Modern Controls: What is it, How it works, Why it's not bad for sf6.

Ойындар

Heyaaaaaa! It's me, puppyplaysemall. Today: I talk about modern, its history, how it works, and why it's fine for it to be in the game.
I've been working on this video for months now (With a bit of procrastination). and now I've finally finished it! It's probably not that great of a video, but I can use the knowledge I've gained to make my future videos amazing!
Also, I'll be streaming at 2pm Mountain time, what'll I do if you don't watch my stream?
nothing, 'cause I can't make you do things.
who're you again?
00:00 Beginning
00:20 Part 1: What the hell is a MODERN?
02:50 Part 2: The MODERN that came before
05:30 Part 3A: MODERN damage reaction
06:45 Part 3B: The benefits of consuming MODERN
10:20 Part 3C: MODERN's missing moves
16:10 Part 4: You have options
21:30 Final Part: THE CONCLUSION
#streetfighter6 #streetfighter #fightinggames
______________
Twitch: / puppyplaysemall
Donations: streamlabs.com/puppyplaysemall
Twitter: / puppyplaysemall

Пікірлер: 51

  • @legs0fsteel
    @legs0fsteelАй бұрын

    For players like my with a physical disability modern is a huge deal. My condition impacts my left hand and anything more than quarter-circles makes my hand spasm up and in SFIV that meant i was limited to charge characters. In SFV when Ed and Falke came out i was so happy i could finally use a character's whole moveset even if the characters themselves were not my taste. And now in SF6 i can finally play Zangief and use his SPD even better i can play every character in the game and focus on footsies/mindgames without worrying about my hand. I understand why people get frustrated but modern controls are the reason that people like me can finally enjoy SF to the fullest.

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Oh yeah! That’s a point I should’ve made in the video. I absolutely agree with this. I also like that this allows people with physical abilities to compete in tournaments. This plus the audio stuff they added for the blind really makes street fighter quite an accessible fighting game and video game in general.

  • @vitor262
    @vitor262Ай бұрын

    YES! I recently downloaded the sf4 mobile and was like "wait... this is the modern control system"

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Yeah, I actually made a guess before sf6 got released and before more info got revealed about modern controls that it would be similar to sf4 mobile. During that time I saw a ton of people complaining about one button, no charge flash kicks. Boy were they wrong about that.

  • @bumpersincapped
    @bumpersincappedАй бұрын

    how is this channel so underrated?

  • @trickyykcir
    @trickyykcirАй бұрын

    I used to sink so many hours on SF4 on my phone it was crazy how satisfying landing those combos felt !

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    I did too! I almost had every characters combo trials complete, I will say the combos did seem quite easier on mobile compared to actual sf4, there might be input buffering on mobile, or maybe I’m just crazy.

  • @ThaRealElementX
    @ThaRealElementXАй бұрын

    The editing is awesome btw!

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Thanks!

  • @adk5980
    @adk598011 күн бұрын

    Great conclusion "modern players are just another hurdle for you to jump over" well said. Dont freak out over nothing guys. if modern was truly OP we would see all the top tournament players use it.

  • @chandlermua7967
    @chandlermua79678 күн бұрын

    Hella underrated video.

  • @goooselol
    @goooselolАй бұрын

    Great Video Man.......make more (this isnt a request)

  • @Xaiverh
    @XaiverhАй бұрын

    Pretty good video all in all. I would polish up your voiceover in a few small ways (although if you don't have a dedicated way like a closet in order to record in I fully understand) and the same for your script. (like how you can still get the other strength of special moves on modern if you do the input yourself, compared to some air and grounded normals being *completely* absent) I do think a few aspects of your editing could also stand a better representation next time you do a video like this such as at 1:40 and showing different move inputs looking cluttered, but in spite this you're already putting more effort into it than most youtubers that do plain voiceovers over gameplay, and for that I'm glad you exist. More people could stand to get into cool editing but its way too often a rarity. I want to know as I'm currently also striving towards cool editing, how do you do some of the fancier stuff like the green screened character models moving around, is it just digging deep into numerous tutorials online? And what software do you use?

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Thanks for this comment! I don’t really have a dedicated spot to record voiceovers. I do have a closet, but not really the kind I can sit in. I actually didn’t have a script for this as I struggle to not only make one, but when I do I feel less genuine in what I would say. But even then I can very much see why there might be parts that I could’ve made much clearer. I do see what you also mean by having a lot of clutter during that part, that’s something I might have to work on in future videos, that is, if I ever do this kind of video again, as this was just a way for me to improve my editing skills while also stating some information and also stating my opinions. Speaking of editing, while I did look at a few guides, most of my editing came from trying to replicate things I saw in videos I would usually watch and the green screen stuff was me using reframework and a plugin to get certain angles that I thought would work with what I was imagining. Most of the backgrounds are just pictures or videos stuck at a certain angle, maybe with some blur added, specifically Gaussian blur, I think it’s called. The editing software I use is Vegas pro 18 I think that covered everything, If I’m missing anything or if there’s anything else you want to know, let me know.

  • @Xaiverh

    @Xaiverh

    Ай бұрын

    @@puppyplaysemall You didn't have a script at all? Damn now that I envy you on lol, I can't do a voiceover without any sort of word document in front of me, not yet anyways. Thanks for telling me how you did the fancier things, and once again, good work! It's rare people come out with pretty solid work for close to if not their first attempts but you managed to.

  • @jinxeroni4771
    @jinxeroni477122 күн бұрын

    banger vid

  • @EdStopMotion
    @EdStopMotionАй бұрын

    There's also one button specials on 3DS SSF4

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Oh yeah, I know about that one, though it is of course a bit different as charge attacks require no charge. While mobile and modern controls still have this restriction. Interesting enough, mobile and 3ds both released in the same year, I just completely forgot that mobile street fighter existed before champion edition when making my video.

  • @adk5980
    @adk598011 күн бұрын

    Im a modern player. i just liked the control scheme and i stuck with it. currently have 4 chars on master using modern. And i swear to god- sometimes i think one of the bigger benefits of using modern is that ur opponent is thinking about it. I rarely use the special buttons and most of the time play like i would with classic since i dont want the dmg reduction. But i still get away with shit i feel like i never get away with when im on classic 😂 and the amount of people who rage quit when im on modern compared to classic is just so funny. If you have some procentage of troll in your body i highly recommend modern.

  • @benjamingesinski9170
    @benjamingesinski9170Ай бұрын

    While I think it's cool that SF6 added modern controls, I can see they have a lot of problems. I thought of my own modern style of controls that hopefully fixes some things. First off, there are only two buttons for normal attacks, one for punch and one for kick, and depending on which direction you hold you get a different strength of attack like neutral gets you lights, back gets you mediums and forward gets you heavys. Then there are two special buttons for punch and kick specials, and of course the direction dictates what special you get. Pressing either punch and special punch or kick and special kick together lets you do EX specials, and to do supers you use a simple motion input like quarter-circle forward. I don't know how much these changes help but this is just something I thought of. Let me know what you think.

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Seems like an interesting idea, though I think the issues might be that it 1, might make it too complicated, and 2. May potentially limit the grounded normals a character can use like overheads or other unique normals unless you completely change the input. And 3. could make some players that are capable of and want to transition into classic struggle with the transition as they don’t really have a way of learning and integrating dp inputs like the current modern controls can. Since you can still do the actual dp input and even super inputs for higher damage.

  • @iskamag
    @iskamag12 күн бұрын

    clearly, modern controls is modeled after blade strangers

  • @solarupdraft
    @solarupdraftАй бұрын

    I don't play Ryu, but I though the alternate special move strengths can still be input by motion controls even on modern settings. Is Ryu an exception? I should just not make this comment until I can go home and check myself...

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Ryu can do that, it’s just that the only moves that aren’t available for him to input is donkey kick. So he’s restricted to medium donkey kick on down sp, or light donkey kick in his light auto combo.

  • @williamalbatross4677
    @williamalbatross4677Ай бұрын

    this is maybe just a big pet peeve of mine but if you’re saying a word that ends in est, for example “easiest”, you don’t say “most-“ in front of it. You wouldn’t ever say “this is the most easiest to explain”. That’s totally improper. I dont know i hope i don’t sound like a dick but like i hear it so often in KZread videos where people are reading off scripts and everything is recorded so it’s like… there’s really no reason improper grammar and english should be making it into a video. sorry 😅

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Oh, yeah, that’s fair, I don’t know why but I seem struggle with my grammar, plus I didn’t really have a script, so that may have played into that problem, but I do think I speak more naturally without a script, most of the time.

  • @FightStreeting
    @FightStreeting28 күн бұрын

    Bing jumpscare

  • @puppyplaysemall

    @puppyplaysemall

    28 күн бұрын

    If you look even closer, you’ll realize it’s on google chrome.

  • @jakesimpson3373
    @jakesimpson3373Ай бұрын

    While I think its ok overall in terms of accessibility and getting more casual people into the genre, getting hit by a modern controls combos feels so bad every time because you know it takes significantly less skill. I wish they gave modern control users more incentive to learn classic controls without just outright nerfing MC compared to CC. I also think it’s probably gonna stunt a lot of people’s ability to try out any of the past games which stinks because the older games are still great. It also might hurt people’s ability to go into other fighters, that aren’t like dbfz. Its gonna take a lot of work to break that kind of mashing instinct both fighterz and modern controls in SF6 drill into new players.

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Combos and special attacks aren’t really the only things that make a good player though, there are things like meter management and footsies and quite a few other things that make a player good. I do kind of understand the frustrations of facing a modern player, but it’s not any different then, say, facing a Honda spamming headbutt. It’s not hard to do and is very hard to deal with as a defender, but, has weaknesses that If you put the time into learning, can be easy to deal with. I also kind of get that it might make moving onto other fighting games challenging, but that’s kind of true with moving from and to any other fighting game. In fact, some fighting games have DRASTICALLY different controls and systems. It’s either 6 attack buttons, 4 attacks, maybe the special move buffering is different, has either links or Gatling combos, etc.

  • @jakesimpson3373

    @jakesimpson3373

    Ай бұрын

    @@puppyplaysemall Obviously modern controls don’t eliminate skill from the game, but they do simplify a lot of it. In regards to footsies they turn hit confirms into mashing instead of actually needing to be aware of when you hit the opponent and what buttons or moves you should use when you actually land a hit. And of course meter management in general is still a thing, but resource management is kind of separate from a lot of the other skills in fighting games in general. If anything it does make it easier because you’re able to focus more on meter control than execution of combos and special moves because those are easier to do with MC, so you have more brain power to focus on that aspect, but meter control in SF6 is pretty unique in general. Basically every universal mechanic as well as EX moves all draw from the same resource, and supers getting their own resource to pull from. Starting the match with full EX move capability is pretty cool and not something many other fighters do. I guess that makes SF6 as a whole a more difficult game to jump from into other series or previous games, which isn’t a bad thing and is not limited to MC. And yes many games differ significantly in combo structure and neutral, many fundamentals carry over. Things like hit confirms, special move inputs, super inputs, doing them on reaction, and basic mechanics of combo structure like special cancelling carry over between plenty of fighting games, but with those aspects of the game being simplified by MC it can make it harder to learn those mechanics in an unfamiliar game, which is part of why I wish MC led people into classic controls more naturally than they do. I want new players to get into other fighters, but if a new game is too unforgiving to someone too used to simplified gameplay then it could cause them to quit a lot of new games as a whole. That being said, I think conceptually they are very beneficial and definitely helped draw a lot of people to the game, I just with the execution was a bit different. It sucks for CC players because they feel like they’re losing to a cheap mechanic that seems like it takes less skill, and it sucks for MC players who feel like they wouldn’t be able to play in a less limiting mode like CC that offers more options to the player, but it isn’t like I know how to balance it either

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Ultimately, a player that wants to stick on modern controls might actually never want to play another fighting game, unless of course they have played another fighting game before. You also gotta keep in mind that there are other things newer players consider cheap, turtling guiles, head butting Hondas, full screen sliding Kimberly’s, etc. You also say things like MC players haven’t transitioned into classic. You can feel the drop-off of modern players in higher ranks, either due to modern players swapping to classic or some modern players hesitancy to learn, which is where I kind of agree on the fact the modern players may be quite scared to learn more. But there’s a pretty high chance that they’re just playing for fun, even in ranked. Also, about the mashing auto combos for whiff punishes, that does sound like something that could create bad habits, but it kinda relies on players on Both sides to understand footsies, which is spacing, if you space wrong you hit your opponents block. If you space right, your opponent would have to throw out a button at the right time. Heck, they could just see the mashing and DI it. Plus, players could just mash mediums and drive rush cancel on classic anyways, which is less risky, easier, and you get more from it. Also I personally think that modern already kind of incentivizes learning classic inputs. Once again, there is a 20% damage reduction. I know I said that capcom isn’t exactly incentivizing Modern players to use classic. I still mostly believe that, though they are trying to incentivize the use of motion inputs which increases the reward for a modern player that learns how to do special inputs, which can carry over.

  • @petermason2535
    @petermason2535Ай бұрын

    Yes it is . Play Mario

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Have you?

  • @petermason2535

    @petermason2535

    Ай бұрын

    @puppyplaysemall yes I have , I'm still very skilful player at Street Fighter, lots of things you can't do other than playing street fighter. I don't care M controls shouldn't be used against classic controls

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Alright then, provide me with your cfn. I wanna see your replays. And also, which Mario games have you played? Which one is your favorite?

  • @BATCHARRO
    @BATCHARRO20 күн бұрын

    Losing moves because you picked Simple Controls? Why? It all fits there idk why we're still doing the same dumb bullshit from 1996.

  • @HotCrossB1S

    @HotCrossB1S

    19 күн бұрын

    You literally have less buttons to work with when multiple assist buttons/triggers are mapped to what would be normal attack buttons in Classic Mode. It's not malicious, just a necessary evil. The developers picked the moves they thought would be best to have at least. Besides, would someone who wants a simplified experience really care that they don't have approximately nine additonal attacks they'd have to study the use cases for? The aim of the game is to have fun, and more homework kind of puts a damper on that anyway, so I'd say it works out nicely anyway.

  • @JusticeAngel
    @JusticeAngelАй бұрын

    😴😴😴

  • @MANTISxB
    @MANTISxBАй бұрын

    tl;dr: If you arent crippled, its going to teach you nothing and will hardcode in awful tactics and improper muscle memory. So you will forever be a modern user. tldr to the tl;dr: If you play modern you might as well play a mobile game, cause thats all you're doing anyway. Enjoy silver forever.

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    While true to an extent, I disagree. While some players will remain on modern, they can still rank up and still learn about using their tools well. And eventually, if they want, they can incorporate actual inputs and maybe swap to classic eventually. Bad habits aren’t really exclusive to modern either, I’ve seen players still rely on normals for anti-airs or maybe spamming a certain move. But, maybe they aren’t trying to rank up, and just trying to have fun. In that case, who are we to deny them that?

  • @Grasstoucher3

    @Grasstoucher3

    Ай бұрын

    ​@@puppyplaysemalltldr version: he's copeing about this comment and is yapping about something's already said in this comment. TLDR to the TLDR: "this reply to a comment speaking the truth is pointless"

  • @puppyplaysemall

    @puppyplaysemall

    Ай бұрын

    Ah, I think I see what you mean.

  • @Cool30Comics

    @Cool30Comics

    Ай бұрын

    Moving through diamond 3 right now, modern lily is a great way to learn about resource management (that a lot of classics in diamond ain’t doing). I can also still use my wrists for work and art instead of grinding them to dust every day in training mode.

  • @FightyMighty782

    @FightyMighty782

    Ай бұрын

    ​@@puppyplaysemallI am in gold and I have both a modern Zangief and a modern guile, just to let you know don't listen to the commenter

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