Maya Q&A - Arnold Shadow Pass

Тәжірибелік нұсқаулар және стиль

This week I'll be showing how you can use Render layers to make a Shadow Matte. A great tool for compositing your shadows separate from your 3D scene. The render setup in Maya 2019 allows for many ways of customising your renders. Beyond the default settings in Arnold.
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Пікірлер: 63

  • @kyeras
    @kyeras3 жыл бұрын

    thank you so much! I am currently working on a scene and needed to have shadows separate from the mesh, and this is just what I needed!

  • @yonesantana

    @yonesantana

    3 жыл бұрын

    Glad I could help!

  • @zavastrad9986
    @zavastrad99863 жыл бұрын

    Thank you so much for this great tutorial !! It helped a lot !!!

  • @bvladimirpl
    @bvladimirpl3 жыл бұрын

    Hi! I was wondering to do this before. Thanks for the quick and clear tutorial.

  • @yonesantana

    @yonesantana

    3 жыл бұрын

    Glad it was helpful!

  • @nievesllosa9287
    @nievesllosa92874 жыл бұрын

    oooh really you dont know how much i have been looking a tuto like this, thank you soooooo much aaaaah

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Hi Nieves, I'm glad the tutorial was useful. Feel free to ask any more questions you might have. Thanks

  • @nievesllosa9287

    @nievesllosa9287

    4 жыл бұрын

    @@yonesantana well if would be possible ... i have been trying to render emission lights independently (for example a good ray light and an emission object light ) into render passes (or aovs) for to edit them in post independently but the layer emission pass aov include all off them mixed ... please if it´'s possible, im working an animate proyect and we are running out of time ;;;; please help

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    you will need to render an individual pass. the emission AOV only holds the glowing material but the effect (lighting) of the material appears in the Diffuse indirect. I'm not sure on the best way to combine both AOV's. but maybe you could make a render layer for each emissive object and use a material override with a 50% grey wit no specular material. If you take each render and combine it with an ADD, blending mode you might rebuilt the light effect in your comp.

  • @jamesdavis625
    @jamesdavis6253 жыл бұрын

    Great tutorial btw, very helpful! How do you do batch renders which render out all the render layers automatically instead of rendering one at a time? Also, can you set it up for a sequence for each?

  • @botviews611
    @botviews6113 жыл бұрын

    Thank you Sir! your Video was very clear, and absolutely helpful!

  • @yonesantana

    @yonesantana

    3 жыл бұрын

    Great to hear!

  • @Damich
    @Damich Жыл бұрын

    Hi when I try to render as you did, i still see my plane geometry. Do you know how to only render the shadow on the plane without the geometry?

  • @andrea_ciani
    @andrea_ciani4 жыл бұрын

    Ooh thank you! Perfect tutorial, i had the same problem for years!

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Thanks Andrea, I'm always wondering if these shorter videos are helpful.

  • @andrea_ciani

    @andrea_ciani

    4 жыл бұрын

    @@yonesantana Absolutely! I think this approach makes working more easy because each one can organize liked videos, tag them in browser etc... thanks again!

  • @warampanpengya8748
    @warampanpengya87484 жыл бұрын

    Thank you,, I though have a little problem ,,,, when I rendered out, the only folder I had is the GEO one .. Do we have to render the shadow separately ??

  • @thelogicgh
    @thelogicgh4 жыл бұрын

    Really helpful tutorial . Is there a way to render the ground shadow separate from the character's shadow . I sometimes want to tweak just the ground shadow without affecting the other shadows on the character . Thanks..

  • @madstylesnz
    @madstylesnz2 жыл бұрын

    Hi Yone, do you happen to know how to render light fog as a separate pass? As in I created aiAtmosphereVolume in render settings and I want to render that effect out separately like the shadows, if possible.

  • @user-qb9vk5ze5r
    @user-qb9vk5ze5r3 ай бұрын

    Thank you , very helpful.

  • @AhmetBerkTugrul
    @AhmetBerkTugrul3 жыл бұрын

    thank you so much sir!

  • @RainbowNepal
    @RainbowNepal4 жыл бұрын

    Can you please make a tutorial on passes, of multiple frame...It has so simplified to me but I want mult for compositing in nuke. Plz.

  • @adamh748
    @adamh7484 жыл бұрын

    Perfect. Thanks!!

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    You're welcome!

  • @lycanknight7184
    @lycanknight71842 жыл бұрын

    I tried this with a skydome and it didn't work, but I suppose a skydome is a more complicated type of light

  • @emmanm5633
    @emmanm56333 жыл бұрын

    Hi! just wnna know if you have premium tutorials that can teach us how to create multipass rendering in animation and the integration to AE? i would be gladdy to purchaseb that if u have?

  • @paolaabril2922
    @paolaabril29222 ай бұрын

    I’m having issues with the shadows, all the materials I have are Arnold materials and also the lights, every cast shadows box, the light works fine on everything but the shadows won’t appear. I’m doing this from an alembic imported shot. And I made sure all the materials are from Arnold. Any idea of what is happening? Please let me know , i can’t find help anywhere.

  • @regeleionescu935
    @regeleionescu9354 жыл бұрын

    Hello! Thank you for the great tutorial! Is there any way to render only the cast shadow without the self shadows? I mean, in your example, to render only the shadow cast on the floor without the shadows on the model itself.

  • @PurpleFunkyFreak

    @PurpleFunkyFreak

    Жыл бұрын

    For that, with the "only shadows" layer visible, you need to go to the character's Arnold attributes and create an absolute overwrite for the "primary visibility" attribute. OR create an absolute overwrite for the "matte" attribute. The first option gives you the complete shadow on the ground (also what would be underneath the characters foot, for example) The second option renders only the visible shadow that the character casts

  • @melissachaves7918
    @melissachaves79183 жыл бұрын

    very useful!

  • @yonesantana

    @yonesantana

    3 жыл бұрын

    Glad to hear that!

  • 4 жыл бұрын

    Great tutorial. I usually use the AOVs along with the spcific shadow AOV and it works great, although you have to be more proficient in comping in order to get the best of that approach. I have a question though..., Are you able to do substractive reflections when using the shadow matte shader?, it only do additive reflections. This is very strange because our beloved Mental Ray's own matte shader was able to do those substractive reflections and I even don't know the way to do it manually! Thanks.

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    It maybe possible. Let me look into that.

  • 4 жыл бұрын

    @@yonesantana I know the Arnold shader can't do it. But I don't know if it's possible to create any pass that could help doing substractive reflections in comp

  • @salazar665
    @salazar6653 жыл бұрын

    How to reduce the grain in shadowsl

  • @koktongang5311
    @koktongang53114 жыл бұрын

    Sir, can you show how you model a character tutorial and how to add the controllers for the facial expression? Thanks

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Great question. It might take me a few tutorials to do it but that is the plan.

  • @ashutoshjaiswal496
    @ashutoshjaiswal4964 жыл бұрын

    sir can u please make this video in legacy render layer

  • @gurpratapsangha7692
    @gurpratapsangha76924 жыл бұрын

    my GPU (gtx1650) is rendering floor as white surface but my CPU (I5 9th gen) is rendering it perfectly and CPU is taking a lot of time what to do help

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Hi Gurpratap. Sorry but since COVID 19 I haven’t any time to be active on the channel. Sorry I can’t help right now.

  • @nourghafarji
    @nourghafarji6 ай бұрын

    what about batch render?

  • @mosanaliniprabhath6930
    @mosanaliniprabhath69303 жыл бұрын

    Help! It just renders single layer!!!

  • @yonesantana

    @yonesantana

    3 жыл бұрын

    Check the comments section

  • @twarski
    @twarski Жыл бұрын

    Tried multiple times even just with a sphere and grid...doesn't work for me. Wish you'd slow the talking as well.

  • @faisalahmad636
    @faisalahmad6363 жыл бұрын

    sir why not you making more tutorials on lighting p

  • @titanlax5588
    @titanlax55884 жыл бұрын

    You could also use albedo aov instead of that

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    That is true, you can also use the Albedo AOV.

  • @jijivishant
    @jijivishant4 жыл бұрын

    when i am adding the objects to the collection and adding shadow matte override the render is coming completely black

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Hi Vishant, Sorry but since COVID 19 I haven’t any time to be active on the channel. Sorry I can’t help right now.

  • @jijivishant

    @jijivishant

    4 жыл бұрын

    @@yonesantana no problem, i found out that you cannot get shadow without the base and the object on it, what you have to do is to keep the base and hide the objects and that's shadow pass, i did it that way. Am i right?

  • @mon_tiii6981

    @mon_tiii6981

    3 жыл бұрын

    @@jijivishant hi ! What is the " Base "?

  • @jijivishant

    @jijivishant

    3 жыл бұрын

    @@mon_tiii6981 Base is the object on which your main subjects are kept upon, without it how will the renderer calculate the shadows.

  • @mon_tiii6981

    @mon_tiii6981

    3 жыл бұрын

    @@jijivishant OKay but i don't understand what object we need hide ? the subject on the shadow matte ?

  • @WeldersFSC
    @WeldersFSC2 жыл бұрын

    Tutorial was going well until 3:06 at which nothing but the HDRI renders, despite the scene looking good in the viewer. Aw well, onto the next video.

  • @manojravula1232
    @manojravula12324 жыл бұрын

    explain slowly

  • @yonesantana

    @yonesantana

    4 жыл бұрын

    Noted

  • @jaycal1920
    @jaycal19202 жыл бұрын

    Autosave set for 5 minutes, still loses hours worth of work. Rage quit.

  • @yaizamartinez3d
    @yaizamartinez3d2 жыл бұрын

    I finally understood how aov shadow works 🥹✨ thank u so much!! Hahaha

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