Making my DREAM game about controlling time | Devlog #0
Ойындар
The first devlog of my weird game about controlling time and exploring floating islands. Subscribe if you are interested in seeing the next video!
Wishlist the game on Steam: store.steampowered.com/app/25...
Join the game's discord here: / discord
#unity3d #devlog #gamedev #indiedev
The grappling hook I based mine off of was from this tutorial: shanekim28.github.io/how-to-m...
Assets I use:
Note: The below links to the Unity asset store are affiliate, which means I might make money if you click on them and buy something. There is no additional cost to you.
Kinematic Character Controller (free):
assetstore.unity.com/packages...
Everyday motion animation pack (paid):
assetstore.unity.com/packages...
Synty dungeon realms (paid):
assetstore.unity.com/packages...
For multiplayer I am using the very excellent (and free!) FishNet networking library: assetstore.unity.com/packages...
Bob's eye is from this low poly monster bundle (paid):
assetstore.unity.com/packages...
Links to stuff I used so I don't get a copyright strike:
Braid gameplay from this video: • Braid gameplay
under the Creative Commons 3.0 License : creativecommons.org/licenses/...
Image of Quanternion I got from Wikipedia: en.wikipedia.org/wiki/File:Ca...
under this Creative Commons 4.0 License: creativecommons.org/licenses/...
Music from Uppbeat (free for Creators!):
uppbeat.io/t/giulio-fazio/dan...
License code: 2LBESTHDKFKKZIEG
Music from Uppbeat (free for Creators!):
uppbeat.io/t/pryces/music-is
License code: TWEZC2ZLNB8YHAIJ
Music from Uppbeat (free for Creators!):
uppbeat.io/t/fe77a/vacation-c...
License code: X6RW45CHSE64UEFE
Music from Uppbeat (free for Creators!):
uppbeat.io/t/moire/bees-in-th...
License code: 59BQCM4JVWTEK16L
Music from Uppbeat (free for Creators!):
uppbeat.io/t/giulio-fazio/caf...
License code: J6LTL2LL7SMGLOKY
Music from Uppbeat (free for Creators!):
uppbeat.io/t/tatami/pharoah
License code: VZ4W4RFHTGT25RMR
Пікірлер: 503
I have to say, I was expecting this devlog to get a LOT closer to 100 views than 100k. I really appreciate everyone who took the time to watch the video! I just uploaded the next devlog, so check that out if you liked this one: kzread.info/dash/bejne/iquuts-QZM7Sgc4.html
@maxkore278
Жыл бұрын
Suggestion, for any chrono-temporal game mechanics in any game ever: Give flow effect haze/jitter/movement/trail effects to all movement during forwards reverse slow and paused, to show object/player momentum/trajectory at all times. But to make these effects render properly, the feature would probably be best designed simultaneously, rather than patched in. (Additional hint, specials objects might posses modifiers that override or subvert standard flow effect behaviors, adding further to game depth).
@BobsMudHut
Жыл бұрын
@@maxkore278 Thanks for your suggestions. I've experimented with some added visuals when rewinding, but haven't really liked anything I've come up with so far. Special objects with time modifiers are also on my list of things to implement.
@hiimjoe6768
Жыл бұрын
The eyeball tendrils should be the grappling hook
@theinternetweb2429
Жыл бұрын
I want to be a game dev but don't have the right equipment and I'll probably make a game dev channel too, but bot only do you have the courage to put yourself out there in the game dev community your game is even better! Great job man keep it up defently tuning in to the rest of the devlogs!
@dfhdf4214
Жыл бұрын
is this going to be available upon completion? i've been in love with video game grappling ever since Worms grappling race mods and then Tribes Vengeance (nearly unheard of games but incredibly addictive grappling). even the simple mechanics of grappling in a zelda game is so satisfying. i just watched the floating islands video and you definitely have an amazing recipe here. (i think sliding down steep declines could add yet another dynamic that can play into then gliding or grappling if you don't already have a million ideas haha)
You know the game will be good when the first devlog is interesting
@polluxe8917
Жыл бұрын
cough cough wrought flesh cough cough
@brynion2117
Жыл бұрын
@@polluxe8917 yea wrought flesh is a pretty good game
@samuelbarros1563
Жыл бұрын
the last one is the most important
@minecteddifyLOL
Жыл бұрын
Cough cough… roblox cough cough
@tommatijakrajnc4545
Жыл бұрын
@@minecteddifyLOL roblox is shit
"Now that I mastered the time space continuum, it's time to make something even harder... Online multiplayer!" As a game dev, this hits right in the soul😂
This is amazing I have no idea how anyone has the programming skills to make a multiplayer game with a rewind ability but Great Video!
@StevenBloomfield
Жыл бұрын
Ah yeah who will own the state used to rewind? How will one player's rewind effect anothers? Definitely seems tricky.
@WeaselDev
Жыл бұрын
@@StevenBloomfield from his own word : "The base "rewind everything" ability would not effect other players by default because that could get annoying if you are constantly getting input locked. I'm thinking about making it a setting for the host if for some reason players did want that to be the behavior."
@Alteredimensions
Жыл бұрын
@@WeaselDev beamng multiplayer mod tackles stuff like this, pretty interesting tbh
@ticketforlife2103
Жыл бұрын
I'm almost certain that this concept and mechanics are in other games. Nothing new.
@socialdamage
Жыл бұрын
@@ticketforlife2103 "Timeshift" is a very old one which i really enjoyed. Edit: oh and "Singularity" also, which is way newer and had a different "grenade bubble" style approach i think
yo man , I'm working on project with way bigger scope creep and I get the feeling you have. I have been working on it for 3 years already, and the only tip I can give you with the "UTTERLY INCREDIBLE" amount of experience I have gathered is .... Stay motivated, keep thinking about your game in your everyday life, keep bursting with joy and emotion think of what your game could be in the future cuz I can assure you after 3 years of quasi-solo development it's really hard to stay motivated and this small burst of "WOOOO the game's gonna be soooo cooool" is what keeps you going. (also small suggestion : you can solve the grappling hook problem making the point no collidable if possible and if not have the player accelerate not directly to the point but in some angle diverse from that point (maybe you can test what angle works best or even calculating based on some condition) if you make that subtle enough the player wont notice and will work as invisible design kind of)
@rabidcabbage7230
Жыл бұрын
what is it?
@tasdude3227
Жыл бұрын
My game? Is a souls like with only spell and free aiming in magic school and world
@rabidcabbage7230
Жыл бұрын
@@tasdude3227 dope
@yes-hn7mw
Жыл бұрын
@@tasdude3227 that sounds cool dude
@tasdude3227
Жыл бұрын
@@rabidcabbage7230 thank you!! A devlog of my game is dropping in a short time so...
this seems like a really cool project keep up the great work!
@BobsMudHut
Жыл бұрын
Thanks!
Damn, the devlogs are both hilarious and relatable 😂😂.. continue doin these.. lots of love
5:19 "made the rewind speed 0.1% of the normal" that meta moment when you used a slowed down time feature IRL in a game involving time mechanics.
I’m so happy to see you’re getting so much success on the first upload! Not a lot of Devlogs do. Great video!!!
Love the design and appreciate that you're cataloging your experience for all of us to enjoy! I can't wait to see where you take this - don't let yourself stop!
This game is looking amazing so far! Good luck in the future I can’t wait to see more. Bob is the RULER OF TIME
One of the best devlogs I’ve seen in a long while. Great pacing, and humor throughout. Bob looks savage with the eye ball head! What a neat accident 🤙🏼
Oh man this is a very promising proof of concept, I really want to see this go far.
I can Believe this is only your first devlog ! There is already so much progress, the game looks so fun already ! Keep it up ! :D Well done
I like hearing your thought process. You make what is surely a work intensive task seem easy and interesting. Looking forward to seeing Bob's adventures!
I had this idea some time ago but had to switch my focus into other kinds of projects. Good to see someone implementing this idea in such a marvelous way. Good luck!
This looks AMAZING and im so excited. The first 3 things you said about the game had me thinking "Hey that sounds like a perfect game with my favorite game mechanics" I then look and you POSTED THIS ON MY BIRTHDAY!!!! :D Cant wait to play!!
It was super fun to watch your progress! I hope the best on your journey! I will be watching your next devlogs for sure! Good luck, Bro!
The idea sounds really cool and the character looks great, hope it can all come together without you quitting or anything though!
Instant subscribe! Wishing you all the best and looking forward to your game's development.
this is awesome. keep up the good work, your doing great things here my guy. sending my mental support i want to see this game finalized.
Great video! 🙂 Hope you keep up the youtube! Getting a devlog pushed by the algorithm myself, I can say that it is definitely motivating with all the support! 😀
I was expecting a channel that has some time into making videos about videogame making, with multiple projects, specially when looking at the quality of the content, and, after watching both the dev logs till now, i just realized that this is the first video, and that the channel is completly dedicated to this project apparently, so, i love this, subbed, expecting more devlogs
You got yourself a sub I'm already intrigued by the state of the project, can't wait to see where it goes
This looks super kool! Really am liking the idea of the game. The reverse time feature is spot on and looks really good. Also the grappling features looks nice. Really like how the bob's looked evolved and it matches well with the theme. Keep it up! :)
@BobsMudHut
Жыл бұрын
I appreciate the encouragement!
@alex.g7317
Жыл бұрын
@@BobsMudHut bob looks cooler as a cyclops lol. I wonder what the lord would be, if any 🤔 You said that the eye-thing was meant to be an enemie, so is bob like… I dunno… related? Whatever, it’s probs too early for lore anyway lmao
@KamranWali
Жыл бұрын
@@alex.g7317 That is an interesting and clever point you made. I did not think about that. It really adds to the lore maybe like a demon mode where bob becomes this cyclops.
@alex.g7317
Жыл бұрын
@@KamranWali maybe… or the cyclops could have magical time travelling abilities or something?
This looks awesome, respect for having the dedication to make your dream game!
Great work! Looks promising.
video got recommended to me a couple times but i kept ignoring it, i finally watched it and im happy i did, looking forward to seeing more :)
online multiplayer and time travel has got to be the holy grail of 'not for your first game' features, excited to watch!
this concept would make for a FANTASTIC puzzle game
Love the concept! Definitely looking forward to checking this out!
loving it so far. I usually only like unreal dev vlogs but this is interesting.
This was really fun to watch! Excited to see more.
Funny humor, great montage, nice voice and concept... and programming skills ! Very good video I'd love to see more :D
Glad your learning and being flexible just stay consistent and you'll complete your game.
Damn looking awsome, you've got a pretty high production quality
wow, it looks like this is the first video on this channel and it has so good quality!
Looks amazing so far hope to we get to see more of the game soon!
This seems very interesting, excited to see how it turns out!
Great start! Keep the devolgs coming!
THis looks epic, love BOB! Ecited to see the project develop!
Big win on the eyeball head. Keep up the great work!
I have seen lot of similar developers and I'm amazed by all of them especially from this project
Looks so nice! Good job mate !
Can't wait till its done! You have by far gotten a lot further than most developers!
Nice work dude, keep ul the momentum :)
Good luck dude! May you never find bugs in your game
Looks cool! Good luck!
Cool idea! Looking forward to your ideas of how this mechanic can be made interesting. :)
more devlog please, you're hitting the recommended page now videos gonna blow up
@BobsMudHut
Жыл бұрын
Next devlog should be out later this week!
Good luck! Hope you will have succes for the first time!
Good luck! Start focusing on what really makes the game fun for players as soon as possible though. It may be very hard to add multiplayer later in development, but it's almost impossible to make a game fun later if you haven't been focusing on that all through development. Reversing time sounds cool, but in a multi player game there are huge questions to be answered about how it impacts the enjoyment of other players.
Cool character. Backwards time is tricky, I really like the way you handled it. Everything looks great too!
Nice and fun devlogs! Thank for sharing
Great devlog, enabled notifs for your channel, waiting for updates already.
that is super cool, can't wait to see more!
When u said all the ideas you wanted to implement i thought it sounded like it would be a great game, but thought theres no way he can do it all by himself. then you did it all... in one devlog. amazing video and fantastic looking game
This looks really fun! Hope you keep working on it!
@BobsMudHut
Жыл бұрын
I hope so too!
Ahh looks great! Can't wait to see future dev logs! Also the main character with the eye was a happy accident haha
Looks cool! Can't wait to see more!
Finally… I’ve been traveling for years, searching for a game developer’s dev log… thank you for providing entertainment
Great first devlog!!!!!!
Unsure how interesting the idea would be, but what if bob's right arm morphed into the hammer tool he uses instead of having a right hand? I feel like it could add more originality to the character :D
Good luck! Let's see where this one goes
This also describes my Dream Game. You have a new Subscriber.
braid is one of my most influencial pieces of gamedev enjoyment. Great to see how time manipulation is becoming a probably new genre. I'd love to make my own time game one day
This is going to be interesting, really cool idea
Can't wait! I will definitely get this game, if I remember about it.
I wanna see where this goes! Your video editing is quite entertaining too. +1 min of hanging on for Bob
I'm hooked on those hook mechanics
I really like it, and the consept is really good for a large team, but for only one person this can get to a bit much really quickly. Especially considering this is your "dream game" so you will probably overscope super much since you want the game to perfectly match your vision. Still, really good devlog! Ill be sure to watch future devlogs as soon they come out!
@veltedingel
Жыл бұрын
Sorry for bad English btw
Birth of a new Game Dev KZreadr. Keep up the goodwork!
Yesss a new gamedev less gooooo Can’t wait for the next devlog!
Very cool devlog!
This is insane, pls I need more videos
Looks cool, I'm excited to follow the project! If you're open to fundamental C+C, here's my two cents, otherwise just ignore it. I really like that you have an idea of what elements you wanna put together to make a game, but this right now is the phase where you MUST make sure that this combination of ideas is fun, too. Time travel can be nice, the grappling mechanic is cool, but how do they work in tandem with each other? And how does the game work with these elements? You mentioned enemies that can manipulate time as well but how will that work, and what motivates the player to engage with these enemies? How does grappling come into play with this? Are there objects or elements that react to time travel, grappling hook and/or both? Are they puzzle elements? Action elements? How does all of this compare to other games like Braid or Prince of Persia? What will you adapt from these games, what will you leave out, and why? I appreciate your enthusiasm but I feel like you might be putting the horse before the cart with visuals, animation and especially multiplayer. If multiplayer is not an aspect that is ABSOLUTELY integral to the gameplay, leave it out for now. Non-local-multiplayer is such an incredible headache, you'll essentially be coding two games at once. Your main focus should be making sure that the game is fun, even if it's just capsules and gray boxes in a plain world. In fact, that's best practice! Once you figured out what works and what doesn't, THAT's when the visuals, animations, effects etc. come to you because you start to realize that what the visuals and animations need to convey to the player in order for them to understand how to play your game - like that moment at 6:35 . That kinda thing should happen a few dozen times before you even think of bringing in a player mesh or anything! Hope I'm not raining on your parade too much, I genuinely want you to keep going with this but I've seen too many projects just having so much skill and effort put into them, only to burn out not even 10% of the way because the devs ran into more and more dead ends in the fundamental gameplay that could have easily been resolved early on. I don't want that to happen to you as well! Godspeed my dude!!
@BobsMudHut
Жыл бұрын
I always appreciate feedback! Grappling is more of a secondary mechanic meant to make traversal more interesting. The time mechanics (rewind, speed up/slow down, loop, etc.) are going to be one of the main selling points of the game, effecting everything from movement to puzzles to combat. The multiplayer is client-authoritative, which means I trust the clients to properly convey their gameplay state and I don't have to worry about things like anti-cheat or rolling back movement. This makes multiplayer development a lot easier, I estimate doing multiplayer has cost me about 15-20% of my time on this project so far. Significant, but I think its still within reasonable limits. If it starts creeping up to the 50-100% range, then I might have to start thinking about scrapping it. Usually I would agree with you on keeping the visuals to a minimum in the beginning, except for the fact that I'm making devlogs on KZread, a highly visual medium. Just like very few people are going to play a game (unless its really well made) that just consists of capsules and cubes, no one is going to watch a bunch of devlogs if they have really bad visuals either. That being said, I'm definitely not focused on perfecting the visuals yet. I'm focused on making something that is functional and half-decent looking before moving on.
@philipp_surname
Жыл бұрын
@@BobsMudHut You are not considering the option of playing in two on one device? this could be an opportune moment to carve out a niche. on which there are few games. this will reduce the time to develop online, but increase the time to think through the levels. and this is just a suggestion p.s. my english may be bad
dude like how this is AMAZING
I will watch your game grow with great interest
Seems like you know your stuff. Looking forward to seeing you bust out more dot product magic and maths next round!
I love this idea. Braid is one of my favorite games
2:28 The anvils are probably listening to some sick beats
Actually, this is pretty good. I like it so far. I'm eager to see the next one.
looks awesome! keep rockin
Very cool I will subscribe i wanna see the future of this replay
Love the Idea of a Controlling timeMC, very MAD that this is ur idea. I will fllow ur Process.
Jeez dude that's some impressive work, I don't even know where to start
KEEP IT GOING DUDE!!! Put some more emphasis but this is a great start to a channel!
LOVE THIS WILL SUPPORT U
Keep up the hard work!
that is a great starter devlog
Consider me interested. Bob's design looks kinda dope
Oh this game. I’m fairly certain I saw an ad for it at some point long ago and couldn’t find it again.
I love an unreasonable scope!
Cool devlog! I'm your mom's Imaginary Friend in Sweden and she mentioned your channel. Congrats and good luck!! As a podcaster, let me say you have a great speaking voice and the explanations are interesting and easy to follow. I hope you have smashing success!!! 😃
Yo. Really cool game. Really great editing. Please do upload more.
This looks Good!
Nice project, I hope you'll make it and go far :)
@BobsMudHut
Жыл бұрын
Thanks, I hope it lasts longer than all my other projects have...
Thats game looks very Interesting. I am looking forward to its release
No idea why Im getting so many vids recommended from game developers but I'm not complaining. I really like the concept of time you are adding in your own game and the fact that its open world is amazing. I also enjoyed that you showed us the thought process behind all this and the mechanics of the game. There dont seem to be a storyline yet but I was thinking "how did he get the power to change time in the first place?", maybe he was born with it or he finds something in the ruins in one of those floating islands like some kind of gauntlet or artificats. Also thinking about this concept idea from 0:48 it would be cool to add a mechanic where you can create a time clone of yourself for x amount of seconds. Overall Im really hyped to see where this project is going and I love the look of all the islands too, hopefully they look a bit different and not the same.
hilarious video. Thank you for sharing with us ^_^