MagicaCSG Now WAY More Useful! ++MagicaCSG to Blender Export Tutorial++
Ғылым және технология
MagicaCSG is a new in development graphics program from the creator of MagicaVoxel. This application uses signed distance fields to make modelling easy using compound objects and as of release 0.0.1 it now has the ability to export in PLY format, making it possible to use your creations in other programs or game engines. In this video we will look at the process of exporting from MagicaCSG to the popular open source Blender application.
Links:
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Knowing the difference between summoning a Genie and stuffing a turkey is indeed quite important.
@pik910
2 жыл бұрын
I need a tutorial
This is the easiest way to do 3d modeling. I don't remember what program it was, but this is how I first did 3d modeling 20+ years ago, and I have missed it ever since. It makes it so easy to click and dragging shapes, with an intuitive control scheme, and then rotating and aligning them to how you want them. This is what I am looking for in a modeling program for someone who only uses it to make things every once in a while and doesn't have the time to learn something like blender.
This is by far the best/fastest workflow for people who are normally bad at 3D art and don't want to make pixel/Minecrafty stuff
I'm quite familiar with Blender and Dreams (ps4-ps5), which uses this modelling system. I love them both, but I enjoy this new sculpting system a lot more. Maybe because I use Blender for work and Dreams as a toy with cheap vr sculpting capabilities, that too. But once you start to understand the differences, you can get amazing results that look really really different compared to traditional 3d meshes. Also, I've seen my most complicated Dreams sculpts are 1-2MB in disk size. Probably there's an optimization down the road for the PLY exporter. ¡Oh, this looks exciting!
So nice that they already added this. As soon as it came out I started playing with it and its a very fun and easy to use program. And now I can spit out all the things I've been tinkering with to .ply and Blender is loading them correctly! Excellent. And, just like last time, I am using it on WINE with Ubuntu 20.04 + i3wm on an i5-8259U. Runs smooth as butter and not a single glitch for me yet!
Huge, definitely loving this, thanks for sharing!!
I would love to see a re-topology and texture baking tutorial.
@SunShine-oe4rt
3 жыл бұрын
I don’t understand the point of the software, we can just sculpt in blender or use zbrush
@toddzircher6168
3 жыл бұрын
@@SunShine-oe4rt I can't speak for everyone, but I hate Blender's UI so much that I use it only as a conversion tool to game engines or other graphic tools that I do like. Oh, and the primary draw to Blender is its price. So, tools like Z-Brush are off the table.
@LeonardoChristino
3 жыл бұрын
GFS please!! I would also love a retopology and texture baking tutorial!
@SunShine-oe4rt
3 жыл бұрын
@@toddzircher6168 blender UI can be tricky and blender in general can be confusing so I understand your concerns
@lay-z-nimrod8306
3 жыл бұрын
me to. I have been looking into it and nothing has worked so far
Texture Baking and Re-topologizing the MagicaCSG model in Blender!
Love to see them do import next. I'd love to import a bunch of widgets to better kit bash. I know they probably will be distorted by some of the deformations. But I think that is the next step for sure since it is very easy for models to get unwieldy quickly even with layers. Plus half and quarter cylinders and spheres, plus things like wedges would speed up the workflow and lend to more complex objects.
Oh wow. I've heard of magic voxel. I like watching timelapses of magica voxel builds.
That rogue pixel is the origin of the model 😂 An object needs a point at which it is placed and rotated, this is that point.
Would be great if MagicaCSG could one day also import models, make them into voxel based shapes.
Not really a game thing, but I can now envision MagicaCSG being part of a 3D printing design workflow :)
The program is version 0.1.0 next week. It's available to patreon only for now but the program got some excitiing stuff.
Worth mentioning download is only available for patreons now.
10:08 Twitter asking the real questions
@htoo3079
3 жыл бұрын
It is like asking do boys enjoy being BJ-ed?
In MagicaVoxel you can "ctrl +" to scale up the UI, so maybe you can do this in MagicaCSG (for high DPI support) too?
@bassemb
3 жыл бұрын
Yes you can, it's mentioned on the MagicaCSG website but I guess OP hasn't noticed it (it's also configurable in the config file)
The funny thing is that in reality, a scene made in SDF is immensely lighter than its polygonal or point cloud counterpart. In fact, they are just mathematical equations with variable parameters. I saw someone (@rianflo) on Twitter saying that he managed to find a way to export the math without having to agree on the equations used by the ray marcher. => twitter.com/rianflo/status/1396899299695357954 If that's what I understand, it could be huge!
Whoa I didn't know Blender could read vertex paint, I wonder if zBrush's polypaint works in that same way?
yay awsome 🙂
Does it have export to things like ShaderToy? Because something like an SDF editor, I would only be planning to use to save time writing SDFs manually. All the people who say this tool should support import really should say how they'd expect that work, because it doesn't sound like that would be a simple algorithm, and there wouldn't even be just one correct result for a given import, which is always where shit gets messy.
Available only for patreons registered. So do de have to pay or not to download this ?
Every time I try to open MagicaCSG, it never appears and runs as a background process. Any idea why that's happening?
@richardisted3703
3 жыл бұрын
yes I have that issue too!
@joaocesarlima7339
3 жыл бұрын
Don't know if it helps, but make sure the .exe is using a dedicated GPU. Please see the FAQ: ephtracy.github.io/index.html?page=magicacsg
@sodiumoverdrive1507
3 жыл бұрын
@@joaocesarlima7339 Thanks, but I tried this and it still refuses to open. Wish someone would make like a video guide or something cause this looks like exactly the type of program I was looking for, but now I'm being teased by it not even opening.
You're a kid now. You're a squid now
@minenice4890
3 жыл бұрын
funny squid
I have a question regarding how this SDF modeling works. Does adding more primitive objects with math and calculating the sdf supposed to be expensive on the GPU ? Because as far as I know, the gpu is doing the heavy lifting here, and the more you add primitives that way, the more math gpu has to process
@ViktorsJournal
3 жыл бұрын
It doesn't need to process every frame and likely can work with sectors. I think the idea here is exactly that since it just crunches some math equations/fields that it's fast.
Would be even more useful if you could pre-decimate the model when you export it or something.
Nice
Wouldn't that be the perfect subject for an Unreal Engine 5 torture test?
@SunShine-oe4rt
3 жыл бұрын
Lol
Nice video! However I would prefer that you slow down. I will give you a thumbs up for your help
...Or you could leave the vertex colours on there, import into UE5 as it is and let Nanite do its thing.
@grantharris7396
3 жыл бұрын
Is the downside then the fact that you are filling your game with models that hundreds of megs each? Or is there a way to downsize the mesh sizes in unreal?
@RandomGuyyy
3 жыл бұрын
@@grantharris7396 Pretty much. Could be worse though, could be a big Alembic file instead.
👍
anything that makes 3d modeling easier is good.
Wait, so is this solid geometry? Or is this implicit geometry?
@gamefromscratch
3 жыл бұрын
In MagicaCSG, its using signed distance fields, which are basically math equations for defining boundaries. In many ways it's similar to metaballs of old. When exported to PLY format, it's basically point clouds I believe. Which is why you get so many polygons.
@md_hyena
3 жыл бұрын
CSG is a way of representing implicit geometry, so it's both.
Reminds me of dreams ps4
@DonChups
3 жыл бұрын
As a dreams user, yeah it's the same system. ¿isn't it great?
@SunShine-oe4rt
3 жыл бұрын
@@DonChups lol yea but you don’t have to do retopology in dreams
I think its patreon only now.
ply fwile xD
Wow, twitter. Why was /that/ post tagged #MagicaCSG, and why didn't Mike just cut it out of the footage? Wait...did someone make a cutaway model...
@programaths
3 жыл бұрын
Knowing the difference between summoning a Genie and stuffing a turkey is indeed quite important.
You are a CSG now
GAMESFROMSCRATCH!!!! LOVE YOUR VIDS PLZZZ REPLY?
@gamefromscratch
3 жыл бұрын
ok
Playmobil characters XD
Why use this software to import into Blender when Blender will do the exact same thing, using basic shapes and in Blender you have so many more features to refine your work?.
@dusnmatr
3 жыл бұрын
Much faster than Blender's booleans, metaballs or remeshing and you have better control over shape/vertex color blending. Only downside is the huge exported mesh.