It Was Way Worse! Asmongold Reacts to "FFXIV History Lessons" | By Larryzaur

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How Square Enix Made a much better MMO by making it play less like WoW! Asmongold watches a video by Larryzaur, who explains some of the biggest and most interesting gameplay changes that were made on FFXIV since its 1.0 inception..
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Original Video: • FFXIV History (FFXIV History Lessons)
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#Asmongold

Пікірлер: 1 200

  • @Larryzaur
    @Larryzaur2 жыл бұрын

    Wait wait nono don't pronounce my channel name correctly I don't wanna be deleted

  • @tyran5996

    @tyran5996

    2 жыл бұрын

    Hey Lazy Larry

  • @1LuvMLPFiM

    @1LuvMLPFiM

    2 жыл бұрын

    *OH HELLO LAZY LARRY!*

  • @autisonm

    @autisonm

    2 жыл бұрын

    lol

  • @revaryk6868

    @revaryk6868

    2 жыл бұрын

    Lazy Larry is cool :D

  • @sugero9322

    @sugero9322

    2 жыл бұрын

    It's him larry's here!

  • @stoneymahoney9106
    @stoneymahoney91062 жыл бұрын

    Difficult: "This boss has complex mechanics, it took us 3 weeks to down it first time." Punishing: "This boss levels you down every time it kills you, f*ck that raid."

  • @SuperRamos619

    @SuperRamos619

    2 жыл бұрын

    Basically every HNM fight when you just barely scrapes enough exp to hit 75.

  • @dale7326

    @dale7326

    2 жыл бұрын

    That still exist in Eureka and Bozja contents though. So yes, that’s why ppl hate those contents.

  • @TOjJeto

    @TOjJeto

    2 жыл бұрын

    @@dale7326 It wasn't really that bad in Eureka for BA though, since there's Sprite island.

  • @Elidan1012

    @Elidan1012

    2 жыл бұрын

    @@dale7326 Only tried Bosja but the mettle loss on death is so low I dont know why it's there. But I have never heard that being the cause of people not liking it. Usually "too grindy", which is fair but also the grind is sort of the point, optional as it is.

  • @alexcnz92

    @alexcnz92

    2 жыл бұрын

    Aside from Ultimates and PotD, FF14 has neither of that anymore.

  • @Nirual86
    @Nirual862 жыл бұрын

    Necromancer is an interesting case because the devs didn't even design Palace of the Dead with that achievement in mind. It was added when people started figuring out ways to solo it all the way to floor 200, to acknowledge their accomplishment.

  • @lilmrmagoo

    @lilmrmagoo

    2 жыл бұрын

    thats when you know you have some good devs when they implment peoples accomplishments and such into actual features or lore.

  • @pleaserespond3984
    @pleaserespond39842 жыл бұрын

    >FFXIV classic when You know, someone asked YoshiP something along those lines when WoW Classic went up. "Would you consider giving players the option of playing 1.0 in some capacity?". His answer: "Nightmare."

  • @ebitoro4590

    @ebitoro4590

    2 жыл бұрын

    That was in an Easy Allies interview at an E3 (forgot which year) for anyone who wants to search it up.

  • @Shiirow

    @Shiirow

    2 жыл бұрын

    there were people who tried to make a classic XIV 1.0 server, not sure how well it went.

  • @smward87

    @smward87

    2 жыл бұрын

    @@Shiirow They got as far as making it to where you could make your character and load into the game and run around...without any monsters or NPCs.

  • @triplecastsleep1924

    @triplecastsleep1924

    2 жыл бұрын

    The best part is that he said it perfectly in a very good english accent.

  • @michaelkarnage6576
    @michaelkarnage65762 жыл бұрын

    The Solar in the Waking Sands, where you met Minfillia, was a shared zone when ARR 2.0 first came out. They had to change it to a solo zone because everyone would AFK around Minfillia.

  • @NiteTalesss

    @NiteTalesss

    2 жыл бұрын

    ah... so thats why.. yeah, i cannt imagine walking into solar for msq and see bunch of ppl RP-ing around

  • @michaelkarnage6576

    @michaelkarnage6576

    2 жыл бұрын

    @@NiteTalesss Back then, the game wasn't optimized to show NPCs above PCs, so it was very difficult to click any NPCs in there to do quests.

  • @zannibalable

    @zannibalable

    2 жыл бұрын

    @@michaelkarnage6576 since game came out, there are a keybind to select the closiest npc, only dumb people still click to select a npc lol

  • @DeathIsLethal

    @DeathIsLethal

    2 жыл бұрын

    @@richardshiflett5181 Ah, a man of culture.

  • @GameGod77

    @GameGod77

    2 жыл бұрын

    I did wonder why it was an instanced area. Guess that's the problem with trying to put a single player story into an MMO.

  • @Deadgye
    @Deadgye2 жыл бұрын

    The thing about a lot of these mechanics that "were actually wow mechanics" is that they were actually mechanics that come from FFXI or otherwise predate WoW.

  • @necrohero0

    @necrohero0

    2 жыл бұрын

    Actually they even predate that. Atleast in FFV which I've been playing recently you can "cross class" some abilities.

  • @fernandozavaletabustos205

    @fernandozavaletabustos205

    2 жыл бұрын

    The learning other class / jobs comes from classinc games like FF 3, FF 5, FF Tactics and others.

  • @lordkrauser

    @lordkrauser

    2 жыл бұрын

    @randomguy8196 it was nice as a way to encourage you to try other classes (hated leveling Black Mage though. So damn boring) but I'm ok with the new way of doing it where it's a set pool now as honestly everyone was expected to have all the same cross class skills for your job role anyways so it just saves on the grind

  • @AgentRedShirt

    @AgentRedShirt

    2 жыл бұрын

    Yeah I remember having to level up a sub job on 11.

  • @bosinclaire7670

    @bosinclaire7670

    2 жыл бұрын

    @randomguy8196 It also introduced the issue of I absolutely hate X class/its gameplay which leads into the furstration and anger as you're forced to level them because they have the god tier cross class skill (like Paladins provoke for the tanks), at god forbid level 40+. Made worse by that due to it being 1-50 or 1-60 power leveling through those early levels wasn't as strong

  • @KeroroGuy62
    @KeroroGuy622 жыл бұрын

    I remember playing Monk, getting hasted, and then attacking so fast that I ran out of TP and couldn't attack anymore.

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    That sounds like an absolutely awful system

  • @xXxxXx-ym3hr

    @xXxxXx-ym3hr

    2 жыл бұрын

    Did some astro say arrow?

  • @veiregor

    @veiregor

    2 жыл бұрын

    Arrow to the monk

  • @Deadgye

    @Deadgye

    2 жыл бұрын

    I remember using Paeon or Battle Voiced Peon at a specific point in raids depending on the phase timing to ensure our melees didn't run out of TP.

  • @bolladragon

    @bolladragon

    2 жыл бұрын

    @@jonton9228 What's extra dumb is haste only screwed up Monk but benefitted literally everyone else. Monk's mechanic was Greased Lightning, where as you do combos, you gain your own stacks of haste. If you played AST or SCH, you would have to avoid using certain buffs, and it meant lots of raid groups just didn't take monks!

  • @PrinceMarthX
    @PrinceMarthX2 жыл бұрын

    A really big thing. At the start of the game when you were rezzed you had zero invincibility frames. You could literally rezz and immediately die. Now you have invincibility until you perform an action or 10 or so seconds pass.

  • @Veloso-hf1ux

    @Veloso-hf1ux

    2 жыл бұрын

    Think it'sts less than 10 secs. Maybe 3 or 5.

  • @alexcnz92

    @alexcnz92

    2 жыл бұрын

    Oh no, you had to use your brain when pressing accept, the horror

  • @Gangmaker5000

    @Gangmaker5000

    2 жыл бұрын

    @@alexcnz92 Trueee, just know when it's safe to respawn if you die while progging, no idea why people didn't try that back then

  • @alexcnz92

    @alexcnz92

    2 жыл бұрын

    @@Gangmaker5000 Yes? That's the whole point of progging, you do mistakes and learn from them. People also don't die exclusively from mechanics they've never seen before, you know.

  • @Aegis---

    @Aegis---

    2 жыл бұрын

    It used to exist as more of a secret. For about 5 seconds you'd be invincible but it wouldn't show you the buff like it does now

  • @carlatterbery2748
    @carlatterbery27482 жыл бұрын

    One thing I do actually like about the repair mechanic is the thought of "ok we keep wiping on this boss, lets back out recheck the guide or figure out what we're doing wrong before trying again," and the repair kind of forcing you to step away from the raid for a second to fix your stuff and clear your head.

  • @JoshuaKnab

    @JoshuaKnab

    2 жыл бұрын

    Yeah but if you have the boss almost dead it's the worst things ever.

  • @savagex378
    @savagex3782 жыл бұрын

    I remember when TP was popular. People would consume that so fast, especially at the start of the pandemic.

  • @pforgottonsoul

    @pforgottonsoul

    2 жыл бұрын

    had me in the first half not gonna lie.

  • @Kuramiteru

    @Kuramiteru

    2 жыл бұрын

    Kronii humor

  • @NezzFtw

    @NezzFtw

    2 жыл бұрын

    funniest weeb...

  • @wwlll316

    @wwlll316

    2 жыл бұрын

    Waytoodank

  • @ijz9278

    @ijz9278

    2 жыл бұрын

    omegalul

  • @lucylu3342
    @lucylu33422 жыл бұрын

    I played through the whole game wondering when I was gonna unlock the "TP" Bar only to realize what it was lol

  • @xevira

    @xevira

    2 жыл бұрын

    you could say they... flushed the TP down the drain.

  • @Nisi1

    @Nisi1

    2 жыл бұрын

    Its still weird for me seeing everyone with 10k mana. Larry didn't mention it but they got rid of piety, the stat that gives more mana

  • @SapphireDragon357

    @SapphireDragon357

    2 жыл бұрын

    @@Nisi1 Piety still exists, it's just mana regen now instead of max mana, so only healers need it.

  • @HiroesX81
    @HiroesX812 жыл бұрын

    One note. Mor Dhona and Idyllshire started out bare on their respective expantions and with each patch they built them all up to what they look like today. The firmament while it had player participation also started this way during this expansion. Seeing in game evolution of these cities has been one of the greatest experiences. I still look back fondly and marveled at Mor Dhonas progress each patch back in 2.X

  • @phoenixflamegames1

    @phoenixflamegames1

    2 жыл бұрын

    Is THAT why Mor Dhona is at the bottom of the tp list despite not being the last area you unlock?😮

  • @iPlayOnSpica

    @iPlayOnSpica

    2 жыл бұрын

    @@phoenixflamegames1 I think the real reason is because it is not under any city's jurisdiction.

  • @ianmason6446
    @ianmason64462 жыл бұрын

    The day they removed TP was the greatest day for all DPS. It made dungeons so much faster because you could just button mash your AoE rotations to clear away the trash mobs instead of having to worry about running out of TP and being reduced to auto-attacks until it refilled.

  • @IHateYoutubeHandles79

    @IHateYoutubeHandles79

    2 жыл бұрын

    Yeah I was lucky that I started as thaumaturge rather than a melee class otherwise I woulda lost the rest of my hair lmao.

  • @Mooncastyre

    @Mooncastyre

    2 жыл бұрын

    Yeah, resource and enmity management have seriously changed from the days of 2.0.

  • @cstaie85
    @cstaie852 жыл бұрын

    One thing Larry forgot was tanking in 3.0. For one, DRK was way more mp intensive. You had to balance between tank stance, dark side, and then know when exactly top pop off your OGCDs.

  • @Scribby87
    @Scribby872 жыл бұрын

    man the removal of TP is what brought me back to the game in the first place. Nothing took the wind out of my "fun sails" faster than just not being allowed to do anything while waiting for TP to come back as a melee dps.

  • @tommenno

    @tommenno

    2 жыл бұрын

    "Do I use sprint and save myself, or just take the death?" melee dps everywhere.

  • @AlchemicSoul

    @AlchemicSoul

    2 жыл бұрын

    TP removal was wonderful, prior to it you basically were rolling that math meme anytime you needed to AoE. Plus it made you resent lazy Bards and Ninjas.

  • @averijames3741

    @averijames3741

    2 жыл бұрын

    The worst was playing tank and losing agro bc you aoed too much, leading to loss to TP but then you couldn't aoe to hold agro bc you had no TP.

  • @duskblade1119

    @duskblade1119

    2 жыл бұрын

    @@averijames3741 This is another reason why it was a requirement to level gladiator as a tank. It gave you access to flash, which was an AoE enmity generator that used your MP instead of TP.

  • @keybladesrus

    @keybladesrus

    2 жыл бұрын

    TP fucking sucked. I used to hate when tanks would do big pulls because my TP would drain so fast from doing AoEs. Jobs already have resources to manage; there was no reason for TP to exist on top of that. So glad it's gone, and screw anyone who calls it "casualization".

  • @kat-rau.
    @kat-rau.2 жыл бұрын

    9:19 Mount cast times. Mounts should be instant cast, ESPECIALLY in FFXIV, where there's no world PvP. GW2's instant cast mounts are so fucking nice.

  • @m6514309
    @m65143092 жыл бұрын

    The titan-egi on Ramuh thing reminds me of tanking adds on Al'ar with pets because they were immune to knockbacks for a long time.

  • @dale7326

    @dale7326

    2 жыл бұрын

    Ppl bring SMN to raids just for the tank mechanic. Though nonetheless, it’s scaling base on SMN HP though

  • @RizzyRawrz
    @RizzyRawrz2 жыл бұрын

    I remember all of these things from back in the day. It's weird looking at how much has changed and seeing it compared to WoW, but it makes sense. Yoshida did say in so many words that this was to be the final fantasy version of world of warcraft. Seems They're hitting the mark.

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    So the game's director admitted to copying WoW? 🤔

  • @megadong2398

    @megadong2398

    2 жыл бұрын

    @@jonton9228 yeah he's based.

  • @cyclone8974

    @cyclone8974

    2 жыл бұрын

    and kicking the fans right in the dick

  • @SoulsorEchoes

    @SoulsorEchoes

    2 жыл бұрын

    @@jonton9228 that's why ff is superior. The dev team actually plays the shit out of the game

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    @@SoulsorEchoes Your first mistake was calling a Japanese game better than WoW 🤔

  • @TheRealLink
    @TheRealLink2 жыл бұрын

    Melee had some pretty high TP-draining skills. As a Bard, I never really had *too* much issue with managing TP + Invigorate if getting up after a death but then again if you hit AoE skills, well, TP's gone haha.

  • @Janzeleus

    @Janzeleus

    2 жыл бұрын

    Before getting to know the sub-stat priorities properly (during Heavensward), I used to have way too much skill speed on ninja and I just kept running out of TP and Invigorate/Tactician(Army's Paeon at that time, I think) just couldn't keep up. Especially in Refurbisher savage where you could pretty much have 100% uptime. Having to struggle without TP for the last 30% or so of the fight was a very good incentive to learn the stat priorities at least if nothing else. All in all, TP's certainly a feature I don't miss at all.

  • @Aegis---

    @Aegis---

    2 жыл бұрын

    All fun and games until you have to hit sprint

  • @barty1995

    @barty1995

    2 жыл бұрын

    I remember when Monks could run out of TP just doing their regular rotation, especially AoE. Them getting a haste buff was actually bad because it meant their TP gauge would just rapidly deplete lmao.

  • @Nirual86

    @Nirual86

    2 жыл бұрын

    TP was primarily set up as a limit to AoE spam (same for casters really but casters actually had stats to affect their MP pool and regen, but TP was static outside of bard songs and got worse with skillspeed)

  • @Nirual86

    @Nirual86

    2 жыл бұрын

    @@cattysplat it certainly contributed but I don't think it was actually much of a limitation for dungeon pulls. MP especially regenerates super fast out of combat anyway, so maybe it just held melee and ranged back on that front. Probably a bigger factor, at least for early leveling, is the fact that they gave all tanks aoe skills at basically any level. As for boss encounters, its probably a big reason why add phases are much easier in old content but SB and onward the fights are obviously designed with that in mind again.

  • @alexvandal4094
    @alexvandal40942 жыл бұрын

    Asmongold: “Dungeon Finder ruined WoW” Also Asmonbald: “Yeah Duty Finder is awesome and saves you so much time”

  • @commanderkitsune8524
    @commanderkitsune85242 жыл бұрын

    I've said it in a previous vid comment, but I think you'd love the FFXIV series by Speakers Network 'The Fall and Rise of FFXIV' It's several episodes long, but the first 5 deal with pre 2.0, while the rest tell of the difficulties surrounding 2.0 onward. You'll really enjoy it I think.

  • @marcoyourfriendlyspacemari819
    @marcoyourfriendlyspacemari8192 жыл бұрын

    Abilities being available for one specific job is actually a classic thing from prev games. But I can see why it won't work on an MMO.

  • @NataliaNeeSama

    @NataliaNeeSama

    2 жыл бұрын

    Yeah like FF3, FF5 and Tactics. Cool concept for singleplayer, annoying for MMOs.

  • @earlyspark

    @earlyspark

    2 жыл бұрын

    i actually didn't mind this bc i forced me to play other classes to try them out, and didn't have to level them high anyway. as a return player, this video was a great catch-up!

  • @maxspecs

    @maxspecs

    2 жыл бұрын

    You used to be able to not only put 3-4 DoTs from your class on Summoner, but also Aero and Thunder from White and Black Mage, giving you 6 DoTs to maintain at once. Did you know there’s a limit to how many DoTs a world boss can have? It used to be much more relevant lol

  • @Dracobyte

    @Dracobyte

    2 жыл бұрын

    @@NataliaNeeSama I think FF 11 had this, isn't it?

  • @Dracobyte

    @Dracobyte

    2 жыл бұрын

    I think it works on Single player games, it because you don't entirely dependent on other people to win, also you could level up at your own place.

  • @NoirTenshin
    @NoirTenshin2 жыл бұрын

    when stance dancing was a thing, as well as sprinting using tp, the game had a more visible distinction between the "quality" of the tanks. In general, the game has lost some complexity because of it but it may be said it was an artificial complexity for the sake of complexity and deemed required due to the overtune of the raids which then (over)flowed into normal dungeons when raiders were doing them. I think that it effectively did teach the tanks that they are required to plan and track all of their cds in addition to the mechanics of the fight. Tanks also needed to track the mana of the healer(s) and calculate when their dps is actually more useful to the dungeon/raid dmg vs a tank in a dps stance and manage their stance and general ingame plan according to the flow of the raid (like unexpected deaths that could prevent you going yolo on the boss). So lots of variables were removed, simplifying the "algorithm" and allowing more brain power to be used on handling the mechanics and less on the cds and unpredictable situations. I personally was proud of my stance dancing and general performance as a tank (warrior), as I managed to be good enough so that my grouped cleared A3S and A4S before the (first) nerfs. We survived where many have fallen. I can understand the need for the change/removal, as it was also frustrating to me and constantly putting me outside of my comfort zone, but when I look back at it, I kind of miss it. It was a mechanic that allowed us to see how bad we were, how much we learned and progressed while remembering all the growing pain in between and allowed us to show everyone what have we become (a bunch of SoB / elitists :0 ) . That being said, I think the game is more enjoyable without those mechanics for the majority of people and that majority pays the bills. Probably eases up new tanks into the raids and the result is a less toxic playerbase.

  • @alexcnz92

    @alexcnz92

    2 жыл бұрын

    The gameplay was better back then, period. No need to sweeten words up.

  • @IAmDaedem

    @IAmDaedem

    2 жыл бұрын

    @@alexcnz92 Get off your high horse. That is an entirely subjective opinion and you know it.

  • @alexcnz92

    @alexcnz92

    2 жыл бұрын

    @@IAmDaedem The old gameplay being significantly more complex and engaging is objective. You can argue that the new gameplay is better because it made the experience of new and casual players smoother, but that's a good thing only for as long as the game is continuously growing. What happens once it reaches a plateau and all the veterans start getting bored by the dumbed down gameplay and leave? You get retail WoW.

  • @GrayFoxMacLeod

    @GrayFoxMacLeod

    2 жыл бұрын

    @@alexcnz92 I'm not a good player, so I can't comment on the high end raiding part, but simple doesn't necessarily have to be boring. I see where you're coming from, but I also feel that if you can make the gameplay loop fun and/or distinctive enough, it can maintain fans. For me, current WAR is simple but still requires enough planning to be engaging while also giving me a fun loop to keep me interested. Again, though, I'm sure my high level raiders and tanks miss the old days.

  • @tangysauce2015

    @tangysauce2015

    2 жыл бұрын

    @@alexcnz92 more complex =/= more challening. Chess is fairly easy to learn but has an insane skill cap. It's much hardee to excel in chess than TCGs for example, which have hundreds of mechanics and are more complex

  • @DuelerIsKing
    @DuelerIsKing2 жыл бұрын

    IMO the effect of repair system and similarly content time lockouts is that it gives you a defined point at which to break up content "Well gears dead/times up guess I'll call it there" and I really wouldn't want that gone because I'd probably end up grinding way longer without that little nudge to stop.

  • @s.m.4995
    @s.m.49952 жыл бұрын

    In FFXIV repairs are those things that pop up a message when I'm about to go queue for a duty sometimes. They don't help immersion in any way and should be removed. Otherwise the player base will just continue to say "oh, I guess I gotta port to limsa real fast" every few days.

  • @fjshdf

    @fjshdf

    2 жыл бұрын

    It's not meant for immersion, it's meant as a gilsink. It's kind of shit at it, since it's so cheap, but every little bit helps. I just carry some dark matter and repair it myself.

  • @s.m.4995

    @s.m.4995

    2 жыл бұрын

    @@fjshdf I understand that it's a gil-sink, but it's a gil-sink that makes players drop whatever they're doing and attend to it every so often. It detracts from the enjoyability of the game, if only marginally, and doesn't provide any substantial benefit to justify it's existence. This is a very minor issue to me, but I think the fact stands that the repair system is a very small net negative for the game.

  • @fjshdf

    @fjshdf

    2 жыл бұрын

    @@s.m.4995 Huh, that ain't really been my experience with it, but I guess that's just because I keep things repaired due to habit. Get out of a dungeon, port home, extract materia, equip new gear to gear sets, repair, turn around retainer quick ventures, port to Ul'dah, turn in unused dungeon loot/old gear/retainer venture rewards to GC, queue for dungeon. It might be more anything if you don't have crafters leveled and can't repair everything yourself anywhere, but you can put a mender down next to a retainer bell in an apartment and just repair whenever you check your retainers and it's done.

  • @apollogarvan9446

    @apollogarvan9446

    2 жыл бұрын

    I mean, most cities/villages in expansions now usually have a mender sitting there. I just repair when I see one

  • @axessenter

    @axessenter

    2 жыл бұрын

    @@darkevilazn or if your glamour and housing is your endgame and you're not a crafter or gatherer lol

  • @bolladragon
    @bolladragon2 жыл бұрын

    I've been playing since ARR's beta, and can confirm everything Larry says is 100% true. Bard's having the generic healer LB was mostly since it was the only support job, and the songs actually were *immensely* more helpful since they helped with stuff like MP and TP regen. Bards were legitimately REQUIRED in high level content. I recall in the beta, your TP regened faster if you were sitting down. So my poor Roegadame lancer would just be sitting in the grass in the woods after killing one mob since it was faster to grind that way.

  • @ConvictedHeart

    @ConvictedHeart

    2 жыл бұрын

    I was't a beta player. Heck I was barely a realm reborn player. I made my account and tried it out in realm reborn, but I really started playing properly in heavensward.

  • @writer_man5318

    @writer_man5318

    2 жыл бұрын

    I remember that you only used to be able to get rested EXP by logging out in the Inn (or was it just main city?).

  • @kumomeme7852

    @kumomeme7852

    2 жыл бұрын

    Bard still very uselfull before shadowbringers at stormblood they still has very usefull song buff and mp/tp regen sadly due to new dancer job, bard getting rekt. it is not same anymore. feels more like a ranger than something between support dancer and dps machinist hopefully they revamp the job in endwalker

  • @lethargicwizard

    @lethargicwizard

    2 жыл бұрын

    @@writer_man5318 that's correct, in the inn or main city, which were originally the only things considered "sanctuaries", and being in a sanctuary is what built up your rested exp. Also, if you changed jobs outside of a sanctuary, it would put all your skills on cooldown. Then later they expanded it so all areas in proximity of a crystal were considered a "sanctuary", and removed the penalty for swapping jobs in the open.

  • @Hezkezl

    @Hezkezl

    2 жыл бұрын

    FWIW the sitting thing was just a placebo, there was no actual increase or decrease to the amount of TP you'd regen

  • @aquamote
    @aquamote2 жыл бұрын

    Yeah some of these shitty QoL things actually came from FFXI, which preceded wow. Especially things like Rogue / NIN being a hate / emnity management job. that was its primary function in FFXI pretty much .

  • @rileyboy10

    @rileyboy10

    2 жыл бұрын

    Hilariously Ninja was never intended to be a tank but because it had some of the best enmity management skills and when paired with a thief’s sneak/trick attack became a fantastic choice, it naturally fell into the role.

  • @KrazyBean14
    @KrazyBean142 жыл бұрын

    Man, this game was soooooo different lol. I've been playing since 2.1 so just seeing the change over time has been fascinating.

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    It just gets worse and worse though 🤔

  • @KrazyBean14

    @KrazyBean14

    2 жыл бұрын

    @@jonton9228 Elaborate.

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    @@KrazyBean14 Stealing mechanics from wow, getting awful pvp, even some names were stolen. Shadowlands/Shadowbringers

  • @kazyeeel

    @kazyeeel

    2 жыл бұрын

    @@jonton9228 Nice trolling KEKW

  • @jonton9228

    @jonton9228

    2 жыл бұрын

    @@kazyeeel The devs of ff14 literally admitted to stealing from WoW.

  • @spaceyguy13
    @spaceyguy132 жыл бұрын

    Oh god i remember having to level two classes for a job. when a friend joined i tried helping them and they were confused about what i was talking about. so glad they removed that. i HATED cross class abilities. This is stirring things i forgot i hated

  • @spaceyguy13

    @spaceyguy13

    2 жыл бұрын

    @derp derpin I can agree to a point. I mean this was my favorite game then and I still commit most my free time to the game but now that the game has a lot more content they dont need to artificially lengthen the game anymore.

  • @seojaepark

    @seojaepark

    2 жыл бұрын

    @Stevean2 I think the problem with it is the restrictions it has. While you have people who are perfectly fine with grinding all jobs, some just don't have the time in the day. What I wish is they expand and diverse particularly with tanks and healers. I don't mind that they have similar ish skills but some really needs some way to diversify the experience. WAR and DRK comes into mind. Both jobs are much less the same and I feel like Sage will definitely consume what little niche SCH has.

  • @hybridpsycho

    @hybridpsycho

    2 жыл бұрын

    @derp derpin It was interesting for sure, but fun was no part of it. "Oh ye I HAVE to play this thing that I don't want otherwise my main thing isn't gonna be anywhere near as good as it should be..."

  • @blushingralseiuwu2222

    @blushingralseiuwu2222

    2 жыл бұрын

    Man, Im scared that Star Wars The Old Republic is going this route with its combat enchantment update where you can use other class abilities that you leveled up.

  • @spaceyguy13

    @spaceyguy13

    2 жыл бұрын

    Now that leveling classes goes by faster it wouldn't be that big of a deal. My issue was starting out I got annoyed that that I had to put the game on hold so I could go level another class to get a basic role ability. I have all my classes leveled nowa days sure but back then I just wanted to get to the raids where my friends were.

  • @merccc1
    @merccc12 жыл бұрын

    It does make a difference to have many small rp elements. They all add up to an experience as if living in that world to some small degree. Repair costs, potential problems and stress if you get damaged too much. The need to travel across the world to your destination facilitating world pvp/general encounters, chatting to make friends with your group during travel, importance of sticking with the party you have and making it work; oh and making your earned mounts even more important and special to have obtained. Not to mention just having the world feel like a big world thanks to the travel. Many of the fast travel ones honestly feel like tiny worlds, I miss the grand scale feeling things like wow classic had because the world itself had its own role to play in this way on top of much more. I think it all adds up to a better world really. Could be toned down or up in some areas, but otherwise actually good to have. They are the type of things that by themselves look pointless but add to a better whole world building/rp wise. Actually wish they were more involving/in depth in some aspects. It would be a huge comment if I went into how to do it and do so well though. xD

  • @Grokushagh
    @Grokushagh2 жыл бұрын

    When I first played FF11, I struggled to stay playing because: 1. I was trash and 2. because I was trash I kept de-leveling from 10 to 9, than back to 10, then back to 9. 3. because of 1 and 2 I didnt have the drive to get better.

  • @Bumbillion
    @Bumbillion2 жыл бұрын

    Bro with the TP thing he did not mention how much that screwed over AoE. For some reason your AoE moves ate up way more TP than your single target so you'd run out if you had to do them for too long and large pulls would take forever.

  • @bebekkurus
    @bebekkurus2 жыл бұрын

    For cleric stance: [Thank you for correction, it should be Mind, not Spirit. maybe I play too much RPG or other MMORPG :( ] Back then, magic power relies on INT, while healing power relies on MND. Normally, healer will put every stats they got from levelling to MND (yes, back then you get status point from levelling and allocate it by yourself while leveling), but it gave a problem from duty quest because healer could not kill. So the devs gave a solution for that with Cleric Stance, this skill swap the MND and INT stats while active, that's why healer could not heal while Cleric Stance is active because no MND and vice versa. If i'm not mistaken, the system was changed at Stormblood where healer dps relies on MND too, not INT, but ONLY for healer. Oh yeah, during ARR, race starting stat was really important for some class. For example Black Mage, the most powerful DPS back then, ever wonder why all of the member of Thaumaturge guild are Lalafell? you will not be a great Black Mage if your are not a Lalafell, beacuse Lalafell got more INT for starting stats and MORE MP so you could cast ONE MORE FIRE before switching to BLIZZARD.

  • @masha8770

    @masha8770

    2 жыл бұрын

    I loved cleric stance, it made playing a healer really exciting, getting good in a fight meant for a healer not only knowing when to expect the big hits to precast but also when you had a window for cleric stance.

  • @neo_child

    @neo_child

    2 жыл бұрын

    Shantotto in the distance: *OHOHOHOHOHOHO*

  • @Yoran507

    @Yoran507

    2 жыл бұрын

    @@masha8770 Healer main stat is Mind, not Spirit. This has never changed.

  • @bebekkurus

    @bebekkurus

    2 жыл бұрын

    @@Yoran507 Ah pardon me, why I called it by SPR. It should be Mind. :(

  • @bebekkurus

    @bebekkurus

    2 жыл бұрын

    @@masha8770 Agree with you, but back then the Cleric Stance also gave huge controversies between a pure healer and a healer that would dps-ing within a fight. I remember when I went to FF14 healer's forum, there were a lot of debates whether the healer should dps or not. Some people think that cleric stance is just a tool in MSQ, but others think that it is a skill that need to be optimized to separate a good healer to a great healer.

  • @VoermanIdiot
    @VoermanIdiot2 жыл бұрын

    I remember back pre-HW when all the melee had to level Dragoon, and this was before they did a rework on Lancer to be more cohesive - so the true filter of playing a melee DPS was if you could actually stand playing a Lancer for long enough to get to level 30. Lancer was a COMPLETE mess before they changed it, where in many cases you wanted to break your combo to sit and literally just spam 1 button, because it did more damage than doing a full combo. Which meant your entire leveling experience was to go into fates and mash 1 button while slowly, SLOWLY getting XP. It even felt slower because it was *necessary* to do that if you wanted to be remotely competitive in damage.

  • @AzureDrive
    @AzureDrive2 жыл бұрын

    Hearing Larry talk abaout Titan-egi tanking reminded me of running around the open world for fates and having Titan tank everything for me because Sustain was an insane amount of healing for no effort back then. Or using him to tank dungeons when the actual tank DC'd

  • @ariannamooney3926
    @ariannamooney39262 жыл бұрын

    its interesting to see the stuff i went thru when i started playing alongside stuff that was already removed before i did. i 10000% do not miss that TP bar, it was the absolute bane of my existence as a bard

  • @Mike_W78
    @Mike_W782 жыл бұрын

    This part about classes is straight out of ffXI. Thats how you did classes then. You had to level two classes usually to unlock high jobs.

  • @fernandozavaletabustos205

    @fernandozavaletabustos205

    2 жыл бұрын

    Also comes from FF3, FF5, FF Tactics, etc.

  • @elliotz2434

    @elliotz2434

    2 жыл бұрын

    @@UltimaKeyMaster i think it mostly boils down to the devs not really knowing any better at the time since rezzes in wow also took 10 secs to cast and couldn't even be used in combat if you remember- they had battle rez skills and those had a short cast but was also on a 10 minute cool down or smth, whereas in ffxiv you don't have that limitation

  • @chimichangle
    @chimichangle2 жыл бұрын

    Thank you asmongold for voicing a very important viewpoint about punishment in games. People often group together 'hard' and 'punishing' and point fingers at something like Dark Souls as if that's the end all be all of arguments when they can't point out specifically what makes a game punishing or rewarding

  • @nnymeia7663
    @nnymeia76632 жыл бұрын

    I remember when cds didn't reset. and I remember when skills went on cooldown if you switched to another job while outside of a sanctuary and that gave me so much anxiety when i queued for a dungeon because I knew i wouldn't have had my cds ready when i got in 😂

  • @Rhodair
    @Rhodair2 жыл бұрын

    in regards to wasting time less, FFXIV's autoloot felt so huge to me coming from WoW. It always baffles me how WoW seems to take a step in the right direction but never seem confident enough to follow-through. They do level scaling but only in some zones, then expand further but still having brackets. They do personal loot but instead of doing autoloot with it, they removed master loot as well. Aoe autoloot was a mild improvement, but true autoloot saves so much time. I know there's loot-a-rangs and such, but it feels so nice in FFXIV just going from mob to mob without needing to right click or toss rangs each time for loot.

  • @SinfulGFX
    @SinfulGFX2 жыл бұрын

    Them changing Titan-egi is the reason why i never went back to Summoner. If they would of just made it to where you can't summon him during raid then that would of been soooo much better.

  • @autisonm
    @autisonm2 жыл бұрын

    I think a potentially unintended benefit of repair mechanics are that they force you to take a break from continually running bosses which could help in the long term with player retention. So I think if anything were to damage gear it should only be bosses.

  • @Faerindel

    @Faerindel

    2 жыл бұрын

    Omnicrafters with 500x grad 7 dark matter say hi.

  • @Boyzby

    @Boyzby

    2 жыл бұрын

    @@Faerindel Good luck finding 7 other people who give a shit about crafting just to not have to talk to an NPC once in a while.

  • @xivCatumin

    @xivCatumin

    2 жыл бұрын

    @@Boyzby on a raid team it's not too uncommon because of door bosses. If someone's gear breaks when you have an hour+ left on the instance and you're progging the second phase of the fight, having to leave to repair means having to do phase one again. So a lot of raiders will level certain crafters to avoid that being a problem, even if the level method they use is buying levekits.

  • @Mooncastyre
    @Mooncastyre2 жыл бұрын

    Our FC always did the Turn 2 ADS enrage cheese. Manderville until enrage timer was up. Go in with three healers and two bards - spam Medica/Medica II and Mage's Ballad for unlimited MP.

  • @kse3
    @kse32 жыл бұрын

    My favorite unintentional cheese mechanic is from City of Heroes. One of the powers of Dark Miasma (heal/buff/debuff set) was Howling Twilight. It was an AoE enemy stun plus AoE ally rez, but it required an enemy target so (in theory) it couldn't be used outside combat. The Trick Arrow set, added to the game later, had Oil Slick Arrow, which caused enemies to trip while in it, but if you hit it with fire or energy damage it would light on fire and do damage as well; in order for that mechanic to work it, had to be targetable as an enemy. One of the times the devs changed the mechanics for Hamidon (world boss), they were watching people try to find a way to defeat it. After one of many near-wipes, people used Recall Friend to pull the bodies together out of range of Hamidon, someone with Trick Arrow used Oil Slick Arrow, and someone with Dark Miasma targeted the oil slick to use Howling Twilight for a mass-rez. Seeing this, one of the devs actually said "WTF?!"

  • @spectacledWolf

    @spectacledWolf

    2 жыл бұрын

    Ah, I miss that old game. Would love a good solid superhero MMO in the 2020s.

  • @kse3

    @kse3

    2 жыл бұрын

    @@spectacledWolf The graphics are showing their age, but there are CoH fan servers, and they're actually getting bugfixes and even new content.

  • @eviljoshy3402
    @eviljoshy34022 жыл бұрын

    "I like how a lot of these stupid mechanics were actually WoW mechanics" Actually they were from FF11. Their first MMO and I'm glad they got rid of them. In that game, dying caused you to lose exp. If you died enough you would go down in lvls. If you were trying to raid and 1 person screwed up that wiped the party. It made you want to kick that person because lvling up took hours. T7 is a shadow of it's former self. I spent hours learning how to be the puller on the fight. Only for it to be in vain.

  • @KappoJK

    @KappoJK

    2 жыл бұрын

    Was going to point this out. Glad I am not the only one who remembered this.

  • @robertbfunkii4686

    @robertbfunkii4686

    2 жыл бұрын

    i enjoyed 11 for being forced to be a good player and if you were good everyone on your server knew it and you always had party invites I also miss exp parties because i use to chat with people and we would get to know each other now on 14 its fast dungeon runs and raids and nobody really knows each other or their job so you get lots of crappy ppl. I know some of this is nostalgia and I do remember farming cuz money was hard I liked too much stuff from 11 but there were lots of time sinks and now i dont have time.

  • @paulschofield393
    @paulschofield3932 жыл бұрын

    @6:20 FFXI had active threat management via Trick attack from Thief @lvl30 long before tricks of the trade in TBC

  • @Gat720Dua
    @Gat720Dua2 жыл бұрын

    One thing I remember we used to do in 14 was before we start a dungeon or raid or whatever the healers always cast protect, I think that's what it was I know they kept casting some kind of buff.

  • @DarkLotusAlpha

    @DarkLotusAlpha

    2 жыл бұрын

    Protect and then a bit later Stoneskin II for White Mage.

  • @Gat720Dua

    @Gat720Dua

    2 жыл бұрын

    @@DarkLotusAlpha Thank you.

  • @Asin24
    @Asin242 жыл бұрын

    Repairing is a money sink that in a way also helps to combat bots while also giving some light punishment for death. I don't think its necessarily a bad thing, it can be actually a good thing though I do think it should be more convenient which in FF14 if you have your crafters high enough, you can use dark matter and repair your gear anywhere you want with it gaining bonus durability for doing so.

  • @StraightcheD

    @StraightcheD

    2 жыл бұрын

    At this point the gear repair is so trivial in a long run that I think it's only in place to add a bit more incentive to level crafters. You make a good point about bots though.

  • @autisonm

    @autisonm

    2 жыл бұрын

    Repairing doesnt prevent bots from spamming ads in chat it just makes them not be able to farm mobs. If anything I'd just keep it on for bosses so that people are forced to take breaks when continually dying from them.

  • @XenoSpyro

    @XenoSpyro

    2 жыл бұрын

    @@Sephiroso. Somehow the biggest single player RPGs you thought of were NOT Elder Scrolls or the FPS Fallouts, since Repair in both series are given their own skill listing and mechanics.

  • @Asin24

    @Asin24

    2 жыл бұрын

    @@Sephiroso. Single Player RPGs don't have to worry about the player economy. If someone bots in a single player game then Oh well, it only effects them. I mean Single Player RPGs sometimes have cheat codes, why not allow MMos to have cheat codes were you can get infinite money or powerful items since players wouldn't mind that?

  • @Asin24

    @Asin24

    2 жыл бұрын

    @@StraightcheD True with the cost to some extent, but its one of those things that slowly add up over time, same with teleporting. Sure once you get further in teleporting cost seems trivial, but you spend 500 here, 1k there, teleport 100 times you could be spending 50k-100k. Its reasonable to expect if you are actively playing you are going to probably teleport around a decent amount each session.

  • @alexcnz92
    @alexcnz922 жыл бұрын

    Wait, is Asmongold seriously defending the RAID FINDER??? After shitting on it on WoW for so many years because it destroyed server communities??? This man is lost, the catgirls have completely taken over his brain.

  • @s0515033

    @s0515033

    2 жыл бұрын

    It's popular to praise FF for stuff he criticizes wow for because FF makes him more money now.

  • @GrohficSerpent

    @GrohficSerpent

    2 жыл бұрын

    Raid finder is better when the base game is better to begin with.

  • @Ichiad24

    @Ichiad24

    2 жыл бұрын

    @@s0515033 Dude's already a millionaire before he even played FF what the fuck are you talking about.

  • @s0515033

    @s0515033

    2 жыл бұрын

    @@Ichiad24 rich people like money too

  • @Ichiad24

    @Ichiad24

    2 жыл бұрын

    @@s0515033 dude been living his whole life inside that house, He's been using decade old shirts, he's played Warcraft his entire life. He hasn't begged his viewers for money or for subs, He's been donating for charity frequently, just based on this do you really think he'll praise a game for money. yes rich people also like money but we don't know asmongold entirely to judge him based on that. WoW base game is dogshit and he's praising FF because he thinks it's good it's not about the money.

  • @NeoAnguiano
    @NeoAnguiano2 жыл бұрын

    its like learning to play an instrument, but after you fail the note you gotta repair the instument, theres hard and theres being punished for mistakes

  • @sammycakes8778
    @sammycakes87782 жыл бұрын

    God i had forgotten having to lvl other classes for skills and losing all my top when I used sprint, and I still cry at the lose of titan egi being able to tank.

  • @Arasia_Valentia
    @Arasia_Valentia2 жыл бұрын

    RIP Protect and Stoneskin. Also Asmon, as a tank here is one you would hate. You had two stances, Tank stance and Dps Stance, and your skills would change based upon which you had. So throughout the fight you would stance dance to take less dmg, do more dmg, and keep emnity. PLD also did not get their stance until lvl 42, instead they had Sword Oath until then. Bards used to be casters in HW because Wanderer's gave you cast times. Warriors and Ninjas put slashing down debuffs on things, Drk had extra resistance to Magic Skill, and PLD literally did nothing but be a meat shield. Ninja had 4 different combos by the end of HW, and 2 sperate dots that were GCDs, not to mention two different "poisons" they put on their daggers that would change a skill called jugulate, which no longer exists. There was no such thing as a KB immunity except for one PLD had, so if you didn't want to get knocked back to Pld would pop that and cover you so they took it for you, but neither would be affected. We also had things like Flash, which was a mana based AoE enmity grabber, as well as an AoE PROVOKE. I forget what it was called. There were not AoE combos for most classes, as well as there used to be AoE dots. Beserk, the old IR, would silence you after 10s, and the healer would Esuna you. Sch's were glorified SMN, and let me tell you about old Astro. Each card had a meaning and a use. Bole was for taking less dmg, Balance was more dmg, Spire was tp regen, Spear was Crit chance increase, Arrow was Skill Speed, and Ewer was Mp regen. Spire and Ewer if consumed would grant a "spread" which meant everyone in the party could get the next card. Bole consumed made something longer, and Balance consumed made something more potent. I forget what Spear and Arrow consumed did. You also could increase the time of a card by using a skill I forget the name of. There is more, but those are some things he didn't include.

  • @xXxxXx-ym3hr

    @xXxxXx-ym3hr

    2 жыл бұрын

    And mobs can crit you from the sides or behind

  • @Scotia__

    @Scotia__

    2 жыл бұрын

    Royal Road Spear & Arrow extended the buff duration. Bole/Balance doubled potency, Spire & Ewer halved potency to give full party spread. iirc World First UwU clear succeeded because of a spread Bole

  • @Qamikace

    @Qamikace

    2 жыл бұрын

    Spear was crit chance? What expansion was this? I distinctly remember it reducing cooldowns on abilities, so you'd put it on bards for slightly faster Bloodletter, for instance.

  • @kixies

    @kixies

    2 жыл бұрын

    I was rewatching old videos and I totally had forgotten what a pain it was to recast Protect on the whole party every time someone got ressed, or individually casting Stoneskin on each party member before a big attack and on the tanks before tank busters... not to mention every wipe reset /dead

  • @Arasia_Valentia

    @Arasia_Valentia

    2 жыл бұрын

    @@Qamikace Arrow was the speed one.

  • @ZombieRain0
    @ZombieRain02 жыл бұрын

    Tanking became alot easier after Shadowbringers came out and changed/simplified alot of job's kits.

  • @anacreon212

    @anacreon212

    2 жыл бұрын

    it also simplified the healing classes too. Ast's cards are far more simple now.

  • @Inhaledcorn
    @Inhaledcorn2 жыл бұрын

    8:13 I think people eventually did the math: The amount of dps support Selene brought did not outweigh the healing output of Eos. I think the strat was to use Selene in the opener for the haste buff when everyone's cooldowns were up, then swap to Eos.

  • @lNovalandl

    @lNovalandl

    2 жыл бұрын

    you could do more dps while having eos heal a bit and you doing dps, which is why they removed selene, i wish instead they reworked her to just be as good but different (in a way maybe similar to astro nocturnal and diurnal)

  • @Airlinecuisine
    @Airlinecuisine2 жыл бұрын

    I was there back in ARR i think the whole Cross class abilities and leveling one to 30 and the other to 15 for getting your jobstone was a cool idea but in practicality it was not very new player friendly especially since the grind from the initial levels was so boring, I know it's hard to see the leveling as being a grind now since u basically can just do the msq and job quest the whole way to level 50 but idk if exp was lower or maybe the way the jobs were setup but remember distinctively leveling process sucking a bit.

  • @tommenno

    @tommenno

    2 жыл бұрын

    it would have been more fun if they let us keep all the abilities we unlocked. but the job stones forced us only to be able to use them from the one cross class job.. so damned annoying.

  • @samb123078
    @samb1230782 жыл бұрын

    Repairing is to prevent inflation. Seriously, it’s only point is to suck money out of the world.

  • @samb123078

    @samb123078

    2 жыл бұрын

    @derp derpin well yeah if it was more expensive then everyone would be upset. It is just one of the ways to keep inflation in check. The real money sink is housing but that has issues with memory needed to maintain them. Which is why housing is so rare and expensive.

  • @CErra310
    @CErra3102 жыл бұрын

    When Larry said cooldowns used to stay on wipes you could tell Asmon was having vietnam flashbacks

  • @bob513993
    @bob5139932 жыл бұрын

    I actually used to like the dual-base class-to-get-your-job thing. It was a fun way to check out other classes and get an idea for what I might want to level up next.

  • @melchiah19
    @melchiah192 жыл бұрын

    The repair thing is designed to put pressure on the party in mid raid/dungeon for when it breaks. It's a difficulty gate in the end

  • @Rianoria
    @Rianoria2 жыл бұрын

    I was there for all of this, Played since the Beta of 2.0. Such memories!

  • @robertbfunkii4686

    @robertbfunkii4686

    2 жыл бұрын

    same i love the game especially how easy it is to pick up after not playing for a while. I did enjoy the content being harder like I remember getting my ass handed to me when titan ex came out and now its too easy even min iLvL

  • @rahn45
    @rahn452 жыл бұрын

    When I think of trash mobs, I think of back into vanilla: Where the trash in dungeons had a chance to drop set items. When pulls had to be planned out with CCs and focused damage. Course the game has been long solved, and people just skip to the end, the journey is long gone and it's only about the destination.

  • @amusedhermit4672
    @amusedhermit46722 жыл бұрын

    I recently did the ads boss with the enrage/heal start. The group leader insisted we do it for history's sake before doing a rot run lol.

  • @Cous1000
    @Cous10002 жыл бұрын

    It was nice seeing this vid and remembering the old stuff. I did COB2 legit without having to do enrage. Man, that was annoying. I remember in 1.X there wasn't really much of a stat cap when melding materia on gear. So DPS used to try quad- or penta-melding high-end strength materia on their gear (which was VERY valuable if you succeeded and sold it on the market board). However, if you failed a meld back then, you lost everything (gear included). But they got rid of all that; now if you fail a meld, you just lose the catalyst (which they got rid of later) and the materia. And of course gear now has stat limits for melding. The market board has come a long way as well: In 1.X you had to 'park' your retainers in special zones when you were wanting to sell items on the market. You could actually visit other players' retainers in these zones and see what they were selling like it was bazaar. The market board back then didn't even list all retainers selling the item you were looking for; it'd only list about 15-20 retainers selling the item. So you at times had to 'retainer hunt' because you may find a cheaper price for the item that wasn't even listed on the market board. If you wanted to be a black mage in 1.X, you had to level archer to I think 41(?) because they had a cross-class ability called Chameleon that would lower your enmity when attacking. It was a must-have for black mage otherwise tanks would eventually lose aggro or the black mage would have to slow down their dps. When the transition from 1.X to 2.0 happened, your characters that made the journey from 1.X lost 90% of their gil (for obvious reasons). Valuable drops in 1.X like the White Raven Earrings (used to be one of the best accessories in 1.X) got their stats changed in the transition to 2.0 to where they're just a sentimental/glamour item. There are other items/gear like this but I can't remember them all. I know a lot of people will remember in early Palace of the Dead, there wasn't healing regen potions you could buy from the deep dungeon npc. If you were a job that didn't have a good healing ability (like old school machinist), there were early floors that were gatekeeper floors like floor 130.

  • @darkmirror21
    @darkmirror212 жыл бұрын

    >TP gets mentioned >Goading intesifies

  • @celuiquipeut6527
    @celuiquipeut65272 жыл бұрын

    Dude. I love how it worked with the cross job skill. Remind me of FF tactics. Was nice.

  • @PristinePanda
    @PristinePanda2 жыл бұрын

    i took a long break from ffxiv and i knew something felt missing from my health/mp bars. i just could not figure out what it could be lol definitely forgot about the TP bar and sprint using TP.

  • @teraedwards7835
    @teraedwards78352 жыл бұрын

    They force us to repair to remove Gil from the game. Keeps Gil inflation down. It's the same reason we have taxes on the market board :) I thought it was dumb until I realized why they were doing it too.

  • @Rob6990
    @Rob69902 жыл бұрын

    Shared abilities are actually really cool; you actually feel like your character is becoming STRONKER through their EXPeriences, rather than just dinging to glory

  • @zaythleon5847
    @zaythleon58472 жыл бұрын

    I actually kinda miss the old cleric stance. It made healing more interesting

  • @marc789

    @marc789

    2 жыл бұрын

    would like it if in endwalking one of the healer get a dsp phase where he do some healing while dpsing

  • @jewii3824

    @jewii3824

    2 жыл бұрын

    remember when scholar was fun to play?

  • @gamegodtre141

    @gamegodtre141

    2 жыл бұрын

    It gave a good healer challenge in heavensward if you got the seal rock gear via 100 wins and then wore that n int accessories and healed entire dungs in cleric stance so you made min ill but had far lower heals. It was a good way to train tanks with cds. Full pulls of course. All but the 2.5 dings I was able to do it jn

  • @fivelfivel

    @fivelfivel

    2 жыл бұрын

    .. and I miss stance dancing as a tank.

  • @jubez1875

    @jubez1875

    2 жыл бұрын

    Not really. Bad players didn't DPS period. For healers that wanted to DPS, it was just an extra button to press before using damage spells. It didn't really add any depth. Players that did 0 DPS back then still do 0 DPS

  • @xujenvoxith360
    @xujenvoxith3602 жыл бұрын

    My favorite is inner beast was used as a defense cd. It gave 20% dmg reduction for 6sec. and a heal. Basically a on demand rampart if you timed it perfectly.

  • @scottjohnson9672
    @scottjohnson96722 жыл бұрын

    That's literally the boss i quit on..... wow... crazy that fight depended on bard. And ours sucked pulling that big guy. I was Paladin and pulled Medusa. The memories.

  • @arkhira5928
    @arkhira59282 жыл бұрын

    I miss the days of Wineport being the raid hub. Id love to have another "raid" hub again.

  • @YamiCaleb
    @YamiCaleb2 жыл бұрын

    I really liked og cleric stance was a fun time. I still have it on my hotbar.

  • @Mysticgamer
    @Mysticgamer2 жыл бұрын

    I remember before they added glamours, as summoner in ARR before endgame half of the gear bought looked like a raincoat. Every ten levels the color would change but it would be the same style.

  • @Highyeena
    @Highyeena2 жыл бұрын

    To this day, my first character I made in ff14 before quitting years ago (and restarting recently) is level 50 dragoon and level 26 marauder, because you needed marauder to get Dragoon. Also the cross-class skill. I never finished levelling Pugilist to Monk for Mantra, I only ever got Pugilist to 30...

  • @killerkonnat
    @killerkonnat2 жыл бұрын

    "Sekiro has almost no punishment." Yeah right, half the moves you have in your characters kit require you to use Spirit Emblems, and they don't just reappear after you die or rest. If you die multiple times to a boss, you gotta go and grind money so you can buy a bunch more spirit emblems just so you can have a decent try on a boss. And they're way more expensive than repairing your items in most of the mmos. Plus you've got a bunch of other consumable items you might want. Especially you need to use a certain consumable item to even be able to DAMAGE some bosses. You'll need to use multiple ones throughout the fight because the buff has a short duration. Plus for certain bosses you need to stock up on the item that removes/grants resistance to Terror, because without it Terror builds up so fast you need to have a speedrun level strategy and skill to kill the bosses fast enough to avoid the instant death from Terror. Sekiro is much worse with punishing players for dying to bosses than the Souls-series. (With the exception of Demon's Souls) Souls games have consumable items, but your most important ones of Estus flask, and if you use magic, spell uses/mana bar restore themselves on death or resting at a bonfire. Imagine if in order to cast spells, in addition to equipping the spell to one of your limited slots to get X amount of uses, you had to buy consumable Spirit Emblems in order to use them. And you even have a mechanic that says if you die too many times. YOU CAN NO LONGER TALK TO CERTAIN IMPORTANT NPC:S OR COMPLETE THEIR QUESTS. So you have to get an expensive and rare consumable item to fix that. Oh and not only that, with each NPC that is "disabled" in your game, the chance you can keep your money and exp after dying is lowered. Sekiro is a good game, but saying that it has almost no punishment for dying is total bullshit. Also, Asmongold says Path of Exile punishes you too much, when it has a 10% exp penalty on death in late game? In Sekiro you lose FIFTY PERCENT of your current exp (and gold). And which game do you think kills you way more often?

  • @lNovalandl

    @lNovalandl

    2 жыл бұрын

    literally the reason i stopped playing sekiro, i didnt make it that far, but lady butterfly basically requiring a consumable item was bulshit enough to make me tired of needing to farm just to get a decent try at her

  • @GrohficSerpent

    @GrohficSerpent

    2 жыл бұрын

    Sounds like Sekiro is trash then.

  • @vorpywastaken

    @vorpywastaken

    2 жыл бұрын

    Played Sekiro until I got platinum in PS4, never noticed anything you said except for Dragonrot, the one that you said 'you can no longer talk to certain important NPCs etc etc', it was easy to alleviate and/or avoid, no NPC has to die. Super easy. Terror/Illusions/Flame/shits and giggles from the headless/shichimen? Yeah all of these can be solved without any items. Lady butterfly? Never noticed you can shuriken her while she's jumping at my first two playthroughs, I just get better at parrying. Demon of Hatred? I don't even use Umbrella. Flame Isshin? Saint Isshin? same stuff. You can parry almost 99% stuff in Sekiro, that's what Asmon means by 'the game is difficult, but not punishing'. I'm not even a good player. In all souls game you LOSE SOULS every time you die, but YOU 100% CAN get them back (and it's also, once again, piss easy). You want punishing mechanics? Go play Super Mario 1 in NES, or any NES games, really, where literally all your progress is lost upon dying. Oh and for PoE, do you know how long it is to get your 10% exp back at level 95+? HOURS lost upon 1 instance of death (which can happen lots of time in the course of 10 minutes against big bosses e.g. Uber Atziri, Aul, Uber Elder, Maven, Veritania/Phoenix/Mino, Cyrus, each and everyone of those in Highest Awakener Lv.) In lv 99? Trust me, losing 10% exp is as devastating as losing a loved one. I would rather just make a new character and play HC-SSF than leveling one toon to lv 100. And once again, I'm not even a good player.

  • @Lunamana

    @Lunamana

    2 жыл бұрын

    I wouldn't know, i literally didn't use anything outside of the katana and i thought the game was easy. If you just learn the fights instead of trying to cheese with the gear/consumables the game is actually pretty fun. (Except for that 1 trash mob that requires a specific buff to kill, idk why they did that but it's horrible, Divine confetti shouldnt have been necessary to kill them)

  • @jubez1875
    @jubez18752 жыл бұрын

    Okay I think aggro was actually fine back in the day. I don't think it was "vestigial." I mean what even is tanking anymore? The bosses don't need to be dragged anywhere, their autos don't cleave , there's no adds, there's just 2 or three times a fight where you need to use your invul. Tanking is just DPS with easier rotations. I agree that most of the stuff he calls a waste of time were, but not the aggro system

  • @Dastreus

    @Dastreus

    2 жыл бұрын

    Quite a few bosses still cleave.

  • @jubez1875

    @jubez1875

    2 жыл бұрын

    @@Dastreus not auto cleaves. Can't think of a ShB. I'm talking no cast bar. Diamond Weapons have autos that naturally cleave but they still hit has hard as autos

  • @CrystVeno

    @CrystVeno

    2 жыл бұрын

    Many ARR bosses like Titan, Ifrit, Levi.. still cleave without cast time.

  • @jubez1875

    @jubez1875

    2 жыл бұрын

    @@CrystVeno Yes but that is not relevant content. I'm talking about going forward ShB+

  • @labelle4497
    @labelle44972 жыл бұрын

    So many things I forgot that got changed. The SCH/SMN especially. Constantly buying those things (I can't remember what they were) from your GC and they weren't that cheap if you were lower ranks.

  • @FreaaGlaceonJ8LCV0A3
    @FreaaGlaceonJ8LCV0A32 жыл бұрын

    To this day I still miss the differences between Selene and Eos. Scholar really got the short end in Shadowbringers

  • @Raoul9753
    @Raoul97532 жыл бұрын

    Remember when people who never played anything but WOW claimed exactly those mechanics made WoW fun? Reminds me of Stockholm Syndrom...

  • @MaakaSakuranbo

    @MaakaSakuranbo

    2 жыл бұрын

    I think there can be fun in some of them. But it needs the game to be designed for them, otherwise they just feel clunky and like they hold the game back. That said, not sure even WoW had done a great job at that :P But that means you get people who want a MMO well designed for such things that see the potential for it in some of the mechanics for WoW and will those find it somewhat fun in a way. Think that's more the way of sandbox MMOs, while most people seem to currently enjoy theme park MMOs.

  • @inquisitorlev8456
    @inquisitorlev84562 жыл бұрын

    The term vestigial is well used here, because a lot of these mechanics and features no longer have a use, at least in the line of MMO evolution that resulted in WoW and FFXIV. However, they did once have a use (for the most part), and in the right style of MMORPG they are still appropriate. MMORPGs, in the line of WoW, are not sandboxes, they are not player-driven worlds, and they are not focused on that type of immersion, at least insofar as gameplay is executed. They are mechanics-forward, meaning they are built on rotations and on raid mechanics. They are games first, and worlds second. They have systems to master, not worlds to conquer. Is there anything wrong with this? No. These games are highly popular and people enjoy them a great deal. However, just because things like gathering at a dungeon entrance do not make sense in WoW or FFXIV anymore, it doesn't mean they don't have an important place in other branches of the genre. In fact, I think you'll find some of those "vestigial" features making a reappearance in Ashes of Creation and New World. Variety is a good thing, after all.

  • @MaakaSakuranbo

    @MaakaSakuranbo

    2 жыл бұрын

    Sadly there don't seem to be many sandbox MMOs about :f

  • @inquisitorlev8456

    @inquisitorlev8456

    2 жыл бұрын

    @@MaakaSakuranbo True, but it needn't be strictly a sandbox for a MMO to utilize some of the things no longer necessary in WoW/FF14. Personally, I think the way forward may be in the "sand-park" style, which is kind of the angle of NW and AoC. Archeage could have been a longstanding, top 5 MMO in the west if it wasn't for the pay to win, and it fits the definition of sand-park pretty well.

  • @CErra310

    @CErra310

    2 жыл бұрын

    I feel like these things have value in FF14 because of the story. Things like having to run to an NPC to repair your gear, or having to locate a dungeon physically the first time before you can enter it in the duty finder ties the experiences of the character to that of the player, which raises the emotional investment in the world and thus the payoff from the story.

  • @MaakaSakuranbo

    @MaakaSakuranbo

    2 жыл бұрын

    @@CErra310 Maybe, yeah. Dungeon re-runs are kinda non-canon anyway I guess. Don't think I ever felt like running to an NPC to repair did anything though xD

  • @shindoltj
    @shindoltj2 жыл бұрын

    my MNK and PLD (i guess PGL and GLA...) are still only leveled to 17 and 22, respectively, because that was the level to get their cross-class abilities

  • @psivampire13
    @psivampire132 жыл бұрын

    I remember TP. Good thing I mained WHM then. And the assigning attributes.

  • @MrShadowpanther3
    @MrShadowpanther32 жыл бұрын

    Much of the cross class stuff sounds like it was from FFXI. Only Warrior had Provoke. But NOBODY played warrior past 30. You Nin/War Pld/War because those jobs brought so much more than a high level War. So you had to Sub-Job Warrior to have that as tank. Enmity was not a magic button. In XI you had to constantly work to stay ahead of your DD's in hate generation. Overzealous Blm/Rangers would pull hate and get their butts handed to them. Subjobs allowed for more ability customization, but yes there was a progression on what you HAD to level first to do certain things. Death in XI imposed an exp penalty that 1/2 your exp went to paying off the penalty. Raise III mitigated much of the penalty and people would REFUSE a raise if the only thing available was Raise I or II. TP used to be what you had to build up to use a Weaponskill. Now, Weaponskills are just what you do every 2-4 seconds. Samurai had a move to build 100% TP instantly to do a Weaponskill. Oh.. and in XI, MP only regenerated when you knelt down to rest if you did not have a Rdm casting Refresh. XI Thief had Trick Attack that transferred enmity to the tank. Sounds like Nin/Rogue started out with this then they ditched the entire enmity mechanic.

  • @heartfullbutterfly314

    @heartfullbutterfly314

    2 жыл бұрын

    Cross class skills was also in a couple earlier final fantasy like ff3. It was a neat idea just didn't really work in an mmo

  • @TenchiHawkwing

    @TenchiHawkwing

    2 жыл бұрын

    As a 75WAR it's always funny to see people say no one played it past 30. It's as if I don't exist. I only wish the gobbies thought I was invisible too.

  • @Lagbeard
    @Lagbeard2 жыл бұрын

    The old Cleric Stance. It did a few things, it swapped your Int and Mind stats (Int increasing damage with spells, Mind increasing healing done), and it also gave a penalty to healing done and a bonus to damage done. With Cleric Stance on, you unironically were the weakest healer in the game. Black Mages could take Physick from Arnacist and with it were stronger healers than a Cleric Stance'd healer.

  • @Khaltazar
    @Khaltazar2 жыл бұрын

    I don't remember Cleric Stance doing that at all. If I remember correctly, Cleric stance swapped your MND and INT. You could still heal, your heals were less. I believe the last update to it, it didn't swap stats, but instead reduced healing by 20% and increased damage by 20%. I never remember being unable to heal. I only remember it being inefficient to heal with it on.

  • @runicex2310

    @runicex2310

    2 жыл бұрын

    Arr/hw cleric stance is what he is talking about not Sb.

  • @Khaltazar

    @Khaltazar

    2 жыл бұрын

    @@runicex2310 - I know, I used to play back in 1.0 too. I was talking about 2.0 (ARR) specifically with the MND/INT swap and later on it being 20% reduction to healing with a 20% increase to damage.

  • @haydarinna631

    @haydarinna631

    2 жыл бұрын

    In HW, it swapped your MND and INT and gave 10% buff to your INT. In SB, it only gave you a flat 10% damage bonus and was a cooldown, not a stance. I don't remember it ever being the 20% reduction/increase thingy you are talking about.

  • @cg2371

    @cg2371

    2 жыл бұрын

    There's some misinformation in this video. That being one of them. He makes it sound like Cleric stance completely reduces your heal to 0, or that not having enough accuracy stat meant you absolutely never landed a hit on the boss, when the reality is that your attacks just weren't 100% guaranteed to land, and Cleric stance just reduced healing while on.

  • @Khaltazar

    @Khaltazar

    2 жыл бұрын

    @@cg2371 - That is exactly what I remember too.

  • @abrigedon
    @abrigedon2 жыл бұрын

    Anyone know what the legs on his dragoon glamour were?

  • @anacreon212
    @anacreon2122 жыл бұрын

    i remember all of this. The cross class stuff also contributed alot to the skill bloat hw had. Since skills did not upgrade instead they were a completely separate skill that would just replace an old one but you had to keep the old one keybound just incase you were level synched down. Some other notable things: Whitemages had protect that was a cross job skill which was a must for all the healers. Tanks used to have 2 stances one for tanking and one for dpsing and both stances were different depending one which tank. Example the paladin tank stance reduced damage dealt/taken by 20% warriors tank stance increased max hp by 20% and reduced damage dealt by 20% and made certain abilities not useable in hw dark knight was unique because it was the only tank that could turn both stances on at the same time while the other two tanks had to stance dance. to even do high end content you basically had to get every single cross class skill to have a full kit meaning leveling every single job to 34.

  • @foxyrinoa

    @foxyrinoa

    2 жыл бұрын

    It’s one of the things I kinda wish was still around honestly. I miss it. I understood what it was from a developers POV. FFXIV is so different because you can level every job, and by forcing cross class, you showed that off and made people interested in other jobs. I don’t miss having to only use sprint as a last resort, not getting a tank stance till 40, no aoe on pld until 50, cleric stance, or running out of tp in a fight.

  • @karlklein2263
    @karlklein22632 жыл бұрын

    There's gotta be a balance between getting rid of time wasting stuff and pageantry imo. The immersion of going through a raid dungeon on raid night had a pretty cool feeling and was a good way to warm up and get some shit talking out of the way before it's time to focus up.

  • @leisaley
    @leisaley2 жыл бұрын

    Didn't see this mentioned: There was a "lobby" between COIL floors, like there is on Deep Dungeon nowadays. I think Omega still have them, kinda, with the npcs in there, but Coil was just an empty space with some cool Allagan stuff to look at, but if you exit the lobby, you cannot go back in until you clear that floor next week. The lobby at the end of Heavensward, was also a 1 time deal, but since is so beautiful, people asked for a way to go back in, so yeah, now we can speak to an npc to go back there !! The Coil ones didn't come back.

  • @babybleus2982
    @babybleus29822 жыл бұрын

    God, I remember when there was no glamour plates at all and there was a a bunch of different glamour prisms! At one point I just decided I was okay with having ugly gear.

  • @ChaoZzBladex

    @ChaoZzBladex

    2 жыл бұрын

    But it is kinda funny how that can be a good and bad thing at the same time because if you see someone with a full armor set of the latest dungeon/raid you go straight away with yeah that guy is badass with glamour/transmog thats just not a thing everybody looks good without even trying :P

  • @Elora445
    @Elora4452 жыл бұрын

    Ah, the good ol' days of Summoner. I loved taking on stronger enemies when soloing. Now, Titan just...looks fine. That's it. I hate Summoner nowadays - there are other casters who are just more fun to play today, in comparison to before. Arcanist/Summoner used to be my favorite class, but now it's my least favorite - they have completely ruined that class, in my opinion.

  • @feralranchu4150
    @feralranchu41502 жыл бұрын

    JOB/SUBJOB system worked for FFXI, but didn't translate well for FFXIV. I appreciated it in FFXI for as long as I played it, and I am sure most agree, but having to commit to that same system again in FFXIV gave me a nightmares.

  • @tommenno

    @tommenno

    2 жыл бұрын

    job/sub was amazing in XI because it let us find lots of interesting combos and expanded how we played. Some crazy person figured out a way to make a fragile speedster melee dps work as a tank, another one turned a pet class into a solo leveling giant that outpaced the job specifically tailored to be solo. and the devs just.. let us fucking do it. "I guess ninjas are tanks now... whatever." XIV didn't let us do that because the job stones utterly ripped all the cross-class spells away. I remember having a "Stoneless" static for a while just to see what we could do with everything. A big PITA for early XIV (that I think killed a lot of people's desire to stick it out) was that you'd want to level certain jobs to certain places so you kept bouncing around until you eventually hit 30 on everything. "Level whm to get cure, then swap to archer for the dot, then start lancer" Or "Man I want to be a warrior tank! Well, first you want to start as a arcanist, so you get psycik, then go buy a chocobo ride and get to the harbor, then follow the road to Ul'dah and pick up gladiator..."

  • @cyclone8974

    @cyclone8974

    2 жыл бұрын

    Well they did it halfway to prevent breaking the game.

  • @jpem4664

    @jpem4664

    2 жыл бұрын

    @@cyclone8974 exactly. It wouldn’t have worked in the first place because 14 revolves around tightly tuned mechanic heavy fights. FF11 is a completely different type of game from a completely different era.

  • @Dracobyte

    @Dracobyte

    2 жыл бұрын

    And that came from classic FF 3, FF 5, FF Tactics.

  • @fernandozavaletabustos205

    @fernandozavaletabustos205

    2 жыл бұрын

    @@tommenno What is PITA?

  • @TheVeeOhla
    @TheVeeOhla2 жыл бұрын

    Man.... I remember all of this lol... having to level Black Mage for Swift Cast so I could Instant Rez lol... and Cleric Stance....

  • @kennynhizeclipse
    @kennynhizeclipse2 жыл бұрын

    fun fact: thief's trick attack in ff11 was the original aggro xfer mechanic, before wow rogues got tricks of the trade. trick attack had a positional requirement that the thief using the ability had to position behind the tank while attacking the mob to make the enmity transfer possible.

  • @TyX25

    @TyX25

    2 жыл бұрын

    I remember one of the first times I had to position myself for that, thankfully I was a ninja which strangely enough was an off tank in FFXI

  • @polyrhythmz2620
    @polyrhythmz26202 жыл бұрын

    At some point I reeeeally hope he watches the NoClip doc on stream. That would be awesome

  • @Dracobyte

    @Dracobyte

    2 жыл бұрын

    Yeah Savix, Rurikhan and Summit 1G watched that.

  • @Lillotoon
    @Lillotoon2 жыл бұрын

    Can you guys imagine a Classic ARR playable nowdays? Would be so cool to see how the game was back then and see the diferent builds with classes and skills....

  • @josephxp96

    @josephxp96

    2 жыл бұрын

    As Yoshi P said to a classic 1.X or 2.X “Nightmare” they aren’t going to do that.

  • @blushingralseiuwu2222

    @blushingralseiuwu2222

    2 жыл бұрын

    Its not exactly a great idea tbh, people play WoW classic because its content are removed or not relevant anymore. But FF XIV content are all still there and old content are still there in party finder

  • @AeonzAgaze

    @AeonzAgaze

    2 жыл бұрын

    From someone whos been playing since 2.0 , i promise you everything the changed from then to now is for the better and you wouldn't enjoy it. Believe me

  • @cg2371

    @cg2371

    2 жыл бұрын

    @@blushingralseiuwu2222 The gameplay is still not there though. The gameplay now vs then almost feels like two separate games. The old content, as mentioned in the video, is basically nowhere near the same even at minimum item level.

  • @timalice-2833
    @timalice-28332 жыл бұрын

    I commented this on Larry’s video but you had to level up so far to be able to cast raise in battle. First it was out of battle only then as you leveled up you unlocked a trait that allowed raise to be cast in battle

  • @TheVeeOhla
    @TheVeeOhla2 жыл бұрын

    Also the Ninja mechanic that put enmity on the tank comes from FF11, Thief Trick Attack Sneak Attack

  • @everyonethinksyoureadeathm5773
    @everyonethinksyoureadeathm57732 жыл бұрын

    Crafters made repairing trivial. If you have all your crafters to 70, you can repair your gear with higher durability. Even repairing during dungeons and raids.

  • @rustyjones7908

    @rustyjones7908

    2 жыл бұрын

    "Repairing is trivial, all you have to do is spend 1500 hours becoming an omnicrafter". Next on Quick Strike's game guides he tells you how FF7 is trivial if you grind to get a gold chocobo on disc 2 and use Knights of the Round every fight.

  • @lewsee5562

    @lewsee5562

    2 жыл бұрын

    @@rustyjones7908 Ishgard restoration made it a lot more faster levelling up. I went from no crafters leveled up to omnicrafter in 3 weeks of casual grind. Be prepared to lose lots of gil though.

  • @DantoriusD

    @DantoriusD

    2 жыл бұрын

    @@rustyjones7908 its not needed anymore to be an Omnicrafter. 1 Crafter lvl 70 is enough to repair all of your gear. And lets be Honest, leveling a crafter from 1 to 70 didnt even take that long.

  • @MaakaSakuranbo

    @MaakaSakuranbo

    2 жыл бұрын

    Repairing has always been trivial. Unless they at some point had actual systems revolving around repairing, etc. Has it not always been a button click at the NPC?

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