Isometric GZDoom - Update 12-B

Ойындар

Nearly there.
Engine fork: github.com/dileepvr/gzdoom_is...
Isometric camera mod: github.com/dileepvr/DRSGME
Causeway map: www.mediafire.com/file/aj5qn9...
Soundtracks:
1. Crusader No Remorse: Rebel Base 2 theme Guitar Cover by Santos ( • Crusader: No Remorse -... )
2. Doom 2 OST Countdown to Death by Lashmush (lashmush.newgrounds.com/)
3D model "Shed" by EricAug3D (www.turbosquid.com/3d-models/...)

Пікірлер: 152

  • @DD64MusicAndGames
    @DD64MusicAndGames20 күн бұрын

    Can't wait for the entirety of both Crusader Games to be remade in GZDoom

  • @ShinoSarna

    @ShinoSarna

    18 күн бұрын

    Oh my god, just imagine Crusader with full mouse+WSAD controls.

  • @EnigmaHood

    @EnigmaHood

    18 күн бұрын

    Took the words right out of my brain! I literally posted the same exact thing

  • @EnigmaHood

    @EnigmaHood

    18 күн бұрын

    @@ShinoSarna Glad to see other fans of the Crusader games. I had the demo when I was a kid way back, but I only beat the full game a few years ago. I managed to use joy2key to jerryrig a modern controller to get semi-decent controls working, and it's a lot better than the default controls in both the PC and PS1 versions, but it was still super clunky. A modern remaster with fluid controls and gameplay would be amazing

  • @user-iq6gp8qo8b
    @user-iq6gp8qo8b19 күн бұрын

    Imagine an RPG doom game like OG isometric Fallout just like this 🤤

  • @ezyto

    @ezyto

    16 күн бұрын

    OG Fallout isn’t isometric its trimetric

  • @catmole

    @catmole

    16 күн бұрын

    @@ezyto It's not technically isometric but everyone knows that general style of perspective as isometric so it's easier to call it that for clarity

  • @EuryBartleby
    @EuryBartleby19 күн бұрын

    One of the most promising developments in recent years. The potential is incredible.

  • @user-iq6gp8qo8b

    @user-iq6gp8qo8b

    19 күн бұрын

    For real. Its so aesthetic and has rpg potential for story

  • @jess648

    @jess648

    19 күн бұрын

    this is gonna be great for the burgeoning GZ indie scene

  • @BlufftonMicrocosmicExperiment
    @BlufftonMicrocosmicExperiment19 күн бұрын

    I could see a great RPG come from this.

  • @TheNucaKola

    @TheNucaKola

    16 күн бұрын

    Facts, this would be a great engine to develop an rpg with

  • @MsTatakai

    @MsTatakai

    16 күн бұрын

    oh yeah... was thinking of that .... an ARPG like diablo 2 or something

  • @ShinoSarna
    @ShinoSarna20 күн бұрын

    3:24 That made me realize that anyone making a game in this would need to figure out something so enemies don't shoot you from too far off-screen. Then again, answer would probably be manually limiting monsters attack range.

  • @SinaelDOverom

    @SinaelDOverom

    18 күн бұрын

    you can write custom attack functions that have limited range and require enemy to move closer to the player to use.

  • @ShinoSarna

    @ShinoSarna

    18 күн бұрын

    @@SinaelDOverom Yeah, exactly what I meant. And it's best to have a custom attack function, because if you did some code that prevents enemies from shooting when offscreen, that would change the difficulty based on resolution. Which is obviously unwanted.

  • @Mate_Antal_Zoltan

    @Mate_Antal_Zoltan

    18 күн бұрын

    or just do what Hotline Miami 2 did and say "actually getting shot from random directions by enemies miles away is a feature and it's meant to be hard shut up"

  • @jabberw0k812

    @jabberw0k812

    18 күн бұрын

    Avoiding use of hitscan enemies would help.

  • @Cyberian_Khatru

    @Cyberian_Khatru

    17 күн бұрын

    mitigated mostly through level design I assume

  • @professorfoster6365
    @professorfoster636518 күн бұрын

    I can't imagine how much you had to fight with GZ Doom's code to get this to work. I can see this opening up the path for a shit ton of new games on the engine. Good work!

  • @Cosmic-Bear.
    @Cosmic-Bear.18 күн бұрын

    I would play the shit out of a Doom adventure game that has slow, relaxing story sections like the start of this demo mixed in with action segments like at the end. Your work is looking amazing.

  • @XCATX25
    @XCATX2518 күн бұрын

    The fact that it clearly started as another Crusader No Remorse remake in Doom project it's great

  • @lQuadXl
    @lQuadXl19 күн бұрын

    I can see a *LOT* of potential, combined with RPG and/or some kind of turn based mods using this perspective! 🤤 👍

  • @Palendrome

    @Palendrome

    18 күн бұрын

    Imagine 2d beatemup/hacknslash combat

  • @alexaldayLC
    @alexaldayLC17 күн бұрын

    OMG!!! This is Really Cool!!! It reminds me Shadowrun when I was a child and I used to play my old SNES!! Amazing memories, thanks for this. Instant Suscription!!!

  • @WakoDoodle
    @WakoDoodle16 күн бұрын

    This would make an amazing horror game with the fog of war. Especially with the doom sounds echoing if there are monsters nearby to add ambience.

  • @rodiroddude6204
    @rodiroddude620420 күн бұрын

    Freaking amazing

  • @trash-heap3989
    @trash-heap39895 сағат бұрын

    This is seriously so slick! Lovely music and a very awesome mod, this is some incredible work!

  • @Dethcat12
    @Dethcat1216 күн бұрын

    My god that is a thing of beauty! That camera rotation and z-level tracking being so smooth blows my mind

  • @NoExplosionsMcgee
    @NoExplosionsMcgee16 күн бұрын

    Nice! Someone should remake Diablo 1 with this and try to adapt its artwork with this camera rotation function in mind. Being able to see Diablo 1's levels in ways you never could because of its fixed camera position would be incredible!

  • @antonio_carvalho
    @antonio_carvalho17 күн бұрын

    This is amazing. Original X-Com vibes, but in our beloved Doom setting.

  • @DPedroBoh
    @DPedroBoh15 күн бұрын

    Whoa, this is so much better than i expected. You really did put the work to make it work.

  • @akurasubject9617
    @akurasubject961718 күн бұрын

    Combined with obsidian level generator this becomes truely isometric doom rougelike.

  • @EpicTyphlosionTV
    @EpicTyphlosionTV18 күн бұрын

    If you're able to do all this to GZDoom, you should be able to optimize the hell out of it

  • @dileepvr

    @dileepvr

    18 күн бұрын

    I think the graphics optimization efforts are all occurring in vkDoom. Check it out. They are also pulling commits from gzdoom, so this should all be possible there too.

  • @inkoalawetrust

    @inkoalawetrust

    8 күн бұрын

    @@dileepvr VKDoom optimizes like how you can optimize GZDoom by getting a far more expensive and powerful CPU (In terms of individual core performance). Mostly because it just does so by raising the system requirements, not making anything run any better.

  • @ArchaicTear8x
    @ArchaicTear8x10 күн бұрын

    Game looks awesome! Thought the music was a cover of Iron Maidens These Colours Don't Run for a sec.

  • @Nomadnetic
    @Nomadnetic16 күн бұрын

    This is really cool. Wasn't expecting to see Crusader assets being used.

  • @darkwanderer9328
    @darkwanderer932816 күн бұрын

    Keep working on this man, it already looks great. Hell, I mean it would be even more awesome if you could expand this outside of the reigns of just GZDoom. For a while I've been thirsting for an easy to use and straightforward game-engine specifically designed around easily making isometric games like Baldur's Gate, the first 2 Fallouts, or even Diablo 1 and 2, and there really aren't many options, and what there is usually isn't in any sort of active development and hasn't been worked on in years. Would be great to see your project move forward into being something like that.

  • @DavidXNewton
    @DavidXNewton5 күн бұрын

    Magnificent :) This has so much potential!

  • @RaTcHeT302
    @RaTcHeT30218 күн бұрын

    THIS IS LIKE DIABLO WITH TOO MANY STEPS

  • @almall4042
    @almall40427 күн бұрын

    I WANT to replay DOOM with an ideally optimized implementation of this!

  • @JayJohnaJackJJJ58
    @JayJohnaJackJJJ5819 күн бұрын

    That Fear and Hunger pit wouldve worked wonders if you had Natures Call enabled

  • @Pazuzu-
    @Pazuzu-18 күн бұрын

    Thats looking awesome so far

  • @Gamerallday2012
    @Gamerallday201219 күн бұрын

    Looks promising, Good luck!

  • @vladde
    @vladde19 күн бұрын

    woah this is pretty cool! nice work :D

  • @arvocado1
    @arvocado116 күн бұрын

    this is insanely good, imagine a fallout game like the originals in this engine

  • @zsascsforever4155
    @zsascsforever41556 күн бұрын

    I congratulate you this is great!!

  • @powerdude_dk
    @powerdude_dk18 күн бұрын

    interesting to see where this is going!

  • @inkoalawetrust
    @inkoalawetrust8 күн бұрын

    Let's hope this time it gets merged into GZDoom. Also, maybe add a flag for preventing sectors from rendering in isometric view? Since in the second example map the polyobject sector is visible, and I presume other types of control sectors are visible too.

  • @NTAD
    @NTAD4 күн бұрын

    I can't wait to watch Zero Master -try and- speedrun this.

  • @flashn00b
    @flashn00b16 күн бұрын

    Seeing this makes me wish voxels were still rendered as particles like the now-discontinued ZDOOM. Next best thing would probably be low-fidelity 3D models, but I could see basic 3D visuals and the your isometric mod being used in projects emulating Tiberian Sun's visual artstyle

  • @Jaundice__
    @Jaundice__16 күн бұрын

    Someone sure chopped up “Pull me under”.

  • @nexxusx
    @nexxusx19 күн бұрын

    Love this work. Keep it up!

  • @ApernosOffical
    @ApernosOffical18 күн бұрын

    man, fallout 1/2 modding scene be looking good! (/j, i know this is doom)

  • @davidmartin1312
    @davidmartin13127 күн бұрын

    perfect for recreating POSTAL 1 with Doom

  • @GoodmansGhost
    @GoodmansGhost16 күн бұрын

    Truly impressive stuff.

  • @massimodambrogio
    @massimodambrogio18 күн бұрын

    Very very cool, well done! 👏🤘

  • @whoelsebutmeofcoursei
    @whoelsebutmeofcoursei18 күн бұрын

    I can't wait to play this

  • @nmn5550
    @nmn555019 күн бұрын

    Great job! Excellent potential right heer!

  • @jabberw0k812
    @jabberw0k81218 күн бұрын

    Oh man, a Crusader TC would be so cool.

  • @evilmicah
    @evilmicah16 күн бұрын

    reminds me of Crusader: No Remorse - classic game

  • @Datario64
    @Datario6418 күн бұрын

    This is pretty cool overall I like how it gives off a old isometric horror game feel to it. Even though I know it would be better if I said a Crusader feeling because That was the guy I saw at the start and it is similar to the game but with better controls.

  • @danyukhin
    @danyukhin19 күн бұрын

    thank you for your work

  • @ldcgfx8710
    @ldcgfx871019 күн бұрын

    very interesting, it could motivate me to play Doom again

  • @youdonegoofed
    @youdonegoofed4 күн бұрын

    Can't wait to replay Diablo in Doom one day.

  • @DexiazFantom
    @DexiazFantom20 күн бұрын

    Godlike. This is awesome.

  • @Romanian901
    @Romanian90115 күн бұрын

    this looks great

  • @syluxman-dc6je
    @syluxman-dc6je19 күн бұрын

    this is really cool.

  • @logananderon9693
    @logananderon969317 күн бұрын

    It's like a Remorseless Crusader

  • @Panzer_the_Merganser
    @Panzer_the_Merganser19 күн бұрын

    Awesome - Doom: No Remorse

  • @lukevincent4256
    @lukevincent425618 күн бұрын

    I think I'm in love

  • @sompret
    @sompret18 күн бұрын

    Gone full circle and made Alien/Zombie Shooter prototype in GZDoom

  • @map04wormhole
    @map04wormhole19 күн бұрын

    What an achivement!

  • @rorychivers8769
    @rorychivers876916 күн бұрын

    Baldur's Doom II : Demons of Amn

  • @TheStrayHALOMAN
    @TheStrayHALOMAN18 күн бұрын

    Can't wait for the Alien Shooter mod.

  • @Madd_o
    @Madd_o19 күн бұрын

    This is definitely reminds me of Doom: Fall of Mars

  • @aurorafox1283
    @aurorafox128318 күн бұрын

    Very cool!

  • @AnnCatsanndra
    @AnnCatsanndra20 күн бұрын

    Yooooo so cool!!

  • @marcosviniciusoliveirameir1027
    @marcosviniciusoliveirameir102718 күн бұрын

    OMG! Is amazing!

  • @_zproxy
    @_zproxy20 күн бұрын

    nice. can we also have diablo tristram level1

  • @lQuadXl

    @lQuadXl

    19 күн бұрын

    I hope so too! And an experience system with skill trees. 😁

  • @000adrianelpiola000
    @000adrianelpiola00018 күн бұрын

    It is not a limitation, it is a complete and intentional feature.

  • @mr.daggersirl
    @mr.daggersirl18 күн бұрын

    If only Crusader controlled like this.

  • @Werewolf64lol
    @Werewolf64lol18 күн бұрын

    Doom modded are crazy!

  • @foxyaus
    @foxyaus3 күн бұрын

    This is cool 😮❤

  • @Thesavagesouls
    @Thesavagesouls13 күн бұрын

    It's super cool

  • @yrop6188
    @yrop618818 күн бұрын

    unbeliveable

  • @Leon_Portier
    @Leon_Portier18 күн бұрын

    Amazing

  • @groomerkiller3947
    @groomerkiller394717 күн бұрын

    We need a fan made PSX version of "Project Overkill" mod

  • @stefansuch1588
    @stefansuch158819 күн бұрын

    What mighty doom shouldve been

  • @zarnox3071
    @zarnox307119 күн бұрын

    This vaguely reminds me of Jupiter Hell.

  • @ExplosiveDisregard
    @ExplosiveDisregard18 күн бұрын

    I played Crusader as a kid and it really stuck with me. I thought it would be amazing to get a remake in the style of The Ascent. I'm learning aseprite for pixel art and literally drew that dude last night. would love to learn how to make stuff in this format.

  • @dileepvr

    @dileepvr

    18 күн бұрын

    That is awesome Chris. There have been many tools made over the years to extract sprites directly from the shapes.flx file from the original crusader games. They are all shady executables hosted on strange sites. You can find some on echosector.com . Most recently, DasCandy pubilshed the source code to do the same : github.com/dascandy/cnr But you should start learning how to make simple maps for doom using tools like ultimate doom builder. It can be a lot of fun. My code can handle isometric sprites, though I didn't show many of them here, except for the starting room (and the silencer).

  • @jaodasilva7993
    @jaodasilva799318 күн бұрын

    1:10 Schutzstaffel!

  • @rj.ferreira
    @rj.ferreira19 күн бұрын

    This is amazing! Please, try with Voxel Doom! This could turn Doom into a whole new game!

  • @MadsonOnTheWeb
    @MadsonOnTheWeb12 күн бұрын

    Crusader 🤤

  • @jaumealcazo6386
    @jaumealcazo63863 күн бұрын

    Amazing, mouse support movement? Like Baldur's Gate or similar.

  • @barrettkepler7618
    @barrettkepler761818 күн бұрын

    Almost like jupyter hell

  • @EnigmaHood
    @EnigmaHood18 күн бұрын

    I really hope someone can remake both Crusader games using the GZDoom engine one day. The originals are good, but have super clunky controls.

  • @emoboy2008
    @emoboy200816 күн бұрын

    One could theoretically port og fallout games into that

  • @wilburcobb8990
    @wilburcobb899018 күн бұрын

    hel yea

  • @gyaloza
    @gyaloza16 күн бұрын

    Wow! Great work, really. But is the camera turning by buttons? In my opinion it would be cool if you can press RMB and turning camera with mouse instead, it would be more smooth. Also need camera distance scrolling. Good luck with this

  • @dileepvr

    @dileepvr

    16 күн бұрын

    That's a pretty good idea. I'll look into how that could be done. Thanks. Distance scrolling is already in.

  • @gamesthatiplay9083
    @gamesthatiplay908318 күн бұрын

    Whatever this project is looks really cool. I especially like the full 360 degree camera. Is there anything to set the camera? Like if I wanted to do a trick to look at a door? If there isn't a visibility cone for the player, would you think about adding it? Seeing it in action is fantastic. Better than I thought it would be and I thought it would be great.

  • @dileepvr

    @dileepvr

    18 күн бұрын

    Thanks! GZDoom allows you to spawn as many camera actors as you want. Switch views between them or show one camera's view in a corner of the screen. The fog of war only works up to subsector level. So while it is possible to add a visibility cone to the player, the changes will not be popular for the general case. You can code in a visibility cone for the AIs for gamplay if you want. It won't affect the renderer.

  • @rikiorikio9368
    @rikiorikio936818 күн бұрын

    This is just a mod for Crusader for PS1 and PC

  • @NOLNV1
    @NOLNV118 күн бұрын

    Brb doing all lf Baldurs Gate in this

  • @LazarheaD
    @LazarheaD18 күн бұрын

    I want Alien Shooter GZDoom!

  • @johnryan1292
    @johnryan129216 күн бұрын

    Doomablo when

  • @MadsonOnTheWeb
    @MadsonOnTheWeb12 күн бұрын

    Would be great if possible to change it dynamically in a line def or something

  • @meyers0781
    @meyers078116 күн бұрын

    need a way to convert all items to inventory items (and of course an inventory screen) so it could be viable.

  • @user-st2ti4wy1w
    @user-st2ti4wy1w14 күн бұрын

    Gzdoom. Half-life.

  • @robertdobbs4156
    @robertdobbs415620 күн бұрын

    WICKED

  • @franzpattison
    @franzpattison17 күн бұрын

    I'd play it

  • @philipejeuceoututkache
    @philipejeuceoututkache15 күн бұрын

    Diabloom :B

  • @charlymacias5369
    @charlymacias536917 күн бұрын

    Why does the music feel like early Black Sabbath?

  • @hubertmitura2587
    @hubertmitura258720 күн бұрын

    Could be combined with Chello voxel sprites?

  • @dileepvr

    @dileepvr

    20 күн бұрын

    Of course.

  • @jorge69696
    @jorge6969618 күн бұрын

    This looks ripe for making a Doom Survivors game.

  • @YouAreAmerican1776
    @YouAreAmerican177619 күн бұрын

    Fallout Doom

  • @antondrebot913
    @antondrebot91316 күн бұрын

    I suggest not rotating camera. A fixed viewing angle is simply more beautiful. If you allow the camera to change viewing angle in Fallout 2, then it will do nothing to the game.

Келесі