Let's do the SAME COMBAT in D&D and Pathfinder 2E! ("Pathfinder Law School" #3, Part 1 of 2)

Ойындар

Here in Part 1 of 2 of the THIRD(!) course of "Pathfinder Law School," I run the same combat in both D&D 5E and Pathfinder 2E. This isn't to "prove which is better," but to help people compare the systems, learn the systems, and sort out the differences between two similar-looking games in their heads! Of course, it should spark fun discussion, too.
Part 2 (The Analysis): • D&D is NOT "rules ligh...
0:00 Introduction
2:24 Before combat
4:55 Initiative!
6:02 "Surprise"
8:18 D&D turn
11:12 PF2E turn, attack modifiers
15:30 Ready v. Ready or Delay
19:20 +10 is a crit in PF2E!
23:17 Dash v. Stride twice
27:47 Spellcasting
30:30 Knockouts in both systems
43:02 Recovering from Unconscious
56:49 Hero Points in PF2E
1:10:47 Hide & Go Sneak
1:12:15 Inspiration, Heroic Recovery in D&D
1:21:19 Recovering
"PATHFINDER LAW SCHOOL" PLAYLIST: • Pathfinder Law School
My current list of FOUNDRY modules is in a pinned link in my Discord server, under #vtt-advice. Link to the channel: / discord
=============================
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Пікірлер: 376

  • @TheRulesLawyerRPG
    @TheRulesLawyerRPG Жыл бұрын

    Anything that surprised you, or you think is significant, watching this side-by-side comparison? ADDITIONS/CORRECTIONS: -At 20:08, I double the dice (and double the modifier) for a crit in PF2E. This is my personal preference, but the default method in the book is simply to double the total result, while this is called out as an alternative way to roll damage when an attack crits. (On the other hand, I tend to just halve and double damage when it comes to adjudicating multiple-target abilities like Fireball.) -At 41:34, 5E death saving throws benefit from Bless because they are "saving throws." -At 43:45, the 5E rule isn't "you normally can't cast more than 1 spell on your turn." It's "You cannot have a turn where you cast a spell as a bonus action and cast another spell that is not a cantrip." So yes, you can cast 2 cantrips on your turn, if one uses your Action and the other your Bonus Action. You also can use the Fighter's 2nd-level Action Surge ability, which gives you a 2nd action, to cast two leveled spells. HOWEVER, if cast a Bonus Action spell that turn, any other spells you cast must be cantrips. (Nasty, NASTY rule!) -At 1:13:20, the ranged attack against the prone, unconscious goblin would NOT have disadvantage, because Disadvantage from it being prone is offset by the Advantage due to it being unconscious. Advantage is negated by Disadvantage (even 5 sources for Advantage are negated by 1 source for Disadvantage).

  • @Mithguar

    @Mithguar

    Жыл бұрын

    One thing I don't agree with in Pathfinder is action cost of picking up items after you got knocked out. This fight demonstrates it in a great way. Fighter got up and now he would have to spend 2 actions to get both shield and weapon. First of all, it's not like you are dramatically falling, flinging your gear around. Shield will most likely be strapped to your arm (look up how most shields are held. You hold a handle but your arm also goes through strap in most cases). Weapon you could easily grab while you are getting up, even when you support yourself getting up. So you spent action to get up. Now you spend 2nd action to get down and pick up shield. Then you spend 3rd action to get down again to pick up weapon. So what is happening here? Are we fighting for our life or doing squats? For the record, that is the only issue I have with actions. All other interaction actions make sense.

  • @Globbyismy_Hobby

    @Globbyismy_Hobby

    Жыл бұрын

    @@Mithguar I agree with the complaint. I house ruled that getting up lets you grab your dropped gear, IF, its dropped next to you.

  • @rakynthosdarkkon1519

    @rakynthosdarkkon1519

    Жыл бұрын

    I forgot that crits take you to dying 2 immediately. I think we would have had a character death last session if we had used this rule.

  • @7heHierarch

    @7heHierarch

    Жыл бұрын

    ​@@Mithguar shields CAN be strapped to your arm in Pathfinder. The tradeoff is you can no longer drop it as a free action. You need to spend an action to unstrap it if you need two hands to do something (like climb after falling and catching an edge)

  • @griffinski8978

    @griffinski8978

    Жыл бұрын

    One thing I noticed, the Fighter was taking the Guard exploration activity, so wouldn't that have given him two extra AC to mitigate that crit? Good video as always, though!

  • @comfortablegrey
    @comfortablegrey Жыл бұрын

    This is it. Ron has created the perfect genre of content for me: multi-dimensional TTRPG analysis.

  • @paralysekid

    @paralysekid

    Жыл бұрын

    Lmao, true

  • @A2forty

    @A2forty

    9 ай бұрын

    Very much for me also

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    8 ай бұрын

    With cat!

  • @illoney5663
    @illoney5663 Жыл бұрын

    The rules for "not casting more than one spell per turn" in 5e are specifically tied to bonus action spells. If you have an additional action (Action Surge) you can cast two spells per turn (action + Action Surge, if you cast a single bonus action spell, then neither can be leveled and must be cantrips). You can also cast another spell on your turn as a reaction, though RAW not if you cast a spell on that same turn using a bonus action (could however still cast a reaction spell during someone else's turn on the round). This is also a great example to use whenever people say that 5e is simple. It's really not, it just pretends to be.

  • @soninhodev7851

    @soninhodev7851

    Жыл бұрын

    exactly, like, i get what makes people think that is simple, and like you said, that is just a facade, a facade created because D&D skipped leg day at the gym...

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Oh dear. Even this rules lawyer, after nine years, keeps getting this wrong. And well hot damn: the fact that your spellcasting is limited only when you cast a spell that arguably takes LESS effort (a bonus action spell) makes my head spin.

  • @cinderheart2720

    @cinderheart2720

    Жыл бұрын

    @@TheRulesLawyerRPG They made the rules without considering multiclassing it feels like.

  • @mirtos39

    @mirtos39

    Жыл бұрын

    I dont believe this is correct. Any spells beyond the first must be a cantrip. Unless there is somewhere else that publishes it, even an additional action granted by action surge, you can still only get 1 "spell" (levelled spell) and the rest must be cantrips.

  • @martinchua9104

    @martinchua9104

    Жыл бұрын

    @@mirtos39 googling “casting bonus action spells” gives me this from roll20 A spell cast with a bonus action is especially swift. You must use a bonus action on your turn to cast the spell, provided that you haven't already taken a bonus action this turn. You can't cast another spell during the same turn, except for a cantrip with a casting time of 1 action. Reading it, there is no restriction against casting 2 levelled spells in 1 turn using your actions in 5e.

  • @rod4309
    @rod4309 Жыл бұрын

    I feel like he needed to take sooo many notes to make this for us.

  • @NinaFelwitch
    @NinaFelwitch Жыл бұрын

    I've run the Lost Mine of Phandelver multiple times and that first encounter really is quite deadly if the goblins fight to the death. So usually when the party manages to take down 2 of them, the other 2 surrender and the goblins don't try to kill, since they want to take prisoners. I do the same for the goblin hideout.

  • @Sensorium19

    @Sensorium19

    7 ай бұрын

    In old school D&D reaction checks (things deciding they don't want to fight) and morale checks (thing deciding to stop fighting) were key to managing lethality. It's one of those old mechanics that I'm surprised has never really come back to in D&D5E or PF2E as far as I know. correct me if there something equivalent in PF2E.

  • @revolverclassic8248

    @revolverclassic8248

    5 ай бұрын

    ​@Sensorium19 how would you add that to Pathfinder 2? I'm not familiar with older editions and I'd be interested to make it more random instead of preset. Maybe once the enemies reach half strength (in number or total hp among all members) they each (or group roll) will saves against the level DC of the party? That's my gut instinct idea

  • @meatybtz

    @meatybtz

    Ай бұрын

    @@revolverclassic8248 Honestly, it's up to the GM to figure out in PF2. No intrinsic moral rules. You can use reasonable reaction. A group of monsters that is known to fight to the death would have a really high morale or infinite/unbreakable, while.. say a weedy goblin might have a low moral and you do a check on that with D20 with a penalty for every wound and or death/KO. PF2, structurally, leads itself to new feat ideas and action ideas based on the concept of morale in an encounter. Players could use "demoralize" to increase the likelihood of the monsters fleeing. You would also need to account mechanically for cascading morale failures. AKA, goblin one decides it's time to leg it, goblin two see's his buddy leggin it and gets a penalty against an immediate morale check, if he fails, he decides his buddy had a good idea and legs it too.. and onward it would go. In many ways, as a long time GM, I am actually against every battle being a fight to the death. It's so ridiculous that it breaks immersion. Only the most mad, insane, aggressive, etc monsters/person would stand there trading blows with the players to the end. In many ways, having such fights to the death be more rare adds to the cinematic effect of such fights and the impact on the players and how they approach the game and even combat. Every fight to the death encourages murder-hoboing. Cornering someone might lead to a battle to the last, so maybe you don't need to slaughter the entire goblin civilization to complete the encounter. Maybe just make them decide to look for greener pastures, town saved, goblins gone, much less risk to players.

  • @lotrotk375
    @lotrotk375 Жыл бұрын

    Great comparison! Very instructive, you clearly put a lot of work into this! Also happy that the video leaves it to the beholder to decide which system seems most fun to them

  • @coulcollins3137

    @coulcollins3137

    Жыл бұрын

    How was this posted almost a week before the video??

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    ​@@coulcollins3137 Patreon supporters get early access

  • @zanzaklaus2496
    @zanzaklaus2496 Жыл бұрын

    I was worried the pathfinder law school series was ended early, what with all the D&D youtubers trying pathfinder videos and the occupation of UC berkeley library. Glad this wasn't forgotten in the action-packed last couple months. Love this series!

  • @HollowRoll
    @HollowRoll Жыл бұрын

    I know you fudged the rolls to get as much info in as possible, but it's very funny to me that if this were a real combat the players would be so frustrated by how terribly they rolled and how well the goblins rolled.

  • @lorenzovaletti4951

    @lorenzovaletti4951

    11 ай бұрын

    Indeed, and also a fighter in PF2e missing 5 turns in a row? No. Virtually unheard of xD

  • @otisl.1422

    @otisl.1422

    8 ай бұрын

    ​@@lorenzovaletti4951tell that to my dice😂

  • @Tom-vx7qh

    @Tom-vx7qh

    8 ай бұрын

    Worst case scenario during analysis: this will provide great information to use later Worst case scenario in game: THE TREES ARE ALIVE AND THEY ARE OUT FOR BLOOD

  • @revolverclassic8248

    @revolverclassic8248

    5 ай бұрын

    ​@@Tom-vx7qhthe trees are alive and they speak goblin 😂

  • @SheppiTSRodriguez
    @SheppiTSRodriguez Жыл бұрын

    Compared side by side, both look super fun, like damn

  • @rawnissilver2934
    @rawnissilver29348 ай бұрын

    I love the chapter name "hide and go sneak." it really helps to remember what you have to do to become undetected.

  • @leonardosimiaodeluna
    @leonardosimiaodeluna Жыл бұрын

    41:34 You didn't explicitly say it here, but a death saving throw is also a saving throw, so it benefits from the bless spell.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Thanks. Though I venture to say that might not be intended since it works differently from other saves. (Adding to my corrections.)

  • @BlueTressym

    @BlueTressym

    Жыл бұрын

    @@TheRulesLawyerRPG Death saves can benefit from Bless since Bless affects ALL saves. Abilities that boost specific saves won't help, however, since the death save doesn't have an attribute attached to it and of course, you can't be proficient in death saves (though I think there's either a race or a subclass that lets you gain death save proficiency). The Resistance spell will help too. Otherwise, best hope the gods are in a good mood. The text on death saves (PHB p. 197) notes that spells or features that improve your chances of succeeding on a saving throw can aid you.

  • @mirtos39

    @mirtos39

    Жыл бұрын

    or having a paladin nearby.

  • @BlueTressym

    @BlueTressym

    Жыл бұрын

    @@mirtos39 Good point, I'd somehow forgotten that one.

  • @mirtos39

    @mirtos39

    Жыл бұрын

    @@BlueTressym It gets out of hand. I dont strive to kill PCs as a DM but I like for there to be a challenge. If you have a paladin in the group especially once it gets to be the larger radius, it gets to be almost guaranteed sucess. 5e turns into "easy mode".

  • @voodoochild1975az
    @voodoochild1975az Жыл бұрын

    I've wanted this video. I've played both, but never with purpose for comparison. My preference is Pathfinder. I feel it is the more flexible, more powerful system with more options. I do not feel it is more complex or harder to play. This comparison bears this impression out. It also kind of reaffirms my analogy of 5e vs Pathfinder. We've come full circle folks. At least those of us old enough to remember.... It's D&D vs AD&D all over again. 5e is D&D, PF is AD&D. Pathfinder is from a different publisher and it's not called D&D.... But it's the more advanced version of the same game.... Just like the old 80s/90s split in rules.

  • @OsmerDevere
    @OsmerDevere Жыл бұрын

    Been playing D&D since 3.5 and 5e since just before the pandemic started. One of the guys from my Sunday group, some of his other friends and I are all PF2e newbies. We're going to be starting up next month. All of that background to say that your videos are amongst our favorite for saturating our brains with information prior to our first session. This video in particular really help show the similarities and differences of the two systems super clearly. Finally subbed (after consuming too many videos without doing so). Keep up the great work!

  • @ZombieApocalypse09
    @ZombieApocalypse09 Жыл бұрын

    Very cool idea. It definitely shows how these mechanical differences end up impacting the battles. It also ends up highlighting why I enjoy PF2e more. The comparative lack of decision making in 5e RAW is why so many 5e players look for what many refer to as "creative solutions." On the flip side, the glut of options available in Pathfinder 2e is why many players who come from 5e say stuff like "There's no room to be creative." Which I disagree with wholeheartedly. Not only is creativity baked in because coming up with the best or most in character way to use your three actions can be a fun puzzle all its own, but any "Creative" solution you could come up with in 5e you could do in 2e too likely with a lot more mechanical support to make adjudicating it easier for the GM and more impactful for the game.

  • @rookie2128
    @rookie2128 Жыл бұрын

    42:58 and because all attacks from within 5ft against an unconscious creature turn into critical hits that would mean 2 death save failures if a monster wanted to finish a downed player off

  • @JonWaterfall
    @JonWaterfall Жыл бұрын

    Love the video 33:00 remember that you can not normally step INTO a square with difficult terrain unless the creature has an ability or effect that would let them step into difficult terrain.

  • @brnddi
    @brnddi Жыл бұрын

    11:40 I think the cover working both ways thing should definitely be the exception rather than a norm in Pathfinder 2E. A goblin hiding in ambush would certainly pick the kind of cover, such as a waist-high rock, that wouldn't impede shooting their bow at all, but would grant them cover from their assaillants.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    The waist-high rock is one of my usual exceptions.

  • @jasonweible2834

    @jasonweible2834

    Жыл бұрын

    I house ruled that in my game. If you are standing next to the object providing cover, it doesn't count against you but if the cover is further than that it does. That way you can choose to poke just around the corner of a building or tree enough to fire but can't do anything about that tree halfway between you and the target.

  • @simmonslucas
    @simmonslucas Жыл бұрын

    I was thinking that having a number of dice rolled counter would be interesting. Maybe a counter on the number of times the DM/GM needs to deliberate on a resolution; I have felt that D&D is cumbersome because I have to decide on an outcome.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Perhaps, tho GM and table preference play a role here. Some people like more dice, others less. It is generally agreed that PF2 does have more "holes" in its rules than 5E, however. With some tables that might be fine, but if a DM's experience is that they feel like they are having to adjudicate too much, then going with a genuine rules-light system or a more mechanically-supportive system is probably the way to go. EDIT : I switched PF2 and 5E in the wrong place, whoops! Keeping the error so the response still makes sense

  • @zolgathor

    @zolgathor

    Жыл бұрын

    ​@TheRulesLawyerRPG I would disagree, I think DnD 5e has more holes in its rules. It's very seldom I cannot find an official rule or subsystem that covers questions or concerns in PF2e.

  • @gregorycardoso8925

    @gregorycardoso8925

    Жыл бұрын

    Can you develop what do you mean by having more holes ? Any example comes to your mind ?

  • @anneaunyme

    @anneaunyme

    Жыл бұрын

    @@gregorycardoso8925 For example, let's say a PC wants to repair their broken sword. In PF2 there is a rule for that, in DD5 the DM has to make one up. Let's say a PC meets a Gelatinous Cube and wants to know more about how dangerous it is: PF2 has Recall Knowledge rules, DD5 doesn't.

  • @gregorycardoso8925

    @gregorycardoso8925

    Жыл бұрын

    @@anneaunyme i know that. But he Said PF2 HAS MORE HOLES than 5e, that's what made me be like "wtf. How ?"

  • @nicolasvillasecaali7662
    @nicolasvillasecaali7662 Жыл бұрын

    There was a lot of work done for this and it shows, good job putting this together to let us see a hands on of how different both games run outside a void

  • @sunlighto9
    @sunlighto9 Жыл бұрын

    Would you do this again for a mid or high level party? Level 8 or 9 for example? I know I'm asking alot here, since higher level mean much more things to track in both system for 1 person, but I think higher level will bring out more strengths and weaknesses of both systems.

  • @jasonweible2834

    @jasonweible2834

    Жыл бұрын

    yeah. I would love to see a comparison with level 20 parties. The pathfinder characters would have to band together to maybe take out a level 24 monster while the DnD party will easily take out 4 liches riding 4 ancient red dragons in about 4 rounds.

  • @GaleSilverwind
    @GaleSilverwind Жыл бұрын

    Poor Merisiel was down for most of the fight, and her beloved wife Kyra, instead of healing her and getting her back up, chose to go kill a goblin instead :(

  • @atherton01

    @atherton01

    Жыл бұрын

    I have to agree with you, here. I was wondering if the rogue player had to leave halfway through the game. It is painful for me as the GM to see the healer specifically choose not to heal a character when unconscious. That player is just then sitting there, doing nothing, with no ability to participate.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    True! But I needed a chance to show PF2e's weapon traits, and the Tutorial Gods are cruel

  • @GaleSilverwind

    @GaleSilverwind

    Жыл бұрын

    @@atherton01 It was mostly a tongue-in-cheek comment about Kyra and Merisiel being a canon married couple since Kyra totally acted out of character. Plus Ronald is the one piloting everything so I have no worries about a player just sitting there doing nothing lmao

  • @Kiaulen
    @Kiaulen Жыл бұрын

    At my 5e table, we resolve initiative ties by dex mod, then players first. Still watching, but this is shaping up to be another phenomenal rules lawyer video ❤

  • @Kiaulen

    @Kiaulen

    Жыл бұрын

    I really appreciate how precise your words are, Ronald. You never hand waved throughout the video. It was always exact terms from the respective books.

  • @TamaHawkLive
    @TamaHawkLive10 ай бұрын

    You're single handedly the most valuable content creator for exposure and unbiased breakdowns of TTRPGs.

  • @mrmuffins951
    @mrmuffins951 Жыл бұрын

    This is amazing! I hope you do a similar one for exploration too. Essentially running the same dungeon in 5e and pf2e minus the encounters

  • @chrisweber2739
    @chrisweber2739 Жыл бұрын

    Interesting watch. One thing to point out, you do not declare that you want to spend hit dice before a short rest. You expend them at the end of the rest and can even decide to spend as you see the results. "The player can decide to spend an additional Hit Die after each roll". I guess that's because Short rest hit dice is not the character making an action but the player deciding the outcome of one. Not that it matters in this case because the characters each only have the one.

  • @certifiedfunnyguy
    @certifiedfunnyguy Жыл бұрын

    This video was excellent. I played my first PF2 game last Sunday and in our first fight I got killed and we were only fighting 2 Zombie Shamblers. This helps me figure out what would be a better approach to combat, hopefully my next character is a bit longer lived.

  • @anneaunyme

    @anneaunyme

    Жыл бұрын

    My first game of DnD was our full group dying against those very goblin featured in this video. Turns out if your whole group is surprised *and* acts last on initiative, you are going to have a bad time. PF is overall harder, so you still get toasted, but the variance feels less cruel.

  • @9bitmedia
    @9bitmedia Жыл бұрын

    This is amazing. As someone familiar with D&D but wanting to start playing PF2e, this shows combat in a context I know and translates it to the combat I want to learn. Just perfect!!

  • @averyadams6488
    @averyadams6488 Жыл бұрын

    Running the beginner box for my group right now and your videos have helped so much! Your the best Pf2e KZreadr out there for GM’s trying to switch.

  • @bluecarpettiles
    @bluecarpettiles Жыл бұрын

    That was really interesting. I have been playing and running 5e for about 10 years and I’m now looking at changing to Pf2e as well as some other systems after everything that happened earlier this year. It was really good to see the differences and I like how much more interesting fights can be in Pf2e although there will be a lot for my players to think about and learn.

  • @Lasastard
    @Lasastard10 ай бұрын

    I started running DnD groups about a year ago and found some interesting concepts in your video that I haven't paid proper attention to so far. So something to take away for DnD! But I have to say, I do enjoy the depth of the PF2 system more, at least on a purely intellectual level. Still trying to get a group together to play beyond the beginner box (which was great, especially compared to the crummy DnD starter box!).

  • @omarrivera9457
    @omarrivera9457 Жыл бұрын

    Thank you so much for doing this side by side comparison. Absolutely excellent and very educational.

  • @salasart
    @salasart Жыл бұрын

    this was spectacularly detailed, for those of us that are relatively new to TTRPGs, Thank you!

  • @AbeldeBeerMusic
    @AbeldeBeerMusic Жыл бұрын

    Fantastic video!! I have 5+ years experience with 5e, both as player and DM. You did an excellent job at explaining the rules and taking an objective stance. Cool to see how PF2 ‘fixes’ some of 5e’s shortcomings. The one and only thing I missed on the 5e side was a concentration check for the Cleric (Bless) when they were hit with an attack. But I can imagine you didn’t want to go too deep into concentration.

  • @atherton01

    @atherton01

    Жыл бұрын

    Good call!

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Do you have a timestamp for that? Skimming the vid I don't see the 5e cleric get damaged. In hindsight I should have included that, since it is important to include that since it's forgotten so often.

  • @AbeldeBeerMusic

    @AbeldeBeerMusic

    Жыл бұрын

    @@TheRulesLawyerRPG Ha, I just watched the video again at 2x speed, and indeed: the cleric doesn’t get damaged. So it must have been me expecting/hoping that concentration would be addressed in the video. Curious whether PF2 takes a different approach. I’ve only played in person and we always use status/condition rings, one of which is concentration. It brings it more to the foreground and highlights why constitution is such an important ability for casters.

  • @charmandenator5686
    @charmandenator5686 Жыл бұрын

    Very happy to see this series return. I had tried a similar thought experiment before, but it's much easier to see the differences in Foundry. Great set up, I myself have killed 4 parties in 5e during that goblin encounter, it's so dangerous.

  • @mikemleczko5565
    @mikemleczko55657 ай бұрын

    Amazing. Ability to compare the differences right in front of you. perfect for anyone weighing the two systems. I had actually been considering 2e to 5e since I wasn't sure 2e worked smoothly enough for some narrative combats - but some things i can just bake in - like raise shield should have said 1 action to maintain so it doesn't appear to players a shield is going down and up constantly for those wanting that defense every turn, for example.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    7 ай бұрын

    If it helps at all, think of it like Exploration activities: it's what you focus on. So more like a defensive stance the way Fighting Defensively was a thing in 3e/PF1

  • @soctavian
    @soctavian Жыл бұрын

    Tremendous video. I've ran maybe 20 sessions of PF2e and this video helped me brush up on some mistakes that I'd been making. It seems like every other rule made a little more sense after watching your video.

  • @paulhefferan8106
    @paulhefferan8106 Жыл бұрын

    A beautiful piece of analysis.

  • @kwisatzhaderach9072
    @kwisatzhaderach90722 ай бұрын

    Love this format, very informative. Thanks!

  • @sotech10
    @sotech10 Жыл бұрын

    I need the 8th part. But all in all, I got hooked and loving PF2e thanks to your bosses videos! My tables are loving the customization and hope I can get better and learn more from your channel to apply!

  • @wilywonky
    @wilywonky Жыл бұрын

    Oh yeah, I love these kinds of videos. Strangely relaxing.

  • @plixeon
    @plixeon Жыл бұрын

    This was incredible. Thank you.

  • @dji7732
    @dji7732 Жыл бұрын

    This was very informative for this new pf2e GM. Good video!

  • @PjotrFrank
    @PjotrFrank Жыл бұрын

    Very enlightening. Thanks for your work, mate.

  • @raf.raf.
    @raf.raf.8 ай бұрын

    Dude, this is EXACTLY what I was looking for, down to the vtt. Thanks!

  • @szegediadam8793
    @szegediadam8793 Жыл бұрын

    Ok this was a realy cool video. Thanks! I realy thought the dnd party going to die there XD

  • @batteredskullsummit9854
    @batteredskullsummit9854Ай бұрын

    I really truly think group initiative is objectively the best choice. Make one d6 roll, with whatever modifiers, on 1-3 bad guys go first 4-6 PCs go first. The DM moves the "bad guys" in whatever order makes sense on the "bad guys" turn, then the players take their turn in whatever order they want. It flows so much faster and you don't screw the low dexterity PCs out of playing as much DnD as the other PCs, and additionally it only makes sense that each side would act tactically in a given order, I just see zero downsides to this. Hence why I like OSE so much

  • @jomesjayce
    @jomesjayce Жыл бұрын

    Amazing job man!

  • @maxaraykin
    @maxaraykin Жыл бұрын

    1:13:20 My 2 cents of D&D rules lawyering: the goblin is prone (DISADV on ranged attacks), but he is also Unconscious (ADV on an attack rolls) from the Sleep spell, which overall should let the fighter roll normally, since they cancel each other. Unless the Unconscious was removed somehow and I missed it

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Thanks, adding a correction

  • @user-qz6nk1le5n
    @user-qz6nk1le5n Жыл бұрын

    where is the Pinkerton's Raid in the D&D side (?)

  • @wizardlythug1129
    @wizardlythug1129 Жыл бұрын

    Gives me a great reason to tell my player, this game is another universe and just show them this video.

  • @mikaelmarkus340
    @mikaelmarkus340 Жыл бұрын

    Very cool video! It would be neat to see a comparison between high-level play of the two systems. Though that might be more difficult...

  • @Thorarin
    @Thorarin Жыл бұрын

    Very nice comparison 🙂

  • @AlastarTehMaster
    @AlastarTehMaster Жыл бұрын

    Yo that pf2e rogue player must be so mad though. ''CAN I GET A HEALING HERE!! WORST CLERIC GODDAMN!!! SPENT THE ENTIRE FIGHT ON MY ASS BEING CRITTED BY THE DM EVERY ATTACK!!''

  • @atherton01

    @atherton01

    Жыл бұрын

    I agree. As a player, I would have been unhappy with the Cleric leaving me down as the Rogue. A terrible thing to do to another player - and it hurts the party as a whole by impacting the action economy.

  • @theodorehunter4765
    @theodorehunter47658 ай бұрын

    I like that Initiative isn't solely based on Dexterity, but I think it's odd to base it off of virtually ANY skill. Just because you are REALLY good at hiding, doesn't mean you are going to be prepared to initiate combat. To me it feels like a way to "game the system" so that you can use your best skill for initiative. I like the idea of making Initiative based on Dexterity AND Wisdom. You have to both BE fast enough to act and have the instincts to know WHEN to act. I also find it unrealistic to be walking around with your weapons drawn at all times(barring something like a polearm that you can't really stow), because you don't want to waste 2/3rds of your turn getting your weapons out. I think PF2e could GREATLY benefit from allowing players to take certain actions simultaneously. (There's probably a feat for that, but that's a flaw of 3rd edition too.) I will also NEVER forgive Raising a Shield and Adjusting your Grip for being actions. That's not how that works realistically. I get that it only exists to balance out the mechanics, but it's just dumb. I guess if I were to sum it up, in 5e, you generally always have something meaningful, or at least reasonable, to do. In PF2e, there are plenty of common situations where you have to spend all 3 of your actions to accomplish almost nothing. My main example is a fighter using a 2 handed weapon, deciding that he is going to open a door an engage an unknown enemy hiding on the other side. In 5e, opening a door is part of your move (unless it's locked) and you can take your hand off your weapon to do that and regrip your weapon at no cost. As the rest of your move you can walk into the room, do a perception check to locate the hidden monster and a knowledge check to see if you know anything about that monster. Assuming you have enough movement left, you can move up to that monster and use your attack action to attack it, potentially multiple times if you have the Extra Attack feature. In PF2e, you get "nickel and dimed" for trying the same thing. It's an action to: 1) Move up to the door. (You might be able to skip this if you are not in combat when this happens.) 2) Let go of your sword with one hand and open the door. 3) Put your hand back on your sword. 4) Locate the enemy with Perception. 5) Determine if you know anything about that monster 6) Move through the door and up to an enemy 7) Swing your sword at said enemy ONCE. That's over 2 turns for the guy who is supposed to be the point man.

  • @daniellemurnett2534
    @daniellemurnett25343 ай бұрын

    Hold on I recognize this module! One of my players ran it once to give me a break from running our ongoing campaign. We immediately derailed the plot by failing to investigate the cart and TPK'd the moment we were sent back. I do remember my really fun and epic final stand as the party barbarian though, it sold me on martial classes instantly and singlehandedly. Never tried the module again lol

  • @Sullanoss
    @Sullanoss Жыл бұрын

    Is that a Megancam? Is this new? I am surprised. Great video too. I really enjoy the attention to detail and explanations. They really help this old d&d player transition to pf2. edit: nevermind, I see it now. Megan's just conveniently located behind you in the shot. Either way it's great. Go cat go.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    I've had a 2nd dedicated Megan Cam but I have found that if I position her Box and point my camera a certain way, she reliably comes into frame! Good Kitty.

  • @danielstohr6391
    @danielstohr6391 Жыл бұрын

    You are awesome :D thank you so much (new Pathfinder 2e GM here)

  • @soldier660
    @soldier660 Жыл бұрын

    Great video man ^^ !!! thank you : ) !!!

  • @pontchristophe3938
    @pontchristophe39388 ай бұрын

    Great exercice!

  • @JavierSanchez-mo2ef
    @JavierSanchez-mo2ef Жыл бұрын

    Amazing work

  • @SengokuTheGouda
    @SengokuTheGouda Жыл бұрын

    This is a fantastic video! I one thing that caught my eye though were some of the modules on the pathfinder side. Do you happen to have a list somewhere of what you use? I recognized a few, but I’m curious about a couple, specifically the ring around the active token, and whatever was automating which goblins were observed. Thank you so much for these videos. My group made the switch last august and your videos were a ton of help. I can’t believe I wasn’t already subscribed! That has been remedied.

  • @SengokuTheGouda

    @SengokuTheGouda

    Жыл бұрын

    I just realized that you weren’t using a module for the observed. I just looked away when you revealed the other goblins >.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    I pinned a comment in the #vtt-advice channel of my server, showing a relatively-recent list of mods: discord.com/channels/870925179570753616/943926525688954930 I did some digging but I'm sorry can't pin down right now where the current-actor ring around the token comes from. Could be base PF2E EDIT: I think it's Combat Booster

  • @rod4309
    @rod4309 Жыл бұрын

    19:30 what action is "leaning out"? i've been having trouble getting my head around using cover effectively. you know, without giving my enemies cover too.

  • @user-vr6xd8wr9l

    @user-vr6xd8wr9l

    Жыл бұрын

    It's written on 477 CRB page "Special Circumstances" for cover. Basically, it's up to GM and circumstance to cost action for leaning out "Your GM might allow you to overcome your target’s cover in some situations. If you’re right next to an arrow slit, you can shoot without penalty, but you have greater cover against someone shooting back at you from far away. Your GM might let you reduce or negate cover by leaning around a corner to shoot or the like. This usually takes an action to set up, and the GM might measure cover from an edge or corner of your space instead of your center. "

  • @andrewpeli9019
    @andrewpeli901929 күн бұрын

    The rogue most likely would not be surprised. Any decent DM is not going to call the rogue suprised at a scene when there was clearly a recent ambush and the party members are actively seeking threats. Rather than be surprised, each individual goblin would roll their stealth check and they'll be hidden from the players at the start of combat which will grant them advantage on their first attack. Monster suprise rounds are relatively rare in DND and should be reserved for instances when either the players did something foolish or when the encounter catches the entire party truly off-guard. Surprise rounds are devestating and can cause TPKs.

  • @jonbaker476
    @jonbaker4767 ай бұрын

    There are things i love about both. I love the concept of the 3-actions and character options from pathfinder, as well as how spells work, but i love the simplicity of 5e such as with advantage/disadvantage. But seeing as how i just bought foundty vtt and pf2e has all the features and rules inherently in the system, i'm probably gonna give pf a go since i can drag and drop things into the character sheets

  • @somecallmetimelderberries432
    @somecallmetimelderberries432 Жыл бұрын

    Cool video, thanks!

  • @SokiHime
    @SokiHime Жыл бұрын

    I really appreciate videos like this, like a LOT. I'm going through and translating PF2E's much more interesting creatures as close as I can to 5E's system, and these videos help immensely for my design considerations for my playgroup.

  • @theatheistattitude
    @theatheistattitude Жыл бұрын

    I like a mix of both tbh. I can see mixing some of each.

  • @lunathedeus
    @lunathedeus9 ай бұрын

    hey, very helpful and informative video thanks!

  • @nicolasespejo3039
    @nicolasespejo303911 ай бұрын

    Such a great video

  • @danieltb8119
    @danieltb81196 ай бұрын

    I greatly appreciate the side by side unbiased comparison. This actually makes me want to run Pathfinder 2.0 less, now that I have more clarity & insight on the Pathfinder 2.0 system. However, there are a few things I might incorporate from Pathfinder 2.0 to my games. Note, I have been playing & DMing D&D since 1982. Lastly, thank you for the tremendous amount of care & effort you put into this video.

  • @theshadowcult
    @theshadowcult Жыл бұрын

    Also, i would love to see you do the same thing for exploration and social encounters too.

  • @lattetown
    @lattetown7 ай бұрын

    Great video...though my eyes glazed over with all the Pathfinder combat math. I think I'll stick to 5e for now ;)

  • @TheMarrethiel
    @TheMarrethiel Жыл бұрын

    As a DM for a group that changed to PF2 about half a year ago, it is much more deadly. However, as a martial character, there is far more choice in the tactical environment. On top of that martials have a strategic element too: I've just started Kingmaker and we have a fighter and a champion. They are considering options like the fighter using reach and the champion using a shield and dart. The champion has an ability that lets him use what is normally a melee reaction at range. Or the fighter might pick up a shield, and the champion could use the polearm for different ways of using his reactions. I do dislike Vancian spell casting, as most of my gaming time is with a mana based style. It would have been lovely if they'd broken away from dnd here, but oh well. That being said, I can see that high level spell casters will have a lot of options.

  • @chillinboy07
    @chillinboy07 Жыл бұрын

    Legal eagle collaboration

  • @darthfastball1150
    @darthfastball115011 ай бұрын

    34:34 “We’ll see how the dying condition works later.” More ominous words have never been spoken…

  • @Nemhyz
    @Nemhyz11 ай бұрын

    at 1:02:55 The cleric CANNOT use healing word. He used a slot on bless, and then used healing word on the rogue so that's both slots down. This changes the fate of the DnD side of things completely

  • @12sephiroth
    @12sephiroth Жыл бұрын

    god damn! i really like the way pathfinder plays, however i will not be able to convince my player to change systems... BUT: i already included some houserules, that introduces some pathfinder mechanics ^^ maybe i can convert the system one rule at a time xD

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    This was a "jump in headfirst" and me making every turn complicated to show as many rules as possible. May wanna look at the Beginner Box (I have a vid on it) which is meant to easy you in. Basic Liches did a video on it where they strongly say it is easy enough to learn, Dungeon Dudes also did a review

  • @Walthanar
    @Walthanar Жыл бұрын

    Great video, I am planning to start my new campaign switching from DnD5e to PF2e and your channel is amazing for this. I also have a totally unrelated question: do you use a foundry module, and in that case, which one, to make that... "highlight circle" slightly obscuring the surrounding area? When you highlight stuff on the map or even in the UI. Is it visible to connected players as well? I'd like to copy it to show players stuff on the UI, and it is amazingly elegant :) Thank you for your content and everything!

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    In Windows a tap the Ctrl key a few times

  • @draggo69
    @draggo69 Жыл бұрын

    Nice!

  • @creepingcharly
    @creepingcharly8 ай бұрын

    Great video! Are you running any special modules or products in the Pathfinder VTT, or is that stock? The spell animations, AoEs, and status stuff looks awesome.

  • @parkerdixon8300
    @parkerdixon8300 Жыл бұрын

    Hi, I love your videos! How can my party get the feature in Foundry that shows distance when you're moving your character? We have been using the built in ruler and counting but when you dragged the goblins to show their range it is different than what we have. Thanks!

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    It's called Drag Ruler

  • @siahfishin5295
    @siahfishin5295 Жыл бұрын

    New to the channel, making the switch currently to pathfinder with my group as a GM of 5e for years. Loving your vids! Really helpful. One rule in this video i realized i hate in pathfinder is the cover bonus going both ways. I think cover should work where, if the attack is withing 5 ft of the cover object, they get the bonus and if the target is not, they dont get the bonus. Imagine how it really would play out. The gobilin behind the rock would just quickly peak over the rock and aim and fire and duck back down. How does the rogue get cover from that? Lol

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    That's how I rule it for low cover, but not for wall covers. I imagine many GMs (in fact maybe most) don't implement the presumption in that CRB sidebar and just treat it as you do. It's a slight buff to ranged fighting but I don't think it's broken. I've gone back and forth on how to do it in my own games

  • @seandickson4474
    @seandickson4474 Жыл бұрын

    awesome video, this side by side really helps. As an aside, what mod shows the hp in the initiative order for foundry?

  • @jagowestaway2503
    @jagowestaway2503 Жыл бұрын

    Well now I want to do exactly this but for side-by-side D&D and Warhammer Fantasy Roleplay! That might be a... rather different outcome *evil laughter*

  • @ChryssaBL
    @ChryssaBL Жыл бұрын

    When we rolled up we were reminded of a certain admiral, then found and ambushed goblins. DM had to add more. I was today years old when I learned this encounter was supposed to be hard.

  • @SquidasaurusRex
    @SquidasaurusRex Жыл бұрын

    Question: Aren't PF2e shields strapped to your arm? So you wouldn't need to pick it up if you go down, and likewise it would take an action to unstrap before you drop it?

  • @edoardocaccia6226
    @edoardocaccia6226Ай бұрын

    My takeaway is: not even being a PF Fighter will save you when you're in a Rules Lawyer demonstration.

  • @undrhil
    @undrhil Жыл бұрын

    I would like to see a version of this video where the combats are separated and run separately. I think it would make some of the choices and results more clear especially the switching around of initiatives et cetera.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    I decided to show the same concept in both systems as closely as possible to help show the differences

  • @mynamehere69
    @mynamehere69 Жыл бұрын

    I just got FoundryVTT recently, but what Modules are you using for the p2e version?? I wanna add those to mine

  • @jakethe_
    @jakethe_ Жыл бұрын

    Okay super offtopic question but is it possible to open foundry two times like this? I use a screen at home for GMing for maps and such and normally open foundry once in the app and once on a browser via the share link to have two screens open. didnt know you could just have foundry open two times at the same time

  • @Apfeljunge666
    @Apfeljunge666 Жыл бұрын

    just Fyi, Goblins in 5e only have 15 AC when they have their Shield equipped. Some of those goblins used bows so they should have 13 AC, unless they spend and action+object interaction to don a shield.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Thanks, you're right. Yeah, the statblock should make this clearer

  • @Apfeljunge666

    @Apfeljunge666

    Жыл бұрын

    @@TheRulesLawyerRPG yeah, its easy to overlook.

  • @Makofueled
    @Makofueled10 ай бұрын

    Do squares that are only partially in the burning hands not count as hit by it? It really looked like it would hit the cleric and fighter at 37:56, but I guess not?

  • @andrzejc.9572
    @andrzejc.9572 Жыл бұрын

    45:10, how does goblin #3 (one next to wizard and rogue) resurrect?

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    Hmm, it doesn't! It is a special Tutorial Rogue, which has the special ability of coming to life when rules need to be explained! =D

  • @BURNALUCARD
    @BURNALUCARD11 ай бұрын

    What modules are you using on foundry for these animated effects on spells? Maybe you say those elsewhere and I just haven't seen, if you want to point me to a video that goes over it that's dope :P

  • @zealouslyonpsychedelics
    @zealouslyonpsychedelics Жыл бұрын

    If a player in 5e is actively scouting they get to roll a perception check to find things

  • @ksignorini
    @ksignorini6 ай бұрын

    What did you use in Foundry for the 5' Bless aura around 29:35? (Also, another great video.)

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    6 ай бұрын

    It might be coming from Automated Animations + PF2e Animations + JB2A Animations

  • @jamesv.hillegas-elting3543
    @jamesv.hillegas-elting3543 Жыл бұрын

    I appreciate the amount of work that went into this comparison, but from my perspective it’s lacking the final section on key takeaways. I’m not asking for qualitatively what’s better or worse, but as someone who hasn’t done such a deep-dive (and who doesn’t have the time), what is the summary of how these systems differ in practical terms? For example, to me the Pathfinder system seems much more tactically “crunchy” and harder while the DnD system seems more streamlined and easier. I didn’t get much value from this video because I don’t discern any key comparative takeaways.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    Жыл бұрын

    This is part 1 of 2

  • @xezzee
    @xezzee8 ай бұрын

    Taking cover is also different ^_^ In D&D 5e you can just go behind cover and get +2 them from half cover, do a range attack and drop prone for 2/3 cover +5 😂 Dm walked 3 enemies next to me 😅 While prone all range attacks are with Disadvantage against me and I had +5AC ... When they got next to me their attacks would be with advantage and no bonus. Two used dash action and one was close enpugh to hit me with advantage 😢 I so deserved that 😂 Of course I cannspend half speed to stand up to remove my disadvantage from my attacks 😉 thus abusing the rules. Hidden has benefits but you can use Prone behing a bolder as Wizard or Cleric. PF 2e you get +2 from cover like staying behind a tree and the enemy and can use Take Cover action to make the bonus +4 But it is an Action 😅 Lean, Attack Take Cover would benthree actions to have +4 without having -2 on attack. Don't know fully how full cover works in either game but in D&D 5e it is easier to abuse. Like you can move 10ft, tale range attack and move 10ft and stay in full cover behing a wall. Doing so in PF 2e would require Move action twice 😂 PF 2e also Tower Shield rules are weird. You can take Rise Shield for +2 and another action to take cover for +4. . . Now, question. Can I take Hide action? 😂 I took cover and got +2 so cak I hide behikd my Tower Shield using three actions? 😅 ALSO ALSO if I raise my tower shield it allows other people to Take Cover and you also offer normal cover ... Can enemy hide from me? How ajout take cover? 😂 I klow as DM you probably rule no, but RAW vs RAI?? Tower Shield Raised vs Enemy hides behind my tower shield 😂 Cover is weird ik PF 2e 😅 and you can abuse D&D 5e's cover. Gobling shoots, hides and moves behind another cover. If the hide was succesful you no longer know where it is. Ofc as DM the Goblin would have to be at least lightly obscered when moving to not brake the stealth and might require stelth roll depending on DM and often perks argument over hiding in compat. Also doing the hide at the end allows you to block vision 😂 thus the benefit that some spells require you to see so Goblin hiding is grrrrreat, for examble Sacred Flame requires you to See the target while Ray of Frost does not but is made woth disadvantage thus range attack are with disadvantage. As I said abusing cover in D&D 5e is strong while in PF 2e it is lore well balanced.

  • @AleXusher92
    @AleXusher926 ай бұрын

    What modules are you using? I see a lot of good stuff, i would like to implement onto my VTT. Like the click > 15ft Cone on cursor module. The quickbar on the top for actions etc.

  • @TheRulesLawyerRPG

    @TheRulesLawyerRPG

    6 ай бұрын

    My current list of FOUNDRY modules is in a pinned link in my Discord server, under #vtt-advice. Link to the channel: discord.com/channels/870925179570753616/943926525688954930

  • @AleXusher92

    @AleXusher92

    6 ай бұрын

    @@TheRulesLawyerRPG cool, thanks!

  • @bitspersecond2006
    @bitspersecond20069 ай бұрын

    That was interesting -- why did the rogue move in the initiative order? It wasn't clear why that happened?

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