Manor Lords - The Ultimate Advanced Guide

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Learn the best starting strategies in Manor Lords with this intuitive guide from the perfect start to tier 3 -This essential guide offers unbeatable tips and tricks to master your strategy from day one. Discover how to dominate Manor Lords using our expert strategies and practical advice. Whether you're a beginner or looking to refine your skills, this guide is your ticket to success. Don't miss out-transform your gameplay today!
If There are individual areas you would like quick details on - see the below videos
Food Data: - docs.google.com/spreadsheets/...
-Town Optimization: Manor Lords Burgage Plot Guide - • Unlock High Food Yield...
-Feeding Your City: Manor Lords Food Guide For New Patch - • Feeding Your City: Man...
-Manor Lords Guide - Perfect City Shield Design Roads - • Manor Lords Guide - Pe...
-Manor Lords: Efficient Market Strategies That Can Help - • Manor Lords: Efficient...
-Manor Lords: Bait Armies, Defend Cool Forts, and Dominate the Realm - • Manor Lords: Bait Armi...
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PC & Recording Setup
docs.google.com/spreadsheets/...

Пікірлер: 74

  • @TacticatGaming
    @TacticatGaming10 күн бұрын

    If There are individual areas you would like quick details on - see the below videos Food Data: - docs.google.com/spreadsheets/d/1etAVLGQdDtiutAvZSgch-4_UbBDLgYy9_YEsEgImfTA/edit?gid=0#gid=0 -Town Optimization: Manor Lords Burgage Plot Guide - kzread.info/dash/bejne/gZyat5eQfKWZgqQ.html -Feeding Your City: Manor Lords Food Guide For New Patch - kzread.info/dash/bejne/dId2pM1tgcfdkZc.html -Manor Lords Guide - Perfect City Shield Design Roads - kzread.info/dash/bejne/dqF50dpspra-Y8o.html -Manor Lords: Efficient Market Strategies That Can Help - kzread.info/dash/bejne/qoOovNl7Xd2up6g.html -Manor Lords: Bait Armies, Defend Cool Forts, and Dominate the Realm - kzread.info/dash/bejne/dKB8u61vn6i9ddo.html

  • @KG-1
    @KG-18 күн бұрын

    Per Strat, always go stand your ground to absorb the charge, but then do push forward right afterward to win faster/probably avoid casualties.

  • @benhadaway3322
    @benhadaway33224 күн бұрын

    I think trade logistics would have been better than drought protection since you had way more trade and hardly any farms. Great stuff learned a lot.

  • @JBL8900
    @JBL890010 күн бұрын

    Wow, I've never been able to produce THIS much eggs 😮

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    I’m a cat of many talents

  • @isiahfriedlander5559

    @isiahfriedlander5559

    9 күн бұрын

    @@TacticatGaming that’s my boy!

  • @geoffwitt4227
    @geoffwitt4227Күн бұрын

    I really appreciate your analysis as most modders don't calculate anything. The google docs is very special.

  • @AdmiralDro
    @AdmiralDro6 күн бұрын

    This is a crazy good guide. I just started playing this game and i am learning a lot from this

  • @MikaelKKarlsson
    @MikaelKKarlsson8 күн бұрын

    By building burgage plots earlier it's possible to get the first new family around April. The first families are also not complete until after they have moved in, which affects the early starting workforce. I'm not sure but also suspect that leveling up the settlement to Small Village may have a hidden beneficial effect on when people start to move in.

  • @Direloc
    @Direloc10 күн бұрын

    I really think that Deep Mining Iron and Rich Game might be the best start. There are SO many things iron can be traded for later with the blacksmith. Yes it will take a lot to get those trade routes going - but it definitely allows for vast wealth income to compensate.

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    Yeah it’s a powerful economy

  • @seanvucich
    @seanvucichКүн бұрын

    3rd creator (and final) I've found that answers the kind of the questions I had. Thanks, I'll be watching more of the indepth stuff.

  • @bartekpula8581
    @bartekpula85812 сағат бұрын

    34:43 bro passed Quick time event 😂. Good guide tho, very helpfull 😊

  • @steveboykia4746
    @steveboykia47462 күн бұрын

    The best explanation of this game ! nice and steady 👍 good voice tone ( and that is important ! ) and no flicking around with the mouse cursor, as many people do, easy to follow well done 😄

  • @TacticatGaming

    @TacticatGaming

    2 күн бұрын

    Thank you, i edited this video second by second - it took a week and i removed a lot of me rambling or saying um's .. all that jazz lmao

  • @patrickkelly6691
    @patrickkelly669110 күн бұрын

    Alway I take away a 'new' idea or two, a pleasure to watch

  • @KG-1
    @KG-18 күн бұрын

    I took some clues from your experimental bender and did the following. I do 2 2x6 CP arrays on a road running longwise and centered and parallel to a line between the berries and game. Then I demo the middle 2 2x2's, put roads around the corner 4 2x2's, then a diagonal road pointing to center on the four corner 2x2's, four British flag look. Then you can build a total of 8 double burgage plots, with the houses at the inner corners, backyard extensions to the corners. go cw or ccw to optimize backyard extension, first 2 burgage points creating a cut-off tip for the inner pointed burgage tips. The marketplaces goes 2x3 spaces centered one on each side of the axial road where the middle 2x2 CP's used to be. Granary & Storage on either side of the axial, central road. This leaves space in old center 2x2 CP survey areas also for tannery and the double burgage plot for shoes, tannery, double burgage for joiner, blacksmith possibly, but certainly the clay oven and bloomery. This seems to work pretty well, all the diagonals help with walking paths and general traffic outer to center. I also make sure to survey my initial 4x6 CP array to align with grid. I'm not going to get .75 morgens veggies/apples, but I'm certainly getting the .5. I also don't build the second house on the double burgage veggie/orchards right away either so as not to put an early overload on stalls. I think the right call with centrally located shoemaker and tannery is to let them do stalls for clothes to lighten the load on the store house guys, so they can go get stone/iron/clay. In the end you have a Paris metro map for your roads - good circumferential and radial travel. farms go outside of this. I like .7-.9 morgens a field - quite manageable with plow stations. Also Rye is really worth it for the extra yield. It's worth noting how much you can sell bread for in that regard. Bakeries extensions if the DP are available for centrally located burgage that might have been chickens or hides.

  • @TacticatGaming

    @TacticatGaming

    8 күн бұрын

    Interesting idea!

  • @Kidraver555

    @Kidraver555

    8 күн бұрын

    A picture would really explain things, cheers.

  • @KG-1

    @KG-1

    8 күн бұрын

    @@Kidraver555 well I would, but this is YT right, not doable. The basics are just doing 2x2 CP based veggie/orchards instead of the L shape TC uses.

  • @infomolerat

    @infomolerat

    8 күн бұрын

    Save file? 😅😅 lost me at hello 😅😅😅

  • @StefanInOz
    @StefanInOz7 күн бұрын

    Great summary of all you (and other gamers) have figured out so far! That'll make it easy for all the beginners to build a prospering city. Thanks!

  • @user-um9or3lv6c
    @user-um9or3lv6c9 күн бұрын

    thanks for tips ... bender is amazing :D .. in return little tip from me ... when i go to steal camp from AI (not fighting just steal gold) i create 6 groupes of spearman and send out only one ... a lot of people still working during skirmish ...

  • @fozzy2444
    @fozzy244410 күн бұрын

    22:19 I moved the wild animal zone, and after 5-6 years, the hunters went hunting off the map lol😂

  • @user-um9or3lv6c

    @user-um9or3lv6c

    9 күн бұрын

    When i moved my hunting ground ... i had a feeling like hunters go hunt to the old one ... didnt remember where it was exactly so not sure ... but i rather reroll map than move hunting grounds now

  • @b0tejr
    @b0tejr9 күн бұрын

    I just purely love farming the bandit camps . Try and prevent the Baron to fight any camp since year 1, and in max 3 years he'll just be a bankrupt resulting in no other worries about him going for camps. Easy moneeey!

  • @jvoodoochild2755

    @jvoodoochild2755

    9 күн бұрын

    My play style is to fight bandits and claim territory (far to near) to deny the Baron from expanding at all. Since I don’t play deep into games before trying to perfect my starts, can you explain your observations about Baron activity mid to late game?

  • @NurmaBP
    @NurmaBP10 күн бұрын

    Thank you 😊

  • @jvoodoochild2755
    @jvoodoochild27559 күн бұрын

    Thank you for the content, I’m heavy into micro management (just how I like things) so there is a lot to learn from seeing a set and forget system. I’m a bit surprised of how efficient (in terms of pop walking) your guides are in some areas (veggies, granaries, etc), but casual in others (like distance of churches, wells, sawmills, etc). What are the limitations of having several small/specialized communities where things are hyper efficient all around?

  • @TacticatGaming

    @TacticatGaming

    9 күн бұрын

    Market stalls can’t be limited to specific granary or storehouse - workers will travel all over to fill them - you can split food to one, clothing to one, fire wood to one though

  • @jvoodoochild2755

    @jvoodoochild2755

    9 күн бұрын

    @@TacticatGaming my question is more about capping Burgess levels lower to focus on one research branch to exchange overstock with other regions doing other specializations

  • @Sparticulous
    @Sparticulous10 күн бұрын

    Thank you!

  • @morganaluthor
    @morganaluthor21 сағат бұрын

    Very good tips 👍 thanks a bunch 😊

  • @ashlandky62
    @ashlandky6210 күн бұрын

    Keep up the good work!

  • @morganaluthor
    @morganaluthor21 сағат бұрын

    Oo nice i didn't know i could plot the berries 🥰

  • @thedude7450
    @thedude74507 күн бұрын

    Great info. I am following your guide step by step. I am in August and have 0 meat. I even built a second hunting camp and nothing. 😢

  • @trevorseidel4536
    @trevorseidel453610 күн бұрын

    Great explanation of why you do the things you do. I think I've been upgrading to level 2 housing too soon, before I have a stable supply of the 2 food requirements. Which is tanking my approval rating and preventing it from reaching 75% for the 2 family/month immigration. I couldn't figure out why & it was pissing me off. Thanx!

  • @mrakguy99
    @mrakguy9910 күн бұрын

    Thanks.

  • @leoashura8086
    @leoashura80866 күн бұрын

    Thanks

  • @robmeurs2990
    @robmeurs29909 күн бұрын

    This helped me a lot. My problem was that my market area was way to big.

  • @KG-1
    @KG-18 күн бұрын

    . . . And one time at bandit camp . . .

  • @ashleygwardyak4625
    @ashleygwardyak462510 күн бұрын

    are helmets and armor not really important ?

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    They are important for fighting the baron

  • @ashleygwardyak4625

    @ashleygwardyak4625

    10 күн бұрын

    @@TacticatGaming ty!

  • @theodale1710
    @theodale17109 күн бұрын

    Wolf? They're deers.... right`? xD

  • @TacticatGaming

    @TacticatGaming

    9 күн бұрын

    They are deer lol

  • @thedude7450
    @thedude74506 күн бұрын

    I learned so much from this!!! If you have a chance could you explain your reasoning for not taking the Trade Logistics Dev Point? Thanks.

  • @TacticatGaming

    @TacticatGaming

    6 күн бұрын

    Id doesn’t do as much as it used to - money isn’t too hard in this game

  • @darkfoxx87
    @darkfoxx873 күн бұрын

    Do archers do any damage? I used them several times recently and they failed to kill anyone

  • @geoffwitt4227
    @geoffwitt422755 минут бұрын

    What is the optimal placement for hunting camps? Wouldn't it be better to put them near the hunt? By the way, I found that the King Hunting site can feed at least 14 fully-manned hunters year round if you get the Policy plus the two techs. That does fulfill the needs of at least one food in a 100 family town.

  • @TacticatGaming

    @TacticatGaming

    6 минут бұрын

    I haven’t noticed a massive loss having the hunting camp mid way or even just next to the granary . The animals don’t regenerate that fast

  • @Raycheetah
    @Raycheetah9 күн бұрын

    Now, let's see the devs expand gameplay to refresh this. =^[.]^=

  • @diegomeneghello8865
    @diegomeneghello886510 күн бұрын

    Thanks for all the tips! Do you plan to make a new design soon? have a nice day too.

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    I might, was hoping for city walls for the next design

  • @fergiepicachew
    @fergiepicachew10 күн бұрын

    Please do a min/max of a farming village

  • @daxoftheflame7409
    @daxoftheflame740910 күн бұрын

    Does building multiple hunting cabins work the same way as multiple forager huts if you're using the trapping perk?

  • @prodbytwobuck

    @prodbytwobuck

    10 күн бұрын

    This is a good question. 🤔

  • @penknight8532

    @penknight8532

    10 күн бұрын

    It should but I've encountered some bugs when hunting meat and laying traps. The game still seems to have a lot of bugs.

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    Yes if you have trapping but trapping is buggy and sometimes the workers will do it correctly and other times they go one a spiritual quest and do Jack shit

  • @Direloc

    @Direloc

    10 күн бұрын

    I have had to stop trapping for now. It basically robbed me of one of my food sources when I got it. The problem is exacerbated if you FORCE MOVE the deposit at the start of the game.

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    Ahhh that would explain the variance I’ve seen in it working or not working

  • @alivdee9946
    @alivdee99467 күн бұрын

    What is the difference between trading with and without trade route ??

  • @TacticatGaming

    @TacticatGaming

    7 күн бұрын

    Trade routes will result in substantially more trade - your horses and traders will move goods and others are more likely to come to you

  • @robbycandra8879
    @robbycandra88793 күн бұрын

    hello, how do i get 20 spearman in early game? as i only have 12 now

  • @Lkease

    @Lkease

    3 күн бұрын

    you don't have a high enough population yet. you'll need 4 more families to get to 20 i believe

  • @manuelkong10
    @manuelkong103 күн бұрын

    HONEY???? where was the honey??

  • @genghistron7035
    @genghistron703510 күн бұрын

    Having an issue, fellow Lords: population of 200, 8 stalls, 2 clothing stalls stuffed to the gills with three types. All my stall workers are granary/storehouse. Not one burgage has their clothing need met..?

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    Destroy and remake the market

  • @penknight8532
    @penknight853210 күн бұрын

    lul still trying to milk this game?? Nobody playing this right now :)

  • @TacticatGaming

    @TacticatGaming

    10 күн бұрын

    This was potentially my last guide for a bit on this game - looking for my next mark but nothing is looking promising

  • @infomolerat

    @infomolerat

    10 күн бұрын

    ​@TacticatGaming one thing could be a hardest settings start in November. That was the toughest one so far and need to be spot on with build order to not below 25% approval rating. Start with everything turned up to the max not just challenging setting and get November on random start date. At least one person would be interested! 😂😂

  • @jvoodoochild2755

    @jvoodoochild2755

    9 күн бұрын

    @@TacticatGamingwell I’m coming back to the game and adapt to patches as they come out.

  • @ecstaticgamer2989

    @ecstaticgamer2989

    4 күн бұрын

    Pretty sure enough people are playing the game according to charts

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