Marvel Midnight Suns Most Powerful Abilities - Top 10 Best Cards In The Game
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Today I go over some of the very best cards and abilities in Marvel midnight suns; ranging all the way from the most powerful abilities in game with the highest possible damage all the way to some of the most game changing skill cards.
If You Want to know what the best top 10 abilities in Marvel Midnight Suns this is the video for you.
Make the most powerful teams you can by using the strongest decks and find out the most powerful cards to focus on.
Пікірлер: 16
another card I would have loved to fit on the list is seismic slam at high rage levels hulk can do some insane damage with this and it's a lot of fun to use with card draws on k.o
Not a ton of people covering the details of this (great) game, keep them coming!
@sofasupastargaming
Жыл бұрын
Thanks more on the way over the next few days
The biggest problem with Air Superiority is that you can Mod it with Marked. Thats the game-breaking part.
@sofasupastargaming
Жыл бұрын
definitely....ive also seen it buffed so much late game it can board clear pretty sure they'll change it soon👍
@rodh1404
Жыл бұрын
Marked 1 on Surgical Strike is more OP. Provided you don't KO on the first strike in the chain, you can KO that enemy for free card play and then injure and Mark other enemies with your remaining attacks.
No love for Iron Man's Hellfire Beam? Unlike many Legendary cards, it doesn't exhaust, and unlike Air Superiority, there's no limit on the number of redraws you can use to power it up. It doesn't cost much Heroism to use and it even generates redraws on KO if you use the upgraded version. If you set Iron Man's deck up right, this card is absolutely monstrous.
I landed a "KO on Concealed" mod for Morning Star. Made it absolutely stupidly good. Right alongside a "Quick" mod for Swarm. One of the more interesting features of the game is how the right mod can make seemingly ordinary or edge-use cards ones you simply can't leave home without. I like Wrath. But I lean towards Call to Arms being better. Free doubling of Heroism means landing 10 in a turn is nothing. Which makes it the perfect card if you want Patience in your deck.
@sofasupastargaming
Жыл бұрын
definitely a lot of powerful combos to fit different playstyles👍
@shawngillogly6873
Жыл бұрын
@@sofasupastargaming Also should say the other thing that tilts me toward Call to Arms is once you have the Light/Dark collar, and the chance to naturally draw crits skyrockets, carrying Wrath seems a bit excessive.
Hulk has probably the most OP ultimate card, it’s an instant win clear the board card, it’s devastating even on ultimate 2-3
@sofasupastargaming
Жыл бұрын
Definitely with you on that one a real gamechanger whenever that is able to be played👍
@shawngillogly6873
Жыл бұрын
It is obscene. Just hope it doesn't get nerfed like Iron Man is going to. You get Hulk's ultimate so late you only get a handful of uses before endgame/NG+ content anyway.
I’ve been playing it safe by using some dark interactions and mostly some light so I’m balanced
@sofasupastargaming
Жыл бұрын
balanced works very well
@shawngillogly6873
Жыл бұрын
Honestly think Power Hunter might be the best. You're certainly the most flexible. The only thing you're not going to be top tier at if you want to be is tanking. Unless you load your deck with block generation mods. And there's better options. So why?