Lore vs Writing

Ойындар

You may enjoy writing Lore, and that is well and good. But until you find a way to put your world's details in front of your players dramatically, you haven't yet started the real work of Dungeon Mastering.
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Пікірлер: 499

  • @voxnewman
    @voxnewman6 жыл бұрын

    No Matt, the correct answer to the fellow's question about cliff-hangers is: "I'll explain all about cliff-hangers in my next video."

  • @oz_jones

    @oz_jones

    3 жыл бұрын

    No, the thing to do is: "The truth about cliffhang...." and end stream.

  • @dr3dg352

    @dr3dg352

    2 жыл бұрын

    @@oz_jones The Sopranos Special!

  • @ROYBGP

    @ROYBGP

    Жыл бұрын

    He did that in the fudging die rolls video

  • @Juniper-111
    @Juniper-1113 жыл бұрын

    I just realized that this is probably the video that affected me most. I now write all my lore as stories and it has completely changed how I engage with my world.

  • @nolanbenson3113

    @nolanbenson3113

    Жыл бұрын

    Yes! I'm a writer and you could say there are Deities that guide certain aspects, but if you write some great conflict between the Deities that has influenced the history of the world as a story that certain NPCs know or don't know, it brings the world to life a bit more.

  • @Yora21

    @Yora21

    Жыл бұрын

    It takes long to settle in, but I think I am now gradually starting to really understand it. Working by myself, I don't have to type out whole stories, but much of great worldbuilding isn't facts but narratives.

  • @johanbolin6793

    @johanbolin6793

    Жыл бұрын

    I believe a lot of the problems aspiring writers and dungeon masters have is that they use lore and world building as a way to avoid actually telling a story. Yes, the lore and world building may contain stories, but there's an actual responsibility in telling A story. Because telling a story is always a little bit like stepping into an underworld where things are not as neat and safely packaged as they may appear in a folder full of notes and lore. Telling a story is dangerous. People are afraid of danger. World building is a way to control the narrative instead of finding out what happens next. This, I believe, is also why some dm's feel slighted when players don't engage with the lore. They (we), probably even completely sub consciously, want to control the narrative, even all the way into how players should respond. This is all very human.

  • @PhoenixAgent003
    @PhoenixAgent0034 жыл бұрын

    I take enormous joy in the irony of Evil-Matt saying that he, a professional writer, DMs like an actor while Matt, a professional actor, DMs like a writer. I find it doubly amusing that I agree with him.

  • @wiledwiredweasel560
    @wiledwiredweasel5606 жыл бұрын

    "Create dramatic ways to show off setting details. Create NPCs that embody them, reference them. Throw those npcs into conflict with the player. That will make it memorable. "

  • @JagEterCoola

    @JagEterCoola

    3 жыл бұрын

    _shrek closes book_ As if that's ever gonna happen!

  • @ROYBGP

    @ROYBGP

    Жыл бұрын

    Incredible

  • @xWhiteNova44x
    @xWhiteNova44x5 жыл бұрын

    Someone hasn't read "The lusty argonian maid"

  • @5d6bestof32
    @5d6bestof326 жыл бұрын

    Never confuse interesting with fun. -Mark Rosewater

  • @angelc.5602
    @angelc.56025 жыл бұрын

    To my utter shock and confoundment, about half of my players actually really like and even hunger for boring lore stuff.

  • @gabbypie64

    @gabbypie64

    3 жыл бұрын

    I'm that way too

  • @olserknam

    @olserknam

    2 жыл бұрын

    I've noticed that some people are more interested in writing big-time dramatic stories without much regard for the internal logistics of the world, while others are more interested in crafting a detailed fictional world but not so much in actually telling some sort of story with it. The video seems to mostly talk about the latter, but I think the former is a problem as well (one I tend to suffer from).

  • @hermes667

    @hermes667

    Жыл бұрын

    Mine like that too. I sometimes write short storys about the past which my players could find in the adventure. Then I hand it out to them an let one read it loud. It always has some information which helps them sooner or later and I have time for a snack.

  • @huntercarvey670
    @huntercarvey6706 жыл бұрын

    Last time I was this early Elf was a class.

  • @JEST3R_

    @JEST3R_

    4 жыл бұрын

    Oh

  • @klosnj11
    @klosnj116 жыл бұрын

    I watched this a day before my group got the the first big city in my new campaign (Driftwood). I kept these concepts in mind, showing the lore of the area through conflict (between a cult investegator and guard). By the end of the session, my players were seeking out information on lore and history for these races. This has NEVER HAPPENED BEFORE IN MY HISTORY OF GAMING! All your videos are great. This one is freaking gold.

  • @connorgreenwell3121
    @connorgreenwell31215 жыл бұрын

    "In one swell foop"

  • @mcolville
    @mcolville6 жыл бұрын

    I think this video is a bit more unfocused than some of the other streams we've done. Possibly a result of me recovering from surgery.

  • @scottismail6311

    @scottismail6311

    6 жыл бұрын

    Matt - your stuff pretty much always rocks....keep it coming. Thanks!

  • @005Turk

    @005Turk

    6 жыл бұрын

    I need you to know that this information inspired an epiphany for my DMing. I thank you!

  • @firstname4382

    @firstname4382

    6 жыл бұрын

    Was hoping that the surgery talk would come first, seems like it won't be covered thus far... Safe to say it went well?

  • @andrewjackson9533

    @andrewjackson9533

    6 жыл бұрын

    zio420 🔫

  • @johnstephenalbert

    @johnstephenalbert

    6 жыл бұрын

    It's fine, man. Good discussion about an important topic.

  • @GoblinKoboldGaming
    @GoblinKoboldGaming4 жыл бұрын

    I recently had a situation where a player was talking to a bartender they'd befriended, and asked about what had happened with some members of an organization they were a member of back in his homeland as he was from another country. Half the organization was wiped out while exploring "one of ol' Karnus' dungeons." Immediately he was curious about Karnus, what his dungeons were, etc. which was a big important lore detail for the next arc of the campaign. I've found personally that giving your players a connection to the lore can sometimes also work.

  • @erind.t.e.992
    @erind.t.e.9925 жыл бұрын

    Dude, you inspire me to keep improving my own writing, storytelling, and D/GM skills every time I open one of your videos, so thank you! Wonderful work, and I appreciate all you do for this equally wonderful (and weird) community. Stay curious, my friend, and thank you once again for teaching us what you have learned!

  • @W4ng4n470r
    @W4ng4n470r5 жыл бұрын

    The part where you mentioned the LotR scene, I looked it up as a refresher, and it turns out that it's two scenes, the simbelmynë was mentioned in a conversation between Theodin and Gandalf, where he mourns about how no parents should ever have to bury their child, while the "where was Gondor" dialogue was said during the preparation of the defense of Helms deep, he did turn to Aragorn to say it, but in the context of Aragorn saying that Gondor will come to the aid of Rohan. But that's besides the point, The simbelmynë "lore" was used in a much less expositive way that it didn't feel as forced as say: that part where Rose exposites about the race animals in the casino planet in Star Wars the Last Jedi.

  • @MrGorillafist
    @MrGorillafist5 жыл бұрын

    Thank God I found this video. I'm home brewing a campaign for my friends and I've been really caught up in the back story. Need to refocus my efforts on creating engaging adventures for them.

  • @therocketboost
    @therocketboost6 жыл бұрын

    RE: The Mutagen Wars Pretty much what Princess Leia’s Clone Wars reference was meant to be in A New Hope. A throwaway reference meant to establish Obi Wan as a badass. Trying to overly explain them in the prequels was one part of the clusterfuggle they became. #JarJarTheSenator

  • @kharnthebetrayer8251
    @kharnthebetrayer82516 жыл бұрын

    When Théoden does his 'where was Gondor' speech. All I can think is... 'You never asked'

  • @cxfxcdude

    @cxfxcdude

    6 жыл бұрын

    Kharn The Betrayer I agree but Gondor wouldn't have answered most likely

  • @PalleRasmussen

    @PalleRasmussen

    4 жыл бұрын

    Eh? What?

  • @turtle190

    @turtle190

    3 жыл бұрын

    Thanks I’m I’ll get up 💩 ppp op pł umjikoo

  • @jamesdewane1642

    @jamesdewane1642

    3 жыл бұрын

    Pride and resentment are evil twins.

  • @scottnolan2833

    @scottnolan2833

    Жыл бұрын

    Gondor was fighting orcs in Osgiliath.

  • @5oundOfVictory
    @5oundOfVictory5 жыл бұрын

    I'm really sad that Evolve was a flop and that it was not that great of a game. The writing and all the stuff about the universe you created, Matt, was so interesting and had so much potential to be so good. But the gameplay was so lackluster, and it just didn't do you and the rest of the writing team the justice you guys deserved.

  • @loganhagen5754

    @loganhagen5754

    3 жыл бұрын

    I loved the initial release, but i think it should have been marketed like a niche game and not AAA. I wanted to know if the team dies, or where the monsters came from.

  • @vlad.827

    @vlad.827

    3 жыл бұрын

    @@loganhagen5754 there is some lore that wasn’t implemented in game, including some of the hunters deaths and where the monsters come from. You can find some info on it on the Evolve Wiki. Theres also a drive folder with most if not all of the lore matt and other writers wrote in the time of evolves development on the trs forums.

  • @vlad.827

    @vlad.827

    3 жыл бұрын

    Big shoutout to Takran from the trs forums and discord for compiling all this stuff. I wont post the drive link here but its all archived on the Turtle Rock Studios discord. Feel free to ask Takran for those links if you or anyone is interested.

  • @loganhagen5754

    @loganhagen5754

    3 жыл бұрын

    @@vlad.827 thanks! I'll check it out!

  • @dvklaveren
    @dvklaveren6 жыл бұрын

    So basically, Mat is describing his technique for creating Chekhov's Guns. These are elements that promise a dramatic inclusion. If there's a gun in the room, it's a promise that this gun can be dramatically compelled. In the case of theatre, it's a promise that it will be compelled. When you're world building, it's easy to come up with a whole lot of things that cannot be employed. It's too easy for the DM to say "well you can't", as opposed to "of course you can, that's why I put it there". If you go shopping for a crossbow, and you're told that crossbow bolts are illegal, that's lore. If you go into a person's house and find a crossbow sitting in the corner, the fact that bolts are illegal becomes dramatic. If a crossbow never came up, the law about bolts is pointless. Colville is describing his technique of coming up with plot elements that he can foreshadow, while making ambient elements plot elements through improvisation, by contextualizing how those elements will be couched in his planned dramatic exchanges. As a player, my favorite thing is to make elements that are present dramatically relevant. Maybe we're looking into the contents of a barrel. A fight breaks out, so I kick the barrel over. It's not optimal, but it's dramatic.

  • @Maehedrose

    @Maehedrose

    6 жыл бұрын

    As a long time GM, I am a big fan of Chekhov's Gun and, indeed, my players have learned to pay close attention to what I describe and how I describe it.

  • @Jagdedge
    @Jagdedge5 жыл бұрын

    I started watching Matt's videos after a Running the Game popped up in my recommended videos. I had just kind of got sucked down a rabbit hole of great DM advice and discussions. Finding out later that he was the lead writer for Evolve blew my mind. Evolve's death was an enormous tragedy, but I still love it and play it a little bit from time to time solo because I loved so much about the game. Thank you for the gift of Abe, who has gone on to influence a more than a handful of NPCs I've used in my games. I've also played a Barbarian named Hyde, played with an awful accent, and absolutely mangled cockney rhyming slang.

  • @NosiDM
    @NosiDM6 жыл бұрын

    I find what my players like the most, beyond combat or world building or anything, is that sense of progression in their character, gaining levels, improving, getting new items... So to compromise my desire (to world build) and their desire (to progress), I altered XP to be goal orientated, as from the Stars Without Number system. It turned a player I mistakenly thought of as a power gamer into a Roleplayer when his Psychic wanted to explore and discover ancient artifacts in the Universe. Want the players to engage with your world? Provide rewards for it.

  • @mateobarrett6829

    @mateobarrett6829

    6 жыл бұрын

    Oliver Harrison I can't echo this enough. I'm a relatively new DM, but I have slowly been giving my players 1 "soul item" that doesn't require attunement and that levels alongside them. All my players are so excited about their items it's really helped immerse into my world.

  • @1thecoker
    @1thecoker5 жыл бұрын

    I loved Evolve. Watching its decline and eventual termination was sad for me. The gameplay was fun and unique. The most devastating part about hearing it was getting shut down though, was knowing I wouldn't get to learn any more about the universe and its characters. Evolve was the first game I played where I really felt attached to the story and its heroes, and since then all have paled in comparison. Coincidentally it was also a game that had the least amount of narrative built into it, and that left me starved for more. I loved your short story blogs, I loved the clever banter between characters in game, and I loved that you took the time to do Q&A's with the community regarding the story. I enjoyed the gameplay in Evolve more than most games I've ever played, but when they would release new characters to play, the most exciting part for me was always getting to hear the new dropship dialogue sequences and getting more parts of the story revealed. It's mere coincidence that I find you here on KZread years later, while learning about DnD, but I'm glad I did. Thank you for all that you do.

  • @notoriouswhitemoth
    @notoriouswhitemoth6 жыл бұрын

    Answering questions kills them. Don't tell me everything, don't justify everything. Give me a hole, let me throw a rock down it, and show me what happens. Don't tell me everything that's in the hole, don't tell me the hole's history, show me the hole and show me what happens when I throw a rock in it. Give me a stick, give me things to poke, and don't give a literal exposition fairy hovering over my shoulder. I once had a set piece in a freeform rp where a girl was fighting what was essentially an evil version of herself, surrounded by a phantasmal snake monster that was whispering her doubts and insecurities to her. A long time later, I decided what that was all about, because I had no explanation for it at the time - it was just a cool set piece. Explaining it made it worse, it took away the mystique that made it interesting in the first place.

  • @wickedAberration

    @wickedAberration

    6 жыл бұрын

    Hey, listen!

  • @charmingAmy
    @charmingAmy5 жыл бұрын

    I love your hair! Sorry, I just love it. I have never played D & D and someone has asked me to be Dungeon Master So I have been watching you, hoping I can do this...Thank you for your videos.

  • @AndrewJoyceCA

    @AndrewJoyceCA

    5 жыл бұрын

    Did you ever do it?

  • @peterjames2466

    @peterjames2466

    4 жыл бұрын

    I too would like to know if you ever got to DM.

  • @zan917
    @zan9175 жыл бұрын

    “...eating nothing but candy...” and the explanation that followed is the best contextualization of writing advice I’ve ever heard. 24:35

  • @davevincenty291
    @davevincenty2913 жыл бұрын

    You know ... I've been watching these videos a lot lately, but I've never felt the need to comment until now, watching a video from over two years ago. But... "Don't show it to me, because there's nothing that's going to live up to my imagination," is the best summary I've ever heard of my feelings about Star Wars.

  • @GaryKlineCA
    @GaryKlineCA6 жыл бұрын

    "I'm just here to roll dice and push lead." That's awesome, tucking that away for a future game session. :)

  • @infidelheretic923
    @infidelheretic9233 жыл бұрын

    This is an important point. And explains how a lot writers operate. Story first, background lore second. As the audience is more interested in the former than the latter. So just make shit up as you go and iron out the inconsistencies later.

  • @crows2808
    @crows28086 жыл бұрын

    When I come up with names for important NPCs, I try it in a Matt Colville Declaration (TM) voice. That's the proper voice for an introduction anyway.

  • @EdwardHowton
    @EdwardHowton6 жыл бұрын

    Matthew Roland Rutherford Colville sure would sell more books. Which, incidentally, When I went on a book-buying spree last week, I couldn't find yours at Indigo. Was disappointed I couldn't pick up the series so far. Oh, and FYI, I *DO* know what the Kessel Run is because of Star Wars Galaxies, the now-defunct MMO. I always admired the way they turned Lucas's ignorance of what a parsec was into a half-assed explanation of how gravity affects spacetime. Oh he did the Kessel Run by going closer to the black hole than anybody else so _risky._ That's some grade-A bullshit, right there.

  • @Tysto
    @Tysto2 жыл бұрын

    100% agree about Forgotten Realms. The realm part seemed to have been forgotten. Also, players love treasure. Have a character tell them about a magic item or lost treasure and explain ITS back story, which of course requires some lore. Heck, you can start the characters in a tavern listening to stories of old men trying to one-up each other; that should grab them with an adventure hook.

  • @jaypocketYT
    @jaypocketYT2 жыл бұрын

    I come back to this video often. I think it may be one of your most important

  • @krkngd-wn6xj
    @krkngd-wn6xj4 ай бұрын

    I think this is probably the most important of Matt's videos for me, at least in term of the effect it had on me, and the stuff I create.

  • @georgejacobo506
    @georgejacobo5066 жыл бұрын

    I just gotta say, so far halfway through the video and this video has helped me make sense of so much. To me it feels like you put into words what I knew subconsciously, but didn't understand fully

  • @Titto86
    @Titto866 жыл бұрын

    Dark Souls comes to my mind with this video about lore vs drama. It's a game full of lore, it's own mythology, NPCs with stories, every scenario has a reason to be and it's populated with fitting characters and monsters, etc. But it doesn't even tell you about it. The game just gets you in the middle of the struggle and the fighting, and you're there clueless knowing that all that world is alive and everything probably has some meaning... but you have to dig the lore out yourself. Great video Matt. I've been watching all your Running the Game videos and they are great. Thanks for making them.

  • @oz_jones

    @oz_jones

    2 жыл бұрын

    I love how the Souls games do thing.

  • @johanneshermansson7630
    @johanneshermansson76303 жыл бұрын

    The only way I would have liked to see the Kessel Run in the Solo movie was a throwaway line that tells us Han just made it up on the spot in A New Hope.

  • @trenthogan4212
    @trenthogan42126 жыл бұрын

    Lore vs Writing...This reminds me of an excellent Rush song: "Show Me Don't Tell Me ".

  • @davidioanhedges
    @davidioanhedges6 жыл бұрын

    Tolkien's world worked because there was a huge detailed backstory and Lore that was casually mentioned occasionally and alluded to but never in much detail ... but was internally consistent because they were complete and mapped out, you didn't need to know the details or even pay attention to it to appreciate that there was a deep world behind the scenes, most of the main characters do not know more than a little of it so neither does the reader ...

  • @ammygamer
    @ammygamer4 жыл бұрын

    Focusing on the *experience* instead of the *lore* when DMing is important and is one of my major problems with some "ready to play" adventures. For example, I'm doing a lot of writing for D&D 5E CoS artifacts. In my opinion, they can and SHOULD add a lot more depth and player experience to the game, so that the players can realize what they have in their hands and what they can do with it by *playing* instead of simply reading a one-paragraph description in the book. So, I decided to write what my players can ascertain by investigating each of them, establishing that figuring out certain things unlocks some side-quest and events and adding hints about such objects through the game with specific NPCs (not all necessarily accurate). Doing so is being quite time consuming so far, but when I look at it now it is starting to look like something I would be glad to experience as a player, so I should be on the right path. Thank you for the video! I am glad to hear that we happen to share some opinions on this.

  • @scottnolan2833
    @scottnolan2833 Жыл бұрын

    A) Brilliant advice . Loved this. B) you do the Silmarillion a disservice, I think. There is a lot more there than lore. The tale of Turin Turambar? Amazing. Fingolfin’s trumpets blowing as he sets foot on Middle-Earth as the moon rises for the first time? Unforgettable. Sure “Of Beleriand and it’s Realms” lacks any action but The Oath of Feanor and the Battle of Unnumbered Tears are not to be missed. The Silmarillion is brilliant one it’s one and makes The Lord of the Rings better.

  • @chronatoginfinite
    @chronatoginfinite6 жыл бұрын

    really enjoy seeing all this content! can't wait to support the upcoming projects in the works!

  • @bonzobuttjr5548
    @bonzobuttjr55486 жыл бұрын

    I just wanted to thank you; it’s because of you that I got the confidence to ask my gaming group if I could run a d&d campaign for the first time. I am an aspiring video game writer and I am hopping that writing and running d&d story’s will help me refine my writing skills and story telling. I have been playing d&d for 8 years and I have never ran a game before and I am scared and excited. I found your running the game series a couple days ago and I went back to the first episode and I am now all caught up to episode 50 and I can’t wait till the next one.

  • @thebowedacious
    @thebowedacious Жыл бұрын

    Matt I watched this video exactly when I needed it. It makes so much sense now! Thank you so much

  • @bodywhey8
    @bodywhey86 жыл бұрын

    Thank for the edit. I really appreciate the effort!!

  • @austinkaiser9750
    @austinkaiser97506 жыл бұрын

    Matt, you are truly an inspiration to DM’s everywhere. And I’d love to sit down and talk shop. Even play a DnD session if I were to be so lucky! Keep on doing what you’re doing man. Sincerely, a random DM in Vegas.

  • @al8188
    @al81882 ай бұрын

    This and the video where matt explains "economic power struggling against military power" increased the speed of my prep a hundred fold. I've never been a lore person, but i like to have believable explanations locked and loaded, so I'd spend hours mapping out "x happened so y happened so z happened" just to be sure I was internally consistent. As soon as I stopped thinking of the background information as cause and effect (history, for lack of a better term) and began to actively structure the world in terms of factional conflict where the individual factions had clear goals and a clear motivations, answering questions stopped being a matter of doing something I hated (prepping a historical timeline) and became a matter of applying simple desires to in-game narrative which itself is simply the jacket where the mechanics are hiding. If I do genuinely become excited about a particular bit of narrative, using the 3 clue rule (thank you, the alexandrian) and then chasing them up a tree (thanks matt) means my nonsense becomes easy to remember- not "memorable", that's ego talking- and relevant to the PCs.

  • @EdwardLCheeverII
    @EdwardLCheeverII6 жыл бұрын

    This video was a swell foop.

  • @misomiso8228
    @misomiso82286 жыл бұрын

    Dungeons and Dragons movie due in 2021....set in the forgotten realms. You disabled comments on the stars vid so I am commenting here!

  • @drefk1973
    @drefk19736 жыл бұрын

    DM of 30 years here. Current campain on its 5th and final year right now. I tend to rum my games much more like Mercer (Obviusly not at the same skill level) than like you. However, I think you are very talanted and your channel is one of my favorites. I LOVE your work on Vox Machina: Origins

  • @ceranko
    @ceranko6 жыл бұрын

    Matt I love watching your videos you have great content. Your work is some of the best advice for new gamemasters running games.I hope you feel better bud.

  • @Cbutlerification
    @Cbutlerification5 жыл бұрын

    Something that took me a long time to learn is.. once you put out something to others it is no longer yours it is everyone's and control over it is no longer in your hands. I like the idea that somone enjoys stuff for reasons that the original creator(s) didn't expect.

  • @colanis90
    @colanis906 жыл бұрын

    Insightful tips and sound game design philosophy aside, I subscribe to your channel due heavily to your ability to convey your information concisely. There is no ambiguity when you explain things and I value that more than perhaps anything else. Anyone can have good ideas for running a DnD game - too few can pack such a dense amount of information so cleanly into a video. Thanks, Matt.

  • @NerdicusGoblinski
    @NerdicusGoblinski3 ай бұрын

    Coming back to this video reminds me so much of the creation of my current setting. Thank you sir.

  • @justinw6529
    @justinw65296 жыл бұрын

    Thank you for putting this up - I needed to hear that players won't care about lore unless it's presented dramatically and in a way that hooks their characters. I feel galvanized to do better DMing from this point forward.

  • @NikovK
    @NikovK2 жыл бұрын

    I tried working on a collaborative project where they wanted to write a background for all the playable races. Fair enough. Every writer took their assigned race and started with creating a linear timeline of historical events that was entirely divorced from the storylines of all the other groups. I sat down, decided what I wanted these people to be like and act like and look like, and started to flesh out some quirks and eccentricities they'd have when played. I focused on what the player would be doing in-game, and then decided a few little short stories of my group's members interacting with the other groups would do better to communicate and impress how they behave than writing a fake history book. Everyone else has lost themselves in the soup of writing paragraphs of fluff that will never appear in the game itself, but might, maybe, end up on some wiki. Lord bless 'em.

  • @woody4779
    @woody47796 жыл бұрын

    I haven't watched your videos in a little while but goddamn this is amazing stuff, Matt.

  • @matthewboland5598
    @matthewboland55986 жыл бұрын

    This was a great video. Lots of great insight. Information is interesting as long as it is communicated in the DRAMA!

  • @MarioPrimePlays
    @MarioPrimePlays2 жыл бұрын

    Haha that Star Wars point at 22:40 was pretty spot on. Prequels are now loved and in the future the sequel trilogy will be loved by kids who grew up with it.

  • @fhuber7507
    @fhuber75075 жыл бұрын

    I ran a 3 year sandbox. 4 to 9 hrs a week. Tons of fun

  • @wilt3569
    @wilt35696 жыл бұрын

    Love this! This helps so much. Hope you feel better man.

  • @AceAntioch
    @AceAntioch6 жыл бұрын

    Matt, I wanted to at least leave you a compliment after watching your Last Jedi review, and didn't know of a better way to do it than to post on your most recent video with comments enabled. Just wanted to say that I appreciate your thoughtfulness when reviewing movies and other entertainment media. You dissect the deeper message written between the lines of the script, and with your commentary of the Last Jedi specifically, you helped me realize my own internal conflict about the themes (or lack thereof?) throughout the newest Star Wars movies. Whether I agree with all of your critiques or not, you got me thinking again about narrative and storytelling, and in a way, breathed a little life and thoughtfulness into what is now turning into a very stale series - so rather than just being bummed out about a new Star Wars movie that I want to try to forget, my experience is now an opportunity to ponder some greater beliefs about storytelling and movies. So sincerely, I thank you for that!

  • @andrewswann2383
    @andrewswann23832 жыл бұрын

    That grin and wink after saying “don’t tell me what to do?” Was like Sheldon’s bazinga and followed by his breathy laugh

  • @latinopimp901
    @latinopimp9016 жыл бұрын

    Matt thanks for this video. It helped me out with getting the world in front of my players!

  • @poetwarrior7153
    @poetwarrior71536 жыл бұрын

    Many times I have a vague idea that something is a challenge and Matt comes along and nicely clarifies the problem and gives some good advice on how to deal with it. Now I don't feel so bad that my players aren't that interested in the world I can introduce it in dramatic bits and pieces as it relates to their characters. Very helpful .

  • @deSolAxe
    @deSolAxe6 жыл бұрын

    From both points of view - player and DM, I like my lore extensive. It is like method acting for me... the easiest way to present a thing is to know a lot about it... you can perfectly well go and improvise something... it's just that I can't... also as DM I would make quite a bit of lore... but that doesn't mean I would bother players with it if they didn't care...

  • @sechernbiw
    @sechernbiw6 жыл бұрын

    I needed to hear this. Thanks Matt.

  • @MaximEyes
    @MaximEyes6 жыл бұрын

    Hi Matt! Ive wanted to play DnD for a while, but two weeks ago I actually got a group of my friends to decide on a date and time to do it. So, I’ve spent the last two weeks binge watching your videos, and the session is tomorrow. I thought I was going to be the DM, but my friend (Who I also showed your video too) really wanted to, so he is gonna be DM for the first few times we play. Even so, I just want to say thank you for all the help you’ve been to me learning how the game works, and I hope I can use your DM skills in practice soon!

  • @seanhillman1016
    @seanhillman10166 жыл бұрын

    First time actually watching a stream live. (I have watched the recordings on here before.) Enjoyed it, thought it went well.

  • @josephsmith6674
    @josephsmith66745 жыл бұрын

    even though the vid is a bit jumpy between live stream and youtube video. You do really do give a real good explanation of how writing is more important than the lore when you start writing the story.

  • @franshepherd5830
    @franshepherd58306 жыл бұрын

    I just ran my first game for my friends and we all had so much fun. It wouldn't have happened without your help. Thank you.

  • @joelachilles4089
    @joelachilles40894 жыл бұрын

    I wish I could do writing as a job now. You make it seem so fun!

  • @johnnytrask
    @johnnytrask6 жыл бұрын

    the bit about detail was what made me love your books so much. Describing the smithy that the dwarf works at. A bit on the sign and origin (sneak in lore about signs showing that magic is sold here), a sentence or two on the atmosphere inside the smith and I feel like I'm inside it standing beside Heden. You're a great writer, you should really do it professionally or something (lol)

  • @fitzgigler
    @fitzgigler6 жыл бұрын

    I know this is a little older, but I am really glad to hear this kind of stuff. I just started working on a campaign setting, and I've never really enjoyed lore. I am a pretty detail oriented guy in a lot of ways, I am a statistician, but when it comes to fiction I have never really cared for super detailed histories of fictional regions, or pantheons of gods, or magical systems, etc. to me whenever fiction got deep into that stuff, I felt like it detracted from what I wanted to get to (I almost never read fantasy for that reason, it just doesn't appeal to me). but you inspired me to actually be able to put some heart and feeling into worldbuilding. I can't say I WANT to do it, but your discussion made me understand why I should at least put some work into it.

  • @kormsd
    @kormsd6 жыл бұрын

    I really appreciate your insight, thank you!

  • @thomasfinlay280
    @thomasfinlay2806 жыл бұрын

    Matt.... thank you for your help 😂 My friends have played in the past a weird version of dnd (alcohol may have been involved) and i wanted to do it properly! All of your videos have given me great ideas to use and how to engage my friends in the game; and im hoping to play our first proper game shortly after Christmas...... And just for you buddy.... im going to have a Gnome Bard called Colville help them out sometime 😜

  • @illustrious-jaco
    @illustrious-jaco3 жыл бұрын

    great video man. on the topic of cliffhangers; you basically said it but i wanted to re-iterate. i'll cut a session short if it means leaving off on a high note! the players are your teammates, but they're also the audience. big lesson learned from short-form improv comedy - the whole scene will feel better if you end it on a big laugh compared to ending it where it "should naturally end." sometimes taking the effort to "fully resolve" the story means the actual performance fizzles out. i just make sure that if something dope happened and i think it'll take another hour or so to get to another moment like that, jus call it for the night and leave everyone excited. that being said, i play with my family and our sessions usually don't last more than 3 hours! maybe my style is more short form lmao. but i think cliffhangers and create them in the moment is super interesting, would love to see a video on it in the future!

  • @CristiNeagu
    @CristiNeagu2 жыл бұрын

    11:50 "The lore that you love so much, that you put so much work into is meaningless, and no one is gonna care about it unless you can contextualise it dramatically!" And that is why the lore in The Elder Scrolls series is given to you in the form of books with stories, and not through "New item added to Codex" notifications...

  • @oz_jones

    @oz_jones

    2 жыл бұрын

    The lore of TES is insane

  • @N.Doughnut

    @N.Doughnut

    2 жыл бұрын

    But finding a book isn't dramatic

  • @CristiNeagu

    @CristiNeagu

    2 жыл бұрын

    @@N.Doughnut Not if you're interested in lore...

  • @Sisterfistr
    @Sisterfistr6 жыл бұрын

    Merry Christmas Matt I hope you have been doing good

  • @jordanpatrick2627
    @jordanpatrick26276 жыл бұрын

    you talked about doing another world making video. If you were wondering I found that very helpful. I have been having trouble coming up with the "why" for my places being there and I think that was a good way to show how to do that.

  • @SpencerMillertheMan
    @SpencerMillertheMan6 жыл бұрын

    !writing: talk.turtlerockstudios.com/t/one-vals-story/24707 !lore: talk.turtlerockstudios.com/t/the-basilisk-rebellion-the-mutagen-wars-and-slim/72647

  • @tuptastic304
    @tuptastic3045 жыл бұрын

    "Matt Red Rover Colville"

  • @SlayPlenty
    @SlayPlenty2 жыл бұрын

    21:55 what an absolute rockstar omg i love this man

  • @blackvial
    @blackvial6 жыл бұрын

    Get well man

  • @mirthfulArtist
    @mirthfulArtist2 жыл бұрын

    Re: Organizing your setting and campaign notes: OneNote is free, and is basically multiple word docs tied together in one window with colour-coded tabs, and pages and subpages within those tabs. It doesn't have all of Word's tools (like tables,) but its super handy and easy to search through.

  • @protagonist3046
    @protagonist30466 жыл бұрын

    Hey Matt, hope you're recovering well, no idea what from as I'm only 1/3 through Running The Game. But just wanted to say you just inspired another to start DM'ing +1 to you. I ran your example with some of my own twists and now looks like I'll also be running Phandelver for my 10yo son and his friends. So that's two groups I'll be running for!

  • @SootyTX
    @SootyTX6 жыл бұрын

    To anyone curious about the Kessel Run & parsec thing, while it was most likely a 'science error' by Lucas originally, there has since been a great explanation based on how hyperspace travel works in Star Wars. The movies make multiple references to navigation being much more important than engine power when it comes to FTL travel, which led to an explanation based on routes being judged based on how long they were in terms of distance (relatively, in hyperspace). So a standard frieghter jumps into FTL and has to travel, say 20 parsecs in a series of zigs and zags, avoiding gravity masses, in order to safely make the run. The Falcon, having a much more powerful and accurate navigation computer etc, is able to skirt closer to those gravity masses and 'cut corners', massively reducing the distance it needs to go. That's probably a bit of misremembering but the basic premise is there, and fits multiple references within the SW movies. I'm sure a google search would find the full theory fairly readily.

  • @gho5trun3r68
    @gho5trun3r682 жыл бұрын

    Oh man, Hero? I have that exact book on my shelf. I need to stop procrastinating and read that already.

  • @FiroxFlames
    @FiroxFlames6 жыл бұрын

    Okay. I'm 18 years old. Been writing for like ten years. Only shit (I know it), but still. This here is probably the best piece of advice I ever heard, even if I spoke with like dozens of writers over the years. This makes a lot of sense, and may explain why some of my players, even those that love rp, don't really engage with the lore. Thanks!

  • @derelbenkoenig
    @derelbenkoenig6 жыл бұрын

    My theory on the "in 12 parsecs" thing is that part of how faster-than-light travel works is _not_ by literally accelerating mass to a velocity with magnitude greater than the speed of light, but by manipulating space and bending it around you such that you end up in a different position without actually traveling the distance in between. So if you completed a Kessel run in 12 parsecs, that means you found a more efficient way to do this than people would generally think possible (or alternatively, that they would think safe enough to be advisable). That doesn't fully explain exactly how it works, but at least makes it at least somewhat reasonable that you could actually be measuring that by a unit of distance. Or, parsec is a unit of time in the Star Wars universe that happens to have the same name as a unit of distance in our universe

  • @hewhogoesbymanynames
    @hewhogoesbymanynames8 ай бұрын

    My secret strat for getting my players to like the world is to let them help build it. I straight up stole this from Protean City Comics (a Masks AP). We all meet during session zero, or session .5 and we play a very stripped down version of Microscope, where players take turns adding characters, concepts, or events to the timeline.

  • @knudsenmj
    @knudsenmj6 жыл бұрын

    Really good advice on how to present world lore. DM's don't tell players lore, NPC's do and only when there's a reason. I've heard too many DM's have NPC's drone on about the history of a castle when all the PC's wanted to know was who lived in it. Thanks Matt! Roll high on that surgery healing.

  • @BananenbaumEY
    @BananenbaumEY6 жыл бұрын

    Oh noes! Dont cut these kind of discussion videos. Now i really want to now what you guys were talkin about before :/

  • @adamPadar
    @adamPadar Жыл бұрын

    "They obviously going to show the kessel run, but they should not becaouse it will never gonna live up to our expectations" Narrator: They did, it didn't.

  • @shrpbluntobject
    @shrpbluntobject6 жыл бұрын

    Mat, do you think you could make a whole episode where you recommend adventures and modules you like? There are quite a few episodes where you talk about certain types of play and mention modules, but could you do some sort of episode thats just listing modules for DMs with a quick summary and how you like it? I understand it would be a lot of work although I feel like it would be a great boon to new DMs and DMs who have run out of ideas.

  • @buddabudda
    @buddabudda6 жыл бұрын

    Every time he mentions Evolve in his videos I feel like I'm at a funeral

  • @Guiltaur
    @Guiltaur6 жыл бұрын

    I've found in my experience that many DMs I've played with absolutely *love* lore and I think it's great when they immerse themselves in creating content for their settings, whether or not I ever hear about it. Now on the other hand, when I DM, I prefer to go more the route of knowing enough detail to get the game going. When I create information/lore on the fly, I make sure to note it during the game so I can return to it later on to flesh it out. I've never been good at writing pages and pages of lore for a game world/setting. I write a couple of pages of bullet points at most when starting the campaign.

  • @ncpolley
    @ncpolley Жыл бұрын

    In order for your lore to have *meaning* it has to *matter.* Great advice. Can personally say that I found that out myself after criticizing my own work for years. It always worked best when it flowed in and out of the narrative.

  • @noblenineseven5074
    @noblenineseven50746 жыл бұрын

    I really needed this, I need to toss out the Lore and extra BS and focus on the writing and the proper meat and potates (intentionally misspelled) to give my players a more intimate and fun narrative. Thank you Sir Bees Knees Colville. I am aspiring Writer/Stage Manager and I need to be told no and make this better because it sucks more often.

  • @katrinkarlsdottir
    @katrinkarlsdottir4 ай бұрын

    I creat a great deal of information that my players never see. I know the lore so when the moment comes I can drop it in place. But the DM needs to know it in order to inset and use the info. Once an NPC has introduced relevant information it can be used to keep things interesting or provide clues. I do provide players with brief written overviews of the cultures they come from if it is unusual in any way.

  • @bensonprice4027
    @bensonprice40276 жыл бұрын

    Thank you Matt. I just ran another session of Phandelver yesterday with my regular group and it didn't feel like the drama and tension was there. The characters were slogging through easy monsters and I wasn't finding much enjoyment in it. I couldn't quite figure out what why it felt so forced and empty. I tried to chalk it up to sometimes there are moments when you just have to slog through the content. However, after watching this video I'm now aware that I lost track of the major conflict and wasn't building the tension of the story. Now I know what to work on. Thank you so much for your videos. You've inspired me to be a better DM. I wish you good health in your recovery.

  • @jokertim777

    @jokertim777

    6 жыл бұрын

    I've run Phandelver and it wasn't designed all that well. The dramatic tension of the module gets sidetracked for a lot of unrelated side quests before coming back to the actual plot. I think this was a byproduct of them trying to include enough content to raise characters 5 levels. Old modules never tried to do that, but it seems that is the new "adventure path" business model for WotC.

  • @bensonprice4027

    @bensonprice4027

    6 жыл бұрын

    To give some background, his was my group's first time trying 5e and my first group where I'm DMing 5e. I asked my players to choose a character from the starting set (2 fighters, a rogue, a cleric and a wizard). If you run the starter set with its premade characters, I believe Phandelver has been put together very well. Each premade character is given their own unique goals. The noble fighter wishes to establish Phandalin as a thriving town. The folk hero fighter wishes to drive out the dragon that took nest in the ruins of his hometown. The cleric wishes to put a stop to the ruffians that are running Phandalin. The rogue wishes to kill the leader of the red brands as revenge for leaving him or her to die. The wizard wishes to restore a shrine to the god of knowledge at Cragmaw Castle. I think the starter set gives a great example of how to incorporate your character's backstory into your game, and all the side stuff is supposed to support that. However, I believe that it requires a DM to fill in the gaps that they see as the game progress and in my original comment I was saying it was on me to fill those gaps. The dramatic tension I should have picked up on was the folk hero was finally returning to his home to save what little of it he could. I could have built the tension to show that his home town had been infested by twig blights and zombies and it was up to him and his friends to clear the infestation and drive off the dragon to hopefully make this town a thriving settlement again. A few well placed words would have changed the tension dramatically. Instead I missed the opportunity and it all felt forced to me.

  • @jokertim777

    @jokertim777

    6 жыл бұрын

    Those character backgrounds do indeed tie into the adventure more robustly. The adventure hook of being hired by the Rockseekers is what I was referring to when I said the adventure gets sidetracked. I don't want to spoil the adventure for anyone who hasn't played and reads this, but the middle portion of the content has nothing to do with the Rockseekers. Pursuing those side quests instead of the main story line (without those specific backgrounds) doesn't make much sense until you realize that you have to level up to be able to survive the mine encounters. As the DM you can always alter and add things that improve a module, but part of the responsibility also falls on the players to know their backgrounds and engage with the content. You can only do so much.

  • @bensonprice4027

    @bensonprice4027

    6 жыл бұрын

    Tim Bennett I agree. Thank you for the kind discussion.

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