I spent 7 months on this stage...

CW-S-4 CM 13 Vanguards
7 months of on and off playing and I finally have this cleared.
It all started in December 2023, where I started grinding this stage coming off my H9-6 clear. After grinding for the whole of December, I got to the rocket portion but was stuck as i didn't know what to do. On top of that, I had to go for National service, which greatly decreased the time I had on this stage.
So i decided to slowly chipped away at the stage. Through the pockets of time i had, I fine tuned some areas and brainstormed the last few enemies of the stage, which eventually led me to this clear. This probably would be my favorite clear for a long time. I would never imagine my perseverance would pay off.
Nerd stuff(any qns feel free to ask in the comments i will do my best to clarify them the stuff here is things i find noteworthy)
0:40 Startoff
probably the most complex sequence of inputs i ever came up. When i played this stage for the first time in Lone Trail, I realized Kristen phase 1 can quickly become a tug of war between you and her as even 1 ball reduces so much of the damage she takes, which is why i decided to just burst phase 1.
3:00 opening enemies
pretty standard. The hardest wave to handle was definitely the 2nd wave of enemies on the right side. But blacknight is OP. There are many times where i had to watch out for a mumu ranged clone spawning on the down switch and messing up the mecha burst
6:05 last few enemies
The place I happened to choke the most was of course the ending(smh). The ball push at 7:08 was my arch nemesis during this grind. I have so many past runs where the mechs either dont get pushed, get pushed up, or dont get pushed at all. Originally, the plan was to use the sail deploy a few seconds later to shove both mechs up but mumu proccing the ball early made everything so inconsistent, which is why i went this route to try and shove the mechs using mumu.(also u cant deny it looks cool with the sideways push)
for the rockets it actually took quite long for me to figure out the solution was just stack them and saga burst as they dont have that high hp. trying to stackt hem up took me so long as their spawns are so spread out and binding that first rocket as it comes out was so frustrating as Ines s3's hitbox is so big she can accidentally hit a ball and end up not binding the rocket(fuck the 6 target limit man).
Thumbnail is made by Khant :)
/ @khanttt
Music:
• [Arknights OST] bat sa...
• 【GhostFinal】Last Resor...
• Engage the Enemy - Xen...
Arknights
Lone Trail
CW-S-4
Vanguard
Saga
Ines
Bagpipe
Muelsyes
Siege
Myrtle

Пікірлер: 24

  • @CactusArkNight
    @CactusArkNight6 күн бұрын

    Thanks to the dudes in LD for supporting me on this 7 month journey, i dont think i would have made it through without them 😢❤ youtube.com/@lungmendragons?si=IHPYtnUCyP2MMk8H

  • @opya.
    @opya.6 күн бұрын

    It's incredible seeing the balls being used to their maximum potential, especially for that nuke setup on the rocket cars. Can't imagine the amount of timing needed for everything, I have not gotten to the point where I ever want to write things down for a clear but I think it's the only way for me to do something as insane as this. Insane stuff here!

  • @dusk252-ak
    @dusk252-ak6 күн бұрын

    Awesome clear! The handling of the mechs on the right side and then the rockets was great to see.

  • @zeldomaine
    @zeldomaineСағат бұрын

    VANGUARDKNIGHTS GOD

  • @vinifz
    @vinifz6 күн бұрын

    congrats on the clear! really impressive stuff, i can't imagine the amount of brain you had to consume for this lol also mumu goat

  • @Schwertleite26
    @Schwertleite266 күн бұрын

    SIEGE BROKEN

  • @voltrixgames4375
    @voltrixgames43756 күн бұрын

    Remember, this event forces everyone to enjoy playing with balls

  • @Kraiv
    @Kraiv6 күн бұрын

    Banger clear

  • @aethermax4695
    @aethermax46956 күн бұрын

    Caclao with the burst cycle managements, stalling for redeployments and Ines binds

  • @ReshiFyo
    @ReshiFyo6 күн бұрын

    amazing

  • @Jack-wl5wt
    @Jack-wl5wt6 күн бұрын

    Banger music choice 🎵 🔥🔥🔥

  • @drsnorlax_felineknights
    @drsnorlax_felineknights6 күн бұрын

    damn looks like having puzzle as a vanguard really is a game changer for this clear

  • @ChaYoon2511
    @ChaYoon25116 күн бұрын

    god run

  • @sharpcrab7738
    @sharpcrab77386 күн бұрын

    What a run man

  • @myuriert2053
    @myuriert20536 күн бұрын

    Clever strategy❤

  • @novyknec1113
    @novyknec11136 күн бұрын

    Sick clear

  • @kew8796
    @kew87966 күн бұрын

    cactus my goat

  • @NearoC
    @NearoC6 күн бұрын

    Khant who for the thumbnail? Doesn't really come up on google due to lots of unrelated results. Anyways, sheeeeesh. That was so extremely involved. Very impressive job, and nice persistence to keep at it.

  • @CactusArkNight

    @CactusArkNight

    6 күн бұрын

    o ye ur right i shld probably tag his yt😅

  • @Area_GnC
    @Area_GnC6 күн бұрын

    Why the fuck was there the texture error so many times?? It pains me to see an error so many times.

  • @CactusArkNight

    @CactusArkNight

    6 күн бұрын

    if you are referring to the pink box when the ball breaks, tbh i also dk why that happens, all i know is spaghetti code is at work here😂

  • @Area_GnC

    @Area_GnC

    6 күн бұрын

    @@CactusArkNight I think the textures are not loading for whatever its trying to render on screen. Anyways, great clear!

  • @CactusArkNight

    @CactusArkNight

    6 күн бұрын

    @@Area_GnC thanks man :)

  • @cyanine8804

    @cyanine8804

    13 сағат бұрын

    @@Area_GnC the balls have a gravity pull-ish animation when they're freed similar to the one kristen has on phase transition. they used to properly load during the event, but once they're moved to the intermezzi tab they were lost somehow. afaik the glitch hasn't been fixed on CN side either