Introducing the ARCore Recording and Playback API
Ғылым және технология
Most augmented reality (AR) applications implement a separate “live view” mode that loses the experience when the live session is over. The same scene needs to be captured over and over again to create the same AR experience. With this release a scene can be captured once and referred to again to augment them with 3D effects or filters.
Learn more at the following links:
Documentation:
Java: developers.google.com/ar/deve...
C: developers.google.com/ar/deve...
Unity: developers.google.com/ar/deve...
Unity-ARF: developers.google.com/ar/deve...
SDK (including sample app)
developers.google.com/ar/deve...
Sample app available at: github.com/google-ar/arcore-a...
VoxPlop!: play.google.com/store/apps/de...
VoxPlop! Source Code: bitbucket.org/nexusproduction...
Code Lab
codelabs.developers.google.co...
Google I/O 21 Technical Session:
New Capabilities in ARCore: events.google.com/io/session/...
Take AR Anywhere with the Recording and Playback API: events.google.com/io/session/...
Partner Apps:
Jump AR: play.google.com/store/apps/de...
DiDi-Rider: play.google.com/store/apps/de...
Пікірлер: 8
Nice!
Nice
What about for Unreal Engine ?
How would I extract the motion data though? Where in the meta data is it stored. Please improve your documentation
nice!
Nice