MC532: Craig Ritchie of Drop Bear Bytes, maker of Broken Roads

Ойындар

Welcome to another exciting episode of Matt Chat! We're joined by Craig Ritchie from Drop Bear Bytes to delve into the captivating world of their game, Broken Roads. 🌏🎮☢️
Craig gives us an exclusive look at the BTS of this unique post-apocalyptic RPG set in Australia. Of prime interest is the moral decision-making system that sets Broken Roads apart from other games. Oh, and if you're still worried about the bugs, the team has patched the heck out of it. I've yet to encounter any in my 6+ hour playthrough!
📅 Topics Covered:
The origins of Broken Roads
Unique features and gameplay mechanics
The Australian setting and its impact on the game's design
Insights into the development process and team dynamics
Craig’s vision for the future of Drop Bear Bytes
📢 Connect with Drop Bear Bytes:
Website: www.dropbearbytes.com/
Twitter: @DropBearBytes
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🐀 Patreon link: / mattchat 🐀
📰 News Links:
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Luxor Evolved for Switch
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💬 Join the Conversation:
What are you most excited about in Broken Roads? Let us know in the comments below!

Пікірлер: 31

  • @SlanderedGaming
    @SlanderedGaming3 күн бұрын

    Thanks for the shoutout Craig! Great interview Matt!

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    No worries and thanks for the ongoing support and encouragement!

  • @techieg33k
    @techieg33k4 күн бұрын

    Listening while i water shrubs and fix the fence in the cattle pasture

  • @DungeonDiving
    @DungeonDiving4 күн бұрын

    Bought it on release but haven't played it yet. Heard it had some rough spots so I figured I'd wait it out before jumping in. TBF being buggy on release is kind of an RPG tradition.

  • @directorhaddon
    @directorhaddon3 күн бұрын

    Interesting interview, I was one of the people that had thought this was an Australian Disco Elysium!

  • @modrobert
    @modrobert3 күн бұрын

    I like the interview, success through hard work and not giving up. Lots of people look for the easy success, but it's the tough challenges, the ones that turn coal into diamonds which really matters. Keep it up.

  • @kosmoshice3148
    @kosmoshice31483 күн бұрын

    A wildly ambitious project with educational and artistic merit.

  • @DropBearBytes
    @DropBearBytes3 күн бұрын

    When listening to the interview, I realised I made a grave error: I said "Warlords III", but I meant "Warlords II", the one that came out in 1993. I shall atone for my sin by posting this comment. Amazing work Roger Keating, Ian Trout, Steve Fawkner and crew. I only found out today that Strategic Studies Group was also an Australian game development studio. And Stone and Wood PACIFIC Ale is the one, Matt.

  • @thesambergott3481
    @thesambergott34813 күн бұрын

    2:09:22 YES! Please do a Let's Play of Broken Roads!

  • @mazec1
    @mazec13 күн бұрын

    Sounds completely awesome; I'll give it a chance.

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    Great to hear - thank you!

  • @scrizzjunior
    @scrizzjunior3 күн бұрын

    Great episode!

  • @CaligulasPalaceLive
    @CaligulasPalaceLive3 күн бұрын

    This scenario sounds absolutely fascinating (especially to those interested in Australia who will never be able to afford to go there)! Let's try to help them recover from the rough launch and make a classic absolution arc!

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    That would be amazing - thank you! If you play and enjoy the game, please do leave a positive review on whatever platform you play on, as every single one of them helps!

  • @CaligulasPalaceLive

    @CaligulasPalaceLive

    2 күн бұрын

    @@DropBearBytes Sure thing, but FWIW I don't usually play this new breed of CRPGs, I'm retro only, so I might not be able to figure it out.But this story is so compelling, I can't just not give it a try. Also, I'm interested in Australia, but will almost certainly never be able to go there.

  • @user-ub6cu5iw6y
    @user-ub6cu5iw6y2 күн бұрын

    thanks for another great ep matt !

  • @zvonimirkomar2309
    @zvonimirkomar23092 күн бұрын

    I'll be sure to give this game a try. It's right up my alley with the list of its major influences. Sorry to hear about the bad launch. Keep it up with the patches and it'll turn around. I'm sure that it's a special game. It'll become obvious with time. Keep it up!

  • @DropBearBytes

    @DropBearBytes

    2 күн бұрын

    Thanks and much appreciated!

  • @techieg33k
    @techieg33k3 күн бұрын

    I hope the team reads this: I honestly don't have time to play this game anytime soon, but I'll pick this game up just up toss a bit more to the team

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    Hey, thanks loads @techieg33k - really appreciate that. It all helps. And when you do get round to playing it, would love that Steam review (or GOG or wherever you play!). They all really do help.

  • @sundaysunday9718

    @sundaysunday9718

    3 күн бұрын

    G'day, Drop Bear Bytes team member here, thanks a lot! We really appreciate it and hope you love it when you get around to playing it, cheers!

  • @techieg33k

    @techieg33k

    3 күн бұрын

    @@sundaysunday9718 I'm certain i will. Thank you!

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    Hey, that is so awesome to read. Thanks so much @techieg33k

  • @presidentsnow7315
    @presidentsnow73153 күн бұрын

    I've read a lot of books on Western philosophy, but the best book I've personally ever read on the subject by a landslide was "Passion of the Western Mind" by Richard Tarnez.

  • @ShiceSquad
    @ShiceSquad3 күн бұрын

    Two guys even more into post-apocalypse than I am: jackpot

  • @ShiceSquad
    @ShiceSquad3 күн бұрын

    P.S. I will never realistically have time to play this game, but I would like to support philophical post-apocalypse work - is there any place I can donate twenty bucks to Craig Ritchie?

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    That's super kind - thank you. Maybe the game will go on sale for that cheap one day, but for now I reckon twenty bucks donated to Matt's Patreon would actually be the best use of it. His channel is awesome, under-appreciated/under-supported, and if you show that twenty bucks came from this video then HE IS OBLIGATED TO HAVE US ON AGAIN.

  • @snakeplissken111
    @snakeplissken1113 күн бұрын

    Haven't actually played this myself yet. Hated how many jumped on that supposedly 8ish hour campaign length though originating from a popular YT genre reviewer. Who's since admitted he's rushing through games. Why? The original Fallout would have a real hard time nowadays for all the wrong reasons. As due to its focus on multiple quest solutions, non-linearity and reactivity you can finish that in between two coffee snacks if you wanna. A focus on reactivity and open quests eats into critical path / campaign length. ALWAYS. Think of Bloodlines, and how picking clans even gets you a completely different kind of experience (Malkavians, anyone?). No wonder barely anybody is running with those ideas anymore. This isn't about replayability purely. This is about choices actually mattering. Those are like the pinnacle in player agency. And have been arguably more present in Immersive Sims more recent (Arkane's underrated Prey) than in traditional C/RPGs. PS: That also got a 4/10 on IGN on release. ;) Meanwhile, CRPGs absolutely padding their playtime with paste© trash combat and linear fetch quests are getting away with it. As it may be padding. But at least it's 80 hours of padding. Outside of more recent BG3, every dev is on a budget. And it often shows. In particular with the ones who have the ressources for an episode of Xena: Warrior Princess at best. But are still aiming for an epic surpassing the Lord Of The Rings. Sorry for the rant. Great interview and interesting insights. :-)

  • @DropBearBytes

    @DropBearBytes

    3 күн бұрын

    Wow, this guy gets it. Thanks for posting! Glad you enjoyed the interview, and it's cool to read people who do understand where we're coming from in some of our approaches to things. Fully admit, as you'll know from having listened to the interview, that there is a lot we could have done better and are still working on - but we do want this to be a 'play how you want to play' kind of game, as cliche'd as that may sound. It IS designed for *actually role-playing*.

  • @snakeplissken111

    @snakeplissken111

    Күн бұрын

    ​@@DropBearBytes Cheers! I'm also gonna leave a quote of Eric Fenstermaker, Ex-Obsidian Entertainment here: "I'm not sure if people understand that when you're on a budget, there's a zero-sum tradeoff between gameplay length and gameplay polish." That was from an interview taken a year after the original Pillars Of Eternity. Source: RPG Codex. Of course, RPGs come with expectations as to their very heritage. The original Baldur's Gates were quite epic in length, and classic JRPGs were no tiny games either. Unlike yours, those have also been very combat heavy games though, with JRPGs being notorious for their random encounters. Which to this day is the easiest way to make a game longer. :-) Meanhile, the forebears of Prey or Dishonored, they'd always been 15-30 hour games: Ultima Underworld, System Shock/2, Deus Ex. So devs can more easily afford to go "all-in" on player agency. And they are also less "pressured" to stretch their games with cheap filler. Disco Elysium as a (relatively) shorter RPG seems to be getting away with it mainly because it's not perceived as a more "traditional" CRPG. Sad but true. 😞

  • @theshitlords8480
    @theshitlords84803 күн бұрын

    This guy must be like IQ 200 or something 🤯

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