Master Modes - Quick Start Guide 3.23

Ойындар

3.23 brings with it core changes to flight mechanics in Star Citizen so I thought it was worth stripping it back and going over the basics for folks looking to get stuck into the new patch! After a little while with this new model I'm increasingly sold on it, but the first hurdles might have you finding your space legs again so hopefully this helps you out!
My referral code for some extra starting cash: STAR-MY2H-6P9B
Come say hi on discord: / discord
If you'd like to fund my burrito habit: patreon.com/loudguns
Thank you to the wonderful Anorii for the awesome backing music - Nebula One!

Пікірлер: 154

  • @007mindbender
    @007mindbender2 ай бұрын

    Middle mouse button in Nav Mode clears quantum HUD

  • @LoudGuns

    @LoudGuns

    2 ай бұрын

    Thank you oh so very much! Was driving me nuts 😂

  • @007mindbender

    @007mindbender

    2 ай бұрын

    @@LoudGuns happy to help

  • @journeyingjen7554

    @journeyingjen7554

    2 ай бұрын

    Middle mouse will cycles through the SCM/NAV sub modes. For example, in your prospector: SCM Guns, Missile, Scan and Mining. You have Quantum, Flight and Scan in NAV mode.

  • @matwilcoxson2849

    @matwilcoxson2849

    Ай бұрын

    @@journeyingjen7554 There are sub modes?! Still learning, everyday.

  • @IrisCorven

    @IrisCorven

    Ай бұрын

    You are a lifesaver. If there's one thing I hate about QT, it's not being able to have a waypoint FOV, where it just creates a circular FOV of points directly ahead of you, instead of all of them at once. This at least mitigates that, if I know which direction the point I'm looking for is.

  • @churchtrill
    @churchtrill2 ай бұрын

    Landing gear speed limit can be disabled by binding "automatic precision mode" under Flight-Movement

  • @dimitrirouge5568

    @dimitrirouge5568

    Ай бұрын

    if it s work it's a great news

  • @Rasc0117
    @Rasc01172 ай бұрын

    I was thinking about master modes last night and thought about how I barely know anything about it before going to sleep. Lo and behold, when I woke up, the top video I see on the youtube recommendation page is your video. Nice!

  • @talon2000uk
    @talon2000uk2 ай бұрын

    Quick tip. Switching to SCM is a very quick way to slow down your ship when in Nav mode. Its slows you about 3 times faster than just using your retro thrusters. It's a great way to stop yourself hitting the ground when you come in too quick. :D

  • @TUROCK320

    @TUROCK320

    Ай бұрын

    Totally logical

  • @AlanoxDrekan

    @AlanoxDrekan

    Ай бұрын

    Yeah when coming in for engagements in my Talon I'd come in real fast, then hit SCM and suddenly be good to go.

  • @heru_ur6017

    @heru_ur6017

    Ай бұрын

    Lowering landing gear is even faster

  • @IrisCorven

    @IrisCorven

    Ай бұрын

    Pretty sure it ignores the g-force effects, too. Wondering how they're gonna handle that, later.

  • @red_leader11

    @red_leader11

    Ай бұрын

    This doesn't sound exploitable, at all 😅

  • @AthrunX23s
    @AthrunX23s2 ай бұрын

    7:40 Pressing middle mouse in nav mode changes between Nav Flight and Nav QT.

  • @IHiggs

    @IHiggs

    Ай бұрын

    It sucks cause my middle mouse is broken cause corsair mouse design lol i gotta rebind it to something convenient

  • @Adunkadoo42
    @Adunkadoo42Ай бұрын

    Thank you for the no-fluff walkthrough, exactly what I was looking for.

  • @GameWithIsla

    @GameWithIsla

    28 күн бұрын

    No fluff? he didn't start the video proper until 2 minutes in!

  • @jamess405
    @jamess4052 ай бұрын

    Figuring out my stick bindings is gunna be a giggle

  • @SpaceMike3

    @SpaceMike3

    2 ай бұрын

    I joined the ptu and didn't have an issue. I added the keybind to switch mode and that's it. Everything else was saved from the Live folder

  • @RatPipeMike
    @RatPipeMikeАй бұрын

    I can always count on you for quick tips and tutorials. Love your work my dude

  • @sham6ba3
    @sham6ba3Ай бұрын

    Massive thank you. Very helpful in understanding the new flying modes. You literally guided me to find the issue in my hotas button mapping. O7

  • @brianmunyao
    @brianmunyao2 ай бұрын

    Thanks for this overview. It has really helped me!

  • @Fallub
    @FallubАй бұрын

    Great video. Thank you. Very helpful.

  • @EPiQ_cR
    @EPiQ_cRАй бұрын

    Wanted to check my impressions against someone else and was happy to see I'd figured much of it out, but still learned a few things I hadn't considered. Great vid!

  • @vagabondprime1691
    @vagabondprime1691Ай бұрын

    Thank you, I needed this!

  • @BesteWare
    @BesteWareАй бұрын

    my hero - thank you for the video man

  • @RespiteofChampions
    @RespiteofChampionsАй бұрын

    9:54 is also the BEST explanation for the purpose of Master Modes. It's paving the way for an easier time in multi-crew ships.

  • @AtlasGaming4k
    @AtlasGaming4kАй бұрын

    I didn't go into PTU so this is all very good info thanks!

  • @michaelshawe
    @michaelshawe2 ай бұрын

    Great guide my friend!

  • @daveroles3783
    @daveroles3783Ай бұрын

    Nice vid bud, thanks for making it for us.

  • @alitmas1390
    @alitmas1390Ай бұрын

    Running a dual stick setup took me a while to figure out a better key binding setup for master modes. I ended up using down hat long hold to switch between Nav & Combat then during Nav up hat is flight, left hat is Quantum, right hat is scan. During combat up hat is guns, left hat is missiles, & right hat is scan. Hope that helps anyone struggling to find a better keybind for joysticks.

  • @zecumbe
    @zecumbeАй бұрын

    Great video, thank you!

  • @tekaid23
    @tekaid23Ай бұрын

    When I saw this in my feed I though 'ah I'll just work it out in game' yet here I am crawling back for some help 😂 Great vid.

  • @coldfire30
    @coldfire30Ай бұрын

    Very helpful, many thanks.

  • @JarenDarkwolf
    @JarenDarkwolfАй бұрын

    Thanks for the primer, Loud. c:

  • @diminios
    @diminios2 ай бұрын

    I really need to get this new cruise control to click for me. Thank you for the explanation on how it works, it should help. I guess if I can't get it to click, I can always just use the "set to full throttle" option.

  • @Faol_Sean
    @Faol_SeanАй бұрын

    Thanks for this!

  • @SuperDave1426
    @SuperDave14262 ай бұрын

    The 30m/s speed limit when gear is out that can be disabled under general settings, flight movement at the bottom - it's called Automatic Precision mode.

  • @mobius6772
    @mobius67722 ай бұрын

    I like Master Modes, I hope they tweak the scm speeds to 350-400, and we get the ability to launch countermeasures in NAV mode. This is a step in the right direction for the flight model.

  • @sleepfishl
    @sleepfishl2 ай бұрын

    idk... so far I haven't seen a single thing I like about Master Modes. It makes pretty much everything worse unless you're a dedicated combat pilot. ... The only somewhat positive thing is the speed limit when then landing gear is deployed ... This prevents new players from ramming their ship into the next wall right at the beginning. XD

  • @uliseto

    @uliseto

    Ай бұрын

    Feels like extra steps for the most basic and main thing this game is about

  • @lathomere512
    @lathomere5122 ай бұрын

    You can boost through the gear down "limiter" (of 30 m/s), and can bind a toggle to turn it off, in Keybindings: Flight - Movement - third from the bottom "Automatic Precision Mode - Toggle".

  • @astral5606
    @astral5606Ай бұрын

    Oh ty for the quantum

  • @matwilcoxson2849
    @matwilcoxson2849Ай бұрын

    Thanks, that was a great intro. Maybe one with sub modes now!

  • @chrictonj9503
    @chrictonj9503Ай бұрын

    I'll certainly be interested if you find any info on the ping angle. I used it all the time in previous builds.

  • @r4microds
    @r4microdsАй бұрын

    My first experience with MM on eptu was that it should make the flight model slightly more idiot proof for new players using mouse and keyboard. Esp the speed limits for landing and fact it auto brakes to lower brackets when transitioning. Its orherwise just extra steps and hand holding for something that was more enjoyable before. Smaller ships are now easier to grief with shields down. You lock a missle, they cant counter measure in nav, and you strike before they know whats up.

  • @mlx1363
    @mlx1363Ай бұрын

    Nice video ! AFAIK, one of the downsides of MM is that it's not possible to use countermeasures in NAV mode. When a missile comes and you don't want to fight, you have to activate the SCM and waste precious seconds or risk getting hit while escaping.

  • @IrisCorven

    @IrisCorven

    Ай бұрын

    In my opinion, this is the BIGGEST change needed for NAV mode. If they expect us to use it to escape, there's no reason countermeasures would be a system directly linked to guns. I really hope they look into Decoy/Noise and make it universal.

  • @kevinm3751
    @kevinm375113 күн бұрын

    You can disable the speed limiter when the gear is down in the configurations.

  • @RespiteofChampions
    @RespiteofChampionsАй бұрын

    7:37 When you're in Nav QTM mode hit the middle mouse button to switch to Nav FLT mode which is just Flight. No Quantum stuff on your HUD.

  • @Ogata123
    @Ogata123Ай бұрын

    Despite you being relatively positive about it, what i saw for the mining loop wasn’t something ill be positive about Seems like a good move combat wise, as would be expected for something developed for S42, but clearly didnt have much thought put in with industrial play in mind. Hoping to see changes with this in mind soon

  • @CaptainBrash
    @CaptainBrash20 күн бұрын

    I've only known master modes as I'm very new but I quite like it as a system. Needs some work but makes me think that basically ships have such a high resource cost that to work any system at 100% other systems need to hibernate or maybe they interfere with eachother. It would be cool if they codified it in the lore and then that would give some interesting ways of dictating the direction into further work on master modes. Maybe a bomber could have a shielded bomb bay that means they could drop a bomb in nav mode or a cargo ship with tech that allows them to have shields up in nav mode but it makes the ship overheat. So they could use it to blast through blockades then once they are through, drop shields.

  • @MylesJacobSwie
    @MylesJacobSwieАй бұрын

    I'd love if you would do a video covering all the new weapon changes to 3.23! You do a great job in your video of covering details in a digestible manner, and I would definitely prefer a scripted and edited video covering this information, rather than live recording videos some other content creators are doing.

  • @Bokaj01
    @Bokaj0121 күн бұрын

    Great video, was looking for this. Think I already had most of it nailed down but definitely some gold nuggets in here. I don't like the new altitude display info, I seems like its been kinda 'tucked away', quite small and obscure.

  • @DevilbyMoonlight
    @DevilbyMoonlightАй бұрын

    Thankyou... I haven't played for a few patches and had a bit of a nightmare last night with the changes, as am a left hander and as there is no default layout for people like myself, I have to remap almost all the keys, which every patch since 3.17 leads to strange and weird issues forcing me to reassign some of the same keys after launching the game, like swapping the aim and look down sights would always cause an issue, now I have run out of reachable keys lol, to top it all off all my credits disappeared, not sure if its a bug as my ships and loot were still present, anyway thanks again and hope to bump into you in the verse..

  • @Redclaw340
    @Redclaw340Ай бұрын

    Hope you don't mind I grabbed a cup of bone broth instead. Good video! Very informative.

  • @HighmageDerin
    @HighmageDerinАй бұрын

    Thank you for the update on how to scan again it's been driving me insane that I couldn't figure out what they changed the button to! Also if I have one complaint with the hud that I'd like to see cleaned up and updated. It would be the ability to increase the size of the displays. Because in my older age I've got near sighted. It's very very hard for you to make out that tiny little Print they use for read outs! And I'm playing on a 30 inch monitor for God's sake.. ......

  • @redbarchetta8782
    @redbarchetta8782Ай бұрын

    Long, long ago, they used to have a slow lock landing gear speed. Back with all we had was Crusader and its moons.

  • @IrisCorven
    @IrisCorvenАй бұрын

    Important tip: You can disable the landing gear speed reduction with a keybind. I forget the precise name of it, but it's a "Precision Mode". I have mine bound to Numpad *, because fast landings are an absolute must in some cases.

  • @aaronpaul5990
    @aaronpaul5990Ай бұрын

    It is easy to have decoupled on during cruise control and it just not sticking ... so ^^ if you are in cruise control and it is just not keeping the speed press c

  • @CitizenScott
    @CitizenScottАй бұрын

    I think the most important lesson I've learned from this implementation of Master Modes is buy more ships.

  • @redbarchetta8782
    @redbarchetta8782Ай бұрын

    7:45 Use V and narrow widen the radar signature using the middle mouse. I do think you have to exit QT mode though.

  • @JohnVanderbeck
    @JohnVanderbeckАй бұрын

    A lot of people just outright hate master mode and all the changes it brings. Me I'm not going to make snap judgements, but instead give it time to learn. That said thanks for this video because it is a lot of changes and I was really confused.

  • @VincePhoenix
    @VincePhoenixАй бұрын

    I think I like the new cruise mode

  • @CitizenEsva
    @CitizenEsva2 ай бұрын

    Change the keybind for chaging MM from Long Press B to Short Press B, less of an annoying headache

  • @Necondus

    @Necondus

    Ай бұрын

    Set it to both. Otherwise, if you hold it too long it won't switch

  • @slymako
    @slymakoАй бұрын

    10:45 my door's always open for some sessions in Vanduul Swarm once .23 goes live

  • @intothevoid2046
    @intothevoid2046Ай бұрын

    It provides more incentives for me to play something else.

  • @averybowles5953
    @averybowles595313 күн бұрын

    I also don't like the idea of flying around looking for rocks to mine with no shields. Any joker could just swoop in and trash you instantly before you even have a chance to react.

  • @LoudGuns

    @LoudGuns

    13 күн бұрын

    So MM is very much in an early iteration and one thing I would ideally like to see changed is longer times to switch from NAV to SCM and back again. You definitely need to be more on the ball, but ultimately as a miner (particularly when planetside) you actually have a better hope of escaping the swoopers than you did previously when they had their guns available at all speeds. I.E. mining ships previously had absolutely zero chance of outrunning any form of combat ship.

  • @PvtDamion
    @PvtDamion2 ай бұрын

    I'm actually looking forward to the new decoupled mode where your ship's trajectory is on the vector and not being pulled down by gravity. Also the speed limiter which engages with the deployed landing gear is optional. Lastly I haven't played vs the new turrets, but a change was needed to make a turret gunner feel useful, I'm hoping this can be balanced to where they're not overpowered

  • @0Metatron
    @0MetatronАй бұрын

    You can turn off the qt markers by going into flight mode

  • @Tribalwerewolf
    @Tribalwerewolf2 ай бұрын

    I will say having a duel stick setup has made MM much easier than on MKB, but that’s my own feelings on the matter. Great video though.

  • @chrictonj9503
    @chrictonj9503Ай бұрын

    What happened to the mining laser gimbal target? At one time I could press 'G' when in mining mode and then move the mining head around without moving the whole ship. Now I don't see this setting in KeyBinds. Is there another way to achieve the same result?

  • @ThierrySchweitzer-fr
    @ThierrySchweitzer-frАй бұрын

    interesting video, would be GREAT to have the Key written with a large font somewhere on the screen as text while you are explaining them ?

  • @gunsmoke9030
    @gunsmoke90302 ай бұрын

    Wooo wait that lynx in the intro has a sealed cab?

  • @mr.friedman3437
    @mr.friedman3437Ай бұрын

    I got to say switching in and out of the travel nav mode seems cumbersome and an extra step that doesn't need to exist. however with some mechanics not really being utilized in the game I can see why cig wants to make it a little bit more strategic on travel. this actually may give you a reason to you eject, but the lowering Shields to quantum away seems like griefers are going to have a field day.

  • @enterthebiscuit
    @enterthebiscuit24 күн бұрын

    @LoudGuns I just stumbled upon your channel. Really good content, well spoken and paced, nicely scoped subjects per video. I got into SC back in Sep last year and I've not really played it since February-ish due to work and life, but i also got bored with progression generally (i only bought the starter set and then upgraded my ship to a Nomad which seemed the most versatile for a solo player). The sim is wonderful, but the game is still a hell of a grind. Any tips or links to vids for people like me who barely get anywhere before the next reset?

  • @LoudGuns

    @LoudGuns

    22 күн бұрын

    Cheers mate! Just posted a vid about some spicy cargo opportunities but the best thing to do is find a group to play with - it really reduces the grind and opens up a lot more possibilities. Feel free to hop into our discord (link in vid description).

  • @Tainted-Soul
    @Tainted-Soul2 ай бұрын

    thanks Loud Guns I take it that the trigger on a stick is the same as left mouse ?

  • @spawnandbatman6975
    @spawnandbatman6975Ай бұрын

    Now I gotta remap my joysticks for this mode. I’m already overwhelmed with all the controls the game has. That’s why I got joysticks so it’s 1 better and 2 easier to remember where everything is

  • @phaaroyt
    @phaaroyt2 ай бұрын

    Frontier Consolidated unite!

  • @GrunfWorks
    @GrunfWorks2 ай бұрын

    07:42 i was thinking the same thing. Why not keep quantum markers smaller in NAV FLT mode. Also if some1 found how please let me know

  • @LoudGuns

    @LoudGuns

    2 ай бұрын

    Middle mouse when in nav mode 👍

  • @averybowles5953
    @averybowles595313 күн бұрын

    Wow. Those shields drain super fast! How the heck is a non-combat ship supposed to avoid an ambush or get out of a fight without getting instantly blasted to pieces?!

  • @mrvei-vg7et
    @mrvei-vg7et2 ай бұрын

    In game settings, turn OFF proximity assistance

  • @LawnD4rt
    @LawnD4rt2 ай бұрын

    NAV FLT mode will remove the QT markers

  • @USArmy31
    @USArmy312 ай бұрын

    How old was the video when you edited it? I heard they changed the new cruise control system back to the old one we’ve been using?

  • @sloh888
    @sloh8882 ай бұрын

    that's what i feared , mining arm should be deployable in nav mode , it's not a weapon

  • @iamjeramy

    @iamjeramy

    2 ай бұрын

    I think the cycle will be to approach in nav, shift to scm to slow down the approach, switch to mining to scan, switch back to nav to move on. shouldn't too much hassle, as switching to scm is like hitting the spacebrake!

  • @julieninchausti6330

    @julieninchausti6330

    Ай бұрын

    It took me like an hour to figure out how to deploy the claw and salvage arms in my reclaimer, I thought it was a bug… then realized I was in nav mode all the time and had to switch to scm from pilot seat to deploy them 😭

  • @user-rr5ce1wb2j
    @user-rr5ce1wb2jАй бұрын

    "I'm already dreading heading out with my friend Silo" what did he say right after this? Was it intelligible or do I need a hearing check?

  • @Kiwi_Dave
    @Kiwi_DaveАй бұрын

    Nice thank you, welcome change from the rants of self-claimed PVP lords.

  • @smcallister3138
    @smcallister3138Ай бұрын

    Does the game work for lefthanded mouse users now? Been waiting for that fix

  • @dimitrirouge5568
    @dimitrirouge5568Ай бұрын

    Doesn' t happens like that with my joystick ... like they mess it. I m forced to press B key to engage QT

  • @DreNizzo
    @DreNizzoАй бұрын

    Love your content mate! Intro a bit long tho tbh.

  • @Finch334
    @Finch334Ай бұрын

    Francis Bourgeois is that you?

  • @bladeroxlee2564
    @bladeroxlee2564Ай бұрын

    Nice video but sadly this extreme of a change away from sim flight killed flying completely for me, which was what I most enjoyed gameplay wise before. Feels so awful to move any ship now. Maybe once the org play, crafting and other non flight including systems are in it gets interesting again.

  • @DeltaGhost88
    @DeltaGhost88Ай бұрын

    Can we still QT without a target? Can't for the life of me figure it out.

  • @Sephiroth1550
    @Sephiroth1550Ай бұрын

    This is a very complex change added on top of an already complex system

  • @spawnandbatman6975
    @spawnandbatman6975Ай бұрын

    Should have just let shit alone. Master mode common CIG!!!!!

  • @lilpandacub
    @lilpandacub2 ай бұрын

    🐼

  • @daedalus-N7
    @daedalus-N7Ай бұрын

    Okay so Master modes basically makes it fucking impossible to disengage from a fight. Amazing. You can't boost up to your ship's Max speed to try to get away and gain some time/let your Shields recharge. Because the second you swap over to nav mode to boost away, You lose your Shields and die. How the hell did anybody at cig think that was even remotely a good idea?

  • @LoudGuns

    @LoudGuns

    Ай бұрын

    I think the changes are less about the dynamics of 1v1 and will make more sense in n vs n fights. Your wing person is responsible for covering you out of those fights. It’s also meant to reduce the jousty type scenarios where people zoom past you and take pot shots then disappear and come back with full shields for the next pass until one of you dies.

  • @_Anaklysmos_

    @_Anaklysmos_

    13 күн бұрын

    @@LoudGuns A competent pilot back then could easily break jousting by pre nosing and closing the gap to the opponent. Now, in Master Modes you can't do that anymore. The distance of jousting has decreased a bit, but instead it occurs way more often

  • @LoudGuns

    @LoudGuns

    13 күн бұрын

    @@_Anaklysmos_ I think it matters more for getting big ships involved in the combat meta when previously it was just all about fighters.

  • @_Anaklysmos_

    @_Anaklysmos_

    13 күн бұрын

    @@LoudGuns i think they have taken the wrong approach in trying to make multicrew viable. First of all, things like armor, maelstrom and engineering, which will all give mutlicrew ships and big ships in general a huge boost, are still not implemented in the game. So it makes no sense to completely redesign combat when you know you will have to do it once again very soon in the future. Second, I think Multicrew ships and capital ships shouldn‘t be balanced around attacking and chasing fighters but rather as defending ships, especiallly when it comes to area denial. A hammerhead isn‘t able (not previously and not in Master Modes) and won‘t ever be able to chase a Gladius. But when a Hammerhead hovers over Jumptown, the Gladius should have no chance to get there without being absolutely decimated. That‘s what Multicrew ships should be balanced about. And it could have been easily achieved by giving turrets more range and more projectile speed. That‘s all it would have taken. Another example: Imagine a huge battle with Javelins, Idrises as well as many tiny fighters. The middle of the battlefield is full of capital ships and thus compeltely covered by turret gunners. If the Gladius engages a capital ship, it will get destroyed. However, it can decide to stay away from the main battlefield and instead fight other light fighter enemies. This is how Multicrew could easily be implemented into the game without destroying physics like Master Modes did.

  • @adilazimdegilx
    @adilazimdegilx2 ай бұрын

    It's just too slow and feels artificially limited. I hate to see they are falling to same blunder as ED. Taking away the pilots' capability and maneuverability shouldn't be the way to move forward im this game. But I'm still hopeful since this just the first iteration. Just changing the SCM speeds can save MM in that aspect.

  • @Schooterl

    @Schooterl

    Ай бұрын

    I agree, I want fewer restrictions on my ships capabilities, not more...

  • @danford6678
    @danford66782 ай бұрын

    Boost, adjust aim, press trigger down congrats you now have mastered master modes the mode for space derps console players and bobs.

  • @nekomancer4641
    @nekomancer4641Ай бұрын

    No a lone fighter should not be able take on multiple opponents super easy. But yes the lone fighter should absolutely be able to take on multiple opponents if they hardly know anything about combat. But no, it should not be mediated by taking awau existing expression of skill with barely though over exploitable limitations. It should be done by making the fight basics easier to get into.

  • @Furstaide
    @FurstaideАй бұрын

    Good tutorial vid, although I’ve been playing this since wave 1, for those experiencing it at live launch it’ll clear things up nicely.

  • @jrddoubleu514
    @jrddoubleu514Ай бұрын

    Apparently multi-crew suck A** now with mastermodes.

  • @skoomd4447
    @skoomd4447Ай бұрын

    "More arcady" you mean less like an alpha place holder they have for the last 10 years and more like an actual UI.

  • @LoudGuns

    @LoudGuns

    Ай бұрын

    Tbh I meant more Arcady than the direction they could’ve gone in, but I don’t mean that badly (I actually like it).

  • @restwellcloud-ix8ee
    @restwellcloud-ix8eeАй бұрын

    Stupid that you can sit in your ship with all that on your back 😅

  • @arethunessamsonsen6245
    @arethunessamsonsen62452 ай бұрын

    I'm fairly certain I won't like most of the changes. Power of habit, sure, but I think a fair bit of this will take away much of my fun rather than add to it. I guess I hope CiG will tweak this quite a bit.

  • @LoudGuns

    @LoudGuns

    2 ай бұрын

    I think a lot of it will make more sense when bigger ships come. My big concern right now is that nav mode is too slow, and switching is too quick but essentially these are just numbers in a database

  • @TapticDigital
    @TapticDigitalАй бұрын

    What a terrible update, shields down to QT? Speed limiter when in combat? Who said that was a good idea and green lit it?

  • @brentwillems726
    @brentwillems726Ай бұрын

    Why did they have to give a special name to changes for flight. Can you disable the master mode? Star Citizen seems to like to give stupid names to everything to just generally confuse people. Here, be overwhelmed with pointless names for things that don't really need names.

  • @skmo7072
    @skmo70722 ай бұрын

    Master modes: hit alt-f4, play something else

  • @placeholderchannelname9111
    @placeholderchannelname9111Ай бұрын

    it feels kinda lame it ruins immersion a little bit

  • @theg0z0n
    @theg0z0nАй бұрын

    Not sure it matters, but no one should be listening to Avenger Ones opinion on MM. He's literally made a career around using the unbalanced light fighter meta. He literally makes money streaming it. Anything he says will be so biased that it's not worth considering.

  • @LoudGuns

    @LoudGuns

    Ай бұрын

    I think everyone’s opinions are worth considering (my personal favourite, well reasoned and most balanced from the PvP community is Vergil), but it doesn’t mean we all have to agree. For my 2c’s I think as per Yogi’s post it’s important to realise this isn’t a final version, and also I think it provides more room for the game to grow into bigger fleet battles with larger ships having more impact.

  • @boblee8069

    @boblee8069

    11 күн бұрын

    Some people found a way to enjoy the old combat system even though it is not even close to what the devs have in mind or have had in mind and because most people dont enjoy it and wont try to get good it seems to be very elite. And those are the people being loudest about not liking the change

  • @TheMasterwitcher
    @TheMasterwitcher2 ай бұрын

    The maps on the hud are just as horrible as in elite dangerous

  • @mattb8754
    @mattb8754Ай бұрын

    Master modes looks like complete garbage.

  • @ufeelinselfrighteous8470
    @ufeelinselfrighteous8470Ай бұрын

    what?! You arent gonna tell us how stupid MM is because single seat fighters STILL are the best... like AV1? Dang, its like they are testing new mechanics....

  • @ArythemB
    @ArythemBАй бұрын

    Horrible flight changes, hope you can turn master junk off

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