Is Wuthering Waves REALLY Better?

Ойындар

Wuthering Waves does A LOT of things better than Genshin Impact but not everything. Let's explore one important point that Wuthering Waves can learn from its predecessor.
Please keep in mind this was started before the release of 1.1, so some of these things might've been addressed in the latest update. Towards the end of the video I give my thoughts on patch 1.1, so please keep watching if you're interested in how that might've changed my perception.
If you'd like to support the channel, please consider "LIKE" and "SUBSCRIBE" ing. Also, feel free to check out my clothing designs and products on emmajean.com/

Пікірлер: 116

  • @fiamma_23
    @fiamma_238 күн бұрын

    Ironically, due to the clear objective Genshin sets from the start, lots of its main stories don't stick to the MC. Only Dainsleif stories that are released every few patches are related to our objective, the main story is a filler. We're visiting these regions just to talk to the Archons in case they know something about our siblings. But the plot won't allow us to simply meet them and talk, instead, they drag us into unrelated problems, like Monsdtadt being attacked by Dvalin, Liyue's deity fallen, and the Inazuma political feud. It's like those multiple-volume romance mangas where the story can actually be done in one chapter if the MC just confesses.

  • @XZeroLegend-uo7kb
    @XZeroLegend-uo7kb9 күн бұрын

    Never goin back to genshin again.Thats just like returning to your toxic ex

  • @agidnis1234

    @agidnis1234

    8 күн бұрын

    Same, lmao my last straw was when they gave us 3 wishes for 3 years of loyalty to them. That was a big "F U" to us players, and I'm not supporting a company that treats their players like shit.

  • @XZeroLegend-uo7kb

    @XZeroLegend-uo7kb

    8 күн бұрын

    @agidnis1234 lmao fr tho,but theres are still some braindead people trying to defend them and say "just be grateful" like wtf?

  • @SoulHydron

    @SoulHydron

    8 күн бұрын

    @@XZeroLegend-uo7kb The thing is, for some people, we've never felt like Hoyo treats us bad or doesn't give us enough. None of my friends that play Genshin feel that very strongly at least. Maybe its partly because some of them played FGO in the past, which doesn't even have a pity system, but for my friends and myself, we've all been able to pretty much get most of the chars we want when they come out. And we're mostly f2p (I myself have spent less than 20$ on just welkins). And the main reason why I love the game isn't for the combat or gacha etc but for the story, world building/lore, and music. Now I also have been enjoying Wuwa, but for half of diff reasons. It does some things really well that Genshin can learn from, but it also falls behind in other areas. You may not care about those weaker areas, as diff players have diff preferences, but they may matter more to someone like me. For example, it's actually kind of a pain for me as someone that likes to read almost all the dialogue in Genshin to read thru the dialogue in Wuwa, even the main story. After playing thru the 1.1 story on Mount Firmament I actually had the thought that if I had skipped 90% of the dialogue and just paid attention to a few small bits of the beginning and just enjoyed the ending cinematic it would have been enough to enjoy the story quest just as much if not more. For me the story writing, its pacing and the way info is presented is just less interesting and immersive than how Genshin does it. And this may not matter to you, as it doesn't to many players that don't really read the story in Genshin either. But for me its a large area that lacks that I desire. Tho in the end, I kinda just want both games to improve as I enjoy playing both, so I kinda don't get the arguing from both sides and I feel like its kinda unproductive and childish.

  • @azeemsiddiqui4764

    @azeemsiddiqui4764

    6 күн бұрын

    FGO DOES have a pity system.

  • @ThomasAndy-qu8dp

    @ThomasAndy-qu8dp

    4 күн бұрын

    @@agidnis1234 i think the worst in this were the defenders. "its better than nothing, dont be greedy" Complete morons, GI makes BILLIONS every year, this is greediness at another level only achieved by Activision. Fucking hell these people...

  • @arroq9423
    @arroq94238 күн бұрын

    hes asking who is abby when we dont even know what the fk a paimon is, and whenever paimon is asked she says "PAIMON IS PAIMON!!!!!", a random floating sack of chips with its head stuck in the river. smh

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    LOL! That's funny 😆 There are a lot of questions that remain about both mascots, but it's more a matter of how it is done. Imagine if... at a pivotal point in a boss fight, a previously unmentioned Paimon popped out. Then, the incident went unmentioned for the entirety of the game's first main story. We met friends, fought another villain, spoke with the archon afterward, and spoke with the Archon again in the past via flashback, all without mention of Pop-Out-Paimon. It wasn't because of a cliffhanger; it was just left out. I think they realized that, which is why they probably started with Abby at the beginning of 1.1

  • @arroq9423

    @arroq9423

    8 күн бұрын

    @@EXTRA_WAVY fair enough

  • @doedoel035
    @doedoel0359 күн бұрын

    - I don't think having unanswered question is a bad thing in stories as long as it's addressed in the future, like with Abby. I think it took a pretty long time in PGR why the Punishing Virus behaves like it does (It was explained in Lee: Hyperreal's patch, I believe. Almost 3 years). - I think WuWa does a great job weaving stories in item descriptions, too. Enemy drop item lore, Overworld material lore, and that story after you get all the windchimes? Awesome bit. With Genshin, though, you have the artifacts item description (which led readers to know more about Signora and more). Wuthering Waves' gearing system is different, so I think it's a bit unfair to compare them in this aspect. - Wuthering Waves now has story archive in the gallery, I believe, so people now can revisit story after learning more about the foreign terms in the story.

  • @fiamma_23

    @fiamma_23

    8 күн бұрын

    It is not a bad thing, making readers as clueless as the MC is just writing archetype. But it was used many times already, now there's a shift in preference. Still, doesn't mean it's bad, just currently out of trend.

  • @Santusknowsyourlocation
    @Santusknowsyourlocation8 күн бұрын

    the only thing genshin has ever excelled at is the art, but now wuwa takes the amazing art and COMBINES it with amazing gameplay, genshin has never had good gameplay

  • @ThomasAndy-qu8dp

    @ThomasAndy-qu8dp

    4 күн бұрын

    Wuwa only needs better music and it will have surpass GI.

  • @Leanoxic
    @Leanoxic9 күн бұрын

    No front at all, but comparing a game by a multi billion dollar company and a game that is almost 4 years old with WuWa in version 1.0 is a bit lackluster. Kuro has been working non stop since the diffucult launch to fix isses. I rly like WuWa especially for caring about their communitys wishes, but to rly compare genshin with WuWa we have to wait at least a year longer.

  • @SoulHydron

    @SoulHydron

    9 күн бұрын

    You are correct that wuwa is still in its early stages, and comparing later on would also be good. But you can still see a lot of the direction and design choices for game even in its early patches. Genshin imprpved a lot from 1.0, but its general vision is the same for the story, world building, level design.. etc

  • @EncoreMain169

    @EncoreMain169

    9 күн бұрын

    ayo @EXTRA_WAVY pin this comment I dare ya

  • @BladeSerph

    @BladeSerph

    9 күн бұрын

    Damn straight, this is why the comparison should be on initial content. With dragonspine would be the best ‘latest point’ to use genshiTE content to compare to Wuwa’s since the extra event stuff involving mount firmament ain’t fully out yet either. Since including anything further then the second half of the liyue storyline is just cheating on genshite’s part for comparisons because just by ‘world bosses’ alone, Jue should be compared to storm terror and dreamless should be compared to Childe instead of vice versa, and even if you use the basic bosses of Wuwa vs all the stationary plants and cubes in genshiTE, it ain’t even a contest, at how much Wu’Wa made each boss distinctively unique in playstyle and you actually use them as transformations with few exceptions in particular cases. And when we talk ‘raid bosses’, it took genshiTE a LONG WHILE to include a 2nd one, the earth ‘angry frog’ dragon, where as Wuwa wastes no time to have bell borne turtle and scar, vs a ‘ice northern wolf’ who spends more time constantly being invul while circling you or dashing and otherwise mostly standing still with insanely telegraph’s attacks. Giving Wu’Wa a year before they extend the comparison up to inazuma would be the right choice, since if it only took them 2 versions in 2 months, to ship out this much content, one can imagine atleast new region content every 2 months to be ‘fair’, or atleast expanded content to an existing region while giving room to cook, since if I recall correctly it basically took an entire year for each new region, plus sub region, plus two world bosses for genshite despite all that extra money and personnel they been earning and yet it’s loaded with so many mini game events in random locations. Yeah it’s no wonder people hated genshite REALLY BAD when they did that event of checking nearly 50 or something locations all across sumeru for a tedious content quest spam to help a bunch of ‘tree people’ that just had to look just like legend of Zelda breath of the wild’s koroks, and likely be just as annoying as them with what kind of stupid content that had things like locking a large portion of exploring a new region until you got DEEP into the sumeru story itself.

  • @lefetellc6247

    @lefetellc6247

    8 күн бұрын

    Wuwa: in 1.1 Genshin: 4.# idk Wuwa: endgame, rewards, combat, communication Genshin: Wuwa: (alledgedly) lacking funds to make wuwa pre-release Genshin: Pandemic buff Wuwa: a month old Genshin: 3 years, 3 fates, 3 million followers……… Ong Kuro winning this contest while being the most held back is wildddd

  • @Danny-mp8dq

    @Danny-mp8dq

    8 күн бұрын

    Yeah it's not fair. For Genshin that is. Have you ever seen Emilie and Siegwinne's animations compared to Jinshi and Changchi

  • @-LycheeTea-
    @-LycheeTea-9 күн бұрын

    i was also a genshin player since release (left when sumeru dropped cuz my storage couldnt keep up TT). storywise, genshin definitely had a much better start and clear goal. but when sumeru hit i think things got really complex? for me at least as i couldn't keep up anymore with what was happening unless it was nutshelled for me same for Wuwa, where at the start - all sorts of terms was just shoved into your face and the dialouge felt more like reading an essay paper. I'm so glad you also covered the recent patch cause it was a MAJOR step up from the last quest! the pacing, the atmosphere, even the story to gameplay execution was amazing. Kuro is definitely taking in player feedback and i love that about em (they gotta fix the gameplay issue tho,,,,, the camera sensitivity problem is actually insane) that aside, awesome vid :D ! i love these style of videos and your voice is perfect to just listen to loll, keep up the good work ^^

  • @sirmeowmeow7319
    @sirmeowmeow73199 күн бұрын

    i care more about the gameplay and gacha than the story. biggest difference between two games? the companies running them. kuro knows how to make the game fun to play for players. mihoyo knows how to shove their shit on their playerbase' mouths

  • @EXTRA_WAVY

    @EXTRA_WAVY

    9 күн бұрын

    Fair enough. For me, I enjoy both. There’s a reason I chose a fantasy, adventure game as opposed to a fighting or sports genre. Without story to contextualize the gameplay it’s less enjoyable for me long-term.

  • @SoulHydron

    @SoulHydron

    9 күн бұрын

    I play both, but i honestly only play wuwa currently for the gameplay and the game means a lot less for me. Genshin on the other hand i appreciate a lot more for its craftmanship and world building, and overall vision. I actually care a lot more about the characters, world, and story.

  • @Apolovy

    @Apolovy

    9 күн бұрын

    WuWa is boring for me, because i play not for the gameplay, i play for the story and the beauty of the game which are better in Genshin.

  • @keyboardwarrior8905

    @keyboardwarrior8905

    8 күн бұрын

    and genshin fans are known for eating shit😂

  • @lloyd1792
    @lloyd17929 күн бұрын

    I didn't know you've just started KZread content ❤❤ and you're video is already good. I want this kind of content because it helps players who are lazy reading WuWa Dialogues and helps them understands the storyline more

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    Thanks a lot brother!! ✨ I really appreciate the good word.

  • @schmiggidy
    @schmiggidy9 күн бұрын

    In terms of lore, story and world-building, 1.1 was a HUGELY encouraging step in the right direction, so I'm willing to defer judgment for now and let Kuro cook some more before I settle on any definitive criticism.

  • @Akio_online
    @Akio_online9 күн бұрын

    tbh i love the way the game is currently, things i hate about genshin is the um yeah stories cause i am the type who is into action so the spik button helps a lot and well love how everything is going wuwa is great atm, also love the vid make the same in future good luck mate

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    Hey! Thanks a lot! ✨ I definitely can understand that. I LOVE story too, but I only enjoy it when they break it up with gameplay. Genshin does this thing where there's just like two solid hours of dialogue with no combat or puzzles. It's not fun when games don't know how to balance it. While storywise Wuwa 1.0 was a bit rocky, their execution of balancing gameplay and story was phenomenal.

  • @Akio_online

    @Akio_online

    8 күн бұрын

    @@EXTRA_WAVY for real. i am hoping as wuwa grows they will bring things that we as gamer needs so that we can enjoy both the sides, love the wuwa Dev's as they actually listen.

  • @Sirindilable
    @Sirindilable5 күн бұрын

    I do igree with most of your points. During 1st patch i always felt this lack of context, pretext. Everything around felt empty and soulless. Like they wanted to create the WORLD but only created 3d models of it. This is drastically different from my impression of GI 1.0. Depth felt everywhere. Mystery in every ruin and motivation to go on was over the top. In WW i literally forced myself to go on. I decided to give the game another chance, maybe 1.1 will reinvigorate that sad excuse for a story we got in 1.0. After 1.1 i realized i no longer have any hope. Well, at least im grateful to WW for making me appreciate my GI even more. And Good luck to all who like WW.

  • @leblancattire5951
    @leblancattire59515 күн бұрын

    I tried wuwa for 2 weeks on launch and stopped. Aside from combat, their offerings can't entice me to keep playing and progress. I get bored really fast with the world and its exploration. I may or may not comeback for future updates, depends on if they have a character I really like.

  • @MrMemoriesx
    @MrMemoriesx7 күн бұрын

    The ratings of wuwa in playstore is now 3.7 before it was 4.3

  • @blazn0

    @blazn0

    6 күн бұрын

    100% sure that's because of the game isn't optimized for mobile.

  • @naya4050
    @naya40509 күн бұрын

    Comparing story isn't fair at all since. One has a 4 years worth of story building and the other has only a month and barely several days worth of story. In My Opinion😅

  • @SoulHydron

    @SoulHydron

    9 күн бұрын

    Depends on how u are comparing tho. With 1.1 out as well, we have a pretty good idea of how future story will be written as well. One big thing i didnt like, is that theres too much info dumping, and i felt like half of my playtime thru the 1.1 story was just dialogue or cutscenes, and i feel like the only really worthwhile sections were a bit of the beginning cutscene, and the final cinematics. Everything in between felt skippable, even tho i read thru all of it and this is from someone that enjoys reading almost everything in Genshin. The writing in wuwa isnt as compelling or immersive. The animators and artists do a great job however

  • @SY-re9vu

    @SY-re9vu

    8 күн бұрын

    Yeah, I agree, they're talking like Inazuma story didn't existed. That story arc was complete shit, bad writing since the start until the end.

  • @EXTRA_WAVY

    @EXTRA_WAVY

    6 күн бұрын

    @@naya4050 I think it’s quite a fair comparison. I’m not comparing random sections of story. I’m comparing the foundational storytelling from the start of the game. Every Genshin comparison is referenced from the initial Mondstadt story arch, available from launch.

  • @andr0zzsenpai

    @andr0zzsenpai

    6 күн бұрын

    He is clearly comparing the start of genshin with the start of wuwa lol

  • @naya4050

    @naya4050

    6 күн бұрын

    @@EXTRA_WAVY hmmmmm i see, fair enough, then.

  • @TanathipSin
    @TanathipSin8 күн бұрын

    I feel Wuwa's story paces a little too fast and cuts off at climatic moment, ruining the mood a little bit. Let's say after our quest helping Jinhsi, we didn't get to see what happened to her next. Perhaps we will in 1.2

  • @SoulHydron
    @SoulHydron9 күн бұрын

    I agree with you 100%. I feel like most people are just a bit harsh in their comparison towards Genshin because of their frustrations with the game, and wuwa is something new and exciting, and has some pretty cool new things

  • @RuneKatashima
    @RuneKatashima4 күн бұрын

    You had me in the first half... Though I do agree with your take on Abby I feel like you lost sight. Everything you said in the first half remains true. 1.1 didn't change anything. We still don't know shit about the state of the world or what Rover wants. Like, everything you said. I can't attach myself to any of these characters because they don't feel real.

  • @DT-bo1zk
    @DT-bo1zk9 күн бұрын

    The best case of lore and story telling to learn from would be Limbus company with their "show don't tell", not just kuro even hoyo should learn from this too since they're the culprit of the "tell too much and barely show"

  • @EncoreMain169
    @EncoreMain1699 күн бұрын

    I'm... honestly not catching on why is genshin's story better for giving us a goal from the start we've been doing so many things in genshin except actually focus on looking for our lost sibling the game is basically saying "do whatever" and same goes for wuwa they dropped us in a pretty place , with our beloved characters , mysteries ahead for ourselves to figure out (mysteries can be great in story too) , 1.0 cutting the story in half made it even more exciting to wait and continue playing the rest of it on 1.1 same goes for the other versions too Like why must you be told everything from the start?

  • @SUSSAslicer
    @SUSSAslicer9 күн бұрын

    1.1 left me speachless with how bad 1.0 story was in comparison

  • @wyatten5057

    @wyatten5057

    8 күн бұрын

    Honestly it made me even more sure that they really are just trying to migrate to the original storyline from 1.0, bc the whole thing looks like from a diff lvl of budget all together it's insane

  • @ThomasAndy-qu8dp

    @ThomasAndy-qu8dp

    4 күн бұрын

    @@wyatten5057 they rewrote a lot of the story and probably rewrote too much of it instead of sticking to their vision and you can cleary see it. The very beginning of the story was mega boring until you meet fight Scar. But then it got better and better and 1.1 was incredible.

  • @wyatten5057

    @wyatten5057

    3 күн бұрын

    @@ThomasAndy-qu8dp yeah the main dev was really sad about the story change if you watch the interview lol. I get it, he didn't want anything happy with the story and he had to make so many changes bc a lot of people said it's depressing(?) honestly why not?? Well, the story is pretty good now, i hope it'll stay that way (hope the dev can add their angst back too haha)

  • @DanielCastillo-df1dd
    @DanielCastillo-df1dd8 күн бұрын

    Haters gonna hate. Lovers gonna love. Just stick to the game that satisfies your needs. If you hate genshin or wuwa for they are right now, left then return until that hate ended.

  • @TonyKnight1208
    @TonyKnight120822 сағат бұрын

    I love Abby, No Abby slander will be tolerated

  • @user-eu9tl9ji2y
    @user-eu9tl9ji2y8 күн бұрын

    Wuwa has given more free pulls to us in the last month then g game has the last 3 years

  • @progrockplaylists
    @progrockplaylists2 күн бұрын

    i always said that genshins world feels more real than wuwas and i always got flamed because they thought im supporting the crap hoyoverse gives us. twisting people's words kills arguments entirely

  • @kittikorn6674
    @kittikorn6674Күн бұрын

    if it's better than genshin then wuwa playerbase would be larger it's not no matter how much copium you inhale it'll always be mid at best echopicking isn't content btw

  • @EXTRA_WAVY

    @EXTRA_WAVY

    Күн бұрын

    @@kittikorn6674 Someone didn’t watch the video.

  • @arocomisgamusclademork1603
    @arocomisgamusclademork16038 күн бұрын

    Genshin feedback, surveys and customer support scraped players message like rejected official matter

  • @AncolVX
    @AncolVX9 күн бұрын

    Yes

  • @josefmadrid960
    @josefmadrid9604 күн бұрын

    ironically the clear objective you talk about in genshin's story is quickly diluted when you become and errand boy and solve the problem of every " god " in each and every nation while being drip fed little bits of main story with dainslef once u reach those parts , its like they are trying to be one piece with their world building but failing miserably . in wuwa u are embarking on the search for your own identity , abby was mentioned through the beginning when u absorb ur first echo boss in the story and then appears and if u play 1.1 story and although it is filler exploring jhinsi her origin lore they do drop some important info on the mc and i found it doing it amazingly , genshin had 4 years to expand apon its lore but wuwa still came out so give it time to expand don't compare yet . genshin is not elden ring npc convos and item description build the world but not amazingly they are bloated with extra dialogue to waste ur time . i respect ur opinion and trust me wuwa will improve simply because they listen good luck on ur future vids

  • @EXTRA_WAVY

    @EXTRA_WAVY

    4 күн бұрын

    I really think there is a misinterpretation here. I'm not making a comparison for ALL of Genshin Impact's story to ALL of Wuthering Waves' story. One of the first things said and that continues to be expanded upon throughout the video is how Genshin sets a solid foundation at the START of the game. That's why every example I make is applicable to Genshin's story at launch. ・Motivation - What's the MC's main motivation? How was it clearly expressed? (Explained at game start) ・Rules of the World - How and why do people have abilities (Explained by Venti and Paimon in the first arc) ・Worldbuilding - Lore, mythology, personal accounts and history of the world is found everywhere. (Discoverable from launch) Since we're discussing the story available at launch for both games, I don't think there is an imbalance in the comparison. The introduction to Abby was weirdly done in my opinion. It's like watching an episode of Batman and suddenly he's able to fly, only to then have the act never referenced again and have had no mention before. It's okay to have random things happen, but acknowledge it. They could've either tied up loose ends or created a cliffhanger. They chose neither, yet the rest of the story was self-contained. The main character of an adventure getting side tracked to solve other problems along the way is part of the genre and the "Hero's Journey" story archetype. Genshin's story is about the MC finding their sibling, but we later discover their story is intricately linked with the state of the world, so MC going to each nation and solving problems isn't as off the mark as it might be in other stories. Nonetheless, the storytelling of Genshin Impact DOES jump off a cliff eventually, but that isn't really the focus of the video. The primary focus is to examine the things done poorly story-wise in the start of Wuthering Waves and reference how its predecessor handled them.

  • @josefmadrid960

    @josefmadrid960

    4 күн бұрын

    @@EXTRA_WAVY imo opinion I think u exaggerated in describing how well the game did in story and worldbuilding to a levels the likes of elden ring rdr 2 witcher 3 ect ect genshin doesnt even come close to any of em, while I agree that the lore is good the execution of the story events , story pacing and bloated dialogue with the immense filler that it has puts a stain on the story in general , and even in 4 years I personally think they fixed just a lil bit in Fontaine and even thst still has plenty of bloated dialogue. In wuwa 1.1 they addressed pretty well all the points mentioned in ur vid and I hope thry keep improving . Anw gl on ur future vids

  • @shsuemlshdk
    @shsuemlshdk8 күн бұрын

    I think many people will get bored of WuWa just like how they got bored of Genshin after 4 years no sane person could play the same game for 3 or more years

  • @MrMemoriesx

    @MrMemoriesx

    5 күн бұрын

    Dont compare wuwa to genshin

  • @Noah7564
    @Noah75649 күн бұрын

    ❤❤

  • @fionadeonmeister1396
    @fionadeonmeister13969 күн бұрын

    i played the game enjoy it but when i shared WUWA to my friends at work. All they said is skip the whole lore and dont even bother to even remember the name. After the 2 weeks 35 my gaming friends just stop playing after. All they can say the character development is bland and uninspiring. Character should at least be a good role model or something that make them contribute to the society. But when Jiyan limited banner was release they said that they hated his story since a General suppose to sacrifice in the battlefield but instead he choose to abandon his pose. Regardless the character don't have much development that help me think that they will get along. In the end I'm just speaking base on my experience and my community at work. Sadly is hard to play the game with friends who don't enjoy with. I played till 1.1 to share with my friend on the update so far it's still a miss.

  • @beestek.94

    @beestek.94

    9 күн бұрын

    All I can say is you are probably much easier to influence. Play the games that you like, regardless if your friends doesn't.

  • @gone2heaven178

    @gone2heaven178

    8 күн бұрын

    Yeah, if you don't play coop you can try to find some groups or small communities to discuss WuWa. Also, I don't mean to be rude, but your friends' take seem to be... simple-minded. There are quite a number of good role model characters, like Chixia, Yangyang, Verina, some NPCs, there are many good-willed character, to the point it's harder to name morally dubious ones - those are probably Aalto, Encore, Calcharo, Yinlin, but then again, even Yinlin fights for the greater good. Second, I hope you refuted the take about general since, well, the previous general did exactly that, marched on, no sacrifice too great, which only led to his whole army and (presumably) himself being slaughtered, and not only he didn't achieve anything with his sacrifice, he made everything worse because the city lost the majority of its manpower while the skills of the killed soldiers made monsters stronger. Also, what's exactly "a good role model" about a general regarding his men as cannon fodder? Again, sorry for my rudeness, especially considering these arguements were not even yours, but I do think you can enjoy the game on your own or find some people to enjoy Wuwa with.

  • @boboverlord1

    @boboverlord1

    4 күн бұрын

    >Character should at least be a good role model or something that make them contribute to the society. Are you this short-sighted? Characters need flaws to make them whole. The fact that you and your friends hate Jiyan who holds regret from past mistakes say a lot about you.

  • @josefmadrid960
    @josefmadrid9604 күн бұрын

    abby is my g

  • @EtherealRune
    @EtherealRune4 күн бұрын

    "In Genshin nearly everything matters. Conversations with NPCs.." Aaaaand I stopped watching, because you know that just ain't true.

  • @EXTRA_WAVY

    @EXTRA_WAVY

    4 күн бұрын

    Good. I'd hate for you to be corrupted by the use of the word "nearly". However, I stand by that, especially in comparison of Wuthering Waves (which is what the video is about), where the vast majority of NPCs don't even have dialog prompt. EDIT: Sorry, I used "majority" just now.

  • @EtherealRune

    @EtherealRune

    4 күн бұрын

    ​@@EXTRA_WAVY Petty. It's the context that matters, though - And if you use the word "nearly" it does imply that there are more conversations on the important side than they are not, which is, even when being generous, everything but true. Genshin has so much filler dialogue and uninteresting conversations going on (we could probably add another couple of adjectives) that I question your honesty in all of this. Wasn't the first point that irked me either. (first one was already the style of narrative that's being used, because that's purely a subjective matter. Some people like it that way, other people like it the other way. You painting it as 'better' was a weird start.) Don't get me wrong, if that's your opinion than that's just it. I just realized that there won't be any interesting talking points I potentially could get behind with, in the context of you already making objectively false statements.

  • @fiamma_23
    @fiamma_238 күн бұрын

    First point and you already failed differentiate objective quality and preference

  • @nottyseel949
    @nottyseel9499 күн бұрын

    I liked your analysis but disagree with the conclusion. I am more compelled by the story in WuWa for the simple fact that it makes logical sense for the MC to be involved with all of the events, including side quests but the MC of Genshin frustrated me to no end with how illogical their activity is throughout the actual story. I definitely think the WuWa storytelling can continue to improve, but it's not going to improve to me by learning from Genshin. At least not in the aspects you mentioned.

  • @aloureluxe4174
    @aloureluxe41748 күн бұрын

    this is why imho it's hard to be hyped about WuWa in general outside of its characters because we know nothing about it at all. Right now, as of 1.1 they've only just mentioned that there are other countries outside Huanglong during the main quest and they've only mentioned ONE. ONE country and they just name-drop it without any further explanation. They did better in 1.1 though. The pacing is great (better than Genshin ngl, though I've noticed that Genshin has actually improved their pacing), it's direct, and keeps you entertained. My problem is: 1. while Jue gives us some info about Rover there's still no goal except to search for our memories. 2. we don't have anything to look forward to for the next patch or at least we don't know anything about the next patch just go to the next place Jue mentioned (I totally forgot the name of the place she mentioned)

  • @sharkylover1443
    @sharkylover14438 күн бұрын

    I'm sorry, but I do not understand why you would post this video. You complained at the beginning about the game not giving you enough information about the world etc etc, which you acknowledged a lot got answered at the very end of the video at 1.1. You could have very easily started the video quickly acknowledging the part at the end of the video, given the video was released after the release of the new patch. Let the game blossom before you decide to cut it down. Comparing Genshin's story to WuWa's is unfair, except if you decide to strictly compare the 1.0 genshin story which, let's face it, was rather terrible. They were both lacking, because they were new. Genshin's lore runs deep, but it took time to build up to that. The reason why a lot of people, including me, are excited about WuWa, include the many QoL things that it holds over Genshin; including things genshin players have been asking for since release. Things that can now not be changed due to the way Gacha is structured and the laws surrounding it. In that sense, then, yes, WuWa is much better. Even the combat feels more engaging and fresh. Hope my opinion is well received as I hold no ill intent.

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    There was no "cutting down", and no "complaining". I'm reviewing and critiquing. It's nearly unanimous at this point that Wuwa 1.0 was weak story-wise. In this video, I'm exploring *some* of the reasons why. Even though 1.1 made major strides, there are still things that were missing in terms of addressing the flaws of 1.0. Also, that's the thing. *I AM* comparing Genshin's 1.0 approach to the story. Everything I mentioned is applicable. ・Initial Character Motivation (MC's primary focus is explained at the start) ・Rules of World (eg. Explanation of Visions and why people have powers/How allogenes can reach godhood, mentioned by both Venti and Paimon) ・Lore Placement & Worldbuilding (eg. Boss drops[Rhodia, Hypostasis, etc]/Cloud Retainer/Venti/Zhongli/Display of what Mondstadt Represents/What Liyue Represents) Nonetheless, the idea of not comparing the two games for some extended period might be understandable if the game already didn't borrow heavily from its predecessor. They had 4years of content to take example from (both the good and the bad). Honestly, when I heard they scrapped 90% of the story and rewrote it months before release, I felt like the story might suffer because of it. I know some people are very sensitive about media that they enjoy, and find it difficult to accept its shortcomings. Despite ALL of this, Wuthering Waves is still my favorite game right now. No game is perfect and like any other form of media should not be exempt from criticism and comparison. With how much of an upgrade 1.1 was over 1.0, I'm sure we will get better story in future patches.

  • @sharkylover1443

    @sharkylover1443

    8 күн бұрын

    Thank you for the reply. I do understand where you are coming from and I am very critical of wuthering waves as I do want it to succeed. As per the World-Building aspect of the game, there are multiple ways of tackling that in books AND in games. Being presented with everything all at once is one way to do it, but giving more information as the story progresses is another way. As for the cutting down part, what I was trying to say, perhaps in a bad way, was that hearing you talk throughout the video about some things, such as Abby not being a big part of the story, left a sour taste throughout the video. That is due to when the video was uploaded, that being after 1.1, where many points that you had spoken to were tackled story wise. I understand you had acknowledged it at the end, which is why I suggested perhaps maybe adding a disclaimer early on in the video about it. I had no prior knowledge to the story getting scrapped as such, might explain the weird pacing through the start of 1.0. Thank you for pointing that out.

  • @azeemsiddiqui4764

    @azeemsiddiqui4764

    6 күн бұрын

    ​@@EXTRA_WAVYActually, from what I have heard other CCs and regular people say is that the first half of 1.0 was pretty bleh while the second half was where it got better.

  • @GhostEmblem
    @GhostEmblem6 күн бұрын

    I'm glad that you were comparing Genshin on release to WuWa on release and only stuck to that. I haven't played Genshin since Xianyun and the Liyue region, it has problems but on release it was goddamn magical and came out the gate swinging. For literal years people believed the ads were a lie because it showed such a beautiful big open world on a phone and phone games were notorious for false advertising and games completely unrelated to what the ad showed. It was literally so good ppl didn't believe it. I still love the world but now it feels tedious to play.

  • @eclipseed5778
    @eclipseed57788 күн бұрын

    for a most gameplay, wuwa is the best than genshit. for story is a so-so, even genshin story had stopin good after we enter sumeru. sumeru story and fontaine is terrible, maybe the genshin story writer alredy been replaced?

  • @blazn0

    @blazn0

    6 күн бұрын

    What gameplay is so good about wuwa? Honest question.

  • @eclipseed5778

    @eclipseed5778

    5 күн бұрын

    @@blazn0 parry, counter, evasion, combo mechanic. For traveling: parkour, no using stamina when running, fast gliding thx to grapple mechanic. Epic finisher (story boss), etc

  • @blazn0

    @blazn0

    5 күн бұрын

    @eclipseed5778 so basically 20 year old gaming mechanics 🤦‍♂️ That's my problem with gacha games. They are so behind compared to tripple A games. Every gacha game feels 10 years old when they are released.

  • @eclipseed5778

    @eclipseed5778

    5 күн бұрын

    @@blazn0 that's why everyone hates genshin (not included their fandom) . Totally oldest gameplay with no mechanic at all. So wuwa basically an improvement for gacha games. Gacha games with many mechanics is rare

  • @blazn0

    @blazn0

    5 күн бұрын

    @eclipseed5778 wuwa improved nothing. It's a different game with different fferent mechanics. I played allot of games like that, it's nothing special. Neither is genshin but that game still had a big fan base because not every gamer wants the same gameplay. Hack and slash like wuwa don't do to well in the tripple A gaming space.

  • @zipzzo
    @zipzzo8 күн бұрын

    You overly glazed Genshin in this case. Ignoring the fact the game is several years older with that much more time to build on the story, you still overhyped the Genshin opener especially in retrospect giving what we know now (or should I say, still don't know). Yeah, we're given a clear goal, find out what happened to the sibling...but how much closer have we gotten to figuring that out? What about Paimon? The most development we got on that was from the Melusine in Fontaine patch and it was basically nothing other than something we all already presume anyway. Great opening mysteries that go *nowhere* don't deserve to be praised as excellent storytelling. Will it go somewhere eventually? Maybe? Will it even be worth the wait by the time we get those answers? Who can even say? On the flipside, WuWa has gone the route of simply making the active story infront of you fun to observe, rather than banking *all* of their eggs in to the basket of lorebuilding up to some kind of twisty conclusion. It's not all perfect, they could definitely cut some dialogue and reduce the amount of yapping, but who doesn't have this same criticism about Genshin??

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    No glazing, just facts. Nearly everything mentioned is can be applicable to Genshin v1.0 or Genshin as a whole. My video is more of a breakdown of what it can do better in comparison. The critique isn't *supposed* to be about Genshin; it's a WuWa critique. I'm not interested in critiquing Genshin. It's a game that disregards player feedback anyway. I think the majority of Wuwa players and even Kuro Games themselves will acknowledge the story of WuWa 1.0 could've been better. Also, I think when you copy the format, style, and story of a game or copy anything, it's your duty to make the best attempt to improve on it. Kuro did a GREAT job with gameplay, but the story needed work, which isn't surprising considering they said they changed 90% of it in just a few months. That fact had me worried about that aspect of the game. On another note and also unpopular opinion... Genshin 1.0 had the BEST combination of gameplay and story of ANY of its Archon Quests. It was WAY more balanced than what it ended up becoming. Now, it's just 2hrs of story and no gameplay at all.

  • @DemetriaAutumn
    @DemetriaAutumn9 күн бұрын

    You know, you don’t need to know the objectives of everything at the very start of the game. It makes things boring and not as mysterious and exciting. Hence, to make up for this, Hoyoverse made Genshin’s story into a touching drama instead.

  • @ArthurMorgan.1863
    @ArthurMorgan.18638 күн бұрын

    Funny how these people keeps comparing the game and telling shid that they will not go back to Genshin but still yaps about it in every page they were in on social media. You know, it's like telling your new girlfriend all about your ex instead of moving on LMAO. Pathetic.

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    No, I think it's more akin to analyzing and comparing two pieces of media, where one is clearly based on the other, and discussing areas where the successor struggles. Y'know, something mankind has done since the advent of theater. The fact that so many people are comparing a literal video game to a girlfriend is really telling.

  • @ArthurMorgan.1863

    @ArthurMorgan.1863

    8 күн бұрын

    @@EXTRA_WAVY I stand with what I said, as someone who has a niche in social media. The time that this d-mb comparison wars begin though you are correct but majority of the people are not on the phase of "discussing" anymore. It's more like pure hate to the game because they don't get what they want. Superiority Complex hits em as if they were not consuming the same poison they consumed before. Also, add the influence of those CCs who has a d-mb takes toward the game, and saw an opportunity to make money via creating a st-pid drama within the community.

  • @EXTRA_WAVY

    @EXTRA_WAVY

    8 күн бұрын

    @@ArthurMorgan.1863 There is definitely a lot of tribalism out there. I've seen SO MANY people who seem to be of the opinion that you have to either say ONLY good things about X or ONLY bad things about X. It ruins the possibility of have any meaningful conversation on the subject if someone just can't directly speak about the topic. I generally try to give credit where it's due and critique when its needed. Although some people feel no comparisons should be made at all because they're different games, which I think is strange. It's not like I'm comparing WuWa to... Tetris (which we all know has an uncontestable story).

  • @shazzo
    @shazzo8 күн бұрын

    the game just released give it a break, genshin was horrible at release

  • @seraphoftheend5768

    @seraphoftheend5768

    4 күн бұрын

    Yeah but Genshin basically pioneered the open world genre for mobile. WuWa is operating on treaded ground. They had years to learn from Genshin. So people expecting more polish/depth from WuWa 1.0 than Genshin 1.0 is totally natural.

  • @kittikorn6674

    @kittikorn6674

    Күн бұрын

    no it wasn't lmao

  • @aramis4347
    @aramis43479 күн бұрын

    Yes

Келесі