Initial Review of Dragon's Dogma 2

Ойындар

Пікірлер: 429

  • @pleasedontwastefood
    @pleasedontwastefood3 ай бұрын

    I like the driving ambiance going on. It feels nostalgic for me for some reason.

  • @ohlawd6763
    @ohlawd67633 ай бұрын

    I love how Fighter plays now. The little bonus flair of them walking around with their hand on their sword is really nice as well, to the point that I was a bit sad when I played Sorcerer and they didnt use their staff as a walking stick

  • @vayneglory655

    @vayneglory655

    3 ай бұрын

    I feel the same. Fighter is by far my favorite class. The small changes they made between dd1 and dd2 is great. The little details are wonderful.

  • @thant0s

    @thant0s

    3 ай бұрын

    I especially would have liked Sorcerer's walk animation to utilize the staff, and their sprint to hold their hat :D But as for Fighter, I find myself really hurting for a single sword, no shield Vocation and play up the bravo aesthetic.

  • @slaytallicadeththrax4547

    @slaytallicadeththrax4547

    3 ай бұрын

    I must be something lol. Fighter and Mystic Knight were my favorite vocations in DDDA, but Fighter feels very underpowered in 2 in my opinion.

  • @vayneglory655

    @vayneglory655

    3 ай бұрын

    @slaytallicadeththrax4547 they refocused the class to be more tanky. You can do plenty of damage, especially with its maister skill, gouge skills (whatever its called), and vengeful slash but the "point" of fighter class this time around is staying power. When I'm on a roll I can go through several fights without ever getting hit and doing crazy damage with counter attacks.

  • @warrier705

    @warrier705

    3 ай бұрын

    ​@@thant0s you can do this with Fighter or Warfarer. No need to equip the shield. Use skills for defence

  • @Balmung5150
    @Balmung51503 ай бұрын

    I feel like the game evolved horizontally. Systems that were improved upon were overshadowed by ones that either weren't or things that were just flat out removed. I still enjoyed the game but not as much as the first. If they release a Dark Arisen version my opinion may change depending on it.

  • @kamikaze00007

    @kamikaze00007

    3 ай бұрын

    @@torchlight3173 there's only one thing I know. Pawns don't turn into kleptomaniac looters anymore.

  • @seraphiim444

    @seraphiim444

    3 ай бұрын

    @@torchlight3173its a lot harder to fuck up a pawn. i suppose it depends on taste whether or not you like that

  • @LeebeeLink

    @LeebeeLink

    3 ай бұрын

    @@torchlight3173 traversal, exploration, relationships, fights against large enemies, pawns, side quests all got better. the only things that are worse than 1 are strangely making fights against small enemies simpler (removed cancel options, “endless” combo strings instead of purposeful set ones, some automatic adjusting attacks that take control away), and the soundtrack (where are the guitars???). what game did you play?

  • @LeebeeLink

    @LeebeeLink

    3 ай бұрын

    @@torchlight3173 you are delusional. no point talking to someone who can’t recognize what’s good in DD2. if it’s not the game you wanted, that’s cool, but you are very much giving way to astonishment. good luck

  • @seraphiim444

    @seraphiim444

    3 ай бұрын

    @@torchlight3173 i hear you but i dont think that making a bad pawn is a conscious choice rather than a consequence for most people who did it back in the first game. the fact that certiain inclinations are just straight up misleading, BAD, and have no use is idk, i guess if thats what ur into its ok but i didnt really enjoy having to tailor the way i play to be a preventative measure against my pawns becoming mentally challenged personally especially since the AI was unreliable at best in the og game

  • @kevo300
    @kevo3003 ай бұрын

    The main story is lacking in terms of action. No raiding a tower and running from a griffin, no recapturing fortress full of goblins. Medusa is basically optional and would of made a great story boss, and not until unmoored world does the bosses get better.

  • @SoraTsubasa

    @SoraTsubasa

    3 ай бұрын

    I like they went more story than just action it made me think more and I enjoy those things personally. But I do agree there's not as much as Dragons Dogma 1 where buildings and forts were getting wrecked then fire being shot along the wall etc. I also wished that since we went with the true ruler thing unlike one we would actually be one in a sense but nope no throne for you despite all this buildup for it.

  • @TSE_WOODY

    @TSE_WOODY

    3 ай бұрын

    I actually find the map worse too, it’s denser and much prettier which are huge improvements but it feels like it lacks character, nothing iconic like the bandit fort or the valley before bluemoon, or the western fort. Its kinda generic this time round but it looks so much nicer, I can’t imagine how Cassardis would look in this engine.

  • @Solare1

    @Solare1

    3 ай бұрын

    ​@@TSE_WOODY been a while since I played ddda, but there's something very similar to the valley before the tower, no? Doesn't have that pushing wind tho

  • @neobahumuth6

    @neobahumuth6

    3 ай бұрын

    @@SoraTsubasa eh the throne is meant as a bait in the story and honestly if you are familiar with DD you should expect to be a fool's errand as such I do like that it's the very somber ending, afterall the dragon does imply that the throne is meaningless when he's asking you why are you fighting

  • @NotCharAznable

    @NotCharAznable

    3 ай бұрын

    Even with Unmoored it just isn’t as good as the Everfall section of DD1 and they’re going to do another Dark Arisen like release to make up for what this game lacks.

  • @MilkBloodTM
    @MilkBloodTM3 ай бұрын

    One of my peeves for the game as it is now is the gravity of jumping heavy attacks. I play warrior mainly since 1 and the jumping heavy has never felt so bad, there's been too many times where I go to use a jumping heavy to close distance and get an empowered heavy on a staggered goblin only to float past them like an astronaut.

  • @Excalibagel

    @Excalibagel

    3 ай бұрын

    super true same gripe

  • @theguywithnoaccount

    @theguywithnoaccount

    3 ай бұрын

    I had this exact same problem when I started playing Warrior too. Doing a jumping heavy causes you to float forward a good distance before actually bringing the blade down. It feels extremely awkward and unnatural, and you just straight-up can't use it at regular melee range.

  • @Andicus

    @Andicus

    3 ай бұрын

    YES. This exactly is my main problem with Warrior.

  • @ShadowNemesis575

    @ShadowNemesis575

    2 ай бұрын

    I can understand why you may not like it but this is part of how they updated movement. This way it's nolonger you need to play strider or ranger for double jump or mage or sorcerer for levitate to be able to even get to some loot or sniping enemies. Like you had to be really into the movement tech on other classes just to have a chance at covering similar distances or heights in DD1. In 2 if you do a little experimenting you can genuinely expose on all the classes and it doesn't take any complicated combos but there is some movement tech options in the game if you want to learn it on more mobile classes. This isn't just for exploring it genuinely gives you options to get out of the way of really punishing attacks if you aren't good at the perfect blocking on fighter or warriors counter attack mechanics. Then again it doesn't bother me as much because I was never really big on spamming jumping heavy because I liked experimenting with the whole kit instead of just playing what was meta for all the vocations.

  • @villekukkonen825
    @villekukkonen8253 ай бұрын

    FINALLY!!! IVE BEEN LOOKING FORWARD TO THIS!

  • @Planterobeets
    @Planterobeets3 ай бұрын

    Ive been running Wayfarer with 2 Thief skills and Erupting Shot from Archer 😢. I am just trynna be a strider again man..

  • @KyoMobius

    @KyoMobius

    3 ай бұрын

    Only reason I got warfarer was to have my strider back as well skull splitter, ensnare and spiral shot. Beside basic archer skill with jump and kick help alot

  • @JLG35X

    @JLG35X

    3 ай бұрын

    For those on PC there is a mod that allows Wayfarer to have 3 skills per weapon.

  • @Zantetsu13

    @Zantetsu13

    3 ай бұрын

    Just FYI, ive done something similar but foregoing rearmament and switching weapon manually so I can have 4 skills.

  • @Planterobeets

    @Planterobeets

    3 ай бұрын

    @@JLG35X i like the way it is, the game is already easy enough, my only critique is having a weapon slot dedicated to switching between weapons. I feel like emptying that 4th slot will help add more versatility without breaking the vocation

  • @Planterobeets

    @Planterobeets

    3 ай бұрын

    @@Zantetsu13 wouldn’t it be great if they got rid of rearmament and you could switch between weapons with the sheath/unsheath button? You might be thinking “oh no then how will i sheath my weapon”. Tap to weapon swap, Hold to Sheath/Unsheath. Add a menu option to vise versa that around for preference.

  • @Planterobeets
    @Planterobeets3 ай бұрын

    7:50 formless faints goes hard with blades of the pyre, as it negates the damage taken from using the pyre

  • @ironsentinel6047

    @ironsentinel6047

    3 ай бұрын

    Yeah I use that combo often.

  • @jds0406

    @jds0406

    3 ай бұрын

    Great combo for taking out groups, especially Saurians.

  • @GhettoJesus23

    @GhettoJesus23

    3 ай бұрын

    ​@@jds0406 its even good against dragons, griffins, chimeras and etc. Only one its kind of meh agsinst is the armored cyclops imo. The armor is bs lol

  • @SparePencils

    @SparePencils

    3 ай бұрын

    Formless feint and blades highlight an issue I have with the game - alot of skills are just mindlessly strong.

  • @GhettoJesus23

    @GhettoJesus23

    3 ай бұрын

    @@SparePencils unfortunately its always been that way.

  • @samuelsminks5341
    @samuelsminks53413 ай бұрын

    Thanks Nihil0.0! I was waiting for this video! I'm glad your impression is positive. I really enjoy it so far, I wish it felt a little more challenging and that the movement stayed fast paced. You're gameplay is awesome! Great prowess with the ensnare and lunging. I so badly want to encourage trying the trickster, the fundamentals of the trickster blew my mind. They made it so much fun, I thought a support class would be pointless, but it turns out to be my favorite class for likely the similar reason you enjoy the smoke bomb. It just plays so much better and smoother than I would have ever expected. I think I want to main as trickster with high magick since the default strength is already enough lure. The simulacrum plays so fluidly and the aromatic rally buff is godly. I like the variety of goblins and harpies.

  • @TheLigon27
    @TheLigon273 ай бұрын

    My problem with DD2 is how they downgrade something and completely remove of others. Also some new mechanics feel half bake. DD2 still feels like DD just with a better visual and design open world. I’m having a great time playing, it just sucks how somethings were downgrade and removed.

  • @raphathekid

    @raphathekid

    3 ай бұрын

    Maybe we're juding too soon, but i felt bad for the poor Pc Perfomance overall. It should launch to PS5/Series X first, and 6 months later to PCs imo. To give them time of improvement

  • @Andicus

    @Andicus

    3 ай бұрын

    I agree. And on top of that we hardly got anything "new" that was actually good or meaningful. Maybe a nice little thing here and there, but rather than fleshing out the core aspects of DD1, they sort of... took away bits and pieces, and threw it into a better looking world. Kind of sad. I'm hoping they revamp vocations (add more to it) and Pawn inclination systems in upcoming DLCs.

  • @0The_Farlander0

    @0The_Farlander0

    3 ай бұрын

    @@Andicus it was very clear to me that a big focus of development on this one was streamlining things. Ironically I think that always takes away some of the charm of the really granular decision making that you get to do in DD1. I liked having more pieces of armor that requires more upgrades to reach their full potential. I liked having all sorts of recipes that you could get real dumb with i.e. using a very valuable material to make something like oil just because it happened to be a type of rock and combined with the back fat item or something. I miss the bulletin board quests with their rewards that ranged from useless to crazy. That said, I also get why stripping out things like "deliver 100 war bugles" was chosen and it's not easy for me to tell if I miss that because there was some part of it I enjoyed or because I played DD so much that it became familiar to me

  • @melee-dexterdexterious2878

    @melee-dexterdexterious2878

    3 ай бұрын

    ​@@raphathekidconsole bases aren't as flourishes as PCs at least that's my take on the subject.. But yeah, another 6 months it might get everything the dev team really intended DD2 to be..

  • @EXP234
    @EXP2343 ай бұрын

    The kings back baby 🗣️🗣️🗣️

  • @kevinuribe318
    @kevinuribe3183 ай бұрын

    Dude that is exactly how I feel 3:12 why did they even remove these mechanics is beyond me.

  • @bleedingedgememes5456

    @bleedingedgememes5456

    3 ай бұрын

    What mechanics did they remove?

  • @the_happykodiak2421
    @the_happykodiak24213 ай бұрын

    Been anticipating this! I’m curious, did you notice how hardcore staggering was in this game? What made it notable for me is that even playing as a fighter in heavy armour, getting maxed out dwarven smithing, goblins throwing bottles still knock me into walls and it is frustrating

  • @Siepher83

    @Siepher83

    3 ай бұрын

    yes, but i noticed that the addition of the upgrade paths feels like they want you to spec into stagger resist if you want to negate it. I don't know what the break points are but you can pretty much negate most stagger from non boss sized enemies using a non melee class this way.

  • @jkreincarnation

    @jkreincarnation

    3 ай бұрын

    That's why I think the shield spin skill is mandatory for Fighter. They can block but they're still not exactly all about knockdown resistance. And the nerf to the fact that no classes besides Thief has the controlled fall or whatever it's called really sucks lmao

  • @dvdivine1962

    @dvdivine1962

    3 ай бұрын

    Dwarven enhancements is a must have past Vermund.

  • @jimmyjams5038

    @jimmyjams5038

    3 ай бұрын

    ​@@jkreincarnationfighter can significantly reduce fall damage though and it's a cool way to do it. I honestly love the emphasis on staggering. It kind of make you have to get good at deflects. Which I also love because deflects feel so good now, especially against larger enemies.

  • @jkreincarnation

    @jkreincarnation

    3 ай бұрын

    @@jimmyjams5038 but it'd have been nice if they also got controlled fall as the shield recovery might as well be the same thing. Especially since you can do it any time a large monster knocks you off, which looks hilarious

  • @keizhardy931
    @keizhardy9313 ай бұрын

    From all KZread, your review of the game is the only one that matters for me, I'm following your channel since I played the first DD many years ago.

  • @Kike1272-d4h
    @Kike1272-d4h3 ай бұрын

    Gut and run I use more in conjunction with kisses, I use kisses and when I feel like the monster is about to throw me off, I use gut and run, another thing I have noticed is with debilitations (like spite daggers) it almost always procs the debilitation and is good with stagger. Although I just prefer to use masterful kill instead.

  • @ABadassDragon
    @ABadassDragon3 ай бұрын

    Just needs hard mode and its own version of Bitterblack

  • @Vladarius.
    @Vladarius.3 ай бұрын

    It is devastating. Seeing something coul've become more. And is just half of what it is. A shame.

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    A bit dramatic innit?

  • @Vladarius.

    @Vladarius.

    3 ай бұрын

    @@juanisaias8308 i guess. But it is true. The game seems like it could have been more. Something bigger. Something better. I still like it. But i keep comparing it to the first instalment.

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    @@Vladarius.the first wasnt so good, it has its issues just as well, and this is coming from someone that put like 1k hours into it. The world doesnt feel so empty this time around, theres actual dungeons to explore. The vocations are all unique from each other, the combat feels heavy and not spammy like the first. Im not saying it was a total upgrade, it pisses me off in some aspects, but man its fun AF.

  • @Vladarius.

    @Vladarius.

    3 ай бұрын

    @@juanisaias8308 i didnt say that the first game is better, nor that the second is a bad game. I simply said i keep comparing aspects of the first with the second. I love both games. They have their ups and downs. But im just frustrated the second feels like an afterthought more than an actual passion project. I do appreciate your input though. I do enjoy the second game. I already put in around 100 hours, would have been more if i had time xD

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    @@Vladarius. I do agree with you, it could have been so much more. Maybe im coping, but I hope they dont abandone and add stuff through updates and DLC

  • @alasto67r
    @alasto67r3 ай бұрын

    I love this game, but I definitely agree that a lot of it feels like it's half of what it should've been. The changes made to everything feel very deliberate as if to get the player to have a certain experience with the new game and the new-ish mechanics, but so much of it feels like regression from the original title. Just weird changes like not being able to access storage for vendors to sell items but being able to access it for upgrading equipment, changing the way the upgrade system works so that you have multiple choices on how pieces are upgraded but dumbing down the dragon forging process, making fast travel an extremely costly option for the player that feels very rewarding in the end game when everything is set up just to reset all your portcrystals on NG+, streamlining the equipment options to top and bottom just to give equipment a very linear progression in terms of what pieces are better than others, many of the skills feel more varried for each vocation but reducing the amount of skills used by all vocations and baking certain skills into the movesets of the vocations, changing stat growth so its linked to level and vocation instead of being able to min-max a build. It's all very deliberate in the way things are changed to the point where a lot of it feels regressed from the first game, but I don't think its all necessarily bad, it just feels like very deliberate choices that players of the first game will notice pretty quickly. Love the video. I really enjoy the car talks. Hope we can get some cool dogma 2 videos from you. It would definitely be cool to get some more in-depth thoughts on the game.

  • @0The_Farlander0
    @0The_Farlander03 ай бұрын

    The thing I have to keep reminding myself is that they brought a lot of stuff up to current generation. Hopefully this is the new foundation they can build and enhance from instead of waiting another 12 years and having to rebuild things again

  • @IntingCorei7
    @IntingCorei73 ай бұрын

    Wow, you dropped the video yesterday and it has 300 messages, it feels like we needed your review my friend. As I said before, I'll wait for a dlc with hard mode or something like that for playing it, I think I'll need it to truly enjoy it. The game is just a dream come true, since I discovered dd 1 I was waiting for this but I'll continue playing the first one a bit more, can't get enough of it and it's a 12 years old game ❤ Love your content for DDDA, keep going 💪🫡

  • @Darumaster
    @Darumaster3 ай бұрын

    Movement in general feels more sluggish and floaty compared to DD1

  • @jimmyjams5038

    @jimmyjams5038

    3 ай бұрын

    Because the game has significantly improved physics. Your character actually needs to accelerate and slow down now. Whether that's good or not is up to you but I personally love it. They worked really hard to make sure everything feels like it has weight now.

  • @SparePencils

    @SparePencils

    3 ай бұрын

    Yea, its less of an action game now and more of a sim, which may be a good or bad thing depending on how you feel. Personally I think the game lost what made me like DD1 so much in spiet of its issues.

  • @eldonhill4840

    @eldonhill4840

    3 ай бұрын

    This was the hardest thing to get used to for me. I'm used to how it feels now, but it's probably still one of my biggest problems design-wise. This is a combat system where many vocations don't have an ability or a block, so careful repositioning on the fly is your main tool to avoid damage. Adding inertia to your character goes against that, it gives you less control and makes it significantly harder to dodge attacks without actually using a dodge ability.

  • @AlexNoSubeVideos

    @AlexNoSubeVideos

    3 ай бұрын

    I wouldn't say floaty, it's more that it has the momentum and weight that a movement system can have in a more modern game, for good or ill. Is it slower? Sure, go back to DD1 after playing 2 and it feels zippier because there's no acceleration at all, but faster isn't better necessarily. The new system feels more natural when exploring and moving around in battle. You may like that or not, but it is what it is. You'll still have DD1 (and Quake, and Tribes) for fast linear movement.

  • @jimmyjams5038

    @jimmyjams5038

    3 ай бұрын

    @@AlexNoSubeVideos yeah, well said. Either way I really enjoy both and just so happy we finally got the sequel after 12 years.

  • @TufanK93
    @TufanK933 ай бұрын

    Finally bro, ive been waiting for your review

  • @qeter129
    @qeter1293 ай бұрын

    I played it for 20 hours then started an assassin playthrough in DD1. I couldn't stop feeling like I'd be having more fun playing DD1, a feeling that persit every time I open steam. Perhaps mods and DLC might be able to address most of my concerns but the game feels more constrained than the first one and that will be hard to change.

  • @MMZS528
    @MMZS5283 ай бұрын

    yo youre my favorite dogma youtuber

  • @OttoSigvardt
    @OttoSigvardt3 ай бұрын

    I've been waiting for this

  • @thedarksideofthemoon4227
    @thedarksideofthemoon42273 ай бұрын

    Been waiting for this

  • @Xeherah
    @Xeherah3 ай бұрын

    DD1 and DD2 really feel opposite to each other in this one regard. DD1 was so inspired and had more ambition than they knew what to do with but didn't have the budget time or technology for it then. With DD2 they now have the budget time and technology, but that spark and drive from 12 years ago is simply gone. Itsuno really do be the seneschal now, the forge of his heart has gone cold and the game shivers for it.

  • @Bulletproof_Trump

    @Bulletproof_Trump

    3 ай бұрын

    Well said

  • @Solare1

    @Solare1

    3 ай бұрын

    Not sure if they actually did have the time, as it was released right before the end of Capcoms fiscal year. Could have been rushed to hit that date

  • @ToliG123

    @ToliG123

    3 ай бұрын

    Dude... he clearly still cares and this game is fantastic. Sure, its not exactly the sequel we expected or wanted in some ways. But you don't gotta act like the ambitions of a single guy totally controls the end product. Its better in quite a few ways. It's worse in some ways too. So many of you guys are so dramatic about this. There's still a ton of ambitious idea's here. Just because you don't appreciate it, doesn't mean it doesn't exist.

  • @Alpha115-YT

    @Alpha115-YT

    3 ай бұрын

    Funny enough they probably did not have the best budget for this game. This game had a development team of 383 people. While RE4 remake had 1500+ and SF6 had 1800+ people development teams. This game also started development in 2020 so it was all done with a smaller team during covid. Plus since they had to make everything from scratch since this is a new game engine.

  • @orfeuderon

    @orfeuderon

    3 ай бұрын

    @@Alpha115-YT I was going to comment on this, it's not Itsuno's fault, it's Capcom's fault that they didn't value this project, Capcom doesn't care about Dragons Dogma

  • @KairosSusurri
    @KairosSusurri3 ай бұрын

    Been waiting for this…👀🙏🏻

  • @kate7055
    @kate70553 ай бұрын

    I can't wait to see you play as Warrior

  • 3 ай бұрын

    The opinion that actually matters to me

  • @PadreMaronnolo

    @PadreMaronnolo

    3 ай бұрын

    for real, discovered this guy in 2017 with his first video, watched it and moved on with life, then I rediscovered it 2 years ago and I was in disbelief that someone kept uploading videos for a 2012 game still, kept watching his videos and played the first DD. This guy is an og and he deserve respect from the new arisens.

  • @TalonsII
    @TalonsII3 ай бұрын

    I pretty much agree with everything you said. Have fun with the thief solo run. I enjoyed my thief solo run far more than my initial playthrough with 3 pawns. I actually enjoyed fucking around with trickster too but it didn’t hold me for more than the few hours it took to max it out.

  • @rigbogrambler9171
    @rigbogrambler91713 ай бұрын

    It really is heartbreaking, when I heard this was Itsuno’s true vision for Dragons Dogma I didn’t realize that meant serve as a single player testbed for future monster hunter systems

  • @KyoMobius

    @KyoMobius

    3 ай бұрын

    Oh wow

  • @malik9497

    @malik9497

    3 ай бұрын

    what are you even talking about

  • @arsarq

    @arsarq

    3 ай бұрын

    😂😂😂

  • @radagonsoreseal3457

    @radagonsoreseal3457

    3 ай бұрын

    I’m trying to understand this because there is nothing in this game that even resembles monster hunter.

  • @HHTwice

    @HHTwice

    3 ай бұрын

    Wow bait used to be believable 😂 “it’s too much like the OG!!!” Now the narrative is: “ it’s too much like monster hunter” lol eternal seething

  • @WickCerf
    @WickCerf3 ай бұрын

    gut & run is very good for debilitations and with weapon buffs, been running it on warfarer with a staff for affinity spells, melts drakes

  • @ThalisBrow
    @ThalisBrow3 ай бұрын

    Can't wait to the tactics videos

  • @485990
    @4859903 ай бұрын

    This video makes me hopeful for the future.

  • @samuelsminks5341

    @samuelsminks5341

    3 ай бұрын

    Nilhil is gonna be holding it down.

  • @movingtarget12321
    @movingtarget123213 ай бұрын

    The main thing the everfall did that I do miss compared to the unmoored world is that it acted as a thing to explore, conquer and complete. DD2's post dragon content is more focused on changes made within the world map, which I liked a lot, but I do miss the idea of a central challenge to poke at in between excursions to the world map. BBI also kinda served this purpose, and I'm hoping some post release updates/DLC will reintroduce this concept in some way.

  • @zarodgaming1844
    @zarodgaming18443 ай бұрын

    ASMR " Arisen Dad talks to son while trucking. " 🫂

  • @beebop7039
    @beebop70393 ай бұрын

    Things I miss from Dogma 1 - Being able to shop to and sell from storage. - Throwable consumables (spits, vials, etc.)

  • @HCSbr

    @HCSbr

    3 ай бұрын

    I 100% agree. I feel like they gave throwing items a better mechanic now, but now you can't just throw items anymore, it feels so weird. Like throwblasts, dragon spits, even knives and oil flasks. You can aim rocks and barrel bombs, but that's pretty much all you can do.

  • @beebop7039

    @beebop7039

    3 ай бұрын

    @HCSbr yeah, some of the decisions just don't make any sense beyond "we didn't want to reprogram this into the game."

  • @NekoMSG

    @NekoMSG

    3 ай бұрын

    They do let you buy to storage but its awkward getting to it but yea cant sell from storage...to buy and send to storage u need to select the items u want to buy then select change amount and then scroll to the storage box rather than your inventory.

  • @eldonhill4840

    @eldonhill4840

    3 ай бұрын

    Changing equipment from storage is the big one for me. That and I wish the "select multiple" option you get when depositing to your storage was also available in your normal inventory, for when you have to transfer 50 materials to your pawns so you can stay light.

  • @llGreyll.
    @llGreyll.3 ай бұрын

    So early, couldn’t get the video to pop up in my feed or on the channel. Had to use the notification, KZread really didn’t want me here lol.

  • @shao5141
    @shao51413 ай бұрын

    Nice to hear your thoughts on it. Time for some solo action :)

  • @siegel947
    @siegel9473 ай бұрын

    I miss that sense of nostalgia in the open terrains that ocean coast are seen from , the rigorous mountain or hill terrain that can overseeing the flat plains on one side while the other side is the vast ocean of brine . DD2 land mass is mostly rigorous hills and mountain ranges while in need of another BBI 2

  • @HakermodOfficiel
    @HakermodOfficiel3 ай бұрын

    Finally a video 😢. Thanks again 🎉

  • @KurodoDragon
    @KurodoDragon3 ай бұрын

    I like that they killed the jump light attack meta for warrior in 2. It makes the class a lot more fun to play, and the new tackle is pretty neat too.

  • @vortexdaidade

    @vortexdaidade

    3 ай бұрын

    Dude, jump light sttack was such a meh thing, It dumbed down the class in my opinion. In here, Warrior can be faster than fighter hahah

  • @invictus_1245

    @invictus_1245

    3 ай бұрын

    The jumping light attack removal was forgivable, what is not is removing the eclipse slash from warrior was not.

  • @crimson1953
    @crimson19533 ай бұрын

    The legend

  • @LuckyLiarK
    @LuckyLiarK3 ай бұрын

    I think Gut and run is so that you can deal big chunk health in short amount of time to either make big enemy flinch or for situation where monster just spam the shake body move where you can only swing around and waste stamina. The splitter is amazing, but I dont like how you just magically stand on big monster if land on certain spot, that make the move deal less damage and if the monster shake you have the chance to lose balance, fall down, waste both time and health. I have this problem when first time fight against drake, I splitter, land on its back, it fly up, I fall down and the drake slam down. That's not very fun because the stand on monster mechanic is unnesscery, I still lose stamina and risk the chance of losing balance. That's why I spent Gut and run more against enemy that you can stand on.

  • 3 ай бұрын

    My biggest gripe with this game is theyve taken away the pawns learning feature and replaced it with badges. Although it seems like theyve somewhat kept it from what ive seen, i do like how well the pawns ai in fighting is though

  • @TheGraveyarder
    @TheGraveyarder3 ай бұрын

    theres a weird mechanic with doing heavy attacks on downed monsters, it does a special finisher move but it instantly forces larger monsters to get back up. and i think thats what makes the gut-n-run skill from thief so weird

  • @SparePencils

    @SparePencils

    3 ай бұрын

    Just save for your finisher for jsut before it recovers or hit the monster a bit before doing it. Its an interaction meant to make you choose.

  • @DarkSwordmaster1
    @DarkSwordmaster13 ай бұрын

    Honestly was expecting a deep review since you pretty much a do only content for this franchise i was a bit disappointed but this is good enough for me to just wait till the game is fully complete.

  • @free2meboy
    @free2meboy3 ай бұрын

    I've been waiting on your take of the game.

  • @steedless
    @steedless3 ай бұрын

    I think they either decided or were told to hold off ideas for future DLC content.

  • @raphathekid

    @raphathekid

    3 ай бұрын

    Marvelous point, i think the executives told to Itsuno "Hold that content for DLC" It's also very curious of why "II" appears only on Post-game ;x

  • @bapo3067

    @bapo3067

    3 ай бұрын

    ​@@raphathekidfrom what I've read other people say, the game is very similar to dogma 1, in terms of the story, and when getting to post game that's when it changes to "Dogma 2" because this part is new and not part of the cycle from dogma 1

  • @jcc4543

    @jcc4543

    3 ай бұрын

    ​@@raphathekidyeah and sell the dlc for 80 dollars too

  • @optimoblunt2894
    @optimoblunt28943 ай бұрын

    When I got this game ,I started with archer, then thief, About 15 hours after playing I discovered mystic spearhand and that vocation for me was a game changer, so I completely started over and learned that vocation as fast as possable. My favorite vocation ever, The reason why I love it so much, Wei Yan from the dynasty warriors series was my favorite character

  • @Vortiene
    @Vortiene3 ай бұрын

    When it comes to climbing I found it quite nice how you can climb with heavy attack by holding down the button. You can powder jump up to the enemies head and grab on pretty easily. From there ez gut and run or kisses into gut and run. Its nice having that and splitter based on what enemy. Problem is enemies are too weak tbh

  • @Tsunderape
    @Tsunderape3 ай бұрын

    For Gut and Run, I remember being able to consistently stagger and down a griffon at early levels using that skill when I had a mage enchant my weapon with fire. I wouldn't say it's completely useless and might need some experimenting with when to use it and how.

  • @bladeofmird
    @bladeofmird3 ай бұрын

    Totally agree about the climbing feeling more wonky than from the first game (although that wasn't perfect either).But it's not only the climbing.The whole movement of the character feels more "heavy" and not as precise as it was in the first game. This is something that Rift also mentioned in one of his earlier videos about the game and i'm actually surprised Nihil didn't commented on it as well.Overall i'm enjoying the game but i agree that it could have been so much more...I'm sure Itsuno was very ambitious about this gamebut it feels as if at some point Capcom stepped back at cut back the budget (probably afraid that the sales will not bring the profits they expected).

  • @GeeGe.

    @GeeGe.

    3 ай бұрын

    I was 100% expecting this game to be Capcom giving Itsuno all the leeway he needed to do his thing, and yet we're seeing a deeply flawed game again just like the first one. Maybe that's budget cuts or maybe that's just the team not really knowing how to make this genre work. DD 2 excels in one thing, which is combat, and pretty much nothing else which is a problem for any RPG. I'm having a good time with it because I like DD in general and the whole idea around pawns, but in my opinion it is definitely *not* worth its price tag. Especially when we have a game like Baldur's Gate 3 which did so well and is so much more polished while coming out with a much lower price tag. All in all I can say confidently that if there's a DD 3, I won't be buying it day one.

  • @Zero0mtk

    @Zero0mtk

    3 ай бұрын

    The issue primarily comes from there being so many animation locks in basic movements I would say. Like a couple of frames for your avatar to transition from standing still to a walking animation and so on. It makes the movement visually more realistic, natural, immersive and what not, but it also creates a moment we are not in control of the avatar. It was there in DMC5 as well compared to DMC3/4, same thing for MHW when compared to past MH games (though not as noticeable since MH combat structure was designed around such locks). The medieval fantasy lover side of me quite likes this as it enhances the overall presentation of the game, but the action game junkie side of me quite dislike it. Probably a big reason why Fromsoft's Souls-like lines never appealed to me too much, as those games have an insane amount of locked frames...

  • @bladeofmird

    @bladeofmird

    3 ай бұрын

    @@Zero0mtk Yeah it kinda reminds me the way Gerald moves in TW3. Of course it's not as heavy and imprecise as that but i feel it's the same philosophy behind it. I understand what they tried to achieve but IMO it didn't worked at all especially since the walking and running animations feel very stiff when compared to the original game.In the original game as the character moved from walking to running and to sprint you could see how the upper body (head and torso) also had a slight tilt in order to make the animation feel more natural and dynamic. Here in all three stages of movement the head and torso have the same upward posture. So again it feels as a half-baked effort.

  • @Zero0mtk

    @Zero0mtk

    3 ай бұрын

    @@bladeofmird Yeah I generally agree, I'm not a big fan of these "taking control away from you" design philosophy in action games that seems to have been increasingly adopted by many devs since the popularization of the Souls genre. It's good to have it sprinkled in on occasion, but when it's everywhere it becomes grating. I mean, I got into Dragon's Dogma precisely because it was aesthetically heavy but mechanically super snappy, it really was DMC but less hyperactive. DD2 feels much closer to MH and Souls than before, which isn't automatically a bad thing (MH is def one of my favorite franchise ever as well), but I certainly felt sad to come to that realization.

  • @omegaxtrigun

    @omegaxtrigun

    3 ай бұрын

    The physics are way better. That’s why. It’s not really better or worse movement. Just different. I like it though.

  • @TSotP
    @TSotP3 ай бұрын

    The only thing I have found useful for gut and run is to pair it with powder blast. Drop a charge, gut and run, explode charge. But you are right, the climbing isn't as good as Dogma 1. But I might have a go with the smoke bomb. I've been enjoying doing criticals in this game.

  • @Tatayn1
    @Tatayn13 ай бұрын

    Don't worry, they'll add a proper endgame for 49.99 in a few months.

  • @carnivorouse

    @carnivorouse

    3 ай бұрын

    49.99 + tip

  • @dougtrythalleqoasharpy3101
    @dougtrythalleqoasharpy31013 ай бұрын

    Thanks for a recap ✌️❤️

  • @theunofficialfpsbalancetea5915
    @theunofficialfpsbalancetea59153 ай бұрын

    Can someone explain to me how twin fangs actually works? I’m not sure I’m using the skill right and it seems like it’s poorly explained in game. I understand it’s a heavy attack, and I understand it can be used to execute staggered foes, but it also can be used to mount enemies as well? Then when you’re on the enemies it reduces stamina lost while monsters are flailing around, but you can’t use carve or kisses? Is there a way to undo that whilst on the enemy? Shits confusing….

  • @tpemp
    @tpemp3 ай бұрын

    the biggest thing that is missing from dogma 2 is the j-rock

  • @GothicXlightning
    @GothicXlightning3 ай бұрын

    so cool brother cannot wait to play as Fighter some day and if i can do a mix of Mystic+Fighter then i am sold wish you would do a full Solo/No pawns playthrough and if lore friendly would be a most watch for me so with the Wayfarer can you switch from Daggers into Archery right ?? just don't like some of the major changes of iconic Vacations but the game looks beautiful and love it's more fluid fast paced combat maybe in some future, after DLCs and such we get to unlock other major number of vocations such Mystic Knight, True Assassin , Mystic Warrior etc

  • @GothicXlightning
    @GothicXlightning3 ай бұрын

    would love to also experience the Spearhand to make a Lecarde of Castlevania roleplay as to make a ODIN Spears, Holy powers and Magic etc :))🤘 Also... i see that SPLITTER of HONOR still OP as hell hey ? your Ninja Arisen looks even cooler now with that badass cape /scarf

  • @altenjin
    @altenjin3 ай бұрын

    Got away with doing a warrior solo run back in dogma 1 but that's unironically looking kind of impossible in 2 from how easy it is to get stun locked by normal enemies, and the lack of certain things like the jump cancel :/ Might really have to do Thief if I wanted to do Solo.

  • @nagaraja1918

    @nagaraja1918

    3 ай бұрын

    Getting stunlocked by saurians is mighty annoying

  • @Hadigreece
    @Hadigreece3 ай бұрын

    Wellcome back

  • @sapien377
    @sapien3773 ай бұрын

    Warfarer needs 3 skills per weapon instead of being forced into 4 abilities total. There's already a stamina drain when you switch weapons. I wanted to rebuild my MA from DD1 but it can't be done in a satisfying way. But still fun!

  • @robertrainford6754

    @robertrainford6754

    3 ай бұрын

    How about six skills for every class

  • @kratosgow09

    @kratosgow09

    3 ай бұрын

    Just give me my six/ninefold bolts then I'm happy.😢

  • @SparePencils

    @SparePencils

    3 ай бұрын

    @@robertrainford6754 I think they cant since their arent that many skills to each class, if i could take 6 skills on Thief im taking: Implicate, Masterfull, Concussive leap, Splitter, Ignition Blades and Cutting wind. Theres not much else to pick and choose from after that unless you really like the smoke bomb, stealth mode or the Pyre+Formless cheese.

  • @robertrainford6754

    @robertrainford6754

    3 ай бұрын

    @@SparePencils there is still enough but overall I wish they would fix the sorcerer class. Mainly spells that fire off quickly that are used to disable enemies to use the other spells. I never liked how you couldn’t play sorcerer by itself or how rely on the pawns.

  • @SparePencils

    @SparePencils

    3 ай бұрын

    @@robertrainford6754 Ive just accepted that the developers made certain classes pawn dependant, to a larger extreme than in 1. Dislike it personally, but its fundamental to how theyve designed classes.

  • @Xivinux
    @Xivinux3 ай бұрын

    I'm 150 hours into my playthrough. I beat it in 61 hours but still not done with the game. Tremendous game. Really looking forward to what you think What I miss from DD1 is the awesome music and Mystic Knight

  • @princesszelda8577
    @princesszelda85773 ай бұрын

    they can do so much with this game. the foundation for it being absolutely incredible is already set and all they have to do is just go crazy with it. in my opinion its just -random enemy encounters, with rng based difficulty levels. so sometimes you encounter a chimera on crack with tons of hp bars that maybe inflicts a debilitation. or a encountering a cursed dullahan out of nowhere. the boss enemies are so good that it sucks that theyre just fixed in a specific areas. the map is so huge that they can go ham with that. -chest randomizers, with better randomized loots. potential equipments. -just personal opinion, but i want the camping system to be removed entirely. -more options for many more builds to go with all the craziness above. min-maxing builds, play style builds, etc. -monsters drops loots that can be used for crafting that enhances armor's random resistances like silence, petrify etc. or give effects to weapons. -not necessary, but transmog system so you can wear armors that you like the appearance of without affecting your stats. customization is part of the fun anyway, especially with pawns. basically make it more rogue like/ dungeon like. and add just a little bit more atmosphere and its all polished. thats it. its a solid 8/10 game in my book but with all the above its 10/10

  • @raphathekid
    @raphathekid3 ай бұрын

    Hope we see Cockatrices, Hydras and a bunch of interesting enemies in a fantastically made DLC, hehe

  • @drakaryonn
    @drakaryonn3 ай бұрын

    I would love to see gameplay footage of your solo thief. I have been trying to do myself, but it gets interesting challenging without the pawns.

  • @Owl-yc2yu
    @Owl-yc2yu3 ай бұрын

    Thanks for your review. I've found myself to enjoy the game as much as the first despite some of the questionable changes/additions. Sorcerer overall has felt a lot more in the action than before.

  • @Ryouga_Roronoa
    @Ryouga_Roronoa3 ай бұрын

    I've play 50 hours and I realy like the game so far. Combat is like the first one but différent. Characters feel heavy and generaly slower than the first one. We cannot run, jump, climb on monster as fast and easily than before. In D1 we can draw our weapon almost instantly so that we can attack right away. In DD2 you have to draw your weapon as soon as possible to be able to attack. Also I love some animations like impale an ennemi and throw him away as a warrior. Violence of combats is enjoyable to me. Other than that DD2 is kinda like vanilla DD1. Lot of combats but also focused on exploration and on being immersive. I suppose/hope that a new content like Dark Arisen will available sooner or later. Very action focus and not "rpg" at all.

  • @NotCharAznable
    @NotCharAznable3 ай бұрын

    The only thing I really enjoyed in this was the combat, animations, graphics. Everything else felt like a sidestep or backwards step. It’s a very strange case.

  • @daben7145
    @daben71453 ай бұрын

    Ingamemusic is very loud compared to your voice. I just finished DD2, I like the game, it has some improvements to DD1, some things I dont like, it has a great base but the meat is lacking, more mobs, more quests, more reasons to use this awesome combat system would be nice, waiting impatiently for the DLC. I kinda just hoped it'd be more after such a long time in development, but I'm glad we got a 2nd game in any case. I played thief to max first, fighter afterwards, some magic archer and from there onwards warfarer similar to you, helm splitter thief as a base but with arctic shot and sagitate avalanche to reach monsters in the air or knock down bosses, still testing around with it. Thanks for your videos, appreciate it

  • @blvckframe7600
    @blvckframe76003 ай бұрын

    This game is a 7 to 8/10 for new players, to me tho as a DDDA fan (thousands of hours on that) this game feels weak as a sequel, I'm into my second playthrough, 200 hours in, everything maxed and I concluded that the game doesn't top a 6/10 for me. Soooooo many core content is missing that made Dragon's dogma 1 amazing and it hurts my soul, everything that I loved about the first one is not into the base game of the "sequel". No difficulty, not enough monster variation, not enough debilitations, not enough abilities, really limited classes compared to DD1, no HIGH SCEPTER (wich hopefully be added in the dlc, that's my biggest cope) no proper endgame loop, not enough armor variation, not enough weapon variation etc.. waiting for a decade for this sequel left a sour taste in my mouth. (Yes I know Dark arisen was a dlc came out a year later after DD1, not an excuse for a BBI like experience to NOT be in DD2, it feels like they didn't learn from what made the first game really good) Once you finish the game twice or so, you'll be done with the game as a whole, nothing to do anymore, I'm legit back on DDDA cus at least there, there's things to do

  • @AMtoDG

    @AMtoDG

    3 ай бұрын

    Personal preference really. Not that anything you said is bad, but ive played DD1 for 12 years, ive did everything, got everything, sure 2 is missing whatever it is and feels like an after thought or any of the other things people say but its great, Dlc will come, more updates hopefully will add stuff, its new things comings were in DD1 ive seen it all, Ill be on 2 for another 12 years, its been fun

  • @blvckframe7600

    @blvckframe7600

    3 ай бұрын

    @@AMtoDG I hope so, altho I highly doubt they would add any content for free before the paid dlc but I hope I'll be wrong. I think my biggest disappointement was surely the no endgame loop thing and a big difficulty spike the more you progress, as I was expecting to play over and over grinding the same way I did in BBI.. Add in the fact that I'm in a country with no localized prices, I really do not want to put half the paycheck for a dlc that should have been (in my opinion, considering this is a sequel) in the base game basically. At the end of the day, my expectations, a long 12 years wait and a lack of content contributed to my disappointement.

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    Nostalgia glasses at its best

  • @thehazellator
    @thehazellator3 ай бұрын

    hell yeah

  • @agquagwisvquwgavwj
    @agquagwisvquwgavwj3 ай бұрын

    completely agree climbing doesn’t feel as good in dd2

  • @deadkidnextdoor
    @deadkidnextdoor3 ай бұрын

    Not having mystic knight, liquid vim nor throw blast is saddening

  • @vortexdaidade

    @vortexdaidade

    3 ай бұрын

    Staff wielding mystic Knight was really fun

  • @deerlow1851
    @deerlow18513 ай бұрын

    Powder blast works realy well with smokeblast

  • @samuelsminks5341

    @samuelsminks5341

    3 ай бұрын

    It also destroys golems I noticed.

  • @raphathekid
    @raphathekid3 ай бұрын

    Heya Nil, it's beem a while! I'll be watching your review now, after Cringe and several vids about it XD There's a vid related to yours right bellow that says DD2 is a Remake of DD1, and to me not exactly. It's a second entry of Dogma that improved some mechanics but still is incomplete. I think the Patch for the PC is a must to drop on due to the tempestuous launch, while console is doing fine for what i've seen ;x I can't play DD2 yet 'cause of unemployed, no munny and no PS5, but do wish me luck to reach the point to finally start, oks? =)

  • @Saigaiii
    @Saigaiii3 ай бұрын

    I’m definitely waiting for a sale on this one.

  • @ugn154

    @ugn154

    3 ай бұрын

    Same

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    Broke

  • @lanceelopezz223

    @lanceelopezz223

    3 ай бұрын

    @juanisaiais8308 “Don’t think. Just consume.”

  • @F_Yale

    @F_Yale

    3 ай бұрын

    @@juanisaias8308 Everyone's appetite for dung-flavoured slop isn't the same as yours, bub.

  • @juanisaias8308

    @juanisaias8308

    3 ай бұрын

    @@F_Yale broke 😔

  • @MattRoadhouse
    @MattRoadhouse3 ай бұрын

    Good day sir!!

  • @caaitycat8390
    @caaitycat83903 ай бұрын

    I think the word that comes to mind thinking about DD2 is 'apprehensive'. I do love the game but part of me thinks that there was a lot of purposeful holding back (perhaps from big wig execs? idk) because the first game was largely considered a 'cult classic'.

  • @mammozdzierzwdupie

    @mammozdzierzwdupie

    3 ай бұрын

    I've heard their team was quite small for game of this size. Guess Capcom wanted to do it with lowered costs. It is good to not need to being tied to one vocation with min maxed stats like in DD1 but it came at cost of simplifying builds. Wish they add more skills with dlc. Some info on it already leaked but if they put similar effort as to base game, I won't hold my breath on it being another BBI.

  • @caaitycat8390

    @caaitycat8390

    3 ай бұрын

    @@mammozdzierzwdupie I hope the amount of success the games experienced as of right now is enough to full send on whatever dlc they have on the calendar.

  • @Buttz2Buttz

    @Buttz2Buttz

    3 ай бұрын

    I wish Itsuno took his team, left Capcom and went over to Fromsoft. Would have been really able to cut loose over there. We wouldn't have gotten "Dragons Dogma" but its spirtitual successor instead and not gotten that Capcom trash that comes along with the games they oversee. If any company would have been great for a dev to make a game like this, its From.

  • @velliott6641
    @velliott66413 ай бұрын

    on your point of something being missing, the team had less then half the usual staff for a capcom game ( 300- 400 i believe) so theres that. also if you sift throuigh the files theres loads of cut stuff, like the quest for the comforting scarf from the first game. seems they were rushed.

  • @CasanovaFrankestein
    @CasanovaFrankestein3 ай бұрын

    I have over 100 hours so far and I'm still trying to double jump... Implicate is probably my favorite skill so far.

  • @westonpotts5383
    @westonpotts53833 ай бұрын

    Bro! Been waiting for you to post! Whats your pawn ID?

  • @sidewaysfcs0718
    @sidewaysfcs07183 ай бұрын

    True Warfarer Mod looks like it's gonna be the only way to bring back a Strider or Assassin

  • @Syaniiti

    @Syaniiti

    3 ай бұрын

    Sort of works for mystic knight too.

  • @boriquataino6983

    @boriquataino6983

    3 ай бұрын

    And magic archer for that matter.

  • @VisionoftheChief

    @VisionoftheChief

    3 ай бұрын

    I made a Elemental Assassin, except no Bow or Shield, just the 3 Elemental Fighter weapons. I got used to Hindsight Sweep as my go to skill, and it's fun as hell.

  • @kalameetblackdrago
    @kalameetblackdrago3 ай бұрын

    I think we need the everfall content

  • @Howluffu
    @Howluffu3 ай бұрын

    I miss autonomy augment

  • @destinyquestgame
    @destinyquestgame3 ай бұрын

    100 percent agree. It’s lacking and the lack of challenge is the biggest letdown. Game was a cakewalk even before I felt I was over levelled. Now I have full dragonforged gear game is a joke. Great exploration and combat, but for an AAA game a pretty limited end game and atrocious story. I feel stuff got cut for dlc.

  • @clokiey
    @clokiey3 ай бұрын

    ITS HERE

  • @dongshenghan1473
    @dongshenghan14733 ай бұрын

    bro is gaming and reviewing from the depths of the hell

  • @jax-ew7lw
    @jax-ew7lw3 ай бұрын

    Pretty much feel the same way. Warfarer is nice in its own right. I can run a great sword and a mage staff with a bow for back up utility. You can kind of recreate the other classes such as assassin and mystic knight, just not completely. Plus unless you abuse mystic spearhand, warfarer is just an ultimate solo choice logistically speaking. If they release a dlc on the level of bitterblack or even better multiple im happy with it. It is what it is. We have a better base game before we rush off to whatever dlc if they land the quality right. We shall see.

  • @northofself
    @northofself3 ай бұрын

    5:00 Do you think a fighter would optimize better by focusing on climbing damage?

  • @Siepher83
    @Siepher833 ай бұрын

    I've heard DD2 described as you have and I agree: it feels like a bit of a redo. Was it better or worse? A bit of both, hopefully they can find a way to add a few qol that's oddly missing (selling from the box/save slots for multiple characters/hard mode) more enemy variety and fix the performance a bit more. Mystic Spear and Trickster are interesting additions and Warfarer being customizable yet limited feels like a good balance. Also the upgrade paths do add a tinge of "this is my version of this armor" so that's not bad. Alot of it feels like they didn't push forward far enough and I think the game being in the background for so long was bad for it, it feels new but old and 10 years means it wasn't built from the ground up for current gen expectations

  • @vinniamsterdam700
    @vinniamsterdam7003 ай бұрын

    Thanks!!!! The exploring is great, the game is a lot of fun but just not as clean as we expected. I think it's so everbody can pick up and play it. Many mechanic's simplified, but only thing i really dislike is the poor access to your equipment inventory.

  • @xavier_got_ya9169
    @xavier_got_ya91693 ай бұрын

    Formless feint is crazy btw you become a literal unkillable tank. Use all aggro drawing items and pawns are not targeted ever

  • @duffduffington843
    @duffduffington8433 ай бұрын

    Pretty much, my thoughts exactly. It feels like Dogma.... Kinda...... Sorta.... Maybe.... It's not bad, by any sense. But it's somewhat disappointing.

  • @kuroshinigamida7846
    @kuroshinigamida78463 ай бұрын

    It's does feel like dogma 1 but only 50% of extra steps

  • @jax6815
    @jax68153 ай бұрын

    Holy Boon needs to return somehow. Holy looks so good in this game and locking it behind daggers and maces was a poor choice.

  • @Chaoszwaihander3434
    @Chaoszwaihander34343 ай бұрын

    Overall a reboot rather than a sequel, gotta appreciate all the revamped enemies from one I'm not playing until an expansion comes out, honestly, if I think about DD1 without bitterblack (which I didn't get to experience because I played late) I just see nothing remarkable in a game I'm used to love

  • @Skalli10
    @Skalli103 ай бұрын

    I'm at 150 hours right now. While the base game is indeed not bad you said it good right at the end - the game is 50% complete. The story goes absolutely garbage at some point, what the hell where the writers or people in charge thinking? All of the enemies are an absolute joke once you're probably above level 50. I loved the climbing mechanic in DDDA. Here? It's so bad I couldn't believe it. All the pre-release reviewers (that probably never played DD1) saying "OOOH the enemy climbing". Who the f developed that moving camera when climbin so your character will never climb where you want him to be? The only enemies you're really gonna climb on level 100+ are dragons and it just takes SO much time that you rather just spam your main damage skill and get a way higher output than climbing could ever give you. Even thieves get thrown off pretty easily (I did thief like 100 hours). The enemy variety is "okay", not great, just okay. I would have hoped for some strong enemies. Why does this game offer you so many character levels when enemy's strength becomes negligible SO fast? On one hand I'd really like to love this game as much as DD1 but on the other hand it's just barely a decent game. When you take story and choices into account, this game is rather mediocre. Try killing NPCs and you'll meet them again in the Unmoored World. Important NPCs have to be revived or you can't progress. The pawn system is just bad. No learnings for your pawns. "Camp here, kill X of enemy type A". That's it? That is what I really loved about DD1 going through the whole game with only a main pawn - teaching them all the enemy types, locations and quests. For me, the pawn system is worse than in DD1. Edit: Hard mode would've been the bare minimum for some higher level challenges.. Guess it's gonna cost us.

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