Making Bloom Effects with Universal Render Pipeline (URP) in Unity [2D]

Тәжірибелік нұсқаулар және стиль

New to URP in Unity? This tutorial shows you the basics of implementing URP in Unity as well as creating bloom effects for your 2D games.
Subscribe ► kzread.info?sub...
Read the written guide here:
► weeklyhow.com/how-to-make-glo...
Assets Used:
Pixel Adventure 1:
► bit.ly/2D55TJW
Unity Post Processing Documentation:
docs.unity3d.com/Manual/PostP...
Support us on Patreon:
► / weeklyhow
Follow us on our Social Media:
Facebook ► / weeklyhow
Twitter ► / howweekly
Instagram ► / weeklyhow
Pinterest ► / weeklyhow
||====================================================||
Official Website:
► weeklyhow.com/
#Unity3d #UnityDevelopment #GameDev #GameDevelopment #UnityTutorials #WeeklyHow

Пікірлер: 43

  • @Wilhelm_LAS
    @Wilhelm_LAS3 жыл бұрын

    U saved my time dude. i was searching the global light. THANKS SO MUCH

  • @WeeklyHow

    @WeeklyHow

    3 жыл бұрын

    Glad we could help! :)

  • @Incognian
    @Incognian2 жыл бұрын

    I accidentally clicked on this vid and found something I might actually need for my game. Thank you for making this vid.

  • @RCMasterCS
    @RCMasterCS Жыл бұрын

    Excellent tutorial ! To create a functionnal light for the news Unity version (2021/2022), you have to : Right-click > Create > Light > Freedom Light 2D > Circle I struggle to found this for 1 hour because the way that is described in this video did not work for me. Hope it help

  • @Ayman-dj9jm
    @Ayman-dj9jm3 жыл бұрын

    The 2D light is actually not mandatory unless you used the lit sprite, because the bloom can actually effect the unlit material. Thanks for the video ♥♥

  • @zxdelt3015
    @zxdelt3015 Жыл бұрын

    this was so helpful, thanks a lot❤❤❤❤❤❤

  • @msmigs1173
    @msmigs11732 жыл бұрын

    dude I couldn't get it until now with the global volume thing thank you so much

  • @Gernata_Dev
    @Gernata_Dev3 жыл бұрын

    Cool tutorial Tanks man

  • @VikalHimanshu
    @VikalHimanshu2 жыл бұрын

    Thank you!

  • @vkgautam7980
    @vkgautam79802 жыл бұрын

    Thanks a lot!

  • @MattBee2k2
    @MattBee2k23 жыл бұрын

    For some who have this issue and neither this tutorial nor the unity tutorial themselves state this but if your post processing is not working still despite enabling all the settings described here. Go to your 2D Renderer Asset and at the bottom drop down the "Post Processing" Tab and there'll be a checkbox for post process and a Data field asking for a post process data object. You can create one in your assets folder under the same bit of UI you created the pipeline asset or simple click the little circle icon and use the default shipped with the URP package. Mine never had one selected by default so even if you add override modules it still will not work until you do this.

  • @shikkuu8295

    @shikkuu8295

    Жыл бұрын

    Thanks man, i know its late, but damw ive looked for this for hours, god bless you

  • @thepresidentgaming404
    @thepresidentgaming4042 жыл бұрын

    Thanks a lot

  • @FuriousTeacher
    @FuriousTeacher3 жыл бұрын

    thanks !

  • @timothy897
    @timothy8973 жыл бұрын

    The tutorial helped me lol I kinda thought you couldn't make Pp work in 2d

  • @1166miki
    @1166miki3 жыл бұрын

    Hi, is it possible to make objects invisible unless they are being iluminated by a light source?

  • @juliencstn642
    @juliencstn6423 жыл бұрын

    Nice video thank you, it works for me. But i don't understand why i can't apply an HDR color to Emission field on a lit material with URP. In the same way the option Emission not working with the PBR Graph. It's a bug of Unity ?

  • @Niessoh
    @Niessoh2 жыл бұрын

    Please help me , how to apply bloom to One object in pipeline render project

  • @user-el8vu1be8j
    @user-el8vu1be8j3 жыл бұрын

    I love fin

  • @1166miki
    @1166miki3 жыл бұрын

    Hi! The option Rendering is not appearing on the menu after installing URP... Any ideas?

  • @1166miki

    @1166miki

    3 жыл бұрын

    Closing and opening the project will fix it. 😅

  • @diliupg
    @diliupg3 жыл бұрын

    why did you delete the 2D renderer and add another?

  • @durrium
    @durrium3 жыл бұрын

    I didnt see any difference using this.. does it only apply to the light or what..?

  • @imheretosleep
    @imheretosleep2 жыл бұрын

    Can i apply this in android tho?

  • @b33bo93
    @b33bo933 жыл бұрын

    the light menu is grey and I can't click it

  • @alextreme98
    @alextreme98 Жыл бұрын

    Why the bloom gets applied to all the objects in the scene? And not for just some objects that we define?

  • @akash_the_phenomenal942

    @akash_the_phenomenal942

    4 ай бұрын

    is there any solution for this ? please help, I tried camera stacking and culling mask, but not working

  • @alextreme98

    @alextreme98

    4 ай бұрын

    @@akash_the_phenomenal942 i didn’t really figure it out, i think you have to use some emission mask

  • @akash_the_phenomenal942

    @akash_the_phenomenal942

    4 ай бұрын

    @@alextreme98 ok, will try , And thanks for the quick reply

  • @xX...I...Xx.
    @xX...I...Xx.3 жыл бұрын

    I can add Sprite-Line to all my images before adding it to the hierarchy. That is to say that instead of the default my Sprites are ready before entering the scene?

  • @yxshv

    @yxshv

    3 жыл бұрын

    sprite line is not sprite-lit you need to change it to sprite-lit not sprite-Line . if there is no sprite lit than i have the same plobrem

  • @shubhamshirdhone6557
    @shubhamshirdhone65573 жыл бұрын

    My glow/bloom works in scene mode but not when playing game plz help me😭😭

  • @juliencstn642

    @juliencstn642

    3 жыл бұрын

    Check in your camera if "Post Processing" is enable. Try to pass the field culling mask to "Everything" in the Environement section of your camera. Try to increase the field intensity of the bloom in your Volume (Check with 100 for exemple)

  • @dad3507

    @dad3507

    3 жыл бұрын

    ​@@juliencstn642 Thank you very much, it helped me by changing the mask in the "Environment" section"

  • @Dhruv1223

    @Dhruv1223

    3 жыл бұрын

    @@juliencstn642 setting camera mask to everything and raising bloom to crazy high levels made me realise that i was using default lighting in the editor which is why the bloom was so pronounced in the editor but there was none in the camera. Thanks :)

  • @juliencstn642

    @juliencstn642

    3 жыл бұрын

    @@Dhruv1223 I'm happy to know that my comment help some people 😁

  • @vladplaz
    @vladplaz6 ай бұрын

    not working

  • @zonian8782
    @zonian8782 Жыл бұрын

    demn this is a hassle, than unreal😅

  • @sodium7554
    @sodium75542 жыл бұрын

    Really harsh accent to listen to...

  • @dcry1003

    @dcry1003

    2 жыл бұрын

    hey atleast you learn something *or what dont tell you'd rather listen to ear rape..*

  • @CrAzYpotpie

    @CrAzYpotpie

    Жыл бұрын

    Considering they provided a hugely detailed write-up on their own website that is linked nicely in the description of this video as well (not that they owe you anything, at all, let alone to cater to your sensibilities/preferences,) how about you shut your mouth and be grateful?

  • @sodium7554

    @sodium7554

    Жыл бұрын

    @@CrAzYpotpie Nope.

  • @CrAzYpotpie

    @CrAzYpotpie

    Жыл бұрын

    @@sodium7554 🤡

Келесі