Let's Be Realistic: A Deep Dive into How Games Are Selling on Steam

In this 2018 GDC session, No More Robots' Mike Rose helps developers get realistic about how well PC games are truly selling by using deep sales data and an understanding of the Steam Marketplace.
Register for GDC: ubm.io/2gk5KTU
Join the GDC mailing list: www.gdconf.com/subscribe
Follow GDC on Twitter: / official_gdc
GDC talks cover a range of developmental topics including game design, programming, audio, visual arts, business management, production, online games, and much more. We post a fresh GDC video every day. Subscribe to the channel to stay on top of regular updates, and check out GDC Vault for thousands of more in-depth talks from our archives.

Пікірлер: 695

  • @xerkules2851
    @xerkules28515 жыл бұрын

    Nice to see someone using the numbers but there's a lot of questionable reasoning here. A correlation alone does not establish cause and effect. For example, the fact that games with a publisher sell better doesn't mean you should take your current game to a publisher - it probably means that games with publishers are already higher quality. The same goes for games with higher prices.

  • @TheZenytram

    @TheZenytram

    2 жыл бұрын

    And those game have more marketing or any marketing at all. Which solo devs completely gloss over thinking they are to small for it or dont wanna invest the money they dont have on a thing it is not for making the game itself.

  • @ApiolJoe

    @ApiolJoe

    2 жыл бұрын

    Yeah that's what was striking me during the talk. Maybe, just maybe, games that are priced higher are better games, which translate to more sells. The whole talk looked like amateur statistics form someone who never studied statistics...

  • @AdamHarte

    @AdamHarte

    Ай бұрын

    You are just doing the opposite though. Thinking the effect does not mean the effect

  • @asmosisyup2557
    @asmosisyup25575 жыл бұрын

    "75% off" is where the magic happens. I have many games in my library that I'm quite confident i'll never play, that got purchased due to that.

  • @nemtudom5074

    @nemtudom5074

    4 жыл бұрын

    Pretty much. The amount of games i bought because '75% is much higher than 50' is ridiculous.

  • @starter_4008

    @starter_4008

    2 жыл бұрын

    @@nemtudom5074 can you tell me what prices they were with 75% off when you brought them?

  • @nemtudom5074

    @nemtudom5074

    2 жыл бұрын

    @@starter_4008 I have over a thousand games, sorry, no. lol

  • @trifilosgr

    @trifilosgr

    2 жыл бұрын

    nothing under 90-99% in my library or in a 90-95% discount bundle from other sites, also got a lot free as well from streamers with free ticket or discount codes which are also stackable on the current discount price on steam. Its an online cloud platform with most games being non-free DRM and only playable on steam. Today steam is tomorrow its not so heck yea im not paying more that i should since i can crack it and have it for free on my pc.

  • @zaidlacksalastname4905

    @zaidlacksalastname4905

    Жыл бұрын

    I will never understand just buying games for no reason.

  • @BungieStudios
    @BungieStudios2 жыл бұрын

    I was ready to sell a game for $5-$10. Yeah, never mind now. This is described in Paradoxical Warfare as an example. A Jade jeweler couldn't sell her inventory. She discounted and discounted but no one bought. She accidentally posted the wrong price when listing a discount. So instead of $30. She put $300 or something like that. She had a line of customers checking out her stock. They even bought from her. The lesson being that a higher price indicates a higher product value in the customer's mind. The paradox being that a higher price brought a sale versus a discount. Before you ask why not charge $200 for a game, the balancer is economics. No one is going to pay more than they think something is worth.

  • @axelprino
    @axelprino5 жыл бұрын

    Many people (me included) just add interesting games to their wishlist and wait a year or two for them to hit the 66% - 75% off on a sale and buy them then, so increasing the price might be beneficial when you do the numbers. Tho I think I should point out that I'm in the, rather large but not particularly heavy, minority that has a decade or more worth of backlog in their steam library so I'm always catching up with games a few years after they release.

  • @1kvolt1978

    @1kvolt1978

    5 жыл бұрын

    Not only you get it for half-price at maximum (my own max is 50% sale :)), but also patched up! (Rome 2 TW, I'm looking at you!)

  • @1kvolt1978

    @1kvolt1978

    5 жыл бұрын

    That's why I enjoyed R2:TW for half-price a year later while those who payed full price on release whined for entire year. ;)

  • @OmenFilm

    @OmenFilm

    5 жыл бұрын

    This is where it hurts dev like me, when we want to give games for a very few $ but end up not selling at all unless we give huge rebate

  • @1kvolt1978

    @1kvolt1978

    5 жыл бұрын

    Not really. People with this strategy are ready to pay a little or to not pay at all. We are not your target audience, we are just a little bonus to your profit, which comes to life when main sales are off. We may happen or may not. Usually we are those who already have enough games for entire life or/and lost passion to play CG. But sometimes we cannot hold on and buy a new game for dirty cheap price "just in case". We will never pay full price and if the game isn't on sale or isn't dirty cheap we just skip. I personally have more than 200 games, around 100 of which are installed, around 20 of which I play time to time and around 20 of which I haven't even launched yet. I have no reason to buy new games at all. But sometimes, quite rare, like two-three times per year I may buy a game from my whishlist. Not because I really want to play it, but "just in case". Obviously, I will not pay full price or even on-sale price, if I feel it's too high, for something I don't really need. Sorry for the text wall, hopefully it will clear a bit this point of view.

  • @1kvolt1978

    @1kvolt1978

    5 жыл бұрын

    I think 10-15% of my shit load are AAA. I actually look more into idie game dev rather than big publishers. My point is I already have more games than I will ever need and for me there is no reason to buy *any* new games, AAA or not. But sale can become such a reason. The other reason is that usually by the sale time games are patched up enough for comfort play. It's very serious reason, because programming quality this days is incredibly low and no one cares about at least basic testing. If I will be convinced somehow to buy a new game I'd rather pay half price year later and get patched playable game than pay full price on release and get unplayable piece of -sh- garbage.

  • @Ultracity6060
    @Ultracity60606 жыл бұрын

    15:05 So I should rethink the turn-based multiplayer robot dating arena I've been working on?

  • @Lucky-lt7lz

    @Lucky-lt7lz

    6 жыл бұрын

    you mind if i steal that idea there

  • @sqeaky8190

    @sqeaky8190

    6 жыл бұрын

    If it is a labor of love then make it. Who cares if it sells if you deeply enjoy it. You will learn things. You will make something. You might make some money, if this is not a priority it will be like icing if it happens.

  • @Lucky-lt7lz

    @Lucky-lt7lz

    6 жыл бұрын

    r/woosh

  • @Ultracity6060

    @Ultracity6060

    6 жыл бұрын

    Actually, some of the best games were made based on silly, arbitrary constraints. Steal away, Lucky.

  • @Lucky-lt7lz

    @Lucky-lt7lz

    6 жыл бұрын

    unfortunately I'm currently working on a small project, so this idea will just go into a list

  • @Malus1531
    @Malus15315 жыл бұрын

    Come on audience, give the guy a few laughs when he jokes, they weren't that bad.

  • @peteypablo09

    @peteypablo09

    2 жыл бұрын

    Maybe you were listening on bad speakers or something. They laughed at pretty much every joke the guy made

  • @Kevintendo

    @Kevintendo

    2 жыл бұрын

    @@peteypablo09 it’s cuz there isn’t a mic to pick up the audience which is why they have to go up to a mic to do the Q&A

  • @peteypablo09

    @peteypablo09

    2 жыл бұрын

    @@Kevintendo That’s true. You can hear the audience on headphones though or with good speakers.

  • @YoutubeAccountMan

    @YoutubeAccountMan

    2 жыл бұрын

    Nah, he's a bit of an insufferable prick

  • @hjhjkhfkfkd

    @hjhjkhfkfkd

    2 жыл бұрын

    If we all laugh loud enough he might hear it.

  • @mmikael281
    @mmikael2815 жыл бұрын

    As a customer viewpoint, finding new games on Steam is hard. The start page is bad and includes random staff. The platform is cluttered and it does not help to sort titles anyway. I would like to see a separated part from small and big games at least.

  • @lionfire3359

    @lionfire3359

    3 жыл бұрын

    Yeah, sort all the 2d crap from the 3d goods.

  • @soul0360

    @soul0360

    3 жыл бұрын

    A simple rating system for others to point out asset flip games. Would be a great start. The amount of crap on steam is amazing, and has been for years. I guess I'm just reiterating this talk here. So don't mind me.

  • @jakemartinez6894

    @jakemartinez6894

    2 жыл бұрын

    @@lionfire3359 Honestly there is probably more 3D shovel ware made than 2D.

  • @anima94

    @anima94

    2 жыл бұрын

    @@jakemartinez6894 it's easier to get 3D assets than 2D and Unity&Unreal make 3D easy, so it makes sense

  • @hiddenlotusgames6453

    @hiddenlotusgames6453

    2 жыл бұрын

    you can use the tag 'indie' ;)

  • @proskub5039
    @proskub50396 жыл бұрын

    clearly what we need is for devs to make more open world crafting finger family games

  • @OmenFilm

    @OmenFilm

    5 жыл бұрын

    On it!

  • @Malus1531

    @Malus1531

    5 жыл бұрын

    Finger family games? Better turn off your adults only filter for that one. I don't think "finger" was in the word cloud, that's just you.

  • @Narblo

    @Narblo

    4 жыл бұрын

    This is sarcasm right?

  • @LunarLaker

    @LunarLaker

    Жыл бұрын

    pregnant elsa survival and shooter unboxings also come to mind - although I guess the latter is pretty common with loot crates

  • @howmuchbeforechamp
    @howmuchbeforechamp4 жыл бұрын

    7percent survival , that is litteraly the best odds i have ever had in my life

  • @davecarsley8773

    @davecarsley8773

    4 жыл бұрын

    You literally need to look up literally in the dictionary.

  • @guru_laghima

    @guru_laghima

    3 жыл бұрын

    @@davecarsley8773 he is using it figuratively. you can do that you know :)

  • @einsteinx2

    @einsteinx2

    Жыл бұрын

    @@guru_laghima in fact it’s even an official definition in the dictionary

  • @iycgtptyarvg
    @iycgtptyarvg5 жыл бұрын

    I think that you left out an important point. Namely, even good games are terrible at release nowadays: 1. Uncertainty about which of the 100s of games is actually good 2. Full of bugs 3. Expensive 4. DLC packs So, I simply always wait for at least a year because: 1. Good games will still be talked about, have good reviews and KZread Let's plays 2. Bugs are patched as much as they will ever be for the game 3. Price is very very low compared to the original price 4. You can get the complete package (game+DLC)

  • @TheCybercoco

    @TheCybercoco

    5 жыл бұрын

    Yep, this is why it's not worth it to be an early adopter anymore. And with large backlogs, it's even less necessary to be an early adopter.

  • @Bambim8

    @Bambim8

    4 жыл бұрын

    Buy Pathologic 2 to save actually great game devs.

  • @n8tehgr8est

    @n8tehgr8est

    4 жыл бұрын

    If this was true wouldn't devs see big bumps in their sales a year later?

  • @GameFuMaster

    @GameFuMaster

    4 жыл бұрын

    my biggest issue, is that most games like either genuine fun or are way overpriced for their one shot (looking at you Doom Eternal).

  • @AdamGaskins

    @AdamGaskins

    3 жыл бұрын

    that’s true, and I tend to do this too, but that’s just not how 95% of people buy games! it’s weird, because I agree with you, but the numbers show that most people buy games launch week

  • @kjaamor2057
    @kjaamor2057 Жыл бұрын

    For a talk based around numbers, that had some of the wooliest data collection and statistics that I have ever seen.

  • @tomerbarkan1
    @tomerbarkan16 жыл бұрын

    Thanks for the video, good talk. One comment though, publisher stats are a bit problematic to compare to the overall stats. Publishers don't just publish a random selection of games from the general population, they have their own filtering, and it is likely that publisher games are of higher quality than the general population to start with, and it's possible that that is the main cause for the increased numbers, not the publisher itself.

  • @GameFuMaster

    @GameFuMaster

    4 жыл бұрын

    publishers are probably also more experienced or knowledgeable about marketing, which is one of the most important factors in an oversaturated market.

  • @danspurlock1

    @danspurlock1

    3 жыл бұрын

    Similar point, but also that smaller, indie type games are less likely to seek out a publisher. So publisher games are going to be from more established studios making games for bigger audiences. All of the speaker's stats were skewed. His minimum wage stat also made no sense, because it would need to be based on how many hours someone spent making the game, which he can't know. If my game only makes $1k in a month, but I threw it together in an hour, that ain't minimum wage.

  • @brandonkellner4053

    @brandonkellner4053

    2 жыл бұрын

    @@danspurlock1 He's talking about the first month of sales in most of the talk, so I believe he's comparing it to working 1 month at a minimum wage job, full time.

  • @rocksfire4390
    @rocksfire43905 жыл бұрын

    the problem with the numbers is that they do not reflect marketing in anyway. if you where to compare marketing of all of the games you will see a VERY clear difference in the amount of money a game makes. publishers will go out of their way to market the game, this is the reason they sell so many more copies. this whole video could be summed up to "market your game and charge more!". edit: also paying streamers big bucks to play your game helps even more, but no one talks about that.

  • @lejeffe1663

    @lejeffe1663

    3 жыл бұрын

    Hes also forgetting the 30% steam takes

  • @rocksfire4390

    @rocksfire4390

    3 жыл бұрын

    @CommandoDude nearly all lets plays are all paid for. only time they would do it for free is if they actually like the game, which is rather rare. most of the big streamers get paid to play for a duration, some keep playing because they enjoy it some will stop and move onto the next paid promotional offering. yes you don't need a publisher but it can help if they know what they are doing. still you lose money by working with them, so it's kinda a tossup. it's easier today then it was 10 years ago for sure with twitch/YT.

  • @GamingBuzz1

    @GamingBuzz1

    3 жыл бұрын

    @CommandoDude yes and no....ill give you an example...my game has been on itchio for about a week and the money Ive made has been solely due to direct contact with players ... If I waited for my game to pick up steam on youtube then I would be waiting a while to make any kind of money.....Also itch relies on your marketing to sell games ...if you just throw up it on itch with no marketing there's like a 90% chance that it will get no purchases. Although steam will get you tons of views I think...more than itchio will for sure....Im convinced that steam will market the games themselves

  • @Leto_0

    @Leto_0

    2 жыл бұрын

    This was a clickbait talk

  • @nuevoproducciones7578
    @nuevoproducciones75783 жыл бұрын

    I think this is why marketing is super important in this instance you don’t want your game to get lost in the sea of forgotten games make sure to put trailers on KZread tweet about the game to the community it fits best and then release the game.

  • @AcidiFy574

    @AcidiFy574

    2 жыл бұрын

    I guess I'll quit

  • @c0mpaq342
    @c0mpaq3424 жыл бұрын

    2020: Devs pay money so that people play their games.

  • @maythesciencebewithyou

    @maythesciencebewithyou

    3 жыл бұрын

    I'm sure many succssful Games buy their first thousand or more downloads. There is a psychological effect. People tend to klick on the thing that already has the most likes.

  • @leonardoraele

    @leonardoraele

    2 жыл бұрын

    @C0MPAQ Context?

  • @cole1714
    @cole17146 жыл бұрын

    Yeah, I think the “race to the bottom” mentality of pricing, when it comes to indie games at least, is more harmful than helpful. If you price it low, it probably won’t make someone more likely to buy it than if you price it higher (within a certain range), and, as an added effect, will mean that you get less overall money for your work. A part of this mentality, I think, is influenced by how players talk about some sort of ratio between price and the amount of content in a game/the amount playtime you’ll get out of a game, which is kind of a terrible way to think about games, IMO, because of how incredibly subjective it is. It also de-incentivizes Indies from being able to sell games at what they actually need to make in order to continue to make games/keep a studio open/feed yourself/whatever.

  • @Microbex

    @Microbex

    5 жыл бұрын

    Cole w

  • @oklol496

    @oklol496

    5 жыл бұрын

    i dont think anyone making games, like anyone starting out in any sort of media, should rely on sales of that game or other games to keep afloat, always have a back up plan and unless it gets serious dont quit your day job. it should start out as a hobby not a business.

  • @MsSomeonenew

    @MsSomeonenew

    5 жыл бұрын

    Human psychology is a weird one, put a 2 buck wine into a fancy bottle and they will enjoy it 10x more then normal.

  • @gamer-sama7769

    @gamer-sama7769

    4 жыл бұрын

    Not really sure how you else you would go about pricing a game if isn’t based on content or playtime though, because you we need some form of objective measurement to sell media I think. Yes, the enjoyment level is on a subjective level, but obviously people should pay more if the quality of the media is higher. I agree with the second point though.

  • @davidmiller9485

    @davidmiller9485

    4 жыл бұрын

    yeah cause that 90 percent of shit on steam has no bearing on the value of the games.

  • @AN-ou6qu
    @AN-ou6qu3 жыл бұрын

    I never look at the steam store. I just search titles I’m already interested in lol. If you have no marketing out of steam, I’m not gonna know about it.

  • @The_gaming_archaeologist
    @The_gaming_archaeologist5 жыл бұрын

    I think the reason Survival/Crafting games are so high is the large number of asset kits out there and as it's a popular genre, people think it's a easy road to becoming a millionaire.

  • @Ali-Britco
    @Ali-Britco5 жыл бұрын

    @No More Robots - what was the backup plan? I think that's a really important aspect that got skipped over.

  • @andypantsxbox
    @andypantsxbox10 ай бұрын

    Would like to see this updated

  • @mortenbrodersen8664
    @mortenbrodersen86646 жыл бұрын

    Great talk. The resource limit for most people when playing games is time. Not money. So having a higher price point signals that the game is better value (for hours spent) than the competing lower priced games.

  • @irllcd13

    @irllcd13

    5 жыл бұрын

    Exactly. There's a point where making something inexpensive hurts you because people will, probably correctly, assume that it's cheaply *made.* There's a reason why a BMW costs more than a Toyota. They're simply, objectively better. Everyone knows that a $10,000 car is going to be a piece of crap compared to a $50,000 car. To quote Jeff Foxworthy, if you're getting Lasik surgery, you don't go to the cheapest one you can find. That absolutely doesn't mean every $60 game is good, because they're not, it just means that it's almost unheard a good $4 game being as good as a good $60 game. You get what you pay for. When people see something inexpensive, the first thing through their mind is "How good can it be if it's only $xxx?" I bought the shitty Fallout: Brotherhood of Steel game on original Xbox for $4. I knew it was bad. I knew it had terrible reviews, and I knew it had to be bad if it was only $3, but I bought it anyway. And that's the thing, you don't want your customers assuming your product sucks and buying it anyway because it's "only" $4. There's not really any way a $4 game could be good because people who are talented going to work for slave wages that a $3 price tag can support. On the other hand, if you reduce the price a little bit, that can generate sales, and will gain you very supportive fans and good word-of-mouth if it actually turns out to be good. Good $20 games exist. Good $4 games usually do not. $4 games are like the bargin bin of shitty straight to DVD movies. Nothing in that bin is going to secretly be a brilliant movie.

  • @MonhooGameDevlogs
    @MonhooGameDevlogs2 жыл бұрын

    Wow, I was wondering about selling my game on steam too. It's a very interesting subject for me. Thank you

  • @lejeffe1663
    @lejeffe16633 жыл бұрын

    Awsome report but you forgot one major factor! The 30% steam takes off your sale

  • @maythesciencebewithyou

    @maythesciencebewithyou

    3 жыл бұрын

    It's the new gold rush, with bunch of fools hoping to get rich quick. Steam is one of those who is selling shovels and making it rich.

  • @TucoBenedicto

    @TucoBenedicto

    2 жыл бұрын

    Maybe because it's not particularly relevant to the point nor unique of Steam, since virtually any other platform/service (that actually moves copies) does the same.

  • @anima94

    @anima94

    2 жыл бұрын

    @@maythesciencebewithyou I don't think any dev is in it for the money apart from the shitty shovelware people that pump out 100 games per year

  • @brianpangburn5573
    @brianpangburn55736 жыл бұрын

    Are there links to his other two talks. Very interested in what he has to say

  • @CaCriGuz
    @CaCriGuz5 жыл бұрын

    thank you, I would have loved to know about new or different places to sell you games. Good talk though, thank you again .

  • @lakuronekobaka3951
    @lakuronekobaka39514 жыл бұрын

    i really love how one of the main point was "put a higher price to your game" it's something i really have heard about in the context of art comission, because you are selling time and effort, it's natural that the price you have reflect that

  • @NihongoWakannai

    @NihongoWakannai

    4 жыл бұрын

    You're not selling time and effort, you're selling a product. The consumer is not buying your time, they are buying your product. The reason to price higher is because when a consumer looks at your product and sees an unusually low price, they will presume that the low price means that it must be a lesser quality product.

  • @damiangonzalez_esp
    @damiangonzalez_esp3 жыл бұрын

    I'd love an update of this talk with new numbers!

  • @denimchicken104

    @denimchicken104

    2 жыл бұрын

    Yeah really. He stressed how much things changed in just a year. It’s been 3 now. This stuff is ancient history.

  • @filippocucina7001

    @filippocucina7001

    2 жыл бұрын

    Absolutely. Especially with COVID

  • @Leto_0
    @Leto_02 жыл бұрын

    In addition to the published games having higher quality, he is saying average but using the median numbers

  • @JaimeWarlock
    @JaimeWarlock5 жыл бұрын

    He says that 93% of PC Developers don't make enough money to survive, but he also says the average PC game makes $30k in its first year. Even if it took a year to make your game, that would be $30k - 40% that steam keeps, leaving $18k or about $1500/month. I am lucky to make even half of that panhandling. I would love to make $1500/month. Just saying.

  • @user-sl6gn1ss8p

    @user-sl6gn1ss8p

    2 жыл бұрын

    Not excluding "the crap", the median was 250 first month, so probably less than 1k lifetime - and includes games made by more than a single person as well as possibly paying other fees (for assets, etc)

  • @HumanOddity69
    @HumanOddity695 жыл бұрын

    The market has become oversaturated with spam games because of the ease of development. A decade ago it was seriously challenging to learn C+ from scratch and build a game with it. It took enough effort that it kind of was it's own quality control. Now that people can just put garbage together with the ease of assembling a lego house we kind of have the industry that we deserve. What we really need are playtesters and a quality control standard because right now there is no filter and games are not even criticized at all most of the time before they are uploaded. Steam and other virtual consoles have become as bad as flash game websites. As a creator you just can't see everything by yourself, you have to let people play it, poke around for problems and offer suggestions. This anything goes kind of thing is going to collapse on itself eventually because entities like Steam are actually losing money by supporting it. Microsoft realized this way back when they started the Indie Arcade on the 360. It began strong and then quickly turned into "Pay 1 dollar to see a boob after you solve the puzzle."

  • @justsomeguy8385

    @justsomeguy8385

    5 жыл бұрын

    Even if you removed all of spam games, it would still be over-saturated. As you said, game development has become much easier. That doesn't necessarily mean all of those easier to make games coming out are spam. The mobile ports, visual novels, and early access unity asset flips are definitely spam though.

  • @Malus1531

    @Malus1531

    5 жыл бұрын

    We've seen oversaturation of crap games before though. It's part of what caused the Game Crash of 1983, floods of crap Atari games and the like.

  • @ZLogick

    @ZLogick

    5 жыл бұрын

    What we need are more/better independent raters that sink/swim on their own merits. Then filter them together into meta-raters until people can find the consensus they desire.

  • @Kie-7077

    @Kie-7077

    5 жыл бұрын

    Indeed, but hopefully people will learn to sort the wheat from the chaff and not buy the terrible cheap asset flips. And also I'm hoping that the asset flippers all in competition with each other will make no money and quit throwing their trash on to steam. And Steam has kicked a few developers off of Steam recently but that seems more like a token effort to clean the place up.

  • @matthewlemon4208

    @matthewlemon4208

    5 жыл бұрын

    exactly, the first game industry crash not a single one of the dev's remember that or mention it. I mobile game and for every 5 i download....4 get deleted in minutes. They are there broke and or just crappy.

  • @Johan-rm6ec
    @Johan-rm6ec5 жыл бұрын

    The way he speaks makes me curious how his code looks like.

  • @sarerusoldone

    @sarerusoldone

    4 жыл бұрын

    Probably empty cuz he doesn't make games, he just sells them lol

  • @milanstevic8424

    @milanstevic8424

    4 жыл бұрын

    maybe dress code lol

  • @donerman6843

    @donerman6843

    3 жыл бұрын

    Looks like, eeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh

  • @nierautomata9654

    @nierautomata9654

    3 жыл бұрын

    Expect to see #include “uuuhhhmm.h” In the beginning haha 😆

  • @ThrottleKitty
    @ThrottleKitty6 жыл бұрын

    This was one of the most useful videos I've seen from this channel. Or in general. Thanks so much!

  • @chazlewis8114
    @chazlewis8114 Жыл бұрын

    I'd love to see this topic revisited now.

  • @user-tf6ch1oj2m
    @user-tf6ch1oj2m4 жыл бұрын

    Thank you! Amazing information

  • @yosanmelese2094
    @yosanmelese20945 жыл бұрын

    where can i find his talks that he mention at the end of the video?(how to be in the top 7%...)

  • @zackkelly8174
    @zackkelly81745 жыл бұрын

    Maybe.. just maybe there are TOO many games? There are plenty I see and think "that looks ok" but its just "ok" and there are more games than I have hours in my life to give a proper look at.

  • @ShinigamiKristak

    @ShinigamiKristak

    5 жыл бұрын

    I don't think it's "Too many games" but rather "Too many Improperly Categorised games" and that's a completely different situation. Because there is indeed a lot of games that I would have played if only I was able to see them when they came out but it still not possible to look for them because Steam is unable to tell what style of games really interest me and instead goes into mass-wildly guess like recommanding me shit tons of cheap erotic games just because I like "Hunie Pop". And that's disastreous.

  • @todesziege

    @todesziege

    4 жыл бұрын

    @@ShinigamiKristak Steams tagging system really is a mess.

  • @soshspotgames4380
    @soshspotgames43805 жыл бұрын

    this was a really interesting talk. it's something that interests me as a gamer because i'm so picky and selective with games I buy and I often wonder what made a developer or publisher go down a certain route, or choose a certain price. I have alot of friends and family that are gamers, but since I'm the only female I don't have any way to compare if the way I buy games is somehow different because of that. My dad and brother won't spend money on a new game ever, period, unless someone else they know has gotten quite far in the game and can show what the end-game looks like. I, on the other hand, am the only person I know that will buy games at full price, after only reading/watching a few reviews. I won't usually buy games under $20, since I just assume they must be crappy cheap games to be priced so cheap, and I also won't buy a game that doesn't have footage of gameplay available for me to look at and some kind of reddit or youtube review where I can get a feel for what others think of the game and what the complaints or praises are. It was interesting to see some of the steam numbers. On that note though, I don't ever buy games from Steam, and in fact don't even have a Steam account lol. After watching this video I went and did some checking and I have 27 games, most of which are PC games, a small handful are for PS3. On average, the games I own cost $40 when I bought them (ranging from $15 in rare cases, going up to $60 in most cases). I'm also more likely to spend more money a game I already own, like buying DLC's and expansions, than I am to buy new games. I feel the guys I know that are games are all complete opposite. They tend to only buy games when they're dirt cheap, and as result have 100s of games, and also as a result have loads of games they haven't ever played just lying around collecting dust lol. I'm also 34 and make decent money while alot of the guy gamers I know are in their 20s, so not sure if that matters. Also, I tend to only play mmorpgs or other mmos, so that, I think, affects the price quite alot. I wouldn't touch a free to play mmo with a 10 foot pole lol. : / If a new mmorpg came out tomorrow and i had never heard of it before (no alpha or early access, etc) but they were charging $50 for it, I would be immediately interested and try to dig up info on it.

  • @jopearson6321
    @jopearson63213 жыл бұрын

    Gonna be honest, I don't know how useful this set of data is given that any aspiring devs taking the effort to watch GDC videos presumably already have higher quality standards than > 95% of Steam releases. Will the avalanche of cack out there negatively affect your game's sales? Probably. Will it be the determining factor in whether your game gets buried? Almost certainly not.

  • @moritzkorsch9029
    @moritzkorsch90295 жыл бұрын

    He says "being on steam does nothing now" multiple times, but I would argue that NOT having your game on Steam will hurt your sales in the most cases, because people now often use it as a centralised "game folder" or because the purchase is streamlined and so on.

  • @davecarsley8773

    @davecarsley8773

    4 жыл бұрын

    "I would argue" means you're arguing. The point you made isn't contrary to anything he said. You're talking about what not being on Steam can cost you. He's talking about what _being_ on Steam does _not_ guarantee you. These are two wildly different things. He never suggests that not being on Steam is a good idea

  • @Protonwar
    @Protonwar6 жыл бұрын

    Please upload his other talks too if you can! Great content, thank you GDC :)

  • @benjoe1993
    @benjoe19936 жыл бұрын

    Is Mike reading these? If so then there's one statistic that I would be very interested in from a marketing standpoint. Wishlists. How many percent of the pre-sale wishlist adds can we usually count as buys on estimating sales numbers?

  • @NoMoreRobots

    @NoMoreRobots

    6 жыл бұрын

    BenJoe72 hey BenJoe! The very rough number is that around 10% of your pre launch wishlists convert to sales :)

  • @benjoe1993

    @benjoe1993

    6 жыл бұрын

    Cool, thanks for the number. :) Wouldn't have guessed it would be so low. I was thinking 25%...guess I'm too optimistic :D

  • @gamesthatiplay9083

    @gamesthatiplay9083

    6 жыл бұрын

    My friends have told me a lot and the consensus seems to be 5 - 10% of wishlists before a game is sold get turned into sales in the first week. Then again... bigger and better games would sell more copies.

  • @1kvolt1978

    @1kvolt1978

    5 жыл бұрын

    Wishlist is made mostly for those who wait for sales, not those who would by for full price on release. This is why persentage is so low.

  • @Outplayedqt
    @Outplayedqt6 жыл бұрын

    Love the new haircut, Yong

  • @noobiusd9013
    @noobiusd90134 жыл бұрын

    Can you do one version of that video on todays games?

  • @desireisfundamental
    @desireisfundamental5 жыл бұрын

    It should be mandatory to have demos for first time publishers on steam. So that people can give feedback and reviews atleast on the demo and then maby buy the full game.

  • @Nauct
    @Nauct5 жыл бұрын

    Old news, I remember TB talking about this years ago. I do enjoy all the numbers though

  • @davecarsley8773

    @davecarsley8773

    4 жыл бұрын

    TB definitely didn't talk about this years ago-- he couldn't have. That's obvious. Stop being dumb.

  • @kryptocake
    @kryptocake5 жыл бұрын

    So in conclusion... Don't go into indie game dev for the money. I think this has been fairly standard knowledge for a long time.

  • @lionfire3359

    @lionfire3359

    3 жыл бұрын

    Yeah do it as a side job to your main. You know a couple if hours after work at your leisure.

  • @NewLife973
    @NewLife9732 ай бұрын

    Is there any similar study about mobile market (App Store and Google Play)?

  • @GrumpSkull
    @GrumpSkull5 жыл бұрын

    Most games on steam fail because they are competing for the share of mediocrity.

  • @heilong79
    @heilong795 жыл бұрын

    I think a lot of games get buried in the pile and lost, just judging a game by its picture or title is all a lot of us have to go on and there has to be a better way to find what is good.

  • @SeanForeman
    @SeanForeman5 жыл бұрын

    Publishing a game is no different than opening a business in a strip mall or writing a book. You can't let the 90% failure rate stop you from trying or you will never start. Make something you want. Even if it fails to make money you will have learned something. Stephen King wrote a LOT of stories before hitting it big with Carrie.

  • @killzone110ad

    @killzone110ad

    5 жыл бұрын

    However, we're talking about a digital store front with products spanning fom the 80's to now. Steam is oversaturated and most developers that make a profit on there(that aren't part of achivement fodder, asset flip money-luandering schemes) are asually developers with KZread coverage, a decent marketing scheme, or a decent reputation before actually selling the game.

  • @SC4211
    @SC42116 жыл бұрын

    Steam really needs quality control. If you don't set standards, everyone suffers in the end. And indie devs need higher standards for their art.

  • @Tumbolisu

    @Tumbolisu

    6 жыл бұрын

    Steam used to have a "standard" which just meant that steam employees removed games they didn't like enough. Some really good stuff was just thrown out the window for no reason.

  • @SC4211

    @SC4211

    6 жыл бұрын

    Tumbolisu Okay, well, you can't replace shit with more shit. We need a different system.

  • @habitable4116

    @habitable4116

    6 жыл бұрын

    lol

  • @Aipe97

    @Aipe97

    6 жыл бұрын

    I say allow absolutely everything on steam, just that they should improve the systems for promoting the games that aren't crap

  • @SC4211

    @SC4211

    6 жыл бұрын

    Aipe97 I disagree. There needs to be some quality control. If you go to a publisher and/or a game dev company and try to sell a slightly altered Unity Asset minigame, you get shown the fucking door and told to not come back until you have something with some effort. Steam should do the same.

  • @helium73
    @helium735 жыл бұрын

    When I click on a genre I like I only find a few games. It's like where are all the games you speak of? From the search results there are only a few games on steam.

  • @DisfigurmentOfUs
    @DisfigurmentOfUs2 жыл бұрын

    Exactly the same thing happened to the music industry. It's so easy and cheap these days to write music that supply outweighs the demand.

  • @koffiegast
    @koffiegast5 жыл бұрын

    Well, how about per category? Can you predict based on the look of a game or mechanics whether it will sell well? Just gross means over the whole population or even simple snippets won't clarify what you can make.

  • @Neceros
    @Neceros5 жыл бұрын

    $30 is the sweet spot for full title releases. I've thought this for 20 years, even when I was paying $90 for a new game on NES.

  • @AN-ou6qu

    @AN-ou6qu

    3 жыл бұрын

    Eh, depends on the game. 18-25 is more reasonable if you’re indie.

  • @Yeet42069
    @Yeet420695 жыл бұрын

    As a aspiring to be game dev and someone who has been living all his life with games and the market ecosystem behind him I can tell you that its generally not the wisest thing to put all your efforts at joining a indie and trying to develop the next million dollar hit without any funds whatsoever. Obviously you are bound to fail especially when you start out, what you need is a plan B, the best one by far is becoming adept in programming and getting some experience in software development first. You can always pick up modeling/working with ue4 or any other engine as a hobby but if you tried to become a game dev and failed at making your game a hit you can always learn from the experience and resort to plan B for bread on the table. You can say what you want but gamers are the best consumers for the type of product you are trying to sell, they actively try to find the right product and generally don't have to much bias for one over the other. If your game is not selling well, its not the platforms or consumerbases's fault, you can either give up and stop or keep going on and learn from the experience while resorting to whatever plan B you have to survive.

  • @itech40

    @itech40

    5 жыл бұрын

    deari900 wdym

  • @Yeet42069

    @Yeet42069

    5 жыл бұрын

    ?? What I just said, don't put all your hopes in a single basket when you aspire to be great in a unstable market. Learn something usefull for other markets so you can always fall back when you need to do so.

  • @itech40

    @itech40

    5 жыл бұрын

    Oh so you mean like be a frontend and a game dev? That's what I'm trying to do :D!

  • @Yeet42069

    @Yeet42069

    5 жыл бұрын

    Oh nice :p, was actually talking about backend to learn some c++ while also being able to program games, but whatever works really. As long as you're not stuck to being a game dev. Gonna start software development myself in a month, will pick up environmental design/modeling as a hobby in ue4/blender/houdini while i'm at it. Rip most of my social life but oh well, gotta make some sacrifices to do the things you love.

  • @itech40

    @itech40

    5 жыл бұрын

    +Deari Good luck and don't forget to spend time with God (if you're religious) and family as well as friends :p!

  • @corriedotdev
    @corriedotdev6 жыл бұрын

    When you're working on a turn based Apocalypse survival game like age of empires but turned based... And Apocalypse ... Kms

  • @wipeoutmax
    @wipeoutmax2 жыл бұрын

    Nice talk! Would like to see some updated figures from 2021/2022 and maybe going some more in depth. Maybe an hour or so... :)

  • @JCSpringBourne
    @JCSpringBourne6 жыл бұрын

    Where is the "Marketing on a Zero Budget" video.? I'm a sole Game Dev, and could need some ideas.

  • @unleashthedog
    @unleashthedog6 жыл бұрын

    Not succumb to the race to the bottom in price is something others have tested, I remember an article about App Store where the dev developed a super shitty game with the purpose of ramp the price every time he reached a certain threshold of sales. And worked

  • @travismason2811
    @travismason28113 жыл бұрын

    Could I interest you in my Adventure Anime Survival Crafting Shooter Sim I've been working on?

  • @Bizorke
    @Bizorke6 жыл бұрын

    I cried.

  • @harney-barrow2036
    @harney-barrow20364 жыл бұрын

    funny thing is that the 'indiepocalypse' annual is still more money than what the OpenSSL developers/maintainers were getting paid for

  • @ca3ca377
    @ca3ca3775 жыл бұрын

    250 per month is basically minimal wage where i live. Lmao.

  • @konseyy
    @konseyy5 жыл бұрын

    i love incredibly objective things

  • @nikiibarbaro
    @nikiibarbaro6 жыл бұрын

    Games done quick looks different this year?

  • @DeadNoob451

    @DeadNoob451

    5 жыл бұрын

    Way more informative though.

  • @Bozothcow
    @Bozothcow5 жыл бұрын

    9:00 Subjective :3

  • @Morpheuos2010
    @Morpheuos20105 жыл бұрын

    maybe I should just focus on virtual reality games instead since no one really makes good vr games yet

  • @SpeCarmi
    @SpeCarmi5 жыл бұрын

    Really bad talk. The entire point of the talk is the stats but he doesn’t once explain how he arrived at them. He says that he removed games that never had a chance, and admits this is subjective, but doesn’t even offer his subjective criteria for determining if a game had no chance. He also states: the average games makes X amount a year and can therefore not sustain someone. He then admits that he doesn’t know if people made their games while concurrently working full time. He also makes no indication that he took development time into consideration. If I release a game each week and make $30k each then I’ll do great! His numbers might be meaningful, but he hasn’t convinced me.

  • @SpeCarmi

    @SpeCarmi

    3 жыл бұрын

    hasith mayanga I wasn’t trying to give a realistic example, the point is that he’s made a large assumption without properly justifying it

  • @NickLandry
    @NickLandry5 жыл бұрын

    15:06 Interesting that RPGs are not showing up at all in the word cloud. I know RPGs require a lot more effort to build compared to most games, so I wonder if that means that new RPGs will get more attention due to the relative rarity.

  • @davecarsley8773

    @davecarsley8773

    4 жыл бұрын

    In this case, RPGs are included in "adventure"

  • @Zorro9129
    @Zorro91298 ай бұрын

    Those figures about the percentage of game failures is interesting. It fits in perfectly with Sturgeon's Law. I'm of the mind that games are an art form and the art market is extremely fickle. Other art genres tend to be affected much more extremely, but generally speaking a few artists do extremely well, a few more find niche or cult followings, and the vast majority go completely unknown. Some of this is down to quality but a lot is sheer luck. There are also fads which affect sale figures; see for example how "survival crafting" was the biggest genre at the time of the talk. There are generally a few trend-setters that take most of the market and a ton of copycats trying to gobble up what's left.

  • @Drecon84
    @Drecon845 жыл бұрын

    If the mean and the median are so far apart you probably need a better metric, like categories of games. These numbers are meaningless unless you know what kind of game you're selling I think.

  • @jorgeignaciogutierrezdiaz1455
    @jorgeignaciogutierrezdiaz14553 жыл бұрын

    How I buy games: -The game seems interesting, I see the first part of a firstplay or stream -The game seems fun, has cool music and ambience -The game has something different, something that engages me....unless is aprt of a franchise I do like, then I hope is an evolution and not something completely different -I check every platform it is on, where its cheaper and if where its cheaper (usually pc) it has issues -I WILL buy almost blindly games that are too good of a deal for their content, I have no issue with 15-20 dollar indies like Shovel knight (first relase), Hollow knight, Celeste, but I do think a lot when a game is 30+ dollars, like a hat in time on switch, I only bought it for the positive reviews and it ended being shit, not even horse shit, the most useless shit, Fish shit.

  • @danielduncan6806
    @danielduncan68065 жыл бұрын

    I search for the game, I click add to cart, I go to cart, I select purchase and whip out my credit card. That is how we purchase games on Steam.

  • @ryanboone3006
    @ryanboone30065 жыл бұрын

    numbers/figures start around 5:41

  • @Carewolf

    @Carewolf

    5 жыл бұрын

    Those are the crap numbers. The real numbers come in at 9:55

  • @gamedino6339
    @gamedino63395 жыл бұрын

    He didn't mention this : does early access make a difference ? and when what, etc.

  • @NoMoreRobots

    @NoMoreRobots

    5 жыл бұрын

    Hey Game Dino -- I actually did cover this! Jump to 11:11

  • @gamedino6339

    @gamedino6339

    5 жыл бұрын

    @@NoMoreRobots Thank you ! no clue how I missed it. Wish there was more info though.

  • @pulserato5922
    @pulserato59224 жыл бұрын

    I have so much games in my different libraries that i havent even opened since i bought them a few years back for basically nothing. I think im not going to get any more free games now tho.

  • @Cabedoce112
    @Cabedoce1125 жыл бұрын

    Great content just need to be more confident when delivering it !

  • @jma3038
    @jma30382 жыл бұрын

    17:38 Is it me or did he unleash the inner Gru

  • @321seb
    @321seb3 жыл бұрын

    great sense of humour

  • @Tentacl
    @Tentacl5 жыл бұрын

    I think devs shy away from gore way too much. I understand this means a game is not for everyone, but cmon, no indie game is mainstream. Also, a lot of shit games use gore as their only draw, but it can really increase the experience of a game if used right and with very good animations. Imagine the original Fallout trilogy without those amazing kill animations. Not the same.

  • @Malus1531

    @Malus1531

    5 жыл бұрын

    Yeah like the game Jim Sterling reviewed recently where you dismember yourself and use the parts to solve puzzles. Looked cool.

  • @ironmaiden12369
    @ironmaiden123692 жыл бұрын

    Awesome, numbers and stat's without proofs. 👏

  • @superzilla784
    @superzilla7845 жыл бұрын

    I'm making a game right now that I hope to sell once it's done. I've been sharing it with my friends and so far they like what they see. but with the gaming market filling up with garbage because of how easy its become, selling my game is going to be hard. with the success of FNaF and Undertale, everyone is trying to use Steam to make easy money rather than making games for fun, making it harder for those who have actual games. if FNaF was sold now instead of 2014, it would probly be lost in the ocean of cheaply made games. and I'm afraid this is going to happen to my game too. I'm not saying my game is going to be the next Undertale, but selling it is going to be very hard due to how much competition there is now

  • @MertSu66
    @MertSu665 жыл бұрын

    I like this dude

  • @mischake
    @mischake5 жыл бұрын

    Love your weird sense of humor

  • @matthaas5735
    @matthaas57356 жыл бұрын

    Did he ever say how he got the data? He said he was going to explain it. Maybe I missed it.

  • @DonWippo1

    @DonWippo1

    6 жыл бұрын

    He aqcuired it with educated guesses, based on the amount of Players a Game has. For the second set he took out games, he could not see doing well.

  • @gamesthatiplay9083

    @gamesthatiplay9083

    6 жыл бұрын

    Wild speculation from the dev that did the "11 years without a hit" speech. Yeah 7 match 3s in 11 years and no hits. Go figure.

  • @saywhat9158
    @saywhat91585 жыл бұрын

    I want to see the numbers on how Twitch influences game purchases because while it may help a few like Fortnite, I have a feeling that people get their fill of many games by simply watching many hours of them and then feel like they have basically had the experience and thus decide not to purchase them as a result especially once they learn the tactics that lead to success in the game. I bet developers would have more sales by limiting the amount of gameplay that can be broadcast but it is just a theory.

  • @TheZenytram

    @TheZenytram

    2 жыл бұрын

    Think like this, maybe 2000000 ppl total will watch you game on some video plataform, 1% of that will endup buying it, it is already 20000 copies, which you would never sold without those videos. Doenst matter if a lot of ppl get enough of your game just by watching it, you would never reach them anyway.

  • @enkiimuto1041
    @enkiimuto10415 жыл бұрын

    You gotta trust the numbers from a guy that looks like the guy from the Iron Bank

  • @geniusnextd00r
    @geniusnextd00r5 жыл бұрын

    The amount of uh's and uhm's in this video tho........

  • @captainmcpants

    @captainmcpants

    5 жыл бұрын

    01000101 01101011 00100000 01100100 01101001 01101110 01101011 00100000 01110011 01111001 00100000 01110110 01100101 01110010 01110100 01101111 01101110 01101001 01101110 01100111 00100000 01101001 01110011 00100000 00100111 01101110 00100000 01101101 01100101 01110100 01100001 01100110 01101111 01101111 01110010 00100000 01110110 01101001 01110010 00100000 01101000 01101111 01100101 00100000 01101101 01101111 01100101 01101001 01101100 01101001 01101011 00100000 01100100 01101001 01110100 00100000 01101001 01110011 00100000 01101111 01101101 00100000 01110011 01110000 01100101 01101100 01100101 01110100 01101010 01101001 01100101 01110011 00100000 01110100 01100101 00100000 01110110 01101001 01101110 01100100 00100000 01110111 01100001 01110100 00100000 01100100 01101001 01100101 00100000 01101101 01101111 01100101 01101001 01110100 01100101 00100000 01110111 01100101 01110010 01100100 00100000 01101001 01110011 00100000 01110110 01101001 01110010 00100000 01101111 01101110 01110011 00100000 01110100 01111001 01100100 00100000 01101001 01101110 00100000 01100100 01101001 01100101 00100000 01010011 01110100 01100101 01100001 01101101 00100000 01101000 01101111 01101111 01101001 01100010 01100101 01110010 01100111 00101110

  • @tiskolin

    @tiskolin

    4 жыл бұрын

    @@captainmcpants In normal text: "Ek dink sy vertoning is 'n metafoor vir hoe moeilik dit is om speletjies te vind wat die moeite werd is vir ons tyd in die Steam hooiberg."

  • @iloveturtles9832

    @iloveturtles9832

    4 жыл бұрын

    That sounds like a great idea for a video thanks.

  • @austinharding9734
    @austinharding97345 жыл бұрын

    Some British accents are straight up sexy, and other british accents are down right goofy sounding - Im with -> Oh and it's its subjective not Objective,

  • @Morpheuos2010
    @Morpheuos20105 жыл бұрын

    your gonna laugh but I just removed steam from my dock haha so any advice on where I should sell my games that I put passion into and should I make it free with in app purchases instead

  • @davecarsley8773

    @davecarsley8773

    4 жыл бұрын

    You should learn to use grammar, spelling, and punctuation to properly communicate before you try to sell anything to anyone.

  • @sirravixfourhorn7681
    @sirravixfourhorn76812 жыл бұрын

    x1.25 speed is recommended.

  • @svenmsandity3973
    @svenmsandity39735 жыл бұрын

    Personally i wish people would use the windows 10 app store and wonder why its not more used or something like a android app store that some 3rd party wasnt hosting and ran all apps natively on your desktop under a emulator of a android version

  • @viciouswaffle

    @viciouswaffle

    5 жыл бұрын

    Vendor lock, the games I have bought on steam, about half of my 550 titles library I can use on my macbook pro with osx and on my linux machine. If I had bough them in the windows store... well GG!!

  • @Levelworm
    @Levelworm4 жыл бұрын

    I wonder what's the numbers nowadays...

  • @Wolfsheim23
    @Wolfsheim235 жыл бұрын

    Here's a radical idea. Remake old games that were really great classics that have been mostly forgotten and put them on Android and IOS as well as PC. How can that not be a gold mine? They aren't selling on STEAM because there's too damn many of them. There are so many games released now every year. You have to make multiplatform games and filled those niches. Make for Linux, Android, IOS, and maybe consoles too.

  • @howmuchbeforechamp
    @howmuchbeforechamp4 жыл бұрын

    I would lpve to see sales figures broken down into Genre Gameplay-hours Copies , you know what i mean

  • @gamesthatiplay9083
    @gamesthatiplay90836 жыл бұрын

    There are plenty of games 3 - 4 years ago with less than 10 reviews. Games that look good and even had money grants to support them, but well utter failures when it came to selling. You have always needed to promote your games. As for Early Access, just make the game look good and worth money so people will pay money for it. Early Access is a great way to cultivate reviews too before the launch. As someone that digs through games, I assume the $3 and under games are garbage eager to take your money. My friends have argued with me that any game under $10 is garbage. Plus people buy games on sale anyway.

  • @Guru_1092

    @Guru_1092

    6 жыл бұрын

    You get what you pay for after all.

  • @ThePC007

    @ThePC007

    6 жыл бұрын

    Do you include games that go below $3 during sales when declaring them as garbage? There are a lot of utter masterpieces like Trine, Hotline Miami, Super Meat Boy, Gothic, King's Bounty, The Witcher and Portal that are below the $3 mark right now just to name a few. Also, Super Hexagon is $3 and it's amazing if you are into simple hardcore games. Also, your friend is missing out on King's Bounty and Hotline Miami. Both are below $10 by default and they are both great.

  • @gamesthatiplay9083

    @gamesthatiplay9083

    6 жыл бұрын

    I didn't know we were talking about "on sale." I assume everything sells when its on sale, so its best to charge higher and know people wait for sales. I don't think my friends would play either King's Bounty or Hotline Miami. They're really into FPS. I'm into a slew of things. You're also right that decade old masterpieces are competing with today's indies.

  • @Dhalin

    @Dhalin

    5 жыл бұрын

    Terraria is $9.99 and it is usually regarded as a ridiculously awesome game by millions of people. Frequently goes down to $5 or sometimes even less. I myself have put 1,200 hours and people talk about 3k, 5k hours being put into this one game. I mean, 97% of 172,184 people thought it was good enough to recommend. In the last 30 days, 91% of 3,178 people recommended it.

  • @gamesthatiplay9083

    @gamesthatiplay9083

    5 жыл бұрын

    I never cared much for Terraria. It was one of the last games I bought at full price on day 1. Towns was the last game I bought full price on day 1. I was more the Towns target audience than the Terraria target audience.

  • @advertslaxxor
    @advertslaxxor5 жыл бұрын

    And I find less than 5 games a month interesting enough to buy. A lot of the games released are total garbage. Usually low effort unity marketplace soup. No one should be surprised that those don't sell.

  • @GameFuMaster

    @GameFuMaster

    4 жыл бұрын

    wow that's really high. I generally don't find anything interesting in most months.

  • @emmy4691
    @emmy46915 жыл бұрын

    These numbers don't surprise me. Steam has an (admitted) problem with crap/spam/derivative games being dumped on the platform. Most of the sales on the platform will, by default, be from AAA publishers due to advertising powers and hype/expectations. Then, you have a few shock examples of indy devs making a splash (Undertale, Fez, etc)....and then everything else.

  • @robinhorst706
    @robinhorst7064 жыл бұрын

    This guy is the Taika Waititi of game development.