Making the Most of the Magic of Meta Quest

Ғылым және технология

What's different about making games for a mobile, immersive headset? Well, a lot. Ben Walker shares his guidance from years of helping developers publish experiences on Meta Quest. From architectural differences like Compositor Layer rendering and CPU/GPU levels, to immersive-only algorithms like Application SpaceWarp, to iteration timesavers like Meta XR Simulator and optimization tools like RenderDoc Meta Fork-learn as much about developing for Meta Quest as 30 minutes will allow.

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