Mobius Game Playtest: First Impressions and Gameplay!

Ойындар

My first look at the Alpha for the upcoming Medieval 5v5 First Person Melee Slasher: Mobius developed by Ascend Games. This game is for people looking for a more competitive entry to the Melee Genre.
#Mobius #mordhau #chivalry2 #gameplay #competitive #ranked
0:00 Introduction
0:20 What is Mobius?
0:54 Combat Features
3:02 Graphics and Gamemodes
3:50 Some Jank
4:18 The Positives
6:00 The not so Negative Negatives
7:20 Bugs (for now)
7:30 Conclusion and Final Thoughts
8:35 Please like/sub if you enjoyed the video
I underestimated how hard it would be to make a video where everything looks the same but I'm excited to see how this game develops and if you enjoyed the video, make sure you show some love to the devs below at:
Mobius Discord: / discord
Mobius on Steam: store.steampowered.com/app/17...
Ring's Twitch: / ring
Ronguat Twitch: / ronguat
Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 4.0 License
creativecommons.org/licenses/...
&
ESC (Mookduke Theme)
New melee/fighting game, mobius gameplay, mobius demo, mordhau, how to play mordhau, guide, best tips, new games, new tips, FPS, first person, video games, 2024 idk how to do keywords but there you go.

Пікірлер: 28

  • @Mookduke
    @Mookduke6 ай бұрын

    I hope you enjoyed this initial impression video, If you played it let me know your thoughts of Mobius down below and what you'd like to see next :D

  • @l4dfanatic11
    @l4dfanatic116 ай бұрын

    maybe all the pros in mordhau will move to this game and stop punching down with their "totally not an exploit" moves like hitting you with the back of their sword cuz the turncap isnt high enough and the rest of us casuals can chill a bit more.

  • @not_a_bush4284
    @not_a_bush42846 ай бұрын

    I'm happy this showed up in my recommended cause I woulda totally missed this early access

  • @Sockem1223
    @Sockem12236 ай бұрын

    looks like more of the same parry baiting peekaboo trickery we get in mordhau. what is the point?

  • @ortho518
    @ortho5186 ай бұрын

    Babe wake up, Mookduke video just dropped!

  • @Eaode
    @Eaode6 ай бұрын

    As a competitive gamer and gameplay-exploits enjoyer, I hope these devs at least make a functional and aesthetically pleasing 3rd person camera. The twists and contortions of melee game exploits ARE cool and valid and worth embracing in a game like this, but I personally would like to not have the optimal strategy in some case put all the action entirely outside of my field of view... Just for like, game enjoyment reasons. If I style on someone and stab them in the eye over my shoulder cuz of my l33t gaymer skillzz, I would like to see it happen. And when i get styled on in the same fashion 1000x more often, I want those players to enjoy the same satisfaction too

  • @Mookduke

    @Mookduke

    6 ай бұрын

    As far as I know, there are no plans for a third person view (but don't quote me on that) which I don't overly mind as it puts everyone on the same playing field. But I do agree, it would be cool to see some plays in third person, so I think it would be a nice addition to have something like a 'match reply' feature where you can fly around or view a fight afterwards from any angle - even a 'demorec' mode like Mordhau.

  • @MrReno-ij6dy
    @MrReno-ij6dy6 ай бұрын

    no way its morbing time

  • @StarFroggo
    @StarFroggo6 ай бұрын

    Good video. I have high ambitions for Mobius. Might bring what's left of the community over.

  • @ryanbradshaw6578
    @ryanbradshaw65785 ай бұрын

    Great video!

  • @O.LEO.N
    @O.LEO.N6 ай бұрын

    Thought this was gonna be a new realistic game with ohysics based combat, that definetely wasn't the case. Glad i'm not missing out on anything. Hellidh Quart snd Half Sword are gonna be so much better.

  • @Sockem1223

    @Sockem1223

    6 ай бұрын

    half sword fr the best

  • @neonoutrun8786
    @neonoutrun87866 ай бұрын

    hmm, was hyped first, but then seeing that the game uses as features what FOR ME, killed those games you use as inspirations. The bad things, used as gameplay features here. It's my opinion ofc, and you will and probably already have a niche fanbase, that like that kind of gameplay. It's hard tho, to develop a game so, good luck!!!

  • @sunofabeach9424
    @sunofabeach94246 ай бұрын

    a physics based melee combat with direction star and drags. gonna have the same problems as mordhau and chivalry. I'm working on a similar game with state machine based combat, hopefully it will solve some of the problems

  • @seandyer7937

    @seandyer7937

    6 ай бұрын

    Can you explain what state based machine combat is ? I'd love to have a look at your game and wishlist if it's on steam

  • @sunofabeach9424

    @sunofabeach9424

    6 ай бұрын

    @seandyer7937 "state machine" is a programming term, it does not relate to gameplay. Basically, in physics based combat you swing your sword in any direction and it hits when it collides with opponent's model. It allows for drags and accels. It also allows for ping to ruin your game experience because this system is imperfect in every sense of word. "State machine" is just a bunch of conditions. Instead of checking n times per second if a sword collided with enemy's hitbox it uses different logic: - You are in a A stance with left foot forward and you perform a B attack from direction C. - Your opponent stands in 2 feet from you with high guard, so your attack will certanly connect in T milliseconds if he does not react. - To defend himself, he must take stance D, match your direction and perform parry. - After parry he will automatically take stance E with right foot forward so now he can attack and you must parry etc. The main advantage of this system is that there is very little lag involved. When you perform an attack, it is guaranteed to hit in calculated time as long as your opponent doesn't do something about it. The time is known when you perform the attack, no physics engine involved. It is almost like a rhytm game. The closest example of such a game is For Honor but Ubisoft's greed has ruined it. Sekiro implements something similar but there are also physics calculations which are fine since the game is singleplayer. I had to add some limitations though. E.g. you will not be to walk freely, only step in 8 directions at fixed distance, each step will somehow change your stance locking you from some attack and allowing for others. You also have to hard lock on your opponent so the game always knows whom you attack. You cannot swing in front of several enemies hoping to scratch someone. It's not on Steam (or anywhere else since it's barely a proof of concept at this point lol) but it will be available at itch io

  • @neonoutrun8786

    @neonoutrun8786

    6 ай бұрын

    Liked your explanation, it reminds me a little to Absolver. And for honor, yeah. I think i like that kind of gameplay more. Do you have any place to follow your development?

  • @Eaode

    @Eaode

    6 ай бұрын

    @@sunofabeach9424 These considerations are important and this implementation is respectable in its own right, but I think the styles are fundamentally different, and a system like For Honor is closer imho to a fighting game than a melee game, and I say that as someone who plays both. In FH your actions are discrete and digital enough that you're always aware of the finite nature of the situations you can end up in. Much like a fighting game, the action and satisfaction comes from the rapid-fire decision making and the feeling of fluidity with your character's tools. This can produce an incredible variety of interesting situations and interactions when combined with the same coming from your opponents, but the discrete number of states and option and the static, deterministic nature of how those interactions occur fundamentally limits the number of possibilities. By contrast, the thoroughly analog nature of most physics based melee games (to varying degrees--Chiv 2 feels somewhere between Mordhau/Chiv1 and For Honor on this scale) creates a feeling of chaotic realism (not to be confused with randomness), where any situation can organically be influenced by wide and abstract array of possible factors. You could have placed your leg _anywhere,_ to the left or right or fully behind that wall, and maybe you would have avoided that attack. That feels _much_ different than knowing whether your Left-Heavy was out of range or not in FH Of course there's degrees and nuance to all that, and even FH would feel closer to a melee game with simple changes like attacks being independent from moving (ie move any direction and attack at the same time). but ultimately, the more you reduce "all directions/positions/timings" to "these 3 directions, binary in-range vs. out-of-range, and only during these active frames" to further you get from the feeling of a melee game and the closer you get to a fighting game. Nothing wrong with either approach, and I love FH personally (and i agree w/ you abt Ubi) I think it's worth recognizing that this game is just not going for the latter style and pivoting that way wouldn't necessarily _improve_ it, just make it different.

  • @jackstewart6020
    @jackstewart60206 ай бұрын

    yeeeesss

  • @stubbornviking8548
    @stubbornviking85486 ай бұрын

    Not currently convinced this isn’t just unskinned Mordhau

  • @Guardsman830
    @Guardsman8302 ай бұрын

    Which mordhau is it?

  • @dankchill
    @dankchill6 ай бұрын

    morbius

  • @bigmike6179
    @bigmike61793 ай бұрын

    If they add blockbreak for offense (as an alternative to drags. Kinda like For Honors Guardbreak) and a get the fuck out of my face with your disgusting overhead accel button (kick or punch idk). I'd play it.

  • @pygmy.
    @pygmy.6 ай бұрын

    mobius players in facehug cuz they can't kick gamble

  • @Deadbananashow
    @Deadbananashow6 ай бұрын

    meh just another game like chiv or mordhau. wheres the SPICE?

  • @Staggerdangliel
    @Staggerdangliel6 ай бұрын

    Why? Mordhau and Chivalrt 2 are already here! They should make their game stand out... give her a story campaing, rpg elements, roguelike campaing, idunno at least something! Making another competetive game that is basically just mordhau is simply a bad game design. Both aforementionted games already HAVE standing competetive communities even with the same game modes. Don't get me wrong, any swordplay based game is good since it attracts more people to this genre and I wholeheartly support developers, but make it something more. It doesn't necesserally have to be good (depending on the resources devs have), just give players reasons to stay in it and don't get immediatly back to mentioned games. Now just to make it clear for anyone reading my comment and basing their opinion off of it. Don't. I simply provide my concerns about where game is heading. And it's still in early of early of early access. Read the next note by devs and understand that all thing mentioned are subject to change: "NOTE: THIS GAME IS STILL VERY MUCH IN DEVELOPMENT. WE'RE USING LOTS OF PLACEHOLDERS AND ALMOST EVERYTHING RELATED TO THE *GAME'S CORE DESIGN* IS SUBJECT TO *CHANGE*."

  • @sex-indeed
    @sex-indeed3 ай бұрын

    So, basically mordhau but broken animations are intentional

Келесі