Manual Artillery Laying, a Brief Tutorial
Ойындар
I don't expect anyone to watch this and immediately get this every time, but this should provide a good overview of getting Artillery on target using CUP and ACE.
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Пікірлер: 25
You may want to look into the microDAGR more. An observer can obtain an accurate 10 Digits GRID with a Vector21 connected to a DAGR. You yourself are then able to set these as a waypoint and show the direction from your pos in mils. If u have access to it during ops you maybe want to use it to its full potential ❤ great vid
Is there something like this for reforger?
Its not too bad, tbh I feel that the difference in elevation adjustments make it overcomplicated. There's no need. Artillery isn't accurate to begin with in arma 3. It only makes a noticable difference with mortars or extreme ranges
@DutchVidya
Жыл бұрын
As this is Artillery using ACE, the adjustment for Elevation is entirely non-optional, your shots will go off by hundreds of metres in either direction without it. Having ran a dozen Artillery crews in Arma since this video, without it you simply will not hit enough targets, or miss entirely, or hit friendlies.
THANK YOU SM
Thank you very much
I make this my mision to understand it and apply in-game.
let's say my Range is 1/4 of the way between the 2 ranges, Would I still divide by 2? or would I divide by whatever the 1/4 of that number is?
@DutchVidya
Жыл бұрын
You could divide further down, it would assist with accuracy, but at this point you're hitting the limit between ultra realism and ease of use.
Great video. What game is this?
@DutchVidya
2 жыл бұрын
This is a heavily modified Arma 3, which I play alongside my Unit, Combined Arms
I was following you up until 157. Edit: never mind it was explained on the map as the difference in elevation.
Where did the first part of the clip number 157 come from?
@TheRealBillBob
6 ай бұрын
Yep lost me there too: Edit: I went back to review and he was going too fast to remember everything. It was actually the difference in elevation between you and the target.
What do the different charge numbers actually mean?
@returnofthetwats190
5 ай бұрын
the amount of (maybe additional?) propellant charges loaded with the shell
Map app please
ye we wanted to try artillery, but we're always drinking when playn' so fck that and rush with the tank 😆😆😆 but it will be mastered too someday😏😏
is there a formula you reference with all the math?
@DutchVidya
Жыл бұрын
No sir, just do the match by hand at the time. This kind of thing is all something you learn from someone else - a video like this, or another resource.
@chrissouthwell8806
Жыл бұрын
@@DutchVidya okay, thanks for the quick response and the video. :)
@MajorGore
11 ай бұрын
@@chrissouthwell8806 In case you need a formula, I got one. 1000 * arctan ((Z^2 +- sqrt(Z^4 - g(g*X^2+2*Y*Z^2)))/(g*X)) Z is velocity in m/s X is distance in meters Y is the height difference in meter (positive is higher than your position, negative lower) g is gravitation for the +- differential: + is high angle - is low angle, use depending on how you want to fire
@sabelfechter7136
8 ай бұрын
Does this take in affect aerodynamics? Or do those not apply for arty in arma?
Spent the last week just trying to get some damn elevation data to show up on the map, tried every gps, watched every map tools tutorial on YT. read every reddit thread. I'm genuinely getting frustrated here.
@DutchVidya
Жыл бұрын
Hm, difficulty with this is that could a mod conflict. ACE can be particular. Also, it's been some time since I did this guide, and whilst the actual *steps* havent changed, I couldn't comment if ACE has done any updates to break Artillery in some fasion. That also means every install has potentional to be different. In particular my Arma group maintains their own stable version of ACE, and does not update when ACE does - further the terrains can get in the way in backend ways that are difficult to diagnose. I recommend trying just having ACE installed, and seeing if you can get things working with that and the Vanilla artillery pieces. If it works - start adding mods back until something breaks again.