Moho Pro Tutorial: How to create and animate Vitruvian Bones

Фильм және анимация

Animating foreshortening and complex actions is easier than ever! Inspired by Da Vinci’s Vitruvian Man drawing, Vitruvian Bones are a new and powerful way to rig your characters. The intuitive V-bones system allows you to alternate different drawings and sets of bones. For instance, you can have different sets of heads, each with its own controllers. Or the same limb in different perspectives. Vitruvian bones will allow you to group and animate them on the fly just by switching from one to the next. Apply them to any part of the body or even switch entirely different bodies!! This unique approach makes it easier to have rigged characters with the appeal of traditional animation. Learn about meshes in this tutorial recorded by our Product Manager Víctor Paredes.
For more information on Moho, visit www.mohoanimation.com

Пікірлер: 94

  • @mathewomolo
    @mathewomolo Жыл бұрын

    I transitioned to Moho last month after thinking about it for 2 years. And it's been blowing my mind away. Moho is the best at common sense bone systems with the easiest rigging workflow. If Moho comes up with a good bitmap/vector drawing system, then there's really no competition.

  • @gamixccc5117
    @gamixccc51173 жыл бұрын

    This is an amazing new feature, probably one of the most exciting in animation. It can bring us a new era and I am not exaggerating.

  • @romanmax8561

    @romanmax8561

    3 жыл бұрын

    You can do the same just by setting visible on and off at the frame you want on the old version. Btw I have 13 and when. I tried to upgrade it didn't work anyone know why .

  • @kbtoonstv

    @kbtoonstv

    2 жыл бұрын

    Watch my rain tutorial in MOHO 12 👇👇 kzread.info/dash/bejne/nmSamI9qcdynY5M.html

  • @pwihms
    @pwihms3 жыл бұрын

    I like how you carefully explained the steps and provide many examples. Great demonstration and lesson!

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    Thanks!

  • @NitCrawlR
    @NitCrawlR3 жыл бұрын

    Vitruvian bones is the best tool ever for rigs in Moho. Amazing Tool!

  • @themusicofmikegoodwin
    @themusicofmikegoodwin3 жыл бұрын

    Great addition Victor. It's great to have you back at the forefront of this Software. I think Moho is back in safe hands.

  • @JaredHundley
    @JaredHundley3 жыл бұрын

    Thank you for running through this! So powerful :)

  • @kendalluwaibi1130
    @kendalluwaibi11303 жыл бұрын

    This is what I was waiting for? Thanks Victor!

  • @rafaellewis1263
    @rafaellewis12633 жыл бұрын

    Awesome--using that for smears is genius!

  • @DanielLuzster
    @DanielLuzster Жыл бұрын

    Amazing, this solves so many little issues with my face rigs! Also, well explained and demonstrated Victor, you've made the concepts easy to digest.

  • @24stepsartanddesign66
    @24stepsartanddesign662 жыл бұрын

    Brilliant tutorial and i love all the things Moho can do now xx

  • @tumpivanhnuaithang
    @tumpivanhnuaithang3 жыл бұрын

    thank you Mr. Moho creator.. I love your explanation and your short animation in Moho Software since before

  • @TheMiguelabad
    @TheMiguelabad3 жыл бұрын

    Los Vitruvian Bones son una gran idea. Estoy encantado con la resurrección de MOHO y con ganas de ver todo lo que seréis capaces de traernos para mejorar nuestras animaciones. Muchas gracias Victor.

  • @jbishop72
    @jbishop723 жыл бұрын

    This is awesome... something I have been dreaming for, for years!

  • @ghost6sick

    @ghost6sick

    3 жыл бұрын

    Same

  • @Mediacandy
    @Mediacandy3 жыл бұрын

    I'm looking forward to more tutorials! :)

  • @jeremy3ddave422
    @jeremy3ddave4223 жыл бұрын

    Much needed updated from Moho.surely I will switch back to moho again

  • @English_Fun_for_Kids
    @English_Fun_for_Kids2 жыл бұрын

    This is what I needed... nice explanations.

  • @pitik
    @pitik3 жыл бұрын

    Very happy to see the new MOHO 13.5. Vitruvian Bones are a great idea

  • @FemiKolawole
    @FemiKolawole2 жыл бұрын

    Awesome explanation, thank you Victor

  • @robking12697
    @robking126972 жыл бұрын

    Vitruvian Bone sections starts at 8:04

  • @ThorneIdentity
    @ThorneIdentity3 жыл бұрын

    thi is exciting. i haven't used the system in years but this may bring me back.

  • @mikemcgrane2316
    @mikemcgrane23163 жыл бұрын

    Thank you! So Much. You helped me solve a similar animation issue.

  • @tapocketa
    @tapocketa2 жыл бұрын

    Great tutorial thank you :-) Lovely to see Moho get new life.

  • @MrShantyBaba
    @MrShantyBaba3 жыл бұрын

    Thanks for this !

  • @emanuelmunozavilez7812
    @emanuelmunozavilez78122 жыл бұрын

    thanks for this video it was really interesting, it is easier than I thought it was. Greetings from Chile ❤️

  • @SprayNpreyT
    @SprayNpreyT2 жыл бұрын

    Good stuff, love the software and community

  • @onjofilms
    @onjofilms2 жыл бұрын

    Cool. And now I understand it. Thanks

  • @macroeye1263
    @macroeye12633 жыл бұрын

    Gracias Víctor! Queremos más... tutoriales.

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    Vendrán más tutoriales :)

  • @giottodibondone1
    @giottodibondone13 жыл бұрын

    great tutorial!!!

  • @onironin9489
    @onironin94892 жыл бұрын

    I use vitruvian bones for bone dynamics switching. It allows to make different sets of dynamic bones and switch them with v-bones

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Oh, that's clever! Thanks for sharing it

  • @fastmadtoon
    @fastmadtoon3 ай бұрын

    Thank you very much, it helped me a lot.

  • @lukenool
    @lukenool4 ай бұрын

    This is all very exciting!

  • @carlhenderson5803
    @carlhenderson58033 жыл бұрын

    Thank you!

  • @yacimemos7612
    @yacimemos76123 жыл бұрын

    thank you very much

  • @markfennah4322
    @markfennah43228 ай бұрын

    Awesome ❤

  • @Multimediarts
    @Multimediarts3 жыл бұрын

    Great!

  • @filipemecenas
    @filipemecenas2 жыл бұрын

    Super cool

  • @hollowgallery1
    @hollowgallery12 жыл бұрын

    Wow so nice

  • @BlenderLearningChannel
    @BlenderLearningChannel2 жыл бұрын

    Very cool, like switch layers for bones. I wish you would use screencast keys in your tuts, because sometimes the 'c' 'd' 'b' letters for keys sound the same. I had to search to find Alt 'C' was for switching vitruvian bones layers (or switch layers). The search is manual because the keymap search does not recognize 'Alt' + 'C'. The alt -/ key doesn't register in the search space.

  • @benjaminmwiiya5617
    @benjaminmwiiya56173 жыл бұрын

    advanced switch layer, Awsome. is there a shortcut key that would allow me to simply select the group I want to switch to instead of running through them with alt+D/C. Like we have ctrl+Alt+right click for switch layer (and it works directly on the switch layer under the mouse cursor without even selecting the switch layer. genius)

  • @robazz
    @robazz3 жыл бұрын

    Very nice but I have 2 questions: #1- You said at the end you can use this for a head, but if you switch the head wouldn't you need to sync two mouths and eye sets rather than use a smart bone to make one head turn or something? #2- I'm sure it's obvious to everyone but me, but are Vitruvian bones just a sort of bone switch layer?

  • @Kaelarts_vt
    @Kaelarts_vt3 жыл бұрын

    Can you then set up a switch layer on a Vitruvian bone for different hand shapes? Like if I wanted the hand to drag a bit in motion from one V bone to the next.

  • @comerciodiario2470
    @comerciodiario24702 жыл бұрын

    Amazing.Do you know when this videos is Bad? when finish. thanks a lot!

  • @INFINITESYKOSIS
    @INFINITESYKOSIS3 жыл бұрын

    Good 👍

  • @Maiskean
    @Maiskean Жыл бұрын

    A tutorial on how to get the texture on that last model would be nice

  • @KartoonManagement
    @KartoonManagement3 жыл бұрын

    So can switch layers not go into vitruvian bones? I did the steps correctly and the bones and the switch layer disappear but the layer (art) stays visible and outside the group.

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    Moho only hides artwork that is connected to the bones of a Vitruvian bone chain. The connection is made with the 'Use selected bones for flexi-binding' menu. If a layer is connected to one or more bones unrelated with the Vitruvian Bone chain, then Moho won't hide that layer when you switch Vitruvian bones (you can check page 305 in the manual for more information about this). Anyway, if after you set up the Vitruvian groups, you need a specific part of a layer bound to a bone that is not in the Vitruvian bones chain, you can use the Bind points tool instead. (Check 4:50)

  • @bigpump6601

    @bigpump6601

    3 жыл бұрын

    same exactly

  • @KartoonManagement

    @KartoonManagement

    3 жыл бұрын

    @@mohoanimation the fact that you told me to check the manual just made me very upset. I’ve been using Anime Studio since 5. Anime Studio 5. I know how to bind layers. I’m not new and I asked simply can a switch layer be added to vitruvian bones. In every tutorial the hands and or feet are vector layers. Not switch layers. I have hands and feet as switch layers and it didn’t work. I feel like I wasted $400 when I can just smart bone it. Last thing 305 is Presets. Has nothing to do with what I’m talking about.

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    @@KartoonManagement Hello, we were trying to help you here. If something is not clear, please just ask and we can try to explain it better :) Switch layers can be part of a Vitruvian group. You can flexi-bind individual layers or using the menu or select the switch layer and use the Bind layer tool to bind the entire switch layer to a bone.

  • @MS-uz4ix
    @MS-uz4ix3 жыл бұрын

    Any chance of getting a link to the working files to follow along with?

  • @minhavocado1485
    @minhavocado14852 жыл бұрын

    Can I create a 360 degree body rig with Vitruvian bones? I saw some people do a 360 degree characters but I have no idea how to do it.

  • @Tecfootballmaster321
    @Tecfootballmaster32110 ай бұрын

    hi I couldn't figure out the flexi binding it just wouldn't work

  • @mohoanimation

    @mohoanimation

    10 ай бұрын

    If you have question or need feedback, the best is to join our official forum and Discord server: www.lostmarble.com/forum & www.lostmarble.com/discord

  • @mikemcgrane2316
    @mikemcgrane23162 жыл бұрын

    OK, technical question. When I use the Vitruvian/Group button. The bones will follow the group selection. However, All 3 Arms stay visible. Any tips?

  • @endtimesprophecies2197
    @endtimesprophecies21972 жыл бұрын

    Pls where did u sketch this character cos I know you certainly didn't do it on moho

  • @bigpump6601
    @bigpump66013 жыл бұрын

    hey the bone swutches but it leaves the drawing there instead of hiding the drawing alongside d bone, any help???

  • @ghost6sick
    @ghost6sick2 жыл бұрын

    What are the hot keys?

  • @karlamichelle4946
    @karlamichelle49462 жыл бұрын

    Hi victor [ i hope I wrote your name correctly ] I use moho pro 12 because the latest version of moho doesn't work with my current MAC but anyways on to my question: what are the differences between using the Vitruvian bone method, and just doing a normal rig and parent the bones to the switch layers? will it give me the same result

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Hello, Karla. Moho 13.5 works with macOS 10.15, 10.16 or higher. If it's not working for you, please contact our support team. About Vitruvian bones and Switch layers, there are many differences. For instance, with Vitruvian bones you control everything from the bone layer, so no extra keys or navigation between layers is required, making the animation process easier and cleaner. Also, with Vitruvian bones the layers you hide/show can be anywhere in the rig, so there's no hierarchy or layer order limitations. Vitruvian bones are not limited to show or hide parts of the body, you can also use them to show/hide sets of Smart bones controllers, depending on what you are animating at the time. You can also have two different chains of bones controlling the same part of the body. So at any frame you could change from three bones moving an arm, to ten bones moving that same arm, for example. Finally, Vitruvian bones hide the bones you are not using, so the rig is always clean and easy to manipulate. There's no easy way to achieve something like that by using Switch layers. We built this feature with the idea of having a simple tool with as many options as possible and a lot of room to be creative :)

  • @user-qw3lh4qu2y
    @user-qw3lh4qu2y5 ай бұрын

    the character import or created in moho?

  • @formxshape
    @formxshape3 жыл бұрын

    And yet people still use after effects for character animation at most motion design studios…

  • @inumirza9958
    @inumirza99582 жыл бұрын

    since I won't do vector animation, is it possible to use this vitruvian feature in bitmap artwork with quad mesh? I assume the bitmap artwork should be separated in many layers.

  • @mohoanimation

    @mohoanimation

    2 жыл бұрын

    Yes, it's possible and follows the same principles shown in the tutorial :)

  • @kimmartinez716
    @kimmartinez7163 жыл бұрын

    Gracias! Se ha notado la partida de SmithMicro y vuestra incorporación. Tenían al Moho abandonado...

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    Gracias. En Lost Marble estamos trabajando duro para que Moho sea cada vez mejor :)

  • @mikemcgrane2316
    @mikemcgrane23162 жыл бұрын

    I have another question. I am having several issues with setting up Vitruvian Bones. They are not grouping correctly. And after I group them , either they stay , or create 2 groups. Additionally, when I add a 3 rd arm, that created a separate group. Can I Message you on Facebook Messenger. A second pair of eyes would be a great help.

  • @gryphonsegg
    @gryphonsegg Жыл бұрын

    please please please bring back the bitmap tools!!

  • @dombyrashyKZ
    @dombyrashyKZ2 жыл бұрын

    Question: Is it possible to mix frame-by-frame animation or hand-drawn animation with bone animation in Moho? For example, competitors like toon boom harmony or adobe anime have this. What about Moho?

  • @onironin9489

    @onironin9489

    2 жыл бұрын

    Moho is not a best solution for frame-by-frame animation. It has a toolkit for frame-by-frame animation, but so far it is not very convenient. However, if needed, you also can import a frame-by-frame sequence from another program into Moho and combine it with bone animation made in Moho

  • @dombyrashyKZ

    @dombyrashyKZ

    2 жыл бұрын

    @@onironin9489 Thanks, got it)

  • @kgee3494
    @kgee34943 жыл бұрын

    I notice when I copy the arm I use for vitruvian bones and release the layer I notice that I cannot rig it. Do I have to recreate the entire arm again on the other side?

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    Try with 'Reset' instead of 'Release'. That will set the new arm to a default status. After that, you can rig it in the way you want

  • @yitzharos
    @yitzharos3 ай бұрын

    what's with the naked person?!

  • @gopinagavarapu5591
    @gopinagavarapu55913 жыл бұрын

    How to create arabic style character or indian saree character .... please do video

  • @A4Toons
    @A4Toons3 жыл бұрын

    So can we get this on Moho Pro 12?

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    No, this is a new Moho Pro 13.5 feature :) But you can upgrade here: moho.lostmarble.com/pages/buy#upgrade

  • @A4Toons

    @A4Toons

    3 жыл бұрын

    @@mohoanimation ok thanks

  • @jianghualiao8517
    @jianghualiao85172 жыл бұрын

    还给我位图,我要在moho上画画,加特效线

  • @homayoonNasiri
    @homayoonNasiri3 жыл бұрын

    What's the different between Vitruvian and switch layers?

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    There are many differences. For instance, with Vitruvian bones you control everything from the bone layer, so no extra keys or navigation between layers is required, making the animation process easier and cleaner. Also, with Vitruvian bones the layers you hide/show can be anywhere in the rig, so there's no hierarchy or layer order limitations. Vitruvian bones are not limited to show or hide parts of the body, you can also use them to show/hide sets of Smart bones controllers, depending on what you are animating at the time. You can also have two different chains of bones controlling the same part of the body. So at any frame you could change from three bones moving an arm, to ten bones moving that same arm, for example. Finally, Vitruvian bones hide the bones you are not using, so the rig is always clean and easy to manipulate. There's no easy way to achieve something like that by using Switch layers. We built this feature with the idea of having a simple tool with as many options as possible and a lot of room to be creative :)

  • @homayoonNasiri

    @homayoonNasiri

    3 жыл бұрын

    @@mohoanimation Thanks 4 deep answers, I wish to give Moho creators some feedback, is there anyway to send my suggestions?

  • @mohoanimation

    @mohoanimation

    3 жыл бұрын

    @@homayoonNasiri Thanks. We are happy to help :) The best way to give feedback is to post it in our forum. The developers are constanly reading it and it's a great community: www.lostmarble.com/forum

  • @zaydaowner2671
    @zaydaowner26712 ай бұрын

    is this app free to use?

  • @mohoanimation

    @mohoanimation

    2 ай бұрын

    Hi! You can try our free 30 days trial in our website www.mohoanimation.com 🙂

  • @No_Plastic

    @No_Plastic

    2 ай бұрын

    you can use it for free for projects as long as you need but before you can work on it you need to buy the license first. It's a great program

  • @Alexander-mk4qf
    @Alexander-mk4qf Жыл бұрын

    Game changer for sure but 13 5 made my pen tablet draw extra lines all the time .. Somekind bug never happen in older versions

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