Jujutsu Kaisen - Kento Nanami's Ratio Technique + JJK 0 Sequence | Sound Re-Design
Ойын-сауық
Original Sound Effects for Comparison:
- Scene 1:
• Itadori and Nanami Wor...
- Scene 2:
• Mahito vs Nanami Full...
- Scene 3:
• Nanami vs. Spirits | B...
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Hello there.
For this one, I had a good concept in mind, however I think the execution was a bit lackluster. I'm not entirely proud of it.
I went for a little charge up whenever Nanami's ratio technique appeared on the screen and followed that up with a mix of "Ping" sound effects and a solid strike. In the JJK 0 scene, Nanami can be seen using Black Flash along with his Ratio Technique. So naturally, I want it to sound more powerful and beefier.
I also ran into a handful of problems.
Footsteps. As you can hear from the first cursed spirit who was running at Nanami, there's a lack of footstep sound effects. Mainly due to me not being able to find the correct sounds that suits the scene. I encountered this problem once again in the third scene from the JJK 0 movie, where there weren't any audible running sound effects when Nanami was charging at the giant cursed spirit.
Overall, I could've done better with this one, but I wanted to upload this video by March and ended up rushing the project.
Thank you for reading.
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#jujutsukaisen #jjk #anime #sound #soundeffects #sounddesign #kentonanami #nanami
Пікірлер: 36
A bit rusty. I'm not particularly proud with this one. Anyway, I believe I owe you all an explanation on why I haven't been uploading. - Short Answer: Been very busy with school, school events, and family, and I had to undergo surgery. - Long Answer: By the time I uploaded the Todoroki video, my school had announced an annual event to celebrate the anniversary of our school. Every student in my grade had to participate in it and I was selected to be the video editor, creating stuff like trailers, teaser trailers, and after-movies for the event. I also volunteered to be a part of the Documentation team. So that got me busy for a few months. Somewhere around October, I unfortunately discovered that I had a mild case of Hernia and had to undergo surgery. This left me hospitalized for a good month. After recovering from surgery, the school event had officially begun and that left me occupied yet again for a couple of weeks. Additionally, the event had ended around the time when mid-term tests began to pop up, rendering me busy once more. Incidentally, during the gap between mid-term tests and finals, I had my own fair share of family troubles. And that should be it. I'm sorry for being inactive on KZread and not giving any updates. I'm gonna be attempting to upload more consistently this time. I would also like to send a special thank you to those who returned to my channel after months of inactivity and also to those who have been patiently waiting for the next video. I appreciate and love you all very much. Yours truly, ImportedMaple.
@Karmakoon18
3 ай бұрын
its ok man btw i hope your well now!
@spiderboi_29
3 ай бұрын
love u bro
@importedmaple
3 ай бұрын
Love you too, man
@Kurosaka
3 ай бұрын
gang you can ghost this channel for 10 years it dont matter real life>>>> youtube
@aleinculo
3 ай бұрын
bro don't worry about this, as kuroseka said, real life matter
Mappa is knocking, run, run, run, run, run
0:36 Mahito at there standinglike "Bro are you serious? I cant belive you've done that"
Now his technique sounds like it can cleave the gojo's infinity
hope ypur surgery went well, no pressure on returning that fast prioritise your self first but im sure you knew that already, the black flash was sickkkkk
I really like the use of a more defined sound effect for the technique, but I think the overall composition is very noisy and distracting. Giving the critical hit sound more room to breathe would make it land better, since all the force comes from that single attack. Having really strong build-up takes away from the sudden nature of the attack. I prefer the more digital sounds the anime used for revealing the initial ratio lines, since this is a video game-y technique. I would honestly look to how different games frame their critical hit noises to inform how the sound design for this should go. Most games let the critical hit noise itself take up the whole room.
I always love your works, love this vid, it was really cool!
dude!!! It is fascinating, the weight that the sound adds is incredible, keep it up! you have new sub 🌟💖
MY MAN HAS BEEN DONE RIGHT THANKYOU THANK YOU AAA
FINALLY BRO IS BACK. PLEASE NEVER STOP POSTING VIDS. Also I am so sorry you had to go through all that glad you are recovering 🙏
SICKKKK!!!
you should be more proud of this one, it's REALLY good
this is very cool, i really wanna see you Sukuna or Mahoraga re design sound. Hope ur surgery went well :)
DAMN SON YOU COOKED WIT DIS ONE 🔥🔥🔥
I can feel the math calculating inside me
I like the sound when the effect appears, but I feel like the build up to the screech/hit should be removed, imo takes away from the sudden nature of the ratio technique, but that’s just me
"clean cuts and still cuts a tomato" -totally not sauda
Damn that sounds good would love to see a sukuna redesign
Dayum bro how do you do this
The sounds are way too intense, maybe 10-15 % volume down
@Annihilation_Studios
2 ай бұрын
Nah your just weak lmao
@konstantinkrastev4478
2 ай бұрын
@@Annihilation_Studios It's called audio balancing
@Annihilation_Studios
2 ай бұрын
@@konstantinkrastev4478 nuh uh ☝️
Post this without the other background effects🙏
ummmmm goat alert????
It sounds similar to the resurrection sound in the game "Sifu"
Too noisy and flashy, it takes out of the scene I prefer the original