In-Camera VFX with UE4 | SIGGRAPH 2019 | Unreal Engine

Advances in both LED panel technology and Unreal Engine have enabled in-camera VFX to become a reality-actors can be placed into scenes live instead of composited in post, and photographic elements can take advantage of environment lighting and reflections. Epic Product Manager Ryan Mayeda breaks down this new approach to filmmaking.
Learn more at www.unrealengine.com/siggraph2019

Пікірлер: 46

  • @jwj9953
    @jwj99534 жыл бұрын

    Thank you, Epic Games, for Unreal Engine, I'm enjoying messing around with it. It makes me appreciate developers much more

  • @issacdhan
    @issacdhan4 жыл бұрын

    00:46

  • @JoelEmberson
    @JoelEmberson4 жыл бұрын

    this is pretty dang cool.

  • @SpirusFilms
    @SpirusFilms4 жыл бұрын

    How are you doing the camera frustum calculation for the real-time camera tracking and perspective? Could you share a blueprint?

  • @streetcommunication9783
    @streetcommunication97833 жыл бұрын

    Hey folks, what would you think about having a ‘WeWork’ of the virtual production ?

  • @reyjedi3586
    @reyjedi35864 жыл бұрын

    Where's part II? The tech inside the video walls.

  • @luwkykurniawan9768
    @luwkykurniawan97684 жыл бұрын

    Amazing 🔥

  • @JYTVSOC
    @JYTVSOC4 жыл бұрын

    That's cooooooooool, but i do not have a $25,000.00 per day budget. Let's take a look ,back down on earth, at a tracking system that I can afford such as the HTC vive tracker. Some how I was able to set the tracker as a spectator camera. I was able to get tracker data to turn, but not move forward and back or up and down. Hmmmmm. Later own I would like to figure out a rig for focus and zoom to be added to camera focus data. Help please.

  • @williamheckman4597
    @williamheckman45973 жыл бұрын

    Does anyone know what LED panels and supports they are using to build the Panel Walls ?

  • @Omni-est
    @Omni-est3 жыл бұрын

    I managed to play with the post process of each viewport (including the camera frustum) on its own.

  • @KasperHeisenbaconDavies
    @KasperHeisenbaconDavies4 жыл бұрын

    Will you be selling this tech to outside studios, if so I'd be very interested in bringing this to my area.

  • @Omni-est
    @Omni-est3 жыл бұрын

    Using nDisplay on more than one screen; How can I make a color correction in only one viewport (screen)?

  • @nathan-et8sn
    @nathan-et8sn4 жыл бұрын

    How to make it work with the 3D cameras? Because you need to render two different perspective for both eyes.

  • @robertperly6104
    @robertperly61044 жыл бұрын

    I wonder what resolution the wall is running

  • @balajigopalin
    @balajigopalin4 жыл бұрын

    Will UnrealEngine release iPad app to control settings for LED or its proprietary of some other company?

  • @VenansiusFortunatus
    @VenansiusFortunatus4 жыл бұрын

    Do we need to use a same hardware spec on the primary, and the render machine?

  • @robertper4102
    @robertper41024 жыл бұрын

    Hey all, how are you dealing with the moire issue?

  • @zakirali8721
    @zakirali87214 жыл бұрын

    Wondering how to manage.. highspeed shots. 33 fps. 60 fps and 100 fps. Can all be adjuated from a single control?

  • @pa-line
    @pa-line4 жыл бұрын

    I understand to sync the render nodes, but why do the primary editor need the master clock?

  • @InTheCity3D
    @InTheCity3D4 жыл бұрын

    Wondering what the cost would be to set something like this up in a warehouse. 2 million maybe?