MagicaCSG Now WAY More Useful! ++MagicaCSG to Blender Export Tutorial++

Ғылым және технология

MagicaCSG is a new in development graphics program from the creator of MagicaVoxel. This application uses signed distance fields to make modelling easy using compound objects and as of release 0.0.1 it now has the ability to export in PLY format, making it possible to use your creations in other programs or game engines. In this video we will look at the process of exporting from MagicaCSG to the popular open source Blender application.
Links:
gamefromscratch.com/tutorial-...
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Пікірлер: 67

  • @gamefromscratch
    @gamefromscratch3 жыл бұрын

    Links: gamefromscratch.com/tutorial-exporting-from-magicacsg-to-blender/ ----------------------------------------------------------------------------------------------------------- *Support* : www.patreon.com/gamefromscratch *GameDev News* : gamefromscratch.com *GameDev Tutorials* : devga.me *Discord* : discord.com/invite/R7tUVbD *Twitter* : twitter.com/gamefromscratch -----------------------------------------------------------------------------------------------------------

  • @programaths
    @programaths3 жыл бұрын

    Knowing the difference between summoning a Genie and stuffing a turkey is indeed quite important.

  • @pik910

    @pik910

    2 жыл бұрын

    I need a tutorial

  • @excitedbox5705
    @excitedbox57053 жыл бұрын

    This is the easiest way to do 3d modeling. I don't remember what program it was, but this is how I first did 3d modeling 20+ years ago, and I have missed it ever since. It makes it so easy to click and dragging shapes, with an intuitive control scheme, and then rotating and aligning them to how you want them. This is what I am looking for in a modeling program for someone who only uses it to make things every once in a while and doesn't have the time to learn something like blender.

  • @bobbob9821
    @bobbob98216 ай бұрын

    This is by far the best/fastest workflow for people who are normally bad at 3D art and don't want to make pixel/Minecrafty stuff

  • @DonChups
    @DonChups3 жыл бұрын

    I'm quite familiar with Blender and Dreams (ps4-ps5), which uses this modelling system. I love them both, but I enjoy this new sculpting system a lot more. Maybe because I use Blender for work and Dreams as a toy with cheap vr sculpting capabilities, that too. But once you start to understand the differences, you can get amazing results that look really really different compared to traditional 3d meshes. Also, I've seen my most complicated Dreams sculpts are 1-2MB in disk size. Probably there's an optimization down the road for the PLY exporter. ¡Oh, this looks exciting!

  • @MichaelRichardson-bw5xh
    @MichaelRichardson-bw5xh3 жыл бұрын

    So nice that they already added this. As soon as it came out I started playing with it and its a very fun and easy to use program. And now I can spit out all the things I've been tinkering with to .ply and Blender is loading them correctly! Excellent. And, just like last time, I am using it on WINE with Ubuntu 20.04 + i3wm on an i5-8259U. Runs smooth as butter and not a single glitch for me yet!

  • @zimnelredoran9985
    @zimnelredoran99853 жыл бұрын

    Huge, definitely loving this, thanks for sharing!!

  • @toddzircher6168
    @toddzircher61683 жыл бұрын

    I would love to see a re-topology and texture baking tutorial.

  • @SunShine-oe4rt

    @SunShine-oe4rt

    3 жыл бұрын

    I don’t understand the point of the software, we can just sculpt in blender or use zbrush

  • @toddzircher6168

    @toddzircher6168

    3 жыл бұрын

    @@SunShine-oe4rt I can't speak for everyone, but I hate Blender's UI so much that I use it only as a conversion tool to game engines or other graphic tools that I do like. Oh, and the primary draw to Blender is its price. So, tools like Z-Brush are off the table.

  • @LeonardoChristino

    @LeonardoChristino

    3 жыл бұрын

    GFS please!! I would also love a retopology and texture baking tutorial!

  • @SunShine-oe4rt

    @SunShine-oe4rt

    3 жыл бұрын

    @@toddzircher6168 blender UI can be tricky and blender in general can be confusing so I understand your concerns

  • @lay-z-nimrod8306

    @lay-z-nimrod8306

    3 жыл бұрын

    me to. I have been looking into it and nothing has worked so far

  • @rehmanarshad1848
    @rehmanarshad18483 жыл бұрын

    Texture Baking and Re-topologizing the MagicaCSG model in Blender!

  • @jamesf2811
    @jamesf28113 жыл бұрын

    Love to see them do import next. I'd love to import a bunch of widgets to better kit bash. I know they probably will be distorted by some of the deformations. But I think that is the next step for sure since it is very easy for models to get unwieldy quickly even with layers. Plus half and quarter cylinders and spheres, plus things like wedges would speed up the workflow and lend to more complex objects.

  • @justinwhite2725
    @justinwhite27253 жыл бұрын

    Oh wow. I've heard of magic voxel. I like watching timelapses of magica voxel builds.

  • @StiekemeHenk
    @StiekemeHenk3 жыл бұрын

    That rogue pixel is the origin of the model 😂 An object needs a point at which it is placed and rotated, this is that point.

  • @somedude5951
    @somedude59513 жыл бұрын

    Would be great if MagicaCSG could one day also import models, make them into voxel based shapes.

  • @apollolux
    @apollolux3 жыл бұрын

    Not really a game thing, but I can now envision MagicaCSG being part of a 3D printing design workflow :)

  • @anssilehtimaki3841
    @anssilehtimaki3841 Жыл бұрын

    The program is version 0.1.0 next week. It's available to patreon only for now but the program got some excitiing stuff.

  • @gelonzo71
    @gelonzo71 Жыл бұрын

    Worth mentioning download is only available for patreons now.

  • @1337xxxx
    @1337xxxx3 жыл бұрын

    10:08 Twitter asking the real questions

  • @htoo3079

    @htoo3079

    3 жыл бұрын

    It is like asking do boys enjoy being BJ-ed?

  • @damaomiX
    @damaomiX3 жыл бұрын

    In MagicaVoxel you can "ctrl +" to scale up the UI, so maybe you can do this in MagicaCSG (for high DPI support) too?

  • @bassemb

    @bassemb

    3 жыл бұрын

    Yes you can, it's mentioned on the MagicaCSG website but I guess OP hasn't noticed it (it's also configurable in the config file)

  • @Armitage1982
    @Armitage19823 жыл бұрын

    The funny thing is that in reality, a scene made in SDF is immensely lighter than its polygonal or point cloud counterpart. In fact, they are just mathematical equations with variable parameters. I saw someone (@rianflo) on Twitter saying that he managed to find a way to export the math without having to agree on the equations used by the ray marcher. => twitter.com/rianflo/status/1396899299695357954 If that's what I understand, it could be huge!

  • @Bl1tzkriegx
    @Bl1tzkriegx3 жыл бұрын

    Whoa I didn't know Blender could read vertex paint, I wonder if zBrush's polypaint works in that same way?

  • @rootwayder77
    @rootwayder773 жыл бұрын

    yay awsome 🙂

  • @trejkaz
    @trejkaz Жыл бұрын

    Does it have export to things like ShaderToy? Because something like an SDF editor, I would only be planning to use to save time writing SDFs manually. All the people who say this tool should support import really should say how they'd expect that work, because it doesn't sound like that would be a simple algorithm, and there wouldn't even be just one correct result for a given import, which is always where shit gets messy.

  • @dantab2407
    @dantab24072 ай бұрын

    Available only for patreons registered. So do de have to pay or not to download this ?

  • @sodiumoverdrive1507
    @sodiumoverdrive15073 жыл бұрын

    Every time I try to open MagicaCSG, it never appears and runs as a background process. Any idea why that's happening?

  • @richardisted3703

    @richardisted3703

    3 жыл бұрын

    yes I have that issue too!

  • @joaocesarlima7339

    @joaocesarlima7339

    3 жыл бұрын

    Don't know if it helps, but make sure the .exe is using a dedicated GPU. Please see the FAQ: ephtracy.github.io/index.html?page=magicacsg

  • @sodiumoverdrive1507

    @sodiumoverdrive1507

    3 жыл бұрын

    @@joaocesarlima7339 Thanks, but I tried this and it still refuses to open. Wish someone would make like a video guide or something cause this looks like exactly the type of program I was looking for, but now I'm being teased by it not even opening.

  • @CyberWolf755
    @CyberWolf7553 жыл бұрын

    You're a kid now. You're a squid now

  • @minenice4890

    @minenice4890

    3 жыл бұрын

    funny squid

  • @theoathman8188
    @theoathman81883 жыл бұрын

    I have a question regarding how this SDF modeling works. Does adding more primitive objects with math and calculating the sdf supposed to be expensive on the GPU ? Because as far as I know, the gpu is doing the heavy lifting here, and the more you add primitives that way, the more math gpu has to process

  • @ViktorsJournal

    @ViktorsJournal

    3 жыл бұрын

    It doesn't need to process every frame and likely can work with sectors. I think the idea here is exactly that since it just crunches some math equations/fields that it's fast.

  • @Lulink013
    @Lulink0133 жыл бұрын

    Would be even more useful if you could pre-decimate the model when you export it or something.

  • @BanjoKazooie23
    @BanjoKazooie233 жыл бұрын

    Nice

  • @damvcoool
    @damvcoool3 жыл бұрын

    Wouldn't that be the perfect subject for an Unreal Engine 5 torture test?

  • @SunShine-oe4rt

    @SunShine-oe4rt

    3 жыл бұрын

    Lol

  • @meagain9987
    @meagain99872 жыл бұрын

    Nice video! However I would prefer that you slow down. I will give you a thumbs up for your help

  • @RandomGuyyy
    @RandomGuyyy3 жыл бұрын

    ...Or you could leave the vertex colours on there, import into UE5 as it is and let Nanite do its thing.

  • @grantharris7396

    @grantharris7396

    3 жыл бұрын

    Is the downside then the fact that you are filling your game with models that hundreds of megs each? Or is there a way to downsize the mesh sizes in unreal?

  • @RandomGuyyy

    @RandomGuyyy

    3 жыл бұрын

    @@grantharris7396 Pretty much. Could be worse though, could be a big Alembic file instead.

  • @MrNybbles
    @MrNybbles3 жыл бұрын

    👍

  • @marsmotion
    @marsmotion Жыл бұрын

    anything that makes 3d modeling easier is good.

  • @luke_fabis
    @luke_fabis3 жыл бұрын

    Wait, so is this solid geometry? Or is this implicit geometry?

  • @gamefromscratch

    @gamefromscratch

    3 жыл бұрын

    In MagicaCSG, its using signed distance fields, which are basically math equations for defining boundaries. In many ways it's similar to metaballs of old. When exported to PLY format, it's basically point clouds I believe. Which is why you get so many polygons.

  • @md_hyena

    @md_hyena

    3 жыл бұрын

    CSG is a way of representing implicit geometry, so it's both.

  • @SunShine-oe4rt
    @SunShine-oe4rt3 жыл бұрын

    Reminds me of dreams ps4

  • @DonChups

    @DonChups

    3 жыл бұрын

    As a dreams user, yeah it's the same system. ¿isn't it great?

  • @SunShine-oe4rt

    @SunShine-oe4rt

    3 жыл бұрын

    @@DonChups lol yea but you don’t have to do retopology in dreams

  • @jonfriedl4786
    @jonfriedl47864 ай бұрын

    I think its patreon only now.

  • @ZooHair
    @ZooHair3 жыл бұрын

    ply fwile xD

  • @sapientunderground
    @sapientunderground3 жыл бұрын

    Wow, twitter. Why was /that/ post tagged #MagicaCSG, and why didn't Mike just cut it out of the footage? Wait...did someone make a cutaway model...

  • @programaths

    @programaths

    3 жыл бұрын

    Knowing the difference between summoning a Genie and stuffing a turkey is indeed quite important.

  • @dejiko
    @dejiko3 жыл бұрын

    You are a CSG now

  • @ethanminja4706
    @ethanminja47063 жыл бұрын

    GAMESFROMSCRATCH!!!! LOVE YOUR VIDS PLZZZ REPLY?

  • @gamefromscratch

    @gamefromscratch

    3 жыл бұрын

    ok

  • @Helheaven
    @Helheaven3 жыл бұрын

    Playmobil characters XD

  • @debmarkproductions
    @debmarkproductions3 жыл бұрын

    Why use this software to import into Blender when Blender will do the exact same thing, using basic shapes and in Blender you have so many more features to refine your work?.

  • @dusnmatr

    @dusnmatr

    3 жыл бұрын

    Much faster than Blender's booleans, metaballs or remeshing and you have better control over shape/vertex color blending. Only downside is the huge exported mesh.

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