Making a dynamic rope with MassFX - 3ds max tutorial

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Пікірлер: 17

  • @advornk4399
    @advornk43995 жыл бұрын

    Thanks for great tutorial. Really helpful.

  • @rulofjansevanrensburg6528
    @rulofjansevanrensburg65284 жыл бұрын

    Thanks for the tut. But when I started the sim my rig (mostly at the weight) started to freak out. what could be wrong?

  • @terrablader
    @terrablader5 жыл бұрын

    this is great what setting to dampen?

  • @mohannadturman4519
    @mohannadturman45192 ай бұрын

    Is it possible to animate the box constraint ? Like the rope carrying the box then drop it to another point. Great tutorial🙏

  • @vonderstroy
    @vonderstroy6 жыл бұрын

    Thank you for your tut, it helped me a lot. But, could you help me make several copies of this rope with all its effects and properties? I am having trouble with that.

  • @tik3d_vfx
    @tik3d_vfx3 жыл бұрын

    very helpful. Thanks a lot.

  • @robertnewton9548
    @robertnewton95487 ай бұрын

    This is a great tutorial. Thanks. But is it not possible to do this all much more simply just using a rendered line object with mCloth effect applied to it rather than a mesh tube skinned with bones?

  • @daxaleman165
    @daxaleman1656 жыл бұрын

    i really love u. so muuuch thaks

  • @elnarmamedov2676
    @elnarmamedov26766 жыл бұрын

    It is very great )

  • @jessiethorpe3259
    @jessiethorpe32597 жыл бұрын

    Great tut :) thank you. Quick Q, how would you make the rope "grow" in length to get a bounce for the object at the end?

  • @vonderstroy

    @vonderstroy

    6 жыл бұрын

    For the bounce, try giving it the Rubber material.

  • @user-zd1qr2uu4f
    @user-zd1qr2uu4f4 жыл бұрын

    Goooood!

  • @CaJunior
    @CaJunior11 ай бұрын

    Thank U!!!! 👋👋👋👋👋👋

  • @user-mf6en2jd4m
    @user-mf6en2jd4m5 жыл бұрын

    Зачем делать урок где ты используешь иконки созданные только в твоей программе? у меня нет этой боковой панельки

  • @jozseflaszlo7445
    @jozseflaszlo74454 жыл бұрын

    great tut but if someone got to this stage of using simulation in max I imagine they know how to rotate/move/scale, also navigate the damn viewport. you can just use the keyboard shortcuts and right mouse click to reset values to 0. nobody needs to see what buttons you press for that. well unless you have only 1 hand so if you do, please excuse me. I'm sorry. keep up the good work

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