LA Agartha in Dominions 6: Changes and New Considerations

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In this video I discuss changes to Late Age Agartha in Dominions 6, and my thoughts on synergy and considerations for them and the blesses, spells, items in Dominions 6. I recommend listening at 1.25 or 1.50 speed because I am speaking slowly after recovering from illness.
00:00 - Introduction
01:00 - Economy changes and scales
07:02 - Units
10:05 - Cave Knight/drake and "reach" mechanic discussion
13:52 - Cave Knight battle and continued drake discussion
19:39 - Mages and commanders
23:47 - Summons
27:24 - Items
30:43 - Blesses and pretender samples
#dom6 #dominions6 #agartha

Пікірлер: 28

  • @Isvoor
    @Isvoor5 ай бұрын

    Commanders with innate magic leadership now scale that leadership with experience. Another good thing for the blind lord

  • @Milorada7375
    @Milorada73755 ай бұрын

    Correction: I forgot Shademail got changed to Glamour Earth, so they can't make it natively anymore if you want to do the obscure stealth strategy i mentioned. Alchemists have to stay at home for that and only use sacred mages Or make Shrouds like @werotan mentioned

  • @TTHJJD100
    @TTHJJD1005 ай бұрын

    Some things to note about the cav changes. Cavalry that fatigue out or get stunned in some way knock the rider off until said effect ends in which the rider will go and get back on the mount after. Taking blood bond on sacred cav is bad! It'll get your sacreds killed fast! However larger is great because it'll bring the mount stats up and make the rider even harder to hit!

  • @Kris_Lighthawk
    @Kris_Lighthawk5 ай бұрын

    Actually, the healer ability have also been changed and will no longer work on undead. In fact, there is now very few ways of removing afflictions from undead, as gift of health also no longer affect undead. (Yep, this means that LA Agartha may be the only nation that can reliably use Tartarians) Recuperation also do not work on undead in dom 6

  • @gibbcharron3469

    @gibbcharron3469

    5 ай бұрын

    I guess that gives more heft to the new death bless for undead recuperation!

  • @Kris_Lighthawk
    @Kris_Lighthawk5 ай бұрын

    Another important change to magic leadership is that commanders get increased magic leadership when they get experience stars, so commanders with high experience can command a lot more magic beings.

  • @fishbones1397
    @fishbones13975 ай бұрын

    Thinking about it, riders should probably use their mounts size for calculating their reach. Seems weird that the horse can strike the cave drake rider, but the knight riding the horse can't.

  • @yugonostalgia8961
    @yugonostalgia89615 ай бұрын

    Cool nation and video like it~ Just wish PR was cheaper

  • @werotan
    @werotan5 ай бұрын

    shrouds would be better than shade mails with that bless also great ideas all video

  • @butterflyvision3084
    @butterflyvision30845 ай бұрын

    The undead healing has good synergy with the Dracolich since you don't have to worry about the afflictions you get during expansion, it can then take reforming flesh bless to expand easily and make your tomb oracles into good SCs. Sepulchrals with reforming flesh are good bodyguard batteries for soul vortex combat mages. And a high death pretender scales pretty well into lategame. Your old age cap only mages can cast twiceborn when they get diseased, and once they are reborn they will get all their old age afflictions healed.

  • @Robby494

    @Robby494

    5 ай бұрын

    You can not benefit from using Soul Vortex on Sepulchrals because they are undead

  • @jowkeen9169
    @jowkeen91695 ай бұрын

    The new trick Lucid did with Life After Death on LA C'Tis should work great for LA Agartha. While the LA C'Tis LAD build makes all the freshly dead holy priests into Reanimators, it's a good way to remove upkeep/oldage-disease from your Old Age mages. While LA C'Tis would need to take the undead-rejuvenation bless, LA Agartha can mend even their non-sacred undead mages through corpse-stitcher. Ench 7 is also EarthBlood DeepWell, and you get some good stuff on the way (Rigor Mortis, Horde of Skeletons, big versions of Giants Str, Flaming Arrows and WoS) Duno exactly Lucid does/did the LA C'Tis LAD stuff (I think it was done during patrol-battles?) but it definitely sounds like a good way for LA Agartha to scale for the late game without ringing the Big Scary Tart Bell. I think their late game looks pretty excellent between LAD and Tarts. You've got a lot of potential targets in a lot of different schools, solid scales troops and an odd sacred that have some solid synergies in the middle part of the game depending on bless. Specifically that Weightlessness floating bless looked really good with Earth Meld and Earthquake. Very nice.

  • @evanlogan3595

    @evanlogan3595

    5 ай бұрын

    Wasn't that for Dom 5?

  • @MogFlintlock
    @MogFlintlock5 ай бұрын

    Crossbows aren't additive. That's a mistake in the manual (I went and tested this when someone mentioned it). They ignore 57.5% of armour rather than 65%, round to the nearest number (because piercing rounds up, but armour piercing still rounds down and piercing applies before armour piercing).

  • @Kris_Lighthawk

    @Kris_Lighthawk

    5 ай бұрын

    That is true, I have verified this myself by having a close look at the damage numbers from crossbow hits against various amounts of protection.

  • @Milorada7375

    @Milorada7375

    5 ай бұрын

    Oh you're kidding me. I was so convinced I was wrong in my other video.

  • @torindechoza7266
    @torindechoza72665 ай бұрын

    is that a mod that is showing you the summons?

  • @Milorada7375

    @Milorada7375

    5 ай бұрын

    Yes Sturm's mod Better Nation Overview in Steam workshop

  • @user-pp9yy3sc5x
    @user-pp9yy3sc5x5 ай бұрын

    I wonder how good are blindfighters with hard skin and fortitude. Each one a mini protection thug

  • @chuckwood3426

    @chuckwood3426

    5 ай бұрын

    They have 10 encumbrance. So expect to get out 10 attack with 16 damage.

  • @user-pp9yy3sc5x

    @user-pp9yy3sc5x

    5 ай бұрын

    @@chuckwood3426Yeah. At least they still can be an impenetrable rock while passed out

  • @chuckwood3426

    @chuckwood3426

    5 ай бұрын

    Blind fighters are good. Just not good enough to deserve a major bless. Their big problem is damage output, not protection. I made a scale build with 5 x heroism for them and it worked great. Spam them from every fort as a living wall to protect the mages and the crossbowmen that do the real damage dealing.

  • @danshabash
    @danshabash5 ай бұрын

    Auras are much worse now because I think before they hit more often and stacked infinitely. With the new limit of 2 hits per round they do like 7 fatigue per round and that’s it. Far inferior to slowing weapons for example

  • @feelingveryattackedrn5750

    @feelingveryattackedrn5750

    5 ай бұрын

    I think the change made multiple sources of aura better but fewer sources of aura worse. So like, a single big guy casting breath of winter is now worse but 5 size 2 troops is better. At the very least this change applies to fear, i wanna say it applies to the fatique auras too but I havent tried it yet.

  • @soccrplayr232

    @soccrplayr232

    5 ай бұрын

    There are some interesting things with the new system not being able to hit the same tile with multiple aura procs even if it definitely slows the fatigue on the stuff right next to the auras. Now if 2 fatigue aura procs hit the same tile it spreads to another tile instead of stacking, being able to fatigue out stuff behind the frontline is kinda cool but it’s definitely different.

  • @danshabash

    @danshabash

    5 ай бұрын

    ​@@feelingveryattackedrn5750 This may be true for fear, it seems very strong, but I think that's a consequence of morale penalty going to -10 and units routing individually Temperature auras are pretty much straight worse because no matter how many sources you stack enemies will still take ~15 combat rounds to pass out from the auras themselves, which is often almost irrelevant The "improvement" is that auras cover a huge area now, but I think this will only be relevant when huge piles of units fight for 10+ turns, so like very late game

  • @DarkSideCookies

    @DarkSideCookies

    5 ай бұрын

    @@danshabash But in late game it's pretty easy to cast resistance spells so the heat and cold auras may generally be kind of bad now unless you surprise an opponent or gem bait them.

  • @danshabash

    @danshabash

    5 ай бұрын

    @@DarkSideCookies Ah, good point, so auras are probably just bad now

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