INSANE realistic GRAPHICS for upcoming 2023 games

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Пікірлер: 162

  • @sulphurous2656
    @sulphurous2656 Жыл бұрын

    25 years later and the Unreal Engine is still living up to it's namesake with every new iteration. Amazing.

  • @scarletspidernz

    @scarletspidernz

    Жыл бұрын

    Only thing I'm worried about is that if we don't have competing engines that keep up with Unreal, Unreal will soon have a monopoly in games, and we really don't want games looking similar.

  • @jesusacristo307

    @jesusacristo307

    Жыл бұрын

    Idk it looks pretty real lol

  • @v1kt0u5

    @v1kt0u5

    Жыл бұрын

    @@scarletspidernz Developers can actually use UE as a tool for creating any kind of style/design.

  • @scarletspidernz

    @scarletspidernz

    Жыл бұрын

    @@v1kt0u5 what I mean is there's things that tell you what engine it is because of the way it works, like without looking up what engine you could play games and for the most part tell which engine is running because each engine has its traits. Plus we want a competitive market, we've seen already over and over how lack of competition leads to stagnation and/or absurd pricing.

  • @ziizoraka4985
    @ziizoraka4985 Жыл бұрын

    before you completely discount starfield being mostly CPU bound, i would take a look at older creation engine games and see how they fair. the last 2 major bethesda releases, fallout 4 and 76 are both sensative to CPU performance and cache latency to an INSANE degree. the 3700x with 3600mhz CL16 ram can barely manage 50-60fps in the most demanding areas, and the frame consistency is terrible so it feels like a stuttery mess. to even get gameplay that feels smooth you need to either limit the game to 30, or have a 5800X3D, or a DDR5 system. i dont think its a crazy leap to say that starfield might just have some of the same problems, given that its build off an engine that is fundamentally the same. unless Beth massively overhauled their renderer, and the way they handle draw calls, its no surprise to me that the CPU on the new consoles wouldnt be able to keep up at 60fps

  • @Safetytrousers

    @Safetytrousers

    Жыл бұрын

    Every Bethesda open world game I've played on PC has been totally smooth for me.

  • @ziizoraka4985

    @ziizoraka4985

    Жыл бұрын

    @@Safetytrousers benchmarks dont lie man, if you go to the top of corvega on an older DDR4 platform your frames will die looking out over the landscape, same if you go east of diamond city. you can see some of this testing on an overclockers forum thread benchmarking a bunch of different configurations, this is fact not opinion

  • @Safetytrousers

    @Safetytrousers

    Жыл бұрын

    @@ziizoraka4985 My experience doesn't lie. I don't play with an fps counter on.

  • @ziizoraka4985

    @ziizoraka4985

    Жыл бұрын

    @@Safetytrousers lol, lmao even

  • @cptwhite

    @cptwhite

    Жыл бұрын

    @@ziizoraka4985 Dude, don't question the subjective option of one person in a single example, especially since they didn't even state their FPS tolerance, system specs, monitor resolutuon, in-game settings, or even know the FPS they were getting. Rude. /s

  • @Agoyyes
    @Agoyyes Жыл бұрын

    Just took a look at DF reporting on the 30 FPS. They just say right in sentence after the point that resolutio decrease would not have the strongest impact, that it still affects performance. They offer their points that the cpu is additionally strongly loaded by the additionalsimulation. Thats what i get from their video so i dont understand the mischief. They litteraly make the statement one sentence later.....

  • @ericd.9038

    @ericd.9038

    Жыл бұрын

    Yeah the guy who made this video needs a dose of humility☠️

  • @TackerTacker
    @TackerTacker Жыл бұрын

    With all this photogrammetry we will soon be back to physical media for games distribution, each game will come on its own 1TB SSDs

  • @Waitwhat469
    @Waitwhat469 Жыл бұрын

    11:15 seeing where compute shaders get taken is super exciting. Adds further credence to one of the XOrgs developers plans to create a graphics pipeline for Linux drivers built on compute shaders!

  • @cracklingice
    @cracklingice Жыл бұрын

    Dear game devs. Recommended = 120 FPS NATIVE RESOLUTION Minimum = 60 FPS NATIVE RESOLUTION Unacceptable = below 60 FPS or not native resolution

  • @bananaboy482
    @bananaboy482 Жыл бұрын

    My friend, just because they use FSR to upscale to 4k does not mean they have CPU headroom above 30. If the games CPU can max at around 30fps, going from 1080p to 540p on the GPU will not change this fact. They use FSR to take a 1080p image up to 4k because they have room for it due to the CPU frame times being so high, that does not any mean eliminating the GPU bottleneck by reducing resolution further will magically speed up the game sim. They are using FSR because 4k is too demanding to hit 30, since 60 is not an option. They lower the res until they can hit 30 because well, having a GPU render a frame in less than 33 milliseconds doesn't matter if the CPU can only present at 33 milliseconds or higher. They could lower the internal res and the upscale res down to say 1080p or 1440p, but that wont do anything to make the game run faster... You are only as fast as the CPU can run the game and send frames to the gpu. Who cares if your GPU is using DLSS ultra performance to run at 240p? At the end of the day that frame that you rendered in 8 milliseconds still has to wait the full 33 milliseconds to be displayed because of the game logic and GPU commands being calculated slowly on the CPU. At that point your GPU just renders the low quality frame and then idles while it waits for instructions from the CPU about what the next frame needs to look like. Might as well run the GPU near 33 milliseconds by utilizing higher dynamic res since any frame time faster than that can't be displayed since the CPU can't send the gpu the next one. I'm not sure how you can discredit digital foundry because you don't understand what they're saying. They are 100% correct and obviously so to anyone who knows how games are rendered and presented to a sample and hold screen.

  • @coolronz
    @coolronz Жыл бұрын

    Love how you guys simplify something so complicated! Thank you!

  • @attackxxx
    @attackxxx Жыл бұрын

    All this and yet we still haven't figured how to eliminate basic flickering.

  • @primetrader5062
    @primetrader5062 Жыл бұрын

    Graphics in games is nothing without real world physics. I'd prefer to have better physics sumulation over visual fidelity.

  • @Greez1337
    @Greez1337 Жыл бұрын

    It's funny considering something low poly like Battlebit is blowing up.

  • @scarletspidernz

    @scarletspidernz

    Жыл бұрын

    Fun > Story > Graphics however AAA think: Fun < Story < Graphics

  • @gstormcz
    @gstormcz Жыл бұрын

    What makes me feel ok, is that once gpu sales go historically bad and newest midrange and lower midrange gpus don't hit expectations, game devs can make running even next gen pathtracing on 2 gen old midrange gpu at reasonable fps, while it was possible at 4090 doing only 30fps just a moment ago. It looks like big jump in programming and optimizations. But agreed, those ingame effects don't look it would bring anything new. I could be bit sad my 8GB 6650xt (half y old will not meet HW requirements, but its ok, I can think about future upgrade). Not playing latest AAA games anyway. Even some online games bring very nice raster graphics running fast on my HW, so its still cool find new features added there. Thank for video.

  • @potatorigs2155
    @potatorigs215510 ай бұрын

    can't wait to play those at 24fps for the full real life cinematic experience 😇

  • @BigMac5
    @BigMac5 Жыл бұрын

    You know you can disagree with someone without resorting to insults. It’s a sign of lack of maturity.

  • @El.Duder-ino
    @El.Duder-ino Жыл бұрын

    Awesome, thx for making and sharing this vid!

  • @--waffle-
    @--waffle- Жыл бұрын

    Coreteks, I would LOVE to see a video about your thoughts on the future of All-In-One PC's, specifically Grace-Hopper style ones from Nvidia with the CPU and GPU built on the same board or die, and chiplet ones from AMD with high powered APUs. The speed boost is huge, and i personally dont mind about the lack of upgradability, i would just like an RTX 4090 sized box i can plug an HDMI cable in to.

  • @Seskoi
    @Seskoi Жыл бұрын

    I remember when I thought Vietcong was so amazingly beautiful it was close to real life! 😅

  • @OptimumSlinky
    @OptimumSlinky Жыл бұрын

    I've been playing games since the NES, and this might be unpopular with the PCMR crowd, but I will always prefer stylized, vibrant art to bleeding edge attempts at photo realism. Games like Borderlands 2, Darksiders 2, Super Mario 64, have and will continue to age like wine and a big part of that is the art design.

  • @tech6294
    @tech6294 Жыл бұрын

    Love your work and opinion. Next gen graphics are looking pretty spicy these days. Can't wait! ;)

  • @andyp123456
    @andyp123456 Жыл бұрын

    Writing "INSANE" in the video title is one of my rules for videos to not watch, but here I am.

  • @igavinwood
    @igavinwood Жыл бұрын

    There are some truely spectacular graphics being developed. How they will implimented with hardware and the adoption of them is going to be key. I can see how these graphic techs would also be incredibly useful in the science, medical, engineering and military industries, along with educational applications. Perhaps augmented reality too. Any thoughts on how this would be adopted by Linux in servers, or do you think that the gaming industry would be enough to push this tech to the general consumer and perhaps ditch the current upscaling tech being marketed as a requirement for high fps on full texture maps? I don't know enough to be able to judge, so I'd be interested in your opinion.

  • @shadowbanned3716
    @shadowbanned3716 Жыл бұрын

    With modern processing power and motion capture and ai voice processing. I think a game that captured your face and voice and translated them into a character in game would be awesome. You could do a campaign with other players and really role play the story like you ARE that character. It would also make jokes even funnier. The next step would be to let you interact with ai that way. So when theres dialogue like in skyrim for example. Instead of choosing pre set replies. You just say something and the ai interprets it and responds by following a storyline based on whether you responded positively or negatively etc. The ai could'nt be smart enough at this point to take the story in a completely organic, made up, direction but it could make it seem more engaging.

  • @egekaratayli5855
    @egekaratayli5855 Жыл бұрын

    The scenary looks insane but those baguettes 😍😍😍

  • @darkmatter7274
    @darkmatter7274 Жыл бұрын

    The new graphics look great. One thing I've noticed that never changes is how the new engines handle interacting with the foliage etc? Do you interact with the foliage as you walk? Are they destructible? Thats always been a weakness to me.

  • @carlton_k
    @carlton_k Жыл бұрын

    Great video

  • @jayagusto9409
    @jayagusto940911 ай бұрын

    The next big gaming frontier after lighting, will be mind blowing physics.

  • @alexworm1707
    @alexworm1707 Жыл бұрын

    Nice, now we just need a game thats worth pirating, let alone play it lmao.

  • @lamarmottedesinternets5134
    @lamarmottedesinternets513411 ай бұрын

    I definitely want those pastries and wall textures in the next kingdom come

  • @NBWDOUGHBOY
    @NBWDOUGHBOY Жыл бұрын

    You're gonna need a 6090 to run any of these games at 4K Ultra Ray Tracing. 32gb of VRAM at least.

  • @XMomaR
    @XMomaR Жыл бұрын

    Coreteks is the main man consistently making sick futurist graphics tech showcase content FTW! Truly a great selection of stunningly realistic games and demos within the coming 2023/2024/years to come for sure if this video is anything to go by!

  • @martinbadoy5827
    @martinbadoy5827 Жыл бұрын

    Speaking of food in games, I can't wait for the rehydrated space sweetrolls :p

  • @animemaniac2
    @animemaniac2 Жыл бұрын

    Are the any alternative engines to UE5.2 that are high quality?

  • @Benefactoran
    @Benefactoran11 ай бұрын

    I thought the same about Starfield graphics. Room for improvement for npcs and characters. I wonder if the open world puts limitations on how much they could push their npcs graphics and other things ingame. I wish graphics in Starfield were photo realistic.

  • @NatrajChaturvedi
    @NatrajChaturvedi Жыл бұрын

    KZread is becoming senile! Notified about this video a full 4 days after upload!!

  • @justinpatterson5291
    @justinpatterson52918 ай бұрын

    The gothic castles and the dense forests might be my first downloads to try super high res content.

  • @Waitwhat469
    @Waitwhat469 Жыл бұрын

    RealityScan is the first in a while that really gives me uncanny valley vibes! On bread, that's crazy!

  • @gamingtemplar9893
    @gamingtemplar9893 Жыл бұрын

    Quality content from gigachad Coreteks, based as always.

  • @daviddelayat-dnapictures
    @daviddelayat-dnapictures Жыл бұрын

    Thanks for the video ! Where can I find the source for the snowy env. at 00:19 please ? Thanks a lot !

  • @laimonylop

    @laimonylop

    Жыл бұрын

    It´s from Lushfoil Photography Sim.

  • @TotalAnomy
    @TotalAnomy Жыл бұрын

    Shots fired

  • @andrewvirtue5048
    @andrewvirtue5048 Жыл бұрын

    Yeah, but which AM5 motherboard does Coreteks use for his 3D modeling?

  • @SMGJohn

    @SMGJohn

    Жыл бұрын

    Biotek 650

  • @Speak_Out_and_Remove_All_Doubt
    @Speak_Out_and_Remove_All_Doubt Жыл бұрын

    That last one would be amazing for Crysis 4!

  • @n0madfernan257
    @n0madfernan257 Жыл бұрын

    "what a time to be alive"

  • @Kratoseum
    @Kratoseum Жыл бұрын

    Digital foundry's take is absolutely correct, of course using FSR is gonna help hitting framerate / heightening visual quality, every bit of optimisation does whether it is CPU, GPU, Disk access, RAM whatever centric. Starfield's 30 fps cap is clearly CPU bound, but it does not mean they shouldn't optimise GPU usage as much as they can so they can push the GPU elsewhere (better AO, LODs, tesselation, volumetrics, lights... or many, MANY others). Coreteks take here is just ill informed on how this works and needlessly hostile.

  • @Kratoseum

    @Kratoseum

    Жыл бұрын

    Also, even for games largely CPU bound you can find often find yourself in situations where you do suddenly become GPU bound, for example a firefight in a jungle, lots of vegetation, water splashes, explosions, smoke and particle effects will saturate the GPU with transparency related calculations real quick on high resolutions, even at 30fps, so FSR especially if implemented in a dynamic version can be a great use there and will 100% help get an even more stable framerate.

  • @petrsehnal7990

    @petrsehnal7990

    Жыл бұрын

    Its obvious their custom engine just sucks on all levels. Sorry.

  • @marceelino

    @marceelino

    Жыл бұрын

    Lol

  • @the_politest_of_all_cancers

    @the_politest_of_all_cancers

    Жыл бұрын

    I was hoping to see this comment. Thanks! You're absolutely right. It's baffling to me that Coreteks is interpreting what DF said in the worst possible light rather than appreciating the more nuanced view you stated.

  • @joshm60

    @joshm60

    Жыл бұрын

    I think this is the first time I've downvoted a Coreteks video. It seems like he was pretending to not understand that a game has to work within the limits of the cpu AND gpu to hit a particular framerate. And he needed to not understand that in order to strawman Digital Foundry. Here's the video for those who want to decide for themselves: kzread.info/dash/bejne/m22dzdCej5zPdaw.html

  • @TerraWare
    @TerraWare Жыл бұрын

    I think you're misunderstanding what Digital Foundry were saying there. It wasnt that reducing graphics settings or using FSR wouldnt give you more fps, even the most rabid of console fanboys knows that. It was in relation to the game being locked at 30 fps on console and that a POSSIBLE reason could be that the game is so CPU demanding (which Bethesda games always have been when the launch on the hardware of that time) that a constant 60 fps wouldn't be possible on console and in that case lowering graphics or resolution wouldn't help with fps gain if you are CPU bound.

  • @romefox
    @romefox Жыл бұрын

    Will Lushfoil have a photograph mode?

  • @canabitter
    @canabitter Жыл бұрын

    I'll believe it when I play the game

  • @richard_d_bird
    @richard_d_bird Жыл бұрын

    prettier graphics on top of the same old ganky bug infested slapped together game script that implements the same game mechanics you were playing 20 or 30 years ago.

  • @vhs296
    @vhs2967 ай бұрын

    we need a super realistic open world lotr game with ue5

  • @Lazereer
    @Lazereer11 ай бұрын

    take a look at Remnant 2 game. Its one of the few games out right now that has this next gen of graphics. Its breathtaking beautiful to play.

  • @ulamss5
    @ulamss5 Жыл бұрын

    Been tossing around in UE5 'demos' for years already... Full games can't come fast enough.

  • @mastersili
    @mastersili10 ай бұрын

    🎯 Key Takeaways for quick navigation: 01:33 🎮 Starfield Graphics Review: Starfield's 30 FPS on consoles is criticized; PC version needs options to improve performance and graphics quality. 03:54 🌌 Starfield Art Direction: Starfield's spaceships, weapons, and environments look spectacular, but character models lack lifelike expressions compared to Unreal Engine 5's Meta Human Creator. 05:03 📸 Lush Foil Photography Sim: "Lush Foil" offers a tranquil photography experience with realistic landscapes, showcasing Unity and Unreal Engine 5's democratization of game creation. 06:11 📱 Reality Scan Demo: Unreal Engine 5 demos highlight the power of reality scan apps, enabling ultra-realistic 3D modeling directly from mobile phone scans. 08:15 ⚔️ Lords of the Fallen Reboot: "Lords of the Fallen" showcases detailed Gothic medieval architecture using Unreal Engine 5's nanite technology and impressive lighting effects. 09:14 🔦 Hell Divers 2 Gameplay: "Hell Divers 2" offers impressive lighting effects and chaotic gameplay, demonstrating good graphical fidelity for a co-op shooter. 09:40 🏰 Gothic Castle Demo: Unreal Engine 5.2's Gothic Castle demo showcases volumetric ground fog with dust particles, presenting an alternative to real-time ray tracing with realistic lighting. 10:22 ⚔️ Phantom Blade Zero: Chinese developer ass game presents "Phantom Blade Zero," an Unreal Engine 5 installment giving off "Sekiro" vibes, indicating growth in the Chinese game development scene. 11:05 💡 Unity Path Tracer: A solo developer introduces "True Trace Unity Path Tracer," a hardware-agnostic path tracing project for Unity, demonstrating realistic light, shadows, and reflections without dedicated ray tracing hardware. 12:00 🌿 Detailed Tropical Forest: An incredibly detailed tropical forest in Unreal Engine 5.2 showcases nanite foliage, Lumen, and virtual shadow maps, suggesting the need for high-end GPUs for optimal performance. Made with HARPA AI

  • @v1kt0u5
    @v1kt0u5 Жыл бұрын

    2:12 You know, John Linneman was definitely wrong there, but there's no need to insult them ¬¬

  • @jonaslarsson1761

    @jonaslarsson1761

    Жыл бұрын

    I dont think they are wrong. Bethesda games are often cpu bound (this is also true for many recent console aaa games) and the fact that they cant offer a performance mode on console strongly suggest that this is the case here. Otherwise they could just lower resolution and implement a 60 fps mode easily. The most likely reason why fsr is used is that the game uses a dynamic res fsr2 solution to get the best image quality possible at all times (at 30 fps).

  • @peterclegg2609
    @peterclegg2609 Жыл бұрын

    Someone will surely mod the facial animation on Starfield?

  • @thevillain8151
    @thevillain8151 Жыл бұрын

    elden ring in ure5 would have been crazyy

  • @R3TR0J4N
    @R3TR0J4N Жыл бұрын

    1gb texture file size each grass, shrubs, trees, and foliage

  • @dragojess
    @dragojess Жыл бұрын

    Let's go, walking simulator #371 looking great

  • @furynotes
    @furynotes Жыл бұрын

    From what I understand. id Software worked on the graphics engine for Starfield. People thought they worked on the FPS gameplay. No. They didn't

  • @jzilla1234

    @jzilla1234

    Жыл бұрын

    Are they still using the creation engine? If so... that game will be broken

  • @Vypros19
    @Vypros19 Жыл бұрын

    Now imagine realistic pasteis de belém...

  • @mhh3
    @mhh3 Жыл бұрын

    i don't care about graphics anymore, 90% of triple A titles are boring AF

  • @GegoXaren
    @GegoXaren Жыл бұрын

    As someone who has played the first Helldivers, that art direction is not in the spirit of the first game. I would have gone with a more cartoon-y style.

  • @szabkrisz512
    @szabkrisz512 Жыл бұрын

    I really hope that UE 5 makes it available for little studios and teams to develop AAA graphical quality games so that these big studios cannot market their dogshit games based solely on its graphical beauty. Who knows, we might get good games again with great depth and proper storyline.

  • @eyeOfAC
    @eyeOfAC10 ай бұрын

    I believe the true potential of each generation is lost as the industry is always racing to towards the next gen hardware. That unity RT is a good example.

  • @shovas
    @shovas Жыл бұрын

    Thumbs down for classless attack on the df guys

  • @supremeboy
    @supremeboy Жыл бұрын

    Been waiting insane graphics for at least 10 years now. Each new year all claiming they have engine and have figured out how to render real time. And then we see games cant handle 4K 60fps with RT and all the eyecandy without fake fps

  • @mrhassell
    @mrhassell Жыл бұрын

    10Gb VRAM minimum, 12Gb frame buffer should be the baseline, for all current at especially any future GPU, from 2023 onward. 3 GDDR manufacturers with GDDR 6x coming exclusively from Micron, GDDR6 from Samsung and SK Hynix. On June 10th, 2023, 1 x 8Gb GDDR6 cost is $6.00 and $7.00 for GDDR6x, not cost prohibitive and the power efficiency from GDDR5 to 5x > 6 > 6x > HBM > HBMe > HBMnext all progressively use less watts, delivering higher bandwidth, delivering lower power costs. Nvidia made the mistake of releasing Ti models first, then not releasing the same 4060 architecture, using HBM or even higher bandwidth memory. To deliver 10% performance boost, 2 years later, with DLSS 3.0 being really a software shader value added feature, not a selling point, it's pretty clear how and why the GPU market is stagnant, sales are poor. Simply it's this, deliver poor products, receive poor sales. Surely AMD and Nvidia know this, its really simple.

  • @ViktorFerenczi

    @ViktorFerenczi

    Жыл бұрын

    nVidia is just milking the market due to LLM's (AI) large VRAM requirements. This requires segmenting the market, preventing AI companies and researchers from using consumer GPUs. That's the reason why the VRAM in consumer cards are lacking. AMD is coming up solving software issues, but as it goes their cards become as expensive as nVidia ones, reaching the same price once the software stack catches up. No gain for the consumers again.

  • @rinkumultani6515
    @rinkumultani6515 Жыл бұрын

    Facts digital foundry is bias And the star field low graphics quality make no sense why it's 30 fps we seen much higher quality games on consoles doing 60fps

  • @masterodst1

    @masterodst1

    Жыл бұрын

    You both are failing to account for scale. Aside from no mans sky there are no game that even come close to starfield in scale. Not to mention scope while still have very good graphics. Of course it doesnt run well on the console hardware. Additionally Bethesda engine has always had cpu scaling issues too so that may be playing a role here too. These arguments are not well thought out imo.

  • @rinkumultani6515

    @rinkumultani6515

    Жыл бұрын

    @@masterodst1 no man sky have billions of galaxies and trillions of planets. starfield at 1200p not even native 4k with less then 30 fps And only 1000 planets and 90% of them are empty acording to game Dev's themself lol. So big scale is just fake claim when no man sky have 60 fps on consoles and 4k and vr

  • @cheffcraccos1365

    @cheffcraccos1365

    Жыл бұрын

    @@rinkumultani6515 NMS doesn't keep track of them though, they don't even orbit properly. Starfield keeps track of certain things, the extent we'll have to see; for now we know of sandwiches.

  • @rinkumultani6515

    @rinkumultani6515

    Жыл бұрын

    @@cheffcraccos1365 u know how long it take to notice if planets orbit lol? will you be staying there for a years or more in game time to notice it lol? what a dumb point u making on the there hand you dont have much to do in starfield except mining on empty planets so u might stay there

  • @mapesdhs597
    @mapesdhs597 Жыл бұрын

    And yet human faces in modern games continue to look generally terrible. I was especially surprised how bad they are in Hogwarts. The uncanny valley is a loooong way from being satisfyingly crossed. Besides, virtual worlds can be as visually realistic as one likes, but for me if they lack functional realism then they will still in terms of gameplay be boring. Water is only water if it's wet and can behave as such, fire should be hot, mud slippery, etc. Game devs don't much bother with functional realism in games anymore, it's all visual bells & whistles instead, the action fast paced so most rarely notice, gameplay as a result often shockingly on rails. We end up with game worlds that are very wide (visual realism) but far too shallow (lack of functional realism), bound too much by hard coded & usually arbitrary rules (E.D. is plagued with this). It's not just about physics modelling, environment deformation and suchlike (games like RDR2 took that to the nth degree), these things look cool but don't mean much if they don't add to the gameplay; instead, emergent and/or unexpected gameplay is more important. A good game world should be able to surprise its creators. Here's an old article which explains what I mean: www.sgidepot.co.uk/reflections.txt Ideally we'd have both, but I guess eye candy is easier for marketing depts to get their teeth into. Functional realism is why games such as Subnautica are so popular though, the world feels alive. By contrast, when I see hand-holding magical map markers above characters in a modern game, or health bars during combat, I just sigh, it could all be so much more interesting.

  • @metatronblack
    @metatronblack Жыл бұрын

    😮

  • @leonsmuk4461
    @leonsmuk4461 Жыл бұрын

    I might be out of the loop here, but what exactly did Bethesda do that justifies the high expectations the majority of people seem to have for Starfield? As far as I can tell Bethesda Game Studios has not developed anything good since Fallout 3, which was 15 years ago. Most of their games eventually become decent after they've been modded by the community.

  • @SuperCrAzYfLiPpEr
    @SuperCrAzYfLiPpEr Жыл бұрын

    But where's The Lord of the Rings Gollum??

  • @diwajerebation4077
    @diwajerebation407711 ай бұрын

    30 fps is perfectly playable for casual shooters, its only unplayable if its a movement shooter

  • @XfStef
    @XfStef Жыл бұрын

    If only these artists would stop adding head bobbing to their demos, I mean fuck me that's not what people want!!!

  • @EnemyAI
    @EnemyAI Жыл бұрын

    They may look great but the direction of games down the begging route (microtransactions, passes etc) leaves a lot to be desired. Won;t be purchasing any of them most likely.

  • @R4ZORLIGHT
    @R4ZORLIGHT Жыл бұрын

    Tech Demos... we need actual and fun games that look like this. There are more garbage looking games in UE5 than good looking ones.

  • @NahrAlma
    @NahrAlma Жыл бұрын

    The most anticipated game of the year is Baldur's Gate 3. Pfff Starfield

  • @RealityCheck6969
    @RealityCheck6969 Жыл бұрын

    The problems with mopdern games is the gameplay itself, not the graphics. Graphics are there just to frustrate you while listening to your gpu burn at 100% load.

  • @colemin2

    @colemin2

    Жыл бұрын

    I think something is wrong with your graphics card. 100% load shouldn't be loud at all. Maybe I took your comment too seriously..

  • @di380
    @di38010 ай бұрын

    Ray tracing is in its infancy you cannot get 60fps with RTX on it. The demos look better than the games

  • @gamershow5944
    @gamershow5944 Жыл бұрын

    I'm going to play wow until year 2026 or AMD releases 32GB VRAM GPU under $1,000.This should be around the release of PlayStation 6

  • @jzilla1234
    @jzilla1234 Жыл бұрын

    Agree 100% digital foundry talk out of their arse most of the time.

  • @riba2233

    @riba2233

    Жыл бұрын

    nvidia shills

  • @dycedargselderbrother5353
    @dycedargselderbrother5353 Жыл бұрын

    Surprised at that take from Digital Foundry. They do actual benchmarking and should know the general effects of resolution changes.

  • @sinisa5567

    @sinisa5567

    Жыл бұрын

    I find them deep in nvidia pocket, totally unreliable.

  • @jzilla1234

    @jzilla1234

    Жыл бұрын

    ​@@sinisa5567df are in nvidia and microsofts pocket

  • @floorgang420

    @floorgang420

    Жыл бұрын

    They meant 4k output for consoles that are made for 4k TVs, but yeah that was confusing.

  • @dondrake8443

    @dondrake8443

    Жыл бұрын

    Because that "take" he made up, he took 2 different phrases and made a strawman in his head: "DF says the game can be CPU bound in a way lowering graphics even more wouldn't make them reach a full 60fps, then they talked about the use of FSR...that TOTALLY means they don't understand how resolution influences framerate!!!" It's like he believes every CPU and GPU task is interchangeable...

  • @Mechenzo440
    @Mechenzo440 Жыл бұрын

    30 fps? Why not 25.

  • @jonorgames6596
    @jonorgames6596 Жыл бұрын

    rip 4060 users

  • @mattwright6249
    @mattwright62499 ай бұрын

    Seeing others footage on starfield makes me cringe. With the frame gen mod and the latest DLSS versions on a 4090... its playable. JUST... I have the graphics pretty much maxxed out but with a 5950x cpu I am still cpu bound..... Should be better with updates

  • @TheDiner50
    @TheDiner50 Жыл бұрын

    With GPU prices we are 10 years away anyways. The more you do not buy. The more you save. Just played Mafia 2 agen and 1440p with a rock solid FPS is grate on the 6 year old GPU of mine. Mafia 2 released in 2010 and even to this day Physx just sucks running on the CPU. 10 years of CPU advancement and it still 100% spikes the main game thread turning 'PHYSX ON' with a AMD GPU. WIth a frame rate just as bad as it was on those now 10 year old CPU's that existed back when the game launched. Even now without it 'on' my single Zen3 core is happily sitting at like 20% usage. On the main thread. 1440p MAX SETTINGS. I might even be lying. I do not know how hard Mafia 2 pushes a 10 year newer CPU really. I just know it boost wonderfully under such a low load. And the GPU is the bottleneck. 2016 8GB card. $400 GPU's today and your expected to play at 1080p 30fps? And that is before 'next gen graphics' games comes out? $400 and the GPU is hitting all kinds of limits BEFORE adding this stuff coming out sooner or later? Not to mention what this so called realistic graphics are going to do with your CPU. Or is Windows 11 going to force you to upgrade your 2.4 year old system anyways. Ho knows! Ho cares about graphics being 'realistic'. Awful games and awful practices. And even back in 2000's it was bad enough with crunch and BS like hairworks and tesseseseslation. AI that. Internet always this. Whatever nonsense. Nope. It should be sandboxes off on a console. And if possible on it's own network. And not a Xbox. Since Xbox One just had to record your room with the Konnect camera and microphone! Have had more fun and pure love with My Summer Car for the last 5 whatever years then fancy graphics modern games. And if realistic computer graphics are something to care for? Blender or most 3D modeling tools has had true ray tracing for a long time. It even works on a CPU. 16cores cost less then a mid range but in reality low end GPU. Aint that funny. A 2020 console is still beating the 2023 GPU launches. And you get so much more then just a GPU with a console. AI was greatly used in GTA Trilogy. The more you save. The more... I do not know. And AMD. MY lovely boy. ROCM is awful and CUDA is still the way forward for true work tasks. Not just games. Only ones that should care about graphics are people that can get work done with GPU's. And get paid. Rest look for consoles.

  • @MrKadjit
    @MrKadjit Жыл бұрын

    Sad to see that you can't disagree with digital foundry without injuring them :(

  • @--waffle-
    @--waffle- Жыл бұрын

    Nothing makes my SMASH the --> right arrow key on my keyboard like hearing the words "UR CD Keys"! Agreed about Starfield. Some things look absolutely amazing, other parts look like xbox 360 hot garbage.

  • @--waffle-

    @--waffle-

    Жыл бұрын

    Great video. some good up coming games.

  • @FigmentHF
    @FigmentHF Жыл бұрын

    Yikes. The bitterness towards DF was very cringe

  • @kanethemessiah5603

    @kanethemessiah5603

    Жыл бұрын

    >unironically using "yikes" why hello there reddit soyjack

  • @riba2233

    @riba2233

    Жыл бұрын

    nah it is justified

  • @glenwaldrop8166
    @glenwaldrop8166 Жыл бұрын

    We'll see when it comes out but I take issue with you just disregarding Digital Foundry's assessment. If you ever try to game on a low end or midrange machine you'll see precisely what they're talking about. Run Cyberpunk on a quad core with a 1050 or lower GPU. I can lower the graphical settings all I want on a lot of games and a few of my older systems simply will not hit 60 fps regardless of visual quality. If they loaded the game with complex character models, a lot of objects, it's a high CPU load. If the settings don't allow you to lower the object count then the CPU is overloaded.

  • @juliangallardo5068
    @juliangallardo5068 Жыл бұрын

    Yea amd is on both consoles ps5 and Xbox since the game is coming to consoles too, and remember that Xbox (Microsoft ) owns Bethesda thus there working along side amd So they can get , quote “everything right” and owning Bethesda will make a Xbox exclusive witch it sucks for ps5 owners, imagine in though I’m pretty sure that it’s gonna go team red with FSR, amd has a really good position I feel they should take advantage of it , imagine if they want shake the people who game by saying it won’t ray trace , but in reality Bethesda Wolfenstein: shadow of the colossus “big logo” runs better on AMD lol

  • @fffrrraannkk
    @fffrrraannkk Жыл бұрын

    If Starfield truly is CPU bound it's a good thing DLSS 3 will take care of it on PC!

  • @bartonlynch
    @bartonlynch Жыл бұрын

    Including Starfield in this list has to be a joke, insane realistic graphics in a Bethesda game? LOL!

  • @kenkensarmiento9442

    @kenkensarmiento9442

    6 ай бұрын

    Witcher 3?

  • @samrinMazarbuiya-kc9xd
    @samrinMazarbuiya-kc9xd Жыл бұрын

    Hi ❤❤❤❤❤❤❤❤❤❤❤

  • @jaketyler9003
    @jaketyler9003 Жыл бұрын

    did you just... take a shot at DF lmao sit down kid :D

  • @HH-xf9il
    @HH-xf9il Жыл бұрын

    am gonna go with Digital Foundry on this one

  • @anslicht4487
    @anslicht4487 Жыл бұрын

    Great graphics certainly don't make a great game. I *hate* having no "save game" ability - and 99% of these won't. Before consoles arrived, PC games let you save whenever you wanted, so you did not have to replay levels and could freely experiment with tactics. Crysis was a landmark in this as in many other ways. Then consoles hit... which for some reason had no saves. Devs realized that they could ignore such a feature and as a bonus add "play time" by making you repeat things. Those who complain are told to "get gud". So again this generation we'll have trillions of hours spent on graphical niceties and zero on restoring the one feature that makes any of these games fun to play, over and over. Guess how anxious I am to buy any of them - or a new graphics card to run them.

  • @AdamS-nd5hi
    @AdamS-nd5hi Жыл бұрын

    Really beclowning urself with the starfield cpu comments. No shot you have very many friends with the level of dunning kruger/ego you walk around with as a constant

  • @Maxxilopez92
    @Maxxilopez92 Жыл бұрын

    Meanwhile games like: BattleBit, Halls of Torment are games with the best gameplay and almost no interesting graphics.

  • @kenkensarmiento9442

    @kenkensarmiento9442

    6 ай бұрын

    Roblox has better graphics than battlebit

  • @RichardDuncan-ju1xk
    @RichardDuncan-ju1xk Жыл бұрын

    Great graphics don't make good games, they do however encourage people to shell out thousands of $ for crap they don't need. GO CAPITALISM.

  • @ragingmonk6080
    @ragingmonk6080 Жыл бұрын

    I am tired of hearing about graphics. The games being made now days simply suck so making it a high res, shiny turd does not help. Because the last decent game I played was CP 2077 and it was mediocre at best. Who needs a bag of shite that is "photorealistic"?

  • @Darkyahweh
    @Darkyahweh10 ай бұрын

    Fat dude at 9:15

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