Impenetrable cities part 1 -Rust and trenches-

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Also sorry about this being a bit of a mess of a video, like not having a final finished image and the editing could be better, I've been a bit of a mess and having trouble just getting into a flow of making content. So hopefully i can get my stuff sorted soon and get better and more frequent videos out for your enjoyment, once again I genuinely appreciate you all joining me on this journey and all of its ups and downs, take care.

Пікірлер: 642

  • @TheGreatCthvlhv
    @TheGreatCthvlhvАй бұрын

    If an industrial micro city needs to maximize power, maybe they would use turbines above chimneys and steam outputs? They need to use as much of the energy output of every ounce of fuel and using the byproducts of one machine to help power another seems like a smart plan.

  • @kylestanley7843

    @kylestanley7843

    Ай бұрын

    Adding onto this, why not connect all the exhaust pipes into one big main chimney? That way you can have every single machine contribute towards powering itself with one big ass "gas wheel" at the top of the fortress. Of course you'd want to keep it well armored. Maybe there can be a reinforced dome at the very top where all those fumes get released from.

  • @jethroboey7229

    @jethroboey7229

    Ай бұрын

    ​@@kylestanley7843unless it is part of the aesthetic. Combining would cause back drafting, which is not something you want in a bunker underground city. That is not excluding condensation and blockages.

  • @TheGreatCthvlhv

    @TheGreatCthvlhv

    Ай бұрын

    Adding to this, not every machine has the same quantity or quality of output, and using ‘dirty air’ could lead to buildups and higher air density leading to lower power generation. (Not to mention that this is predominantly an art project and rows and rows of chimneys just looks sick)

  • @boid9761

    @boid9761

    Ай бұрын

    Adding to this, they would employ geothermal power as much as fossil fuel, perhaps use a Tesla Turbine

  • @derekmiller8192

    @derekmiller8192

    Ай бұрын

    I don't see how it would be feasible to build a self contained ecosystem. There would be to many factors that would add up. Food, power air filter systems, waste systems soil erosion, caveins/ Roof corrapsings, drainage to prevent flooding etc. Forstress cities make more sense building defenses up around pre-existing cities and towns. Bombed/ shelled building replaced with ones that can withstand bombardment. Not to mention the resources, planning and man power to build underground cities would take from the war effort easier to build reenforced walls and buildings above ground on top of or to replace pre-existing inflastructure.

  • @Vulpyyy
    @VulpyyyАй бұрын

    It'd be cool if the city had an inner sewer system that doubled as a communication device between different parts of the city, like if something happened at the northern side they'd send a bottle with a note to be read by the other regions

  • @monlenz

    @monlenz

    Ай бұрын

    send me a message via shitter. hit me up on shatchat. Its such a strange but interesting idea, ill think about it

  • @CarNerd7

    @CarNerd7

    Ай бұрын

    Such an interesting and creative idea!

  • @Drinoco098

    @Drinoco098

    Ай бұрын

    this! maybe in the sewers theres a secret entrance to a HQ for high ranking officials where they can make plans?

  • @noneofyourbeeswax7379

    @noneofyourbeeswax7379

    Ай бұрын

    good for secret messages. Plumbers would make perfect Spies because no one wants the details of their job.

  • @pheenixgryphon7857

    @pheenixgryphon7857

    Ай бұрын

    ​@noneofyourbeeswax737I love the idea of plumbers doubling as spies. The guy responsible for keeping the pipes running gets all the shit.

  • @infodumper9590
    @infodumper9590Ай бұрын

    Bunkers always need drainage because of water seepage through their walls, even if you make a liquid impervious structure it’ll pool in the rock above and around. This can lead to great access to water but also terrible flooding if you dig past the water table. It also means if you want safe water you have to be careful where and how you dispose of waste

  • @somethingweekly2621
    @somethingweekly2621Ай бұрын

    Somethign I think might be worth conciderign is that stone/concrete is a difficult material to work with. It might be prudent for decorative details in cities (especially areas expected to be attacked) to be made of wood. and (fun fact) the reason why barns are red is because of Iron rust. it helps protect the wood. So having decorative red wooden facades at the walls of the cities is not only possible, but relatively practical.

  • @Kombo4196

    @Kombo4196

    Ай бұрын

    but fire is relatively common in the war between Ram and verus, so wooden facades would be burned to ash even if a small team of soldiers reaches the walls. therefore i think that concrete and stones would make much more sense as building materials for these types of structures

  • @johnbean4615

    @johnbean4615

    Ай бұрын

    Nah that’s highly impractical with the use of fire weapons and that wood wouldn’t withstand the bullets and explosives, waste of fuel

  • @skonk5408
    @skonk5408Ай бұрын

    You mentioned the difficulty these bunker cities had with expanding, and given that they are so densely packed, a few meters outward would be incredibly valuable. An idea for the means by which they may actually attempt expansion could be somewhat similar to the Walls of Benin. These vast series of walls were mostly used to separate the dense overgrowth of surrounding forests from cities, towns, and villages. It allowed for people to easily spot incoming attacks and have been able to stand the test of time despite being made of dirt. How these bunker cities could use this is by sending out a couple dozen workers to--as swiftly as possible--build up temporary dirt wall defenses to separate the workers actually expanding the city from the dangers of what may be outside it. Personally, I like the imagery of workers leaving the city walls as though they are charging trenches in the dead of night to build expand the city little by little.

  • @yanivproselkov1025

    @yanivproselkov1025

    Ай бұрын

    I love this. Turning a scaffolding project into a deedly military charge. Instead of Verrus expecting Ram to attack, they expect them to expand their city, which could almost be seen as act of aggression even. Ram would have to initiate other attacks to draw fire from the scaffolders, the local spec ops forces could be the scaffolders. It adds so much unique culture!

  • @bakteeryuh
    @bakteeryuhАй бұрын

    I think the maginot line could be some useful inspiration if you haven't already looked into it. The architecture isn't super beautiful, but because of how connected it was, it sort of mimiced a city in bunker form. Also, I think adding ventelation shafts would be important, but because that is an inherent weak point, some of the vents outside are fake and have methods to deal with potential invaders, sorta like fake air vents on german bunkers durinf ww2 launching grenades back out of their fake vents at would be bunker clearers.

  • @trevinerickson7906

    @trevinerickson7906

    Ай бұрын

    This! Also, check out the mechanisms of the maginot line and maybe some of the ones up in the Netherlands I believe. They had things like gun turrets that popped out of the ground to fire, and false air vents so that grenades dropped into them instead got dropped outside the bunker or even onto your allies

  • @John-me1hz
    @John-me1hzАй бұрын

    One source of inspiration could be termite mounds. Since they’re bunkers, I would imagine the cities have underground networks, and termite mounds act like giant chimneys for the colony which is perfect for the industrial aspect. The cities would need to protect against subterranean attack, so perhaps the termite’s nest of tunnels underground could be surrounded by concentric rings of patrolled passageways.

  • @jameslaskey7597
    @jameslaskey7597Ай бұрын

    There could be some cool details you can take from how battleships are designed. Not every part of a battleship is heavily armored, so internally there's division of space around what goes inside the armored areas and what is outside with thick armored doors between them. There might be spaces in the city (the armory, the command center, etc) which are more armored and have special entries which close during an attack. Battleship turrets also sit on top of their magazines and shell handling areas, but they want to keep the ammo as deep as possible within the ship. This results in complicated machinery to move shells and bags of powder from the magazines up to the guns. In the city I imagine the main ammo storage for the guns would be buried deep underground to protect them and needs some way to get ammo to the turrets. There could be some really cool mechanisms built into the city for rapidly transporting shells. One last feature of battleships is range finding and fire control. Range finding pre-radar involves using two periscopes mounted a fixed distance apart high up on the superstructure and feeding the convergence angles to the target into mechanical computers. This results in really interesting looking towers with protrusions on either side. For the city they would need range finding and wind measurement and towers/balloons to spot where shells land to correct the shots.

  • @agravemisunderstanding9668

    @agravemisunderstanding9668

    Ай бұрын

    These are some awesome ideas, and would make for some great mini details in a fortified city design

  • @BM-yy8db
    @BM-yy8dbАй бұрын

    Here's an idea you might like. In London there's a few areas with metal fences. On first look they're just fences, but if you know your history you realise they're actually repurposed stretchers used in WW2 (I think it was 2? might've been 1..) Maybe it would be interesting to look into a similar concept for your cities, but the reverse, where these sort of unassuming civilian/architectural things are found in the city, but are designed to be made use of for their war applications at a moments notice. "The southern walls are now under attack, you know what to do- grab the fences and put them up as stretchers, and turn the market district square into the medical area. Hook those hoses up to the water feature to supply the cleaning equipment, take the tarp from the stalls and put them as separator curtains"

  • @Trombi01
    @Trombi01Ай бұрын

    Some simple points I can think of: 1) Perhaps the underground parts need extra empty room, that gives out in cacluated manner as terraforming mage tries to breach underground. There is one layer of wall followed by another wall with only few select chokepoints. And perhaps that area, that ought to be due to safety reasons vacant, causes conflict. Maybe some poor folk can only live there, with their panicked screams working as early warning to soldiers. Or maybe the area is kept entry, which angers the people liing in the overcrowded areas. 2) Choke points in castles also have an vertical element to them. multiple tunnels leading to several floors high open area, where soldiers from balconies can open fire on the enemy as they rush in. Perhaps these large bunkers include similar areas? 3) Slowing down the enemy is a useful tactic, but it can also be extremely annoying when having to live between the defences. what kind of makeshift shortcuts have people made? Where has someone put pile of boxes or a stray ladder, so their daily life is a bit more bearable. Has some inpenetrable iron door been jammed open, so people do not need to constantly drag it open and close? 4) The bunker needs to dispose of the dead in some manner, and cremation would be a first sensible option. Perhaps chappel inside the bunker contains a religiously decorated grave furnace, which is constatly cleaned to almost pristine condition. The cleanliness helps people ignore the fact, that it is in constant use. Though, the smell and the smoke in the church demonstrates to everyone just how recently it has been used. 5) I do not have direct idea for it, but a question: "What mundane things do the mages use their power for inside the bunker"? Maybe Accelaration mage has in boredom shot paint in the roof, maybe stone shaping mage has drawn pictures to the Bunker walls? Posibilities are endless with this, if just a cool mage is at hand.

  • @pieterpuk7684
    @pieterpuk768429 күн бұрын

    Water is a thing to drink and to drown in, to clean oneself and spread disease. As a Dutchman, I love the inundation technique of the Hollandse Waterlinie. A series of sluices, gates, pumping stations and breachable dikes that enable a defending city or even entire provinces to flood the surrounding countryside with water. The water level would be high enough to make wading through it a nightmare, especially considering the trenches and ditches hidden beneath the surface that could suddenly deepen the water to fully engulf any infantry and make crossing with wagons or artillery impossible. But it would also be too shallow to disable for boats other than the very smallest to pass. Hedgerows, walls and (fallen) trees would block smaller boats as well. All this time, any enemies that try to cross are in full view and line of fire of the defenders. The water also creates issues of mosquitoes, trench foot and (waste)waterborne illness and inhibits attempts to undermine the defensive positions by flooding the tunnels. This could only work in flat land, river delta or a valley where access to water is constant. One attempt to use the real Waterlinie fell short when the Rhine water levels where insufficient due to dry weather in upstream of the river. Another thing I'd like to see is the use and production of the scrolls mentioned in an earlier video. Especially the Rooting scroll could make itself seen. What other scrolls might be used to build, reinforce and alter the structures and surrounding natural area? I would also expect some form of architecture that tries to get at the magical energies as described in your magic system video. Like spiraling funnel structures or something. A bunker city would also need to include chokepoints and the possibility to compartmentalize any breach. The most outer areas might consist of a "honeycomb" structure where each layer can be closed off from the next and provide opportunities to fire at the enemies within the breach. The least fortunate would likely be positioned near the outside, constantly fearing some blast that rips their walls apart... While the more fortunate, and important, people would reside deeper in the city sbd possibly higher up so to find some sunlight and "fresh" air. Logistics are also a thing. The Maginot line of France (some of the most legendary bunkers in history) has an interconnected underground railway system that enables resources and information to travel. Given the more "primitive" nature of Ram compared to interbellum France, while some rails can be expected I would also expect more medieval style rope-and-pulley systems especially in the verticals. Bunker-trench complexes are prone to attacks with gas and flame. Gas poisons the inhabitants and fire takes oxygen even if it does not burn you outright. Ram might have created some sort of ventilation system that forces air outward and pushes toxic gas away while providing fresh air in stead. Perhaps some massive bellows or a weight that drops into a tube and forces air through, resulting in the city "sighing". The ventilation shafts might be used as (illegal) shortcuts and to smuggle contraband or to hide, skin to how air vents are used in modern movies. Pneumatic tube mail could be related phenomenon, creating a communication network that might be spied on or abused as well. Another idea is to embed the bunker complex into cave systems or mines. Check out the Mergel (marl sandstone) mines of southern Limburg. They house some old nuclear bunkers. This could tie in with the "rat people" from an earlier video as well as give some more opportunities for people to expand the city by their own simple labour, even if doing so might be against or in absence of regulations.

  • @walkermohn5427
    @walkermohn5427Ай бұрын

    As someone who deeply loves developing cultures, I just want to ask a few leading questions- 1, How are these bunker cities run? Are there overseers for the guards or soldiers? If not, how does that impact how they behave? 2, What do the new parts of the city look like in contrast to the old? 3, Drainage pipes are essential for any bunker, especially one of this scale. Consider how they dispose of waste and garbage, as well as how they utilize or don't utilize natural water. 4, turns most likely wouldn't be so curvy, as many bunkers I've researched in the past utilize sharp turns. If I remember correctly this is to mitigate the damage of an explosion. Just a few things off the top of my head, I always love watching your work. Keep it up!

  • @CreatureCreator765
    @CreatureCreator765Ай бұрын

    1: you could look at examples of brutalism architecture, it feels very ram and seems to be what you’re going for 2: with the decoration part you could have the outer layer/bottom of the wall have statues depicting a war scene, kind’ve like a stone tapestry around the city showing a great victory leading to its founding or something like that Love your stuff btw

  • @thisorthat2497

    @thisorthat2497

    Ай бұрын

    I second this

  • @zaidlancaster6805

    @zaidlancaster6805

    Ай бұрын

    I was also about to suggest this, that kind of architecture sounds like what hes trying to describe.

  • @patrickmunro737
    @patrickmunro737Ай бұрын

    If you're thinking of expanding underground, maybe the under-city sprawls out further from the walls and leaves some visible imprint on the surface(like cave-ins and scars). Also, add a massive impenetrable door!

  • @lordirons7082
    @lordirons7082Ай бұрын

    I got a few things that could help you: 1: for the production side of things you can say that the entire city is a factory/wearhouse/scrapyard and the actual living spaces are cramped between two alley, with makeshift habitations and/or repurposed container/war-machine. 2: for the defensive side of things, you could have a series of smaller fortresses around the city. Interconnected with either sureleved traintracks, pipes, tunnels or a mix of all of that. 3: for the logical side of this, you could put big cranes to make everything enter/exit the city instead of doors, so that they couldn't be any breach from destroyed doors. 4: in a little grimdark side of things, you could have refugees making camps around the city, hoping to enter(but being refused or forced to work for the war efforts) 5: and for last, the exterior of the city could be flooded or impractical, forcing anyone to use some long-legged creatures or flying transport to move somewhere.

  • @PopeeEn
    @PopeeEnАй бұрын

    I think a cool idea could designing it like worn down brutalism. Brutalism itself is very sturdy and gray but pretty ‘perfect’ and sharp. Wearing it down would allow for the more detailing you were looking for and stress the durability of these cities as well as make it looked more lived in and grungy fitting into that wwl trench theme.

  • @jobobminer8843
    @jobobminer8843Ай бұрын

    This is one of my favorite videos. Something a little more work-in-progress makes us feel like we're more involved. I prefer is the videos are authentic as opposed to overly polished.

  • @monlenz

    @monlenz

    Ай бұрын

    thats honestly great to hear, i always convince myself that it has to be a finished product to be a video but ill try to do more work in progress stuff like this in the future.

  • @AlphaKnight-hg2jq
    @AlphaKnight-hg2jqАй бұрын

    Im surprised i didnt see any star forts in your reference images, they're basically the in between from castle to bunker. A massive star fort slowly expanding into the warzone like a fractal, walls built upon walls built upon walls built upon walls, ever expanding and shifting fortifications

  • @clokworx1448

    @clokworx1448

    Ай бұрын

    and fractals attract magical energy!

  • @HaroldTinPot
    @HaroldTinPotАй бұрын

    LETS GOOOOOOOO, For a video you could design what the citizens of Ram and Verus wear, not sure if you’ve already done that, another idea, take inspiration from real life urban legends and make folklore and urban legends in Rust and Trenches, like the rat catcher

  • @pierrehenridube3150

    @pierrehenridube3150

    Ай бұрын

    I’m pretty sure he has but I don’t think he’s made a final design for them

  • @hetzel3606
    @hetzel3606Ай бұрын

    kowloon walled city owe its atmosphere partly because of the lack of regulation that let people build pretty much how they wanted. It give me two ideas could be interesting to explore: - Raam build a giant bunker to host the different industries and craftsmanship needed close-ish to the frontline but make it hollow then give a slot to let say a guild of rifle maker and allow them to build their shop and sleeping quarter up to the ceiling of the bunker and/or - at the beginning its "just" a small fort that get progressively buffed, with time and effort Raam would increase the amout of defences, add walls, turrets, etc. and the fort would (seem from the sky) look like a clam that just grew its shell outward. People would dig tunnels in the old walls to connect the differents spaces

  • @matijasostojic4288
    @matijasostojic4288Ай бұрын

    I know this is more of a concept of how they look and you were probably gonna add this to art in the future but... simply adding damage to the outside can do a lot to make it all come together.

  • @monlenz

    @monlenz

    Ай бұрын

    yes i will add that in the future at the moment im mainly just focusing on the raw design of the building without any of the weathering.

  • @lennysmileyface

    @lennysmileyface

    Ай бұрын

    @@monlenz What if the walls healed by themselves somehow and that is why they are "impenetrable"? There could be some process similar to how our bodies heal but for magic concrete.

  • @alejandroalcalarodriguez

    @alejandroalcalarodriguez

    Ай бұрын

    @@lennysmileyface Love the idea! Maybe made of organic concrete that heals itself.

  • @whisperywind314

    @whisperywind314

    29 күн бұрын

    @@alejandroalcalarodriguez trying to figure out how could they mass produce magical concrete. If I'm correct, the process to imbue something with magic is slow and costy, right?

  • @alejandroalcalarodriguez

    @alejandroalcalarodriguez

    29 күн бұрын

    @@whisperywind314 I suppose, yes. Probably a specific type of mage/sorcerer, or at least a group that was specified in that, would be helpful. Maybe the magic concrete can be found in nature, like any other material, but is rare.

  • @Bluedd17
    @Bluedd17Ай бұрын

    Hi Monstergarden! Since your Ram's "bunker-cities" contain workshops, forges, and other factories, their buildings could be crossed by a certain amount of pipes, converging into a few major cimneys (instead of many and slight); maybe something that recalls a (slightly less wide and fully decorated, with figures of the God if Magic's traitor sons, forced to sustain the building) nuclear reactor's cymney of nowadays, busting with fiery smokes (it could be intended as a crematory for dead bodies, or rather a construction placed on top of one of those cracks in the ground which Mana came from, and that internally hosts narrow circular floors over floors, forming some sort of hellish pit, where exhausted Ram's mages would stand or take a sit close the borders, to recharge). The skyline of these Ram's cities could as well have a few "unconventional watching towers". From what I could see here, you wouldn't appreciat a slim addiction to the characteristic bulky architecture, but thinking at the technological level reached by this culture I was wondering if they could display some "air-forces" (maybe rudimental mongolfiers tied to the ground, that could have the same utility of 1st WW British spy-dirigibles). My best regards to you!

  • @WorldofHoo
    @WorldofHooАй бұрын

    As someone who loves seige warfare, here are some of my ideas: - Burning oil, used by medieval soldiers in large barrels or buckets to stop enemies from scaling walls - Mantlets, large mobile shields that provide cover for soldiers from bullets or arrows - Scorpions, A smaller kind of Ballista, used to fire arrows long distance - H'wacha, a kind of explosive arrow launching device that could kill dozens in one launch - Hussite, A kind of wagon pulled by an armored mount, equipped with cannons and gun men - Organ Gun, A multibarreled cannon that could waste troops in seconds

  • @lennysmileyface

    @lennysmileyface

    Ай бұрын

    Oil was too expensive to use for that. They used boiling water or heated sand. I think they could keep a reservoir of water that connects to pipes on the defenses that dump boiling water or superheated steam on attackers.

  • @WorldofHoo

    @WorldofHoo

    Ай бұрын

    @@lennysmileyface You are right! The oil thing was a myth 😭

  • @carrott36

    @carrott36

    Ай бұрын

    It’s also called a Hussite Wagon, not just a Hussite 👍

  • @svej6912

    @svej6912

    Ай бұрын

    siege*

  • @WorldofHoo

    @WorldofHoo

    Ай бұрын

    @@carrott36 Thank you again

  • @landonburris8066
    @landonburris8066Ай бұрын

    Good to take reference from the cannon city in the anime anthology memories

  • @boid9761
    @boid9761Ай бұрын

    Thank you for making this I'm in a bit of a pickle when it came to designing my take on the Lonely Mountain, which is the Imperial Capital of my imperialistic dwarves I am inspired by Erebor, but also the cliff cities and 40k Hive Cities. Thanks for posting this and filling the gaps

  • @spacecowboy5486

    @spacecowboy5486

    Ай бұрын

    That's a cool concept. I want to yap about my take on dwarves now because I have no one to yap to and my "yapping about my fantasy world" nerves were tingling. So my dwarves build their cities inside mountains (because of course they do) but they don't look like conventional dwarves, they are basically humanoid moles, and so since they are almost completely blind they don't really need fancy furniture or vast halls (except for the drinking hall of course, that also serves ruler's throne room) their cities are a series of chaotic and intertwining tunnels. These tunnels all eventually connect at enormous crossroad-like rooms that also serve as marketplaces and in general they are like the city center. To get around and not get lost the dwarves use their keen sense of smell to locate their destination, and every tunnel and every house is marked with a different smell concocted from mushrooms, seeds, spices and even minerals that grow inside the mountains and that humans find revolting. Dwarves don't really have the concept of villages or town; if in a nation there are dwarves, they will all gather in a single city, they are very reclusive and their motto is "there's nothing a dwarf needs, other than another dwarf", fortunately for them, there are not many dwarves because their reproductive cycle is a but scuffed, or else they wouldn't all fit inside one mountain. The cities are also usually named after an abundant mineral found there like "Malachite" or "Sapphire" Ok sorry for the wall of text I will stop now

  • @CarNerd7

    @CarNerd7

    Ай бұрын

    ​@@spacecowboy5486I read through it, your Concept of dwarves and their life in the mountains with the different channels and rooms is such a great idea! Love that they use different smells to differentiate different halls, great stuff

  • @Rewafor
    @RewaforАй бұрын

    Been watching for a while and very much enjoy the story that you're makin'. For an idea I imagine that some of the older sections of the walls have huge moats the better part of a 100 feet deep with stakes peppering its surface akin to a forest. Due to the high population density the bottom is like the suburbs; with even worse conditions than inside the city's fortifications. Some sections would be like a market where anyone who fell in and were impaled would have their valuables quickly scavenged by those whose job it would be to scale the stakes and retrieve anything of value from the corpses before handing it off to a broker to be sold in the markets below. I think it would give this contradicting feeling where even in the equivalent of a mud pit extravagant works of art are bought and sold for cheap. Hoping this inspires you, and keep it up man!

  • @captainstroon1555
    @captainstroon1555Ай бұрын

    What always fascinated me about bunkers, cellars and underground structures were the sprawling lost tunnels with long forgotten purpose. Or at least with a purpose unknown to me. Where do they go? What were they used for? What's at the end of it? A good reason for such mysterious tunnels would be supply lines to old frontlines. Forward bases no longer in use, destroyed supply depots, hidden cannon nests left behind after the ever changing frontline moved on.

  • @iissamiam
    @iissamiam28 күн бұрын

    If you’re really serious about sturdy bunkers, going underground is always a good option. Then you might look at Vietnam war ear underground tunnels, with their different rooms. And the grand designs could be inspired by termite mounds, where the layout creates natural ventilation, and where the mound of earth above ground shows the scale of excavations underground. And the mound of tailings could be so large they are themselves riddled with tunnels.

  • @iissamiam
    @iissamiam28 күн бұрын

    The tiny living spaces reminds me of monk’s cells in a monastery. If there’s something important about private rooms for each inhabitant, it might be a good inspiration.

  • @Amittan7449
    @Amittan7449Ай бұрын

    The first thing that came to mind for me is just how much waste cities can produce. flooding from sewerage, garbage, chemical fog from factories that kills you slowly, all creating a ring of environmental destruction outside of these massive cities. I also think of refugees? during times of war everyone is going to want to move or live in what is essentially a fortress, no matter the cost of living or how dangerous working in the factories is. so shacktowns and temporary settlements all gathered outside of these cities would also be interesting. i’m kinda thinking of hoovervilles. anyway yeah that’s my brain rant.

  • @jamesconnollysmustache735
    @jamesconnollysmustache73529 күн бұрын

    In trench warfare oftentimes combatants would dig massive tunnel systems underground to move supplies or to break into their opponent's trenches by planting explosives under their fortresses. I think its called tunnel warfare, could be a neat addition.

  • @SecondRateAthlete
    @SecondRateAthlete11 күн бұрын

    It would be cool to see an underground attachment that lined up more with the name “bunker” that possibly expands into many different trenches and trench highway systems. It would be an interesting solution to solve their overflow of people, considering the mages that terraform, the equipment for digging trenches being readily available, etc. Side note: it would be cool to see any possible animals that they might use to dig trenches.

  • @RedBlitzen
    @RedBlitzenАй бұрын

    More of a micro than macro idea Improvised/unofficial additions. Specifically lighting. In a space this crowded and prison-like, I could easily see graffiti equivalents over official art, hooks hammered into semi-random points on the walls for personal lanterns to hang, a literal broom closet turned supervisor's quarters, etc. Possibly obvious, could run counter to established culture/personalities, but it's an idea I had and I wanted to contribute.

  • @iissamiam
    @iissamiam28 күн бұрын

    Incorporating something like the ceiling from the wildfire workshop in Game of Thrones, where a massive amount of damp sand will fall from the ceiling smothering any fire that breaks out, would be a good addition to areas where dangerous munitions are being handled in the bunkers.

  • @gabrielwilde2249
    @gabrielwilde224925 күн бұрын

    Having arterial trenches dug into the ground around the city would be a good idea. This gives some protection to the supply caravans and allows for various dugouts where guarding soldiers could shelter as the caravan passes. I envision them looking like tree roots spreading outward from the city's base.

  • @GeneralMGuy
    @GeneralMGuyАй бұрын

    Two things that immediately come to mind, off the top of my head. You need a big road that goes in and out of it. Firstly, after looking at the sketching you were doing and listening to what you were thinking about I noticed there's no mention of how they actually move things around inside of this space and you would need that even if it weren't a city for many practical reasons. Then important offshoots of that main thoroughfare would have to be considered to act as a pipeline to get important and heavy gear to get to where it needs. When its not gear its supplies. Whatever the case you need a big accessible 'street' that can move big loads around along with offshoots to then move whatever they get in around to important places. Second is modular building/building downward. Domes seem to be primarily what you're working with and that's a place you can work from. Given how utilitarian the place needs to be making uniform generic building units could work wonders. 4 entry ways with a similar arch leading out of each slightly dome shaped unit. A circle in the roof and the floor that can be mounted with a figurine to plug it up when there's no upper/lower floor and that can be removed when construction of the next floor starts/is completed. Likely going to use spiral staircases to move up and down between these spaces. These can be made longer, taller, etc as needed for when placing special features inside of them and probably primarily used in spaces where 'generic' is good enough. If building downwards, and most likely you will have to no matter what to deal with sewage, there might be a kind of mining operation so having that main thoroughfare connect to some kind of central nexus point underground where you have whatever elevator is being used to transport heavy materials into and out of the depths will be important.

  • @efbiaj
    @efbiajАй бұрын

    A thing you could look into for inspiration is the low dirt walls of star fortresses to make a towering city still feel closer to the ground and therefore closer to a bunker then a fort. The star shape it self could also be interesting to implement.

  • @iissamiam
    @iissamiam28 күн бұрын

    A “star fort”, while it might sound more fort like than you want, is actually more like a bunker in structure. And the star shape is both beautiful and practical, as it allows for better sight lines to shoot at enemies attacking or scaling the walls. They are also often quite large allowing for the huge scale yet with strict limitations of available space inside.

  • @lowlumber
    @lowlumber28 күн бұрын

    You deserve every good comment that you get for this channel. You deserve every fraction of a penny you get from the views. You are one of the three best worldbuilders ever, up there with Tolkien and George Lucas. I am so incredibly impressed by your comprehensive yet detailed work. Thank you monstergaden person.

  • @MrAlloy-rc7rt
    @MrAlloy-rc7rtАй бұрын

    The main purpose of the city is to be impenetrable, but if Ram is intended to be super practical and efficiency obsessed, then maybe they could have contingencies in place just in case enemy troops do manage to get inside, or even if their own troops try to mutiny, like gas vents, heavy metal doors, or some way to use the cramped space to the occupant's advantage. Interior defences could be just as vital as exterior, and Ram might be more paranoid about that kind of stuff.

  • @squidblood408
    @squidblood408Ай бұрын

    I don't know if it fits here, but one of my favourite tropes in fantasy cities are walking cities, or just moving. Maybe having a large, mobile, command city could be interesting.

  • @sadnessincarnate-yy7pf
    @sadnessincarnate-yy7pfАй бұрын

    I think it could be interesting if instead of making squat bunkers, Veruse could make their fortresses on giant hills or manmade-mounds as well as having their walls covered in imagery of gods as if they're there to ask the god's for protection, I also think that it makes sence for Ram's fortresses to be incredibly packed full of people but Veruse's to be filled with long, winding corridors and empty rooms just like a lot of medieval fortresses were, maybe Ram's should be more centralized and well-connected but Veruse's should be far away and the guards and worker's who inhabit it should live there with their whole families. Loving this world, keep up the good work man.

  • @ouusch4377
    @ouusch437729 күн бұрын

    For me the dwemer in Skyrim and the feeling you get in those dungeons and finding the remains of the tops of their towers seems exactly like the mood you’re going for, if you’ve played the game I think you’ll get what I’m talking about

  • @Tony_Knuckles
    @Tony_KnucklesАй бұрын

    Another thing to consider would be a food source for all the people within the city as importing that much would get expensive, so perhaps theirs an underground water source with some algae or fish, a special plant that only grows in darkness, etc.

  • @lokestenberg6263
    @lokestenberg6263Ай бұрын

    I like to imagine industrial cities or bunker type “settlements” like these might be having plenty of toxic fumes or gases in some of the cities so maybe the workers and soldiers wear gas mask-like helmets and or gear to filter out the gases and fumes. Btw I love your videos, world building concepts and illustrations, I wish you luck

  • @chancellor8797
    @chancellor8797Ай бұрын

    Norman architecture has the blocky yet patterned look, perhaps it could used as a reference for the cities, Constantinople's multi-walled and trenched system could also be a good blueprint for how the defenses are structured. As other commented, there would be a rather vast underground spreading from the city towards the outer defenses but also against enemy sappers. So perhaps there's an outer-undercity and an inner-undercity depending how vulnerable it is. Tiered defense (redundant walls, empty chambers, kill corridors) would also be good to have unless the main citadel is never intended to be even breached and only the outer defenses attacked and destroyed. A main reactor at the heart of the city spreading to the rest of the fortress could be an interesting design and also mitigate the need for extra ventilation while still keeping sprawling cables and pipes. Having several "heart reactors" with sprawling fortifications from these reactors could show city growth as the smoke stacks or cooling towers or whatever gradually slope down before rising to the next smoke stack or etc. giving the impression of a concrete mountain range that slopes down towards the front. You said the front of the city is heavily fortified but didn't speak extensively on the rear, perhaps the rear has an urban sprawl that occasionally gets bombarded and leveled which leads to large secure hangars that can seal in the event of artillery or infiltration. Thanks for reading!

  • @Oblinski
    @OblinskiАй бұрын

    Feel free to use any of these ideas: -Maybe a bunker built in the likeness of a slagshell could be cool. The factory weapon crafting nature of the creature perfectly fits the idea of a Ram bunker. heavily fortifed with powerful artillery and a main canon like structure meant to take out large units. -The idea that the bunker functions like an organism could be cool and the structure of workers cooperating to function it. -The use of magic to maintain bunkers and the idea of a class distinction and tension between mages and soldiers due to level of output in terms of work. -Maybe make smaller mobile bunkers used to transport large groups of soldiers across battlefields. (akin to the taranis or deca-dence) -Maybe a bunker built on the back of a gigantic creature like a tortoise or turtle -The idea of trains to transport goods between the bunkers and capital of Ram. -How would Verus attack a Ram bunker?

  • @PersonAlaKazam
    @PersonAlaKazamАй бұрын

    I love this series and how much it inspires me to make something, and I am in awe in just how many ideas you have and how well you’re able to communicate them! I will be watching this series for as long as I can and you are an inspiration.

  • @averymathis3581
    @averymathis358114 күн бұрын

    Instead of having separate bunker cities for both Räm and Verus, maybe only have a few cities in the wasteland that are constantly changing hands between both factions because of their importance in creating weapons, armor, ect...

  • @NorthOfEarth
    @NorthOfEarthАй бұрын

    Definitely getting a vibe of Jabba's Palace here.

  • @bruhforklift6439
    @bruhforklift6439Ай бұрын

    Really damn cool, what would be cool is a scavenger society, using hooks and ropes to scale down wall, avoiding spotlights to make sure no one leaves , and these scavengers collect items from the wall like inputs that are broken or items generally used for magic, and then they climb back in and sell the stuff on an illegal market

  • @poggyfroggy4156

    @poggyfroggy4156

    Ай бұрын

    That's a really cool idea. There could be a black-market made up of smugglers and scavengers who sneak in and out of the city to bring back whatever loot they can find.

  • @mazino8354
    @mazino8354Ай бұрын

    I think (some not all) Bunker Cities should be modified mountains (Think the THE Rock from a song of Ice and fire). Switzerland and a lot of other countrys always use mountains if availabe to build a bunker because they are amazing for it (You dont have to transport Megatones of stone to the needed place). Mountains come with a lot of need things like the classical "Crazy experiments deep inside the mountain" that we are all primed for through myths and Lotr. Energy wise, Mountains are made through either tectonis ore (I think its called Geothermal) Energy where a big pool of Magma just pushes up, this makes solitary mountains which is what i would use for this. I think olympus mons is theoryzed to mave been made this way (Biggest mountain in the solar system on Mars). So you could have them use Vents and turbines and other ways to use this heat from deep inside the mountain for Energy production. If you build a city in a Mountain you get alot of stone which could be used to either build towers around the Mountain surface OR You could built either a bunch of smaller fortyfications or even one big one that could call your Bunker city a "Mother city" or "Father city" depending on theire culture. Calling something a Mother or father calls up alot of imagery and emotions in a reader for obvious reasons. In Generell Mountains are just a treasure trove of Materials that could explain why it was even feaseble to build a city of that enourmes size to beginn with and you have your space limitations inbuild. Because you could build a new city wall section but you cant realy build new mountain. Might even be seen as a Sin depending of the culture of the City.

  • @hihowdyhellohi5231
    @hihowdyhellohi523127 күн бұрын

    Maybe for the interior have pipes actively being used An exposed pipe transporting boiling water being used as a stove by a food vendor putting pans directly on it Pipes on the ceiling having objects stored on or tied to them to free up space Pipes being ladders for people traveling through the city layers

  • @amelulomexad3237
    @amelulomexad3237Ай бұрын

    About the food and rationing, vertical farms of mushrooms could be viable as they use little space and light additionally some sort of aquaponics (basically simultaneously farming both fish and some sort of crop that survive in water) would be great as would provide protein for the inhabitants and the crop acts as the filter so water while still having fish living in it and unsafe to drink wouldn't "go bad" due to a build up of waste

  • @lanej5828
    @lanej5828Ай бұрын

    The maginot line could give you some good references

  • @kurnaciul9640
    @kurnaciul964029 күн бұрын

    You have to add some counterpart to trains. It would be impossible to build an industrial society without it!

  • @fiftyfedoras154
    @fiftyfedoras1548 күн бұрын

    I noticed that you had what looked like temples located in Cambodia. I used to live there and explored many temples like them. One aspect of them always stays in my memory, the stairs are super tall. something more like stone ladders than stairs. As well as this the rooms are often cramped or thin. This created a weird effect where no matter where you were it seemed like you were shut off from the world, IDK maybe you could use that inspiration.

  • @counth4742
    @counth474229 күн бұрын

    I love the design! What I want to propose is something that would defend this gigantic structures against artillery or other offensive capabilities that are very strong against large and immobile things. Maybe a imposing, humongous tower with a spying glass? Flying things that keep track of the surroundings? Some magical radar? And an ability to possibly destroy the enemies attempt at using their own mega weapons against the structure. Possibly a skypiercing mortar? Interception devices? Altering of weather through magic to screw over the enemy? Illusions, like magical ECM? Tunnels and towers that stretch far like a force of corruption, ready to preform a pre-emptive strike?

  • @LeighHammond_wb
    @LeighHammond_wbАй бұрын

    The French Maginot Line bunkers would be a really good place for ideas! Underground Railways and huge doors and vents which you could tie in with other styles of architecture you finally choose!

  • @clokworx1448
    @clokworx1448Ай бұрын

    I had this idea a while ago for my own setting: the city itself is built as a giant magic circle, carefully maintained in secret by the people at the head of government. Socioeconomic tension (fear, hunger, overwork, etc.) creates magical energy which then goes into the magic circle to protect the city.

  • @JacksonGiroux

    @JacksonGiroux

    Ай бұрын

    Where does the energy go? what will the city do with the power of 80 hour work weeks levels of stress?

  • @highlorddarkstar

    @highlorddarkstar

    29 күн бұрын

    @@JacksonGirouxthe more interesting question is what happens when the other side backs off and the population starts to relax?

  • @michaelhannappel1999
    @michaelhannappel1999Ай бұрын

    To make something seem as imposing as possible it often just makes sense to make the city rise in the form of say a lump, not a spire or tower, the more gradual and rounded it is in total the more impressing and magnificent it seems. A tower imposes power, but not depth and in turn not fear

  • @wigglergaming1336
    @wigglergaming1336Ай бұрын

    I don’t know how you could incorporate this in the physical drawing, but for the lore of the cities, you could incorporate some kind of magical version of the cell repairing concrete that the Romans used

  • @ahill2239
    @ahill2239Ай бұрын

    The build style puts me in mind of a dam. Some of the towers remind me of Hoover Dam in Las Vegas, specifically. Sometimes, to come up with my build style for housing, I'll look at things that aren't houses. One time it was grain elevators, another time I was inspired by the base/pedestal a statue was sitting on. I really enjoy your videos!

  • @azurepattycake
    @azurepattycakeАй бұрын

    The mention around 2:40 of the "nuke that doesn't exist" made me think: could a central tension of this world be the increasing arms race to build a super-weapon capable of cracking these bunker-cities? Especially with your magic system I think that would be very interesting to explore. As for the cities themselves, I would personally recommend inspiration from Gothic cathedrals, as I find those to fit the imposing silhouette you are going for. One important thing to consider is how food and water are generated for the people living in these cities. Are they built over a natural source or spring, or are these resources imported from outside? If so, how do the warring nations protect their supply lines?

  • @williamhills6927
    @williamhills692726 күн бұрын

    some ideas: -sewage, food waste, corpses, wood scraps, and other byproducts are all funneled into giant industrial composters which turn them into fertilizer over the course of a month. the gas produced by the process of decomposition is piped across the district to fuel stoves, furnaces, steam engines, and municipal heating, among other things. -in some of the larger bunker cities, there's enough of a safe area within the walls to build greenhouses and rooftop gardens that produce fruits, medicinal herbs and honey, but these produce very little food in comparison to the population of the cities, so only the wealthy and powerful can afford to eat them. -at the very bottom of some deep-rooted cities, subterranean lakes are used to grow manasynthetic bacteria that can be refined into a nutritious but unpleasant paste that hardens as it dries. it is valued more as glue than food. -many bunker cities raise fish in their cisterns, providing both a source of food and an early warning if the water supply is poisoned. -older parts of bunker cities look more like star forts, as that style of architecture was best at defending against contemporary cannons. -crops that can grow in darkness, like beets, arugula, and rhubarb are sometimes grown in disused parts of bunker cities. these are considered delicacies among their residents.

  • @PrimordialRoseberryBush
    @PrimordialRoseberryBushАй бұрын

    You don't need to use this for a bunker design, just a design for a building, but I think it'd be cool if you added golden warboars at the bottoms of pillars as a part of the pillar, make them very square and actually capable of holding the pillar up, but still an interesting design

  • @cjmixmaster
    @cjmixmaster11 күн бұрын

    Something you said about having soldiers holding up pillows made me realize that tie cannons along the fortified external wall could be built like a group of soldiers had them on their back. That'd be kind of intimidating to anybody who's attempting to siege said fortress City. Just an idea.

  • @kensizhang5398
    @kensizhang53984 күн бұрын

    Italo Calvino’s invisible cities has some incredible themed cities. Some interesting images that come to mind are exposed piping/sewage system that reveal the utility over aesthetic of fort cities.

  • @Nolifounai
    @NolifounaiАй бұрын

    For the whole "let's show our craftmanship" idea, instead of those round and smooth domes, you could add some turtle shell patterns to them. Patterns could be more or less flat depending on how much 3d texture you want to give (look for turtle shell pyramiding)

  • @nearwinter7214
    @nearwinter7214Ай бұрын

    :0 i love your world so much, its helped me so much with my own designs for worldbuilding good luck man T-T

  • @colbytheresa4504
    @colbytheresa450427 күн бұрын

    Couple of points: 1. To maximize square-footage, housing and storage would likely be built into the walls themselves, in the same way that ancient Middle Eastern cities were often made literally out of houses all built together instead of a discrete structure in and of itself. 2. They might be more shallowly sloped if they're designed to withstand mortar/artillery fire. HE shells might penetrate, but solid shells would bounce off if the angle was shallow enough. They might also feature some angular hard points for the parts of the wall that anchor the bunkers, perhaps like 18th century star forts. 3. Rather than relying solely on walls and bunkers, they would probably have extensive earthworks around them to give friendly soldiers a point to defend that is outside the fortress itself, also to funnel enemy troops into gunfire by making some approaches easier or harder, essentially like a motte and bailey. 4. In combination with some of the above ideas, maybe very low-ranking soldiers and workers are bunked near the outer walls, so they're always filled with low-level anxiety about whether or not a shell will blast a hole in their bedroom and kill them in their sleep. Good for that dramatic tension. 5. Industrial buildings usually generate waste-water. Maybe they use the industrial run off to make a kind of toxic moat at the foot of the walls, dissuading any assaulting enemies from trying to mine the base of the wall or dock ladders.

  • @monkeydragonson9851
    @monkeydragonson9851Ай бұрын

    I'm So glad to catch hone of these videos early, as an aussie I often catch them late. I would love to suggest Chain netting to hold junk and equipment to walls and ceilings :D rope netting seems too organic for the Bunker like aesthetic but its an effective and common technique!! I've seen netting used for storage so often that I think it would fit right at home in the cramped fortresses!! Love the vids

  • @LadrixiaThorne
    @LadrixiaThorne29 күн бұрын

    Going by your designs in the video, Byzantine style domes and half domes would fit the theme. Domes rotating with a huge cannon sticking out of it, the half domes working in the same way but with limited sight. The Hagia Sophia with cannons basically. And sticking with the monuments later history minarets could serve as scouting towers to see approaching enemies from further away. They are a bit frail of course, but other than the one sniper or someone reporting down about enemy formations and possible intentions (like how Napoleon used hot air balloons for scouting) it's not a priority target. Also more can be built easily every few hundred meters and the enemy would need to destroy quite a few of them to actually disturb proper coverage. Also their size would make them hard to target. I see 2 potencial downsides to it. It needs to be a bit further away from the cannons because the vibration caused by the constant barrages of the forts or the enemy's guns could collapse it if the vibration pattern is just right (example: Takoma bridge incident)

  • @merlinkater7756
    @merlinkater7756Ай бұрын

    Maybe the cities also have extensive underground complexes. Crudely carved, because space runs out quickly above ground, so they simply carve more quarters underground. It must be the most dreary place of a bunker city.

  • @bramthesmooveboss
    @bramthesmoovebossАй бұрын

    awesome, very nice to watch the proces of you building out this amazing world

  • @lorenzolai992
    @lorenzolai992Ай бұрын

    Great Vid! My suggestion would be that because of the ever expanding industrial and societal side of Rahm, it would be cool to perhaps mention that they indeed started to dig underground and make pseudo-cities beneath the actual fortress. How to draw it? You wouldn't necessarily need to draw the underground structure, but perhaps on the surface, giant doors could be built and indicate that there is an underground passage there. By doing this, not only do you get the feeling, that these cities are even more massive than one might think (iceberg), but also have an additional structure idea to implement on the surface. Also, it would be like going against the pillars / seeking to reach the god at the centre of the world (I don't remember which side is for, but either way it would work as a symbol of devotion or hypocrisy, signalling the humiliating living and work conditions of these massive cities). PS: Thanks for the great Vids and art, as not only do you provide all of us with great content, but also allow us to think and create our own version of your incredible world through our thoughts.

  • @noneofyourbeeswax7379
    @noneofyourbeeswax7379Ай бұрын

    Warhammer 40k hive cities are a treasure trove when it comes to urban inspiration Edit: oh also Chinese micro apartments

  • @terrancopeland6978
    @terrancopeland6978Ай бұрын

    The Atlantic wall and the marginot line could be good references.

  • @ZBYOUS180
    @ZBYOUS180Ай бұрын

    If you ever make a comic book series or anything like that I'll BUY IT! Great stuff man!

  • @princessthyemis
    @princessthyemisАй бұрын

    Are you kidding?!?!? YOURE INSANELY GOOD AT ARCHITECTURE AND ENVIRONMENTS!!! i wish i was as good as you!!! I can't wait to see who you choose to do the animation.I was one who submitted!

  • @reiltin.
    @reiltin.12 күн бұрын

    this is kind of reminding me of the moving castle in howl's moving castle for some reason. the castle has that industrial vibe, with a lot of cluttered pipes and rooms and just junk squashed together. maybe it would be kind of cool if they used scraps from the war-torn areas in a similar way? like scraps of metal from weapons and wood and such, pieced together into a bulky, gargantuan bunker. i don't know, i'm riffing here but it seems kind of cool. and the idea you already have it awesome!! i'm really inspired by your art :))

  • @matthewchinmingwei6721
    @matthewchinmingwei672129 күн бұрын

    Ah yes, we're re-innovating the hive cities and manufactoriums of the imperium. On a more serious note about the inspiration, I'd suggest looking at WW2 bunkers, specifically the minimalistic and hard edged concrete silhouettes. They have clear and distinct outlines without much of the decorum of a country or city state, because their primary purpose is for war and that's very much the vibe I'm getting here. Brutalism is a style of architecture that fits this aesthetic, but modern buildings in this style often lack the clear consideration of wartime needs. That is to say that they aren't built for war, they were built as a stylistic choice to show off. I'd also suggest the Ghibli films featuring wartime, particularly Laputa comes to mind. Both the airships and the buildings feel strongly like the look you drew in the video and match the feel of your world. The layered bunker appearance, with cannon towers and shooting posts, buildings made to withstand heavy damage and lacking extreme flair and decoration, harsh concrete lines in large blocks with occasional sloping lines to deflect enemy fire. All of these while the population lives in small flat buildings scattered and sprawled around the surroundings feeding into the main complex. The smaller buildings of the poor and common population living and gathering around the megacities can also serve as a way for you to emphasise scale, grandeur, and wealth or technology difference. Another suggestion I would make ties more to nature itself, and it's corral reefs. Corral reefs by nature tend to stack up and layer upon themselves as a means of growth. Their edges naturally round themselves out with erosion or fish feeding on them, all nature of other things grow on top of corral giving it an organic and unplanned look, their silhouette is not something you would think to be organic (at least in my opinion) since it seems almost too structured and large to have just grown that way, and corrals are colourful and varied in their species and lend themselves a little more to that decorative look you might have wanted sans the industrialism themes. This one is a bit of a stretch, but look into Dieselpunk and Art Deco. Both aesthetics are set roughly around the same wartime that you're being inspired by, and are mirrored sides of the same coin regarding how people felt after the war ended. Dieselpunk will give you the heavy and raw industrialised look that you were seeking out, and Art Deco might give you some ideas for the decor. If you can find inspiration art for large city structures in those styles, I think you might find that they tie in to what you're trying to achieve with the bunker cities.

  • @grim2792
    @grim279228 күн бұрын

    I realy love the concept of this! One thing I consistently thought of while watching you scatch was, that these citys would look more believable with visible damages and maybe even entire destroyed and abandoned districts in them. After all this war has been going on for ages and these structures have propably seen many battle right in front of them. also I think it could be cool to think about how these citys grew... it makes more sense to me to imagine them beeing fortified over time, with some parts beeing build wile the frontlines were far ahead (so there was time to decorate and make things look good) but also many makeshift repairs and buildings build only to fullfill the needs in dire times with active fighting going on during the construction; so minimal work went into making them nice and the only focus lying on usability and protctivenes. Maybe this would add to the feel of the citys and the world around them. A perfectly nice bunker just doesnt realy make sense in a war that went on for so long to me. Hope this was helpful :)

  • @guilhemebaccari6511
    @guilhemebaccari65115 күн бұрын

    Amazing concepts! You made me think of an older bunker city, one closest to the heart of the conflict and disputed by Ram and Veruse. At one time it goes to Rams hands at other to Veruses. The result: an anormous beast of architecture from both nations built one oveer the other, lots and lots of rat people and secret plans/ treasures/ weapons left by the precedent armies in their overun.

  • @cyberspacezz3388
    @cyberspacezz338829 күн бұрын

    Hey, I think u might like the Flak-Towers of Vienna and the U-Boat-Bunkers in France, build during the Occupation from Germany, for Reference. I also don't know what plans u have with the corpses from soldiers dying in front of the city, but I'd imagine that every piece of food is valuable, so that perhaps little groups would be sent out to collect anything still suitable to be processed into rations ;)

  • @intermaria
    @intermariaАй бұрын

    No immediate ideas but Cannon Fodder is an old anime short movie that creates a special design and feel for fortress cities, especially how the top of every building is mounted with cannons. Maybe having guns on top of a tall building means you can consistently outrange equivalent enemy guns.

  • @Cakes71681
    @Cakes71681Ай бұрын

    Since the image you made of the exterior kind of reminds me of the Hagia Sophia I’d recommend taking some inspiration from Byzantine and Ottoman sources like the Basilica Cistern (which definitely connects aesthetically to some of your previous work), the Grand Bazaar, or the style of ceiling paintings a lot of older Ottoman buildings have. Great work!

  • @wholeyoursoul
    @wholeyoursoulАй бұрын

    what does happiness look in such a place? 🤔 no matter where you go, you can find that one person that can lighten the mood. Or maybe there's an entertainment undercurrent, in a chant or the spontaneous joke.

  • @joshuayoung3757
    @joshuayoung375727 күн бұрын

    Your work is so cool man! Genuinely so inspiring man

  • @dumpsterfire6466
    @dumpsterfire6466Ай бұрын

    Maybe you can add shantytowns to the border or the bunkers, these shantytowns will be housed by street sellers, and other servants of the workers

  • @gabrielaubry1334
    @gabrielaubry1334Ай бұрын

    Ooooh! There is a terrific reference source for a bunker city! Cannon Fodder, an anime short film in the anthology film, Memories (1995). It's about the day in the life of a family living in a city completely dedicated to firing artillery at an unknown enemy in a perpetual war, and the city is a dingy place with cannons everywhere, sprouting from every rooftop.

  • @gradyfrederickart
    @gradyfrederickart28 күн бұрын

    Love your content man. Lovely stuff :D

  • @Aragath
    @AragathАй бұрын

    Two ideas: Firstly, You could take inspiration from Flak Towers, mostly build by the Germans during ww2 and despite efforts are still left standing today as they have been deemed more dangerous to disassemble than when left alone. ( They tried and failed ) Secondly. In the book "A Darkness at Sethanon" written by Raymond E. Feist, a portion of the plot plays in the fortified city of Armengar. Armengar is described in detail as entirely build for war and defense. Every street is layed out to guide invaders back to the outer walls, no main streets lead directly inwards. Every building has flat roofs and are of equal height, accessible from inside and can be traversed with removable walkways, making them ideal locations for archers to fire down into the streets. The bottom floor of every buildings lack windows and have re-enforced doors, making them very difficult to break in. And eventually, when everything fails the entire city was rigged to explode and erupt in flames. Your video immediately reminded me of the city of Armengar.

  • @missedmatchedmatch9420
    @missedmatchedmatch9420Ай бұрын

    Me: “Oh that sounds like the walled city” MG: “inspired by the walled city” Nailed it just with descriptions

  • @silentwarrior3
    @silentwarrior3Ай бұрын

    The Swiss Alps is likely the best reference you could ever ask for. Damn near every mile of Switzerland has some underground bunker/tunnels and secret AA emplacements because of the 1920s-1940s. Their bunker systems are some of the most advanced and many have even been retrofitted for modern use from shooting ranges to a literal AirBnB.

  • @freddovich7925
    @freddovich792528 күн бұрын

    I see you used some brutalist architecture as inspiration. One you can also try to use is my personal favorite, a main building of my university: the Aula of the Technical University of Delft. Like lots of brutalist architecture, it's a bit like a bunker, especially the front facade. What's different is that it has an imposing overhang, which could function very well as an overhanging gate building. It's huge, and at the same time has those angled slopes that could work in a bunker design. Really like all your designs, keep it up!

  • @RobbTZombie
    @RobbTZombieАй бұрын

    Logically, if space is an issue digging down seems the most logical. Digging provides stone for building and also mining for minerals for the war effort turning the bunkers into all in one mines, foundry’s and forges. You’d need a great amount of coal alone for cooking and heat just for the workers and soldiers let alone manufacturing. This also opens you up also to cavern systems, “dungeons”, or narratively perhaps enemy sappers tunnelling in, or foul beats erupting from below.

  • @TripluortArchive
    @TripluortArchive6 күн бұрын

    What an incredible design, great artwork!

  • @elizabethrose80
    @elizabethrose80Ай бұрын

    To sell the scale you should have something that contextualizes the size of it. People are always a good reference point but can be difficult working on larger scales. You mentioned the caravans and including those can help cue the audience as to what size we’re talking about. Adding clouds around the mid top areas can help as well

  • @nightlord131
    @nightlord131Ай бұрын

    Some sort of railway system to ferry around supplies would be cool I think, the Maginot Line had railway lines for that purpose and it feels like a fitting idea for something that would be found as part of a huge underground fortified bunker city complex. Underground railway connections leading up to giant armoured doors to the outside as connections to trenches and emplacements on the surface and/or for bringing out larger carriage mounted weapons. And with the WW1-Esque style of the setting... massive superairships deploying from giant underground hangars.

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