Marvelous Designer: Making a Baseball Hat

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In this step-by-step tutorial, I'll walk you through a simple method on how to create a simple hat inside Marvelous Designer. We start by analyzing multiple references. Then we start modeling individual panels and stitch them all together via the 3D window. Then we use the same method to model the brim and carve out the eyelets. To add final touches to our hat we go through how to texture and UV Unwrap your hat so the final result is ready to be exported to other software packages. I have packed a lot of tips and tricks into this video so I hope you all enjoy this video. Let's get started.
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Bookmarks:
00:00 Let's Get Started
00:50 Analysing References
04:33 Main Outline Patterns
13:40 Free Sewing Patterns
17:10 First Pass Simulation
20:16 Making the Hat Peak
33:22 Making the Top Button
42:46 Polishing the Seams
45:57 Adding Stitches
51:49 Applying Texture
55:59 Bonus: UV Mapping
‪@Marvelousdesigner‬ ‪@sarkamari‬
- Intro music by @Limujii - Sweet Talks (No Copyright Music)
Watch: • Limujii - Sweet Talks ...

Пікірлер: 8

  • @LyLuLeCreative
    @LyLuLeCreative10 ай бұрын

    That's a great tuto, thanks!

  • @TheSatzy6699
    @TheSatzy6699 Жыл бұрын

    Great, was missing your wonderful content 😁

  • @sarkamari

    @sarkamari

    Жыл бұрын

    Thank you 😊

  • @AyuIUaha
    @AyuIUaha Жыл бұрын

    Hello Reza Sarkamari! I'm glad I watched almost all of your KZread content. Would you mind explaining your rendering for Marvelous to Blender for the next video? Or are you using only Marvelous for the best resolution? Whatever the software it is, I will watch it! Can't wait for the next videos!

  • @sarkamari

    @sarkamari

    Жыл бұрын

    Amazing to hear that you're enjoying the content. I have already recorded something similar and it will get published soon 🙂

  • @nickslayton4095
    @nickslayton4095Ай бұрын

    is a good tutrial, however i would like to see it done with an imported avatar that looks human with hair ETC. Not just a mesh s0 it can be rendered out in MD/Clo as static images with no need to take it back to original software.

  • @sarkamari

    @sarkamari

    Ай бұрын

    You took this tutorial to a completely next level. LoL I usually get whatever i want to get out of MD and for the rest I use Maya

  • @nickslayton4095

    @nickslayton4095

    Ай бұрын

    @@sarkamari That is the genrally how most 3d artist usually work taking it back to there 3D software of choice, However. if the hat is not built with hair already under it, most 3D software would also have a hard time putting hair under the hat. The reason why I was asking to see this tutorial on a new level is that in my use case is designing new military uniforms and presenting them as close as possible in static images so the cliant can see them, chance the need for the avatar to look as human as possible.