Lets Talk About Mover (Unreal Engine 5.4)

In this video we will take a first look at the new Mover plugin released with Unreal Engine 5.4. The Mover plugin is the long-term replacement for the aging CMC (Character Movement Component) that has been a staple with Unreal for many years.
See related video for motion matching animations:
• Unreal Engine 5.4 Moti...

Пікірлер: 26

  • @BooneyTune
    @BooneyTune25 күн бұрын

    Thanks for the video. It was very informative and a good update on what's to come.

  • @everything-bagel
    @everything-bagel21 күн бұрын

    I hope Epic takes Mover seriously and finishes the project in a reasonable amount of time with adequate documentation/examples. After working with the Network Prediction Plugin, GAS, and Lyra, that seems like a tall ask tbh 😅

  • @Rukgul

    @Rukgul

    21 күн бұрын

    me too. I know they have wanted to upgrade the CMC for a while but the task is complex.

  • @everything-bagel

    @everything-bagel

    20 күн бұрын

    @@Rukgul Yea, maybe there are systems already in place in Fortnite that can be leveraged. Of course with a game like that they need to keep networked data to a minimum. However, you can do so many complex movements now in the game, maybe there are character movement innovations they haven’t yet ported directly to UE or Lyra 🤔

  • @LupusMechanicus

    @LupusMechanicus

    14 күн бұрын

    @@everything-bagel You can do flags, in combinations to do different things. IE holding jump pressing crouch when landing transitions to a slide.

  • @dmangamesSTUDIO
    @dmangamesSTUDIO22 күн бұрын

    thanks for the summary!

  • @Clydiie
    @Clydiie25 күн бұрын

    i can defo see this as the future along side motion matching

  • @irusu.
    @irusu.22 күн бұрын

    thanks for this vid

  • @bruceoberleitner3031
    @bruceoberleitner303125 күн бұрын

    Hi, Great Video! Got a question for you. I have always wanted to add the ability for my characters to climb a ladder. Could you create a new movement mode to do such a thing with this system? If so, any possibility I can convince you to create a tutorial for that? Thanks

  • @Rukgul

    @Rukgul

    24 күн бұрын

    You absolutely can. I can look into it. My biggest challenge is when should we make the shift from standard ABP state machines (like Lyra was designed on) to motion matching and when should we shift from CMC to Mover.

  • @LOL1423derp92
    @LOL1423derp9225 күн бұрын

    so I'm wondering now if you swap movement modes, it should be locally predicted? so if you test it out with some lag, it should look fine for the client

  • @Rukgul

    @Rukgul

    24 күн бұрын

    I have not done a lot of multiplayer testing on the new code. since we are at version 0.0001 I am sure they will improve the local predication logic. My take is they have started to move away from the hard-coded CMC model. This release is far from perfect but it does signal a shift away. Just like Niagara took several releases to fully replace Cascade - I see the same model being applied here.

  • @ethanwasme4307
    @ethanwasme430721 күн бұрын

    hopefully we can change the capsule shape and transform for prone movement

  • @Rukgul

    @Rukgul

    19 күн бұрын

    That appears to be the goal. they are breaking the hard link to the capsule.

  • @eddiej.l.christian6754
    @eddiej.l.christian675424 күн бұрын

    One thing I can’t find any NFO on is how the new Mover Plugin can work with Motion Matching

  • @Rukgul

    @Rukgul

    19 күн бұрын

    Just working on a video to upload for adding a mode. I can look at that next.

  • @DaDarkDragon
    @DaDarkDragon22 күн бұрын

    Id love to get a simple example of how to make a move mode(and maybe transition) in blueprint. Doesnt have to be complicated As a noncoder, its difficult been difficult to wrap my head around.

  • @Rukgul

    @Rukgul

    21 күн бұрын

    I am going to do something like that. there is a lot of interest in mover. have to figure out if I want it in Lyra or as a stand alone

  • @DaDarkDragon

    @DaDarkDragon

    20 күн бұрын

    @@Rukgul my vote would be standalone.

  • @user-dx4ql9re3y
    @user-dx4ql9re3y25 күн бұрын

    I want to know about how works mover in multiplay games

  • @Rukgul

    @Rukgul

    24 күн бұрын

    it has network replication built in - HOWEVER it is an experimental release so it is not production ready. Look at the desync test maps. they are designed to test network desync correction.

  • @roostertheastronaut4513

    @roostertheastronaut4513

    22 күн бұрын

    Exactly, I gave up trying to add a climbing or flying system to my multiplayer exploration game when I realized that I was going to have to spend months and months researching and trying to code it all in to the CMC. With this new component on the horizon im gonna take a break working on character movement and maybe see if I can integrate it into my project later

  • @SDynasty-yi3mi
    @SDynasty-yi3mi25 күн бұрын

    Cool video but image quality is low, don`t know why.

  • @Williazzzz

    @Williazzzz

    25 күн бұрын

    Its just a youtube thing, sometimes it takes a while after upload to show the other quality settings.

  • @Rukgul

    @Rukgul

    25 күн бұрын

    my end shows the 4k version just finished processing!

  • @ivan-_-8577
    @ivan-_-857725 күн бұрын

    Instead of bolting crooked plugins to the engine, it would be more productive to develop the classes existing in the engine with support for backward compatibility.