Learning Unreal Engine Be Like

Ойын-сауық

Just a quick video about some of the most common struggles (in my opinion) when learning Unreal Engine.
To be clear, I'm pretty new with Unreal Engine but I've been enjoying the jurney a lot so far. Remember that you are not gonna learn everything in a day. It takes time and practice.
If you like my content, don't forget to subscribe and follow me on twitter:
/ ionelalexandr12
Songs I used in this video:
- Title Screen Mario Kart Wii: • Title Screen - Mario K...
- Detective Conan (Case Closed) Main Theme: • Video
- Super Smash Bros: Brawl Them: • Main Theme - Super Sma... (To be honest, there is no way you don't know that theme)
- Flyday Chinatown: • Yasuha - FlyDay Chinat... (The viewers seem to really like city pop)
#Mults

Пікірлер: 1 000

  • @HawkTeevs
    @HawkTeevs Жыл бұрын

    Having worked in Unreal for the past 4 or so years, I can confirm that at least half of the process is either: 1. Waiting for the code to compile 2. Waiting for shaders to compile 3. Waiting for the level building to be finished 4. Smashing your head on your desk trying to find out why it's crashing 5. All of the above

  • @supremegodfather9253

    @supremegodfather9253

    Жыл бұрын

    What method of learning did you use when learning to use Unreal for the first time?

  • @thecodingcrafter3888

    @thecodingcrafter3888

    Жыл бұрын

    @@supremegodfather9253 i screwed around with it for abt 2 months and then decided to watch some tutorial and it all spiraled from there.

  • @SkyHighMelody

    @SkyHighMelody

    Жыл бұрын

    It seems like unity 2d doesn´t have these issues. The same errors were happening again and again when i used Unreal, I finally couldn´t take it anymore after half a year of trying to learn Unreal for 3d and 2d. Im 3 days into Unity and allready i learned about 40% of what i learned in half a year in Unreal

  • @markmartinkovics2786

    @markmartinkovics2786

    Жыл бұрын

    Waiting for Unreal to start

  • @johndsdevblogs

    @johndsdevblogs

    Жыл бұрын

    You forgot about packaging. And deleting files.

  • @alabaster5302
    @alabaster5302 Жыл бұрын

    "C makes it easy to shoot yourself in the foot. C++ makes it harder but, when you do, it blows your whole leg off"- creator of C++

  • @koftabalady

    @koftabalady

    Ай бұрын

    -Bjarne Stroustrup, Creator of C++.

  • @illegaloli
    @illegaloli2 жыл бұрын

    Every game engine developers: We made the most creator friendly engine ever. You don't even need to program anything. Reality:

  • @aryabratsahoo7474

    @aryabratsahoo7474

    2 жыл бұрын

    Well every engine suits to different individuals. Unity for programmers, Unreal for artists and animators, Godot for ..........? Point is, Unity, Unreal and Godot are currently more accessible than most other engines. You have to learn and understand the advantages and limitations of the engine.

  • @lemmyboy4107

    @lemmyboy4107

    2 жыл бұрын

    @@aryabratsahoo7474 Godot for not rich ppl who can buy a supercomputer

  • @aslack6145

    @aslack6145

    2 жыл бұрын

    @@lemmyboy4107 lmao it just depend of the game you want to make

  • @lemmyboy4107

    @lemmyboy4107

    2 жыл бұрын

    @@aslack6145 Nah i mean to actually open the Engine and use it. Dude Godot can run on a fucking Browser. I can use my Phone to make a game XD. Thats really something i highly appriciate as a hobby developer. It starts in 30 sec on my potato tablet and i can work with it. If i would make big games tho, lack of tools is a big downside.

  • @chefaku

    @chefaku

    2 жыл бұрын

    @@aryabratsahoo7474 godot is for indie devs who work in 2d, Hollow Knight can be a example of what you can do

  • @anispinner
    @anispinner2 жыл бұрын

    very well describes my short experience with Unreal Engine: 1) install 2) launch 3) crash 4) uninstall

  • @Luca-yq5ux

    @Luca-yq5ux

    Жыл бұрын

    Dont use ue5 its buggy

  • @mrBOLT-cy3kv

    @mrBOLT-cy3kv

    Жыл бұрын

    the new ue5 update makes everything a lot less fustraighting. ill say its better then ue4 now

  • @colminerojoshuab.8155

    @colminerojoshuab.8155

    Жыл бұрын

    I tried the pirated version of Bannerlord, deletd it coz the save was corrupted and was glitchy even though I have a PC that has overqualified specs.

  • @me-ld2gq

    @me-ld2gq

    Жыл бұрын

    @@colminerojoshuab.8155 how does is that a reply to this xomment? I dknt see it.

  • @klausklavikus3836

    @klausklavikus3836

    Жыл бұрын

    @@unohhhjjdd6716 than ur doin pretty much wrong im working with ue4 as a programmer and vfx Artist and IT Crashed only when ive started to.learn IT 4 years ago pretty much because i didnt know what i did. Since that IT Crashed maybe 5 Times in 3 years 👍

  • @alperenozturk9235
    @alperenozturk92352 жыл бұрын

    Fun fact I'm a full time UE4 developer. And a proper game project takes a lot of time while loading, compiling, bulding, automated testing and existing. I learned Finnish and Spanish also switched to ironman polyphasic sleep. It gives a weird sense of superiority and inferiority complex. You can't get any more unhealty mentally without Unreal Engine.

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run Unreal engine 5. Please Help !!

  • @alperenozturk9235

    @alperenozturk9235

    2 жыл бұрын

    If you are talking about desktop yes you can, however you could have some bottlenecks with Lumen(search for benchmarks with rtx2060) and with 16 gigs of ram you need a lot of virtual memory(you need lots ssd space) for big game. You can live with a 1 tb of ssd but i much prefer a 2tb one. And at worse you will be waiting you can still do a lot of amazing stuff.

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    @@alperenozturk9235 i will be using unreal for virtual production (mostly cinematic shots). Will I still need 1tb ssd ?? -Thank you

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    @@alperenozturk9235 I had not expected getting soo much help from a random guy on the internet. Thank you soo much dude ✌

  • @alphenex8974

    @alphenex8974

    2 жыл бұрын

    Kanka sendeki sabır 💀 Bende bişi diyemem, OpenGL ile oyun motoru yapmaya çalışıyorum

  • @NaldinhoGX
    @NaldinhoGX Жыл бұрын

    Me: Oh, let's make a game! Me, after watching a tutorial on literally every possible game engine: Never mind.

  • @charlieking7600

    @charlieking7600

    Жыл бұрын

    And these tutorials are incomplete, because those don't touch some painful topics like proper pathfinding, behavior tree, algorithmic optimization.

  • @Blonder_Studio

    @Blonder_Studio

    Жыл бұрын

    they do a poor job on teaching you how to set up a player controller/player character/ basically make your first ever player controls, which are the first crucial steps to learn an engine and how it works, if you really wanna learn i recommend to open one of the example projects and then reverse engineer the steps and try to understand what they did and all of that, that's how i started with Unreal

  • @ZaHandle

    @ZaHandle

    Жыл бұрын

    Learning by watching a tutorial is like following the instructions to the book, you get what you searched for but you don’t know how to make it yourself I agree with the person above about looking at other people’s work and figuring out how to think like them

  • @SkyHighMelody

    @SkyHighMelody

    Жыл бұрын

    My path to understand Unity engine: 1: Learn either C# or Java first 2: Learn to navigate in Unity 3: Learn the hotkeys in Unity 4: Watch and code along after buying "Unity 2d full course" from gamedev on Udemy

  • @SkyHighMelody

    @SkyHighMelody

    Жыл бұрын

    @@charlieking7600 There are sepperate courses for all of these, but they are heavy topics and i recommend not jumping direcly in without at least knowing something about algorithms and an object oriented programming language like Java or C# first. I will not recommend C++ no matter how efficiently the code runs. If i don´t know how to write good code in c++ its not going to be efficient anyways.

  • @charlotte80389
    @charlotte803892 жыл бұрын

    Next objective : try godot

  • @deerdev6511

    @deerdev6511

    2 жыл бұрын

    as someone who switched from unreal to godot this sounds like a really good video

  • @polyhally

    @polyhally

    2 жыл бұрын

    i wont fully switch to godot until it has shadows that work, and level design tools.

  • @TheFlyJunky

    @TheFlyJunky

    2 жыл бұрын

    it'll just be like "fk this is easier..."

  • @klausklavikus3836

    @klausklavikus3836

    2 жыл бұрын

    @@deerdev6511 So ur making 2D Games right ? Good decision than 👍

  • @MRDaved

    @MRDaved

    2 жыл бұрын

    @@polyhally So Godot 4?

  • @PepijnLinden
    @PepijnLinden2 жыл бұрын

    I've recently been learning Unreal Engine after starting out with Unity and even though working with C++ wasn't as scary as some people made it out to be, I was NOT prepared for all the compiling and having to close and restart the engine that often. Blueprints are pretty straightforward and all other aspects of the engine feel really intuitive to me, but the programming in cpp part has been very unwelcoming so far. Also, I can't imagine having to work without JetBrains Rider anymore. Unreal is a beautiful engine with a ton of great features though and I hope it'll get as comfortable as working with Unity someday soon.

  • @peacefulexistence_

    @peacefulexistence_

    2 жыл бұрын

    Me writing C++ code in NeoVim Should I try out unreal?

  • @andrewbuturlakin8298

    @andrewbuturlakin8298

    2 жыл бұрын

    Rider has extension (or version) for Unreal Engine

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run Unreal engine 5. Please Help !!

  • @PepijnLinden

    @PepijnLinden

    2 жыл бұрын

    @@dancemore.....1978 I'm using an RTX 2060 and had used UE5 with 16gb ram before, even though i've upgraded to 32gb ram which is nice to have but not essential. You should be able to use Unreal Engine 5 well enough with these specs. Having Unreal installed on an SSD drive also seems to improve performance in some areas.

  • @tezwoacz

    @tezwoacz

    2 жыл бұрын

    majority of experts recommend using c++ only when absolutely necessary, all those youtube tutorials using c++ for absolutely everything are only doing it as a training example for people to learn, in a real game project 90% of your code would be in blueprint.

  • @AJ213Probably
    @AJ213Probably2 жыл бұрын

    I feel like more people recommend Unreal than use it for longer than even 200 hours.

  • @smileychess

    @smileychess

    Жыл бұрын

    but de games look sooo pweettty!

  • @mejdlocraftci

    @mejdlocraftci

    Жыл бұрын

    @@smileychess oh man the default scene has volumetric lighting and reflections?!?!?! Its definetly 100 times better than Unity, trust me bro

  • @mejdlocraftci

    @mejdlocraftci

    Жыл бұрын

    @@W00JDA its sarcasm man

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    The most accurate comment I've seen so far. During the first 2 months Unreal was awesome. But it was the opposite during the 10 months after.

  • @LukiGames0

    @LukiGames0

    Жыл бұрын

    They just think Unreal is a golden bullet that fix all the problems. Sometimes UE is a problem itself.

  • @Fezezen
    @Fezezen Жыл бұрын

    I really hate when people say "Oh just use X engine instead!" as if changing to another engine isn't a massive undertaking if you've already spent years learning to use a different one.

  • @DiaomBayet

    @DiaomBayet

    11 ай бұрын

    Oh, just create an engine yourself!

  • @marxy37dev
    @marxy37dev2 жыл бұрын

    I can't even install unreal, it's too powerfull for my pc lol

  • @timurozer6709

    @timurozer6709

    2 жыл бұрын

    use ue4

  • @charlotte80389

    @charlotte80389

    2 жыл бұрын

    same. cant even run ue3

  • @waterguy7463

    @waterguy7463

    2 жыл бұрын

    As an intel hd 3000 user,i absolutely agree

  • @sketch92

    @sketch92

    2 жыл бұрын

    PCs trying to install unreal: KIIIILLLL MMMMEEEEE!

  • @devander

    @devander

    2 жыл бұрын

    you can just use godot. a more forgiving engine in the performance aspect of thing. or you can buy a license for ue1 for like 100,000$

  • @fangxu2
    @fangxu22 жыл бұрын

    I have never learned any programming language and Blueprint is my boat to sail the ocean of game development

  • @mage_ex8910

    @mage_ex8910

    2 жыл бұрын

    be careful doe , learning a programming language would allow u to move from one game engine to another much easier , im speaking in terms of getting a job where a studio might not always stick with one particular engine ,and although blueprints is really good , C++ allows u to optimize better as well as do better memory management , it helps with mid range to AAA games , might even help indie devs to improve their game performance . Good luckk :))

  • @idontknowwhatnameshouldipu1864

    @idontknowwhatnameshouldipu1864

    Жыл бұрын

    @@mage_ex8910 why should one move to other engines if he already knows one

  • @tripnils7535

    @tripnils7535

    Жыл бұрын

    As a programmer I can tell you, "real programming" isn't that much different to blueprint scripting. I don't know why people keep saying blueprinting is much easier. If you know blueprints, you know the basic concepts of a programming language. Programming is just plain text instead of nodes, but the functions are the same.

  • @user-ym5fb6rc5q

    @user-ym5fb6rc5q

    4 ай бұрын

    wait until you find out about GAS

  • @richardparker3273

    @richardparker3273

    2 ай бұрын

    @@tripnils7535 As a beginner level programmer I can tell you, while the logic of "real programming" is the same as blueprints, there are a few marked differences. Writing out code really is more difficult than blueprints because blueprints allow you to just drag and drop nodes that represent different snippets of code, while you have to sometimes understand some pretty complex syntax and function structure while writing it out. You're probably just so used to writing code, or so well educated about it that you don't realize how much some people can struggle with it.

  • @MultsElMesco
    @MultsElMesco2 жыл бұрын

    Hello there! I hope you enjoy this video of the "Learning X Be like" Series. Learning Unreal has been really good so far, I hope I'll use this new knowledge one day hahaha. As always the songs I used are in the description and go follow me on Twitter if you want.

  • @omarthewizard1344

    @omarthewizard1344

    2 жыл бұрын

    Love ya bro like your content

  • @fordfalconxbgtcoupe1973

    @fordfalconxbgtcoupe1973

    2 жыл бұрын

    How video 20 min ago but comment is 8 hours ago?It is Cube??

  • @STICKOMEDIA

    @STICKOMEDIA

    2 жыл бұрын

    Noice

  • @BeardBarians

    @BeardBarians

    Жыл бұрын

    pin this

  • @gianpieromarchi7652

    @gianpieromarchi7652

    Жыл бұрын

    ERI CHILENO QWEA WENAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA VIVA CHILE LOL

  • @tiltmodex
    @tiltmodex2 жыл бұрын

    Haha I went through the same, but its rewarding once you know how it works. I started with unreal and i learned a formidable amount of c++ outside of unreal and in because unreal has its own c++ environment since you use the functions available from the classes they've implemented. Keep it up, Don't get discouraged, and don't count any other things out like engines and other languages. They all help in the grand scheme of things and your just increasing your toolset to get these things done. :)

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run and use Unreal engine 5 properly. Please Help !!

  • @_lod

    @_lod

    Жыл бұрын

    Isn't it like that in normal C++ too (like with inheritance or polymorphism)?

  • @tiltmodex

    @tiltmodex

    Жыл бұрын

    @@_lod Yea that is haha. It's C++ you just gotta familiarize yourself with datatypes unreal uses like FVector, FString, TArray, etc.. and Macros they use like UPROPERTY, UFUNCTION, UENUM. Where as if you werent using the engine you'd just use the regular std::vector or std::string. Once you get familiar with all that it should be easy if your already familiar with C++

  • @hqrd9860

    @hqrd9860

    Жыл бұрын

    Btw do you have a job? Like how did you get started with unreal engine or on the other hand the question is uhh like is it like you have a side income sort of?

  • @tiltmodex

    @tiltmodex

    Жыл бұрын

    @@hqrd9860 I do, but not in programming(i wish/working on it lol). I got started with Unreal after i had looked into programming a game from scratch pretty much. I'm still building and doing research on that to this day, but when i was looking around i found out that UE4 was free to download and develop with so i said why not. Just doing it as a hobby, but ultimately i'd love to work in the gaming industry or in artificial intelligence. I learned so much with all the amazing resources online and looking to hopefully further that knowledge with some programming classes in college

  • @habibpines
    @habibpines2 жыл бұрын

    Me trying UE : "I think that's my 4th crash and recompiling today..."

  • @evanciao
    @evanciao Жыл бұрын

    I remember watching your multiplayer game devlog time ago, youve come a long way since then! Congrats, keep it up!

  • @thenodecamp
    @thenodecamp Жыл бұрын

    Not sure if anyone mentioned this, but most added textures and meshes need to be selected one by one and ctrl + s saved because save all and save just doesn't save. If UE crashes, nothing was really saved in the end :)))

  • @icyleamon

    @icyleamon

    Жыл бұрын

    I don't know about that, never encountered problems like that, just ctrl+shift+s and it's done (except when for some reason it tries to save an autosave of a map in a different file)

  • @DankMemes-xq2xm

    @DankMemes-xq2xm

    Жыл бұрын

    @@icyleamon Oh god, why does it do that map thing? There are times when I'm working on a map, save all, and it creates a new Untitled map...

  • @Phenix678
    @Phenix6782 ай бұрын

    i thought blender was tough this is going to be on a whole new level

  • @Tea-oc3gh
    @Tea-oc3gh Жыл бұрын

    Unreal is a weird engine, When you first start its a impossible mess to work with, but after a couple of mouths of usage, i found that it became a bit more user friendly in the long term

  • @abstreebee

    @abstreebee

    Жыл бұрын

    this sums it up

  • @mch43856

    @mch43856

    Жыл бұрын

    I honestly don't understand the comments, to me as a beginner who started out on Unity with no knowledge of anything game dev related, I had a very hard time learning anything because it didn't have things like Third Person pre setup for example, and it didn't have such a robust visual scripting system. After switching to Unreal I instantly saw how much easier and more intuitive everything is, and it helped me learn game developement, it also has a great community on youtube and to me it's the best engine out there imo

  • @vornamenachname594

    @vornamenachname594

    Жыл бұрын

    @@mch43856 What he's trying to say, Neo, is that when you're comfortable with UE5 and C++, then you won't need pre setups.

  • @mch43856

    @mch43856

    Жыл бұрын

    @@vornamenachname594 Heyy, why call me Neo? xD

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    @@mch43856 dude only because Unreal has presets doesn't mean it's more beginner friendly. It's good that you found a tool that you like to work with but most people I know that started with Unreal don't really know how to do things properly because they have presets xD. However I agree that it's a great starting point but Unity has had two well made starter assets for 1 or 2 years now. I need to admit that if it wasn't for Unity I would have never learned to program complex systems, and that's why I still use it. But again it's a matter of preference, both are more than capable for anything I'll ever make.

  • @Daniel-qt5ib
    @Daniel-qt5ib2 жыл бұрын

    First time I used Unreal, I thought it was being quite sluggish. Not long after, I get a pop-up message; "Unreal has been running

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run and use Unreal engine 5 properly. Please Help !!

  • @joe_mama__

    @joe_mama__

    Жыл бұрын

    @@dancemore.....1978 yeah

  • @olliveraira6122

    @olliveraira6122

    Жыл бұрын

    @@dancemore.....1978 I would advice getting at least 32 gb of ram & a latest-gen CPU with as many threads as possible GPU doesnt really matter quite as much as the CPU & RAM does when it comes to Unreal Engine. A fast harddrive with a lot of storage is also quite helpful

  • @dancemore.....1978

    @dancemore.....1978

    Жыл бұрын

    @@olliveraira6122 Noted 👍

  • @JasonSRX

    @JasonSRX

    4 ай бұрын

    I always enable fps when running unreal

  • @Cpt_Mango
    @Cpt_Mango2 жыл бұрын

    Ye I am procrastinating, hoping to see ppl doing it to not feel bad with myself over the next hour and actually do my homework, also your videos are funny :D

  • @Elitecommander0
    @Elitecommander02 жыл бұрын

    Time recompile everything hurts my soul. I just spent 7 hours waiting for mine to complete .

  • @justjoel5432
    @justjoel54322 жыл бұрын

    How do you only have 13K subs my man this is gold and actually good content

  • @FloppyFish
    @FloppyFish2 жыл бұрын

    This Channel is just too awesome and Hilarious, you have like the exact same sense of humor and familiarity of Media as me.

  • @AnimatedLines
    @AnimatedLines Жыл бұрын

    These are my current problems with unreal engine, glad someone shares them. I'm not alone.

  • @GraveUypo
    @GraveUypo Жыл бұрын

    i've just started learning ue5, and man. it really IS easy to make stuff look stunning. not looking forward to tackling it these issues though. thankfully i won't have to anytime soon, because i just want to make scenes to use as static background in a visual novel, so i don't need any blueprints, or programing or anything like that. but i do intent to make games in it eventually.

  • @letstalkjapanvids6400
    @letstalkjapanvids6400 Жыл бұрын

    Fam this is too ACCURATE im subscribing

  • @AveenFernando
    @AveenFernando15 күн бұрын

    I laughed way too hard at 1:30, 🤣 great stuff, man.

  • @Slayerthegreat010
    @Slayerthegreat010 Жыл бұрын

    I went from Unity to Unreal as well. The transition is not easy and one of the biggest issues was figuring out how to use pointers. Once you get it though the Engine is amazing and worth the time to learn especially with the new features like luman global illumination and natite vertual geometry. Luman makes lighting amazing and easy to use, and nanite will allow massive worlds with far more things in them then other engines.

  • @pollocaliento65

    @pollocaliento65

    10 ай бұрын

    How do you learn Unreal Engine?

  • @fakskis
    @fakskis Жыл бұрын

    1:16 was me the few times in my life where I had programming classes, my brain was simultaneously on fire and melting rapidly, but was also completely shut down and flat-lined... It hurts my head

  • @StudioSix9
    @StudioSix92 жыл бұрын

    This is a very underrated channel

  • @analog_dreamer
    @analog_dreamer Жыл бұрын

    Thank you for the splendid outro music

  • @MultsElMesco

    @MultsElMesco

    Жыл бұрын

    Glad you enjoy it!

  • @loodgack
    @loodgack Жыл бұрын

    I don't know what kind of monster pc does unreal actually need to run without crashes and explosions, but surely not the one they specify

  • @micah3331

    @micah3331

    Жыл бұрын

    Makes me wonder how tf tjoc was made

  • @richardparker3273

    @richardparker3273

    2 ай бұрын

    Well, I run Unreal Engine 5 on my laptop, it's a HP Victus. It's a bit of a pricy gaming laptop, but it runs Unreal Engine 5 very smoothly with only the occasional crash. As far as crashing goes, it seems to me that Unreal Engine 5 is just a somewhat unstable program, probably no matter what kind of computer you run it on. I could imagine building a super computer with terabytes of memory, and hundreds of GB of RAM, and several of the best graphics cards on the market, etc, and it would probably still crash every now and then

  • @WDDudeofallDudes
    @WDDudeofallDudes Жыл бұрын

    I feel this deep in my soul but the more i pluck away at it the more I’m capable of in the engine and that’s a rewarding feeling. Besides the only other thing I’d do with my time is get deranked in OW.

  • @Padua017
    @Padua0172 жыл бұрын

    Nice video but you know what's nicer? THE CITY POP SONGS YOU USE AS OUTRO, LES GOOOOOOOOOOOOOOO

  • @hhcdghjjgsdrt235
    @hhcdghjjgsdrt2352 жыл бұрын

    Me : Lets learn UE... my GPU : No my lord, no please

  • @HuskgamerI
    @HuskgamerI2 жыл бұрын

    C:/Grabmyballs

  • @alexutzusoft6352

    @alexutzusoft6352

    2 жыл бұрын

    ayo

  • @DaFrancc
    @DaFrancc Жыл бұрын

    The first dive is very imposing and makes you want to go back to your previous engine or just stop coding. But after several hours of coding (maybe 20ish?) you get more familiar. I spent a maybe a few hours every other day learning unreal and after a month I got the basics down. After that, it’s just learning one aspect of the engine at a time

  • @astha_yadav
    @astha_yadav Жыл бұрын

    Im sorry to be off-topic but your choice of ending songs is so gooood !!

  • @fickangamer2253

    @fickangamer2253

    Жыл бұрын

    Do you know the title of that song? I really wanna find it. Not the last one but the one before.

  • @astha_yadav

    @astha_yadav

    Жыл бұрын

    @@fickangamer2253 Henlo stranger Two songs play at the end - Super Smash Bros Brawl (Main theme Live orchestra n choir) - Flyday chinatown (with some added audio effects it seems)

  • @fickangamer2253

    @fickangamer2253

    Жыл бұрын

    @@astha_yadav Thanks! :D

  • @GuyWithQuestions
    @GuyWithQuestions Жыл бұрын

    You legit knew I'm gonna ask for the song at the end xD

  • @SkyHighMelody
    @SkyHighMelody Жыл бұрын

    This is why i love unity, I took the same course as you by game dev in unity 3d. Same errors, same folders that had to be remade, lots of bs with objects getting forgotten and stuff getting rolled back. Soooo frustrating!!! I have no doubt that the program is amazing once you really know it, and feel familiar with it. But honnestly, I prefer the relatively easy to access and easy to understand UI of Unity Engine, despite its dissadvantages in compile speed and graphical prowess.

  • @SeasoningTheObese

    @SeasoningTheObese

    9 ай бұрын

    It was fun while it lasted...

  • @SkyHighMelody

    @SkyHighMelody

    9 ай бұрын

    @@SeasoningTheObese Are you referring to the dissaster going on at Unity at the moment? xD

  • @deanpeter1234
    @deanpeter12342 жыл бұрын

    Unreal is definitely the go-to if you have zero knowledge of programming, but having pre-written functions and parts of it and organizing them is... something. Blueprints aren't a bad idea, but if you know how to draw a picture, you can draw a picture. Unreal Blueprint learning process after Unity is like being given Jigsaw puzzles and asking to put them together, except you have no idea where the jigsaw puzzle part you are looking for is, or looks like most of the time. Oh. And Unity has WAY more tutorials than Unreal.

  • @coba23513

    @coba23513

    2 жыл бұрын

    That's what happens to me. Multiple blueprints that I don't know what they exactly do what blueprints are the ones I need for I want to do. With unity and programming I can at least do it from 0 and get exactly what I want, depending less on the engine itself and more of my own scripts

  • @brandondallaire

    @brandondallaire

    2 жыл бұрын

    Honestly, I prefer blueprint for two reasons: First, they are kinda simpler. Simply adding a variable is two whole lines of codes or more depending on what you put in it. In blueprint, it is two clicks, and is very clear. Second, I can't be bothered to wait for compiling the code and waiting for the engine to update with the new code everytime I make a small change. BLueprint is just faster for me

  • @deanpeter1234

    @deanpeter1234

    2 жыл бұрын

    @@brandondallaire Oh, totally valid. I did compare this to Jigsaw puzzles but once you know what part you want to get, you can whip up a blueprint pretty fast.

  • @playaaaLV

    @playaaaLV

    Жыл бұрын

    @@brandondallaire 1) A professional C++ programmer will write those 2 variable definitions faster than you do them 2 clicks. 2) In a normal professional environment you don't build a project every time you make a 'small change'. There's a reason why good programmers are paid so much.

  • @brandondallaire

    @brandondallaire

    Жыл бұрын

    @@playaaaLV Sure, if you say so. Only wanted to sya how I work, not start an argument with an jerk

  • @theone4159
    @theone415910 ай бұрын

    I love the detective Conan background music

  • @MaulLerGamer
    @MaulLerGamer Жыл бұрын

    holy shit edits so good XD

  • @MrQcSkateboarding
    @MrQcSkateboarding2 жыл бұрын

    very nice lol, ive been using unreal 5 a lot and i love it

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run and use Unreal engine 5 properly. Please Help !!

  • @profkosmosic1

    @profkosmosic1

    2 жыл бұрын

    @@dancemore.....1978 That should be more than enough.

  • @bltzcstrnx

    @bltzcstrnx

    Жыл бұрын

    @@dancemore.....1978 please don't spam, you already have enough answers.

  • @WesleyVanroose
    @WesleyVanroose Жыл бұрын

    Unreal 5 feels a lot more stable and has a lot more features right out of the gate than Unity. When Unity has all of those components separately, such as which render pipeline to use, it can become very confusing which component you should use.

  • @DJnoratos

    @DJnoratos

    Жыл бұрын

    Ahahahha 🤣 A lot more stable without c# automatic garbage collection ? Unity games hardly ever crashes, but Unreal engine games crash pretty often.

  • @yourmajesty9025

    @yourmajesty9025

    Жыл бұрын

    @@DJnoratos just use blueprints 😏

  • @ioneocla6577

    @ioneocla6577

    Жыл бұрын

    @@DJnoratosgreat power comes great responsabilites

  • @LukiGames0

    @LukiGames0

    Жыл бұрын

    @@yourmajesty9025 If blueprint grows in size it can slow down the game. Also some features requires C++ to start with.

  • @yourmajesty9025

    @yourmajesty9025

    Жыл бұрын

    @@LukiGames0 blueprints may be converted to a c++ code. 🤫

  • @BOHFRAHH
    @BOHFRAHH Жыл бұрын

    The detective conan theme in the background, i love that

  • @romoney
    @romoney2 жыл бұрын

    not to mention, even the preset sample scene makes my laptop scream

  • @alyasVictorio
    @alyasVictorio Жыл бұрын

    Tricks for using Unreal Engine 5: 1st, Learn linear coding first before the visual coding. 2nd, use Nanite to make most accurate artstyle meshes possible without sacrificing the framerate, 3rd, its up to you to use either Lumen or your own visual lighting technology you build in Edit: Unreal Engine (UE) 5 is better than UE4 beacuse even every artstyle also capable of Nanite to reach its maximum potential plus better meshes and graphics without sacrificing framerate. Even some devs move their scratch(es) from UE4 to UE5 for this advantages from Nanite.

  • @Kabeer.
    @Kabeer.2 жыл бұрын

    Unreal was to hard I left for unity

  • @void_327

    @void_327

    2 жыл бұрын

    just admit that you're scared of scripting with c++

  • @Kabeer.

    @Kabeer.

    2 жыл бұрын

    @@void_327 wdym I’m scared of blueprints not c**

  • @melmanredmane7594

    @melmanredmane7594

    2 жыл бұрын

    @@Kabeer. lol

  • @boltstrikes429

    @boltstrikes429

    2 жыл бұрын

    @@void_327 "scripting" with c++?

  • @VEETEEGameStudio

    @VEETEEGameStudio

    2 жыл бұрын

    Same

  • @demonplayer2372
    @demonplayer23722 жыл бұрын

    I love the detective Conan theme music

  • @negociodeprogramador
    @negociodeprogramador2 жыл бұрын

    How come is this channel only 13K subs??? Also, great video btw

  • @SnrubSource
    @SnrubSource2 жыл бұрын

    the biggest issue with Unreal and Unity is that both engines have absolutely terrible level editors when compared to Source 2's Hammer, so you have to either model stuff externally, use the crippled built-in tools, waste $100 on a plugin that still isn't as good, or use modular meshes.

  • @KELLY-yv7vp

    @KELLY-yv7vp

    2 жыл бұрын

    facts i wish source looked good

  • @silvershadegames1353

    @silvershadegames1353

    2 жыл бұрын

    ​@@KELLY-yv7vp he's talking about source 2

  • @phee3D

    @phee3D

    2 жыл бұрын

    I agree, I'm amazed by how good the source and source 2 level editors are. Even source one's level editor is nuts, the layout is unique and the built in modelling capabilities are fantastic. Also, their displacement system seems way nicer and flexible than unity's terrain system.

  • @bit_ronic

    @bit_ronic

    2 жыл бұрын

    @@phee3D there's a good reason why every, and i mean, every single valve game has a plethora of custom maps made for them.

  • @entitytriggeredoncrack6697

    @entitytriggeredoncrack6697

    Жыл бұрын

    Doesn't sound like a big problem or a problem at all

  • @jmp_jayperproductions
    @jmp_jayperproductions Жыл бұрын

    Everyone is different but I learned how to use Unity faster than Unreal. I still don’t know how to code in Unity but I also barely know anything in Unreal. It’s probably because I’m an idiot but idk, pick your poison I guess

  • @dijik123
    @dijik123 Жыл бұрын

    I just heard like detective Conan theme I suddenly became a fan of ur channel

  • @andresleguizamon5300
    @andresleguizamon53002 жыл бұрын

    You're so funny!!! thank you for your videos!

  • @ThyTrueNightmare
    @ThyTrueNightmare2 жыл бұрын

    Professinal unreal dev here, yep. this is how it felt starting but know I can see where all the crashes would be before it happens

  • @handsanitizer2457

    @handsanitizer2457

    2 жыл бұрын

    Hey any take away tips? For a noon trying to get better

  • @ThyTrueNightmare

    @ThyTrueNightmare

    2 жыл бұрын

    @@handsanitizer2457 Someone completely new to the engine is best of first finding a project (Epic learning projects are best) when they can look and to understand how the engine wants things to be created, the mistake is going in blank and trying to figure it out on your own. Understanding the engine and how it wants to run things will help you in the long run. A Berif run down is that the engine is designed for multiplayer games, like CS:GO but that doesn’t mean it can’t be used for other games, knowing this however will help you to understand the rest. The gamemode is a basically the core of the game and is where you should start looking to understand how its built, when it comes to running the game, the game mode only exists on the server and clients can not access it. Game State is what you use to hold game mode related values, not player specific. In the case of search and destroy, Game state would hold team scores and be used to work out when someone has won. Player State is where you hold all the values you think would be stored in the game state, like player names, player kills, player deaths etc. Each player automatically has a reference to there own player state, the game state can be called by the players and has every player state. Which allows you to find out who you are on a server. Depending on what your doing in unreal, programmer, artist etc. You’ll find different needs, as a programmer, its worth understand that companies want you to write code in C++ but the engine is designed to work completely with blueprints, if your more comfortable with blueprints, its worth remembering that you can convert your blueprint code into C++ later down the line, reparenting is quite important. Also, C++ is closer to engine then blueprints are meaning that you can parent a blueprint class to C++ but not reverse. If you’re an artist, make sure you understand optimising, yes nanite is a thing but it is not the be all and end all. It currently doesn’t work in VR. LODs are quite important, it is fine to export your models after the using Unreals auto LODs but do not use them as your final work. They are not optimised to YOUR models. In terms of characters, if your creating human like characters, use the unreal skeletion, this will allow you to use ANY animations that exist for the unreal engine, it also means someone can create animations for a character that doesn’t exist yet and will speed up development. There is more I could get into, you learn a lot when in industry and I am not sure how complex this is now considering I’ve been doing this non stop for 2 years but I hope it helps!

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    My dude developed ultra instinct

  • @juliusheinrich1599

    @juliusheinrich1599

    Жыл бұрын

    @@ThyTrueNightmare Wow thanks man, this was really worth the read, I even saved your comment, a lot of value here.

  • @mak993
    @mak9932 жыл бұрын

    Next objective: make you own game engine

  • @SoupcatMan
    @SoupcatMan2 жыл бұрын

    That bit at the end felt very personal

  • @Nathidraws
    @Nathidraws9 ай бұрын

    This is why I still use unity even after they keep screwing themselves up

  • @C_Corpze
    @C_Corpze2 жыл бұрын

    As an Unreal Engine user I can confirm it's pretty much like this. Funny enough blueprints are actually more stable and reliable than C++, just be careful when you nativize them because that's where hell breaks lose (spoiler: debugging hell, unexplainable crashes, missing headers).

  • @Navhkrin

    @Navhkrin

    8 ай бұрын

    Funny enough blueprints are actually more stable and reliable than C++ That is only valid if you don't know how to program C++ properly.

  • @ivan-_-8577
    @ivan-_-85772 жыл бұрын

    One hundred percent conveys my experience.

  • @LucydDev
    @LucydDev6 ай бұрын

    I love how many features it has out of the gate vs unity. Also Blueprints became my gateway to programming concepts which I've come to love over the visual design aspect. However, half the time I'll load the engine and it crashes immediately. It's truly a love hate relationship.

  • @janintelkor
    @janintelkor2 жыл бұрын

    although I am a programmer, I prefer blueprints as they are just better.... everything is more organised, more clear, and way faster in development

  • @Mini-kyu

    @Mini-kyu

    Жыл бұрын

    Inferior debugging and searching features, inferior performance.. editing/refactoring takes forever. You spend more time trying to make lines straight, and surround things with colorful boxes than actually coding. It is sometimes faster to prototype compared to C++, but maintaining large blueprint projects is a huge pain in the butt.. It's a nice scripting feature, but are blueprints 'just better'? Absolutely not.

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    Dude no real programmer would say something like this, ever. The only explanation possible is that you define yourself as a programmer because you wrote a hello world class in python

  • @janintelkor

    @janintelkor

    Жыл бұрын

    @@unohhhjjdd6716 no, I program in JavaScript, both frontend React and backend Node.js

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    @@janintelkor very strange. I can agree that probably using blueprints in Unreal is a lot better than using C++. But I can't agree if you say that Blueprints are better than code in general

  • @janintelkor

    @janintelkor

    Жыл бұрын

    @@unohhhjjdd6716 I totally agree with you, I expressed myself in a wrong way, I meant for me, in Unreal blueprints make way more sense than c++, but they definitely are not the best overall. I can't imagine using them in like Node.js if someone invented them ..

  • @Fighter05
    @Fighter05 Жыл бұрын

    Unity has C# exist as a scripting language; it is compiled on top of the engine. C++ for Unreal is compiled directly into the engine. You need to understand the differences between the two. Blueprints = C# for Unity. C++ exists as a way for you to write code into the source build of your game. This exists because studios are say building an MMO. They are using Unreal 5 for the client and have a completely custom server backend. Or if you have game logic that is so sensitive you need it to run at a very low level for performance reasons. Something like netcode for a big multiplayer game. So if you used to use C# for a bouncing ball, you should probably just use Blueprints for a bouncing ball. But if you're designing a big multiplayer game with 900 players in a city, the server replication code for that bouncing ball should probably be written in C++. You're having issues building your game because Play In Editor does not reflect real world performance or real world logic. You have issues with how your code is structured. A reference to something that does not exist in memory will crash. You need to use a soft reference, or a if you're going to use a hard reference then you need to make sure that at some point you told the engine to load it. Pay attention to the warnings you are getting in the console or your IDE of choice. Unity does this by loading all objects in a referenceable state. This is really good for 95% of games, just like Blueprints are good for 95% of games. But there are lots of reasons why Unreal is structured the way it is. Its is why so many AAA studios with probably over a billion USD in investment combined in 2021/2022 have all switched to Unreal Engine 5 and have never once considered Unity. Square Enix, Obsidian Entertainment, Disney, Sony, Microsoft, CDPR, Ninja Theory, Focus Entertainment, Codemasters, RARE, 2k Games, GearBox, Tesla, Nvidia, Intel, AMD, Ford, General Motors, BMW, Tencent Games, Mercedes, NASA. Just to name a few. It is because the engine allows people to do whatever they want. Unity is not open source. Unreal is. I can't wait till you release the 30,000th 2d platformer on Steam built in Unity. The mobile game ads appear from China with location tracking data, contact data scrubbers and there is an ad for Weta Digital and an Amazon Prime ad for the new Lord of the Rings. Then you buy art assets off the marketplace and SteamAI blocks it was a another asset flip based on the fact there have been so many shitty Unity games released that they are now protective on who gets promoted. Steam literally has a system where if you can't get 1000 Wishlist adds in a set amount of time they will probably block you from the promotion algorithm. If your game is built in Unity then its 500 adds. Look man, I was a Unity developer for over 10+ years. The CEO of Unity now... sucks ass. I remember when Mike Acton was kicking fucking ass as the Unity boss and adding features to the engine. kzread.info/dash/bejne/pIxkq9aPdbnQeMY.html&ab_channel=CppCon He has a grey beard now but what made Unity great is long fucking gone. Its a struggle sometimes because I am trying to get Unity developers jobs and none of them seem to want to change from their workflow. They are for all intensive purposes, Unity Developers. They do NOT want to learn any new languages, they DO NOT want to learn new Shader workflows. It just sucks, because sometimes I feel like there are shifts in our industry and as professionals we need to be willing to learn new workflows. Its like Blender vs Maya. Open source vs closed source. So many people just cannot get away from Maya. Just like Unity developers cannot understand that games are made in different ways. Blender has come a long way in the past 4 years. We should open up applications from Blender artists for diversity reasons. Lets be real. A lot of young kids today on the bottom end of the socio-economic ladder are not going to be able to afford Maya and have been trained on Blender. Its free and open source, from a company perspective we can even save money on SaaS fees. Its just that you need to be realistic.

  • @TonyDevGame

    @TonyDevGame

    Жыл бұрын

    Incredible answer!!!

  • @hemzabomb

    @hemzabomb

    3 ай бұрын

    but UE performance is not the best among engines, and the application weight starts at 400 MB

  • @smailylegend
    @smailylegend2 жыл бұрын

    Bro its gonna be awesome a video about after effects, i like the video.

  • @ePreneurs
    @ePreneurs Жыл бұрын

    Didn't run into errors so far as a beginner; but, looking forward to them ahah xD

  • @nick15684
    @nick156842 жыл бұрын

    In my experience, Unreal is very powerful and has plenty of tools to make very advanced things, but that's also part of what makes learning a daunting task. I definitely wouldn't consider it the easiest beginner game engine to learn. I think Unity is more approachable for a beginner. Personally, I prefer, use, and contribute to Godot Engine. It's my go-to engine for pretty much any game project and is amazing for rapid prototyping. It's fast, and lightweight, and GDScript doesn't do compiling so that's not something you'd ever have to worry about. Personally, I think Godot Engine is the best game engine for indie developers at the moment and it's rapidly improving. It's also free, so there are no complex licensing or royalties you have to worry about if you decide to work on a serious project. I'm a little biased, being one of the engine's developers, but it has earned many of its merits. In general, I just like the workflow. It just feels comfy, and cozy, I don't really know how to describe it. The node-based scene tree structure just makes a lot of sense to me intuitively. I personally prefer programming to visual scripting, but Godot offers both for the discerning user. GDScript has practically identical syntax to Python so it's very easy to learn and fast to program in.

  • @dancemore.....1978

    @dancemore.....1978

    2 жыл бұрын

    I'm deciding to buy Intel i5 + 16gb ram + RTX 2060. Will I be able to run and use Unreal engine 5 properly. Please Help !!

  • @accelerei7619

    @accelerei7619

    2 жыл бұрын

    @@dancemore.....1978 probably lol

  • @handsanitizer2457

    @handsanitizer2457

    2 жыл бұрын

    I like godot I may use it, just got a 3080ti with 128 gb of ram

  • @s4shrish
    @s4shrish2 жыл бұрын

    Next Objective - Learning FLStudio (or maybe some other DAW) Or if you are really brave, making Minecraft in Unity (No I don't want a tutorial, why do you ask that)

  • @MultsElMesco

    @MultsElMesco

    2 жыл бұрын

    I actually tried learning FL studio for a game i did a while ago. I was thinking about making something with it.

  • @Gdevtv
    @Gdevtv Жыл бұрын

    Thanks for featuring ourselves and Sam 😁

  • @soshite9580
    @soshite958010 ай бұрын

    detective conan as soundtrack fits so hilarious

  • @CrazyRabbit0228
    @CrazyRabbit02282 жыл бұрын

    Relatable, but i will still stick to Unreal 🤣

  • @TeppuTeppu
    @TeppuTeppu2 жыл бұрын

    Unreal is cool if you use blueprints, but if you like coding you are going to have to wait a long time after you made some changes to the code.

  • @johnpekkala6941

    @johnpekkala6941

    Жыл бұрын

    The reason C++ takes a such long time to compile is as I understand from what I heard in a blog before because in C++ files MIGHT change during compilation so the compiler has to read through and check every single file in the project 1000s of times during compilation to make sure they havent changed and if they have then check how they have changed. This dont just go for UE but the guy in the blog who worked at PLEX at that time said that every compile of their media server software took between 2 and 3 hours to complete because C++ spends so much time reading the same files over and over again.

  • @kylemorely1812
    @kylemorely1812 Жыл бұрын

    the background music later on (not the mario one at the beginning) is from the case closed manga

  • @agentburningbutters3655
    @agentburningbutters3655 Жыл бұрын

    Even if someone sucks at Unreal engine, they can literally just follow along with a tutorial. And get the exact same results from the tutorial

  • @I-VisiBomb-I
    @I-VisiBomb-I2 жыл бұрын

    man i just learned blender for an entire year in college and want to make some games now, why must it be so fucking difficult?!

  • @null6482

    @null6482

    Жыл бұрын

    But u already done the hardest part tho (modeling and anything related to that like animation etc.) And blueprint isnt hard u dont even need c++ to make games even most professional programmers use blueprints cus its so stable

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    @@null6482 yeah it's kind of funny how blueprints are more stable than C++ xD

  • @shoutingrex8937
    @shoutingrex89372 жыл бұрын

    Now use scratch XD

  • @ultimamateria1604
    @ultimamateria16042 жыл бұрын

    Most relatable meme channel

  • @eldany_uy
    @eldany_uy6 ай бұрын

    Life is that what happens between pressing Packgage and watching how those 9500 shaders compile

  • @Tomatech
    @Tomatech2 жыл бұрын

    Until Unreal gets proper c# support, I dont think I'll be using it any time soon

  • @tradeandmagicofficial2563
    @tradeandmagicofficial2563 Жыл бұрын

    I am a 3D artist, blueprints are Life savings for me, dunno why programmers hate it 😂

  • @mictony999

    @mictony999

    Жыл бұрын

    visual scripting just adds more work in organizing code.

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    Well dude I'm a programmer and I can tell you that if my job needed me to program in blueprints, I'd leave work and get a new life in Mexico.

  • @tradeandmagicofficial2563

    @tradeandmagicofficial2563

    Жыл бұрын

    @@unohhhjjdd6716 why? What Is difficult about It for you? Just curious, no judging

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    @@tradeandmagicofficial2563 no problem dude. I think that for artists blueprints are very good, they offer a good visual way to easily implement basic mechanics. But once you touch coding, you're never going to come back to blueprints again xD. It's just that everything is a lot more manageable. You can make different scripts for different purposes, you can organise your code with comments and colors, everything is a lot more manageable on a bigger scale and typing is simply fast than dragging a connection with a mouse. And you'll feel like a god xD. But given the fact that you're an artist, I perfectly understand why for you Blueprints are good. I'm just saying that as a coder, I'll never touch them because coding for me is A LOT better and faster to work with ;)

  • @tradeandmagicofficial2563

    @tradeandmagicofficial2563

    Жыл бұрын

    @@unohhhjjdd6716 yeah the background Is the key for pur different views i suppose ahah however with bluerints you can colore them under compressed nodes and make functions that you will use later in other classes so Is good, i think that the fact Is that you have an habitat to visualize things in a way that Is not compatible with blueprints. Me, as a dumb artist with veri basic knowledge of c++, having a node that tell what it does is simply a blessing ahah. However i wish you good work my friend hope your life will be full of good things and satisfactions.

  • @457Deniz457
    @457Deniz4572 жыл бұрын

    Love it 👌😁

  • @NightWingRequiem
    @NightWingRequiem5 ай бұрын

    Love the detective conan music in the back

  • @mikhailstarovich2017
    @mikhailstarovich20172 жыл бұрын

    ue requires a lot of RAM, video cards and knowledge of c ++ Me: I don't agree to this deal.

  • @smileychess

    @smileychess

    Жыл бұрын

    I'm still unsure which engine to learn on, despite having 128gb ram and a 3080. It's less the hardware, and more the learning curve.

  • @justchilling4816

    @justchilling4816

    Жыл бұрын

    @@smileychess I used to work with Unity, then later switched to Unreal. If you want an easier learning curve go with Unity.

  • @stormstudios1

    @stormstudios1

    Жыл бұрын

    @@smileychess bro what the fuck on earth do you need 128 gb of ram for?? the most memory intensive game probably doesnt even need half of that

  • @stormstudios1

    @stormstudios1

    Жыл бұрын

    @@justchilling4816 uh ue is way easier to learn bc of blueprints

  • @richardparker3273

    @richardparker3273

    2 ай бұрын

    I gotta agree with stormstudios1. I've tried both Unity and Unreal Engine, and while I still am far far far from mastering even the basics of UE, UE is much easier to learn than Unity. That's because with Unity, you HAVE to know how to write code or you can never make a game. With Unreal Engine, you only need to know the logic of code, not the actual writing of it

  • @lukar7270
    @lukar72702 жыл бұрын

    Just use roblox studio better than unreal and unity

  • @novax1_

    @novax1_

    Ай бұрын

    Alright kid

  • @novax1_

    @novax1_

    Ай бұрын

    Roblox is so limiting, also people over 7 years old don’t play it

  • @Zoom_HD

    @Zoom_HD

    Ай бұрын

    ⁠@@novax1_if u hate so hard on him u make him look good

  • @Punias

    @Punias

    Ай бұрын

    ​@@novax1_its a joke jackass

  • @Gens-qe7si

    @Gens-qe7si

    Ай бұрын

    I just say biga nah

  • @trachinusdraco
    @trachinusdraco Жыл бұрын

    I've been working on rotating things on UE5 and oh boy what fun to see how stupid I am. Anyways I got the rotation system to work in the end and learned quite a bit but not everyone has the patience to fail 2 days straight.

  • @pradipthahalder
    @pradipthahalder2 жыл бұрын

    yeah lol we need more videos like this

  • @bboyjmc
    @bboyjmc Жыл бұрын

    As someone who programmed c at age 5 and runs his own gaming company I can 100% say unreal engine is unreal. If you have any brain cells left after using it, you should use your remaining cells to quit and leave unreal engine for good it will save you from things like mental health and hair loss 👍stay safe and stress free guys 😅

  • @whygamesstudio
    @whygamesstudio Жыл бұрын

    Unreal Engine is a nightmare to learn and be good at, but after you do so, you will almost never want to change the Engine (Except for 2D and Multiplayer, those are nightmareier than Unreal by Itself)

  • @unohhhjjdd6716

    @unohhhjjdd6716

    Жыл бұрын

    Dude after spending years to learn Unreal I wouldn't want to change even for a 2d game xD I'd really feel like I wasted my time.

  • @DiaomBayet

    @DiaomBayet

    11 ай бұрын

    Something I think I should do is use Unreal engine for 3D games. And Unity for 2D games. I haven't touched too much of Unreal Engine and quite good at Unity.

  • @dermathze700
    @dermathze70010 ай бұрын

    Somehow people using Detective Conan music always surprises me, even though I've seen it used multiple times now.

  • @TheRealMobiius
    @TheRealMobiius4 ай бұрын

    That's so relatable! I did the same Udemy course and had the same problems!

  • @nullcat
    @nullcat Жыл бұрын

    Why don't you try Unity?

  • @Shelly_Shark

    @Shelly_Shark

    5 күн бұрын

    Unity is actually HARDER and more expensive then unreal so I would recommend unreal

  • @coba23513
    @coba235132 жыл бұрын

    With unity and scripting and the API I can more or less understand what any of the stuff does. With unreal is like every plugin and part has its own rules and is less unified. And the API is worse.

  • @trafficface
    @trafficface Жыл бұрын

    Godot is the sound of your brain hitting the floor and rolling into a friendly space

  • @yasiazamrii599
    @yasiazamrii5998 ай бұрын

    I know nothing about Unreal and coding, but I just love Detective Conan theme in the background!)

  • @sanstime
    @sanstime2 жыл бұрын

    Awesome 👍

  • @feliperiva9515
    @feliperiva9515 Жыл бұрын

    A la mierda, la referencia Ichigo XD, geniales videos bro, buen ingles!

  • @MultsElMesco

    @MultsElMesco

    Жыл бұрын

    Finalmente, un hombre de cultura jajaja. Gracias por el apoyo bro!

  • @itsduckietime4473
    @itsduckietime4473 Жыл бұрын

    Before the explosion I was actually understanding what the dude was saying

  • @GenAIWithNandakishor
    @GenAIWithNandakishor Жыл бұрын

    The build will take more than your subscribers lifetime combined 😌

  • @fake22444
    @fake2244410 ай бұрын

    taking these course right now, struggling on c++

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