Little Nightmares 1 & 2 Full Gameplay (Little Nightmares Timeline)

This full gameplay video contains the clips from my channel (The Little Nightmares Videos) put into one full movie/gameplay so it is easier to watch on my channel without having to find the other episodes, the clips will still be separate on my channel if you don’t want to watch the full gameplay. Enjoy The Full Movie/Gameplay In 2K/4K
Little Nightmares 2:Mono, a boy wearing a paper bag over his head, awakens from a dream of a door marked with an eye at the end of a hallway. He journeys through the Wilderness and enters a decrepit shack. He frees Six, who is being held prisoner by the masked Hunter who lives there. The Hunter pursues the pair until he corners them and they kill him with a shotgun. Using a door as a raft, Mono and Six drift across a body of water and wash up at the Pale City, which is shrouded by mist and rain and strewn with old television sets. Throughout the journey, Mono attempts to use televisions as portals to enter the hallway from his dream. However, he is always pulled back out by Six before he can reach the door. He also encounters several ghostly, glitching remains of children, which he can absorb by interacting with them.
Mono and Six enter the School, where they are separated when Six is captured by the porcelain Bullies, the School's rabid students. Mono saves Six and they escape the long-necked Teacher. Outside the School, Six finds her signature yellow raincoat. The pair reach the hospital, where they encounter the mannequin-like Patients, their detached Living Hands, and the bulbous Doctor who crawls on the ceilings. Mono manages to lure the Doctor into an incinerator and may choose to either kill him or leave him trapped inside. Mono and Six then exit into the heart of the Pale City. They spot the Signal Tower, which emits a pervasive Transmission that controls the city's inhabitants: the TV-addicted Viewers, whose faces have been distorted from prolonged exposure to it. When Mono finally reaches the door through a television set, it opens to reveal the spectral Thin Man. After Mono is pulled out from the television, the Thin Man emerges too and captures Six, leaving behind a glitching shadow of her. Six's shadow remains lead Mono close to the Signal Tower, where he confronts the Thin Man. Discovering he has powers similar to the Thin Man's, Mono takes his bag off and disintegrates him in battle before pulling the Signal Tower towards himself.
Mono enters the Signal Tower and finds Six, now a distorted giant. She becomes hostile when Mono damages her music box, but he returns her to normal by destroying it. As the Signal Tower begins to crumble, the children are pursued by the gelatinous mass of flesh and eyes which forms its core. They outrun the mass, but Six betrays Mono and allows him to fall into a chasm before escaping through a television portal. Alone and surrounded by the mass, Mono sits in a solitary chair and resigns himself to his fate. Time passes, and Mono grows older and taller while slowly being corrupted by the Signal Tower's influence, ultimately becoming the Thin Man. The now-adult Mono sits in the room at the end of the hallway in his dream, and the door closes.
Little Nightmares 1: A nine-year-old girl named Six, who is in a yellow raincoat, awakens from a dream of a woman wearing a kimono and a Noh mask. Equipped with only a lighter, she sneaks through the bowels of the Maw, a massive, underwater iron vessel. Throughout the Maw, she encounters Nomes: small, skittish creatures that either flee from her or passively observe her efforts. She has the option to hug the Nomes, should she get close to one. In the Prison, where captured children are held, Six evades the carnivorous Leeches that infest its depths and artificial eyes that will turn her to stone if she is caught in their lights. Six also regularly experiences debilitating bouts of hunger; whenever she eats, a shadowy, flickering version of herself appears. After eating some meat that was left over in a cage, Six is captured by the blind, long-armed Janitor who supervises the captured children. She escapes but makes no effort to help the other children. She falls into a room filled with piles of shoes and evades the unseen monster moving underneath. The Janitor eventually corners Six, but she severs his arms with a collapsing door.
Six follows the Lady up into her Quarters, which are strewn with broken mirrors. Pursued by the Lady, Six finds an unbroken mirror, which she uses to repel her. The sight of her own reflection causes the Lady pain and subdues her. As the Lady lies defenseless, Six experiences a final hunger attack. She bites the Lady's neck, killing her and absorbing her magical powers. Six walks back through the Guest Area, surrounded by a dark aura. Some of the Guests try to eat her, but their lives are instantly drained by her new powers. She passes through a door and proceeds up a staircase and out into the sunlight, while all the Nomes she has hugged gather at the open doorway.

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