Math for Game Devs [2022, part 7] • Interpolation & Point Physics

Primarily for my students at FutureGames - I will only read chat/superchats during breaks!
Assignments & Lecture links ❱ acegikmo.notion.site/Lectures...
Find out more about the school at futuregames.se/
❓ FAQ ❱ acegikmo.notion.site/FAQ-8b62...
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Пікірлер: 44

  • @Zarial_
    @Zarial_2 ай бұрын

    8:10 : Ang to dir, dir to ang 21:00 : Wedge product / Determinent 35:00 : break 47:00 : Area 54:30 : use cases 1:21:10 : frame rate independance 1:30:00 : Velocity vector 1:34:10 : Break 1:45:00 : Motion 2:07:20 : Acceleration 2:21:10 : Move the camera WSQD 2:35:10 : Break 2:45:50 : Interpolation (lerp and inverse lerp) 3:12:29 : remap

  • @atxdank
    @atxdank2 ай бұрын

    knowledge should be free! thank you for sharing

  • @henrmota
    @henrmota Жыл бұрын

    Hi, I'm not a game developer but I am learning all this concepts to apply on web front-end development and even shaders. I don't understand how this is here for free, it is amazing. Thank you for this great great job.

  • @emergentcausality

    @emergentcausality

    Жыл бұрын

    This is direct proof of how YT, LI, Twitter, etc. are gold mines of information, and leveraging them is a superpower. Thank you! www.youtube.com/@Acegikmo

  • @hartdu77

    @hartdu77

    Жыл бұрын

    I've been doing to same thing and I improved in 3D web development 👍

  • @jedbeutler
    @jedbeutler2 ай бұрын

    I missed this by a short bit! Thanks for putting in all this work!

  • @user-nw9mh7je2n
    @user-nw9mh7je2n6 ай бұрын

    i popped in out the blue and stayed for the clever stuff that is beyond me, yet somehow makes sense to me, thats gonna say more about you than me, thank you for the refreshing info i wll probably never use & yet i had a window into somerthing fasinating. thank you

  • @baselpro5228
    @baselpro52287 ай бұрын

    As always awesome stuff thank you 👍

  • @azz_adi117
    @azz_adi1179 ай бұрын

    I wish there were some notes or a book to go along with these lectures. That would very helpful. Thanks for these lectures :)

  • @MrRaschke92
    @MrRaschke925 ай бұрын

    Hey, is there a link for PSD file of all the drawings you did? Would love to have an overview of everything! Great job with the lectures!

  • @allenclark4235
    @allenclark42352 ай бұрын

    autoplay was on when I left for work. This was on when i got home. I don't understand a single thing... other than you give lectures and have lead esoteric discussions and I am probably in love....

  • @cipherbenchmarks
    @cipherbenchmarks4 ай бұрын

    At 14:22 or before you mentioned the horizontal and vertical components of a vector to be [cos(theta), sin(theta)] but i think you actually need the magnitude or force so it would be [f * cos(theta), f*sin(theta)] because cos(theta) =x/r => r*cos(theta)= x etc.

  • @pinkigupta5104
    @pinkigupta5104 Жыл бұрын

    i like your game

  • @robwilson-cd7ub
    @robwilson-cd7ub Жыл бұрын

  • @engrenage
    @engrenageАй бұрын

    subject seemed cool at first, but then I saw no mention of quaternions so I figured I do something else.

  • @realcygnus
    @realcygnus Жыл бұрын

    Great stuff as always ! Where is that spline vid you refer to ?

  • @acegikmo

    @acegikmo

    Жыл бұрын

    The spline video isn't out yet! working on it still, but there's a bézier video on my channel :)

  • @realcygnus

    @realcygnus

    Жыл бұрын

    @@acegikmo Got ya, thanks.

  • @eternaldoorman5228

    @eternaldoorman5228

    Жыл бұрын

    She finished it and it's really good! kzread.info/dash/bejne/nKqEsrqbn5udlNY.html

  • @Saphia_
    @Saphia_2 ай бұрын

    I went to sleep listening to MLM debunking* and woke up to someone teaching maths. I feel like the universe is trying to tell me something. *For anyone unaware, MLM = Multi-Level Marketing. I'm not watching people debunk men who love men.

  • @zohichnazirro8640
    @zohichnazirro8640 Жыл бұрын

    ok now it gets interesting

  • @bobmichael8735
    @bobmichael8735Ай бұрын

    how do you write so pretty in photoshop?

  • @EgorChebotarev
    @EgorChebotarev5 ай бұрын

    nice

  • @nobody-th1ro
    @nobody-th1ro10 ай бұрын

    idk why im watching this while im in fifth grade

  • @therealmysticmask
    @therealmysticmask11 ай бұрын

    Thanks! just gave the kitty a bath and only got one scratch. My daughter is also Freyja and I.m a math teacher

  • @NickChira
    @NickChira Жыл бұрын

    Lol the algorithm gave me this after watching gacha game videos. Thanks for giving me PTSD of my engineering degree days

  • @garagekid716
    @garagekid716 Жыл бұрын

    y el link para bajarlo??? que flojo

  • @spider853
    @spider853 Жыл бұрын

    I'm kind of curious how does transform.position += Vector3 works if it's a struct? Shouldn't you get it to a temp var first and set it back after? Also Vector2 = Vector3 and Vector3 = Vector2 assignment , as far as I remember Unity didn't like one of these... 🤔

  • @tonetfal

    @tonetfal

    Жыл бұрын

    I'm not familiar with C#, but I'm familiar with C++, which allows you to change some operators for certain types, i.e. you can make transform's operator+ for vector3 do something you want -- in this case just to apply the given vector on the transform's position. Perhaps C# has something similar to it. Hopefully it helps you.

  • @TheJGAdams

    @TheJGAdams

    Жыл бұрын

    I believe transform.position is a vector3. So assignment should work as you would expect. All member data get assigned to another same set of data. At least for C++. Vec2 to 3 and 3 to 2 would involve creating a temporary object to match the type. Known as implicit conversion.

  • @spider853

    @spider853

    Жыл бұрын

    thanks for reply but already sorted out, in C# is different than C++, there are references (classes) and values (primitives and structs). Vector3 is struct, also you get the position via a property which is get/set function. So usually when you want to modify a Vector3 property you use a temporary variable to store it, modfy then set it back. += in this case works because C# converts it to a = a+b which is an assignment (set) and an addition with value (get). It doesn't use a lValue as I understand so the result doesn't get lost. Ex transform.position from left transform into independent value or ref because it's a property. In this case value, gets the result but it's independent so it's lost. Also for Vec3 = Vec2, there is an operator, but not for Vec2 = Vec3 which is confusing

  • @TheJGAdams

    @TheJGAdams

    Жыл бұрын

    ​@@spider853 I'm wanting to think it should be a+=b and that's it. But, it sound like you're saying b=a; b+=c; a=b; but why? I wonder which do you prefer? C++ or C#?

  • @spider853

    @spider853

    Жыл бұрын

    @@TheJGAdams what's confusing is that in C# we have properties which are actual functions for get and set masked as class members (ex float hp = player.health will call an internal player. getHealth(), player. health = 100 will translate to player. SetHealth(100), these are internal functions not actual names that are generated), so you might see from here how it's getting a bit confusing to see a setter in +=. I like both, C++ as ultimate low level power while having OOP, and C# for ease of use and rich base library, almost everything included.

  • @alexeyvoronin4651
    @alexeyvoronin46514 ай бұрын

    Can you show us your cat?

  • @linkbohanon381
    @linkbohanon38110 ай бұрын

    #SaladPlasticPower

  • @odonodave
    @odonodave Жыл бұрын

    lesson starts at 8.20

  • @100vivasvan

    @100vivasvan

    Жыл бұрын

    @8:20

  • @Yukeeei
    @Yukeeei17 күн бұрын

    mess room, clean up woman

  • @Desedentary
    @Desedentary2 ай бұрын

    Hello, I started publishing videos about health and sedentary lifestyle

  • @smagusplaygames9214
    @smagusplaygames9214 Жыл бұрын

    boring

  • @trickstapriestxm
    @trickstapriestxm Жыл бұрын

    I missed this by a short bit! Thanks for putting in all this work!