Intro to Tool Dev in Unity [part 4/4]

Ғылым және технология

🔽 click for timestamps & info!
part four, the finale!
this was originally streamed as a course for students at futuregames.se/, who were super kind to let me both stream this live as well as upload it here! so massive thanks to the people at FutureGames!!
💖 Patreon ❱ / acegikmo
🐦 Twitter ❱ / freyaholmer
📺 Twitch ❱ / acegikmo
💬 Discord ❱ / discord
🌸 Instagram ❱ / freya_holmer
0:00:00 - Intro
0:00:22 - Code Changes for Tangent space
0:03:01 - Multiselecting Prefabs in GUI
0:13:46 - Randomizing Prefabs
0:19:03 - Struct vs Class
0:21:21 - Randomizing Prefabs (continued)
0:34:11 - Fixing Preview Lighting
0:37:57 - Prep Scene for Obstruction Testing
0:39:06 - Obstruction Testing
0:46:08 - How To Bounding Box (or not)
0:51:18 - Setting up SpawnablePrefab data
0:58:44 - Implementing the Obstruction Test
1:05:21 - Thor Turns off the Stream
1:06:09 - Displaying Invalid Prefabs
1:06:47 - Creating a Hologram Shader
1:19:09 - Implementing the Holograms
1:24:18 - Showcase of Tools in Budget Cuts
1:43:40 - Book Recommendations? (lack thereof)
1:44:13 - Any Flowstorm Dev Streams Soon?
1:45:15 - Tool Dev's Similarities with Game Dev
1:46:03 - Final Words

Пікірлер: 27

  • @taguetrash
    @taguetrash8 ай бұрын

    That Roomie script looks amazing for quick mapping, makes me want to make something similar..

  • @puzzlinggamedev
    @puzzlinggamedev2 жыл бұрын

    Incredible series as always! tons of things to try in my projects!

  • @mailmaxxxx
    @mailmaxxxx Жыл бұрын

    Thanks so much for this series! I confess to being completely lost in Ep 4 because of the refactoring, but overall I've learned so much :)

  • @TheRabidCabbage
    @TheRabidCabbage3 жыл бұрын

    1:05:20 Oh no. Thor has finally discovered your weakness! xD

  • @chirantansarkar8888
    @chirantansarkar88882 жыл бұрын

    you rock freya thanks for this many would be helped and will be getting help for so long i wanted to be a game dev too but ended studying economics

  • @genelee2050
    @genelee2050 Жыл бұрын

    this is awesome tutorial & 'let's do'' stuff. thanks for the patience

  • @Patrick-pu5di
    @Patrick-pu5di11 ай бұрын

    Freya being GOATED for 1hr47mins straight

  • @CosmicComputer
    @CosmicComputer4 жыл бұрын

    thank you for this Freya!

  • @ucanhle3092
    @ucanhle30924 жыл бұрын

    you're awesome! please keep making videos! thanks

  • @mongmong4519
    @mongmong451911 ай бұрын

    Big Thanks!

  • @Parkathor
    @Parkathor2 жыл бұрын

    Crazy informative series! Ngl tho, the change to tangent space in the beginning did make things more confusing.

  • @philipZhang86
    @philipZhang864 ай бұрын

    Thank you so much~~~!

  • @justloveandpeace4010
    @justloveandpeace4010 Жыл бұрын

    amazing tool it is.

  • @user-kt8rw7wu7o
    @user-kt8rw7wu7o4 жыл бұрын

    nice tutorial ) have you git repo? i would be nice to read code examples

  • @kevin1a2b3c
    @kevin1a2b3c4 жыл бұрын

    Thanks for the tutorial! But may I ask how do I get all spawnPoses by tangentToWorld? (the part at 2:38) I can't figure it out.

  • @alfredmakes

    @alfredmakes

    3 жыл бұрын

    Old comment but for people who see this in future, you can replace the hit.point, hitNormal etc. by multiplying basis vectors by the TRS matrix: Vector3 origin = tangentToWorldMatrix.MultiplyPoint3x4(Vector3.zero); Vector3 normal = tangentToWorldMatrix.MultiplyVector(Vector3.forward); Vector3 tangent = tangentToWorldMatrix.MultiplyVector(Vector3.right); Vector3 bitangent = tangentToWorldMatrix.MultiplyVector(Vector3.up); So then when you're drawing the green basis vector, for instance, you get: Handles.DrawAAPolyLine(4f, origin, origin + bitangent); Note that since the origin is a point you use MultiplyPoint3x4(), but the others are direction vectors so you have to use .MultiplyVector() instead~

  • @mirkoson
    @mirkoson3 жыл бұрын

    Hey Freya, I've been enjoying this series of tutorials, but I got lost on your refactoring since you didn't show how the GetCircleRay and DrawCircleRegion work with the Matrix implementation. Any chance you (or someone around here) could clarify that part? Thank you!

  • @alfredmakes

    @alfredmakes

    3 жыл бұрын

    Hi, just replied to a similar comment in case you are interested~

  • @mirkoson

    @mirkoson

    3 жыл бұрын

    @@alfredmakes thank you, sir. 😊

  • @superdavisdon3791
    @superdavisdon37914 жыл бұрын

    Coolio! :)

  • @smstitan6400
    @smstitan64002 жыл бұрын

    It's really sad, so much effort Very less views, but these videos really help the ones particularly searching for them Or give some interest for someone like me

  • @Fortu440
    @Fortu4402 жыл бұрын

    but we who watch the video on youtube can´t see all the changes made in the script and therefore can´t keep up with the rest of the project. :(

  • @adgd
    @adgd2 жыл бұрын

    I was following and when you showed up with a completely rewritten script I completely lost my bearings and gave up on following the code :/ I even tried pausing the video at times to copy the re-written code but you don't show everything you changed y.y Amazing series anyway, loved it!

  • @acegikmo

    @acegikmo

    2 жыл бұрын

    here's the script, I think! gist.github.com/FreyaHolmer/bd8872407bb794b926162e51212f57e8

  • @adgd

    @adgd

    2 жыл бұрын

    @@acegikmo Thanks!

  • @patrevizani

    @patrevizani

    2 жыл бұрын

    @@acegikmo is there any recording/explanations regarding the changes on the script in the link vs. the script in the end of the video? On the video you use EditorWindow and on the link you use EditorTool, thanks in advance!

  • @acegikmo

    @acegikmo

    2 жыл бұрын

    @@patrevizani I forget! it's such a long time ago now unfortunately

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