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Liam plays Tears of the Kingdom for the first time
Here are my genuine first reactions to Tears of the Kingdom. 70 hours of gameplay, edited down into a 90-minute highlight reel. Featured in this video are my unfiltered ramblings and thoughts on the game itself, as well as funny things that happened to me along the way. I hope you enjoy!
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Thanks for checking this video out! Consider this a bit of a test run for future videos in this style. Also, this video goes all the way to the credits, so SPOILERS INBOUND. I don't know when I'll make another video like this, but they don't impact the schedule of my primary retrospectives at all, so it'll be fun to do them here and there. For more stuff like this, you can follow me on Twitch, where I stream once a month (if you're lucky): www.twitch.tv/liamtriforce
@Zerolink30
Жыл бұрын
No bueno on the spoilers but i will watch what would be considered the "beginning" of the game
@KobeLoverTatum
Жыл бұрын
pretty sure that dragon appearing there was 100% by chance and actually was rendered in the distance
@lonurad1259
Жыл бұрын
I played this game before watching this and I find it funny we both teared up at the exact same time hearing the colgera boss fight theme peak lmfao
@theprophet2444
Жыл бұрын
you missed the ending scene though. Didn't collect all the memories?
@lonurad1259
Жыл бұрын
@@theprophet2444 ikr
"So the sky map is this big, and it's on top of the already existing BotW Map?" Yeah, two whole maps are insane. Imagine if they did 3? Now that would be really crazy
@Iffondrel
Жыл бұрын
The universal experience entering the chasms really is just looking at the map and realizing "Oh. Oh you're BIG big."
@habama1077
Жыл бұрын
I just finished my playthrough of the game yesterday. Honestly I would have been fine with it even if the chasms didn't exist. I'm kinda glad they do, but man, did I feel overwhelmed with the amount of shit I could be doing for basically the whole game after discovering it. I honestly don't know how much time it would take to hunt down all the bosses and Yiga hideouts down there (and even then, I'd still have a bunch of things to do above). I'm a bit of a completionist, plus BotW is basically my favorite game (which extends to TotK taking a similar spot in my mind) so I wanted to do as much as I could before finishing the story: Petty much all armors acquired, most schematics, paragliders, side quests, etc. but the game still has probably 20+ hours worth of stuff to do.
@HyperNova808
Жыл бұрын
@@habama1077 “20+ hours” oh boy, you severely underestimated the size of this game
@Bayyside
Жыл бұрын
@@HyperNova808 my dumb a* spent 20 hours trying to locate a Misko's treasure chest that I couldn't find the right cave to 😂
@Tohlemiach
Жыл бұрын
Calling the sky map a second map is preeeeeeeeeeeeeeeeeeeeeetty fuckin generous bordering on plain ridiculous. Most of it is empty space and most of the islands that ARE there are just stepping stones to get to the islands with actual content and most of *those* are copy pasted sky crystal delivery quests for a shrine with a chest in it. The only other series of islands that even comes close to the intricacy and fun of the Great Sky Islands is the Dragonhead Isles. The big rotating orbs are fun, Zonai Forge was neat, and there was that one with the dark cave with mirrors that was pretty sweet too, but let's be real here. The Sky Islands were *clearly* barely an afterthought in the development of this game despite being basically the entire hook of the marketing budget. Let's not keep up the lie now that everyone knows.
I love these little bite size videos covering short indie games like Tears of The Kingdom.
@spoob4499
Жыл бұрын
Nintendo should learn a thing or two from the small team behind this hidden gem
@MrDoYouKnowMe2211
Жыл бұрын
an hour and a half is bite size?
@lilili765
Жыл бұрын
@@MrDoYouKnowMe2211 bro does'nt get the definition of a joke
@Mathiasvandenberge
Жыл бұрын
@@MrDoYouKnowMe2211 woosh
@middaymeds
Жыл бұрын
@@MrDoYouKnowMe2211 as much as tears is an indie game
I followed a girl in Kakariko village and another kid. After following them, turns out they were going to pray for their dead mother. Hit me so so hard.
@kriscynical
11 ай бұрын
Those were Coco and Cotla, Dorian's daughters. Through one of the shrine quests in BotW you find out Dorian was a Yiga, but once he met his wife he left. They had their two girls, and then the Yiga Clan murdered his wife as punishment for leaving. It's _incredibly_ sad.
Going into this game 99% spoiler-free was the best way I could have ever experienced it. Absolutely magical
@zlvno
Жыл бұрын
For real btw dark link is the one controlling ganon at the end of the game have fun!!!!!
@K1ttyGam3r
Жыл бұрын
@@zlvno bro I already beat the game I know this is cap as hell.
@itsmeike
Жыл бұрын
@@K1ttyGam3rMan I saw like 5 different people spoiling the final fight. Absolute jackasses. So unfortunately, Demon Dragon was significantly over spoiled I also saw like two people say "oh I loved the end of the game when the light dragon Zelda helped you fight the demon dragon Ganondorf it was so cool" like oh my God what miserable people. Thankfully I watched all the geoglyphs before seeing that
@K1ttyGam3r
Жыл бұрын
@@itsmeike yeah I hate it when people spoil games
@uwufoxie
Жыл бұрын
@@itsmeikebrooooo, you spoiled it 😢 (jk)
Worst feature of TotK: can’t delete my memory to be able to experience it for the first time again. These videos help a bit.
@nathanpfirman625
Жыл бұрын
Youve heard of downloading memory but why not delete it.
@matthewjones6786
Жыл бұрын
Alas, he could recall anything... except himself.
@timohara7717
Жыл бұрын
And not being able to delete other stuff about pictures and stuff
@kriscynical
11 ай бұрын
When I sat down I knew - since BotW had finally dethroned OoT as my favorite game after 20 years - that I was about to play my favorite game for the first time. I savored _every SECOND_ accordingly and was truly sad when it ended. 😩
@insertmetalusernamehere
10 ай бұрын
I’ve rigged up a system that drops something heavy on my head but I can’t remember the schematics
The Tarrey Town stuff hits so freaking hard if you completed the original quest in BotW. I felt like a town Hero coming back and checking in on my neighbors.
@mb2001
Жыл бұрын
For some reason, only Hudson and Rhondson seemed to recognize me when I first stopped by?
@oliver-04
Жыл бұрын
I feel like i didnt get the recognition i deserved from the citizens. I made the Town, praise me!
@TheKeybladeKeeper
Жыл бұрын
@@mb2001 Honestly this was the disappointing thing about TotK. Some NPCs recognized Link from BotW but then other random NPCs act like they're meeting for the first time. Like Bolson. How could he forget Link when he was constantly flirting with him during the quests to build Link's home 😭
@leargamma4912
Жыл бұрын
I was mad that I couldn't end Hudson's life
@ryanerickson3063
Жыл бұрын
Hudson is a hero in his own way. Community leader, loving husband and father. Great guy.
Fun fact: When you make your way back under Hyrule Castle to fight Ganondorf, you can find Zelda's torch from the intro laying on the ground! The attention to detail in this game is astounding lol
@Tustin2121
Жыл бұрын
Oh, THAT’S why that random torch was there! I thought I had to use it for something, like it was going to be dark ahead, lol.
They stepped up the music by lot. From Big bombastic moments to somber quieter moments. They went incredibly hard.
@finngardiner5358
Жыл бұрын
Manaka Kataoka really knocked it out of the park
I'm glad I'm not the only one who bawled his eyes out doing the Mattison quest. That music was tear-jerking.
@WackoWambo
Жыл бұрын
cringe
@habama1077
Жыл бұрын
@@WackoWambo yes, how dare people experience emotions while playing video game?
@Doodle1678
Жыл бұрын
I had to take a picture of the sun on the switch it was so beautiful what a nice quest it was so amazing
@Katitorsi
Жыл бұрын
@@WackoWambo awww who's an edgy boy? you are! yes you are! aww so edgy
@Turtle20305
Жыл бұрын
@@Katitorsi😂
That last point is so good... the contrast between the bittersweet solitude of BotW and the triumph of fighting with friends by your side is amazing. It's like all that desperate, last-stand, lonely fighting we did in the first game was rewarded with companionship.
47:57 probably the only point in the game that made me feel really emotional. The realisation of what happened to Zelda, and then waking up surrounded by Silent Princess flowers, which now have a completely different significance to their name. Man....
@superlagbro192
Жыл бұрын
Unfortunately for me, the master sword geoglyph was the first one i found, so i had the whole thing solved off the bat. Wish they had made it less obvious in that cutscene what was going to happen.
@itsmeike
Жыл бұрын
@@superlagbro192Yeah they have a clear intended order for the memories, and I wish it actually made you abide by it instead of giving you free reign to watch them however
I love how he got stuck on the minecart/fan/hook puzzle, then went to bed and couldnt sleep thinking about what wacky way he would solve it, adding a second minecart... when all he needed to do was just realign the hook/fan so they were facing straight and not diagonal 😂 What a lack of sleep does to you!
@daniel8181
11 ай бұрын
I was laughing at that part that he pulled it off.
Can we talk about how Link would’ve felt throughout this game? The world feels so loved in now. So many people finally know who you are. Link is so much more expressive in this game. The spirits of some of his closest friends follow him wherever he goes. But yet, Zelda’s gone. He chases after traces of her. Only to find out that she’s been there All along. Watching over him, healing his blade, parting the skies for him to once again save the world. Link has to find this out by discovering memories left over by her tears nonetheless. So much of the world and the main quests points to Zelda and the reveal of her did not disappoint. But it’s so goddamn sad. It’s so bittersweet. Link is about to face of Ganondorf to finally bring peace to hyrule once and for all, fellow sages and closest friends by his side. But no Zelda. His only link to her being the sword of evils bane of which she gave her mortality to revive. I love it so much
@AthelstanKing
Жыл бұрын
i hate when people are the personification of reddit. you arent actually typing your own thoughts, youre typing what you think the hivemind wants to hear.
@jonasking9587
Жыл бұрын
I hate it when people talk like the personification of assholes. Ironically, it's what you just vomited here that makes me stay off reddit.
@mori2037
Жыл бұрын
@@AthelstanKing rude
@HyperNova808
Жыл бұрын
@@AthelstanKing i’m willing to bet you liked your own comment
@jamilf9947
Жыл бұрын
@@AthelstanKing what are u talking about 😭😭😭
It’s truly magical seeing you play this for the first time.
@IdentifiantE.S
Жыл бұрын
Fr
@HyperNova808
Жыл бұрын
It’s still not even a month old!
Both the Japanese and the English Dub for Tears of the Kingdom is pretty amazing. The cast who voiced these beloved characters old and new really nailed it when it came to the cutscenes!
Playing the game, in all my 36 years, I was like "this is easily a 10/10 masterpiece." Then I finished it. And all I can think was that "damn. this is at least 11/10." And that is not an exaggeration. They literally followed up the greatest video game of all time, with the greatest video game of all time.
@IdentifiantE.S
Жыл бұрын
Fr the game of the year !!
@Tohlemiach
Жыл бұрын
Both are great games, but jesus christ that's a bit much. I'd easily put Nier Automata, Smash Ultimate, Elden Ring, Dark Souls, Bloodborne, and Diablo II above either of those games just objectively, not even personally speaking (If we were speaking personally I'd put FFVII original and Remake, Xenogears, Death Stranding, and Xenoblade Chronicles on there too). BotW aged terribly in light of the innovation that Ghost of Tsushima and then Elden Ring brought to the table (BotW's open world is fun to traverse but you end up doing the same shit over and over again and the lack of variety in content is abysmal in hindsight) and TotK completely failed to catch up to those new standards, which I really think people should be acknowledging more than they do right now. Yet, playing TotK is an absolute blast while you're not thinking about it, and it's got I'd say about 60 hours of pure joy in it, but the longer you play after that point the more you start to realize they too just copy pasted most of the "content" in the game and expect you to make your own fun by spending hours making machines that don't work because you're not an engineer. The story is great (if you don't spoil yourself by doing a memory out of order, which the game makes it extremely easy to do), fantastic even, the music is out of this *world*, and every single thing is an improvement on BotW. BUT. Most of the surface world is the same or different in ways that don't really amount to anything more than what you'd expect from like a WoW expansion, the Sky Islands are miniscule and extremely repetitive, and the Depths, as cool as it is, eventually starts to reveal the same pattern of content once you spend enough time with it. Essentially, I think the biggest sin TotK commits is the ratio of unique to repeated content. Once you do all the dungeons, a couple of the bigger quests, and see about a 3rd of the Depths, you pretty much have seen the whole game. If you intersperse all of that throughout a 60 hour period of alternating between main story and side content, by the time you finish I think you'll have had easily that 11/10 experience so many people talk about. But for me, I foolishly kept doing content because I thought it would get more interesting even after the 60 hour point. I foolishly thought "there are over 100 surface caves? Well surely they must have some really interesting stuff to find if they made so many!" or "they remade the *entire* overworld map in the depths? Well surely they must have just as many unique locations and things to do!" And in each and every case, I got to a point where I suddenly looked back at the last 10 hours of gameplay and realized I hadn't seen a single new piece of content in that entire time. 10 hours of finding another mineshaft with another chest that had another 20 energy upgrade point thingies. 10 hours of finding another cave with another bubbulfrog and another camp of Horriblins guarding another chest with another bomb-fused spear in it. Yes, every now and then a cave would have a piece of armor in the chest or might even have a little pond with fairies around it, but I'd say that was like 1 out of every 15. To be fair the Gerudo caves were way more varied and interesting, so if you have to scour a region of your choice, definitely do that one because you'll get the most bang for your buck. Just stay away from Hebra if you want to keep your sanity. The developers took the same approach as they did in BotW which was to put a bunch of stuff on the horizon to tempt you to go look for secrets there, but the point of curiosity is that you have to have reason to believe that you don't already know what you're going to find there. Ghost of Tsushima evolved this design philosophy by having a greater *variety* of things you could find, but it still eventually ended up being condensed into a spreadsheet, like see a fox, follow it to a shrine, get an equippable passive stat boost or see a hotspring, get some more max hp. It too got boring by the very end of the game (and actually in the same vein as BotW made the final boss hilariously easy if you actually went and did all the cool content the game kept enticing you to do). Elden Ring blew the lid off of open-world design, though, by actually rewarding you with things you'd *never* seen before with each discovery you made. Sure, finding the Jar Cannon that requires 30 strength on my 40 Faith 12 strength Priest character was *less* exciting than finding, say, the Golden Order Greatsword, but you better believe I made a STR character on my next playthrough and made a bee-line for the Volcano Cave to pick up that Jar Cannon first thing. At the very least you always got something *unique.* Now I know people whine about boss reuse in Elden Ring, but honestly, the combat is so enjoyable that it starts to not really matter. It's not about wondering if you'll see a new boss in a mini-dungeon, it's about what new combination of bosses you'll see, because that is certainly always unique (aside from Astel 2. That was really shitty.) I could go on and on about the things Elden Ring did right, but my point is that what they did *changed* my expectations of open world games going forward. I know TotK finished development a year ago and they only spent this past year doing bug fixing, and that's some really unfortunate timing to be sure, but that is just the reality whether you like it or not. Elden Ring gave me the excitement of truly never knowing what I would find if I followed my nose, and TotK made following my nose an absolute chore that was very rarely rewarding. A game that fails to reach the new standard in its own genre set by a game that came out a year previously can't possibly be the greatest game of all time because it's not even the greatest game in its own *genre* of all time. It's not even the greatest Zelda game of all time if you go by what makes Zelda games Zelda games. Embarrassing excuses for dungeons, still very little story despite being very good, and a mostly reused map, to me, makes TotK an absolutely terrible Zelda. Compare it to what the likes of OoT, Majora's Mask, Wind Waker, and Twilight Princess were like and BotW and TotK just don't really compare. They are really a different *kind* of game entirely, and that's not inherently a bad thing, but they are just NOT Zelda games by any standard set in the last 30 years of the franchise. So for me, a lifelong Zelda fan, that's yet another point of disappointment on top of TotK's lack of innovation in open-world design philosophy. Once again, just to reiterate, TotK is a fantastic game if you completely ignore the wider context of its place in gaming history, but the more you know and the more games you've played, the less impressive it is. I don't see ANY way you could say the game is the "greatest video game of all time" because to do so you'd have to compare it to, well, every other videogame, and it simply doesn't hold up. It put GMod in a previously released game and added 6 years of unreleased DLC updates. That's really not something you should be giving that level of praise to.
@digismithytcg
Жыл бұрын
@@Tohlemiach Of course its all my opinion. But sans Xenogears, I've played all the game mentioned and none have made me feel the way TotK did. Except, Maybe the first Monster Hunter or Final Fantasy Tactics. But I do tell people, TotK isn't for everybody either. On my scale, its an 11/10, but I know a lot of people who couldn't play it past 10 hours due to it not being their cup of tea. TotK is far from perfect too. I agree the Sky Islands (which was heavily marketed) was probably it's weakest point.
@darthsnarf
Жыл бұрын
@@Tohlemiach holy crap maybe go write a review instead of a KZread comment lmao just literraly copy and paste that and go put it on a review website don't waste time writing a KZread comment no one's going to read lol
@darthsnarf
Жыл бұрын
@@Tohlemiach it's probably not the best game of all time but it's definitely a 9-10, go look at professional reviews almost all of them give it 9+, and most of them have played all those games you mentioned, I do agree about botw not being the best game of all time, it's a good game and I played it a bunch, but totk does improve on botw in almost every way so you have to rate it higher.
That first drop into Hyrule Kingdom from the Temple of Time had me in awe. I could feel my scepticism on the game melting away during that.
@Thirteen13551355
Жыл бұрын
My skepticism only grew bigger. I had let myself believe it would at least be somewhat different, but it wasn't. I love what people are building in this game, but that's not what I play Zelda for.
@nicolemonrue
Жыл бұрын
@@Thirteen13551355 get the game...you'll see
@Thirteen13551355
Жыл бұрын
@@nicolemonrue I played over half of it...
@Alfonso88279
Жыл бұрын
@@Thirteen13551355 Hard to believe given how long the game is and how disappointed you were. I mean, why forcing yourself. To me the game feels the way it should: Like an evolution from Breath of the wild. In fact, to me it felt wildly different given how different our powers are. It made me look at the world in a completely different way. The story is freaking solid this time (it could have been told better though) and the dungeons are pretty good. I mean, what the hell you wanted.
@Thirteen13551355
Жыл бұрын
@@Alfonso88279 For you it's hard to believe someone to be disappointed in a game, because you weren't. Tears of the Kingdom barely evolved. It has the same annoying quirks the first game had. The powers are not much different unless you take into account the building (which I didn't like. I like exploring, not building). The story is freaking solid, except it all happens in the past and your character has zero connection to it. Also, if you trigger late memories early, Zelda's fate is already revealed and yet, Link never takes this into account. A HUGE plot hole. You're in menus half of the time. Healing, adding items to your items, choosing arrows, dropping weapons, replacing weapons, throwing objects, switching between abilities, and so on and so on. The world has become an incoherent mess. Junk is lying about everywhere. Great for if you enjoy building, but again, I do not. If you do not, it's just litter strewn about the world, ruining the organic and natural feel of the landscape. Areas are often changed for the worse, and the devs did not quite go all out to facilitate a change in traversal in these areas (Goron place has become boring, there's no lava to distinguish it from other places, all you do now is walk, save for a linear sequence of minecarts in which you have no agency). Building things is annoying, takes time off of actually playing an adventure game, which is what I signed up for. The Depths are barren, featureless and needless except if you want materials to... you guessed it, to build. The sky is mostly just small islands with a single Shrine, or worse, a single chest. No exploration except for on the (admittedly great) introduction island. Please, open your eyes. Either you haven't played Breath in ages or didn't explore it much at all. Or you're huge into building, which is fine.
The reaction of Link jumping off into the title drop is what I was hoping to see from Liam, and it certainly did not disappoint
Man what I love about this game is how each persons path is different. I went towards Rito and the path you took has so many things I had to pause for spoilers!
@samt3412
Жыл бұрын
It's not just the paths being different, there are immense differences between *how* each playthrough I've seen play TOTK. Personally, I've been going through the game with no armor upgrades and next to no cooking. But then I see RT's playthrough abusing rockets, Dunkey messing with Ultrahand, or Smallant having just completed a no equipment challenge. There isn't just no wrong way to go, there's no wrong way to *play*.
@R.A.M_Games
Жыл бұрын
That is something I wish more games going forward should adopt. The fluidity in gameplay mechanics that allow some much gameplay variety that the entire genre of that game can change depending on the player
The scene with the light dragon is a straight gut punch. You can see the confusion and then the pain on his face as he realises after you see the one on the spiral peice of land. It always chokes me up.
Can't wait for your 3 hour video essay on this game
@leargamma4912
Жыл бұрын
Better not be 3 fucking hours of him never getting to the damn point.
@oldschooled5687
14 күн бұрын
Finished the game today - now I can enjoy a long essay made by Liam... IF I HAD ONE. Jokes aside, I love your content Liam!
Found your Zelda essays right before TOTK came out and binged them to stave off the hype, and been excited to see your feelings on this game! Probably my best Zelda experience to date haha
The 11th tear gave me chills. that hasn't happened from a game cutscene, let alone a work of fiction, in many many years
Don’t worry Liam, the jump off the island into the title scene made me cry, too. The music hits hard
@barkley8285
Жыл бұрын
cringe
@LostBassPlayer
Жыл бұрын
Nah, not cringe at all. Got me too.
@tmalecki1521
Жыл бұрын
@@LostBassPlayer let that idiot talk his shit, internet trolls ain’t worth it. It was an emotional opening to a game and I loved every second of it
@moosesues8887
Жыл бұрын
@@tmalecki1521 hi
@tmalecki1521
Жыл бұрын
@@moosesues8887 hello
I'm surprised we didn't get to see your reaction to the amazing scene where Rauru first tells Ganondorf of Link's name and his theme starts playing. That scene sent me massive chills. But nah this was great getting to see your first reactions to this game. I was really hoping we'd get to in some form or fashion.
@atoxee6867
Жыл бұрын
Yeah, he also didn't get the true final ending. I suppose he skipped the spirit dungeon.
@gektoast4968
Жыл бұрын
@@atoxee6867 😢 bro didn’t get real steel (wait yes he did)
@MirageFox43
Жыл бұрын
He might’ve skipped the Ring Ruins quest. Never talked to Impa. Didn’t unlock the camera. One of those. It can’t be memories because Zelda’s transformation only appears after seeing all the memories. Edit: He has the camera so nevermind that.
@BustyCatbot
Жыл бұрын
@@MirageFox43 If you immediately go after Ganondorf, you still see the ending cutscene, you still turn Zelda back.
@MirageFox43
Жыл бұрын
@@BustyCatbot I was referring to Zelda into the Light Dragon. He showed his reaction to that cutscene, but never got the post credits scene.
45:52 this sequence is so legendary for me. I was utterly awe struck when I got to it. Gods bless Zelda.
@netweed09
Жыл бұрын
I got so so much emotional stick for criticising Breath & basically calling it a bad game; flat & boring over the Years. I hope Tears, a _Proper Zelda game_ now shows what I meant. Thank you Mr Aonuma, while others were making endless theory videos and milking / fawning over Breath for all they could (to gain subs) - thank you for listening & giving Us Our Zelda back!! 💫
@SorchaSublime
Жыл бұрын
@@netweed09 TOTK wouldn't be anything without the ground that BOTW broke with open world design. The whole point of BOTW was to go back to basics and reinvent 3D zelda in the image of the very first legend of zelda (which lacked most of the things you would consider "proper zelda"). TOTK on the other hand is comparable more to A Link to the Past
@netweed09
Жыл бұрын
@@SorchaSublime ''TOTK on the other hand is comparable more to A Link to the Past'' Exactly my point. Just because ''they pioneered something'' doesn't exactly mean Zelda I and Breath are Great. Whereas Tears as indeed ALTTP are Great and will always be seen as Iconic full Zeldas and Masterpieces of their platforms. Not enhanced tech demos.
@trevormiddleton1769
Жыл бұрын
I was surprised it didn't add the the cry counter. The Zelda's lullaby got me
@kurokofs113
Жыл бұрын
@@netweed09 TotK is still closer to BotW than it is to a "proper" zelda. its still 98% full on open world, just expanded and reiterated on, the story is still told via memories found across said open world, aside from the fact that most of the story is just bad, there are still no classic items, all main abilitys r just enhanced versions of BotWs abilitys, dungeons r still no actual dungeons, just beefed up divine beasts and the combat literally didnt change aside from the fuse system adding depth to it, albeit the enemy variety certainly was refreshing. BotW and TotK r still some of the greatest gaming experiences over the past decade, but its far from a proper zelda, idk how u could cope that hard
Getting that sword from Zelda and the whole geoglyps/tears thing was one of the coolest quests I've ever done in a game.
I love the sudden switches between the serious analytical voice and the ultra excited/mindblown voice lol. You can feel the love he has for the series.
the Tears of the Kingdom is all the tears we shed through this game, i just beat the final boss and teared up so much. god i fucking love these games
In BOTW Silent Princess flowers are one of Zeldas favorite. She struggles to get them to grow anywhere but in the wild. Strangely enough however, they blossom around Dragon Tears. Her tears. Once Zelda swallowed her stone, she became a mindless and voiceless Dragon. A Silent Princess.
@Tvtardy
Жыл бұрын
Damn
@BackflipBrickfilms
11 ай бұрын
Iirc they only spawn around the final one. Still, great foreshadowing for the contents of the last memory.
To give you a hint at how vastly different my playthrough was, I had 4 hearts and the mastersword when I went to my first temple which was the wind temple
@ValunarTonix
Жыл бұрын
I think my current order and planning is Done: Random shrine prep, wind and water temple, sequence breaking to the spirit temple Planned: Lightning and Fire temple, more shrines.
@K1ttyGam3r
Жыл бұрын
The order I did for my first playthrough was the same order I did for BotW years ago: Zora’s Domain, Rito Village, Goron City, and Gerudo Town
So happy to see a video finally doing the Fire Temple justice. It was so good but gets so much hate because of its more traditional design.
@samt3412
Жыл бұрын
I really enjoyed each dungeon except the Water Temple. Like, I think most of the dungeons in this game are at least on par with the dungeons from previous games in terms of enjoyment.
@EinFelsbrocken
Жыл бұрын
I actually liked them all, but wish they were; yet again, longer and more complex. But it was definitely a step up from BOTW.
@kernelofficial
Жыл бұрын
It was my first temple in my playthrough, and I absolutely loved it. I would say it's probably my favorite still.
@firestarex3544
Жыл бұрын
I wouldn't call it "traditional design" per se but I enjoyed it. The navigation puzzle aspect was really cool. I think a lot of people just got tired of the minecarts and cheezed it.
@realNom2mooncow
Жыл бұрын
Yes I loved moving the minecarts around and slowly getting a better and better grasp of how everything fitted together. I think it had just the right amount of cheaty/exploitable design to make it not annoying for people who don't want to figure that out, or who are tired of it and want to just do the last couple gongs and not have to do anymore puzzles
I remember running after the light dragon after the last tear. I may not have cried but hoo boy was I devastated. I haven't touched the silent princesses around the tear because I just couldn't.
@cassieo
Жыл бұрын
I couldn’t take those flowers, either. My 9YO son, though, 😅😅😅🤪🤪🤪🤪 “SCORE!!! Those are worth ____!!!!!” Lol. He’s precious. 🥴
@croissant-kun4025
Жыл бұрын
@@cassieo I'm sure Zelda would've wanted him to take it XD but I couldn't 😅
@azure4622
Жыл бұрын
Yo i picked all that shit up and turned all my gear white
@za_crispy
Жыл бұрын
Same man, I teleported to a tower as fast as I could to catch up to her. Just crouched by her head for a while. Luckily I had enough stamina as well to also grab the master sword. Such a great experience
8:15 patiently waiting for him to find the rotate button. I was so happy it existed in this game because it reminded me so much of magnesis... but magnesis is.......... kiiiiiind of hard to control, so it's really cool they made it so much better
@HyperNova808
Жыл бұрын
Ultrahand is basically magnesis, but for nearly everything, no wonder it reminds you of it!
I shed a tear at the very last scene. Had me reflecting on my child self playing ocarina and after prob a year I beat the game. Ran to my neighbors house elated to tell them about besting ganon. Thinking there is a kid out there where this is their first Zelda game is legendary. That child is just as hooked as I was back in 99’ games with ❤ man they outclass everything.
@HyperNova808
Жыл бұрын
That’s wholesome!
ganon's healthbar shenanigans was actually so cool
As much as i am grateful for Liam giving us this edited video of his first playthrough of this game, as this was fun to watch, I'm a bit greedy and i hope he uploads an uncut version somewhere, as i would be down to watch a full playthrough like that with him.
@Pimpgamer101
Жыл бұрын
The VODs should be on his twitch channel.
Liam: “I don’t know how they did it” That’s why I’m beyond stoked they really took their time and used that 6 years to the fullest. This in my eyes is the perfect mix of older style Zelda for the dungeon lovers and the ones who preferred the freedom from BOTW. It amazes me how similar of a game Tears is to Breath, and yet how incredibly different they are. Tears did nothing but improve BOTW’s base, and make THE definitive Zelda experience in my opinion. I just finished up the story finally and oh my god. I don’t have the words for how fulfilling and heartwarming my first casual play through went
@Thirteen13551355
Жыл бұрын
I wish I could feel the same. Maybe it's because I explored all of BotW twice, or because I played Elden Ring shortly before it (which felt like everything I wanted a BotW sequel to be), but TotK gave me no incentive to explore. Lots of places were the same so the best part of BotW was gone. There's way too much going into menus and way too little actually playing new things. The depths are barren, the sky islands is mostly singular islands with a chest or a Shrine. The building is nothing interesting to me. All I can say is that I really loved the backstory scenes. I did two dungeons and after that I called it quite, decided it's just not my type of Zelda. But I loved BotW, so I still really, really want to like this.
@Pimpgamer101
Жыл бұрын
@@Thirteen13551355 that’s sad bro. I enjoyed seeing what had changed around the overworld. Especially suprising with the weather (at least until the dungeons are beaten.) it’s nice to be able to explore death mountain easier. There are the wells and caves also. The depths are supposed to be kinda barren right? You’re traversing using zonai vehicles anyway, so point a to b should be rather painless.
@Thirteen13551355
Жыл бұрын
@@Pimpgamer101 To be honest, I only used a single Zonai vehicle, and it was in front of the Goron dungeon in the depths. It was so unwieldy and kept steering the wrong way, so I thought "never again." That said, the biggest reason I don't really like the game is probably me not being super into build-y stuff. It's probably great but it doesn't get me excited. I kinda wish they had put that into something not-Zelda. I play Zelda for different things.
@Pimpgamer101
Жыл бұрын
@@Thirteen13551355 I mean, even if one thing you don’t like is in the game, does that make it a bad game if everything else is good? You don’t seem to have a problem with the other abilities so I’m just wondering.
@LPTheGas
Жыл бұрын
@@Thirteen13551355 "To be honest, I only used a single Zonai vehicle, and it was in front of the Goron dungeon in the depths. It was so unwieldy and kept steering the wrong way, so I thought "never again." " 🤦♂You didn't play the game, you tried to play the game you wanted it to be instead. OF COURSE you didn't enjoy it, doing that. That's like saying "I don't enjoy inventory management, so I'm never going to change the weapons my characters come equipped with in this JRPG" and then calling it a bad game when that keeps you from progressing past the third boss.
This is definitely one of the best endings I've ever played through, the narrative threads of using the sword you pulled out of one dragon's head to crush the other dragon's head, Link borrowing powers from someone he never knew but held Zelda as dear as he hold her, Link finally managing to catch Zelda falling and the gigantic splash to get Zelda home in the same lake that got Link home.
like others who commented, I stumbled upon your Zelda video essays waiting for TOTK. as a fellow sick kid and now chronically ill adult, your relationship to Zelda games resonated so strongly with mine. watching this playthrough and having so many of the same reactions as you, down to the very words, was awesome. looking forward to more of your work!
I wasn't paying close enough attention to the dragons to notice there was an extra one in the sky until the Master Sword quest made it obvious, but it's rly fun to watch this intro and see the Light Dragon hanging out in the background constantly
There are just I feel so many more moments from this game that with forever be etched into my soul, compared to BoTW. That First Dive, Finding Zelda, Pulling the Master Sword, The Tears, That final boss fight. It all hits so hard. Even more so after discovering that Zelda was always there from the very beginning watching over Link at every step. Even before awakening the Sages you are still in a sense never alone.
Its the calmly analyzing dungeon design while carting a crucified korok for me..
I love how we both basically had the same reaction to when the game suddenly just gives control THAT early into the game, during a cutscene too. I expected more cutscene but nope just instantly right into the game
I literally beat the game yesterday and couldn't stop thinking about it, perfect timing since I'm on a binge of peoples' playthroughs and reactions lol.
Glad I'm not the only one who cried multiple times during this game. Even cried at the final trailer. This game has the best music of any Zelda game and it's not even close.
@jexami
Жыл бұрын
Yeah that final trailer also made me cry the first time i watched it and it’s what *really* got me excited for the game, and by god it did not disappoint
@WackoWambo
Жыл бұрын
you actually cried? what
@baileywoodroffe
Жыл бұрын
@@WackoWambo Yes, Incresible music. Totally emotional response. I hope one day you hear some music that does that to you, it's an experience for sure.
@leargamma4912
Жыл бұрын
Nah. TP, wind waker, a link between worlds, and ocarina of time all had better music. This game just remixes old tracks with some garbage synthetic fonts. The original music it has is good, but not great
@baileywoodroffe
Жыл бұрын
@@leargamma4912 I have to completely disagree. All the games you mention have just as many reused tracks, if not more. As for original music, the OST is over 5 hours long, only reusing mysuc is just objectively and demonsterably false. Every temple has multiple versions that escalate as you complete them, none of which disappoint in any way. All of the reimagined town themes are amazing, the construct enemy theme in shrines is great, ALL of the world boss tracks absolutely slap, especially the flux construct, The lookout landing theme is fantastic, and evolves as you progress as well. Even the little jingle for the outside of shrines is great. Dont let lack of nostalgia for the new music take you away from the fact that the game is absolutely masterfully scored. There are tons of tracks from other Zelda games that are unforgettable, and surely beat tracks from TOTK, but as a whole, it has the best soundtrack. Dont get me wrong, the biggest disappointment for me was just how many tracks returned unaltered from breath of the wild, far too many for me not to be bothered by it, but trust, go back and listen to some of the songs, you might have missed out on some bangers.
Link starts off with 30 hp and three stamina wheels and by the end he’s at 39 with three stamina wheels… not 40 rip
@doomslayer8985
Жыл бұрын
Must be for the dlc
@jaxonfullmer5731
Жыл бұрын
angers me that its not 40
@ashyunderscore
Жыл бұрын
I mean technically Link is never "fully" free of the gloom's effect until the very end after healing Zelda and recovering his own arm. Probably that.
you reactions to the music/nostalgia (i.e crying) is like... so on point with how I felt. this series is so magical
I haven't completed the game myself yet so I can't watch to the end but the unrestrained joy so far is SO INFECTIOUS. Also your reactions to fusions at the start are killing me.
I just struck gold when I found this channel dude. Your laugh is just so contagious and I smile whenever I hear you being exited. KZread needs more gaming channels like yours frfr
Hearing your reactions is such a joy and extremely relatable.
This game did so much more for me in terms of making me care about the inhabitants of Hyrule. Even outside the more prominent side-characters, there are so many NPCs with their own interconnected stories that I would run into and recognize. So then by the time I beat the game, it was so satisfying. I was protecting all the people I came to know and love and go on mini adventures with. They definitely did such a good job showing you what Link is fighting for.
When I was first playing on the great sky island on the night of the 12th, my mind did briefly go to just how thrilled Mr. Triforce had to be at that exact moment 😊
The day i got this game i ended up playing 52 hours straight without even realizing it until my wife told me i was going on 3 days straight. I was so hypnotized everything it just had me.
"you want to tell me the sky is that big?" me: wait until you find out about the depths 😂
Holy shit your fight with Ganon was the best I've seen. So cinematic compared to the other people I've seen fight him. The way Tulin appears and starts blasting was perfect.
Liam came back with quality milk after a month and plays Totk
19:16 wow. This is an approach that quite simply did not occur to me. And then there’s Ultrahanding something whilst on a moving platform?
My cat Finn laid with me for hours while I played this game from the start. Literally since the day I bought it. He sadly passed just before I finished the game and the night he did I kept trying to defeat ganon and failing, my cat laying next to me. After I found him passed and took him to the vet I couldn’t sleep so after hours of crying and now sleep I booted up the game and tried again. This time I was sucess full and The moment I dealt the final blow to Ganon I said to my self “this is for FINN” video games have a way of being a part of our lives and your channel and retrospectives have shown me that ❤️
@SillyBilly-lg5dp
2 ай бұрын
That’s amazing man 🥲 I’m sorry for the loss of your cat 🫡
honestly, seeing Liam being so joyful over every single new thing is amazing. its so rare seeing a man being so in synch with his emotion, that its really refreshing seeing a man that is not shy of crying over a video game. love that
finally someone who had the same reaction to mattison's sidequest that i did 😂 i didnt even get far enough in botw to get to tarrey town but it was so meaningful and beautiful
I found your videos in the month before TOTK released, and after watching your BOTW video, I decided that your Zelda retrospective series was going to be my must-watch series before TOTK came out to refresh myself on this universe. I am so happy that I did, and I am SO happy to see this video in my feed from you - I can only watch sections of it since I’m not finished with the game myself, but you were a big part of my days leading up to Tears of the Kingdom’s release, and I’m so happy to get to experience the game alongside you!!! Love the channel and happy to be here ❤️
@tksm97
8 ай бұрын
i’ve finally finished the game!! oh my gosh, what an absolute *masterpiece*. truly a phenomenal game, it is awe inspiring to me to try and wrap my mind around what TOTK managed to accomplish. so i came back here to finish this video!! i can tell it’ll be one i come back to and rewatch regularly ❤️ your genuine passion, joy, fun, and love for the series shines throughout this entire playthrough!!
12:28 "I would like to fuse this to my stick. I'm dead!" LOL 😅
A cool thing about the demon dragon fight is that when the sky goes red for the forehead phase, there's actually an ENORMOUS Blood Moon in the skybox
I love to hear folks getting emotional at the start of the game. I don’t feel so alone in that. 😅 When i finally started the game I had legit tears and sniffles. Thank God my husband wasn’t home. I would have never heard the end of it. Zelda games always have me in my feels tho. I have such wonderful memories associated with the series starting from OOT.
I finished my main quest playthrough at 3am this morning, so perfect timing! 🎉❤ I don't think I'll get through your video in one sitting, but I'm excited!
Great supercut, but there are so many more moments where I want to see your reaction, because there are just so many great momentsand little things in this game.
@gargles5270
Жыл бұрын
somebody else said the full vod should be on his twitch !
I honestly loved how fresh the tutorial zone for TotK felt coming straight out of an all shrines run of BotW. I "accidentally" went down what I thought was a one-way drop after I noticed the ice when trying to climb back up. In doing so I thought I had to go around the entire island again to get back to where I was and in doing so, I found more Koroks and became a bit more familiar with Ultrahand and Fuse. Knowing what I do now I could have easily built a bridge up the drop out of trees and stuff, but not knowing that at the time was super cool. Reaffirming what I already knew with that second lap but coming to grips with just how wild you can get with the tools the game gives you was indescribably enjoyable. A moment of genuine euphoria I haven't felt playing games for a very long time. Then I started messing with fusing stuff to shields, learned about cart shield and saw a rail. The rest was history. Then I tried a bomb shield, thinking about that scene in the old show and whaddya know? It WORKED! Wanna put a wooden box on a shield or weapon? You can! It might not be practical in every case, but Fuse really opens up the combat in new and exciting ways that will definitely make a repeat playthrough more enjoyable. TotK has so many moments of genuine discovery and the sheer scale of the game makes it running on the Switch an actual technical marvel. I'm stoked for Pikmin and Prime 4 now. I definitely can't wait to see what Nintendo does with their next console which will likely be unveiled sometime in the next year or two. That excitement for upcoming games was already there, but the quality of TotK only elevated it. It's for sure my game of the year currently, but I'm not jumping the gun since I really love the Pikmin series as well.
Today I got the last shrine, and I'm still only 50% done with the game. I can safely say this is my favorite game of all time.
I love this video, man. I come back here to relive my experience of playing this game for the first time; almost all your reactions were just like mine, haha. What a magnificent game.
I'm finally finished with my playthrough and can watch Liam's whole vid! And I gotta say, your essays are so great, but it's a lot of fun to hear you more relaxed and casual, I laughed so much at this vid
What a pus- Nah I'm loving this. I've almost finished the video and it's so awesome to watch someone be so enthusiastic about something. I would watch hours more of you play Tears
I loved hearing all your excitement as you played! It truly is a fantastic game!
My favorite part about watching videos like this is seeing everyone react to things i reacted to, seeing people get just as hyped as I did. This is the first time I've felt this way about let's plays since I was just as excited as everyone else for it to come out
I was so hoping you'd do a video like this because I so desperately wanted to see your reactions!
Blows my mind that you didn't cry at that zelda memory lol. I *still* cry watching that, and I've seen it probably 6 or 7 times now. I will admit, the dragon roost island motif during the wind temple boss theme gets me as well though ^^
@WackoWambo
Жыл бұрын
cringe
@augustmancuso2272
Жыл бұрын
@@WackoWambour cringe
It is amazing how you condensed such a massive game into only an hour and a half.
I just started my second play through and love exploring the Depths all over again.
seeing you have so much fun with this game made me genuinely happy cuz that's exactly how it was for me too
I love how they really looked at how people played/wanted to play BotW and went all the way with taking away the limitations from the first game
This game is such an emotional roller coaster!
I love your videos. I've been rewatching your zelda videos and feeling nostalgic in a good way. It's helping me cope with my depression. Keep up the great work!
I’m loving watching this. I can feel how excited you are to play! I have been a longtime subscriber, and I remember how moved I was watching your video about Skyward Sword and all you went through during that. Thank you for your content, forever a fan! ❤
This was so fun to watch! A pity you didn't get the true ending/post credits scene (or you just left it out maybe?) It's definitely worth re-fighting Gannondorf after you have all the memories if you've not done so already :D
I wonder where they’re gunna go from here with the next game 😅 Like the Ultrahand ability is so crazy, they surely can’t get this crazy next time 😂 I wonder how they’ll change the art style or IF they will, what kind of items/abilities will they incorporate, etc Since we’ve had two Zelda games in a row with a big emphasis on sci-fi technology I hope for a more Witcher 3/ Ocarina high fantasy theme for the next one
@perfessorclown5543
Жыл бұрын
It’d be cool if the next step were playing as an evil character trying to resurrect Ganon
I absolutely loved your commentary, everything was so heartfelt and genuine.
The raw emotion and absolute GLEE expressed throughout this video was so wholesome and made me smile so much during a really rough day. Thanks for the cheering up!
This was a really fun watch. I hope to see more content like this in the future!
not watching this yet because i don't want spoilers yet but can't wait to see your reactions! consider this an algorithm comment
Love your content and that you celebrate your emotions my man. I’m the same way and I probably cried just as many times on my play through. And I love your windwaker retrospective.
As a huge fan of your retrospectives this was such a great treat. Watching you play for the first time was almost as satisfying as my first play through 😁
this video solidified that Liam is my favourite youtuber of all time. I’ve never related so hard to a video and this brought me so much joy.
@leargamma4912
Жыл бұрын
Yeah but he isn't that great. He has flaws like all of us
@SYLRMHA
Жыл бұрын
Special kind of stupid comment
Had the same reaction seeing the size of the great sky island - shame the other sky islands are nowhere near as big or dense
@daniel_najar
Жыл бұрын
I didn’t end up liking the Sky Islands as much as I thought I would. I wish they had more life and NPCs on them.
@MrStatement
Жыл бұрын
They definitely misdirected the promotional stuff since they barely even showed the Depths.
@MasonOfLife
Жыл бұрын
Yeah I wish we had more big clusters like the Great Sky Island all over Hyrule, like maybe 4 or 5 big clusters (including the GSI) It’s a shame we dont really get to experience something like the Great Sky Island again throughout the game (at least I’m assuming we dont, I haven’t done everything)
God, there are so few games that can give me that same pure, somber feeling as when I beat a Zelda game, especially these last two, and am returned to the title screen. I almost can't go back in. I'm done. I did it. There's so much left for the characters that I want to see, but that's not going to happen. Going back in just puts things to right before you beat it. It's the kind of feeling that Undertale was built on and it's one of my favorite, yet most hated emotions. I feel like an adrenaline junkie the way I seek them out. Even just seeing your return to the title screen there at the end hit me again with all of that. I love Zelda so much.
Can't believe you posted this the day after I beat it myself! I can watch without fear of spoilers. This has been probably the most fun I've had on a first playthrough of a game.
liam we are 10 minutes in and your excitement is already making me cry
@WackoWambo
Жыл бұрын
cringe
"Turning into an eternal dragon is to lose yourself! It is an irreversible process!" "Oh, Rauru and Sonia must have channeled their powers through Link, lol."
I'M SO EXCITED FOR THIS!! I've been waiting since it came out to hear your reactions, you're my fave Zelda youtuber
Thank you so much for this, I really love how you play and how you appreciate every wonderful moment in the game, and just how you gush about game design.