Launch & Return To Hanger AI Fighters - How To - Space Engineers

Ойындар

In this tutorial we show you make a AI Fighter Launch, Battle & Return To Hanger using the new AI blocks in a simple setup.
Ship's Used in video : E.M.C. Nova Class Escort Carrier
steamcommunity.com/sharedfile...
E.M.C. Vulcan Scout Fighter :
steamcommunity.com/sharedfile...
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Пікірлер: 224

  • @itsraventm
    @itsraventm Жыл бұрын

    I stopped playing space engineers years ago because it always lacked THIS (among other things). The ability to actually have fleets of ships/drones controlled by AI. While there are still changes to the core gameplay that I believe are needed for me to truly dive back into SE, I do love thinking about making flagships with AI frigates protecting them and launching small ship drones to fight enemies. Cinematic ship battles are finally conceivable without 10+ players or complicated scripting.

  • @Nevir202

    @Nevir202

    Жыл бұрын

    Ha, just thought, imagine a super carrier, which carries large ships, and after launch they all launch fighters. Better have a supercomputer to run it, but damn would that be glorious to watch lol.

  • @minimaster22

    @minimaster22

    Жыл бұрын

    @@Nevir202 usnc infinity

  • @suicidalbanananana

    @suicidalbanananana

    Жыл бұрын

    Can relate to this so much, when i got the game (also years ago) i built a bunch of ships and vehicles and bases as expected, but then lost interest completely after only a month or so, when i tried learning the scripting stuff. While i did get some results from it, it was meh and the scriptable block thing was way to massive, these new more specific ai blocks look like fun to play with. Also recently heard some stuff about a SE2 and saw some dev footage that seems pretty promising, maybe its time to get back into this game and start preparing for the next one ^^ (on a side-note: i do hope next game they wont do dlc-blocks, that's the other thing that made me stop playing, just sell cosmetics and block-skins and stuff, dont sell new blocks, that's just bad)

  • @Arandos06

    @Arandos06

    Жыл бұрын

    I have a Friend who have create a fleet like the infinity in halo with a mega ship who deploy 6 and who they Carrier deploy like 10-15 drone it was Amazing with this video i juste learn how je do that

  • @AsthmaQueen

    @AsthmaQueen

    10 ай бұрын

    usually problem too is this kinda stuff could theoretically exist or projector repair systems and hinges, but none of it worked well in any decent sized multiplayer for years

  • @jh5kl
    @jh5kl Жыл бұрын

    i have to say, not only the video theme is very interesting but the angles and cinematics are great

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    Thankyou for the kind words.

  • @jh5kl

    @jh5kl

    Жыл бұрын

    ​@@LastStandGamers thanks for years of really cool content

  • @Cloakdasasin0
    @Cloakdasasin0 Жыл бұрын

    Aaron: 'Don't use subgrids with AI' Custom Turret Controller: *cries in subgrid*

  • @mattstorm360

    @mattstorm360

    Жыл бұрын

    That gave me an idea, more subgrids with AI. I mine the ore around here i can build subgrid AIs all dame day!

  • @kiritotheabridgedgod4178

    @kiritotheabridgedgod4178

    Жыл бұрын

    Eh, just use the custom turrets on your flagship, your fighters should be agile enough that they don't need turrets to keep your weapons trained on the enemy.

  • @WulfgarOpenthroat

    @WulfgarOpenthroat

    Жыл бұрын

    @@kiritotheabridgedgod4178 Yes, but turret fighters are Cool.

  • @kiritotheabridgedgod4178

    @kiritotheabridgedgod4178

    Жыл бұрын

    @@WulfgarOpenthroat not if they don't function properly they don't.

  • @toastergaming7783

    @toastergaming7783

    11 ай бұрын

    ​@@mattstorm360space engineering isn't about "Why?" It's about "Why not?"

  • @congareel
    @congareel Жыл бұрын

    Its hard to believe that this is the vanilla game now. This video represents the culmination of a well developed game and a well developed youtuber! Congrats on the brilliant content a well explained build process. These blocks as wonderful as they are at bypassing the need for scripting are still going to create something of a wall to new players and any video that helps to explain and simplify annd showcase the potential is going to be very important in continuing the success of the game.

  • @ConnorMezza
    @ConnorMezza Жыл бұрын

    thanks for the tutorials! this new update has been great

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    Thankyou for taking the time to comment, its been one of the best updates I think. Was a little sceptical with the beta but the full release was worth it.

  • @MediumRareOpinions
    @MediumRareOpinions Жыл бұрын

    I'm impressed that they handled the narrow entrance reasonably well, I expected them to have a lot less precision.

  • @ianbunch1583
    @ianbunch1583 Жыл бұрын

    I think it's probably better to set up a rendezvous GPS point if you want to conserve your fighters. That way, you won't have your fighters leading enemies back to your ship, and they won't be trying to dock to your ship while it's in motion.

  • @suicidalbanananana

    @suicidalbanananana

    Жыл бұрын

    But the whole point is that these things are pre-built logic that's using the coordinates of the beacon (of the 'mothership') you give them, it should even be able to dock while the 'mothership' is in motion, because as that moves, so do the coordinates that these blocks calculate & use. Honestly i'm already thinking a step ahead, make enemies think that they can 'hack' your drones (for example you use beacon name of mothership to call the drones back home, then enemies might try and see if they can do that too) but then at the last second they just start attacking instead of docking/holding formation near their 'hacker' ship 😊

  • @foopinhoff
    @foopinhoff Жыл бұрын

    So many KZreadrs get popular through extreme luck and a few viral videos launching themselves further upwards algorithmically, but as somebody who has been subscribed for more than 6 years, I have watched you work tirelessly making content and experimenting with different styles gradually and organically, while still staying true to your sandbox/space engineers related content. You are an example of the truly hardworking and quality members of the youtube community that we all so dearly miss nowadays. Hats off to you, laststandgamers.

  • @MarkusRomtaah3061
    @MarkusRomtaah3061 Жыл бұрын

    Now I not only want to build a whole homeworld armada in space engineers but also want to play homeworld 3 by this point

  • @matthewcozon4686
    @matthewcozon4686 Жыл бұрын

    Strong Homeworld vibes and I’m totally here for it. Thanks for putting this video together. Very excited to try it out

  • @randominternetguy7426
    @randominternetguy7426 Жыл бұрын

    I take back what I said about auto-docking scripts in a previous video, the recorders are a lot easier than I expected (I suck at flying, thus my aversion toward them initially.)

  • @5erase
    @5erase Жыл бұрын

    This update is exactly what I needed to jump back into space engineers! thanks for the How-To!

  • @thestormcraft4012
    @thestormcraft4012 Жыл бұрын

    i love how this video is done using Hiigaran ships

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    Ships used can be found in the description of the video if you want to check them out. There Epic.

  • @lucasleepwalker7543

    @lucasleepwalker7543

    Жыл бұрын

    @@LastStandGamers they're*

  • @thestormcraft4012

    @thestormcraft4012

    Жыл бұрын

    @@LastStandGamers noice i will definatly check it out and make some modifications (most likely i will upscale them so that they have more functionality)

  • @Chopsey0
    @Chopsey09 ай бұрын

    ik this is 4 months old but ive just built this and its seriously the coolest thing ive ever seen in SE

  • @suicidalbanananana
    @suicidalbanananana Жыл бұрын

    Honestly great to see this fairly complex stuff be so straight forward to do these days! thanks for a interesting video

  • @FonBarsenstien
    @FonBarsenstien Жыл бұрын

    nice gunboat design, looks like Homeworld style.

  • @Bbobsillypants
    @Bbobsillypants Жыл бұрын

    I love the little derpy starfighters, they do be trying thier best😂

  • @admiralmallard7500
    @admiralmallard7500 Жыл бұрын

    Very handy to know, will have to try it out. Love the homeworld fighters

  • @Captain_Echo
    @Captain_Echo Жыл бұрын

    lovin the homeworld 3 ship designs

  • @StellarisIgnis
    @StellarisIgnis4 күн бұрын

    I know this comment probably won't be seen, but just a tip for people following this guide: Make sure you place the recorder, and movement blocks directly above or next to the connector that will connect to a base or ship. Otherwise your waypoints will be off by quite a bit on direct landings.

  • @joeidoni
    @joeidoni Жыл бұрын

    I was about to abandon an old drone boat, but I decided to hang on until somebody figured this mess out. Thank you!

  • @ninjalightninggames3137
    @ninjalightninggames31378 ай бұрын

    I’ve always loved making carriers but I have no friends to fly the fighters or bombers with so this is a great help for me thank you

  • @Yokoto12343
    @Yokoto12343 Жыл бұрын

    I really wanna make a 2 Story hangar flythrough carrier with 40 drones ready to spam my enemy to death 20 drones in each hangar and everything optimized for quick repairs and restocking

  • @Nevir202

    @Nevir202

    Жыл бұрын

    Make the return pathing drop all the drones into a grinder and just re-print them at that point?

  • @suicidalbanananana

    @suicidalbanananana

    Жыл бұрын

    @@Nevir202 Not a bad idea 😋

  • @orionicedust3834
    @orionicedust38349 ай бұрын

    Absolutely mind blowing

  • @MrSaint1028
    @MrSaint1028 Жыл бұрын

    This helps so much

  • @crystalclearchaos5387
    @crystalclearchaos53874 ай бұрын

    I like those fighter designs nice and sleek

  • @Dallows65
    @Dallows65 Жыл бұрын

    I am loving the Homeworld themed ships

  • @SovereignVis
    @SovereignVis Жыл бұрын

    I think you should make the fighters a bit smaller so you can fit more fighters into your carrier. Also you should try to do a setup with a catapult/launch tube system like in Battlestar Galactica. 😅

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    A catapult/launch tube system now that sounds fun who would like to see that ?

  • @illliiiiillliii6265

    @illliiiiillliii6265

    Жыл бұрын

    ​@@LastStandGamers when you print the fighters do all of the AI blocks hold their data, so you can just print them out without additional setup every single bloody time your fighters get destroyed?

  • @ranadaine

    @ranadaine

    Жыл бұрын

    @@LastStandGamers won't it interfere with recording mechanics?

  • @randomexplosion6527

    @randomexplosion6527

    Жыл бұрын

    @@LastStandGamers i certainly would, I must say, the idea of using a clang contraption to launch fighters at high speeds is very appealing >:)

  • @Crookeandroe

    @Crookeandroe

    Жыл бұрын

    @@illliiiiillliii6265 I guess you can have like 4 of the same ship but with different ai recordings as blueprints.

  • @otter502
    @otter502 Жыл бұрын

    0:54 oh... I made a weird missile then, it was a large grid drill attached to a small grid missile base Super effective The drill went straight through the hulls in some cases

  • @stevenzeilinga5324
    @stevenzeilinga5324 Жыл бұрын

    You did it🎉😮🎉 you amazing mad man carrier commander is a go

  • @djdyls3101
    @djdyls3101 Жыл бұрын

    Just a heads up, event controllers on the drone that are searching for events on the carrier (EG a door being opened) will still work regardless of if they are docked or not. Use this to have a manual RTB switch rather than a timer if needed :D

  • @AISurvivor-sh6dl

    @AISurvivor-sh6dl

    Жыл бұрын

    Unfortunately, it appears that was just removed in the recent patch. Edit: Or not apparently? Wasn't working for some reason but now it is.

  • @Nash210590

    @Nash210590

    Жыл бұрын

    There's something powerful about pushing a button and watching as your fleet return. Better still, set up a dooorway with a projector, and as you walk through it they are triggered. I love SE =)

  • @mizu_the_floatzel
    @mizu_the_floatzel Жыл бұрын

    I been seeing people using this to make Borg ships

  • @littlep0d305
    @littlep0d30510 ай бұрын

    my friend did this in a server and used his AIs to annoy some players in their base and it was amazing to see how the Ai docked back up after swarming like bees

  • @mattstorm360
    @mattstorm360 Жыл бұрын

    Now to make it even more complicated! Thinking a fully pressurized hangar with airlock hangar doors. Fighter is stored in the main hangar deck. Fighter is moved to hangar airlock. Internal door closed, external opens, fighter launch.

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    Sounds like its time to get the stopwatch out record the time it takes and stick an extra time block into the sequence to count for it.

  • @mattstorm360

    @mattstorm360

    Жыл бұрын

    @@LastStandGamers Plus an few extra AI recorders to move the drone inside the carrier. Thinking you got three or four areas You got the hangar deck where the fighters are stored on, lets say the right side. The launch tubes, where the fighters fly to for launch. The recovery airlock, where the drones return to in order to get back to the hangar deck and fly on the left side before moving right to their connector pad.

  • @tylerkister4628
    @tylerkister462810 ай бұрын

    Im gonna need this whole ship with drones i love the design

  • @darknetworld
    @darknetworld Жыл бұрын

    Great work on debug and showing how it works. I bet it a lot of testing which work or not.

  • @rommelfcc
    @rommelfcc Жыл бұрын

    Very good 👍 😊

  • @UnicronPlanetMode
    @UnicronPlanetMode8 ай бұрын

    Enclosed bays are for aesthetic purpose only. It would be more efficient to let the fighters attach to the external hull. You could protect them, from direct fire with an hammerhead shaped carrier.

  • @klebestiftlp5943
    @klebestiftlp5943 Жыл бұрын

    the dammaged fighter played its role quite well ngl haha

  • @bones0013
    @bones0013 Жыл бұрын

    ima going to have a star destroyer filled with ties now

  • @jacobside2656
    @jacobside2656 Жыл бұрын

    I happened to think what's going on with space engineers and behold it happened to be update day and I said ah shit this looks great and I've hooked on playing space engineers again.

  • @derHodrig
    @derHodrig Жыл бұрын

    I see the epic battle of Red vs Blue, some Ai drones have the fight of their life, whereas others are trying to find a way to the war :D

  • @joelrobe5498
    @joelrobe5498 Жыл бұрын

    I emotionally identify with the fourth drone at 4:12 🤣🤣🤣

  • @derHodrig
    @derHodrig Жыл бұрын

    13:44 these are the parts where the AI gets some personality, :D made me laugh, the bump

  • @SpareSomeChange8080
    @SpareSomeChange8080 Жыл бұрын

    What would be really cool is if you can have some AI drones that follow a remote control master drone in formation, and if you lose the master drone, they just go normal hit & run mode

  • @kasothronos4434
    @kasothronos4434 Жыл бұрын

    I'm reminded of the Symbiote Ship, now those interceptors can be sent out!

  • @ed0c
    @ed0c Жыл бұрын

    i have an AMAZING idea, a mine layer! if you could print off AI blocks with a config that would be amazing.

  • @kitsueb
    @kitsueb Жыл бұрын

    The DRF hive will rise again? Also Orby 2 when? Good job on the tutorial, nice to see it all put together like this.

  • @commanderdan2319
    @commanderdan2319 Жыл бұрын

    I havent played with the new update yet, bit im wondering if you could use the event controller (on a deployed drone) to detect another beacon on the ship that would recall the drone.

  • @DFA_Parser
    @DFA_Parser4 ай бұрын

    Maybe you should build a projector in the fighter which contains its own blueprint. It will be easier to repair the fighters if they are damaged.

  • @LewisDieBrown
    @LewisDieBrown Жыл бұрын

    I'd like to see if there's a way to have the Event controller make automated 3D Printers

  • @stevenzeilinga5324
    @stevenzeilinga5324 Жыл бұрын

    Can you please do a long range drone bomber? Especially in gravity

  • @brute53
    @brute53 Жыл бұрын

    I’ve been testing (before AI) with launch and recovery while carrier is in motion. Have you tested to see if AI will launch and recover on a moving carrier?

  • @Fixti0n
    @Fixti0n Жыл бұрын

    Can you save this to a blue print so you can use this with a projector and some welders, if so, making a few disposeble drones to send out and self destruct when they run out of fule and ammo would be awesome.

  • @GMEGUTTERMAN
    @GMEGUTTERMAN Жыл бұрын

    Hey Aaron i have to ask: did you setup the take off & landing sequence before or after pasting the ship into the world? I have a issue when i record the landing in my SP world. and then when i go to multiplayer (creative) then my recorded landing doent work 😮

  • @tauIrrydah
    @tauIrrydah Жыл бұрын

    I think the internal hangar walls need some tires just for those occasional bumps.

  • @alpacaofthemountain8760
    @alpacaofthemountain8760 Жыл бұрын

    Ok so I need to make a carrier. That is my SE goal

  • @Dragonshark21
    @Dragonshark21 Жыл бұрын

    when setting up the take off and landing recorder sets, why not record both sets of points while taking off and then use the "reverse order" button on the landing block to put those waypoints in the correct direction?

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    This is how I had it originally set up but it requires keeping track of weather the waypoints have been set to forward or reverse. I had two incidents the of the reverse sequence not working and it flying into the side of the ship. But if you are carful it uses less blocks so go for it.

  • @Dragonshark21

    @Dragonshark21

    Жыл бұрын

    Good to know. Thank you 😊

  • @travismoss3492
    @travismoss34925 ай бұрын

    if i was to blueprint this after setting up all the actions and then print it would it still work or would i have to set it all up again.

  • @Whoami2000Official
    @Whoami2000Official9 күн бұрын

    Ah the Hiigaaran interceptors

  • @ryanlaurie8733
    @ryanlaurie8733 Жыл бұрын

    I wonder how viable small, one use disposable drone fighters would be. Like prioritize numbers over individual strength, and just disgorge a flood of stinging flies to harass and overwhelm the enemy while better armed, player controlled ships focus on damage? *Imperial march plays*

  • @BaronFeydRautha
    @BaronFeydRautha Жыл бұрын

    Does anyone remember that "virus torpedo" from YEARS ago in this game? I can't seem to find anything on it anymore. It took over the ship it pierced into. Like messed with engines, velocity, direction, life support.

  • @AtlasEnthusiast0368

    @AtlasEnthusiast0368

    Жыл бұрын

    its just something that doesnt work anymore, the exploit it used was patched.

  • @AtlasEnthusiast0368

    @AtlasEnthusiast0368

    Жыл бұрын

    warfare II straight up patched a ton of stuff, including my clang shields. I've been doing the clang shield exploit and potentially was the person who came up with it in 2015, I used it as a means to suicide burn onto planets safely even if I slammed into the ground. they patched my method in WF II, which included tricking the game into believing a block state was something else basically, to my understanding.

  • @BaronFeydRautha

    @BaronFeydRautha

    Жыл бұрын

    @@AtlasEnthusiast0368 Aaaahhhhh. That explains lol now. Damn. It's been a good few years since I've played Space Engineers. I always thought that virus control torpedo was the coolest thing I ever saw in the game. This AI video reminded me of it.

  • @BaronFeydRautha

    @BaronFeydRautha

    Жыл бұрын

    @@AtlasEnthusiast0368 Sweet. You made it? It made sense in game for something to be able to do that to an enemy ship. It was such a great idea.

  • @AtlasEnthusiast0368

    @AtlasEnthusiast0368

    Жыл бұрын

    @@BaronFeydRautha I believe I was the first person to discover the clang shield exploit. I once was able to compress it so small that I could use it on fighters. I presume you know what clang shields do: Clang Shields manipulate grids and make them invincible to any damage minus grinding.

  • @wojciechjasiak5572
    @wojciechjasiak5572 Жыл бұрын

    the fighters smashed to enemy grid because they switched to landing movement AI and had avoid collisions off

  • @EngiRedbeard
    @EngiRedbeard Жыл бұрын

    You don't need to recover your fighters if your target is armed as they all would have been smoked as drones are easily dispatched by turrets when they fly straight at the target on approach to attack. The only viable AI grids are the smallest missiles possible (3x3 small block frontal area) on the intercept pattern and they are only good at stationary or lightly maneuvering or very big targets as their target prediction needs work. However, if you fire more than one, typically the first one gets smoked but the others get through as long as they don't out run or out maneuver them.

  • @aleksklepik4220
    @aleksklepik4220 Жыл бұрын

    Can you show an example of an automatic launch of missiles from a ship when enemies are detected , automaton

  • @miertul
    @miertul11 ай бұрын

    nice video, but you might want to correct your title, as shirts might find their place on a hanger, ships are more likely to fit on a hangar.

  • @DustinBlaise
    @DustinBlaiseАй бұрын

    I'm really new to the game. Very neat design. Making me want to attempt building Drones of my own. Question. What exactly is a "Sub-Grid"? is it like a Custom Turret?

  • @sjeffkeboeitnii9927
    @sjeffkeboeitnii9927 Жыл бұрын

    does the carrier need to stay in place or can you have this work while ur flying the carrier around ?

  • @qwertyqwerty-ek7dy
    @qwertyqwerty-ek7dy Жыл бұрын

    Since it is possible to build automated mines, would it be possible to build a mine that gives resources to an automated drone factory?

  • @alexanderafonin1688
    @alexanderafonin168811 ай бұрын

    u need one more waypoint right before the dock to prevent it get damaged I suppose

  • @shadowrunner9876
    @shadowrunner9876 Жыл бұрын

    Would this work with a ship that’s moving? Both with just flying a single direction and active movement. Because I know that if you are using your jet pack and “lock on” to a ship, your character keeps it’s distance as the ship turns. So it would be cool if the AI did the same.

  • @matthewcozon4686
    @matthewcozon4686 Жыл бұрын

    I got this working in space (thanks) but found that in atmosphere, the ships turn around for the return trip. Because I don’t have the connector toward the back, the ship crashed into a wall trying to pull far enough forward. Perhaps this is an argument for rear connectors only in atmosphere?

  • @johnnyvillar4609
    @johnnyvillar46092 ай бұрын

    How did you get the ship to aim facing away from the mother ship and back in? When I try to do have my ship land a certain way it will not do this

  • @chengkuoklee5734
    @chengkuoklee5734 Жыл бұрын

    Carrier has arrive! I'm in the right studio?

  • @gerv962
    @gerv962 Жыл бұрын

    How do you get them to land back on the carrier after you moved it?

  • @progaming_dj5334
    @progaming_dj5334 Жыл бұрын

    How do you create the launch sequence to get them to leave in the first place?

  • @kieranmilner4208
    @kieranmilner4208 Жыл бұрын

    So is it possible to make missile frigates now

  • @trevor1897
    @trevor1897 Жыл бұрын

    So when the fighters return to there bays there can me an ai automated repair for any damages

  • @MagnificentXXBastard
    @MagnificentXXBastard Жыл бұрын

    Not really practical if you have lots of small drones. is there a way to mass print drones that automatically fly from the printing station to their connector without needing a different blueprint for each individual drone and manually recorindg the path for every droine aswell?

  • @SparkPlays101
    @SparkPlays1013 ай бұрын

    what will they do if no target is acquired?

  • @ZTRCTGuy
    @ZTRCTGuyАй бұрын

    Imagine launching a good 50 fighters like this. And blowing up your pc in the progress.

  • @randomexplosion6527
    @randomexplosion6527 Жыл бұрын

    Is it possible to have the recorder not kill off the craft's speed before reaching the final waypoint in the takeoff sequence

  • @J_gumbainia
    @J_gumbainia Жыл бұрын

    Imagine if in space engineers game are using AI build units of both land, sky, and space, in warfare, such as space carriers are using AI operated fighters, bombers, and assault units, without a player or pilot to be with you in the carrier.

  • @christopherg2347
    @christopherg2347 Жыл бұрын

    You probably want to avoid interior hangars. Or at least ones that are too small. The AI is barely able to land while the carrier is stationary. Unlikely it will manage in the middle of combat. If you are using a top deck, how about mounting them on a piston? - starting order makes the piston expand - when the piston is fully expanded, the mothership connector is released. Then the piston retracts. - when the fighter connector is released, the fighter AI turns on. Now having a piston of separation to the mothership - add 1 beacon to each piston/connector, so the fighters can find their way back to their landing spot

  • @Em.P14

    @Em.P14

    Жыл бұрын

    the undocking procedure is from my experience more easily achieveable with a super small chain of timer blocks on the fighter drone itself timer1: unlock merge+connector blocks, start separation engine, start countdown on timer 2 timer2: shutdown separation engine, turn on thrusters + ai blocks if programmable blocks allowed, a small 5 or 6 liner script to scan for blocks with the name timer 1 and to start them on the carrier grid absolutely kills it, to the point of making projector +welder built torpedoes VALID even in rapid succession, (you might be a bit carefull to not launch them into each other but they absolutely work by now! (i already made guided discettes for my next attemt on visiting a server) havent yet attempted the docking part but am working on a scaleable support fighter drone

  • @John_Paul14
    @John_Paul1410 ай бұрын

    how does ur drone facing backwards on landing? my drone is facing always forward on landing

  • @AFE-VoidSmasher
    @AFE-VoidSmasher Жыл бұрын

    Does all the setup get saved into bps so that if one is "printed" on the carrier it can just be instantly launched or does this require resetting up?

  • @CMTechnica

    @CMTechnica

    11 ай бұрын

    This is what I’m curious about. I’d assume so, since that’s how custom torpedoes work

  • @sigurdrr1015
    @sigurdrr10153 ай бұрын

    I have a hard time with the dock procedure. Any tips ?

  • @MattPilkiePilkiewicz
    @MattPilkiePilkiewicz5 ай бұрын

    I'm new; what is a subgrid?

  • @therealbahamut
    @therealbahamut Жыл бұрын

    It's so frustrating that after all this we basically still have to say "just don't bother" with all the coolest things the game can do because they break everything. Damn subgrids continue to be more headache than they're worth and it's maddening because WE LOVE MOVING PARTS, DAMNIT. We don't want everything to just be flying statues; we want S-foils in attack position! We want ships that become mechs! We want tools that move around and work! We want trailers and cranes! We want modular armor systems and flip-out cockpit displays! And we want all the completely rigid objects to learn how to flex just a little so it all stops wobbling furiously as two solid objects compete to occupy the same space! Immovable object versus unstoppable force equals CLANG! We have Lego; we WANT lego technic.

  • @judgedredd2039
    @judgedredd2039 Жыл бұрын

    imagen the Hell you could have brought if this was a thing back during season 1 of Coloney Survival when you invaded.

  • @JorgulPro
    @JorgulPro Жыл бұрын

    what are subgrids?

  • @seleucidking1306
    @seleucidking1306 Жыл бұрын

    What are some tips to stop fighters from obliterating friendlies? Ive followed this tutorial, but have had to repair SO much damage from friendly fire. Is having multiple ammo types really causing that many issues?

  • @ginli2567
    @ginli2567 Жыл бұрын

    I have a request i’ve always wanted to try and maybe you can try too! TL:DR, UNSC infinity! Long form! I wanna see a supercarrier carrying large grid destroyers or corvettes as well as a complement of different fighters with guns, rockets, each specialization, i wanna see a synchronized launch where each large grid ship, and small ship deploys after a short delay after each one. I love your vids and since automatons i’ve wondered a carrier carrying large grid and small grid fighters and destroyers!

  • @LastStandGamers

    @LastStandGamers

    Жыл бұрын

    Sounds like many hours of AI setup perhaps you could challenge the community as well.

  • @ginli2567

    @ginli2567

    Жыл бұрын

    I am working on it right now but I was halfway in the design before realizing i was doing survival! I'd love to see the community's designs and how they amd you will tackle the challenge!

  • @landsman420
    @landsman420 Жыл бұрын

    Hmm maybe I'll give the game another shot. I was always frustrated how limited in functionality you were. This however changes things a bit

  • @SSPSheiK
    @SSPSheiK Жыл бұрын

    can your carrier be moving while the ships are disembarking and subsequently returning or does that mess with the AI too much?

  • @Zenshu1

    @Zenshu1

    Жыл бұрын

    From what I have seen I a handful of videos on the new update the AI drones are fine taking off from a moving platform but literally cannot land on a moving target, as in they won't even attempt to land...just kind of hover nearby slowly following.

  • @Andrew-xc2qi
    @Andrew-xc2qi Жыл бұрын

    How did you get them to BACK in? My ships keeps going nose first!

  • @schyzm
    @schyzm Жыл бұрын

    I'd love to make AI swarm missiles that all bombard a set GPS or beacon location at full speed.

  • @schyzm

    @schyzm

    Жыл бұрын

    You could send a missile with a beacon on it and all other missiles follow it.

  • @exotictrash2234
    @exotictrash2234 Жыл бұрын

    Does this work with the ship moving? Will the fighters match velocity?

  • @cybersteel8

    @cybersteel8

    Жыл бұрын

    The waypoint coordinates are relative to the ship's beacon, so as the ship moves, the beacon moves, and thus the waypoints move. The drone movement AI is targeting the waypoint so by design, it should follow the waypoint as the waypoint moves until it reaches the waypoint, then target the next. Your question does make me wonder about the time during the waypoint transition. The Drone seems to come to a complete stop when it reaches a waypoint (while it aligns to its next waypoint target), which might be a problem if your waypoint is moving. I wonder if the complete stop is using normal Dampening or Relative Dampeners. The Move AI should use relative dampeners so that it matches the velocity of the ship while coming to a "complete stop" at a waypoint.

  • @demukazz
    @demukazz Жыл бұрын

    So it is now technically possible to build auto repair/build new ones drone assault carrier

  • @Len6722
    @Len6722 Жыл бұрын

    I can't find how you made the points show as numbers because im on Xbox and can't make stuff work like you, like the ship just rotates to go back to the point and not go backwards

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