Megascans Scatter Techniques in C4D
In this tutorial we'll explore some ways we can scatter multiple Megascans assets to create a finished look.
Megascans: quixel.com/megascans
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Thanks for this amazing tutorial. This sure helps a lot!
Just wow, thank you!
Thanks for the Tutorial!
thanks for the tutorial man, your way of explaining and getting right into it is so useful
@coreychandler6449
2 жыл бұрын
i know it's kinda off topic but does anyone know of a good site to stream new series online?
@merrickbenton3549
2 жыл бұрын
@Corey Chandler Flixportal xD
@coreychandler6449
2 жыл бұрын
@Merrick Benton thank you, I went there and it seems like a nice service =) I really appreciate it!
@merrickbenton3549
2 жыл бұрын
@Corey Chandler Happy to help :D
so good! incredible, thanks!
so cool! thanks a lot
Really nice 🔥
Very good tutoral
you are a god amoungst men, thank you.
Nice yr.
Love ya ansel
cool
Really awesome! How would you animate the Megascans grass/plants as if the wind is affecting them?
@DigitalNativeTV
4 жыл бұрын
Thanks! You can start by adding in another shader deformer, enabling rotation, and then animating the noise.
Very helpful tutorial. Im just curious what the benefit is to using the shader effector vs the internal distribution/scale settings within octane scatter?
@AnselEdits
3 жыл бұрын
Using effectors allows you to animate different parameters for both grow on effects and subtle wind movement. Just more control really
Amazing video ! Dillan are you still video editing gameplay ? I would love to work with you ?
Cool, but can you just not use the Scatters in-built shader, instead of using an effector ? does that not give a similar, if not, the same result ?
@DigitalNativeTV
4 жыл бұрын
I use effectors in case I want to add animation to the scene. As far as I know you cannot animate a noise within the build in shader inside of Octane scatter.
why creating mix material when you have a universal material where you have both glossy and transmission? and even sss
@DigitalNativeTV
4 жыл бұрын
More flexibility. If you look at the multi passes when using universal materials you will see that the results are not the same.
c4d "cloner" is faster than "octane scatter" in rendering time i dont know how
hey bro where are you we need more tutorials.
why dont you use universal materials?
thx, but you should say ''Octane'' in description ....:)
new frag movie when?
Start is not right your name is Ansel and you do cod edits pssht
@xFuuw
4 жыл бұрын
Said the same in my head hahaha but we got to respect that he moved on