Learn How to Work With Geospatial Data in Unreal Engine | Webinar
Ойындар
Discover how to use GIS data to create high-quality geographic visualizations and interactive simulations in Unreal Engine.
You’ll learn how to:
- Import GIS data using a terrain modeling tool such as Trian3DBuilder
- Use Visual Dataprep recipes to optimize and import the data
- Embellish your project with 3D trees, a water shader, and more
Have questions and not sure where to start? You can reach us at simulation@epicgames.com
Continue improving your Unreal Engine skills with free video courses and guided learning paths at Unreal Online Learning: www.unrealengine.com/en-US/on...
Пікірлер: 99
Very interesting! Great Step forward for GIS (After UE5 especially). Very informational video, provides a good vision for GIS Product teams.. Would love to see the results of 2cm or better imagery
i see what you are doing Epic games for many years now ... and I LOOOOVE IT !!!!!!!!! God bless you
@greengamerguy623
3 жыл бұрын
God isn't real
@amigoface
3 жыл бұрын
@@greengamerguy623 this is just what you think true
this webinar improve my knowledge of computer science allot, thanks for sharing all of this unreal.
finally!!!!!!!!!!!!!!!!!!!!! support for 64 bit double coordinate system! very nice to see! i hope you guys will make this feature much more more improved and optimized over the time! very great to see solar system map creation scale!
Awesome and Inspiring! Thanks for having shared this Geospatial Data Workflow.
That's great work, but how did you get the geospatial data? Thanks
Does anyone know an easy way to fetch elevation maps and satellite images compatible with Trian3DBuilder?
64-bit precision is going to be huge! Can't wait to simulate entire solar systems in multiplayer mode!
I would have appreciated an up-front disclosure that this video is really a sales pitch for paid software. More accurate title: "Learn how to work with Geospatial data in Trian3DBuilder."
@johnfr2389
3 жыл бұрын
Do you know of other tools (than Trian3DBuilder) than can process large-scale GIS data and export to Unreal?
@visualisationsimulationusc9077
3 жыл бұрын
@@johnfr2389 Would you be able to recommend some to me? I am just starting with GIS data in unreal
This is masterpiece! Did you used DEM data?
How I can get this version of Trian3DBuilder ?
Ok, looks like it just took some time for the trial to take effect maybe. Now the software works. I can't get the S-57 data to work, though. Ugh. There is zero in-depth support for this software. I've read the manuals. Feels like I'm just one step away from doing something amazing. Quite frustrating.
Where do you get triad builder or something free if Traid costs?
awesome!!! dobule fp precision, geotransform, C++ and ue5 Excellent work people!!!
Can we create any location? what is the minimum detail we can have?1 m? 2km?
How can I customize the coordinate system parameters, there is no EPSG number, but there are projection parameters?
Hello, really helpfull video. Anyone knows how to do the same but with tempeture or air quality data? Thank you.
Wow! Thank you!
The import tool/widget which is used in this video is delivered with Trian3DBuilder in following sub folder of the Trian3DBuilder Installation: Settings\Format\Unreal\Trian3DImportTools
@zhoujunhua1068
3 жыл бұрын
i'm using Trian3DBuilder_7v3 trial version ,there is no Trian3DImportTools folder
@davideporzio4826
3 жыл бұрын
i'm using Trian3DBuilder_7v3 trial version too, there isn't Trian3DImportTools folder
Thank you for this very useful presentation. If I'm not mistaken, Trian3D costs around 10 000 Euros ? If someone knows a comparable solution for a smaller price it could be very useful.
How big is the performance cost using double precision floating points over 32 bit?
@dievas_
3 жыл бұрын
None, really. Some games already use it.
Awesome thank you
How would I go about importing GPX routes to then convert to a spline? I want to roughly map IRL distances to sensible UE world units and create a spline, around which I would randomly populate my world with PCGs - any simple way to achieve this?
How do you get the data to import in Trian 3D Builder?
thanks!! ;)
But does it become UE4 Landscape? Are the roads Landscape Spline?
@krz9000
3 жыл бұрын
I guess virtual heightfield will be the future.....fed by landscapes or this type of tiled imports. Shaded by virtual textures fed by your landscape material and whatever else you project into it
how do ypu get that tif format images
Soooo sick
Does this work in UE5 with Nanite, World Partition, etc.?
@SkyVeyron
Жыл бұрын
yep
I used this to create a metaverse on UE5 with FPV in VR, and now I live in my virtual world.
@ravikirantarapatla9998
Жыл бұрын
Bro, I have question. I want to get the geospatial data of Much wenlock(Village in UK) into UE5 how to get that whole vilage into 3d tarian and into UE5 ? Can you help me ?
@recsund
Жыл бұрын
@@ravikirantarapatla9998 he's not online
@kaliphe2008
11 ай бұрын
Hi do you use Trian3DBuilder, and how to get it ? and if there is a free lincence ? thnk you
Hi, i'm using Trian3DBuilder_7v3 trial version, there isn't Trian3DImportTools folder :( Can anyone help me?
@HazardMOS
3 жыл бұрын
Same issue!!! I was wondering if you figured this out Davide?
@jlniquette
3 жыл бұрын
Any luck figuring out this issue?
excelente...
would be great if someone explained how did he get the initial GIS data
@skateredhmg09
3 жыл бұрын
The best one i recomend and I have worked with is Terrain.Party but i dont know how it will perform
@alexanderalikin1210
3 жыл бұрын
@@skateredhmg09 terrain.party gives you a heightmap which is not what he used here. Also the area you can pick on terrain.party is limited by 60 km2 which is not what I need.
@g10118
3 жыл бұрын
terrain.party is simply mirroring pre-processed USGIS data, it's not really the same thing as what the video above is describing. You can request datasets directly from various sources (including USGIS) in several different formats (.laz pointclouds, for example). Getting these data sets is the easy part, processing and sanitizing them is the hard part.
@valianteffort7034
3 жыл бұрын
For heightmap data, try here: dwtkns.com/srtm/ Open Street Maps has all other GIS shapefile info (i.e. water bodies, roads, building footprints, etc) Best source of OSM data is here: download.geofabrik.de/
@_camuz
3 жыл бұрын
have a look at the TrianGraphics solution, they have a 14 days trial demo... Just downloading it now!
HOLY MOLY
UEGeoCoordinates is DEPRECATED -from official page.
@valentoMundrov
11 ай бұрын
It's build-in out of the box.
I'm from Russia, thank you very much.. For your work.
❤️❤️❤️
can we appreciate how they made the mannequin do the drake meme
Greetings 😁✌️
Subtitle/transcription, Please!!!
@greengamerguy623
3 жыл бұрын
Turn it on like what turn it in on your video
17:48 and how can we create those files? from where? that section is awfully explained not even Train3DBuilder site explains...
@Phoenix_VR
3 жыл бұрын
Exactly, I had to search and search till I found that you need to get something called digital elevation data files ".tif" however they are much higher resolution than regular height maps, and also you need to get the related satellite images of the very same coordinates It is not nice of them to title the video "Learn" when they are basically skipping very important data in midth of it :(
@skateredhmg09
3 жыл бұрын
@@Phoenix_VR yea I could say it is one of the most important to get the work done but it was skipped, for me they took to much explaining irrelevant info. I hope someone knows how to get it and share with all of us. :D
@aravr_project
3 жыл бұрын
I believe the webinar was more for GIS users rather than game developers. Much of the GIS background section was very basic.
@aravr_project
3 жыл бұрын
@@Phoenix_VR GIS systems use Digital Elevation Models or Terrain Elevation Models. These are generally aerial imagery in TIF file format which can also include georeferencing metadata. These files can be found in many countries government geospatial department for free download. I suspect the audience was for GIS specialists and not beginners or game developers. UE is heading more towards Enterprise now. You might find this tutorial useful for using DEMs/heightmaps in UE4: kzread.info/dash/bejne/imacyryTd6vXds4.html
@Phoenix_VR
3 жыл бұрын
@@aravr_project "GIS specialists and not beginners or game developers" didn't know game development was That easy smh
I want the entirety of planet Earth Dude. And yes I'm using DEM and QGIS. >;(
@eritoarango
6 ай бұрын
I'm using Cesium. Try it out
potato earth nice :)
this tutorial has been brought to you by: the daleks.
can you post the simulation plugin
@valianteffort7034
3 жыл бұрын
Github link to the plugin: github.com/ue4plugins/UEGeoCoordinates
The first step is to import data... I disagree, the first step would be to download data. This is usually not handed to you on a plate
Ummm, it's ground is mere flat texture
@krz9000
3 жыл бұрын
Dems aren't great...at least what is publicly available. Often a photogrammetry grab or build gives nicer results. Personally I use photogrammetry as reference geo for landscape sculpts. What's shown in this video is good for having as a background
Data = The inner parameters of... everything
Does not work for me. Also, Trian3d builder costs 9000EUR so I guess there is still no way to import .shp files to Unreal for normal people...
Speaker is an Ai confirmed.
Flat-earther left the chat.
a bit too-much for a morhing coffee. maybe UE5.1 will come with this as starter-kit
damn 25cm id big problem now>
When you are school student and you listen this you regret your school
Ahem
First
@ZackWolfMusic
3 жыл бұрын
Ugly
@notsure1969
3 жыл бұрын
But is your comment substantial?
@sean871
3 жыл бұрын
first is da wurst
Серьезно? Прям уже????
@ZackWolfMusic
3 жыл бұрын
No
Its more French than English.
Водкинайду, the Earth is flat.
The only thing I learned from this video is the earth is a potato. I have absolutely no idea what he was doing in Trian 3d with way to much mumbling and the hard accent just made it 10x worse. You guys should really remove the word learn from the title of this video.