Lighting A Wine Bottle in Cinema 4D & Redshift - Tutorial
Тәжірибелік нұсқаулар және стиль
In today's video, we have a look at how to light a Wine Bottle in Cinema 4D & Redshift. We also about some Redshift settings which can help to ensure you're getting the most detail possible in your renders.
Timestamps:
Introduction: 00:00-00:27
Lighting: 00:27-07:08
Redshift Settings: 07:08-09:42
Outro: 09:42-10:19
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Пікірлер: 77
Great as always Ross! Love these Sunday releases.
@iamrossmason
2 жыл бұрын
Thank you Daniel! I really appreciate your support
I love how simple to follow this tutorial is, while being so high in output quality. Thanks mate
What a nice tip with redshift settings! Haven’t seen it anywhere, your tutors are priceless 💎
@iamrossmason
2 жыл бұрын
Thank you! Glad I could help :)
Love your work, Fam! X
that bottle is looking magnificent! Great work Ross
@iamrossmason
2 жыл бұрын
Thank you Murtox, I really appreciate it!
So high quality wow thank you so much
Thank you!! I’ve learnt a lot 🥺
This looks really awesome! Thank you for your insight! Looking forward to the postproduction part and please do the texturing and shading tutorial on this one, too :)
@iamrossmason
2 жыл бұрын
Texturing one is out now dude! Thank you for the kind words :)
This is super cool! Thank you. I’d love to know how about the texturing process.
super interesting insights thanks
That' nice! In my workflow instead of lighting the back with an area light I use an emissive material with a ramp to control the fall-off, works great and you gain speed on render times.
@iamrossmason
2 жыл бұрын
This is a really cool technique, I'll give it a go!
Great work!!! So realistic...
@iamrossmason
2 жыл бұрын
Thank you Milinda!
Very nice result. I usually use a large area light with an hdri soft box texture for the back. But I’m going to try your method as well. I also stack up a couple of background hdri like you have here. Makes so much richer result. Definitely interested to see your post and texturing workflow.
@iamrossmason
2 жыл бұрын
Yeah everyone has their own methods and it's always worth experimenting with different techniques. Thank you for your support :)
Super helpful ! Thanks a bunch!!
@iamrossmason
2 жыл бұрын
Thank you Max, glad it was helpful!
Fab - thanks so much for sharing!
@iamrossmason
2 жыл бұрын
Thank you for watching!
Nice Tutorial Thank you Ross
@iamrossmason
2 жыл бұрын
Thank you!
Thanks for the video!
@iamrossmason
2 жыл бұрын
Thank you!
So clean! Please to the texturing and shading tutorial as well! Would love to see how you approach things
@iamrossmason
2 жыл бұрын
Texturing video is out now man :)
So useful!! The final render looks so clean. Really want to know how you do the glass bump on the bottle. If there's a texturing video coming up it will be so awesome. Love your work so much!
@iamrossmason
2 жыл бұрын
Just released a texturing video which I think will help you out with this :)
@sundeepkumar6692
2 жыл бұрын
@@iamrossmason yup, I also saw that video... Lots of love to you... It was very helpfull.... Thank you so much...
@chenriva9105
2 жыл бұрын
Yes I watched that video immediately when you released 😍 thank you so much!
wow thank you bro 💗💗
@iamrossmason
2 жыл бұрын
Thank you for the support dude!
Fantastic! THK _______________
@iamrossmason
2 жыл бұрын
Thank you!
Hey Ross, perfect tutorial, I'm trying to develop my techniques to make some product viz. like this. I just have a doubt, is it possible to select the object where the light will be applied? like, I want this soft box lighting only the left side of the label and not the bottle... is it possible?
Great tutorial, thanks! Couldn't find the project files on gumroad though?
1:57 By the file name "ALM2" It's likely some soft box from Greyscale Gorillas Area Light Maps vol 2
Thanks a lot man for all these inspiring and helpfull videos. You do amazing work. Bravo ! I have question, What would it be for you the best way, in term of realism and high resolution speed rendering, to make a a bottle frosted glass material ? Merci par avance best
@iamrossmason
2 жыл бұрын
Hi Alex, I really appreciate the kind words! I would just increase the roughness of the refraction ever so slightly - this should give you the result you're after :)
its amazing,i want to know how solve the problem about the black spot in the glass finally,my English is poor, i wish you know what i say
Hello Ross, great tutorial! I am wondering What you have done to catch the Shadow from the bottle? I Can see you have used a render tag and a material that looks rather Black? Can you please elaborate on your method? Or maybe Be so kind to share your project file? Have a great one!!
Very cool tutorial, love it! Do you also use octane render engine or just a redshift?
@iamrossmason
2 жыл бұрын
Thank you! At the moment I'm strictly using Redshift :)
I forgot to add, I think but not 100% sure, that ray depth for refractions and reflections also need to take internal reflections into account. Assuming Redshift calculates these. I find I need to enter much higher than the simple calculation you give here, which I used to use as well. The simple one works for the face on areas, but steeper angles will remain dark. In Modo I use an option to set the exit colour to something obvious, then you can keep increasing the depth until this exit colour is invisible. Or good enough! Sometimes this might be as high as 48 if you want really accurate look. I'm not a redshift user though, so it might treat this a bit differently. Vray is a bit different again, as it tries to fake more depth by making an exit colour sourced from the background. So at first glance it looks better, but actually it is still lacking detail unless you crank up the depth.
@iamrossmason
2 жыл бұрын
Yeah you can crank it higher and higher and it will start to add in these additional details, however, render times start to get crazy haha, so I just bumped it a little to add in the main details :)
super nice:) can you do a tutorial on the water on the lazy estate renders? they look amazing!! or link to the tutorial you watched - if you did ;) thanks man!
@iamrossmason
2 жыл бұрын
This is coming soon. Appreciate your support!
Hi Ross, I really thank you for making this tutorial. It was a big help for a budding artists like me.... Can you please make a tutorial on modeling this bottle as I can see lots of details in render (like subdivision, bump, etc) but I cannot see them on viewport wireframe. Is there a easy way to do it in render engine? Again a lot of love from my side for this tutorial...
@iamrossmason
2 жыл бұрын
Hey dude, really appreciate the kind words! This will be coming up soon :)
Yeah texturing the bottle tute would be great. How is the liquid done? Is it actual “liquid” object or is it in the bottle shader?
@iamrossmason
2 жыл бұрын
Recent video should help out with this :)
Hello Ross, amazing video. Thanks for the render setting clarification. Is there any chance you could share how to texture these bottle labels in Redshift. Texturing and Shading 3D models. Thank you for your content.
@iamrossmason
2 жыл бұрын
Hey Stepan, I recently uploaded the second part of this where I go over how to texture the label and glass, hopefully it helps!
@StepanHKA
2 жыл бұрын
@@iamrossmason You know exactly what I am after. :) Thanks for the update and again fantastic content. I have spoke about your channel in my last video.
Hi Can you show us your modeling process and also the line between the liquid and inner wall of the glass ? Thanks
@iamrossmason
2 жыл бұрын
Working on this as we speak! Thank you :)
Hi Ross, I have a question can you please help me out? Where shall we place the liquid of the bottles? (Between the inner wall and outer wall like that).
@iamrossmason
2 жыл бұрын
I talked about this on my recent texturing video, hopefully that helps to answer your question :)
EN LOS CURSOS DE USTED NO ESTA ESTE
Can you update this to 2024 and put it back on gumroad? insta purchase!
Noticed you don't use [Input color profile: Linear] in project settings. Personal preference? Heard there's some merit in going fully linear.
@iamrossmason
2 жыл бұрын
I haven't actually looked into this properly - It's something I need to research further :)
where can i get this softbox texture?please
@betraydan_
2 жыл бұрын
Softbox textures are from GreyScaleGorilla.
@iamrossmason
2 жыл бұрын
Yeah all from GSG :)
so sick. are u gonna share this project file?
@iamrossmason
2 жыл бұрын
Thank you! Since this was a client project I won’t be able to share this project file I’m afraid, however, I’m going to work on a similar one which I will be able to share :)
@G1NJO
2 жыл бұрын
@@iamrossmason awesome dude
🔥Can you show how to model such a bottle with ridges?
@neilverhavert52
2 жыл бұрын
He probably did it with displacement maps - he has a tut on it on his channel
@iamrossmason
2 жыл бұрын
Just released a video on the texturing part of this scene. I used bump maps for the embossing, hope this helps :)
@dennisbranson7816
2 жыл бұрын
@@iamrossmason Thank you, Ross) Checking it out rn
@iamrossmason
2 жыл бұрын
@@dennisbranson7816 Let me know what you think when you’ve watched it 🙌🏼