Modern Weapons Sound System Demonstration - ALL-IN-ONE for UE4

Ойындар

This video was shot using a project for Unreal Engine 4, which is available for download.
Download complete project for Unreal Engine (as in the video):
www.unrealengine.com/marketpl...
Download complete project for Unity 3D:
assetstore.unity.com/packages...
Download Sound Library (only sounds):
soundfx.studio/product-catego...
Soundcloud Preview:
/ modern-weapons-all-in-one
Please check how to use it with a new UE4 project:
• How to use our Modern ...
The Modern Weapons Sound System ALL-IN-ONE includes such weapons as M4 Carbine Assault rifle, PKM Machine Gun, AA12 Assault Shotgun, M240 Machine Gun, AX50 Sniper Rifle, FN Five-Seven Pistol, Barrett M82 Sniper Rifle, SIG MPX Submachine Gun, M39 EMR Marksman Rifle, FIM-92 Stinger MANPADS, AK-74 Assault Rifle, Kel-Tec KSG Pump-Action Shotgun, Heckler & Koch UMP Submachine Gun, M249 Light Machine Gun, CheyTac M200 Sniper Rifle, Heckler & Koch MP7 Submachine Gun, FN 509 Semi-Automatic Pistol, FN SCAR-H Battle Rifle, M110 Semi-Automatic Sniper System, IWI Tavor TAR-21 Assault Rifle, FGM-148 Javelin Anti-Tank Weapon System, AS Val, SIG MCX Assault Rifle, KRISS Vector Submachine gun, M2010 ESR Sniper Rifle, M2 Browning Heavy machine gun, Dragunov SVD Marksman rifle, FN P90 Submachine gun, Desert Eagle Semi-Automatic Pistol, Beretta ARX200 Assault Rifle, Glock Machine pistol, Benelli M4 Semi-automatic combat shotgun, RPG-7 (PSRL-1) Rocket-propelled grenade launcher.
With Modern Weapons Sound System All-In-One, you'll have access to a vast library of firing weapon sounds, including both suppressed and unsuppressed variants. From pistols to rifles, from shotguns to machine guns and missile systems we've got you covered. Each sound is expertly recorded and edited to provide the most realistic and immersive experience possible.
In addition to the extensive collection of firing weapon sounds, All-In-One also includes Ammunition Casings Sounds as a bonus. 12 different surfaces include concrete, metal, gravel, and more, providing a diverse range of options to choose from. Additionally, it includes different shell calibers, including 9mm, 5.56 - 7.62mm, shotgun and sniper.
Join our Discord Server: / discord
Our Website: soundfx.studio/
Our Unreal Engine Products: www.unrealengine.com/marketpl...
Our Unity Products: assetstore.unity.com/publishe...
Our SoundCloud: / soundfx_studio

Пікірлер: 11

  • @Marcin79W
    @Marcin79W7 ай бұрын

    I think this project would greatly benefit from supersonic and subsonic sounds for suppressed guns for developer to choose from. Thank you for the video.

  • @soundfx.studio

    @soundfx.studio

    7 ай бұрын

    Thank you for your comment. It's a good idea. We will add this to our task sheet and will definitely implement it

  • @maxwellmuhia
    @maxwellmuhia Жыл бұрын

    best and many thanks for developing this asset it will really help other game devs in developing their games with this amazing asset I encourage you to continue with your amazing work

  • @soundfx.studio

    @soundfx.studio

    Жыл бұрын

    Many thanks ;)

  • @maxwellmuhia
    @maxwellmuhia Жыл бұрын

    great content

  • @ZACKAMAC2
    @ZACKAMAC2 Жыл бұрын

    Sounds awesome! Are there plans for more packs in the future. I'm looking for some high quality hunting rifle sounds, more civilian grade weaponry basically.

  • @soundfx.studio

    @soundfx.studio

    Жыл бұрын

    Thank you. Our next step is to create plugins for character sounds: footsteps on different surfaces, jumping, crawling, breathing and so on. Also ready sounds for a huge number of different vehicles, ground and air. But they still need to be prepared for UE

  • @JoeTheSpaceGuy
    @JoeTheSpaceGuy Жыл бұрын

    Great! Could you please make an example weapon with this using MetaSounds for UE5 instead of using the plugin? That way we could use it for multiplayer too.

  • @soundfx.studio

    @soundfx.studio

    Жыл бұрын

    Sorry, but why can't you use cues for online multiplayer? we have helped several online shooters. All used cue. Metasounds could be in the future a good extension of the UE sound system , but at the moment it needs a lot of refinement in my opinion.

  • @JoeTheSpaceGuy

    @JoeTheSpaceGuy

    Жыл бұрын

    @@soundfx.studio Cool! Didn't expect it would be that easy! Do the sounds still change based on distance? Do you have any examples of this setup anywhere?

  • @soundfx.studio

    @soundfx.studio

    Жыл бұрын

    @@JoeTheSpaceGuy Of course, all sounds change with a distance. You can see that in our video, too. As for the multiplayer, sounds shouldn't be played on the server, as no one will hear them. The server should tell the clients to play the sound via a multicast RPC. Please search the topics about "OnRep" and "Multicast". Use OnRep when you need to replicate a change in persistent state and multicast events for temporary things that won’t matter in the future.

Келесі