Interior Lighting Techniques in Maya

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We start by analyzing the scene. Then we change the light and introduce tools to make the workflow more accessible and finer tune some rendering attributes for better and faster preview. Then we introduce key components in our lighting setup starting with our key light then the env light and finally how to denoise the scene using light portals. Hope you find the video useful.
Bookmarks:
00:00 Let's Get Started
02:16 ACES workflow
06:20 Key Light
17:41 Environment Light
22:48 Light Portals
27:42 Final Touches
#sarkamari ‪@Autodesk‬ ‪@sarkamari‬

Пікірлер: 24

  • @amitanivfx
    @amitanivfx3 ай бұрын

    The clarity with which you describe the tutorial is mind blowing. You get into the details and that’s what I’m loving about your videos. Thanks a ton😊

  • @sarkamari

    @sarkamari

    3 ай бұрын

    So great to hear 🙏🏼

  • @andrefarrasw
    @andrefarrasw2 жыл бұрын

    this what i need, thank you sirr!!!!! thank you so much! hope you always healthy, you are so kind!

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    You comment is full of energy and positive vibes. Cheers

  • @fahadzia8419
    @fahadzia8419 Жыл бұрын

    I am late but this is crazy!! easy to process all that information for my tiny brain. Thanks!!

  • @missoo7128
    @missoo71287 ай бұрын

    Thank you sir! Great tutorial💗It helps!

  • @ronydey2696
    @ronydey26962 жыл бұрын

    Great tutorial sir these is really a much helpful hi myself Rony an VFX student from Arena Animation kolkata

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    Glad you found the tutorial useful.

  • @Papy1s2
    @Papy1s22 жыл бұрын

    my skydome light is making the same kind of shadow like directional light throught a window, and no matter how i rotate it, the room still kind of dark

  • @bikramjitroy6155
    @bikramjitroy6155 Жыл бұрын

    Please also make tutorial on outdoor lighting, if u haven't done yet.

  • @nayandurge8877
    @nayandurge88772 жыл бұрын

    Thank you sir

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    You're welcome

  • @merouanebenali4959
    @merouanebenali49592 жыл бұрын

    thank you very much I will suscrabe now I hope you make alot of tutorial with arnold interior render and exterior

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    Thank you Merouane

  • @merouanebenali4959

    @merouanebenali4959

    2 жыл бұрын

    @@sarkamari you are wellcom

  • @naseemjafarian8423

    @naseemjafarian8423

    2 жыл бұрын

    i hope he does

  • @amirbabaei7048
    @amirbabaei70482 жыл бұрын

    Thank you so much

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    Glad you found it useful Amir jan

  • @amirbabaei7048

    @amirbabaei7048

    2 жыл бұрын

    @@sarkamari : mamnoonam azatoon vaghean khili mofid bood . Man ye moshkeli ke daram ghablana ba mental ray render migereftam va systemam pasokhgoo bood alan moteasefane ba saboktarin halat scene render gereftam va 2 hours tool keshid . Ba configi ke farmoodin .

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    اگر بتونید با گرافیک کارد رندر کنید (gpu rendering) توی وقت خیلی صرفه جویی خواهید کرد. البته متوجه هستم که خرید کارت گرافیکی هم هزینه داره.

  • @amirbabaei7048

    @amirbabaei7048

    2 жыл бұрын

    @@sarkamari :ممنونم از شما بزرگوار بابت پاسخ هاتون‌. بله حق با شماس . متاسفانه هزینه کارت های گرافیکی کلا همه چیز تو ایران گرونه و مورد دیگه اینکه مایا ۲۰۲۲ هر کاری میکنم کارت گرافیک رو نمیشناسه که بخوام از gpu کمک بگیرم . با ورژن های پایین ترم خیلی از ویژگی هارو از دست میدم . 😄

  • @ziadramman
    @ziadramman2 жыл бұрын

    Why not use a physicalsky instead of the skydome? what advantages do each have?

  • @sarkamari

    @sarkamari

    2 жыл бұрын

    The physical sky uses a polar coordinate system and can be used for only exterior scenes with sky. Skydome can be used for any env (indoor/outdoor) and custome HDR can "bleed" colour depends on the mood and env that you try to create. That's a huge advantage compare to physical sky

  • @ziadramman

    @ziadramman

    2 жыл бұрын

    @@sarkamari Great. Thanks for the info!