Late-Game ELECTRONIC CIRCUITS with Beacons/Modules | Factorio Tutorial/Guide/How-to

Ойындар

FACTORIO MASTER CLASS
This series of Tutorials and How To Guides help you become a better Factorio Engineer
Each video serves as a beginner's guide but also contains tips and tricks for both veterans players
Before each video I am conducting a Factorio Workshop on Twitch with my community in order to refine and optimise the builds presented.
Join the live streams and be part of the design: / nilaus
Present and discuss ideas with other players: / discord
Please consider supporting the channel on Patreon: / nilaus
Blueprint used in the video: pastebin.com/WhFv4LQ1
Schedule:
1 video / week
Patreon: / nilaus
Twitch: / nilaus
Discord: / discord
Twitter: / christiannilaus
Website: nilaus.tv
Tips: streamlabs.com/nilaus
Merchandise: streamlabs.com/nilaus1#/merch
Playlist from the beginning:
• Optimizing Early Game ...
Save games:
Many different maps are used to showcase these videos.
Save games are available to Patreons in my Discord
0:00 Introduction
1:32 Modules and Beacons
3:53 Designing Electronic Circuits
11:31 Tiling the Design
14:10 Conclusion
#Factorio #FactorioMasterClass #Tutorial

Пікірлер: 56

  • @Nilaus
    @Nilaus Жыл бұрын

    All Master Class Blueprints are available on FactorioBin Overview and direct links to all Blueprints: nilaus.atlassian.net/l/cp/HBEUm524 (Pastebin links no longer work)

  • @gabiballetje
    @gabiballetje3 жыл бұрын

    My cat also always really enjoys the Nilaus tutorials because of his mouse movements, she keeps following it constantly ! :P

  • @arjengerritsen5039
    @arjengerritsen50393 жыл бұрын

    When transitioning from launching your first rocket to endgame, green circuits are very important to module and beacon because of their high rate of resource consumption and the many recipes that need this item. An electronic circuit assembler consumes more than twice the resources per second of a chemical science pack assembler, for example.

  • @tootall1488
    @tootall14883 жыл бұрын

    As always, thoroughly explained and well presented. Many thanks for all you do for the community!

  • @TheObsidianWarlock
    @TheObsidianWarlock3 жыл бұрын

    Wow! So few assemblers! I really like that build. ...I can also see that we'll be stamping down a *lot* of nuclear power to run this...

  • @user-ph7qx8ik2h

    @user-ph7qx8ik2h

    3 жыл бұрын

    yeah beacons really scale up production by unbelievable amounts.

  • @blubbber

    @blubbber

    3 жыл бұрын

    please don't .... nuclear will ruin the UPS gain from this build ^^ Use solar.... or if you must use nuclear use at least something like this..... last base needed 4 of them: www.reddit.com/r/factorio/comments/9bj5se/55gw_ups_optimized_reactor/

  • @canebro1

    @canebro1

    3 жыл бұрын

    Yes, both beacons and modules are very power hungry. Nuclear will probably be fine until you go beyond 1k SPM.

  • @kernelstubbs
    @kernelstubbs3 жыл бұрын

    These are honestly the best! I've got 1200 hours into this game and have learned a lot of optimization/tricks from this series. Thanks man!!!

  • @Nortonius_
    @Nortonius_3 жыл бұрын

    I really appreciate seeing the evolution from playthroughs like Braver New World and others. These AMAZING designs are really a collaboration! Thank you!

  • @Jordan-hr3yz
    @Jordan-hr3yz3 жыл бұрын

    Always love your Master Classes. Thank you so much for taking the time and effort to explain your builds and blueprints. You have made me a much more effective Engineer in my own game and I am currently building a medium factory and inching forward into a "Mega base" with your help. Also watching your Deathworld series and enjoying it greatly. Side note, you had built an extra Module setup at the bottom of one of your city blocks and some how didn't realize it lol. As I'm learning that you never have enough Modules so I think it will work out just fine. Keep up the great work and I wish you all the best from us here in the US!

  • @netprofm
    @netprofm3 жыл бұрын

    dude these masterclasses are fantastic, thanks a lot!

  • @olduniverse9270
    @olduniverse92703 жыл бұрын

    I like this kind of videos about smelting and circuits. Keep it up.

  • @koenvanderrijt5244
    @koenvanderrijt52442 жыл бұрын

    insane how much less assemblers you have to use.. such a good video.. Im gonna try my own build ofcourse but the insights on what to take into consideration is very usefull

  • @marcusc3288
    @marcusc32883 жыл бұрын

    Great video dude!

  • @iggyj
    @iggyj3 жыл бұрын

    Ah yes, the importance of looking at pears. :D Jokes aside, amazing video as always!

  • @canebro1
    @canebro13 жыл бұрын

    Great design. One tiny critique, the middle copper cable assembler, the inserter pulling off of the underground exit hood, that is not always consistent on a running belt. It would be better if those two inserters were moved up 1 tile. You are probably fine since the belt is not fully consumed, but good practice for the future.

  • @fremenondesand3896
    @fremenondesand38963 жыл бұрын

    Cool, this will help me get production fast enough for bot fed factory's.

  • @InternetExpert
    @InternetExpert3 жыл бұрын

    the chips must flow

  • @Puucho_
    @Puucho_3 жыл бұрын

    Oh yiss. more late-game blueprint please. I'm at that point where I am overflowing with modules but Don't know how to use it properly

  • @enzovarin5452
    @enzovarin54522 жыл бұрын

    Still my favorite factorio content creator along with trupen. Can't wait to be done with factorio so i can watch your satisfacto ry

  • @harryc5595
    @harryc55953 жыл бұрын

    Nice vid Nilaus, can you make a module production video next? Cheers :p

  • @ramadhanafif
    @ramadhanafif3 жыл бұрын

    The secret to full belt is that belt buffer in the end

  • @TheJosephegould
    @TheJosephegould3 жыл бұрын

    If you wanted the output on the same side as the input it would be trivial to sneak the blue bely down beside the iron belt

  • @HenrikRuep
    @HenrikRuep Жыл бұрын

    A alternative way to solve the issue with the two sides of the belts would be to mirror every second row so that there are always twice iron input then twice copper input etc. We then only have to build one splitter for any such pair of inputs plus one splitter to link the first and last copper inputs

  • @RamHomier
    @RamHomier3 жыл бұрын

    Very nice, I have a design that uses 20 beacons but one more pair of machines. Do you think it is better to optimize for machines or beacons?

  • @twhcommanchegamer5595
    @twhcommanchegamer5595 Жыл бұрын

    What’s the mod called you are using to work out the ratios? Absolutely love these tutorials. Followed all your let’s start automating series 👌🏽

  • @RedGallardo
    @RedGallardo3 жыл бұрын

    Hey, Nilaus. I was wondering if you have a tutorial for solar farms or if you're planning to make one. I never go solar because it's a bit confusing. See, they take accumulators to function. But if I connect accumulators to the electric network, they will be filled from the steam engines. Does that mean I have to separate the networks? Only make farms for separate blocks of miners\smelters? Same for nuclear power, do I have to connect it to a part of my base that takes exactly as much as a nuclear plant produces? It seems simple and there are ways but optimization-wise it would be an interesting topic for a tutorial. If I'm the only person who can't figure this out, my apologies. =)

  • @doddezx
    @doddezx3 жыл бұрын

    do you use belts just as preference or are they better than bots , trying to move to my first mega base and im kind of torn between the two

  • @leemonk384
    @leemonk3849 ай бұрын

    Trying to take my game to the next level (which is way down there at the moment). Recently launched first Rocket. Now trying LTN but this...... this..... This video and that tool has just changed how I play. With some simple tweaks I'm now getting max output from my get assembling plants..... most without using more space which was my concern. I know it's an old video and I know the tool has changed (which is now amazing).

  • @TyFanFan
    @TyFanFan3 жыл бұрын

    Hey Nilaus! I love your tutorials and blueprints. I can't seem to get this one to output full belts though. I used the blueprint. My copper and iron belts are full. Modules are all upgraded to 3. There seems to be lag of the green inserters not constantly filling the coil assemblers with copper, even though the belt is full copper is available. Thoughts or suggestions on what I'm doing wrong?

  • @jackpower4457

    @jackpower4457

    8 ай бұрын

    Do you have the max inserter stack size research? That is likely required to make this build work

  • @ArbitraryConstant
    @ArbitraryConstant Жыл бұрын

    I've moved towards integral smelting to minimize movement of intermediates and ensure smelting doesn't become unbalanced. Ore in, circuits out.

  • @tessar9713
    @tessar97133 жыл бұрын

    what mod r u using? can i have the list?

  • @whata7570
    @whata75703 жыл бұрын

    I am new to Factorio, what is that purple output where iron and copper plate filters? Is that in the vanilla game or a mod?

  • @LeakGamingMystic

    @LeakGamingMystic

    3 жыл бұрын

    vanilla filter grapper

  • @bassPindaHouse

    @bassPindaHouse

    3 жыл бұрын

    It's a mod, it generates infinite resources (or destroys them) for planning purposes. 7:07

  • @dakon2154

    @dakon2154

    3 жыл бұрын

    The mod is called "Editor Extensions". Mod portal: mods.factorio.com/mod/EditorExtensions It adds a lot of "creative tools" that are very useful to test designs.

  • @inktvip9246
    @inktvip92463 жыл бұрын

    What's the difference between your 2 splitter+tunnel shenanigans balancer and a simple sideload one? Haven't seen this design yet before.

  • @Nilaus

    @Nilaus

    3 жыл бұрын

    The simple one is not balancing correctly. I don't see a reason to add a balancer that isn't working perfectly

  • @dakon2154

    @dakon2154

    3 жыл бұрын

    I recently answered that question on another video, so let me copy/paste it: If I understand you correctly then what you are describing is an output-only lane balancer. Nilaus is using an input and output balanced lane balancer. There used to be more information on the wiki, but it got removed for some reason. Here is the old link. Sadly the PNGs are not loading but the blueprint string works and the description of the difference between the design is still accurate: wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=164057#Input_Balanced.2C_Output_Unbalanced

  • @inktvip9246

    @inktvip9246

    3 жыл бұрын

    @@dakon2154 Thanks a lot! This actually explains all those half-full train stations that I keep breaking my head over.

  • @jntmm
    @jntmm3 жыл бұрын

    Can you do one for Battery pls

  • @matheusspable
    @matheusspable3 жыл бұрын

    I have so much problems with ores in the end game .. after launching my first rocket, I just can't mine fast enough to get more plates to make blue belts of them... There is not enough space in the patch for enough miners how do u guys solve that?

  • @kristofbuyse4425

    @kristofbuyse4425

    3 жыл бұрын

    just go out in the world and tap some more iron ore sites... and merge em into your smelting area :)

  • @bigdc8367

    @bigdc8367

    3 жыл бұрын

    You can speed module miners.

  • @felixknowloveyoudlovetokno2324

    @felixknowloveyoudlovetokno2324

    2 жыл бұрын

    it also gets a bit easier when mining productivity increases a lot by using space science. the other solution seems to be ''balancers'' which reduce the belts, or increase the number, to a more desirable amount

  • @rontrabaroe4247
    @rontrabaroe42473 жыл бұрын

    🍐🍐🍐

  • @chrisd561
    @chrisd561 Жыл бұрын

    Pears... LOL

  • @bedpan5819
    @bedpan58193 жыл бұрын

    You show all these blueprints but where do we find them?

  • @mimizdani8194

    @mimizdani8194

    3 жыл бұрын

    Search nilaus factorio blue prints, you should find something on google (I actually found the whole blueprints even before knowing about his masterclass series and his KZread channel)

  • @TheJBerg

    @TheJBerg

    3 жыл бұрын

    They are linked in the description. See the paste in link

  • @bedpan5819

    @bedpan5819

    3 жыл бұрын

    @@TheJBerg I posted this question 9 months ago and there were no links

  • @ritinfek
    @ritinfek3 жыл бұрын

    The editor is not very intuitive to say it mildly. Actually I tried with the mod you mentioned but when I close the map editor the items in my possession are gone.

  • @joshengel251
    @joshengel2513 жыл бұрын

    Pears.

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