Imagine if These Legendary Items Were in Hearthstone...

Ойындар

imagine the power
music:
ES_Global Impact - Philip Ayers
Production Music courtesy of Epidemic Sound: www.epidemicsound.com

Пікірлер: 15

  • @begimmy.
    @begimmy.Ай бұрын

    "Oh shiny" is great.. it could be a Highlander battlecry card for rogue

  • @Ocarus0Cycle

    @Ocarus0Cycle

    Ай бұрын

    it’s like blackrockn roll but worse game design

  • @renzomayo1
    @renzomayo1Ай бұрын

    Every Class: game breaking card Hunter: 💩

  • @3snoW_

    @3snoW_

    Ай бұрын

    It's better than DK's 10 mana lose the game lol.

  • @Ocarus0Cycle
    @Ocarus0CycleАй бұрын

    the last one is literally 3 million boogie down + 3 million manufacturing error

  • @PrincessYuki77
    @PrincessYuki77Ай бұрын

    I've thought of one. 10 Cost Mage Legendary Spell Effect: If you've done 30 damage with Fire spells this game, destroy enemy hero.

  • @nightcoreinsanity1294
    @nightcoreinsanity1294Ай бұрын

    Least broken custom cards be like

  • @lavandieredenoz
    @lavandieredenozАй бұрын

    - Aside from Wording, Arcana ring would be better if it was a discover-to-cast if that take in every arcane spell (mage included for example) - The DK artifact is straight up unplayable, you need to tempo up to turn 10, then survive 5 turn with high damage spell cast to your head. I don't know the flavor behind but something like "for 5 turn the first spell your opponent cast is free" would be better in terms of balancing, you get better chance but some match up would gain advantage of you playing it - Oooooh shiny, good card overall I don't know if keeping the coin at the end of turn wouldn't break the game too easily tho, because if you cast it turn 1 you technically can eco double mana fast - Bag of magic would be extremly funny, but the problem is "summon" is that you don't get the battle cry. Activating the battle cry would complete the card well - Winter horn is broken in a good deck. I guess something like 0/5 weapon who loose 1 durability each time you cast a frost spell (they cost 0)would balance it a bit - Hand of Holy shit, I can feel the bug from here with the other spell that give and refresh divine shield on your hero. For the same effect I would see something like "permanent effect Everytime your hero loose life gain the same amount in armor" - Hunter is just a Meme card and I'm here for it, no need to balance it's just perfect - the Druid card is a bit weird. I would see more of a scaling thing like "whenever you hero is dealt damage, gain 1 attack. You keep the attack during your next turn". If you keep the weapon at 1 durability you can gamble to sacrifice the weapon to do a big attack, but you loose the semi protection effect - The warlock is good but a bit too op. 2 mana mean you cast it you can play 8 mana demon right the next turn. Also wording. I think it would be more of a "destroy all non demon card from your deck, your demon cost 2 less for the rest of the game" for something like 6 mana to balance it all, but I do love the concept

  • @MrStrelok02
    @MrStrelok02Ай бұрын

    all these cards are kinds of heresy

  • @robertlupa8273
    @robertlupa8273Ай бұрын

    Why is Arcana Ring a Priest spell?

  • @locogato3488
    @locogato3488Ай бұрын

    All of these are absolutely broken (except Corrupturuis).

  • @musmaximilian8898

    @musmaximilian8898

    Ай бұрын

    2st one is literally worse wheel of death unplayable

  • @locogato3488

    @locogato3488

    Ай бұрын

    ​@@musmaximilian8898 I misread that one, and yes, its really bad.

  • @kibipennelli

    @kibipennelli

    Ай бұрын

    It's fun tho

  • @eddyemusico5857
    @eddyemusico5857Ай бұрын

    Design: 5 star Balance: 1 star (except for my armor my weapon)

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