Instantly Improve your World-Building - Dungeons and Dragons 5e

Ойындар

We all make mistakes when we first start world-building as Dungeon Masters. Here are some great world-building tips for your next dungeons and dragons 5e or pathfinder 2e campaigns. Including a little tip on what is the best world-building software.
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Пікірлер: 811

  • @Auridus
    @Auridus3 жыл бұрын

    Sure wish I could get some dice, but I only have about 80% of retail price money.

  • @AA-bj5bb

    @AA-bj5bb

    3 жыл бұрын

    I would really be grateful if i could take one fifth off from the asked price 🤤😓🥺

  • @user-ve3bs2ye7w

    @user-ve3bs2ye7w

    3 жыл бұрын

    Bro, I know place you can get 20% off man

  • @conorstewart5765

    @conorstewart5765

    3 жыл бұрын

    Shame this channel isn't called taking100

  • @ChrisMcClementNZ

    @ChrisMcClementNZ

    3 жыл бұрын

    @@AA-bj5bb uh, taking one fifth off the asking price is at LEAST 20% discount, where would you get that???

  • @kaseybennett7415

    @kaseybennett7415

    3 жыл бұрын

    @@ChrisMcClementNZ b...because it's 80% of retail price? 100-20=80?

  • @Darri3n
    @Darri3n3 жыл бұрын

    1:52 "...and our games became less about the dungeon and more about the-" Me: "DRAGON" "story." Me: D:

  • @lozm4835

    @lozm4835

    3 жыл бұрын

    Depending on the dragon its the same thing

  • @CCartman69

    @CCartman69

    3 жыл бұрын

    My latest campaign world was inspired by Drifting Dragons (where Dragons were cooked) and Dragon Booster (Where people raced dragons) and the simple idea "What if different nations treated dragons differently?" So for me, Dragons are the story.

  • @michaels7001

    @michaels7001

    3 жыл бұрын

    @@CCartman69 I like the originality. 👍

  • @Tylerjms7

    @Tylerjms7

    3 жыл бұрын

    same...haha

  • @Flightkitten

    @Flightkitten

    Жыл бұрын

    @@CCartman69 Dragon = story!

  • @TheNarwhalJacket
    @TheNarwhalJacket3 жыл бұрын

    Maybe the curse is the friends we made along the way

  • @BakilAskamrim

    @BakilAskamrim

    3 жыл бұрын

    And that can actually be a curse depending on your party.

  • @gnarthdarkanen7464

    @gnarthdarkanen7464

    3 жыл бұрын

    Welp... If you were to ask any of the NPC's, my Party is the friggin' curse. ;o)

  • @AceoftheDragoons

    @AceoftheDragoons

    3 жыл бұрын

    It's the warlock's fault

  • @phoenixthegrandanomaly236

    @phoenixthegrandanomaly236

    3 жыл бұрын

    Damn right my friends are their own curse

  • @markwightman5194
    @markwightman51943 жыл бұрын

    "Slay your darlings" don't be afraid to bin an idea that you thought was really good, but sadly just doesn't fit with the world building after you spent more time on it. You can always use it in another setting, repurpose it somewhere else in the campaign/world, or break it apart.

  • @jokhard8137

    @jokhard8137

    3 жыл бұрын

    This

  • @jamestaylor3805

    @jamestaylor3805

    3 жыл бұрын

    20 something years ago my darling was the concept of a chronomancer distrupting the history and current reality of a certain world... I have since run 13 campaigns during various eras in that world's history, and only one player team has seen this chronomancer... before he became a chronomancer. Only one campaign discovered it was even a person who unleashed the chaos they were facing. Sometimes you can just bury your darling so deep in the back story it gets to evolve along with the party(parties) before they discover it. Someday, a campaign group will bust through a door chasing the essence of this chronomancer to find it was all born from the mind of a group of people playing a game around a table in rural 90s USA... introducing characters to caricatures of thier players sounds fun as hell.

  • @jessfoster605

    @jessfoster605

    2 жыл бұрын

    what about repurposing the idea? like instead of using it for the campaign/world that gave you the idea but repurpose it into another one so you don'thave to get rid of it but its not hindering the image you want for the project?

  • @JadeyCatgirl99

    @JadeyCatgirl99

    2 жыл бұрын

    This also goes for when you are running the game. Don't feel like you need to force your players to explore a particular part of the world. You can always circle back around to it, or maybe move certain elements somewhere else.

  • @ewak.1155

    @ewak.1155

    2 жыл бұрын

    That's me scratching my idea of a prestige magic academy that's floating in the air on suspended piece of land the size of a considerable city. It was supposed to be politically independed and its envoys were sent as advisors to all major political players to monitor and influence world events Aretuza-style. Sadly doesn't really fit with the rest of the world so I scratched it for now but I might downscale it and include the academy itself eventually...

  • @HantaleMedia
    @HantaleMedia3 жыл бұрын

    "Oh hey, this is a good deal on some dice!" "shipping, +$25" -cries in Australia-

  • @FrypodTheButt

    @FrypodTheButt

    3 жыл бұрын

    +35 泣く

  • @96Logan

    @96Logan

    3 жыл бұрын

    Hey, greetings from the US! I am getting my home game started again thanks to an Aussie company, Ghostfire Gaming. I backed Grim Hollow last year and got my book a little less than a month ago. The shipping and time it took because of the pandemic was worth the wait. Great company, love your country.

  • @ryanclarke3771

    @ryanclarke3771

    3 жыл бұрын

    what your was only $25 I paid $40 :O

  • @sanethpierre8560

    @sanethpierre8560

    3 жыл бұрын

    *somewhere in america* "Do you hear something?"

  • @kaseybennett7415

    @kaseybennett7415

    3 жыл бұрын

    Haha funny penal colony

  • @honestindomitus1342
    @honestindomitus13423 жыл бұрын

    Great list! I’d probably add: 1) it’s not stealing, it’s borrowing with style. You don’t have to invent 100% of everything from scratch! 2) joined at the hip with “leave yourself some gaps” is “don’t be afraid to retcon, revise, or rearrange”. Most of us only find out if our stuff “works” the first time our players find it. Of course not everything is going to be perfect out of the box, so don’t be scared to fix it.

  • @Gomjibar

    @Gomjibar

    3 жыл бұрын

    Adding on to that, another good rule is one you can pull from how Tolkien did Middle Earth "No one knows everything about the world, and many people have wrong ideas". You can use that when you are retconning something "Oh, your old map says something different, well the map maker was wrong"

  • @DaDunge

    @DaDunge

    3 жыл бұрын

    Yeah that's the best part yo take something you know and then your players see it as something else and from this "game of telephone" something new and unique arises.

  • @jcollins7593

    @jcollins7593

    3 жыл бұрын

    @@DaDunge I also like 100yr old maps/books/scrolls/etc. The author may have been correct at the time, but things change....

  • @A._Person

    @A._Person

    3 жыл бұрын

    Also, it's only cannon once you tell your players

  • @liamcullen3035

    @liamcullen3035

    3 жыл бұрын

    Great additions!

  • @heikok1049
    @heikok10493 жыл бұрын

    "When you get the ideas from one place, it is stealing. When you get your ideas from multiple places, it's called inspiration" (Cite from German channel Orkenspalter)

  • @PolarBearon
    @PolarBearon3 жыл бұрын

    I'd love to hear more tips about worldbuilding.

  • @DrTodd-rp9pz

    @DrTodd-rp9pz

    3 жыл бұрын

    I want to thank of great Dr. Todd he brought my boyfriend back to me. i had seen many people to get him back but nothing, Dr. Todd gave me a consultation and told me all truth, and I trusted Dr. Todd and had him do the spells for me. it took awhile because it was very very messy between us. i had to wait for each spell to do its work. but once the last spell finally was working and the other spells had worked, that is when he called. we met. then it took many more meetings. but now we are back together and i can only thank Dr.Todd, he is the greatest, i will come to Dr. Todd for life. Todd took care of me like family. contact; manifest spell cast @ gmail. com Whats App:+1 604 901 9747

  • @aztralsea

    @aztralsea

    3 жыл бұрын

    Vee Lavinia are you a bot? Cos this is weirding me out.

  • @bombestbomb149

    @bombestbomb149

    3 жыл бұрын

    Check out "World Anvil" If you use the software or not is irrelevant, though it's great software. They have tons of world building guides for different types of settings.

  • @Bigdaddy93413

    @Bigdaddy93413

    3 жыл бұрын

    Vee Lavinia of a iiiii

  • @johnav8rflys

    @johnav8rflys

    3 жыл бұрын

    Me too!!!

  • @DoctorVic
    @DoctorVic3 жыл бұрын

    When I get stuck analyzing and writing, I move on to something else and more often than not, come up with a cool bridge to link the two ideas.

  • @caligena

    @caligena

    3 жыл бұрын

    I do this a lot myself! Just as long as I get SOMETHING going to grease the wheels, the momentum can usually carry me from there!

  • @eosdawn6399

    @eosdawn6399

    3 жыл бұрын

    Bcuz creativity is subconscious, analyzing is conscious but provides the subconscious more disparate datas to create the ideas

  • @darthjoel6357
    @darthjoel63573 жыл бұрын

    I’m a 51 year old getting back into tabletop rpg’s. I found work anvil and dungeon fog. B4 I even start using those tools I’m writing thoughts down. And I’ve got 10 pages of great ideas on my world I want to create. 😊

  • @digitalmoonbooks

    @digitalmoonbooks

    3 жыл бұрын

    World Anvil is a great site. I was a member there when they were first getting going.

  • @impastabowl2328

    @impastabowl2328

    3 жыл бұрын

    Cool for you man

  • @williamlee7482

    @williamlee7482

    3 жыл бұрын

    Can I suggest a book that's helpful and involves the players in the world building so they have some idea and input it to things such as coming up with new races , towns , cities , villages , deities , guilds and more . It's name isn't what you'd expect from a game at all . It's called microscope and is all about world building . www.amazon.com/Microscope-Ben-Robbins/dp/0983277907/ref=mp_s_a_1_1?dchild=1&keywords=microscope+rpg&qid=1612140267&sr=8-1

  • @storploin3860
    @storploin38603 жыл бұрын

    I was bored with the typical races my players always chose (humans, elves, dwarves). I had this idea for a world where some powerful transmutative event in the distant past created races that were "in tune" with their local surroundings. I.E. all the humans living in the mountains became hard, resistant, and orderly; all the humans living on islands grew the tempers of ocean storms with an internal call to traveling far, etc. Did some homebrewed races, and told my players "humans, elves, and dwarves arent a thing, here are these other races; if you don't like them you can still play things like halfings, orcs, etc". They loved the new races and all chose them. I hadn't really considered if the "new" races were actually descendants from humans; what happened to the dwarves and elves; and so on, letting it just not be a consideration, figured it didnt matter. One of my players invited another of our friends to join us but neglected to tell him of the different races, and the new player showed up with a dwarf warlock whose patron sends him throughout time and space as an eternal prank. I froze on the spot, not knowing what to do; one of the players said, "Ah, a dwarf. I thought you lot were extinct!" This worked beautifully; we now have a mystery of "what happened to the dwarves and elves? and what is this mysterious word, 'human' we keep seeing written on ancient tablets?" By leaving that part of the world a "blank", it allowed for flexibility to even meta-game monkey wrenches!

  • @rylandrc

    @rylandrc

    3 жыл бұрын

    I'm including new/altered races in my world, and I'd love to hear more about what you came up with for your custom ones

  • @storploin3860

    @storploin3860

    3 жыл бұрын

    ​@@rylandrc Sorry for the delayed response. Are you more interested in the mechanics, or the flavor? The mechanics I just used www.dandwiki.com/wiki/5e_Race_Design_Guide as a guide and www.dandwiki.com/wiki/Marasmusine_Meter_(5e_Guideline) to ensure things were relatively balanced. I think my first pass at it was "ok". For the most part I think they're reasonably balanced (with a couple exceptions), just by following those guidelines. This won't necessarily get you the most unique or interesting racial traits (using that guide basically means mixing-and-matching existing racial traits) but it's an easy way to make solid, realistic feeling races. It was especially useful to me as I dont have much experience homebrewing the stats to anything more consequential than a monster or NPC. As with anything D&D I think the focus should be a story-first approach. That isn't to say to ignore or de-emphasize the mechanics, but rather let the story be the inspiration for the mechanics. So I imagined the races, their likely societies, and so on first; then found racial traits that matched those. If you'd like more, or want to see the races I made, feel free to email me. This is my throwaway email: torako.chan0@gmail.com I'm happy to send you what I made, but I don't really want to publish it because I'm just an amateur and I'd be embarrassed to show it to the whole world. ;)

  • @rylandrc

    @rylandrc

    3 жыл бұрын

    @@storploin3860 I'm interested in both! I'll send you an email ^^

  • @liquidweird6055

    @liquidweird6055

    3 жыл бұрын

    Replacing humans with genasi?

  • @storploin3860

    @storploin3860

    3 жыл бұрын

    @@liquidweird6055 not exactly... They're not elemental humans, more like subraces inspired by elements. But with a magical origin.

  • @dungeonmasterdummies7050
    @dungeonmasterdummies70503 жыл бұрын

    I gained a couple of good tips out of this video, especially the one about leaving holes to fill in later! It is a collaborative storytelling game, this gives you the creativity to tell more story together! Thanks a lot :D

  • @nickwilliams8302

    @nickwilliams8302

    3 жыл бұрын

    It's a great tip for players when they're creating their PCs too. You don't have to nail everything down before the campaign starts. Let things happen at the table.

  • @dungeonmasterdummies7050

    @dungeonmasterdummies7050

    3 жыл бұрын

    @@nickwilliams8302 very true. In my opinion it's even a good way to have characters develop more!

  • @thedigodragon

    @thedigodragon

    3 жыл бұрын

    I always listen to what my players banter about with the campaign and pick up ideas off that. Like, I have an encounter where the party fought some zombies created by a disease, but I didn't detail what the disease is or how it works. As the players investigated, they came up with a few theories on their own. I simply snatched one that worked best with the adventure and ran with it. Less work for me and it let the players feel clever that they added to the story.

  • @lisquidsnake
    @lisquidsnake3 жыл бұрын

    15:36 Bruh I know the story of Inuyasha when I hear it 🤣🤣🤣

  • @blackreaper3525

    @blackreaper3525

    3 жыл бұрын

    Someone else got it!

  • @Middelhalh

    @Middelhalh

    3 жыл бұрын

    Right? Lol Classic, I have my kids going through it right now. Only 12 episodes in so far.

  • @Jombridge
    @Jombridge3 жыл бұрын

    The games I run normally take place in "Forgotten Realms adjacent" settings. All the gods and lore is the same until I say otherwise. Place names are all different, though.

  • @ogrejehosephatt37
    @ogrejehosephatt373 жыл бұрын

    When I was a kid, I loved starting world building with drawing the world map. As I defined the coasts, filled in the mountains, valleys, and rivers, determined where the forests and deserts would be, I found so much inspiration about how people would interact with the land. Where people would live. Where people would fight each other.

  • @bobbyr600
    @bobbyr6003 жыл бұрын

    Sly at Gen X comics....Haven't heard that name in forever. Cool guy. Kicked us out of the store early to go watch Angel. We finished our magic tournament at the Subway.

  • @Taking20

    @Taking20

    3 жыл бұрын

    Why hello there my possibly fellow Trinity Trojan.

  • @bobbyr600

    @bobbyr600

    3 жыл бұрын

    @@Taking20 Haha, no we were all Mustangs and Panthers. You know not as well celebrated. Made me smile to hear that name Sly. Didn't realize you were from the area.

  • @MagistrYoda9
    @MagistrYoda93 жыл бұрын

    Im currently writing a setting for my next grand campaign, and honestly this video helped me a lot. Id like to see more worldbuilding tips. A couple from me: 1) You don't have to finish all the bits from a chapter in one sitting. For example, if I write a place today, I might work on history bits tomorrow, or a person, or a monster. When you are writing stuff from different angles, you might just see what bits you need to add in other sections to make it all make sense. 2) You have to get something down on the paper, even if its just 2 sentences and they're kind of shit. Because improving and developing an idea is far easier than doing it from scratch.

  • @Litchert
    @Litchert3 жыл бұрын

    A tip I'd have (that might go with the "leave yourself some gaps") would be keeping in mind that cool setpieces you have in mind don't need to be in fixed locations. For example, when I have a neat idea for a corrupt guard, or a dungeon to explore, or a cool treasure, I don't try to railroad my players into going to whatever city/country/landmark/etc I put them in, I wait for them to decide to go to whatever location (City A, B, or C, etc) of their own accord and then put the cool thing I want to do there (so long as it makes sense, of course). It helps indirectly make the world feel more fleshed out, because my idea for corrupt city guards can apply to any location, and if they choose a location where they know the Church Of The Holy McGuffin is then there's more stuff going on in the city than initially thought.

  • @diogoamerico1029

    @diogoamerico1029

    3 жыл бұрын

    I try to avoid the "quantum ogre effect", in which it doesn't matter the players go through the wood or over the mountains, the same ogre encounter will trigger, deeming player choice useless. Buuut that's a concept that evolves into a pseudo-railroading only in a smaller scale. Yes, players should be able to make significant choices and face major consequences; yes, some things might never be seem and lost forever, like secret rooms in dungeons or branching pathways in roads. But that doesn't mean we as DMs can't allow certain ideas to flourish in many possible ways. It's not like we're computer games or published modules with pre-written encounters to each location -- our thoughts are dynamic are reactive, so there's nothing wrong with saving some nice ideas for when and where it will be a valid point of gameplay and storytelling, as long it makes sense and appropriately fits the scene.

  • @Litchert

    @Litchert

    3 жыл бұрын

    @@diogoamerico1029 I agree with all of it with the caveat of if the players choose the mountains to avoid an orc encounter, then its definitely railroading and to be discouraged. If I, as DM, only have a few encounters ready to go and they chose the mountains instead of the forests for reasons unrelated to the orc, then I see no harm in putting the orc encounter in the mountains as long as it still serves the purpose of the plot

  • @bossked1563

    @bossked1563

    3 жыл бұрын

    @@Litchert The rule I use is "If the players know about it, it becomes a true state; if only the DM knows, it's fluid." If the players are presented with a haunted house that I was super excited to give them, but they choose to ignore it for whatever reason, then the haunted house is there and affects the world as a permanent structure and won't appear elsewhere (1 haunted house is fun, 2 is the DM trying to force the issue, and 3 is the DM failing to be subtle). The coven of witches inside that the players DIDN'T know about, though, may be repositioned elsewhere as I see fit, with appropriate retooling. This allows the players all the agency they want, but minimizes the amount of content I have to throw away.

  • @AE149823
    @AE1498233 жыл бұрын

    OH MY GOD - I REMEMBER SLY!!!! I STILL GO TO GEN X TO THIS DAY, THATS SUCH AN AWESOME SHOUT OUT

  • @Taking20

    @Taking20

    3 жыл бұрын

    ;-)

  • @johnerwin8901
    @johnerwin89013 жыл бұрын

    Thanks for the tips! I'm a new DM, and my players are going through the Starter Set. They want to continue in Faerun before switching to my custom world. After the Starter Set ends they leave literally everything up to the DM, so it can be overwhelming. I've spent entire days just trying to figure out what year we're set in, what governments are active or collapsing soon, and what adventures can feasibly happen within my world. I ended up ignoring the official timeline, and saying that various events that happened -10/+10 years from our story happen during it. I'm currently working on an adventure that is 50% Eragon, 50% Mass Effect.

  • @AquilonQc
    @AquilonQc3 жыл бұрын

    I am a Veteran DM and I've been World Building for many years. I still got pretty good advice from that video! Awesome content sir!

  • @razorchuckles
    @razorchuckles3 жыл бұрын

    I keep a Google Doc tab open at all times, and whenever I get inspired with a random image or scenario, I add it to my ongoing list of ideas. I currently have over 200 ideas, each just a bullet point with a single line. Then, when I create my world, I can figure out where to plug each idea in.

  • @icymcspicy547
    @icymcspicy5473 жыл бұрын

    This video is literally perfect since I'm writing a whole series of campaigns for my group. Your tips will definitely help a bunch. And as for a tip I could offer. I find it often helps to make a timeline. History is important to your world and will shape alot more of your world than you think. So ask yourself why a kingdom is there or why people avoid a certain area whether it's a haunted castle or an old battlefield from an ancient war. Building history and a timeline is as important as a pantheon in my opinion.

  • @mikewilliamson6288

    @mikewilliamson6288

    3 жыл бұрын

    I would go so far as to say history is more important. Everyone at the table will interact with the history of the land in some way or another, only a few players will actually have anything to do with deities. In many of my campaigns the pantheon isn't even known by the general populace. In the same manner that when you attend a baptist church, they aren't going to teach you about Maori religious beliefs. People are familiar with what they are exposed to unless they have a reason to actively research other religions. D&D, by definition of "Dungeons" in the title, had some kind of fallen ancient civilization. Even a loosely structured historical timeline can help you realize the purpose of a dungeon, what populates it, what traps there would be, and what artifacts may be found within. And there have been many times that using that rough timeline to create my encounters has sparked ideas that end up becoming part of the history and filling it out more.

  • @kota86

    @kota86

    3 жыл бұрын

    Great tip, James! Commiting to detailing out an actual rough timeline is exactly the kind of thing my campaign settings have been missing!

  • @airdash_armadillo5072
    @airdash_armadillo50723 жыл бұрын

    This is exactly what I needed right now! Couldn't have a better timing! This was a great video, thanks

  • @Oradorus
    @Oradorus3 жыл бұрын

    "You don't have to include everything that's written for D&D!" Me, struggling to make Gehenna and Hades somehow more interesting places for adventures in my world: "Sorry dude, I'm too deep in the rabbit hole."

  • @mrl9418
    @mrl94183 жыл бұрын

    T20 : Do not worldbuild like a Noob Official DD setting: there's this goddess of magic. No, she didn't see Karsus' folly coming

  • @blaze8076
    @blaze80762 жыл бұрын

    This is the most helpful world building tips video I’ve ever seen! I appreciate how you give ideas on how to think instead what to think. I’ve been stuck on how to start for a week and I finally got the start from this! Thank you!!!!

  • @fox0205
    @fox02053 жыл бұрын

    I found my experience with Powered by the Apocalypse games really helped my D&D world building and roleplaying. That system is based on a more communal input on the world and its features, so I love asking my players how they think something works, rather than laying out rules for them ahead of time. In my current game this has resulted in magic enchantment requiring the manipulation of lay-lines to add and alter magic in objects, which can also be deciphered with Arcana checks to identify an enchantment's effect, or at least its type of oagic. Sometimes your players have awesome ideas, it's good fun to see what they have to say.

  • @gogonomo5604

    @gogonomo5604

    3 жыл бұрын

    Pbta games should be mandatory learning when getting into d&d. You can always go back. But the lessons they teach are invaluable

  • @gogonomo5604

    @gogonomo5604

    3 жыл бұрын

    @@benvoliothefirst yeah I also just say "do you guys want to do one fight that lasts 2 hours? Or do you want to fight a demon, storm a castle, kill the corrupted King and flee the kingdom as it crumbles around you in the same amount of time? “

  • @gogonomo5604

    @gogonomo5604

    3 жыл бұрын

    @@benvoliothefirst also, if they are new players and unsure of, or just anxious about player input then they don't HAVE to.

  • @lisalisa3635

    @lisalisa3635

    3 жыл бұрын

    Oh yesss pbta is *amazing* and basically my favourite system at this point. I can get away with maybe one page worth of notes per session prep (including world building) and it just flows so well

  • @alecerickson6677
    @alecerickson66773 жыл бұрын

    Love the subtle Inuyasha reference thrown in😂

  • @madscurr
    @madscurr3 жыл бұрын

    Loved your list! I’m worldbuilding for the first time right now, and I’m happy to learn that I’m hitting a lot of these points by accident. After my party ran CoS, I wanted a much lighter tone, as well as more big monsters and more intrigue, so I decided to run a Feywild campaign - it lets me rip off the published world maps without being beholden to the rest of their world. It gives me the opportunity to lean into both exploration of the wilds and role-playing the courtly schemes. I’m also surprisingly good at planning enough to foreshadow challenges to the party while leaving myself room to be inspired later. Coming up with a name and moniker for a fey lord and leaving until much later the specifics of his stat block or personality has really let me bring the best story possible to the table in a just-in-time way.

  • @brandonstanbrough2495
    @brandonstanbrough24953 жыл бұрын

    I'm currently running a spelljammer game and one of the things I've done to help paint the backdrop is continually reminding players about the vastness of space when they are inside spheres and the alien landscapes of landing at asteroid docks and the vast races there compared to a land city.

  • @MrCMaccc
    @MrCMaccc3 жыл бұрын

    Perfectly timed video, I'm starting a new campaign next month-ish and I'm doing all of my world building right now. How I world build? I get high, lay in bed listen to music and I wake up and it happened when I slept. Like full world, conflict, everything just boom, there. It's pretty nice lmao

  • @Blueeyedguy2369
    @Blueeyedguy23693 жыл бұрын

    I loved watching this! I just started dming two campaigns online in April and I have one I do in person with friends. I have created the worlds and campaigns in all 3. This will be helpful the next time I make another world! Thank you!

  • @MrAlbinoYuu
    @MrAlbinoYuu3 жыл бұрын

    I just this week found myself wondering if you would make a video on world building and as always you don't disappoint! I hope we get to hear more on the subject :)

  • @OuronLunaris195
    @OuronLunaris1953 жыл бұрын

    Thanks alot for the help. Currently making a world and it really helped me figure out that my Deities are essentially done and to focus a little bit longer on "nations" as in locations but not to add to much info. Thank you Cody this was the inspiration I needed to not give up.

  • @WallyDM
    @WallyDM3 жыл бұрын

    Loved the energy in this video along with the DM Tips for Worldbuilding. 10/10 (as always) Cheers!

  • @PeterFendrich
    @PeterFendrich3 жыл бұрын

    I think a big thing is people forget how big a world can be... Picture this: a sci-fi game where the crew of a spaceship has engine failure (sabotage???? An imposter on the crew???? Cody acting pretty sus...). The ship falls out of hyperspce, sensors off line and power fading. They see a near by planet which visually seems life supportive. Desperately, they set course to hopefully fall on a temperate looking part of the largest discernable land mass, and brace for a crash. The crew finds themselves in a heavily forested area (I say forested, but the foliage seems more like a rapidly growing gigantic breed of grass), and without any other indicators, they start trekking north west. After encountering a verity of dangerous animal wildlife, they stumble upon an empty city... abandoned, without signs of struggle, but so devoid of intelligent life, the forest and beast are well into the process of reclaiming it, with vines growing out of high rise buildings, raised highways engulfed by tall trees on either side, and packs of hunting animals roaming the long abandoned streets. Desperate for shelter, the crew clears out and sets up in one of the ghost towers, and begins a campaign of figuring out what happened on this world.... if only they had travel SOUTH EAST and within a few day stumbled into Hong Kong, one of the largest and most advanced cities on the planet.... totally different campaign, both in 21st century China. I think that's a great example of how, even when playing with PCs who want "realistic settings" a flexible world opens up lots of possibilities.

  • @joelhicks5468
    @joelhicks54688 ай бұрын

    This is great stuff for writing in general. Thanks for the tips!

  • @DomesticatedCantaloupe
    @DomesticatedCantaloupe3 жыл бұрын

    I love how you can explain this plainly, but with detail. An excellent teacher! Thank you!

  • @Lestant6
    @Lestant63 жыл бұрын

    I played in a Vampire the Masquerade game where the world was complete homebrew. All new powers, clans, locations. The exciting part was each player was able to make their own clan and powers. The ironic part is it felt very much like D&D, which included having all the common D&D races.

  • @Immunity6988
    @Immunity6988 Жыл бұрын

    This video was so, helpful, I was stuck with my world of Kraetah, but then I was able to figure out how to contiue with your video. Thanks!

  • @voltdragon
    @voltdragon3 жыл бұрын

    I’d love another world building vid! Very recently I’ve been writing a new world for Savage worlds (which is a more generalized and very flexible system). I’ve been struggling a lot because I definitely approached world building as “I have to write everything possible, including multiple nations, their histories, geographic situations, and cultures before I can even start” which burnt me out hard. Even as I tried to write as I ran the game in my “finished” areas, I don’t think I was writing very efficiently. I lost sight of what my world was originally supposed to be, and my campaign fell a little bit more into generic fantasy territory. My players were having fun for the most part, so I couldn’t really complain, but I was very unsatisfied with my work behind the scenes. This video was very very helpful for steering me in the right direction, so thank you!

  • @JLPelath
    @JLPelath3 жыл бұрын

    Great video. Vids on world building are ALWAYS welcome!!

  • @Castlattice
    @Castlattice3 жыл бұрын

    Personally, when worldbuilding I always start with a map of the world. It gives me interesting places to fill in, a feel for the world, and something I can always look at for inspiration

  • @rabbidninja79
    @rabbidninja793 жыл бұрын

    I'm an old hand at crafting homebrewed campaign settings, and I have to agree with you 100% on everything in this video.

  • @neilskufis139
    @neilskufis1393 жыл бұрын

    Dude. I've been running games for more than 15 years and this still helped me a ton. Thank you. Rule 3 in particular. Have a good one mate.

  • @Taking20

    @Taking20

    3 жыл бұрын

    Glad it helped!

  • @toddvanevenhoven7736
    @toddvanevenhoven77362 жыл бұрын

    I like using index cards to write down my ideas. That way each idea is kept separate from others. And really you only need an index card worth of writen material for any idea. I also like to colorize my ideas so its easier to keep them sorted (Red-Worldbuilding, Yellow-Adventures, Green-NPCs, White-Villains)

  • @seifer447

    @seifer447

    Жыл бұрын

    So organized. I like your moxie.

  • @k.hilley7710
    @k.hilley77103 жыл бұрын

    It was like you knew what I needed some inspiration on right now. My party has been localized to one area of the map and they (both the players and their characters) have believed the first map I drew to be the full world because it's what their characters have known their whole lives. It was always my intention to have them discover that some of the things they're seeking lie in three other areas that are each a quarter of the map as a whole. I've had one part finished and the third is mostly barren deserts so it can completely be worked as they go but the last section has stumped me for months. Now they're beginning to tug on the story threads that would lead them into this section. It wasn't until I watched this that it really clicked with me that I don't have to have every rock and stick of this section planned out just yet. That's a huge breath of fresh air for me. Thank you.

  • @waltercarmichael100
    @waltercarmichael1003 жыл бұрын

    I love the world building technique videos. Please do more like this and thanks for keeping the ideas simple and doable.

  • @KKSGCKW
    @KKSGCKW3 жыл бұрын

    I've always wanted to world build for DnD and for creative writing purposes. And I've always gotten stuck in a rut obsessing over details that stopped me from continuing in the end. This is some great advice.

  • @benjaminfrost2780
    @benjaminfrost27803 жыл бұрын

    Your tip about making the world for the gameplay is so true in how wonderful it is. It is how I went about creating my world a couple years ago. Great video!

  • @TheRedneckBudha
    @TheRedneckBudha3 жыл бұрын

    Before I watch ita always great to see a video like this I've been the Marshall for my friends running deadlands for 12 years now it's always awesome to brush up on some things and learn new tricks keep it up.

  • @Theosaurus22
    @Theosaurus223 жыл бұрын

    You legend, this video is so well timed. I have just started planning out my own campaign.

  • @trexdrew
    @trexdrew3 жыл бұрын

    As a DM who’s constantly wanting to improve his craft that’s a yes to more videos about this topic

  • @Shxde735
    @Shxde735 Жыл бұрын

    That Person/Place/Thing rule really helped me out because I was honestly just stuck with all that was listed on that rule

  • @Taylor1989s
    @Taylor1989s3 жыл бұрын

    Love this video excited to see you back.

  • @mercury2110
    @mercury21103 жыл бұрын

    This came out at just the right time! In the next month or two I'm gonna be running my first original campaign with my players(rather nervous) and I'm sure this vid will help me out a ton⭐ Thanks!

  • @youngmaster5134
    @youngmaster51343 жыл бұрын

    Great Video! I'm currently building my very own World and System so I was very interested when I saw this, and I wasn't disappointed at all! I'm building a Fantasy World with various, very different races which all are unique in their own ways. Also, I really like to play around with magic and how to make cool Combos with different types of magic so I'll take your advice and try to focus on these things for the moment. I'm writing a lot on PnP adventures, but it will be my first time to play in a World that I completely build by myself, so I'm a bit nervous about it. I learned, in my time Mastering, that I work best when I don't prepare too much and instead rather leave some holes in the World to fill later, as you said. I find some weird comfort in not having everything prepared, it took me from "I HAVE TO REMEMBER EVERYTHING!!!" to " I'll probably come up with some cool shit" and I love it! Plus the Players sometimes have cool Ideas too, so they can also build parts of the World :D The Video really helped me especially the part about not overthinking stuff cause that's my common problem, thank you for that, and have a great day!

  • @AndrewBeisel
    @AndrewBeisel3 жыл бұрын

    I'm running a game in the "Warmahordes" world of Caen, I started the game in 583 A. R. within the Western Midlunds. I love that I can build around a game world that has so much written details of places, and history surrounding it. My players seem to like the setting as well.

  • @DragonRoams
    @DragonRoams3 жыл бұрын

    One Note for the win. I run a homebrew campaign using the world of Greyhawk map. One Note has been amazing for keeping everything organized and lets me quickly reference something my players need without me slowing down the game. Great video some very good advice here.

  • @MasterTMO
    @MasterTMO3 жыл бұрын

    I'm a fairly new GM, a bit of 5E experience, and my players all have no 5E experience, and spur of the moment I said, "How about I set the campaign in an Egypt-like place?" I have been slaving away ever since trying to get this thing built up. ;) I've relied on a LOT of advice and assistance from videos like this and various Discord channels full of helpful people. Thank you all for your help!

  • @ianoneill8392

    @ianoneill8392

    3 жыл бұрын

    You could try checking out the Amonkhet setting from Magic for some inspiration.

  • @MasterTMO

    @MasterTMO

    3 жыл бұрын

    @@ianoneill8392 I have, thank you! There don't seem to be all that many Egypt-based products out there. I've found 1 module (which was more of an Arabic Egyptian rather than ancient Egyptian, but still very useful), and I just picked up Tome of Beasts from Kobold Press and am going through it looking for monsters I can snag, like the Bastet Temple Cat and various undead. :)

  • @MasterTMO

    @MasterTMO

    3 жыл бұрын

    @@ianoneill8392 If you know of or find any others, please feel free to point them out to me!

  • @jackielinde7568

    @jackielinde7568

    3 жыл бұрын

    Yeah, it's easy to go nuts worldbuilding. Remember, your world is the backdrop and stage dressing for the play that is your campaign for the players. Sometimes that backdrop is nothing more than a painted curtain and bits of cardboard cutout and painted. It only needs to be detailed enough for your actors (the players) to buy into. 1. Keep It Simple, Stupid (KISS) - Only create enough of the world to make the initial adventures work. You and your players can always expand on the world as you're building it. 2. Start out building the Elevator Pitch for your game: Pretend you're trying to sell your world and the adventures you've created to some executive for a publisher, and you only have the one to two minutes to pitch your idea while you have them cornered in an elevator. That's what an elevator pitch is. It's useful for you, the world builder, because it will show you the parts of the world you need to focus on immediately and what can wait till in game to flesh out. 3. Lean on what's already out there. To be fair, there aren't any more original story ideas or worlds. They're all "variations of a theme." Borrow from them and figure out how to make them your own. Real world settings and mythos are easier to work with, since there is a ton of information out there already created for you AND you don't have to worry about someone yelling that you stole an idea from someone else... 4. Don't be afraid to make up stuff on the way. Keep a notebook handy. 5. Don't be afraid to let your players make up stuff on the way. Keep a notebook handy. 6. Always make the adventure the focus of your world building. Build only the parts you need to make the adventure run. You can always go back and flesh stuff out as you go.

  • @samuelbroad11

    @samuelbroad11

    3 жыл бұрын

    Kobold Press Midgard is great. we're plying it at the mo. They have a great Egyptian 'southlands' based series of books, some for 5e some for pathfinder. Their concept is really good. It's so close to our worlds folklore and myths that it's easy for the players to know a lot of the world just through pulp culture. In the North: Wotan/Odin, right, got it. Sunken England/Atlantis, got it. Minotaurs in the mediterranean, yup, check. Mummies and flying carpets and pyramids, all there. Look in to it, highly recommended.

  • @NightClawprower
    @NightClawprower3 жыл бұрын

    That was awesome man! Those are techniques I already use too, so it felt good to be validated! (I'm the only one who understands/is interested worldbuilding in my circles sadly, so I'm happy to watch videos like this that explore the subject more seriously!)

  • @ephraimjohnson8146
    @ephraimjohnson81463 жыл бұрын

    I struggle a lot with this - I tend to think bookishly, so I build and build and build and can never get to running a game because I'm busy build build building! Thanks so much for the great advice!

  • @AJBunBun
    @AJBunBun3 жыл бұрын

    Loved the video. Really got me thinking about creating a world myself.

  • @hectorcornejo1468
    @hectorcornejo14682 жыл бұрын

    One huge thing that helped is an app I have called "RPG Notes" on Android. Every day for 20 minutes I make one thing and use RPG Notes to do it. It makes keeping people, places, or things so easy to set up and have them interconnecting to each other quickly. It really was exactly what I needed.

  • @jessicablaza5780
    @jessicablaza57803 жыл бұрын

    Started playing D&D a couple years ago, then got the idea to adapt a story I wrote a long time ago for a D&D campaign, and now running my first campaign in my homebrew world. It’s amazing watching the story really come to life ❤️

  • @Hayderino42
    @Hayderino423 жыл бұрын

    Finally got around to watching this video, and I would absolutely love to see a second part! One specific thing that's got me stuck is trying to come up with that unique hook about my world that makes it different. Do you (or anyone here in the comments) have any tips for coming up with ideas and reaching that "eureka" moment?

  • @HearthstoneBaj
    @HearthstoneBaj3 жыл бұрын

    For my first 5e long term game i created a Skyrim-lite for a game with survival elements and more wilderness than usual. I wanted to have diverse fauna and flora so i added a spore infested jungle for a swamplike terrain and a ruined city that used Control Weather to have mild weather near the arctic. Then i figured that 5e was made for Sword Coast and similar places so I swapped the game to Pathfinder 1st ed.

  • @jax4652
    @jax46523 жыл бұрын

    You had me at the super cliche dice discount ad xD

  • @josephdellavecchia7828
    @josephdellavecchia78283 жыл бұрын

    I loved this video. I would definitely watch a more videos on worldbuilding. I never play a default setting world, I always end up either adding stuff and/or modifying the map in some way; I pretty much create brand new worlds every time I play a new campaign.

  • @CoronaKid0203
    @CoronaKid02032 жыл бұрын

    Happy to see I did all these things already for my first upcoming campaign

  • @alexwright5419
    @alexwright54193 жыл бұрын

    Always a good day when this channel uploads. Love the content, Cody!

  • @9akisha9
    @9akisha93 жыл бұрын

    Glad you made the video! I'm currently working on a world (or better I got one continent and might espand later). Idk why but I was glad I'm just a little bit of a Noob, bc I actually left out many things to fill in later. Since I also wanna have a little more collaborative experience with wordlbuidling, I give my players the chance to pitch ideas for regions, cities or myths. Since I know my players wells (they are longtime friends) so I know they will be making interesting, creative things we will all like, since we have similar taste.

  • @Birdzlitlehelpr
    @Birdzlitlehelpr3 жыл бұрын

    My group right now uses ms onenote, it really is the best thing for dms. Not only can you put all your notes on there and password protect them in a separate tab, you can have all the players put their character sheets on there and they can customize their sheets with pictures and all sorts of different ways to organize, you can even put a battle map on there and move their icons around and it will sync online so everyone can see it on their laptop. Amazing resource!

  • @Geekella
    @Geekella3 жыл бұрын

    The second rule is the one i struggle with the most. Thanks for the advice!

  • @tantaloss8682
    @tantaloss86823 жыл бұрын

    Awesome video. I'm not actually creating a world for a dnd game (I have GM'd before, but am not currently), but for a novel instead. But, I'm a discovery writer and so writing notes for my novel is very similar to writing notes for players who you aren't ever sure what they'll do. This video was very helpful. Thanks, man!

  • @hollowspartan1703
    @hollowspartan17033 жыл бұрын

    I have been running a sci fi Campaign that is mixed with Starwars, Mass effect, Destiny and Others in the works for 2 Months now every week first time as GM as well. I have spend over 2 months just setting it all up with lore, background, factions even some new things I have been borrow off other Books before even starting the Campaign. and right now as I speak i have 8 players working Together and working for a Faction I have named "The Alliance". They got their own Ship, some B1 battle Droids and some First order Riot troopers. I have been making my best to hope the players have fun with this Campaign even when at times it gets abit mussy but i do my best to fix the holes i left. right now the party is heading back to a ice planet (NOT Hoth) and making a deal with a small Group called "The house of Dusk". I have watch your videos for some time. Even if it normal Base D&D the Videos help out with my own campaign. Keep up the amazing work

  • @World_TNT

    @World_TNT

    3 жыл бұрын

    Taniks has no house.... kneels before no banner...... he is a murderer, and veeery good at what he does. He will not hesitate to kill you.... kill him baaaaack, yes?

  • @SamLabbato
    @SamLabbato3 жыл бұрын

    I noticed whenever I started having fun with my worldbuilding and especially whenever I started allowing my players to add on to world themselves, either through backstory or through them mentioning things I hadn't thought of, I noticed I started doing all these thing unintentionally. Though, I still find myself falling into some of these pitfalls when I get too worked up over what a game should be instead of what I think is fun.

  • @mathewfrance5165
    @mathewfrance51653 жыл бұрын

    teensy tip ive been gelling on lately: dont feel the need to embrace fantasy names. Theyre had to remember and can bog down the parties ability to take notes and keep a session running. While ive taken it to an extreme and made a "modern" society setting so regular names make sense, i think a lot of games can benefit from having a good handful of their characters named Michael, Jeremy, Elizabeth, etc. You can always make the last name fancy, but it facilitates RP by referring to people by a name people already remember and can associate with.

  • @mikewilliamson6288

    @mikewilliamson6288

    3 жыл бұрын

    One thing I've done to combat the 17 syllable fantasy name issue is using traditional Welsh names for many of my NPCs. Simple, easy to remember, but just different enough from what my players are accustomed to hearing that they don't come off like I'm introducing them to Joey, the guy that works at the gas station down the street.

  • @XanderHarris1023

    @XanderHarris1023

    3 жыл бұрын

    How dare you disrespect Skimblefop. My players love him.

  • @thebrutusmars

    @thebrutusmars

    3 жыл бұрын

    @@mikewilliamson6288 I usually do Welsh names or some bastardization of Czech names too.

  • @Enterprisek143
    @Enterprisek1433 жыл бұрын

    The past couple years I've starting working on a world again I started like 10 years ago. I'm even starting to write my own setting book for it. Several of these tips I kind of knew, but others were good to hear. Something that has helped me is that I often treat a settlement like a character to itself. But the personality is represented by how it's built and it's people. The city or town, has backstory, flaws, bonds, and goals too. And hopefully a defining feature or two that sets it apart from others.

  • @chrisheitzenrater7433
    @chrisheitzenrater74333 жыл бұрын

    I just want to say thank you for the Stargate reference. That show deserves soooo much more love in the mainstream

  • @krim7

    @krim7

    3 жыл бұрын

    It is an amazing franchise that basically gets 0 love. 17 seasons and 3 movies!

  • @johnevans7967
    @johnevans79673 жыл бұрын

    Yes more world building tips, please and thank you! I always struggle with creating distinct, memorable NPCs if you wanted to go that route...

  • @qsviewsrpgs4571
    @qsviewsrpgs45712 жыл бұрын

    Excellent information as always, thanks for sharing.

  • @Malakiel
    @Malakiel3 жыл бұрын

    Hey Cody, great vids! I've been world building for both D&D and WoD, regarding the first I've my homebrew campaing, a world named Sa'mir with I've designed from its astrology, geology and so on. As a geologist engineer, I wanted to "make sense" of things that have inspired me in the literature like the three moons of Ansalon for instance, that I took to my world with a twist that made it have sense for me. Now, in WoD my approach was very different, I focus on NYC to create my chronicle, there I started to flesh out every supernatural playing different games over the years. As general advice I use a macro to micro approach: that means, to create a general frame for the entire world, like the skeleton if you will that allow me later to flesh out more detail as I play with different player groups, in different parts of the world. That said, over the years, after about 20 something years of WB, on Sa'mir/NYC, I've played many aspects of that world, letting the players to help me develop the world as it is today.

  • @Jack-ci8be
    @Jack-ci8be3 жыл бұрын

    Great tips, always looking for ways to improve my worlds. I like to use Campaign Cartographer 3 with dungeon designer and city designer. Having maps for every occasion helps to really bring your world to life and help your players get to know it visually. I feel more fulfilled as a DM when I create my world from scratch rather than using a different setting that I won't know nearly as well.

  • @capricioushighblood4055
    @capricioushighblood40553 жыл бұрын

    I'm very happy i stumbled across this video, i'm actually creating my own system and needed a few tips for worldbuilding

  • @marshallmccarthy83
    @marshallmccarthy833 жыл бұрын

    Awesome video, and just what I needed right now, as I'm building a world for the first time in years.

  • @Obhin
    @Obhin3 жыл бұрын

    This was amazing, THANK YOU! Super inspiring! : D

  • @Qutut
    @Qutut3 жыл бұрын

    Wait so how many percent off do I get if I use coupon Code "Taking20"?

  • @matthewparker9276

    @matthewparker9276

    3 жыл бұрын

    15%

  • @A._Person

    @A._Person

    3 жыл бұрын

    I think it was some strange number like 19, or maybe 21?

  • @thebrutusmars

    @thebrutusmars

    3 жыл бұрын

    You’re taking 20% of the price, so I think that means you get 80% off.

  • @VMSelvaggio
    @VMSelvaggio3 жыл бұрын

    Cody! I have also been using OneNote for nearly 4 months now to include all of my D&D content, transferring it all over from my hard copies. I can NOT recommend it ENOUGH. Absolutely a necessity if you also play online! -- Awesome!

  • @johnekare8376
    @johnekare83763 жыл бұрын

    Great video! I for one would love to hear more tips and tricks.

  • @mintspears6714
    @mintspears67142 жыл бұрын

    I use One Note for my campaign and it's such an amazing tool. It has made organizing SO much easier

  • @Edsthuri
    @Edsthuri2 жыл бұрын

    These are great tips. Well done, thank you for your video

  • @AvenueStudios
    @AvenueStudios3 жыл бұрын

    Thank you for making this video. It is full of great tips. Things to keep in mind as we design the games we run. "Threefold... I just wanted to use threefold." Love it. I also like how you encourage to leave room to add more later.

  • @valterink8997
    @valterink89973 жыл бұрын

    Awesome content as always! This really inspired me to finally finish that worldbuilding I've been putting off for so long xD Also, would like to see more videos, for worldbuilding, like a more in deep analysis of the first tip from this video.

  • @angel_vii
    @angel_vii3 жыл бұрын

    When you said you were a DFW local, I got WAY more excited than I have any right to be. Like, I need to keep my eyes peeled any time I visit the local game shops now. Lol!

  • @scottcarter6623
    @scottcarter66233 жыл бұрын

    I have never used per published stuff and only ever created my own world. it may not have always been the best, but it a huge part of the enjoyment I get from playing. Certain aspect have stuck around from the last 25 years others have disappeared in the very next game.

  • @TheUnmade
    @TheUnmade3 жыл бұрын

    Holy shit! You name-dropped Sly and GenX and my jaw hit the floor! Didn’t know you were in DFW. That was my home comic book shop for over a decade!

  • @TheDoomAbides
    @TheDoomAbides3 жыл бұрын

    My crew is playing 1st ed Mutants and Masterminds and it’s been a blast! New Victory is the primary city of takes place in

  • @mistwraith8260
    @mistwraith82603 жыл бұрын

    I'm working on a massive basin forest where the trees and wildlife become bigger and more dangerous the deeper you go, to the point where at the center it would take weeks or months to climb from the top of the tree down to the bottom. It's got ancient ruins scattered throughout it, with artifacts powered by a weird blue energy that the wildlife seems to share, and no one knows what's at the bottom since no one who ever went that deep has ever returned :)

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