Megapixel Multiply or Release 2
Ойындар
Four colours, controlled by marbles, battle for control of a 1000x1000 pixel grid.
Marbles start at number 1, and multiply in value when they enter the corresponding green triggers. If they enter the red triggers, their number will reset to 1, and the number that was reached will be launched as either a burst attack or a charged shot.
Burst attack will fire shots equal to the number reached, up to several hundred or thousand shots per second depending on the number of shots still be to launched. Any subsequent burst attacks will increase the number of shots remaining. Each shot will convert one territory pixel to the player's colour.
A charged shot will combine the full number into one large shot, which will convert territory pixels equal to its number.
If any enemy shots reaches the cannon, that player can no longer shoot.
Who will win?
Credits:
Music:
Song: NIVIRO - Annabelle's Tea Party [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/AnnabellesTP
Watch: youtu.be/
Song: Max Brhon - Cyberpunk [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Cyberpunk
Watch: • Max Brhon - Cyberpunk ...
Song: Spitfya x Desembra - Cut The Check [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/cutthecheck
Watch: • Spitfya x Desembra - C...
Song: STAR SEED- Cayenne (feat. Zoe Moon) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: NCS.io/Cayenne
Watch: youtu.be/
Song: Robin Hustin - On Fire [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/OnFire
Watch: • Robin Hustin - On Fire...
Song: Kovan & Electro-Light - Skyline [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Skyline
Watch: • Kovan & Electro-Light ...
Song: WATEVA & Fiveight - Get $ [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/GetMoney
Watch: • WATEVA & Fiveight - Ge...
Song: MELO.KIDS x EMDI - My Love [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/MyLove
Watch: • MELO.KIDS x EMDI - My ...
Song: Debris & Dazers - Double D [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/DoubleD
Watch: • Debris & Dazers - Doub...
Song: More Plastic & URBANO - Psycho [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/MPU_Psycho
Watch: youtu.be/
Song: LFZ - Popsicle [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/Popsicle
Watch: • LFZ - Popsicle | House...
Song: Poylow, Harry Taylor, MAD SNAX - Drop In The Ocean (feat. India Dupriez) [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/DropInTheOcean
Watch: youtu.be/
Song: Dark Heart - Crash Test Dummy [NCS Release]
Music provided by NoCopyrightSounds
Free Download/Stream: ncs.io/CTD
Watch: • Dark Heart - Crash Tes...
Пікірлер: 286
Ok, I don't like the fact they can get stuck. It punishes the color for doing well.
@TheE_G_G
Жыл бұрын
Agreed. There should be something to prevent that.
@cheapcheese.
Жыл бұрын
Yeah I said to let them start radiating small marbles all all over the longer they stay on the map, but it isn't bad to have one chilling. It sort of acts like a defence when they start spraying attacks all over
@moritzronacher2479
Жыл бұрын
I like the current features.
@hanchen267
Жыл бұрын
It’s a good thing, so that the struggling colors have a chance to fight back
@KalijahAnderson
Жыл бұрын
@@hanchen267 I'd like to see one where it's possible for one to get ahead and actually real the rewards of blitzing their opponents.
suggestions: the big shots should never be coming to a near-complete stop on the field. i recommend removing friction and having them bounce off of things with no lost kinetic energy
@obwan1
11 ай бұрын
I disagree it creates a little desire to want it to move again but instead think that the spread should cause/increase momentum
@PeterBarnes2
11 ай бұрын
As well, at the end we saw some small/medium shots could tear through defences when given huge amounts of speed. The larger shots, even at slow speeds, impart the most momentum. Already it is possible to make a kill with kinetic energy alone. Further, without friction the speeds may well break the physics capabilities much sooner in the match (we saw some 'skipping' after blue was killed, followed by all the shots exiting the field, it is fortunate this was after the match was decided). Granted both other kills were with the spread shots, but I would propose that spread shot is perhaps too capable of that early on, seeing red and green knocked out without a fight. Or perhaps I'm salty over my favorite color...
@joeyman2525
10 ай бұрын
Wait, do you mean the [BIG SHOT]s?
@aidanwaggoner9118
6 ай бұрын
and also make the slots for the selections bigger
Yellow could have won a long time ago if it wasnt for the fact that it kept sending all of it's big hits out in single shot mode rather than scatter.
@Kayna889
3 ай бұрын
Blud it’s rng
“Surely blue is going to win” -me before noticing the 40 minutes of video remaining
Its like a Slow "DVD" thing on where you're wating for that 1M ball to hit the Corner
yellow's 500k burst starting at 43:14 should have killed on its own but only didn't due to self-sabotage
Big balls, Big Slowdown. Cool video, but the big balls just hanging around absorbing your own shots felt like it was bad for your own side. Also, balls getting stuck felt punishing. Suggestion: Make the balls elastic so they deform a bit before they bounce back. And perhaps when balls of different colors collide, they annihilate each other instead of just bouncing.
@kristiankalinic2663
Жыл бұрын
ACTUALLY. keep it that way. its like feeding a big ball like that can sometimes be like an insurence for when another color takes over. it severely dampens the enemy attack if you fed it big enough. in fact: lost marbles should increase the size of these balls.
@trevans1
Жыл бұрын
@@kristiankalinic2663 They do get larger when they absorb the spray, it's especially noticeable towards the end. Victor's idea is that when balls of different colors collide, they annihilate instead of just redirecting. The insurance is fine, but yellow wasting millions on giant balls that cannot possibly defeat blue because their hitbox prevents them from doing so, and then also blocking the smaller marbles from claiming territory while themselves just sitting in place wasted SO MUCH time. If blue's giant million ball and yellow's giant million ball would mutually destroy each other, the game would go much faster.
@trevans1
Жыл бұрын
Oh, actually I misread. Victor was talking about the balls getting stuck in the wells on the left side. Yeah, that kinda sucked but also it was useful when they blocked another color from getting the 8x. I felt like they got some strategic value out of it.
@trevans1
Жыл бұрын
@hell awaits the furries no, your 1037283637277233 red ball lost 12 health and annihilated the 12 green ball. That is the suggestion.
@fortune1111
11 ай бұрын
Yellow VS Blue who will win
This would end a lot quicker if the continuous shot didn't add the the big roaming marbles and instead bouncedoff them.
@lostmarbles2d
Жыл бұрын
Unfortunately that is unrecordable due to lag :(
When you realize the background camera for the marble area is just an invisible ball with no friction and a fixed speed.
This just ends up being “wait for the ball to bounce into the exact corner” but the balls get slower and slower and it’s too big to actually hit the corner lol
Okay the balls getting stuck totally kills the vibe
You should add a graph or a leaderboard of the squares that each team has
@ytkuhc
Жыл бұрын
Да, правильно🇷🇺🥰
@lightningbmw2309
Жыл бұрын
The territory they have means nothing near to the end. It fluctuates wildly with the movements of the larger balls.
I did like at the end where you needed to clear the massive balls from the board because they were getting in the way of getting the last square.
god, this was just painful to watch. seeing literal millions worth in firepower get turned into a massive hockey puck that would aimlessly crawl around and absorb their own attacks just felt so unsatisfying. there needs to be some sort of advantage to actually having territory, too. sucks how you can have almost the entire board, but your goal is a straight line along the edge.
Last time green and red thought against each other. Now this time was yellow and blue. Increbile fights man I can’t wait for the next one 😁
For those that wanna know: The yellow ball that finished the blue was a 16 # launched at 44:58, that got x4 x2 and x2 in that orther at 44:29 and was previously launched at 128 also like a charged shot. These proves that the small guys with the help and support of others are able to reach greatness.
@AKyJIeHok_TyPyPy
6 ай бұрын
Кстати, если внимательно посмотреть (43:30) можно увидеть, как маленький жёлтый шарик с размером 4 вылетел и к концу игры его размер превысил 50к
I think a great addition would be, making anything over 1m mass start ejecting pixels albeit slowly so that they have real value as the battle continues rather then being an obsticle that can't really do anything unless the team gets lucky
Me, early in the video: “Wow, they look pretty evenly matched!” Yellow: “Hold me beer.” Blue: “Sit your ass down.” Yellow: “Parry this MF!” Blue: Parries. Yellow: “Time to switch into, *Maximum Overdrive!”*
Kudos to that yellow ball born at 14:23, watched their rival being born(23:30) and die(40:05), saw their successor come(37:30), and then survived until the very end.
11:14 I'm the only one left... They are gone... Green and red... For my fallen friends... BLUE SHALL DIE!!
Did I just watch funny balls do funny bounces and fight for their life for 46 minutes? Yes. Did I enjoy it? Also Yes.
Suggestion: Make it so over time the bigger multipliers get easier to get while the smaller multipliers get harder to get into (By for example making the 8x, 4x, and the releases bigger and making the 2x smaller) Why? Cause already at 10 minutes [SPOILERS] we get down to 2 colors remaining.. and the video still has 36 minutes of runtime left!
Next time, don't make the marbles grow too big to where the marbles don't fit so easily. This is the longest battle I've ever seen. Keep up the amazing work. Congratulations for MIKAN in reaching 1 million subscribers.
@lostmarbles2d
Жыл бұрын
Thanks! Yea I might rebalance the size increase a little bit. The intention is to make it less likely to get multiplies the bigger the marble gets but easy when the marble is still small, so that marbles will reach the desired range of 100k-1m instead of staying in the hundreds
@X-Swap
11 ай бұрын
I’ve been looking at this comment for the past 5 minutes trying to figure out how/why MIKAN was brought into this (I mean congrats for 1M but this isn’t MIKAN? And MIKAN had their 1M special video so I’m just confused why it was sent here, am I missing something??)
@verymadcadet
11 ай бұрын
@@X-Swap I’m also confused but MIKAN started this entire thing so maybe that’s why???
@algodoomarbleracing
8 ай бұрын
@@verymadcadetMultiply or Release became very popular and lots of people started making their own versions
13:47 Here's a good example asto why i don't like that balls can get stuck, it can lead to others being so too.
This was confusing to understand at first, but wow was it surprisingly entertaining.
This is going to take a while to watch.
I literally fell asleep and took a nap watching this, ten outta ten, would sleep to again
@lostmarbles2d
11 ай бұрын
My dream as a youtuber is to have people fall asleep to my videos
@fyra_cat2119
11 ай бұрын
@@lostmarbles2d idk something about these marble videos is so hypnotic
Make large marbles slowly radiate more mini marbles the longer they stay on the map so there isn't stray marble chilling. Also, that's a long video. I was watching for half an our before realising I was 30 minutes in
@somerandominternetdude1
Жыл бұрын
R/technicallythetruth
@cheapcheese.
Жыл бұрын
@@somerandominternetdude1 what?
@psgamer-il2pt
Жыл бұрын
@@cheapcheese. You were watching for half an hour until you realised you were 30 minutes in
@cheapcheese.
Жыл бұрын
@@psgamer-il2pt I did even realise that
@ashtondrye102
11 ай бұрын
our → hour
MATH TEACHER : How many squares are there? ME : 100000?? MATH TEACHER : That's not even close , your punishment is to count them all ME : **dies inside**
@wittledragon1314
Жыл бұрын
The large ones is 10x10. = 100 squares. Smaller squares is 100x100 = 10,000 squares. pixal squares is 1,000x1,000 = 1,000,000 squares.
@user-ek8vj4ir1n
Жыл бұрын
@@wittledragon1314 i dont need a math lesson
@psgamer-il2pt
Жыл бұрын
@@user-ek8vj4ir1n it's extremely simple math
It's quite annoying to see the balls being stuck at the x8 It would be so much more fun to watch if it didn't happen
This battle Was legendary
Yellow and blue colours fight each other like a parts of one country.
Always pleasure to come back to this after long time ❤ Thank you 🙏
everything was done so cleverly! I love it!
8:49 Bombastic blue eyes
All Colors: *Sounds of Battle* Lime: "Where Am I?"
Somehow this simple concept was Such a crazy war! Would love to See more of these that are about like 4 opponentd but only 2 of them have an Epic battle!
We need this as a game.
Man, those marbles that gather the charge for their respective cannon get stuck, even on the 2× hole (for the balls that have a charge of 100,000 or more) and can't drop down fully without an assist!
The fact that the balls can absorb shots from their own team is bad as it super prolonged the vid
@lostmarbles2d
Жыл бұрын
Without it the video becomes too laggy to finish recording :(
Never has betting on horse been so fun and addictive
Finally, after tons of videos, i finally see yellow have a win
Thanks for video :) Make dots painting in neutral when they get circled by an enemy
I feel like I'm much too old to find this so interesting to watch
I love it when yellow wins
I'd like to see colors get a reward for certain one-time achievements, like "first to touch all opponents" or "eliminated last gray pixel". Reward could be something like a one-time multiplier of all current balls, or something like that. Just think it'd be fun. I'd also like a visual track for the current highest value ball, or the current highest value ball for each color. That'd be cool.
Spoiler warning: Never doubted yellow for a second
This feels like 1 final showdown for the 4 main colors.
Music got me hype bro "Let's get money 💰🤑 MF, get money 😎"
0:54 red tries to flip everyone off but yellow retaliates
Every over 1M marbles in this video be like : big shit stuck in somewhere
idk why but this is more entreating then every sport combined
Lime didn't even stand a chance.
14:23 начало жизни жёлтого шара
I love everything about this. 🙌🏻👍🏻👍🏻. Have a sub
I don't understand what I am watching, but thanks KZread
14:26 WOAH YELLOW
Me with my friends playing terraria and corrupting world with corruption, crimson, hollow, and shoom bioms
Very fun, sad my boy blue didn't get that early win but fun non the less. I did think of a idea while watching, a needle powerup for the compressed balls. A needle ball that collides with an enemy compressed ball explodes and acts like a spray shot bomb!
I like that they can get stuck.
I have a few suggestions to hopefully cut down on stalemates a bit: when two opposing big marbles impact the smaller one should be subtracted from the bigger one instead of bouncing off big marbles should be affected by the spray from the turrets, growing from its color or shrinking from opposing colors big marbles should start radiating a spiral spray if they remain on the field for long enough
@hexzyle
11 ай бұрын
Big marbles are affected by the spray, the effect is just so small due to the massive difference in power concentration in spray vs bullet that it's difficult to notice
11:28 yellow power🦾
Idea for new video: Supreme defensive ballistas The towers Ballista: Regular tower with a range of 3, a cost of 25 and an attack of 1. Cannot hit Gallium Goblin Catapult: Regular tower with a range of 2, a cost of 75 and an attack of 3. Cannot hit Shaddow or Pandaa Refrigerator Blowgun: Regular tower with a range of 1, a cost of 50 and can slow nearby goblins. Cannot hit Frooz, Pandaa or GOBL. Hydra: Regular tower with a range of 2, a cost of 50, can use all 4 heads and has an attack of 1. Cannot hit Gallium Goblin Electric Ballista: same stats as Ballista but shoots 4×faster and has a cost of 1200. Cannot hit Gallium Goblin The Monsters Red Goblin: the easiest enemy in the game, drops 1 coin. Blue Goblin: a li'l faster Red Goblin, drops 1 coin and 1 Red Goblin. Lime Goblin: a li'l faster Blue Goblin, drops 1 coin and 1 Blue Goblin. Speedy Goblin: Faster than Lime Goblin, drops 1 coin and 1 Lime Goblin. Electric Goblin: The fastest goblin in the wild west, drops 2 coins and 1 Speedy Goblin. Shaddow: Lurks in the dark, no rocks can hurt him, drops 3 coins and 1 Electric Goblin. Frooz: Always walks on snow and hates summer, has an ice shield to protect him from cold weathers, drops 3 coins and 1 Electric Goblin. Gallium Goblin: looks like an easy opponent at first, but you see, that no hydra or ballista can hurt him, drops 5 coins and 3 Shaddows. Pandaa: wanted to cosplay in 動物角色扮演俱樂部, but instead got to war with the other goblins, drops 4 coins, 1 Shaddow and 1 Frooz. RGB Goblin: Really touched a rainbow and turned into an RGB, drops 7 coins, 5 Red Goblins, 2 Speedy Goblins, 3 Lime Goblins, 4 Blue Goblins and 1 Electric Goblin. Ancient Goblin: was a clean vase 3500 BC until someone drew a stupid crocodile, now it's seeking for revenge, has 5HP, drops 10 coins and 2 Pandaas. GOBL: Ah yes, the Goblin-Obliterating-Battle-Lines, a mech created by the Goblins to destroy towers, has 150HP, drops 50 coins and 6 Ancient Goblins. AGOBL: Ah yes, the Advanced-Goblin-Obliterating-Battle-Lines, an advanced mech created by the Goblins to annihilate towers, has 300HP, drops 100 coins and 8 Ancient Goblins. Rounds Red spawns in rounds 1, 2, 3, 4, 6, 10, 23, 41 Blue spawns in rounds 3, 4, 5, 7, 8, 23 Lime spawns in rounds 8, 9, 11, 12, 23 Speedy spawns in rounds 13, 14, 15, 16, 18, 23 Electric spawns in rounds 15, 17, 19, 23 Shaddow spawns in rounds 20, 22, 24, 26, 47 Frooz spawns in rounds 21, 24, 47 Pandaa spawns in rounds 24, 26, 27, 28, 44, 47 Gallium spawns in rounds 25, 29, 33, 41, 48, 49 RGB spawns in rounds 31, 32, 34, 37, 42, 45, 49 Ancient spawns in rounds 30, 35, 36, 37, 38, 39, 43, 44, 48, 49 GOBL spawns in rounds 40, 46 AGOBL spawns in round 50
@sungurovstudios57
Жыл бұрын
Bonus: Enemy Variations Shaman: can be randomly spawned by a ball. After 4 seconds heals itself to an upper form. Does not apply to GOBL types Bushter: can be randomly spawned by a ball. Sometimes hides in a bush, but loses half of the goblin's speed. When hiding in a bush sometimes get out of the bush. Does not apply to GOBL types. Bonus Towers They are towers that are upgrades to other towers. Hwacha: Upgrade of Ballista. It costs 125. Now 2×dps and dmg is 0,5. Still doesn't affect Gallium Goblin. Torpedo Shooter: Upgrade of Hwacha. It costs 325. Now 1,5×dps and dmg is 2. Now does affect Gallium Goblin. Copper Pult: Upgrade of Catapult. It costs 200. Now 1,25×dps and dmg is 5. Now does affect Shaddow and Pandaa. GOBL Basher: Upgrade of Copper Pult. It costs 450. Now 0,75×dps and dmg is 10. Ice Cube Blowgun: Upgade of Refrigerator Blowgun. It costs 100. Now freezes enemies for 2 sec. Now does affect Frooz and Pandaa. Total -1: Upgrade of Ice Cube Blowgun. It costs 425. Now does affect GOBL types. 8-headed Hydra: Upgrade of Hydra: It costs 150. Now shoots 8 projectiles. Still doesn't affect Gallium Goblin. 16-headed Hydra: Upgrade of 8-headed Hydra. It costs 275. Now shoots 16 projectiles.
@stevenrockney8556
Жыл бұрын
I ain’t reading all of that
@sungurovstudios57
Жыл бұрын
@@stevenrockney8556 Place towers using balls and protect from increasing enemies which have multiple lives but weaker than the outer life, shamans heal, bushters hide, gallium vs hydra elec and ballista, frooz vs refrig, shaddow vs catapult, pandaa is both frooz and shaddow, ancient, GOBL and AGOBL have HP, balls choose what type monster is: goblin, bushter or shaman.
@Eldritch_Balloon
Жыл бұрын
No way bro it's bloons td 4
@tomasugarte1205
11 ай бұрын
bro...
Imagine going to check out a dj computer and finding this
13:00 Epic Fight!
Your video so good❤
Congrats on 30K!
@lostmarbles2d
11 ай бұрын
Thank you :)
@tahminakhan9979
11 ай бұрын
@@lostmarbles2dNo prob 😎
*Spoilers* I forgot what to ✍️, the video was way too long. It was mostly blue vs yellow aka the Splatoon 3 colours.
*Im your exact 50,000 Subscriber!*
@lostmarbles2d
6 ай бұрын
Thanks :)
I dont know what the heck is happening but i still wanna watch it
I'd love to see real-time totals for the pixels of each colour.
I just had a realization. Im not rooting for yellow cause I like yellow, nor because I like whoever is on the lower left. Im not rooting for green cause I like green. Im not rooting for blue cause I like blue. Im just hating or red for some reason.
4:40 first contact, gonna say it green and red really phoned this one in
I think the hit box for the cannons should be larger because when the balls are too big even if they’re heading directly towards the cannon they don’t hit it.
Here before the guy who hates you for using NCS music comments
@elijahkim100
Жыл бұрын
Omicron2023
@domonichenning7262
Жыл бұрын
Ncs?
@elijahkim100
Жыл бұрын
I trust you
@notthatbad42
Жыл бұрын
No Copyright Sounds, a bunch of copyright-free music.
@domonichenning7262
Жыл бұрын
@@notthatbad42 thank you very much I'm glad to have been enlightened
Again great music
почему мне интересно это смотреть, это же контент из ничего. это гениально
I was thinking thst this would be an easy win for blue, then i looked at how much time we had left in the video
No one going to talk about that I’m a Duck?
Soo how is this made? A game where you could create scenarios like that yourself would be amazing
14:25 FOR MY LIFE AND REVENGE FOR RED AND GREEN!!!
9:17 Uno reverse card!
8:18 Nooooo!My plans to take over the world have been ruined!
.Both the balls on the map and in the side to the map should not get stuck for the ones on the map you should remove friction while the marbles on the side shouldn’t grow in size
whats the name of the song that starts at 24:20 ish nevermind didnt look at description of video lol
yellow got a damn good immunity
Red won a participation award😀👁👄👁
I ALWAYS TRUST yellow
I think slowing on the map was necessary but you should have a minimum speed to avoid complete stops
Let's go yellow!!!
I kinda like the music
First one where I actually chose the winning color, and it was really boring and slow paced :/
Bros are final bosses
Green really couldn’t keep it in its pants
16:05 I HÂTE YELLOW
Why when you move your device the red and some of the blue looks like it’s jiggling
This is probably definitely bad for my brain
Ok the shots either need no drop off or a minimal speed. Because the stationary ones on the map are just agonizing.
Am I the only one who narrates this like a soccer announcer
lookin like the flag of the seychelles