Marvelous Designer 9.5: Shirring Principles

Ғылым және технология

This tutorial uses Marvelous Designer Version 9.5 and may have different interface and tools than you have in your version. Marvelous Designer Shirring Principle
In this course, we will look at the different of shirring shapes per fabric.
In addition to the wrinkles generated by the default fabric, there are various types of wrinkles, such as narrow wrinkles and wide wrinkles.
You can get the wrinkles you want by adjusting the Detail items of Fabric Property, but it is difficult for beginners.
But if you understand differences of each fabric and how it forms wrinkles differently, you can create various styles of wrinkles easily.
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Version used: Marvelous Designer 9.5
System Requirements:
Recommended Specs for Windows
* CPU: Intel Processor Corei7 3.0Ghz or higher
* RAM: 16GB or higher
* GPU: NVIDIA GeForce GTX 745 and above (NOTE: GPU simulation currently only works with NVIDIA Graphics cards)
Recommended Specs for Mac
* CPU: 4-core Intel Core i5 or 6-core Intel Core i7
* RAM : 16GB
* Display: 2560x1440 @60Hz
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Пікірлер: 13

  • @MadMadius
    @MadMadius3 жыл бұрын

    Your lessons are always useful!

  • @pathikbiswas9039
    @pathikbiswas90393 жыл бұрын

    Very helpful 👍

  • @JohnToland-jh5if
    @JohnToland-jh5if Жыл бұрын

    awesome video and very informative. SO essentially, we should be doing "remeshing" whenever we sim to get smoother wrinkles? quads are better than triangles for simming here? I always thought the opposite, but my wrinkles look much much better when i do remesh and put a low particle distance.

  • @Marvelousdesigner

    @Marvelousdesigner

    Жыл бұрын

    tris will always be better than quads for accurate cloth simulation. which means remeshing at the end of your pipeline. but if you are LIKING how it looks with quads and remeshing, that is up to artistic choice if its not hindering you.

  • @vantuantran3597
    @vantuantran35973 жыл бұрын

    I am using i9 9900k and RTX 2060. I am worried about CPU and GPU simulation when I choose to use layers. Looking forward to some TIP for free parameter change that controls wrinkle texture and impact. I am the user for game character creation.

  • @knl654
    @knl6543 жыл бұрын

    CAN YOU PLEASE DO SOMETHING ABOUT GPU SIMULATION COLLISION PROBLEM. ITS NOT AS GOOD AS CPU

  • @Benjamin-vx2ot

    @Benjamin-vx2ot

    2 жыл бұрын

    yes, GPU-Version seems only it kinda "approach" the simulation, while CPU does fully simulate

  • @redi4ka951
    @redi4ka951 Жыл бұрын

    Yo people don't make my mistake, don't pirate this, there are no physical property presets

  • @Marvelousdesigner

    @Marvelousdesigner

    Жыл бұрын

    Yes, please don't pirate our software, for many reasons.

  • @redi4ka951

    @redi4ka951

    Жыл бұрын

    @@Marvelousdesigner i will surely never do that mistake again

  • @Marvelousdesigner

    @Marvelousdesigner

    Жыл бұрын

    @@redi4ka951 maybe run some virus checks too. good luck 😬

  • @redi4ka951

    @redi4ka951

    Жыл бұрын

    @@Marvelousdesigner gotta do that too thx

  • @inactiveaccount6106

    @inactiveaccount6106

    28 күн бұрын

    That's your rookie mistake. Can't relate.

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