Making CNC Relief Models in Blender: My Learning Process

Тәжірибелік нұсқаулар және стиль

Join me as I share my journey into creating CNC Relief Models using Blender, all boiled down to a few simple steps. I’m no Blender expert, but I’ve discovered a straightforward way to make relief models for CNC machining, and I'm excited to walk you through My Learning Process
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Edited with Gling AI: bit.ly/46bGeYv
00:00 Introduction
00:40 Getting started
01:10 Adding a Plane
01:38 Modifiers
04:08 Smoothing
#cncreliefmodel #blender #learningprocess

Пікірлер: 39

  • @mjfsinc
    @mjfsinc2 ай бұрын

    Have i told you I love you lately? I've been tinkering with Bing and blender lately. Honestly I've gotten pretty good at Bing but Blender not so much. Probably because I was going sculpting route. This is exactly what a needed. I have basic Carveco for now so, the more i can do the elsewhere the better. I just want my carves to look like the images that i make in Bing. Depth and all if that makes sense. Please continue doing Blender and please continue showing basic Carveco examples too. Thank you for doing these in a way that us non engineers can understand as well.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Lol thanks for the love man. I super appreciate the feedback and comments these help me keep the focus of what people are looking for and I am always looking for an easier way.

  • @scottburton73
    @scottburton732 ай бұрын

    Excellent video. I will definitely use these techniques.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Glad this helped I hope to do more of this kind of content.

  • @michaelgmyers
    @michaelgmyers2 ай бұрын

    Freaking awesome. Can't wait to try this.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks for the positive feedback on this one. I appreciate it.

  • @timgoodyke5998
    @timgoodyke59982 ай бұрын

    I downloaded blender and started using it a little, thanks to you I can do more than “nothing” keep more coming! I’m having a Blast!

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    I appreciate the support on these videos. More to come.

  • @sidewinderdrums
    @sidewinderdrums2 ай бұрын

    Awesome - keep it up!

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks for watching this one. I appreciate the comments and the support.

  • @user-sz1ge1xx8k
    @user-sz1ge1xx8k2 ай бұрын

    Definitely need to see more like this, blender is a great companion program for carveco.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Will do. Thanks for the positve feedback as well

  • @jeffhagemann3154
    @jeffhagemann31542 ай бұрын

    Great starter video... Yes I'd like more Blender/ maker videos

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks I plan on working on more like this to be a series on the channel

  • @PCPerks757
    @PCPerks7572 ай бұрын

    Oh thank you for this. I’ve been working with blender for awhile trying to get good looking reliefs. There are a few things that I do differently and between what you showed here and what I had learned elsewhere I think I’m going to be able to take a giant leap forward. When it comes to the smoothing aspect, look up about using the sculpting mode. There are some great tools in there to get rid of all the jagged parts. My issue has always been getting the heights correct when importing images. These other tools you showed are literally going to change my whole learning trajectory.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    I appreciate the feedback. I am still working through sculpting but its slow going.

  • @Bart_Depestele
    @Bart_Depestele2 ай бұрын

    Thats perfect for a super tutorial, I love Blender

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks for the positve words. I appreciate it.

  • @paulo.dionisio
    @paulo.dionisioАй бұрын

    I'm a blender user learning cad/cam. One can't machine a mesh even with an insane amount of geometry, it'll always got planar faces. What i've found so far is one gotta use lines and try to convert it to object or solid.

  • @Timberfalls

    @Timberfalls

    Ай бұрын

    I use traditional methods to make 3d models using lines with Carveco Maker+ Cad software.. Most CAD programs allow for the import of meshes and translates that to a machinable form. With the method I showed in this video you could go straight to carving once imported. I have some other videos on my channel showing how to do it the traditional way as well. Thank you for the feedback I appreciate it.

  • @olgwoodart4996
    @olgwoodart4996Ай бұрын

    Great video. This technique is a great tool in the cnc pattern maker toolbox. Blender is a great tool for cnc pattern creation. I've been using it for a decade for cnc and has been a total blast to use. Once you have the image displaced and applied you can use additional modifiers like smooth to clean up or change the image but you can also digitally sculpt on it, as well further modeling by changing/transforming the polygonal mesh. Blender is amazingly powerful but not the easiest program to master. Best of luck to everyone. Its a ton of fun.

  • @Timberfalls

    @Timberfalls

    Ай бұрын

    Thank you for this awesome feedback. I appreciate the tips and will defiantly explore those more.

  • @jimhensley4210
    @jimhensley4210Ай бұрын

    Just watched your Live Session on the badge making. Great session BTW. I commented during the session regarding using Fusion on badge making. I just started using Blender also, would that be an alternative to Maker + until I make the jump?

  • @Timberfalls

    @Timberfalls

    Ай бұрын

    Hey thanks for making the stream. I hope to more of those if the future. Blender is pretty complicated as well but can make 3d models. To be honest its hard to find a free program that is equal to how easy it is with maker+.. I am just learning Blender myself so its been slow going.

  • @raymondsmith2484
    @raymondsmith24842 ай бұрын

    Love your video's. I just cant keep up with the pointer movement. will definately be trying this.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks for the feedback I will work on that in future videos.

  • @FrankJonen
    @FrankJonen2 ай бұрын

    When scaling or moving, hold the SHIFT key for lower increments.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Oh thanks for the tip. I will start using that.

  • @seanposkea
    @seanposkea2 ай бұрын

    Fun technique. I'd recommend using the Strength field on the Displacement modifier rather than scaling the plane. When you scale in object mode, Blender still thinks the original shape is the "right" shape. Also you'll get better results with a grayscale image.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Thanks for the tips, I will try that. I have been working on ways to make better greyscale images using both AI and inkscape but both are a learning process. Appreciate the feedback.

  • @FrankJonen
    @FrankJonen2 ай бұрын

    For line-art: Blur your images slightly. That way you get ramps instead of harsh cliffs at the edges.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    Oh very cool. I will try this on my next one. I super appreciate the tips and the responses, this will help for sure.

  • @gizmobowen
    @gizmobowen2 ай бұрын

    So man good tools here to look at. I thought your thumbnail showed a concentric wave pattern. I'm looking at trying to figure out how to make geometric patterns like that and would be interesting if you could show that.

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    I plan to do more videos on this and will try and show that soon if I can. Thanks for the feedback.

  • @gizmobowen

    @gizmobowen

    2 ай бұрын

    Thanks. I've taken photos of different types of bark on trees with the idea of using the photos to generate textures. Wonder if you'd ever tried something like that as well? I was thinking of adding textures to the bottom of trays/bowl and as a background on signs.@@Timberfalls

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    I do the texture right now with Carveco Maker plus but it could be done in blender as well. That function of distortion is a texture function it is just about creating vectors around the area you want to effect and apply the function to that area alone.

  • @JohnColgan.
    @JohnColgan.2 ай бұрын

    Good start, blender has always seemes overly complicated, too many modifier menu options with odd working functions .

  • @Timberfalls

    @Timberfalls

    2 ай бұрын

    I would agree. I am only trying to learn the stuff that makes the 3d modeling easier with minimal sculpting.