Is Legend of Zelda Turing Complete?

I undertook a quest to build a computer in Legend of Zelda: Tears of the Kingdom and this video documents the process. We'll introduce digital logic and its applications to computer engineering and we'll learn how to create a binary adder circuit, whether it's with electronics or rolling balls. The video ends by demonstrating a 2-bit full adder within the game.
Become a Patreon member: / physicsforthebirds
0:00 Introduction
1:46 Logic Gates
3:30 Addition in Binary
6:09 Failed attempts
8:07 Mechanical Computers
8:51 Full-Adder in Tears of the Kingdom
10:00 Conclusion
Thank you to Caleb Birtwistle for captioning!
Logic Reference: Digital Design, M. Morris Mano
Full Adder in Tears of the Kingdom: • Zelda Tears of the Kin...
Impressive Minecraft Computer: • CHUNGUS 2 - A very pow...
Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use.

Пікірлер: 489

  • @physicsforthebirds
    @physicsforthebirds11 ай бұрын

    CORRECTION: as a few viewers have pointed out, I somehow managed to draw the NOT gate incorrectly every single time that it appears in the video. The NOT gate has a small circle at the output, just like the other inverting gates (NAND, NOR, and XNOR). I drew a non-inverting buffer every time I said NOT. I want each one of my videos to not only be fun, but also to potentially act as introductions to the topics they discuss for anybody, so I hope this doesn't take away from the value too much! Let me know if there's any other mistakes you find! (there are probably a lot of mistakes related to gameplay...)

  • @HarambaeXelonmuskfans

    @HarambaeXelonmuskfans

    11 ай бұрын

    Ehehehe… hey lois, I guess he is not able to draw not gates. Ehehehe

  • @runo4155

    @runo4155

    11 ай бұрын

    Ehehehe... hey lois, I guess he is not able to draw not gates. Ehehehe

  • @inovotny1412

    @inovotny1412

    11 ай бұрын

    I think you can make a better calculator by using a wall and stakes to make wooden boards that dont connect thus there wont be a limit to how many you can place, although they will have a very small gap, but it probably wouldnt effect the melon or the way ot falls

  • @ishner

    @ishner

    11 ай бұрын

    By the way, did you know you can make any other gate out of nothing but NOR gates? It is the only gate that can do this.

  • @__-nt2wh

    @__-nt2wh

    11 ай бұрын

    ​@@ishner you can do that with NAND gates too

  • @DBExplorer
    @DBExplorer11 ай бұрын

    i guess using time bombs results in...volitle memory

  • @sirrah9533

    @sirrah9533

    11 ай бұрын

    I can't rightly confirm that this applies to you, but I can certainly say that you deserve it: Happy Father's Day, my friend.

  • @theminecraft4202

    @theminecraft4202

    11 ай бұрын

    *volatile but i still like the pun xD

  • @William43210

    @William43210

    11 ай бұрын

    nice pun!

  • @Amigps01

    @Amigps01

    11 ай бұрын

    Stop it right now.

  • @JefryU

    @JefryU

    11 ай бұрын

    *volatile

  • @k.r.mstudios3356
    @k.r.mstudios335611 ай бұрын

    Zelda: Link You must find me! Link: Hold up, just making a computer real quick

  • @franciscolopez1787

    @franciscolopez1787

    11 ай бұрын

    Science, bitch!

  • @diegog1853
    @diegog185311 ай бұрын

    The real promising part is whenever someone mods the game to greatly increase the maximum amount of fuse items you can have. Also maybe the distance at which items are despawn. Then we will truly see crazy stuff.

  • @physicsforthebirds

    @physicsforthebirds

    11 ай бұрын

    Apparently fusing a dragon part to items increases their despawn distance by an impressive amount without mods. I'm curious to see what people come up with!

  • @Spiggo97

    @Spiggo97

    11 ай бұрын

    @@physicsforthebirds I tried this out, left my hoverbike at the bottom of a skyviewtower and took the jump, when I landed again it was still there, so fusing dragonparts to increase despawn distance is confirmed!

  • @flyorfloat

    @flyorfloat

    11 ай бұрын

    Is there a way you can make objects hang loosely by like attaching rings made of logs together or it will snap?

  • @RandomDude647

    @RandomDude647

    11 ай бұрын

    ​@@flyorfloat use a portable pot. They make things able to dangle while attached

  • @jshu-_-

    @jshu-_-

    11 ай бұрын

    @@physicsforthebirds I was just going to say this! Star fragments also work like this. Idk which one has a greater respawn cancellation factor but it's another option.

  • @IONATVS
    @IONATVS11 ай бұрын

    In Gemiyik shrine, there’s an electric motor that CAN be powered by shock emitters. And you can smuggle it out of the shrine by fusing it to a weapon and then taking the weapon to a goron kid NPC in Tarrey town. so, an electricity-to-rotational motion energy conversion is possible. you can even make copies of builds containing the device using zonaite and the autobuild feature. I think that could be used to make something more substantial

  • @Tarro57

    @Tarro57

    11 ай бұрын

    You can also smuggle it just through Autobuild if I'm not mistaken, same with the propeller in there as well. I believe that attaching something like chu chu jelly can just be hit to destroy leaving only the motor. These are only things I've heard elsewhere though so apologies if these are incorrect.

  • @genericcommenter1148
    @genericcommenter114811 ай бұрын

    3:05 actually, just a NAND gate on its own is already a functionally complete set! You can create any digital logic using just NAND gates. by extension, AND and NOT are also a functionally complete set

  • @jordanhaag1215

    @jordanhaag1215

    11 ай бұрын

    You can do it with NOR gates too

  • @herp_derpingson

    @herp_derpingson

    11 ай бұрын

    You have to show that you can infinitely tile the NAND/NOR gates.

  • @michaeldamolsen

    @michaeldamolsen

    11 ай бұрын

    For the curious, functions like NAND or NOR, where a single function can be combined with itself to form any other function, are called Sheffer functions.

  • @JohnLeePettimoreIII

    @JohnLeePettimoreIII

    11 ай бұрын

    OP : i was about to make this same comment, but you beat me by 5 hours. well done.

  • @want-diversecontent3887

    @want-diversecontent3887

    11 ай бұрын

    @@michaeldamolsen That's new, never heard of it. I always heard them called universal gates (although that is just in context of logic gates, not all functions).

  • @ichbinein123
    @ichbinein12311 ай бұрын

    In case the max number of items glued together can be changed by simply changing some variables in the game code, it might be possible to mod TotK on a switch emulator!

  • @reynoldskynaston9529

    @reynoldskynaston9529

    11 ай бұрын

    @@campbellmadsenstudentovhs5474 I would assume the limit was added for the framerate’s sake. Combining 50 items or so would likely bring totk to 15 fps or possibly worse. I bet it is something that could be changed. A more powerful emulator could possibly even run well with the limit removed.

  • @Rowlesisgay

    @Rowlesisgay

    11 ай бұрын

    sounds like an epic way to melt top of the line gaming pcs of 2027, so, yes, someone will do it lmao

  • @vyor8837

    @vyor8837

    11 ай бұрын

    ​@@Rowlesisgaynah, even low end machines can emulate the game rn

  • @massfade5821

    @massfade5821

    11 ай бұрын

    that's the lamest solution ever. Like actual wimp shit "We choose to go to the Moon in this decade and do the other things, not because they are easy, but because they are hard;" -JFK This is why we fight the only way to beat this challenge is base game solutions bending the game further to the players will as all Zelda games in the past have done.

  • @Intrasport

    @Intrasport

    11 ай бұрын

    ​@Vyor here is where I press doubt. Low end in what aspect? Emulation is ran off of CPU and not very many low end CPU can even touch switch emulation. It would be a waste to have a good processor and a shit gpu so what low end rigs are emulating this game?

  • @bersl2
    @bersl211 ай бұрын

    2:22 At the risk of being That Guy... a bare triangle is just a buffer, and you need a small circle at the output point in order to make it a NOT gate.

  • @Bobbias

    @Bobbias

    11 ай бұрын

    Yes, since it's the circle which indicates the inversion of the signal.

  • @Survivalist_Redo

    @Survivalist_Redo

    11 ай бұрын

    @@Bobbias shouldn't it be a half circle? 360° rotation is an identity, 180° rotations I think are closer to inversion

  • @U20E0

    @U20E0

    11 ай бұрын

    @@Survivalist_Redo…. no?

  • @LoZander

    @LoZander

    11 ай бұрын

    ​@@Survivalist_Redo the circle simply indicates inversion as in making 1 into 0 and 0 into 1. Fx, an and gate with a circle after is a not and (nand) gate. It is only true if at most one input is 1

  • @Temulgeh

    @Temulgeh

    11 ай бұрын

    @@Survivalist_Redo it's just an arbitrary symbol

  • @congruentcrib
    @congruentcrib11 ай бұрын

    My favorite computer in a game is Rust’s Pong. Using the electrical system pieces, someone made the game pong. It’s insane on how complex it is, and to think 1 missing wire would ruin the whole thing.

  • @eypandabear7483

    @eypandabear7483

    11 ай бұрын

    I cannot imagine the patience it takes to do these things. I made a 7-segment display (only numbers) in Factorio once and that was already so goddamn tedious.

  • @electra_

    @electra_

    11 ай бұрын

    this is *not* what i meant when i asked how to program in Rust :P

  • @SaHaRaSquad

    @SaHaRaSquad

    11 ай бұрын

    Someone built a Doom-like 3D game in factorio, displayed on a giant display built out of conveyor belts.

  • @afrofantom6631

    @afrofantom6631

    11 ай бұрын

    @@electra_ lmaooo, i was so confused by the op.

  • @thatvidwasweet

    @thatvidwasweet

    10 ай бұрын

    Just saw a video of a guy that made Pong in Terraria! People are insane

  • @canofsoda
    @canofsoda11 ай бұрын

    I'm sure Nintendo knew after Mario Maker something like this would happen with TotK

  • @canofsoda

    @canofsoda

    11 ай бұрын

    @@ChaosLord5129 i suppose so gang🤷🏾‍♂

  • @chungo.

    @chungo.

    10 ай бұрын

    ​@@ChaosLord5129congratulations on your win! 👏👏🎉

  • @kamishin7135
    @kamishin713511 ай бұрын

    Bokoblin: "my Lord, there are news regarding the hero" Ganondorf: "so, another one of my minions has fallen. I can't wait for our battle" Bokoblin: "that's the thing my Lord, it seems that the hero has abondend the quest to save the world and makes calculators now" Ganondorf: "he's making WHAT?!"

  • @KingJellyfishII
    @KingJellyfishII11 ай бұрын

    Small correction, boolean algebra is not sufficient alone for turing completeness. you need some kind of feedback loops, so for example balls falling are not turing complete because they can only go downwards. same with dominoes.

  • @ProfDriftwood
    @ProfDriftwood11 ай бұрын

    Look for the electric parts you can steal from shrines. There's an electric motor in the Gemimik shrine that can be activated by current, I think you could make something better with it. Plenty of conductive cubes, plates etc. Fuse the motor to a weapon and break it at Tarrey Town, or attach an apple and save it with autobuild. Good Work!

  • @l3rvn0

    @l3rvn0

    10 ай бұрын

    Also, I think that you can make eletric weapons as well

  • @dr.unventor
    @dr.unventor11 ай бұрын

    You could use the electricity idea. Shock emitters essentially work the same way as the electric weapons in BotW so you could use springs as the bits then have the shock emitters attached which will go into a metal weapon. Then if the electricity hits the metal it’s a 1 and if not it’s a 0

  • @tonyhinderman

    @tonyhinderman

    11 ай бұрын

    This is the best way I think

  • @arcgato

    @arcgato

    11 ай бұрын

    Or one shock emmitter and electric motors to rotate metal weapons against gravity to close a switch only while the motor is powered.

  • @BittenToe

    @BittenToe

    11 ай бұрын

    Or simply use shock emitters themselves. No need to extend/compress a spring when the shock emitter being on is itself a very obvious display of a high signal. The issue, though, is gates. I'm not sure how you would go about using current to actuate something in the game. This would be necessary with AND gates (I think).

  • @Ammonium-ow6pd

    @Ammonium-ow6pd

    11 ай бұрын

    This wouldn't work nicely because they don't have too much interactions between multiple shock emitters, so gates would be practically impossible to add

  • @jacksonpollard4106

    @jacksonpollard4106

    11 ай бұрын

    @@BittenToe there are electricity powered motors in the shrines that can be taken out of the shrines using fuse smuggling. Could probably be used for that.

  • @natanaelvicenteferreira590
    @natanaelvicenteferreira59011 ай бұрын

    I just wanna point out that the effort you put into this is appreciated, and the results you got are a great proof of concept! No time spent learning is wasted, regardless of the outcome, which was still decidedly impressive given the constraints you were given :)

  • @redtaileddolphin1875
    @redtaileddolphin187511 ай бұрын

    Holy shit Mechanical computers are one of my favorite things in the whole world

  • @nerdwisdomyo9563
    @nerdwisdomyo956311 ай бұрын

    Yo my favorite bird uploaded

  • @nerdwisdomyo9563

    @nerdwisdomyo9563

    11 ай бұрын

    Yo i think i was first, thats my first time being the first to comment and its on such an awesome channel

  • @MakerManX

    @MakerManX

    11 ай бұрын

    You truly have the cool beans

  • @nerdwisdomyo9563

    @nerdwisdomyo9563

    11 ай бұрын

    @@MakerManX (proceeds to beans)

  • @lilydawson8234
    @lilydawson823411 ай бұрын

    I'll admit i didnt fully grasp half of this, but this is the first time ive had someone explain binary and computer stuff in a way that i feel i can easily understand, i have a much better idea of how it works now. thank you :D

  • @nikdog419
    @nikdog41911 ай бұрын

    Wait... The Math and Engineering of Digital Logic isn't Physics? Lies. Remember when digital logic was 5 volts high and 300-900 millivolts low? Pepperidge Farm Remembers. (I'm saying 3.3v high 0v low makes me feel old.) 🤣 That NEC Intel 8048 clone is an example of 5 volts high, zeroish/negative low. (3.8-5v high -500 to 800 millivolts low to spec)

  • @Tlaloc1
    @Tlaloc110 ай бұрын

    This past semester I took a computer architecture course and although a decent amount of things in that course went over my head, I still do remember a decent amount. As soon as you got to talking about circuitry I perked up because "hey i recognize that stuff!" and had flashbacks to the times i drew crappy diagrams of multiplexers and ALUs in MS paint.

  • @lo-fi9584
    @lo-fi958411 ай бұрын

    Thanks for putting so much into your videos. They're really fun. Congratulations on the channel growth as well- can't wait to see where you go.

  • @thepuppetmaster9813
    @thepuppetmaster981311 ай бұрын

    People like you simply astound me. I've never understood how computers work but you demonstrate your knowledge of it so effortlessly. I know that I'll not ever be able to comprehend computers, they're just not my thing, but I admire the work you put in to understand them

  • @nakaimckenzie5784
    @nakaimckenzie578411 ай бұрын

    Can't wait till we can run doom in totk

  • @geraldwheatly1824
    @geraldwheatly182411 ай бұрын

    THIS HAS BEEN PLAGUING MY MIND SINCE THE GAME CAME OUT THANK YOU

  • @elijahmarshall475
    @elijahmarshall47511 ай бұрын

    You may not have succeeded in your goal, but I want to thank you for the really good description of how a computer uses logic gates in combination with Binary to be able to add numbers. I feel like no one has ever explained it that simply before. I know it obviously gets much more complicated from this point on, but I never really had any understanding of how it worked. However, your explanation was so clear that I literally thought, “have I not understand this before?” lol.

  • @maxamillion3437
    @maxamillion343711 ай бұрын

    "If this is your first time watching this channel I'm warning you that most of this video will be explaining the math and engineering of digital logic" And that's it, I'm sold and now subbed.

  • @derpyvelcro
    @derpyvelcro10 ай бұрын

    This is such a high quality video. Well done!

  • @twetch373
    @twetch37311 ай бұрын

    I am delighted to have stumbled upon your channel today. Not often do I find such a gem of a channel on KZread. Looking forwarding to diving into your content.

  • @JayJeeJay
    @JayJeeJay11 ай бұрын

    Youve quickly become one of my favorite youtubers dude, I just finished AP physics and have been having a blast watching you and learning about some of these topics ive never even thought about. Keep doing you and have fun with zelda (i know i am)

  • @xinshengbing5743
    @xinshengbing574311 ай бұрын

    When TOTK is more of a coding language than HTML

  • @catmacopter8545

    @catmacopter8545

    11 ай бұрын

    HTML5 is also turning complete!!

  • @HarambaeXelonmuskfans

    @HarambaeXelonmuskfans

    11 ай бұрын

    Though it isn’t good at turing compete

  • @xinshengbing5743

    @xinshengbing5743

    11 ай бұрын

    @@catmacopter8545 HTML5 + CSS is turing complete, HTML5 by itself is not

  • @EgotisticalSlug

    @EgotisticalSlug

    11 ай бұрын

    HTML is markup language

  • @ncrranger6327

    @ncrranger6327

    11 ай бұрын

    ​@@catmacopter8545 it may turn completely but it ain't turing complete 😂

  • @moomoo2214
    @moomoo221411 ай бұрын

    Hey, just a tiny correction: a triangle with a small circle to the right of it is a NOT gate. But if it's just a triangle, it's called a BUFFER which just repeats whatever signal it's got. Buffers are generally used to make sure voltages aren't changed upstream of the logic flow. The way I remember it is all gates with the small circle to right (NOT, NOR and NAND) are inverting their output. Hope this helps :)

  • @Bobbias

    @Bobbias

    11 ай бұрын

    Yes, the circle indicates signal inversion. A buffer specifically acts to isolate it's output from it's input. It has high input impedance, meaning it's current draw from the input is quite low. In addition, many buffers are tri-state buffers where they have an additional "high-z" or high impedance output state. These buffers ave 2 inputs, one of which acts as a control. When the control is enabled, the buffer passes signal, and when the control is disabled, the buffer is put in the high-z state. In this state the buffer acts as though it's not part of the circuit at all. It neither draws nor provides current. These buffers are often used to connect to busses.

  • @physicsforthebirds

    @physicsforthebirds

    11 ай бұрын

    Oh my goodness, I don't know how I managed to forget that every single time! I was going to introduce the buffer when I was talking about the hydrant idea, because some of my gate designs are sensitive to the "current" (the water mass per time) so the simplest design of an OR gate would require a buffer before using its output. That's a bit embarrassing, but thanks for pointing it out!

  • @adityakarn4361
    @adityakarn436111 ай бұрын

    This is my favorite channel! Your videos are always very interesting. Keep making them.

  • @Crashwave321
    @Crashwave32111 ай бұрын

    Always excited when you upload. I love watching science and math channels on the whole, but you have an eye for finding big ideas in everyday life which is always so cool to me. Good stuff, good stuff :)

  • @Zyckro
    @Zyckro11 ай бұрын

    I saw somewhere a use of lights, mirrors, and wheels connected to obstructing planks to create a calculator. Maybe that's the future of this niche.

  • @andrewprice8079
    @andrewprice80799 ай бұрын

    This was super interesting. First time I've seen your channel. Subscribed!

  • @amirshafiei755
    @amirshafiei75511 ай бұрын

    This was fun! Your videos have a unique charm in them that i really enjoy! Thanks!

  • @KnishG
    @KnishG11 ай бұрын

    your explanation of base 2 was so perfect and quick i wish i had it when i was a tutor for computer architecture. great video.

  • @sofichu_gamer655
    @sofichu_gamer65511 ай бұрын

    Something that could help solve the problem of the amount of sticking thing together is to use stabs to atach them to the wall and every single digit is just a separate building

  • @pakhyeoncheol
    @pakhyeoncheol11 ай бұрын

    Love the video I’d be glad to see more like this mixed in with your normal content

  • @ColdNarwain
    @ColdNarwain11 ай бұрын

    Man, I will be honest with you, i have no idea about the science of computers and i also didnt understand half of the stuff, i even skipped a lot throughout the video however I highly appreciate your work and way how you explain and describe things in detail! I came for Zelda, and stayed for your chilled nature, even tho i didnt understand anything. You're doing a great job! Keep it up pal

  • @74oshua
    @74oshua11 ай бұрын

    As a CS major, this was the first thing that came to mind when I got Ultrahand, been waiting for a video like this!

  • @johnsmithe4656
    @johnsmithe465611 ай бұрын

    As far as the melon not rolling, there are orbs you can get from the Gerudo area that are part of a quest, or you can find a sphere in a shrine and attach it to something so it goes into Autobuild, then autobuild outside the shrine where you want to set up your computer. You might even want to do it in a shrine if there are useful parts there, and you won't get interrupted by enemies or blood moons.

  • @sahibsingh6016
    @sahibsingh601611 ай бұрын

    It is a bit different type of video that your regular content. I thorouhgly enjoyed the video. I enjoyed the personal touch that you added with saying that you tried to finish this video as quickly as possible before somone else makes a video on this idea. Nice video man!!!

  • @ipodman371
    @ipodman37111 ай бұрын

    as a zelda fan and computer nerd. this video is a perfect marriage of the two. and is also the first video that ive seen of yours. thanks for doing what you do!

  • @batcrow6224
    @batcrow622411 ай бұрын

    From here it's really just a matter of waiting for someone to find a way to lift the limit on items being binded together so I wouldn't expect it to take too long

  • @xdarin_
    @xdarin_11 ай бұрын

    I didn't expect this information to be useful, but now I have some idea of how to use logic gates in games like Oxygen Not Included or any other ones that have them. Thanks!

  • @ZonymaUnltd.
    @ZonymaUnltd.11 ай бұрын

    Great video, I like your approach to making subjects educational. Plus the parody music was great.

  • @MadMathMike
    @MadMathMike11 ай бұрын

    The reveal on your adder was hilarious and amazing! 😂

  • @fanofsimonpegg
    @fanofsimonpegg11 ай бұрын

    Having just come off a college course about logic circuit basics, this video dropped so much dopamine going "Hey I recognize this! Yooooo" Gonna have to check to see if my launch day Switch can handle TotK (or if I can get the money to buy TotK in the first place), because it would be so fun to email my professor for that class in the middle of the summer like "hey so for fun i remade a few assignments from the class in a video game how many brownie points is that"

  • @dr.unventor
    @dr.unventor11 ай бұрын

    Since I found out that springs could be toggled it just brought so many ideas into my brain using them because I figured you could use them as bits.

  • @Sam_596
    @Sam_59610 ай бұрын

    I've been doing a small hobby electronics project slowly over the past little while. Part of that includes a lot of googling, and despite having all "personalized advertising" related options off, I got recommended this video. I'm happy I found this video, but I'm not happy _why_ I found it.

  • @xavierchoe8074
    @xavierchoe807411 ай бұрын

    Just commenting to boost viewer engagement!!!! (Also love the videos keep it up 👍)

  • @EPMTUNES
    @EPMTUNES11 ай бұрын

    Awesome video!!!

  • @chifii
    @chifii11 ай бұрын

    You may be able to make a computer by using the electric fan parts? They're a pain to build with since you need to smuggle the parts out of a shrine with Fuse instead of opening Zonai capsules, but you might be able to use the wind generated by them to push an electric emitter into another fan.

  • @Twigz87
    @Twigz879 ай бұрын

    I must admit I am an absolute philistine when it comes to the art of the modern computer. I had no idea what logic gates were before watching this but you managed to explain everything in a way that I, a layman, was able to understand clearly. Bravo for this. You have earned yourself another subscriber. 👍🏼

  • @The_Default_User
    @The_Default_User11 ай бұрын

    This was so good!

  • @DumplingDoodle
    @DumplingDoodle11 ай бұрын

    i am waiting patiently for the day that someone figures out how to break the fuse limit. i've been discovering my inner enginner through this game. no computers yet, but i've been building multi stage rockets, gyroscopic seating and vehicles you can't fall out of, tanks, weapons of mass destruction, cars that can freeze and drive on lakes, etc. in making these things, i cannot tell you how many times i've run into the build limit. it's put a damper on so many ideas i've had, and i can see that's the case here too. can't wait to build a log tower that reaches from the depths the skybox lol

  • @phlyphlo
    @phlyphlo11 ай бұрын

    You can use cooking pots as a the middle part of the scales. Like you can make a teetertoter or see saws with them.

  • @GnightOwl
    @GnightOwl11 ай бұрын

    So cool! I appreciate your work Subbbeded

  • @jens6076
    @jens607611 ай бұрын

    i applaud your preliminary efforts

  • @_-KR-_
    @_-KR-_11 ай бұрын

    terraria's logic gates were the first in game logic system that I was able to create consistent and robust systems with. I cant imagine trying to cludge together one like this.

  • @murkrowyeet8484
    @murkrowyeet848411 ай бұрын

    you can use fuse to take a ball from a shrine and then go to Tarrey town to unfuse it, allowing you to use a perfect sphere instead of melons or anything else

  • @Buphido
    @Buphido11 ай бұрын

    This inspired me to try this myself, but I couldn’t be bothered to finish so I‘ll just post how far I got and what I found and move on with my life. You can use wheels as gears for this to create a mechanical version. An AND gate is two gears, both powered and with four paddle each, interlocking and turning in the same direction. If one stops, both stop. An OR gate is two gears, both powered and with one paddle each, turning a third gear, unpowered (use a wooden wheel) and with four paddles, into the same direction. If at least one is turning, the third gear is turning. If one of the powering gears is stopped by another gear, it won’t hinder the turning of the wooden gear as the singular paddle will be out of the way. I haven’t been able to find a NOT gate however that relies only on gears and does not need to be reset manually for a new input. For input methods there are a few. For one, I recommend ramming the gears into the ground using these zonai spike thingies. You could attach them to a large platform but that‘ll limit the number of attachements you can have. The inputs themselves need to be seperate from the gears anyway, and you could just power gears to serve as input directly. Alternatively, you could attach two trampolines to a spike (activate one and leave the other deactivated), ram that spike into the ground next to a gear and immediately have an input signal that can use one extended trampoline to stop a gear to give an input of 0 while that same trampoline being deactivated gives an input of 1. Additionally, the second trampoline offers the inverted input without needing a NOT gate, so that’s useful, although still limited in usage. Lastly, you could attach one of these stand up manequins to the outside of a wooden wheel and attach that wheel to a spike, so that the activated spike would raise the manequin into a potential spinning gear and stop it while still allowing the gear to continue spinning once the spike is deactivated again. One issue with the gear system is backflow. If a gear is blocked down the line, it’s difficult to prevent that blocked gear from blocking other gears that came before it, and into a parallel signal line, ultimately sending a 0 where a 1 should be sent. Unfortunately I don’t yet know if this can be prevented with this method.

  • @malcolmbrice01
    @malcolmbrice0110 ай бұрын

    This is one of the simplest yet easiest logic gate explanations ive seen

  • @scum-scum
    @scum-scum11 ай бұрын

    Enjoy your game, brother, thanks for the vid!

  • @SteveJubs
    @SteveJubs11 ай бұрын

    You can get around gluing all the boards together (and reaching the max) by attaching a stake to the back of each board and stabilizing everything that way.

  • @ploxyzero
    @ploxyzero11 ай бұрын

    i already knew about logic gates before watching this video, but this vid really helped me understand HOW things such as a half adder are made by using the truth tables funny how i'm just eating mac n cheese watching a zelda video and learning things that I didn't quite realize when taking logic or match classes in college lmao

  • @quinnroberts4853
    @quinnroberts485311 ай бұрын

    on the map, to the far right, there is a spiral, at the center of the spiral is a shrine with electricity powered motors which you can shrine smuggle

  • @colinberg3342
    @colinberg334211 ай бұрын

    Very funny that you talked about the electicity idea bot working then showed a shock emitter which would let the electricity idea work.

  • @cuppedfart
    @cuppedfart11 ай бұрын

    good video, you earned a sub

  • @rotten6253
    @rotten62539 ай бұрын

    Currently in tech school for R and F transmissions and just went over how to convert binary, hexadecimal, and decimal. So this video is not only entertaining it’s studying

  • @RiffZifnab
    @RiffZifnab11 ай бұрын

    A valiant effort, hope you enjoy the game now. (:

  • @dumbcrumb879
    @dumbcrumb87911 ай бұрын

    To get around the fuse limit you could attach a stake to the platform and have it attached to the ground instead of the part below it. Then you would just have each panel be its own separate component.

  • @lankythedanky
    @lankythedanky11 ай бұрын

    That is the neatest breadboard project I've ever seen

  • @Slferon
    @Slferon11 ай бұрын

    bro we gotta learn this stuff for my exams in like 3 days this video is perfect!

  • @airchair8629
    @airchair862911 ай бұрын

    Very Interesting video

  • @shaunduggan8605
    @shaunduggan86059 ай бұрын

    That wiring at 5:35 is glorious

  • @Bobbyhiddn
    @Bobbyhiddn11 ай бұрын

    I’ve been working with the electric motor and battery to run circuits that charge a battery at the end. That way when you turn off the machine, the charged battery will turn its motor signifying the result of the computation.

  • @23bcx
    @23bcx11 ай бұрын

    oh I thought you were talking about legend of zelda (the first one) and was impressed

  • @mekafinchi
    @mekafinchi11 ай бұрын

    Something I'd like to add as a computer engineer who loves esoteric computing like this is that if you can create gears and axels you can make much more sophistocated mechanical computers than the one-way kind of thing you get with the methods shown here. With differentials (like you'd find in a car's drive train) you can add/subtract rotation, and with a uni-directional gearbox (either with a tilting pair of gears or a worm gear that can move itself between two gears) you can take an absolute value. Combining these operations in the right ways yields any gate you can think of. There're a ton of other ways to do rotational logic too, but real-world examples are hard to come by because mechanical digital computers are absurdly large for their capability.

  • @ikebirchum6591
    @ikebirchum65919 ай бұрын

    Tony Hinderman on youtube actually successfully built logic gates using the electricity method

  • @nix7667
    @nix766711 ай бұрын

    this video literally went over what took half a year in my first year of uni and is somehow more comprehensive

  • @ChristianL3399
    @ChristianL339911 ай бұрын

    Your description on how a half-adder makes an adder which makes a bigger adder was genius! It made so much sense even though I already knew the premises... Now I truly get why quantum computers would be terrifying... Right now, everything can be encrypted because we know how much locking power is unbreakable with our current amount of "adders" in the regular computers we have... But if each adder could be used as it's own mini adder by breaking down smaller than 1 (.478 or .00000561) basically giving infinite calculation power within each quantum adder... That was probably off in my description, but that was my train of thought...

  • @skeleton_craftGaming
    @skeleton_craftGaming3 ай бұрын

    The nice thing about Boolean algebra is that it's an algebra that is to say a and b = ab; a or b = a|+|b [where |+| is the non carrying addition operator] and not a is 1-a.

  • @h3corptempbutevadinganass
    @h3corptempbutevadinganass11 ай бұрын

    I know it's all new but smtg tells me totk won't be made on totk ........ I'd be amazed to see plain old Zelda running from these logicgates there's definitely quite some limitations EXCELLENT VID THO!!!❤ loved it man✌️✌️

  • @tverdyznaqs
    @tverdyznaqs11 ай бұрын

    There's a game on steam that I really enjoy, it's called "Turing Complete" and it's a great way to learn the basics of binary computer logic hands-on! You're basically building a whole damn functioning computer from the ground up as you progress through the puzzles. The explanation given in this video is pretty good but I find that you gotta play around with those funky little gates yourself to really understand how they work. It's actually fun, I promise, if you are the type of bird that would end up in a comment section under a video like this, this is the kind of game you'd enjoy

  • @OlySamRock
    @OlySamRock11 ай бұрын

    this is the first thing i thought of when playing. glad it didnt take long for people to pick it up

  • @xyznihall
    @xyznihall11 ай бұрын

    great video

  • @HelPfeffer
    @HelPfeffer11 ай бұрын

    0:00 Naturally, this is the first question everyone ask themselfs with every game where you can build something

  • @m107a1
    @m107a111 ай бұрын

    There is a device that can be triggered by electricity in totk (the generator), but it can oly be found in shrines so you need to fuse steal it. Not sure if you could somehow use these to make the first idea work. There's also a chargable battery you can take that can power the generator.

  • @xxxzinkoxxx774
    @xxxzinkoxxx77411 ай бұрын

    Find a vertical cliff, 20 is max fusion per single device, but I am assuming you can go higher than that with separate devices. Use one of the floating zonai device to set up stakes in the wall so that you can build separate platforms and have them all be close enough to be essentially connected but all on separate spikes

  • @klappadu7020
    @klappadu70204 ай бұрын

    This is the type of content I signed up for when first using the internet!

  • @SylvesterAshcroft88
    @SylvesterAshcroft8810 ай бұрын

    This reminds me of Kerplunk, that was a fun game i played as a kid!

  • @santoast24
    @santoast2411 ай бұрын

    13 days late because I recently moved, and internet companies are evil (recently as in over a month ago). BUT HOLY CAMOLY is this an amazing video and so much fun. Im sorry it was annoying to you, I mean, I have trouble making the simplest redstone contraptions, but to me, who loves but marginally understands computer logic this is like one of the coolest things I've ever seen. Cant wait for the next regular video, and, hopefully its not out before July 7th (the day I... hypothetically... get internet...)

  • @c7fab
    @c7fab11 ай бұрын

    Cool video

  • @TheBirdKhan
    @TheBirdKhan11 ай бұрын

    finally physics for me... great video!

  • @IndrasChildDeepAsleep
    @IndrasChildDeepAsleep9 ай бұрын

    This is the first I've heard of Minecraft computers. I will now have at least 12 more unfinished and then abandoned Minecraft projects. Thank you

  • @kito-
    @kito-11 ай бұрын

    This is excellent

  • @17lvlham
    @17lvlham11 ай бұрын

    So funny. Especially at 7:17. Nice. Btw, slight change in the name of the channel would be perfect: Physics for the Rito (POV me Rito currently debugging 3k LE's mixed-signal FPGA design with multiple clocks)

  • @asad-ullahkhan2368
    @asad-ullahkhan236811 ай бұрын

    +1 for mentioning infinite memory pretty much everyone glosses over that