I tried to save Reforged - Grubby

Ойын-сауық

It's common knowledge today that Warcraft 3 Reforged launch was nothing less than a train wreck... but what happened between the 2018 Blizzcon announcement, and the let down that was Reforged launch and early months? Today I give you some context.
I tried to save Reforged (Live on 6-April-2024)
Catch me live all days of the week at: / grubby
Join my community on / discord
00:00:00 Intro
00:07:46 Rally Point Flag
00:16:49 The Readability Issue
00:23:42 The Problem With Realistic Unit Size
00:32:52 Creep Camps Models
00:38:34 Issues With Buildings
00:45:37 Abilities Visual Inconsistencies
00:49:33 My Response to Blizzard's "Esports Team"
01:06:57 Icons "Upgrades" Are Downgrades...
01:24:28 Conclusion
#GrubbyTalks #React #Thoughts #Reforged #Blizzard

Пікірлер: 582

  • @gamingpc5459
    @gamingpc5459Ай бұрын

    Worst thing about WC3 Reforged wasn't the broken promises (which are PLENTY), it's the inarguable downgrade of the product, and the incapacity to go back and play our old copies of WC3

  • @Tchado1000

    @Tchado1000

    Ай бұрын

    Yup , right there

  • @sneaksneak6522

    @sneaksneak6522

    Ай бұрын

    I literally could not play the single player the other day, as the servers failed to verify I owned the game. I've owned the game for 20 years and it is tied to my Bnet. Disgusting business practice

  • @dorpth

    @dorpth

    Ай бұрын

    Good thing they learned their lesson by Overwatch 2...

  • @josephstrings7413

    @josephstrings7413

    Ай бұрын

    Correct. The fact you can’t play tft anymore was the worse thing in the whole reforged saga

  • @Nuvizzle

    @Nuvizzle

    Ай бұрын

    Yeah, bad remakes/remasters come out all the time and the argument people give to defend their existence is always "You can still go back and play the original, the remake doesn't effect you if you don't buy it," but for WC3 that's not even true. The only way to access pre-reforged WC3 anymore if you don't already have an old install of it is to pirate it, nice job Blizzard.

  • @CarbonTaxLOL
    @CarbonTaxLOLАй бұрын

    Not to mention the custom maps. Warcraft 3 was made with so much love. They did not just make a game, they made a 3D remake of the classic warcraft 2, coded in C++ with its own engine. An engine so robust you could launch an editor that did not lag, that allowed you to create whatever you wanted. Not only was warcraft 3 the best game ever made, it had some of the best code in the world. The front-en may be what we remember, but the back-end was perfected.

  • @ageoflove1980

    @ageoflove1980

    Ай бұрын

    Yeah thats probably the reason custom maps were such a big part of WC3 with of course DotA even leading to a whole new genre of games itself.

  • @norielgames4765

    @norielgames4765

    Ай бұрын

    Where can I look at the code of WC3?

  • @lagg1e

    @lagg1e

    Ай бұрын

    @@ageoflove1980 It also lead to League of Legends. Some oldtimers might still remember that the first DotA community hub was administrated by Pendragon, who then got a job at Riot and nuked the website.

  • @thejworks07

    @thejworks07

    Ай бұрын

    because warcraft had an actual lore with real deal story tellers prior to wow everything elese is the fallout

  • @kyleellis1825

    @kyleellis1825

    Ай бұрын

    It's because of MOBA's and being scared of that happening again.

  • @sniperjelly9537
    @sniperjelly9537Ай бұрын

    It's OK Grubby, Blizzard died years ago, you have to let them go

  • @ivandovranic5834

    @ivandovranic5834

    Ай бұрын

    The fact that this comment is hearted speaks volumes.

  • @vladimirkovalcik7504

    @vladimirkovalcik7504

    Ай бұрын

    Blizzard has 7 mil active subscribers just in WoW, not mentioning other popular Blizzard games, meaning it's far from dead, perhaps people who worked in Blizzard and created it - they are no longer there, that's your reason I assume why you said blizzard is dead. On the other hand wc3 is not far from being dead, very low amount of people keep playing it.

  • @JuanCiera

    @JuanCiera

    Ай бұрын

    @@vladimirkovalcik7504copium is strong with this one. What they meant is, blizzard as a company who cared about their players and were putting their soul in their products is no longer there. The 7 mill (prob much less, but not the point) of the people that still play wow, are in denial about what they dreaming about blizzard to get better is insane. It’s like seeing your pet die and just leaving it’s corpse around thinking it’s going to wake up at any moment

  • @bjbj9830

    @bjbj9830

    Ай бұрын

    @@vladimirkovalcik7504 wc3 is as dead its been the last 8-9 years haha, its still awsome and is one of the only games i still play. Perfect RTS for someone that think starcraft is 2 fast.

  • @Ruhigengeist

    @Ruhigengeist

    Ай бұрын

    @@ivandovranic5834 FYI he tends to use the heart button as a "I read this already" marker rather than agreement

  • @hoihoi8
    @hoihoi8Ай бұрын

    As someone who's worked in QA in games for 20 years, you just described my entire career. PTSD to the max. I've basically stopped caring about the games I work on, because the people running the show have no idea what they are doing and only care about deadlines and money. Thank you for trying to make WC3 better. On the plus side, every time I get contacted by Blizzard for a job opening, I get to tell them "no you ruined my childhood and favorite game of all time WC3"

  • @GrubbyTalks

    @GrubbyTalks

    Ай бұрын

    I used to want to get into (Blizzard) QA because it kinda fits me. Tell me three things I missed out on?

  • @hoihoi8

    @hoihoi8

    Ай бұрын

    @@GrubbyTalks Hi, never worked at Blizzard specifically, but I was at Take 2, Xbox, EA, and now Pokemon. Things you missed in games QA were a combination of low pay, no respect, limited upward mobility, and first to be laid off for contractors or offshoring. It's def not all bad, and I think it was much better than working at a bank or something, but it wears on you over time. However working at Pokemon is a breath of fresh air and truly one of the greatest companies to work for in the world. If only they made better products that I could be proud to have my name on. Nothing is perfect I guess.

  • @TheElviniu

    @TheElviniu

    Ай бұрын

    excellent game. the only problem with the old w3 was people using Map Hak. I couldn't play

  • @seekittycat

    @seekittycat

    Ай бұрын

    My co-workers call it pre-TSD as in you can see the bullshit coming even before it happens. There is nothing you can do because nobody who has power is listening yet you're the one who gets all the consequence.

  • @lad4830

    @lad4830

    Ай бұрын

    @@seekittycat That's why you need to run away from projects led by people with "anything else other than making a good game" reasoning for why they are involved. I like the "pre-TSD" Imma start using that one if you don't mind :DD

  • @ajkos
    @ajkosАй бұрын

    Reforged feels like an AI attempt at recreating a game

  • @tgr3423
    @tgr3423Ай бұрын

    It's baffling to me how they managed to get StarCraft Remastered right by doing what could be described as "the bare minimum", but somehow every decision they could've made regarding Reforged, they chose wrong every time.

  • @andreasbrunner7268

    @andreasbrunner7268

    Ай бұрын

    I would say it's more of 'don't fix what isn't broken' instead of the bare minimum. ;)

  • @dener461

    @dener461

    Ай бұрын

    StarCraft Remaster was made by the same team that later made remaster for C&C. For Reforged Blizzard hired other ppl.

  • @hethhhhh

    @hethhhhh

    Ай бұрын

    Koreans didn't allow them to change anything else and they were smart about it. Somewhere is the development of wc3r something went so overblown and undercut. Maybe they believed themselves too much. I still hope they might do something about it, even thought it's so much effort to fix it now that probably nobody will bother. So bottom line is they listened to the community first for SC:R

  • @tabula_rosa

    @tabula_rosa

    Ай бұрын

    i replied to someone else's comment with a long explanation but there is an actual answer to the mystery of how bliz can do such a good job remastering one game and then so terribly doing the next one; if remastering the first one made the realize they dont want to remaster games basically scr went about as well as it could have possibly gone & gave the nonces (kotick is on the black book) that run blizzard a clear picture of how much money a wc3 remaster could make and it just, wasn't going to be enough. blizzard doesnt want to make beloved games that people (expensively) play forever, they want to make enough money for the executives to be able to afford to go to Epstein's island and pay to feast on the innocent. so they shitcanned the project -- but being the boss overseeing a project that gets cancelled isn't a career advancer, so instead they just ran the project into the ground to kick it out the door as cheaply as possible (letting an artist do what they want with the visual design is cheaper than making them recreate somebody else's style exactly), and then when it flopped the guy in charge of budgeting who ruined the game by refusing to fund it got to go "see? im a genius for refusing to put money into the ship that i sank", and got a big fat raise out of it.

  • @Rolando_Cueva

    @Rolando_Cueva

    Ай бұрын

    😢

  • @stanleytseng7605
    @stanleytseng7605Ай бұрын

    I will never get tired of listening to Grubby talk about wc3

  • @KILLIONAIRE23YT

    @KILLIONAIRE23YT

    Ай бұрын

    this

  • @Sindamsc
    @SindamscАй бұрын

    Sleepers of agility were called "socks of Spider Man" in Russian community for ages :D

  • @DedgyVanced
    @DedgyVancedАй бұрын

    this story has everything from character development, to the plot twist, to the betrayal arc and finally the epilogue

  • @mighty_javor4678
    @mighty_javor4678Ай бұрын

    As a graphic designer with experience in item icons, I'm very surprised by Grubby's intuition and general understanding of it... It's much more important for the icons to work well together, rather than to look good individually.

  • @mathieutaillefer8418

    @mathieutaillefer8418

    Ай бұрын

    Well yeah, they're all part of a whole. He's also a pro gamer. The original team understood the concept of visual fidelity, and being able to differentiate units. Especially in an RTS that is heavily focused on micro managing units. Reforged graphics work fine in a game like Red Alert. The devs clearly had no idea. Most of them had probably never played more than 2 hours of WC3

  • @garagavia

    @garagavia

    Ай бұрын

    He really gets it

  • @tykill

    @tykill

    Ай бұрын

    I feel like Blizzard outsourced the new icons to a designer with the task to make a fancier modern version of the existing ones

  • @tabula_rosa

    @tabula_rosa

    Ай бұрын

    also having been involved in these kinds of graphical design processes i can tell you; companies doing remasters of old games hold up them doing new graphical designs instead of just up-ressing the old designs as if it's a value-add, but it isn't; what it actually is is them not being given the budget to recreate the old look if you want a high quality recreation of the old visual design that's far more expensive. you have to first find an artist who has the skill to produce what you're looking for, pay for an initial product to prove that he can get it within a ballpark of what you're looking for, then pay for revisions to dial it in. and there's multiple different types of graphic go into a game like WC3 -- the work you put in to get an art pipeline set up to do the model designs doesn't translate at all to icons, or visual effects, or sounds, or ground textures what instead happens when your publisher or the bosses approving your budget have already decided your project will fail, is they will reject your budget for re-creating the old game's graphical design using expensive but skilled artists whose skills moved them to the first world where they can demand a high price for quality AAA output, and order you to just go buy the services of a mobile phone mill in the third world whose whole sales pitch for their work is that their time is cheap. so you go & look for phone game artists who make asset packs for fantasy themed games, find a portfolio that looks like of like a modern version of warcraft (pretty easy to do since "offbrand warcraft" is a starting point for many graphic designers' portfolios), and when you send the budget for *that* person's B- services alongside their portfolio the boss rejects THAT budget too and tells you to just buy the assets in the portfolio, approving you to have revisions done on the worst of the assets they give you, recieving a product that runs the gammot from a D to a C- warcraft reforged is basically an asset flip, pasted over top one of the most beloved games of all time. probably what happened is the sc1 remaster went too well. essentially it went as well as it could have possibly gone, and didn't make enough money to compete with candy crush (which it was never going to), indicating to the bosses that no amount of effort put in to the wc3 remaster would actually make it worth doing, so they smothered it in the crib -- they've already started on it so it'd be a waste of money to just cancel it (0 ROI doesn't put the boss in a position to leverage a raise for ruining the project), so instead they kick it out as cheaply as possible while still having technically shipped a product. the community will hate it, but the bosses don't care because they and the shareholders don't give a f how the community feels about a project if their feelings about that project can't be converted into billions of dollars of microtransaction sales from children with unsupervised access to their parent's credit cards. plus, if they release it and it is universally hated, it makes everyone who *made* it be universally hated by underfunding it seem like geniuses for having underfunded it if the starcraft remaster had done better they could have imagined that maybe if the wc3 remaster does better it'll outsell fortnite or w/e coke dream they're cobbling together in the boardroom, but it made too visible how much money is in the remaster game for them and they just decided they aren't interested

  • @bigsmall246

    @bigsmall246

    2 күн бұрын

    ​​​@@tabula_rosaI think the designers would be very bored just up-rezzing stuff, so they asked for some creative freedom. It worked in some item designs like grubby mentioned, but yes I agree in general it's very difficult to pull off unless the designer is very talented and the proper budget and time for iterations are catered.

  • @addanametocontinue
    @addanametocontinueАй бұрын

    This is what you end up with when product designers don't actually use their own product. The gripes about the rally flag make perfect sense from the perspective of utility. But product managers don't play the game and so they think, "Ooh, let's make it animate and move with the unit." They've never played the game competitively such that having it move in that manner and appear different depending on the angle makes it difficult to see and keep track of. It's not just Reforged, it's with a lot of products. It's what happens when they don't eat their own dogfood. And I agree that many of the revised graphics lack contrast or simplicity. That's what happens when you add too much fancy details: they become less recognizable at a glance.

  • @ZombieApocalypse09
    @ZombieApocalypse09Ай бұрын

    It's not just nostalgia. I recently got my 8 year old into playing Warcraft 3 campaign (they have previously played a little bit of retail WoW so like the universe already) and when I showed them between Classic and Reforged graphics. They had a gut visceral disgust reaction to the Reforged graphics. They kept asking me "but why are the new graphics worse? Why don't they fix it?"

  • @jimbojones901

    @jimbojones901

    Ай бұрын

    100% made up

  • @heyasimii9170

    @heyasimii9170

    Ай бұрын

    art direction will always be more important than visual realism

  • @martind5653

    @martind5653

    Ай бұрын

    Did he Karen, did he say that?

  • @AnimeCritical

    @AnimeCritical

    Ай бұрын

    Don't force they pronouns on 8 year olds.

  • @Dekaide44

    @Dekaide44

    Ай бұрын

    Why don’t they fix it… from the mouth of babes.

  • @mathieutaillefer8418
    @mathieutaillefer8418Ай бұрын

    I love how candid this is. I remember watching you play reforged during these tests and you were trying to be fair and optimistic, but we all knew what we were seeing wasn't good. I remember you just trying to remain hopeful, but yeah. This was a really, really cool video. Thanks for this one dude. You're a legend.

  • @mathieutaillefer8418

    @mathieutaillefer8418

    Ай бұрын

    Subbed when you asked me too. You're my influencer grubs

  • @mipe3844
    @mipe3844Ай бұрын

    I learned that when Grubby says something's "not very good", that's actually just his nice way of saying it's "utter and complete rubbish" 😂

  • @planetary-rendez-vous
    @planetary-rendez-vousАй бұрын

    Grubby is absolutely right. Heroes get a glow and get bigger to be able to be identified. In SpellForce 3 I can barely distinguish where my heroes are because they just look like random humans...

  • @Wucc2caz
    @Wucc2cazАй бұрын

    Hey Grubby, I really like you for RTS content. No joke, when I first saw the way reforged was received on release, the first words out of my mouth were, "Oh, poor Grubby."

  • @TankorSmash
    @TankorSmashАй бұрын

    This was incredible! I'm conflicting on the 100s of icons thing at the end . On one hand, they're asking you for unreasonable amounts of feedback without being paid for it and just icons wouldn't be enough to fix the game, but maybe discussing formalizing a paid consulting contract would have been more useful. As you saw, they were interested enough in your feedback to prepare a massive document for you, so maybe they were ready to explore harder-to-change solutions afterwards. It's a shame it didn't work out, obviously they're talented people. Thank you for taking the time to collect all the clips and emails for this video, it must have taken quite some time.

  • @user-ct4kl1rn4y
    @user-ct4kl1rn4yАй бұрын

    First 3 seconds had me thinking Grubby was about to start rapping The Fresh Prince theme

  • @PyROphantasie
    @PyROphantasieАй бұрын

    As someone who has worked as a paid video game quality assurance tester as well as a paid Focus Group tester for many games, I get really frustrated and angry at games that treat their customers like testers, expecting them to write up bug reports or give feedback for their beta builds, except for free. There was a time when I gave up my time to give detailed bug reports or feedback on betas of games I loved, in hopes that the game would be better upon release. But I realized that I'm just enabling them to release crappy, unfinished products. Why pay anyone to test your games and fix it before release when they can save money and just release it unfinished and their players will do all that work for free?! So while I can understand your desire to help them and provide all the free consultation, I do not blame you in the slightest for ghosting them in the end when they asked you for hours of work on that huge spreadsheet. That's what employees are for. Value your own time, and when someone asks you for free work, always remember this phrase "Fuck you, Pay me!"

  • @CRuduxypegg
    @CRuduxypeggАй бұрын

    🥲Getting ghosted by Grubby would've been the final straw from trying to work on it lol.

  • @StrobeFireStudios
    @StrobeFireStudiosАй бұрын

    Blizz Shareholders and Execs: "QUICK RUSH OUT OUR FAILURE FOR QUICK CASH" Public: "This is absolute garbage - refund and enjoy your Dead on Arrival game" Blizz Shareholders and Execs: "LETS DO IT AGAIN!!!!"

  • @dragontarte7708
    @dragontarte7708Ай бұрын

    On the topic of Ogres sleeping, i think they just went with this animation because they do it too in Classic, hence why only ogres have a sleep animation in Reforged

  • @anbuhyuga8299
    @anbuhyuga8299Ай бұрын

    Jesus Christ man... They actually thought you would go through that list of items for FREE? That truly shows how deranged their perspective of labor expectations are/was. That is like a week worth of work. Going through every image and explaining the flaws and what needs to be improved. The fact that they even thought of asking you. It's honestly just sad.

  • @tihonannenkov4114

    @tihonannenkov4114

    Ай бұрын

    Really, WHAT THE HELL? Even I, as Blizzard was a broke indie company, I would pay Grubby a proper salary for this.

  • @Gloriankithsanus

    @Gloriankithsanus

    Ай бұрын

    They at least could have been a more tactful about it. Sending bits and pieces of the ones they thought were the worse. You can manage doing like 10-20 in an e-mail. Sending a file of like 100+ icons is rough man. Tbh, they really should have hired him properly for just a month or something, so grubby could have improved it

  • @DZatheus

    @DZatheus

    15 күн бұрын

    I think they were more desperate than deranged.

  • @ThatsRickdiculous
    @ThatsRickdiculousАй бұрын

    I played WC3 an embarrassing amount as a young teenager and even though in the last 18ish years I’ve only touched the game less than 50 times, WC3 gameplay, specifically Grubby WC3, is possibly the majority of content I consume in my free time. I’m very thankful for your efforts! This was an interesting story :) thank you for all your effort and entertainment over the many years! P.S. whenever I’m distinguishing WC3 from WoW to my gf, I tell her I’m talking about “Grubby Warcraft” xD

  • @reedm7619
    @reedm7619Ай бұрын

    Goated pro giving his best to help his favorite game get a better re-master, giving us a transparent explanation of events, and recognizing the state of both devs under fire and the niche community trying to salvage a lost company... what a great video!

  • @Mufireael
    @MufireaelАй бұрын

    Such a well made video! I've enjoyed your insight, commentary and story telling all throughout the video. Appreciate talks like this I can always listen to rhem while cooking or doing stuff around the house. Take care, cheers!

  • @daemonicsword
    @daemonicswordАй бұрын

    A person named Ralle asked you to play Daemonic Sword once in an interview. If you want to save Warcraft 3, play it off stream and see if you like it Grubby. I promise you, its one of the ways Warcraft has stayed alive for countless years. It is essentially a Hiveworkshop project as I hired a bunch of Hiveworkshop OG programmers and artist to help improve it since Reforge. I'm sort of an underdog apparently, but I've work on it for over 15 years, its now my masterpiece for the world to enjoy although its still not perfect. It was my way of trying to save Warcraft, I game which I love, and always will. I never gave up on wc3, and I hope you dont either. I have huge amounts of respect for you Grubby. Thank you.

  • @tommypuceau
    @tommypuceauАй бұрын

    I loved classic Warcraft 3 campaign and lore (and WoW by extension) back then. I discovered your KZread channel a few days ago, Even if I'm not into high-level multiplayer games like you, I love watching/listening to your vids ! Great vids !

  • @andreasbrunner7268

    @andreasbrunner7268

    Ай бұрын

    Oh hi Mark!

  • @Tylobic
    @TylobicАй бұрын

    I really appreciate how much effort and energy Grubby has put into Reforged I remember back in 2019/2020 when Reforged released, Grubby was very patient and non-judgemental about the state of the game, hoping that the devs would eventually fix the many issues the game had You really tried Grubby, GG

  • @stevenortiz7264
    @stevenortiz7264Ай бұрын

    Thanks for always looking out and advocating for your community Grubby! It was good to see they reached out to you for those few items but when they sent you that MASSIVE list it gave a glimpse on how deep the rabbit-hole of Blizzard workflow problems really went.Llike “hey thanks for looking over those 6 items for us. Here’s 600 more if you could please”

  • @dmytrochernenko3682
    @dmytrochernenko3682Ай бұрын

    Just watching the full video, and feel likeI want more, Grubby, thanks, really, for your thought on lots of different things, starting to love it!❤❤❤

  • @Stoffeization
    @StoffeizationАй бұрын

    Really cool video, it was good to hear in depth about the changes that you worked hard for

  • @returningwhisper
    @returningwhisperАй бұрын

    I have not watched the full video yet. Have any of the developers that worked on the project come forward and talked about how it ended up the way that it did?

  • @nilsquairiat4559
    @nilsquairiat4559Ай бұрын

    Stayed just for the unit sound impersonations - 10/10. Besides that, the analysis is excellent, as always :) Keep up the great work quality, Grubby !

  • @lildgamedev6885
    @lildgamedev6885Ай бұрын

    Impressive how well grubby can articulate his thoughts on stream, this is why is so entertaining to listen to him talk Warcraft

  • @mormegilgurthang1761
    @mormegilgurthang176120 күн бұрын

    Man the amount of free work and thought and feedback you actually provided them is amazing. I wished they would have actually took the extra step and hired you full time to help them with Reforged. Those changes you helped bring about (even if tiny compared to the entire game) are great! Maybe when they decide to give it another try and try to remake the remake (according to those rumours) they will reach out to you again (and this time pay you for their help).

  • @anoobplays386
    @anoobplays386Ай бұрын

    Diamond of suffering old icon is used on WOW for track undead. A hunter ability that reveals undead in an area around you on the minimap. I have never heard of diamond of suffering, i don’t think i ever saw that icon until i played WoW

  • @umamifriends
    @umamifriendsАй бұрын

    watched this like sitting down and watching a movie. thank you for all your work putting this together

  • @KaccelWarcraft
    @KaccelWarcraftАй бұрын

    I started playing war3 melee only since late 2022, and playing with classic graphics it's also hard for me to select inured militia behind my hero or behind a big golem to send them home, how it was explained in 27:00 Does it have to do with mouse lag? Or did I zoom out the camera too much? (2200) I was trying to fix this for so long and still hadnt

  • @Pedro38906
    @Pedro38906Ай бұрын

    I reached the same conclusion as Grubby while casually playing the first mission of the orc campaign on Reign of Chaos. The models looked good when zoomed in, but something felt off. Then I noticed. Spirit wolves were small, the headhunters and and grunts were less clear zoomed out, and the different types of enemies were harder to identify. Almost everything looked good, but also more messy.

  • @IbnMakir
    @IbnMakirАй бұрын

    It's carrying the rally to battle so it moves with the ghoul! He's the commander of wood gathering!

  • @YoshiKirishima
    @YoshiKirishimaАй бұрын

    Damn, you have great attention to detail. Thanks for all your efforts!

  • @KyokujiFGC
    @KyokujiFGCАй бұрын

    Thought you were about to go off with the Fresh Prince theme for a second, lol

  • @QuestionableObject
    @QuestionableObject8 күн бұрын

    Tabbing to the shot of Thrall k.o.ed in the cinematic is so appropriate

  • @dalwand
    @dalwandАй бұрын

    As a fellow non-autistic person I aporeciate the attention to detail 😅

  • @Testbug000
    @Testbug000Ай бұрын

    This sounds like part of the bugs I reported enough in the HotS forums to be invited to a close collaboration with the QA team there, I think like 20-30 of us in there at one point. It was nice and fun while it was around. Still was around after big HotS cut happened, but was basically dead about a year before the game was officially dead.

  • @Testbug000

    @Testbug000

    Ай бұрын

    It really was a fun and learning experience, as often I was told if something felt wrong they needed me to explain like you did/are doing in the video.

  • @djkramnik1
    @djkramnik1Ай бұрын

    The thumbnail of Grubby putting out the flames was like a scene from an MCU movie.

  • @yeast7485
    @yeast74856 күн бұрын

    1:13:35 I believe the town portal scroll got changed because the hearthstone icon in WoW is blue, and in the new icon also has the same symbol as on a hearthstone. In WoW it is used to teleport to an inn you saved your hearthstone in, a bit like a town portal scroll returning you home

  • @Beerlust_AUS
    @Beerlust_AUSАй бұрын

    @Grubby It's a very concise & largely accurate depiction of the evolution phase of Warcraft 3 from Classic into Reforged. Some of the faulty game mechanics you highlighted in reforged have merit above most of what was discussed. What most need to understand is Reforged was developed by personnel that where never part of the original team that developed Classic. Blizzard today, is nothing of what Blizzard was. Understand that.

  • @IbnMakir
    @IbnMakirАй бұрын

    Oh when the archers in Reforged used to die in a mass fight I had to lower the volume.

  • @Dhomden

    @Dhomden

    Ай бұрын

    You would lower the volume I would increase it We are not the same

  • @IbnMakir

    @IbnMakir

    Ай бұрын

    @@Dhomden mom n neighbours

  • @Niphern
    @NiphernАй бұрын

    Game dev for 13 years here.. You have a very strong sense of gamedesign. You said in some video you almost ventured into this kind of profession. You totally have what it takes.

  • @captainchunk7914
    @captainchunk7914Ай бұрын

    Hey Grub, I wonder how much of classic you found to be actually awesome and well thought only because you did those analysis on Reforged, and that made you love classic even more. xD

  • @DerDarkfire1
    @DerDarkfire1Ай бұрын

    Again and again. I have to re-iterate this. Grubby is a really nice person. He seems to act reasonable so often, it's impressive. Thanks for sharing this story with us Grubby!

  • @BrokenSymetry
    @BrokenSymetryАй бұрын

    Thank you for taking the time at 17:00 to explain the issue regarding the poor readibility of Reforged graphics. The fact that you cannot tell what's going on during fights, because everything just blends together and models are difficult to distinguish, is the biggest issue with Reforged graphics for me, right along with the bland, low contrast colors that sucked the life out of the vibrant world of classic warcraft 3

  • @FarryEntertainment
    @FarryEntertainmentАй бұрын

    How can one of the most Legendary Game Studios mess up one of the Legendary RTS Games? It's so confusing to me. You only need 2 mllion dollars to fix this. Which is nothing that Activision Blizzard (now Microsoft) has.

  • @billybonga7631

    @billybonga7631

    Ай бұрын

    Thinking of incorporating loot boxes & subscription with wc3 😂

  • @dolod777

    @dolod777

    Ай бұрын

    people are important. companies are not. dont trust companies. creators are getting old, leave companies. companies become different enteties when time pases and people go. stop trusting brands and look for products/people. Larian made BG3, great project. But what if their staff goes away, like 90% of it and Sven is going away? Should you trust them? No

  • @friskydrinklunkybank1108

    @friskydrinklunkybank1108

    Ай бұрын

    Because the people that made those legendary games are mostly gone. Microsoft can potentially pour some money into fixing this, but that's on them. Would you rather risk that amount of money to salvage a product with a tarnished reputation or would you rather invest it in something that is new that will potentially give them a higher chance of making profits? That's pretty much what they are thinking. Granted they did express interest in reviving old titles so there is a possibility that wc3 could get fixed, but I'm not holding my breath. It's better to move on to greener pastures and accept that the old Blizzard is dead and play other games worth your time rather than keep setting yourself up for disappointment. If we are proven wrong that they do fix their products, then great! We have a reason to come back. Otherwise it's time to move on.

  • @Noqtis

    @Noqtis

    Ай бұрын

    Nope. You can't fix this mess. You have to go back and start from WC3 again. That costs definitely more than just 2 mil. The whole design approach is different. WC3 focused on the playability of the game. Grubby explains many things don't look because of art reasons the way the do. WC3 reforged tried to look good and take a lot from genres where you navigate a 3d environment. What ends up happening is that you simply have no clue what is happening an the screen. It's like trying understand what is happening in a raid. It's not that the mechanics are complex but effects and people are all over the place. You have zero visibility and without addons and understanding of them simply no clue what is happening around you, not to speak of a birds view and you trying to understand what every unit does individually. The best way to do this is take the old engine and improve it for modern hardware. That way you have the old graphics at low settings and have modern textures for higher settings. But that way you are also limited by the old engine and can't replace models the way they did it. But let's be honest, no one wants them with worse gameplay anyways.

  • @RichyRich2607

    @RichyRich2607

    Ай бұрын

    What's the problem with hiring some professional gamers/influencers and paying them enough compensation to let them advise on game development? Why don't we do this more often? That's such simple and community-oriented feedback.

  • @felipecci
    @felipecciАй бұрын

    Dear Grubby, no one could ever save Warcraft 3: Reforged. This game it's the biggest disaster that ever occurred in gaming's history. Sure, there are other disasters and fails, but nothing comes close to this.

  • @jpb2366

    @jpb2366

    Ай бұрын

    and yet they got my money... i played 3hours before giving up. Sad

  • @liamdell6319

    @liamdell6319

    Ай бұрын

    Counterpoint, Starfield.

  • @gabenvandenbrink9114

    @gabenvandenbrink9114

    Ай бұрын

    1946 Hiroshima comes pretty close to wc3 reforged tbh

  • @tulejumal

    @tulejumal

    26 күн бұрын

    @@gabenvandenbrink9114 How is that a gaming history fail?

  • @boboholz745
    @boboholz745Ай бұрын

    He Grubbs, just wanted to say that I really enjoy listening to your stories and opinions - great Chanel!

  • @bakacs1n
    @bakacs1nАй бұрын

    Wow that was a nice story. This is the type of story a QA listens before bed time. This is how a QA gets inspiration to save the world :D

  • @boreopithecus
    @boreopithecusАй бұрын

    36:25 That’s also a movie trope, in lots of movies set in the Middle Ages they just put a thin layer of straw on the roof rather than thatching it, as well as on the floor.

  • @asliceofloaf1984
    @asliceofloaf198418 күн бұрын

    This video really makes me appreciate the details and love poured into the original WC3

  • @dreioo8759
    @dreioo8759Ай бұрын

    Thank you for your service

  • @drewskiwest5284
    @drewskiwest5284Ай бұрын

    1:16:50 -- just because it looks "higher definition" doesn't mean it "looks better" unless its a 1:1 ratio of design. but the PotM aura icon needs to be the SAME. it's NOT a nostalgia problem... and the drums on the left have 0 design on the drum head. most of them that are same item 1:1 design just shinier may "look better" but honestly... i can't think of any new reforged designs in-game look better.

  • @MatildaHinanawi
    @MatildaHinanawiАй бұрын

    Don't let anybody tell you that you were "too picky" about the things you gave feedback on. Completely spot on feedback, almost all of it. It's a different thing how much they're ACTUALLY gonna want to or be able to fix (well we know now), but you were trying to uphold the standard that classic WC3 had set, and as you too said, a standard that Reforged should have held as a minimum.

  • @dustinknutti223
    @dustinknutti223Ай бұрын

    1:00:25 .. no problem .. you can swap audio data in files

  • @mbeyfoe5989
    @mbeyfoe59896 күн бұрын

    There is a Reforged Campagin where you play Tides Of Darkness in old Blizzard quality. I absolutely recommend to play!

  • @Sindamsc
    @SindamscАй бұрын

    The problem with new icons is that they thought adding shadows to everything equals improvement. Even when you leave design out of discussion, the readable of new icons suffers bad from those shadows.

  • @josephoartigasia
    @josephoartigasiaАй бұрын

    i love how precice you are with everything, because yeah for sure it might be some small details how with a flag point for example, but it's just tied up in a tight working system that you can't just cnahge it without a notice

  • @WhatIsThisForAgain
    @WhatIsThisForAgainАй бұрын

    Have any of you tried the Quenching Mod? I find it fun :)

  • @VolodymyrMasliy
    @VolodymyrMasliyАй бұрын

    Honestly, they should've just kept the infrastructure updated, focusing on ladder, ping, network connectivity, maybe balance updates, etc. The graphics looks pretty good to me, even if it's from 2003 :)

  • @doctorstainy
    @doctorstainyАй бұрын

    23:27 I hate when stuff that are suppose to be solid move like its a living breathing thing. Its the same in Hots , everything is programmed to have that breathing effect, even sgt hammer.

  • @StrobeFireStudios
    @StrobeFireStudiosАй бұрын

    So I've been lurking on your content for a while, and I started watching you when you began your Dota 2 hero by hero playthrough. But this video finally got me to subscribe, and I don't just throw subscriptions to people. Your analysis of Reforged was perfect. You covered literally everything I myself hated about it. I refunded the game. I just wish they'd cared more about one of their flagship legacy titles than argue internally over finances or other.

  • @arohk4415
    @arohk4415Ай бұрын

    And lets not even start by how they broke the map editor, when i got back into some of my old maps there was so much broken, from animations, and effects and scaling issues. For example Star fall: In Classic, you could edit the special effect of the small stars falling on units, but in reforged , it always does the small stars, even when you change the ability effect to something else. Or that some special effect like thunderclap never stop, in classic you used "create special effect" and it would play the special effect once, but in reforged the effect stays forever, so you get a constant thunderclap effect on that spot that never stops.

  • @Elrick002
    @Elrick002Ай бұрын

    Muy buen trabajo querido Grubby, espero Blizzard te considere mucho todo el apoyo que das a este maravilloso juego que disfrutamos

  • @andreisandulescu9042
    @andreisandulescu90427 сағат бұрын

    I still sometimes watch the Reforged Arthas v Illidan cutscene and I laugh. I still can't believe the old cutscenes look more natural than the new ones

  • @marcinwitkowski6989
    @marcinwitkowski698928 күн бұрын

    It's strange case My Warcraft III instaled from original CD-ROM were updated when the Reforged came out. Later, in 2021, I've installed the same original CD copy of Polish realease of Warcraft III with the Frozen Throne on the second disc and both RoC and TFT did not update. They're still on 1.21b. I don't think I made a typo of CD-key. Maybe keys somehow lost its validalidability ?

  • @RetrospectiveChannel
    @RetrospectiveChannelАй бұрын

    Another epic 2 hour video talking about rally points , you should really do Rally point rank video !

  • @infeza3255
    @infeza3255Ай бұрын

    by the way i love your attention to detail. you would make a really good OBSERVER! :D

  • @BonkHazard
    @BonkHazardАй бұрын

    The reason Invisibility is less readable is the previously established readability problem, in classic, the colors and models were more vibrant, noticable and easy to read so when they're toned down due to the transparency from invis, you notice it quickly, but in reforged, the colors are more muted, giving way to the minute details on the fancy new models, which you wouldn't notice unless you zoomed in, so when all that turns transparent, the difference is not big enough to catch our eyes.

  • @Sapreme
    @SapremeАй бұрын

    There are so many things we don't really appreciate because they work so well that we don't even notice them. It really reminds me of how Street Fighter 4 decided to give everyone exagerattedly huge hands and feet so that ranges can be distinguished easier.

  • @IrnBruNYC
    @IrnBruNYCАй бұрын

    “This is the one topic I’m expert on.” I fucking love you, Grubby.

  • @DesignerDave
    @DesignerDaveАй бұрын

    I appreciate your efforts. They really did War3 dirty and I got the same ghosting. We'll see what happens under Microsoft.

  • @miloshp7399
    @miloshp7399Ай бұрын

    Warcraft 3 just needed HD textures, models, portraits and that's it! Even today it would help.

  • @MaMastoast
    @MaMastoastАй бұрын

    Honestly this video really highlights why I think a compeitive focus for RTS games makes it much more difficult to make cool and immersive stuff for single player. I think a lot of the points made here are very valid, but for example with sizing thing. Is it more competitively useful if an archmage on a horse is the same size as a human? Yes... But it also looks a lot worse and that kind of thing that really annoys me personally. I think trying to make WC3 reforged a faithful remaster was a mistake. Making it a complete overhaul/remake and cutting all ties to the original would have allowed them to much more freely reinvent thing and properly rebuild the campaign. What I was hoping for was an expansion of the RPG mechanics in the campain, far more detailed maps, new events, that kinda thing.

  • @catra195
    @catra195Ай бұрын

    I've been Influenced. Thank you Professional Gamer/Streamer/Content Creator

  • @proxyjan
    @proxyjanАй бұрын

    Warcraft 3 is such an icon. Arguably the best video game ever developed, by arguably the best developer in the world (at the time), so far ahead of others, genre defining etc... yet, it got reforged for reimagining... I wish wc3 would've got the same treatment as resident evil 4 by Capcom.

  • @radoslavdragnev8797
    @radoslavdragnev8797Ай бұрын

    amazing video watched it one and a half hours wow!

  • @ahall9839
    @ahall983919 күн бұрын

    How I tried to save Reforged: Blizzard had artists completely redraw hundreds of icons with slight changes because they were slightly the wrong color or shape. When they asked for my thoughts, I ghosted them. That's how I tried to save Reforged. In reality, Grubby just thought this was his in at a real job or something, but the only skillset he brings is saying "this thing looks different than it used to". All Blizzard wanted was to save some face with the appearance of community outreach.

  • @tinyrogue1320
    @tinyrogue132028 күн бұрын

    I like this video a lot. You're raising very good, sensible points and I don't think at all that you're overexaggerating or being petty. You're being factual and speaking from an angle that focuses on readability and quality of life. It's perfectly valid to raise these concerns, and it makes Blizzard seem that much more careless and ignorant of all of the feedback they undoubtedly received over the production of WC3:R.

  • @flukewin-warcraft3reforged768
    @flukewin-warcraft3reforged768Ай бұрын

    hahaha that old patch was funny before the fix , thank you for your kind contributions to the community. you are the reason the reforged is playable today. thank you once again

  • @malt3aserz
    @malt3aserzАй бұрын

    5/5 this analysis love it Grubby

  • @drewskiwest5284
    @drewskiwest5284Ай бұрын

    oh, i forgot to mention how Blizzard's "balancing" of the races SOLELY revolved around the "pro scene in esports" Where the SAME 32-36 people would sign up for WCG [the biggest tournament at the time] and at some point, the last person to beat 4kMooN/FoXNEWSMooN was MaDFroG when he did dk/ghoul creepjacking using boots and dust, while moon did AoW Creeping, as well sending skeletons to harass wisps. then later gargs at tier2. then at t3 he'd have dk/lich+orb/cryptlord. vs archer/talon dk/kotg. eventually Moon figured out Panda was the absolute BANE of all t1 units with its flame combo... even gargs got owned by it. i didn't see Moon lose a tournament since. Except perhaps a half dozen times over the 15-20 years of watching. Well not watchin replays but seeing the results and "highlights" of the plays since Blizzard actually cared back then. To a SMALL DEGREE. Since their payouts were mad low. Moon was still the MOST paid player in Wc3 history.

  • @drewskiwest5284
    @drewskiwest5284Ай бұрын

    1:13:30 that item looks like it's supposed to be the hyper mana item? similar to the hyper HP item? where it adds to your mana pool instead of hp pool? if its not that then i have no clue

  • @drewskiwest5284

    @drewskiwest5284

    Ай бұрын

    it can't be the HP one - the HP one was blue/gold or green/gold the mana one was different design entirely with purple being dominant color

  • @drewskiwest5284

    @drewskiwest5284

    Ай бұрын

    also talisman of evasion was as yousaid, diamond overall but it was a SUPER LIGHT BLUE gemstone inside a silver holding bracket? maybe gold, idk its been YEARS.

  • @fightclub571
    @fightclub57110 күн бұрын

    Thanks a lot

  • @LrnecBuma
    @LrnecBumaАй бұрын

    I hope grubby also watches back to warcrafts look at WC3/Sc Ex Blizz Dev Sam Didier doing work on stormgates creeps. In 1 design he demonstrates everything grubby was saying about reforges grapphic design. Including the designs being distinct like the footman or grunt. Looking at units from above, team colours. Keeping things simple and uncomplicated. Such as copy pasting and mirroring the legs to save time and only putting detail on say boss units. Keep it simple

  • @MalevolentSpirit234
    @MalevolentSpirit234Ай бұрын

    45:34 I feel like StarCraft II actually did Invisibility here best - the game applies another, bluish semitransparent texture called a glaze, which at the same time makes it clear a unit is cloaked. The units also have highly distinguishable animations, which instantly help you recognize what unit is is even with the less visible units. As for the portraits: In WarCraft III Classic and StarCraft II, the unit portraits are always doing some gimmicky thing - they are always blinking their eyes, fiddling with their gadgets (Banshee puts down visor when cloaked, puts it up when decloaked), bobbing their heads up or down, shaking their heads, and so on. When the units speak, its clear some Blizzard artist took their time to detail the body language a highly social person might use when saying those things. In acting, this kind of study of body language and implementation alongside speech helps to grab the audience's attention, but in Reforged this is absent and is extremely noticeable as the previous iteration had done it differently.

  • @DGstretch
    @DGstretchАй бұрын

    great video

  • @fyrestorme
    @fyrestormeАй бұрын

    Art > Function I think this is the philosophy that Grubby is targeting here - the philosophy that Blizzard took, I mean - not the one Grubby is supporting. And I agree. It does seem as if function took a back seat to form in the reforge and did so to its detriment.

  • @SolusBatty
    @SolusBattyАй бұрын

    The readability! Oh god.

  • @tamaskarsai2072
    @tamaskarsai2072Ай бұрын

    6:18 yeah expertise not being there anymore I can get, with you can just click on the silhouette of characters which in different settings is different... It would be fine if both looked mostly the same, but here an invisible capsule collider, which would be there for both version of the unit, it would be the exact same for both, would work much better. Than their look when it comes to selecting a character wouldn't effect where you can select the unit. It would be really weird if this wouldn't be possible to do in their engine.

  • @hethhhhh
    @hethhhhhАй бұрын

    @GrubbyTalks Did they listen to your feedback and fix the stuff generally? All of the issues of gameplay and hit boxes etc. Since this is the first most major issue in the end?

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