If Half-Life 2 Came Out In 1999

Ойындар

In this video, we take a look some ported Half-Life 2 Beta maps running on the GoldSrc engine inside Half-Life 1.
Map Links:
Exact links aren't working.
Go to hl2-beta.ru/
Then Downloads
Then Half-Life
Then Maps
and download the maps from there.
Music in background the Half-Life PS2 Menu Theme.
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Intro Music:
Unexplained Hazards (OG Intro) • Unexplained Hazards (T...
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OG Intro by Skyclad
Modern Intro Render by Javier Otten
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Пікірлер: 214

  • @modernmobster
    @modernmobster10 ай бұрын

    I have such a soft spot for those old skyboxes in games. They stick out so much from the playable area, but theres something appealing about the artwork that aesthetically works for me. Its almost liminal I guess because you know that no matter where you go, you're really not going anywhere. Hard to explain, but they're great, just like how I have such a soft spot for the old pre-rendered backgrounds in survival horror and point-and-click games.

  • @enricofermi3471

    @enricofermi3471

    10 ай бұрын

    I think that's because at the time it would be either fairly bad 3D in terms of texture and geometry due to performane limitations, or a rather detailed 2D where you can get your artstyle roam free. That's why modern games (well, not all of them but quite a bunch) have great 3D detailed backgrounds - there's enough processing power to allow rhat. Back then it was either compromise 3D or whatever-you-draw 2D.

  • @modernmobster

    @modernmobster

    10 ай бұрын

    @enricofermi3471 I know, but I'm just saying that even today there's something visually appealing to me about these old 2D skyboxes that I appreciate just as much as the best 3D skyboxes we see today. It could just be the fact that I know someone had to draw those separately, so I appreciate the artistry more than or as much as developers placing assets in the background.

  • @enricofermi3471

    @enricofermi3471

    10 ай бұрын

    @@modernmobster Yeah, me too. That's part of what is usually called the "soul" of the game.

  • @ImDannn

    @ImDannn

    10 ай бұрын

    It's my favourite part of PS2 games. Sky boxes in games like Yakuza, NFSUG2, they just have a feel to them.

  • @modernmobster

    @modernmobster

    10 ай бұрын

    @ImDannn definitely Yakuza when you're at the docks or on the rooftop of the Millennium Tower, and you're looking over Tokyo.

  • @FlaxJackett
    @FlaxJackett10 ай бұрын

    I thought they finished half life 2: classic for a second there.

  • @TheOnlyZober

    @TheOnlyZober

    10 ай бұрын

    I dont even know if its cancelled or not...

  • @protocetid

    @protocetid

    10 ай бұрын

    @@TheOnlyZoberone of the last posts on X (or whatever it is called) said it’s not cancelled

  • @LemLam8362

    @LemLam8362

    10 ай бұрын

    Samw

  • @SirYodaJedi

    @SirYodaJedi

    10 ай бұрын

    @@protocetidI call it Xitter. The "x" is pronounced like in mandarin.

  • @protocetid

    @protocetid

    10 ай бұрын

    @@SirYodaJedi Lol fitting, specially after Tesla pledged to promote the CCP's "socialist" values.

  • @clovekslovensky5901
    @clovekslovensky590110 ай бұрын

    I find it super weird to see combine soldiers inside of the gold src engine

  • @BONNIEE1983

    @BONNIEE1983

    10 ай бұрын

    For some reason i love it

  • @im-alwaaayzwatching

    @im-alwaaayzwatching

    10 ай бұрын

    ​@@BONNIEE1983yeah same 😂😂

  • @ronanpadhye8540

    @ronanpadhye8540

    6 ай бұрын

    looks kind of like dishonored for some reason

  • @andromeda32916

    @andromeda32916

    4 ай бұрын

    fsr the metrocops look buff af too

  • @ticklemedaddy
    @ticklemedaddy10 ай бұрын

    WE MAKING IT TO CITY 17 ON THE HYPERBOREA WITH THIS ONE 🚢🥶🚢🥶🚢🥶🚢🥶🚢🥶🚢🥶🚢🥶

  • @cac_deadlyrang

    @cac_deadlyrang

    10 ай бұрын

    **loud **_polar_**-class icebreaker noises**

  • @CatsT.M
    @CatsT.M10 ай бұрын

    The flat skyboxes really are nice when used well. They add a different atmosphere than the 3D skyboxes have.

  • @NoVIcE_Source

    @NoVIcE_Source

    10 ай бұрын

    You're absolutely right!

  • @die_lokki287

    @die_lokki287

    10 ай бұрын

    Yeah! I can't describe how, but they give off some cozy feeling

  • @bulletploofgrass
    @bulletploofgrass10 ай бұрын

    It really gives off a unique vibe

  • @onion599

    @onion599

    10 ай бұрын

    dark and griddy vibe

  • @NoVIcE_Source
    @NoVIcE_Source10 ай бұрын

    omg the 3d skyboxes turned into 2d skyboxes add so much atmosphere This honestly feels so much more immersive to me than the source engine maps

  • @M084MM3D

    @M084MM3D

    10 ай бұрын

    Hello give beta now

  • @prticl
    @prticl10 ай бұрын

    Pick up that 5 polygon trashcan.

  • @KauanTheBread
    @KauanTheBread10 ай бұрын

    half life 2 beta has always made me fascinated for some reason

  • @AlienosAreReal
    @AlienosAreReal10 ай бұрын

    "Gordon, wake up it's time to Half-Lives in 1999"

  • @ChucksWubHouse
    @ChucksWubHouse10 ай бұрын

    Hi! I'm the one that made the traptown map way back in 2003. So I'm stunned you showed it, that really caught me off guard. I still think the HL2 beta is really cool. Love your videos, I watch them regularly!

  • @RadiationHazardYT

    @RadiationHazardYT

    10 ай бұрын

    Hey Chuck! Thanks for commenting. Surprised to see you here! Thanks so much!

  • @bikeman1431
    @bikeman143110 ай бұрын

    so youtube apparently didnt notify me of this video even when i have notifications on

  • @SodaMazing2
    @SodaMazing210 ай бұрын

    Gives me the vibes of games like Deus Ex and Timesplitters. Half-Life 2 on GoldSrc (or HL2 Gold as i'd like to call it) would have been a certified boomer classic.

  • @ManSteveAsperger
    @ManSteveAsperger10 ай бұрын

    The new intro is not bad, but smirking Gordon was legendary.

  • @hydroponicgard
    @hydroponicgard10 ай бұрын

    I will stand by this... And you can sue me. HL2 beta maps are, unique. Depressing. But undercooked. And for the best, i'm glad Valve went "ok, let's restart Hl2 lore". While I personally would've liked to see OICW, and sniper rifle out of guns. And few of the older models in retail. I would be lying if I didn't say that retail just did hl2 beta feeling of, vacant, depressing and... "dark n gritty" Sh00t me on that last one.

  • @coilaism
    @coilaism10 ай бұрын

    As a typical RADHAZ subscriber, I say... loving HL is like honoring your grandparents. You seem to know who they are and what their heritage is, but you also seem to learn something new about them. RADHAZ, thanks for the video, there is nothing like this on Russian KZread.

  • @Kingofstones1
    @Kingofstones110 ай бұрын

    1999 man those were the times! (I didn’t exist back then)

  • @rebel6301

    @rebel6301

    5 ай бұрын

    lmao same here

  • @wolfcl0ck
    @wolfcl0ck10 ай бұрын

    Love the new video opening, by the way! It may interest you to know that a lot of early HL2 textures are *in* a certain Goldsrc game, Condition Zero. They're all scaled down to about half-size but they're the same textures and they're mostly all ordered in the same order as well, going off of their names. Now this doesn't mean that's how the textures were, they were simple ports from HL2, but it's still interesting to note all the same.

  • @enricofermi3471
    @enricofermi347110 ай бұрын

    I think this would have made a fantastic remake (or demake, since it's going back in terms of engine and technical visuals) of Beta, since the engine is much "lighter", there's no requirements/expectations to be met in terms of technical graphics, only atmosphere and visual coherence, and any modern-ish PC would be enough to both play it or make it. Of course, I've no idea if working in goldsrc may be more difficult than modern source engine due to instrumental evolution in model import, logic and mapping. But if a reliable and trustworthy mod team put their effort, I feel we may have got a great actual game, not just a set of maps.

  • @notoriousectotherm
    @notoriousectotherm10 ай бұрын

    Ooh, a new radhaz video! I'm going as gordon freeman for halloween this year, i ordered the lab coat and the tie last night And I'm getting Gordon glasses in my prescription!

  • @Real_Gordon_Freeman

    @Real_Gordon_Freeman

    10 ай бұрын

    You forgo about the hev suit.

  • @notoriousectotherm

    @notoriousectotherm

    10 ай бұрын

    @@Real_Gordon_Freeman sorry, Gordon. That's gonna have to wait. And I think you need it more.

  • @bobstee4205
    @bobstee420510 ай бұрын

    This reminds me of thief: gold if you know the game

  • @Cetchupboys
    @Cetchupboys10 ай бұрын

    The city streets with the civil protection officers walking around combined with the music gave me Deus Ex vibes

  • @leo_the_be0
    @leo_the_be010 ай бұрын

    I love GoldSrc so much, it has an unmatched charmingly eerie vibe to it. Also, I love the new intro

  • @EZIZ.EXE.DVD34
    @EZIZ.EXE.DVD3410 ай бұрын

    Wow I love your video man

  • @NotSolidEnough
    @NotSolidEnough10 ай бұрын

    Half-Life 2 Beta on the GoldSource Engine is kinda weird but still works.

  • @fefor
    @fefor10 ай бұрын

    Very cool, I didn't know about most of these. Also on the topic of HL2 inside of GoldSource I'd recommend checking out "Borea" by UbOh from the TWHL: Bridge The Gap map competition, it's basically a fully playable mini chapter taking place in Borealis and borrowing concepts from epistle 3. The only downside is that it uses the HL1 enemies by default (no combine skins or anything) but the mapping is very high quality.

  • @gstandsforgorgeous
    @gstandsforgorgeous10 ай бұрын

    Mans fr just uploaded when everyone's busy ☠️so gritty.

  • @PikkaBird
    @PikkaBird10 ай бұрын

    That pathfinding map DOES look extremely similar to that area in HL1 where you fight the HECU on the catwalks shortly after you meet them for the first time. It's like two different rooms from that map mashed together.

  • @jess648

    @jess648

    6 ай бұрын

    it was that original map from We’ve Got Hostiles ported into Source and then again backported to goldsrc. C1A3A to be precise

  • @becraftmeboi
    @becraftmeboi10 ай бұрын

    Goldsrc lighting makes it look more dark and gritty

  • @user-qo2gg7jt5e
    @user-qo2gg7jt5e10 ай бұрын

    It's amazing how quick your channel has grown congrats been enjoying your vids I wonder how do you make a script for a new video?

  • @WednesdayMan
    @WednesdayMan10 ай бұрын

    honestly these maps give me Condition Zero Deleted Scenes vibes with how detailed they are.

  • @walter___
    @walter___10 ай бұрын

    The real half life 2 beta

  • @Roderik95
    @Roderik9510 ай бұрын

    Cool to see after playing Raising The Bar Redux. Comfy vid. Thanks, Rad.

  • @AlkoPRO11
    @AlkoPRO1110 ай бұрын

    Thanks! It's AMAZING and atmospheric❤

  • @membles69
    @membles6910 ай бұрын

    Babe, wake up a new radhaz video dropped.

  • @drcsection
    @drcsection10 ай бұрын

    THOSE 2d SKYBOXES CAPTURE THE VIBE SO WELL! also love the intro!

  • @bluethunder863
    @bluethunder86310 ай бұрын

    goddamn this new intro is beatiful

  • @andresbravo2003
    @andresbravo200310 ай бұрын

    This feels odd.

  • @Iron_Soil
    @Iron_Soil10 ай бұрын

    Borealis is a boat to hyperborea

  • @genericobjectshow3440
    @genericobjectshow34402 ай бұрын

    2:39 - Well, I think if I saw all of Half-Life in this style, I'd be very happy. PS: I immediately had the urge to recompile this in BetaSource and see it for myself. PSS: Happy to know most the assets used in this redesign of the map still exist in the final game's files.

  • @hjnx_x
    @hjnx_x10 ай бұрын

    This might be Half Life 2

  • @SneedFeedAndSeed
    @SneedFeedAndSeed10 ай бұрын

    Fun Fact: that structure at 7:05 is a guard tower modelled after concept art made by Viktor Antonov, who also worked on the game Dishonored, which also featured guard towers very similar to these

  • @Wilson_Kelly
    @Wilson_Kelly10 ай бұрын

    Wow this is amazing, totally got HROT vibes at 6:17

  • @col176
    @col17610 ай бұрын

    Perfect video for my birthday

  • @3333218
    @333321810 ай бұрын

    This was awesome!

  • @rlfpotatoking9253
    @rlfpotatoking925310 ай бұрын

    Half Life 2 Beta maps in source engine already had an atmosphere and eerie vibe but seeing them and walking around them in Goldsource feels even creepier

  • @PollyCot
    @PollyCot10 ай бұрын

    those skyboxes are awesome

  • @murilo5440
    @murilo544010 ай бұрын

    Amazing :D

  • @ReaverSenpai
    @ReaverSenpai8 ай бұрын

    the baked lighting lowkey looks great

  • @boomdonuts9996
    @boomdonuts999610 ай бұрын

    The Manhack arcade and outdoor city maps are my favourites out of all of them

  • @MichaelHerchenroder
    @MichaelHerchenroder10 ай бұрын

    This is incredible.

  • @Half-Bad-Goodman
    @Half-Bad-Goodman10 ай бұрын

    Thanks you so much

  • @toxenzz
    @toxenzz5 ай бұрын

    Amazing intro

  • @labenvenci1584
    @labenvenci158410 ай бұрын

    Alternative reality where Laidlaw stuck with the Air Exchange. Late 2001, Half Life 2 releases. After it's success, it's followed by 2 expansions, one in 2002 by Arkane called Half Life 2 : Resistance, about a Conscript rebel named Mitchell hunting a elite combine unit under a transformed Xenian Overlord, and Half Life Aftermath, a official expansion following Gordon after the destruction of the Citadel and trying to track down Elena Mossman, attempting to escape City 17. Half Life 3 then released using the new Source engine in 2004, following Gordon, Alex and the Resistance in the wasteland hunting Mossman who has become the new Combine overlord, and plans on opening a new portal to the Combine overworld.

  • @matijajovic8125
    @matijajovic812510 ай бұрын

    Very interesting video! Shows how similar some of the oldest brushwork looks to the goldsrc. Still beta is beta. ❤ Not going to lie though, I was kind of hoping you would go insane in Vertigo maps. The OGs will know.😅

  • @Cxdyy
    @Cxdyy10 ай бұрын

    HL2 Beta Metrocops in GoldSrc is a look I love.

  • @ee47
    @ee4710 ай бұрын

    i like the way these beta maps look in the beta i really like this style

  • @scarface406
    @scarface40610 ай бұрын

    Fascinating

  • @kirillnikolaev346
    @kirillnikolaev3467 ай бұрын

    There's a fun little gameplay map in the style of Half-Life 2 for the first game, it's called Invasion 105. You can beat it in mere minutes if you know what you're doing, but the map itself is quite well made. It also came out around 2006 when there were no efforts to port HL2 to goldsrc

  • @proletarianrise10
    @proletarianrise1010 ай бұрын

    You could say this is quite the demake, but still fairly impressive. However, I believe the fact that HL2 started on GoldSrc is actually a misconception. I can't remember where I've read about it, but there you have it. Could have been misinformation, but never seen proof of the contrary so far.

  • @RadiationHazardYT

    @RadiationHazardYT

    10 ай бұрын

    I can't find it right now (it's either on VCC or Combine Overwiki), but there's a "liblist.gam" file in the leaked stuff that implies it started off on GoldSrc.

  • @proletarianrise10

    @proletarianrise10

    10 ай бұрын

    @@RadiationHazardYT I see. Perhaps it was indeed the case, since Source started somewhere after all. I think it might have been some email conversations with ex-developers which said otherwise, but I really can't remember anymore lol.

  • @auroradotrocks

    @auroradotrocks

    10 ай бұрын

    Source was forked off of goldsrc in the beginning. Yes, they did start with goldsrc. They just worked more on it over time.

  • @proletarianrise10

    @proletarianrise10

    10 ай бұрын

    @@auroradotrocks Yeah. But I think when most people say "started on GoldSrc" also think that that engine was a suitable alternative for the final product, which is what makes this confusing, as I don't recall GoldSrc ever being seriously considered and later just ported over to Source once it was nearly finalized. They were both developed in parallel to my knowledge, just like they did with the Episodes.

  • @TowerWatchTV
    @TowerWatchTV10 ай бұрын

    Not gonna lie, i would pay for a standalone mod that would recreate a whole campaign of Half Life 2 (Retail or beta) in GoldSrc. This is a thing of beauty!

  • @aperturemasa3727
    @aperturemasa372710 ай бұрын

    Gordon Freeman

  • @TulgaBatbayar-ii3qn
    @TulgaBatbayar-ii3qn10 ай бұрын

    Nice 👌

  • @ScoutTim66
    @ScoutTim6610 ай бұрын

    honestly, i kind of enjoy seeing half-life 2 beta stuff in gold source, it has a certain charm to it

  • @Serbo171
    @Serbo17110 ай бұрын

    Last year I tried to make a wasteland deathmatch map on GoldSource with an atmosphere similar to these maps, unfortunately I lost the files and i couldn't post it.

  • @fantastikboom1094
    @fantastikboom109410 ай бұрын

    10:40-10:56 Well, Source is exactly upgraded version of GoldSource.

  • @djr3verse
    @djr3verse10 ай бұрын

    A very dark and gritty game.

  • @vtresa
    @vtresa3 ай бұрын

    The half-life 2 goldsrc from 1999 is surely upgraded version of goldsrc and it almost look like source engine

  • @mothinn
    @mothinn10 ай бұрын

    half life 2 beta beta?

  • @Redbr34
    @Redbr3410 ай бұрын

    Literally just opened youtube

  • @cundan0484
    @cundan048410 ай бұрын

    Imagine a city made out of all the goldsrc and source maps stiched together

  • @Tarodenaro
    @Tarodenaro10 ай бұрын

    These map looks like an amalgamation of Deus Ex & Dishonored for some reason, probably because of the lighting & skyboxes.

  • @unforaskia3028
    @unforaskia30289 ай бұрын

    Deam looks pretty nice

  • @Solomonwo
    @Solomonwo10 ай бұрын

    Pretty good

  • @Normalnyczlowiek
    @Normalnyczlowiek10 ай бұрын

    Lets make opposing the bar but for fistful of frags, fistful of players

  • @robot6346
    @robot634610 ай бұрын

    this is probably how the maps looked when they were first built in 2000-2001

  • @AlphaBalls69
    @AlphaBalls6910 ай бұрын

    I love it

  • @Eksevis
    @Eksevis10 ай бұрын

    honestly, if HL2 came out like this, it would have been still way ahead of its time.

  • @chorux112
    @chorux1127 ай бұрын

    We was that old

  • @uogh__c_luc_ia
    @uogh__c_luc_ia10 ай бұрын

    i guess you could call this... a radiation hazard

  • @korbi3449
    @korbi344910 ай бұрын

    da betaaaaaa!!!!

  • @genericobjectshow3440
    @genericobjectshow34402 ай бұрын

    Who needs GoldSrc? Nah, I just need GoldSauce

  • @tehcooler
    @tehcooler10 ай бұрын

    If it was to be a 1999, it'd prolly have some changes to the engine. I asume they had kind of a higher poly and higher texture support back then and prolly some in dev programming stuff as well.

  • @robertf7610
    @robertf761010 ай бұрын

    If this was Half-Life 2, This would mean that our Half-Life 2 would have been Half-Life 3, and we would have been waiting for half-life 4 for the last 20 years.

  • @gloveman0
    @gloveman010 ай бұрын

    I've always thought what if Valve made HL2 in 2000. The Beta would've been in GoldSrce, game woukd be much shorter or same length and possibly could've been a whole different experience. This is very cool and we still have HL2 Classic to look forward to. Also we would've gotten HL3 already and be waiting on Half-Life 4.

  • @Kalivier
    @Kalivier10 ай бұрын

    That already existed for a while, actually. It's called Requiem Avenging Angels.

  • @thracian
    @thracian10 ай бұрын

    adorably and successfully made when its coming out?

  • @kelleklaus2045
    @kelleklaus204510 ай бұрын

    what a mad algorythm lmao

  • @NoobwithaBaseballBat
    @NoobwithaBaseballBat10 ай бұрын

    DARK AND GRIDDY

  • @Haroldkastlekid
    @Haroldkastlekid10 ай бұрын

    these give me heavy deus ex vibes for some reason

  • @quiver5756
    @quiver575610 ай бұрын

    5:55 A better example of working vehicles in goldsrc are the tanks in Gunman Chronicles, as these were real model entities that worked very well. The vehicles in CS are "func_vehicle" and these are brush entities with really bad collision and such.

  • @lenadams854
    @lenadams85410 ай бұрын

    10:07 goofy ahh running

  • @dextergrif
    @dextergrif10 ай бұрын

    After playing the Beta Minimalist mod, I really just wanted a more serious GoldSRC version of HL2 Beta. This might end up being it

  • @gsp1995
    @gsp199510 ай бұрын

    Just in time for my lunch

  • @wadmodderschalton5763
    @wadmodderschalton576310 ай бұрын

    Now if elements of these GoldSrc maps would be useful for the actual HL2 beta maps.

  • @versace6609
    @versace660910 ай бұрын

    The Half-Life 2 Beta on the Goldsrc engine is even darker and griddier

  • @el_dallasyt
    @el_dallasyt10 ай бұрын

    If half life 2 used goldsource

  • @tkellaway
    @tkellaway10 ай бұрын

    I want a half life 1 version of Hunt Down the Freeman lul

  • @Iluvbetadarkandgrittylike1984
    @Iluvbetadarkandgrittylike19848 ай бұрын

    Hl2 beta minimalist but serious version

  • @chloewebb5526
    @chloewebb55269 ай бұрын

    I feel like this wouldnt have broken new ground, and wouldve had a hard time around 2000 next to games like No One Lives Forever

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